You might be doing HAIR Materials WRONG... Here's How to Fix it!
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- Опубликовано: 4 окт 2024
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Are you struggling with hair shading in Blender 3D? Then you're in the right place! In this tutorial, we're delving into the best practices of hair shading to take your Blender 3D projects to new heights. We'll explore methods to fix common issues and refine your approach to create realistic, stunning hair on your 3D models.
From understanding the intricacies of Blender's hair shader to mastering the nuances of color, transparency, and specularity, this guide is designed to equip you with the knowledge and skills needed for high-quality hair texturing and shading. Learn from professionals how to overcome shading challenges and bring your 3D characters to life.
Whether you're an aspiring 3D artist or an experienced Blender user seeking to improve your skills, this tutorial has something for everyone. You'll learn tips and tricks that you can apply to your 3D modeling projects, including character design, animation, and rigging.
Don't forget to hit that LIKE button if you find this tutorial helpful, and SUBSCRIBE to our channel to stay updated with the latest Blender 3D guides, tips, and tricks. Spread the knowledge by sharing this video with fellow Blender enthusiasts!
#Blender3D #HairShading #3DModeling #BlenderTutorial #3DAnimation #BlenderRigging #BlenderMaterials #BlenderTexturing #Blender3DGuide #3DTutorial
You forgot to link the hair video.
Instead of putting that black and white ramp into the factor of that Mix node after the HSV you could just flip it and put that gradient into the Fac of the HSV node directly :)
This little details really added more life to the hair.
Thx bro that was great tip 💚
In the future, when you make this type of videos , it will be great to make a final show to the node at the end of the video
If you're using the new hair systems in Blender 3.3+, you have to have the Interpolate Geometry Tree/Node on the hair, it doesn't work with just children it seems.
Thank you for the awesome tutorial!
some of the best tutorials!
Awesome video! Where's the link for the making of the hair tutorial?
I was doing them very wrong, the curves info node is a great help!
Great tutorial. I was wondering whether you have done or there is (that you know of) a tutorial for producing hair that will have it's colour driven by the underlying texture upon my model?
Keep up the good work.
Great info, the hair looks fabulous! I'd also like to see the other hair tutorial you mention, please :)
Dude, you're the man for this one!
One of my best youtubers❣
keep going my friend😀
Awesome tip, didn't know about that node!
Another Banger of knowledge!
Sorry, but I can't find a link for another hair tutorial. Can you please help me with this?
buddy what a great tutorial. and where did this curve info node come from? there is no way it has always been there? i am ashamed i haven't ever used it before for my hair grooms!
appreciate you SS!
absolute legend
Great lesson, very well done!
Very cool tutorial! THank you :D
Brilliant lesson!
4:00 Did you mean Melanin?
This is so cool and looks great!!!
this is great. thanx!
Also curious about the hair setup. I think you forgot to link it :)
thank you so much @southernshotty
tl/dr
use Curve info as input for masking/variating
Very cool. Question, do you rig the clay mouths this character has for lip sync? If so, how?
When I use the curves info node random output for the different hair strands, the value changes everytime the rigged mesh moves. How do I stabilise this?
hey! reallllly like your tutorial, just what i was looking for. can you tell me what is this addon (or whatever it is) that shows a color at the top of each node?
One question - can you then convert this to mesh and bake the materials?
wristless hair material? slurring... can''t understand what you said.
Nice
"Melantonin"
Melatonin is a neurotransmitter that regulates sleep. Melanin the pigment that darkens skin and hair.
Loved the tutorial, but there's no ending... it just cuts to an advert.
Very nice video. Just wondering: what is the advantage of using two curve info nodes? Can't you just branch out the info from a single one?
other than for looks there is no real advantage
@SouthernShotty Is it possible to do this but by masking out areas? like I'm making a fox. So i want to do this for the orange fur, white fur and the black fur but maybe with some bleed over and I haven't been able to figure it out.
Or more simply but 3 variations of what you did but all in one material with each variation affecting only specific areas.
Is there any way to simulate the hair node already or is it still only for particles hair?
which addon is that showing the node output preview on top of it?
Can you make this hair a mesh? I wonder is I could use it as a displacement map for a game engine
how do we chop nodes? 5:22
is it responseble to force fields? I geometry nodes system and simulataion by emmiter can both work with forcefields?? >
How to get this idea in eevee? 😅
When I plug the Mix node into the Principled Hair BSDF color, the hair goes dark and shows no color. But plugging the BSDF with it's own color into Material Output, or the Mix node with no BSDF into Material Output, works fine. Any idea why? (in Eevee BTW)
I have the same problem
Try a diffused BSDF instead of the Hair bsdf
love the vids & tuts hate the bg music so loud and interfering with your voice
my fur isnt even visible on cycles
👍👍
2:08 briefly Chinese haha
your thumbnail actually show a diffuse bsdf compared to the after and not the principle hair bsdf. LIES.
Melanin = color that turns your hair or skin darker. Melatonin = drug you take in order to help you sleep. ;)
Uhhh... where's the hair video?
*melanin not melantonin
Sooo... you're GOING AHEAD with GOING AHEAD, I got that right? Jeez do you ever relisten to what you've recorded? 98% of what you say is "I'll go ahead and...". Incredibly annoying.
That music is super annoying...
Melanin. Not melatonin. Good video though.
There’s no link to the hair tutorial