ive saw a couple of celestial videos and i think they are not good, they are broken rn maybe they balance them but its boring to see them play i mean i barely undertand what they do
I didn't expect celestials to be balanced in this build - it's the first time play testers got their hands on the race! Funnily enough, the prevailing opinion by the end of frigate is that they weren't very strong, it's just that PartinG is super good
Isn't this just TvP 1:1 ? Are they actually doing any inovations in RTS ? This just seems like recreation of SC2/WC3 with worse graphics and not so smooth
I mean, celestials are only similar to protoss in looks and having a power field - they play super different (just like Vanguard are humans but they don't really play like Terran at all)
Thats easily fixable with some patching. Just nerf the towers, make celestial ground army a bit more stronger on its own and this style will die out fast. But jugding from the sentiment of your comment, you probably just want to hate and don't really care.
@@nholanl1952 no i was hyped but every new update killed the hype for me + its the core gameplay of this faction that is the problem not nerfing the towers tower defense faction that does not need to interact with the creeps even just rush opponent and fuck the fun for everyone what a silly reply from a fanboy lolz
@@oday_fa I do not agree that celestial are inherently a tower defense faction. It was actually a pretty weak faction in the last beta. The only reason that towers were so prevalent (besides being overtuned) was that celestials ground army was pretty lackluster on it's own. There basically was no choice, when you wanted to play for longer than 5-6 mins. I already gave examples of how I believe it is possible to fix the tower rush focus. For creeps, just make them more impactful (monk already said, that they planning to make them more impactful). Maybe just stop getting so invested into a game, that you are getting so emotional over it? Or just grow up in general.
@@nholanl1952 all i heard is thy can nerf the towrs and buff the units lol the ability to not build a base and contain your oponent while expanding with floating crapy looking things + un harrasable workers makes this game most anticipated faction looks feels and plays like trash emotions lol what a fuucking snow flake im stating facts straight up and thats ur replay p$$ off i dont have time for manchild
Found you because I was browsing around for more Stormgate content and I really enjoy your casting. Keep it up!
ive saw a couple of celestial videos and i think they are not good, they are broken rn maybe they balance them but its boring to see them play i mean i barely undertand what they do
I didn't expect celestials to be balanced in this build - it's the first time play testers got their hands on the race!
Funnily enough, the prevailing opinion by the end of frigate is that they weren't very strong, it's just that PartinG is super good
Isn't this just TvP 1:1 ? Are they actually doing any inovations in RTS ? This just seems like recreation of SC2/WC3 with worse graphics and not so smooth
I mean, celestials are only similar to protoss in looks and having a power field - they play super different (just like Vanguard are humans but they don't really play like Terran at all)
what a pethetic way of playing they took the cannon rush bs and made a faction around it this game should die on day one
Thats easily fixable with some patching. Just nerf the towers, make celestial ground army a bit more stronger on its own and this style will die out fast. But jugding from the sentiment of your comment, you probably just want to hate and don't really care.
@@nholanl1952 no i was hyped but every new update killed the hype for me
+ its the core gameplay of this faction that is the problem not nerfing the towers
tower defense faction that does not need to interact with the creeps even just rush opponent and fuck the fun for everyone
what a silly reply from a fanboy lolz
@@oday_fa I do not agree that celestial are inherently a tower defense faction. It was actually a pretty weak faction in the last beta. The only reason that towers were so prevalent (besides being overtuned) was that celestials ground army was pretty lackluster on it's own. There basically was no choice, when you wanted to play for longer than 5-6 mins.
I already gave examples of how I believe it is possible to fix the tower rush focus. For creeps, just make them more impactful (monk already said, that they planning to make them more impactful).
Maybe just stop getting so invested into a game, that you are getting so emotional over it? Or just grow up in general.
@@nholanl1952 all i heard is thy can nerf the towrs and buff the units lol
the ability to not build a base and contain your oponent while expanding with floating crapy looking things + un harrasable workers makes this game most anticipated faction looks feels and plays like trash
emotions lol what a fuucking snow flake im stating facts straight up and thats ur replay
p$$ off i dont have time for manchild
This faction will make the game alot of more fun.