@@avatr7109 Can we subdivide his subscribers, everyone needs to see this quick and easy but has a huge impact on the output. Especially a lot of people are scared when it comes to particles and simulation.
This tutorial was amazing. I appreciate how you made everything from scratch and teach how to personalize the fur and how to use the tools. Thats gonna help me so much when i put fur on the character i am developing:)
Absolutely Amazing!! You make complicated things looks very easy and you also teach it in a very simple way without skipping any part, We're blessed to have a teacher like you.
This was a really fun and extremely cute tutorial. I've used particle systems for fire and water, but not hair. What a great way to learn hair! Great tutorial! :D
Thank you 🤗 appreciate it. Yeah I wanted to do something different besides just doing an actual human haircut. The applications of hair particles are so much broader than that imo!
You saved my moth character! I never realized moths have very nice heads of hair, and even a "plushie" coat. A texture paint just doesn't work. But with hairs, it's ideal.
@@KaizenTutorials It's "Little Smoke" from the books of Carlos Castaneda. He left the real entity to his students, and she lives among us. We're making animations to show people that real magic does in fact still exist on the planet, despite all the pretend stuff, and this moth is a beloved figure from his books. She also takes the form of a fairy, and for a while, a Siberian Cat. Or a demon from time to time.
Great tutorial, could keep up, but do keep in mind if you are doing your own model, pls do see to your hair particle distribution, when it reaches the weight paint try changing it to vertex selection and remove the singular hair that keeps appearing in the eyes and the mouth, this is what happened to me and took me days to solve it. Thanks kaizen for the amazing tutorial
Hey, your videos are amazing, I have learnt soooo much, thank you for the really clear tutorials, they truly inspire, keep it up. I am currently working on my college animation project and your videos have helped a lot :)
Thank you., love your videos. I've watched away from blender a few times and just about finished working through it. Making an animation for my children of their favourite toys and this is the only tutorial where mine looks anything like the teachers! Never done hair before but this also served as a good jumping off point for other things I either haven't done (texture painting - looked at your master sword vid for that!) or haven't done for a while (weight painting).
how would you do the fabric seams? I thought of maybe creating a cloth sim and inflate it a bit? And could it be possible to make like the eyes and the mouth be like colliders for the hair? For it to be a bit more realistic.
Seams are probably best done using modeling. Selecting certain edges on your model, then offsetting vertices in height and adding thickness to the curve after to make it look like a seam. There's some tutorials on how to do this actually! And yeah I think you can turn the eyes and mouth into colliders to add additional realism!
hey man, overall you do make a good tutorial, but there are a few things that would really help make you into an incredible tutorial channel, like one issue that really bothers me is your cuts in the video, at times you cut parts way to sudden and we aren't able to see what exactly you're doing or what options you choose on the menu, like for example the part where you select an empty thing, yeah i was left clueless and having to try multiple things to finally get what you had, there are a few instances of this happening throughout the video and it was very frustrating, so please improve with that and try not to cut too much, i understand you want to shorten your video but those things are crucial for us to actually see what you're doing, as you're already talking fast, the cuts only make it a little more difficult to follow along, other than that good work! subbed
@@KaizenTutorials could be worth recording the modelling then adding voiceover after, then you can cut the voiceover and keep the modelling or speed up the modelling without affecting the voiceover
Ya I’m new n I managed to get lost here 8:53 😂 after the smart wrap, still in texture paint, but I can’t find the colour wheels n brushes now, sometimes it pops back in after I click on other tabs but sometimes doesn’t 🙈 here too 11:05 101 question I suppose srry 🙈🙈 btw luv ur vids, ur speaker presence is nice, your voice is comfortable to listen even for long vids! Other then wt Dominicn123 said, hovering longer as u press a button could help. If possible, predicting wt common possible problems ppl might get into at each stage n provide solutions would be great idea too! that would make vid long n more work on ur part, but I guess viewers like us weren’t going for speed when we watch tuts for blender 🤣 Would luv to see more tuts u make!!
my computer sounds like an industrial machine in a factory right now, and it's having a really hard time rendering everything i'm doing so i can't follow your tutorial, but you still explain everything really well so keep up the good work and good for you for having such a beast of a computer
Haha thanks! You can always limit the amount of visible hair particles in viewport to make it easier on your computer. Rendering will still be slow but atleast you can work on it.
@@KaizenTutorials i tried adjusting the hair particle amount, i also tried to mess around with the amount of children but even with a few tens of hair particles with no children would make my poor machine make otherworldly sounds... and also, i don't know if you know what i mean but the hair particles were really pixelated in the rendered view... i guess that's what happens when you try to use blender on a 15 year old office computer
Hi there; super great tutorial, this is so cute! I made my own character following this - but found that when I went to go and render out an image, the texture paint work disappears. Im only left with the base color, but none of the painted content. Any advice/tips?
Thank you! I think you might need to save the texture paint to make sure it sticks around. So in the texture paint window you should see an * behind your texture. You can save it here!
😭。。。I am stucked at the first step...how do I add a round cube... I could not find the selection under the button below "monkey" in Cube button.....there is no round cube, landscape and geodesic dome selections.....
@@KaizenTutorials thanks! I forgot to mention but I struggled with the weight paint part a lot as it was painting very geometrical, square shapes on my model, and the brush wasn't working well (had to spam click to get it working). I wonder what this is due to since you don't have the same issue at all? Could it be the overall geometry of the build?
Yeah that’s due to mesh density. So you probably have very few faces and a subdiv modifier. It looks smooth but Blender works with the low poly mesh. So when painting there’s very little mesh density to paint on! Try applying the subdiv and it should work a lot better :-)
@@KaizenTutorials thanks this was it, I tend to add the subdivision modifier and then just leave it sitting there without applying, forgetting it exists 😅
Hi, is there anyway to prevent the tips of the hair becoming discoloured? With the normal Hair BSDF this isn't an issue but with the Principled Hair BSDF, set to Chiang my blue-ish purple hairs turn pink at the ends. The discolouration also make seeing the spot/other colours of the base texture harder to differentiate. Right now I'm just using a mix shader to 50/50 the different hair shaders, but it would be nice if there was a way to control it with just principled hair bsdf
Doesn't really matter to be honest. In this case you have a single line, so skin makes more sense, if it was a face loop solidfy would've worked better. Nonetheless you can use both, as long as you get thr result that you want!
Ive had a lot of issues witht his tutorial -- the main issue is often switching between layout, shader, and texture paint view, sometimes my textures will just randomly change to black and I cant ctrl Z back so ive had to re-paint my object texture a lot. Also in render view my colors are sorta different. I am doing an orange fox, but in render view the fur winds up looking light orange/golden more on the yellow spectrum
I think I can give you some advice with your texture paint view problem: The texture paint image does not save automatically- you have to save the image progress yourself. If you do not save it yourself then the painting won't be saved and will revert back to it's original colour, usually black (which sounds like this is the problem you are having). In the texture paint window, there is a tab at the top labelled image (this tab is visible at 9:01 in this video). When you click on this tab it will give you an option to save your image file. Do this regularly. I hope this helps!
Its just like cosybee said in their comment. Also the color of the fur is dependent on the shader (texture paint) and mostly to the light in the scene!
Thank you! I recorded the video a while back and that was before the release! I'm going to make another video with a different subject on the new hair system though ;-)
Having a problem with the UV editing (I think). The pink cheeks disappear whenever I save it and come back later to continue the tutorial. Any ideas on why this is happening? Amazing tutorial though. Straight forward with a cute end result is how I would describe it.
You might need to save the texture paint. So after creating the texture, make sure to save the actual texture (not just the .blend file). And thanks, appreciate it!
I thought I was the only one!!!! Oh man I’ve done this tutorial about 5 times now and I couldn’t figure out what I was doing wrong. I will search how to save textured paint, thanks! Great tutorial.
@@SMU210 I did the same. To fix it... While in Texture paint, Below the File, Edit, Render tabs you will see Paint, View and image tabs. Click the Image tab, then click the save button. Hope this helps.
Why do the legs dont get aligned the way they do in yours when using array modifier? Whenever I apply array modifier and increase the counts the other legs are placed somewhere else!! even though i have followed all the mentioned steps. Also, applied that 'All transform' thing as well, but the legs are still at diff positions.
The placement is based on the origin. The origin of the original leg should be in the middle of the plushy, not in the middle of the leg or somewhere else. If you've got this correctly positioned it should work!
@KelseyNecowitz hi, is there any way we can have the image from Poly heaven lay on the XYZ axes? I would not want the plushie to float in the air, but rather stay "on the floor" . thank you
Great tutorial! Are there any different steps to take if you are working with a rigged model? I have a model that is already posed, and I was trying to add hair. When masking the eyes and mouth in the Weight Paint mode it changed the model's position/distorted the mesh.
I really like this tutorial but.. I'm having some issues with the legs and the array modifier. The legs are too far away from each other and I can't get them to be any closer. Also, when I move them using the original leg there is one leg that stays in place while all the others move.
That's weird! There's probably an issue with either the location, scale or rotation of your original object. Select the original object, hitl CTRL+A and apply ALL transforms. Then after that tab into edit mode on the original leg and move it around untill it all makes sense. Also please select the empty, go to object properties and make sure everything is at 0. So location axis all 0, rotation values all 0 etc.
Hi! Thanks for the tutorial! I have some part without fur and I add with the particle edit mode but no more fur appears. Is it limit from the settings of the particle system?
Hmm that's weird, it should appear. And no it has nothing to do with a limit on the particle system.. I'm not sure why it's happening. Could it be that you have a weight map there?
I've been pretty happy learning Blender over the last few months for a pet project I'm making, but my god has animal fur/hair been a pain. Current model has 200,000 hairs, and the physics for just 4 seconds took 12GB. So much fun but I was not ready when I started this thing :)
@@KaizenTutorials Yeah when I've downloaded Unreal 5.1.1, gonna see if their optimisations work a bit better for me. It was always going to be interactive anyway, might as well run it in a game engine
When I added their hair particles to body and tentacles, only the body was affected by the particles, same thing when painting which is weird. They were both merged together by CTRL + J. Might need to redo again :/
Got the exact same problem during painting and now with the hair. Is there a way to fix it? The fur is inside the tentacles but for the body it's well on the inside... Update : OK needs to flip the normals (Alt + N) on the issued vertices!
Loved the tutorial very helpful. that said pls do something about the audio! sometimes you voice sounded great but other times it was really hard to hear. Other than that though excellent tutorial.
Yeah, sorry! I couldn't get my old mic to give me decent audio. I've since gotten a new one and it's now fixed! Glad you did like the tutorial though :-)
Hello, I am loving your video so far and for a beginner I am quite able to go along with it. I wanted to tell that the part where you shape the mouth, the explanation for me is incorrect, hitting G & Z does not pop up anything for me to extrude the sides. Instead, I need to hit E, this will make it so that the mouth extrudes on the sides and we get the nice shape. I love your tutorials, please keep it up :)
Thanks for the tuto. I've tried to animate the hair length like poping up , then falling down slightly animated with wind. But it doesn't work. Hair pop up straight away at the very first frame even if the maximum was fixed at frame 30 (for testing). Any solution? Thanks
You're welcome! I'm not sure you can do that with hair particles. It sounds like its probably easier to do this using the new Geometry Nodes based hair systems. I have little knowledge about it, but knowing geonodes doing stuff like this should be very well possible!
For those of us watching using 4.0... the texture paint- texture slot tab moved as a header (above our octopus) rather than in the sidebar.
Yep, well noted! Thanks!
Thank you! I was looking around for a while, and even searching on google.
It's not easy to find a really solid hair tutorial that is short, simple, and extremely well explained while also being adorable. Well done.
Awh, thanks a lot!
I had never seen the particle edit options (hair grooming in 3D!!). Thank you so much! This was extremely helpful and informative
Glad it was helpful and thanks for the kind words!
If anyone deserves more subs, than it’s him. The video was so good that I was convinced he had 3 million subscribers for a while.
Oh wow, I wish! Thanks 🙏🏻
I thought you were talking about subdivision subsurface
@@avatr7109 Can we subdivide his subscribers, everyone needs to see this quick and easy but has a huge impact on the output. Especially a lot of people are scared when it comes to particles and simulation.
Haha I wish!
This is so adorable and thank you for this tutorial this is very clear and helps out a lot.
You are so welcome and thanks for the kind words!
This tutorial was amazing. I appreciate how you made everything from scratch and teach how to personalize the fur and how to use the tools. Thats gonna help me so much when i put fur on the character i am developing:)
Glad it was helpful! thanks for the kind words
Absolutely Amazing!!
You make complicated things looks very easy and you also teach it in a very simple way without skipping any part,
We're blessed to have a teacher like you.
Thanks a lot, very kind of you!
Great work! 👍
Thanks Ryan, appreciate it!
This was a really fun and extremely cute tutorial. I've used particle systems for fire and water, but not hair. What a great way to learn hair! Great tutorial! :D
Thank you 🤗 appreciate it. Yeah I wanted to do something different besides just doing an actual human haircut. The applications of hair particles are so much broader than that imo!
You saved my moth character! I never realized moths have very nice heads of hair, and even a "plushie" coat. A texture paint just doesn't work. But with hairs, it's ideal.
Glad I could help! Sounds pretty creepy, haha. Or is it a very cute moth? ;-)
@@KaizenTutorials It's "Little Smoke" from the books of Carlos Castaneda. He left the real entity to his students, and she lives among us. We're making animations to show people that real magic does in fact still exist on the planet, despite all the pretend stuff, and this moth is a beloved figure from his books. She also takes the form of a fairy, and for a while, a Siberian Cat. Or a demon from time to time.
Excellent, thank you!
Great tutorial, could keep up, but do keep in mind if you are doing your own model, pls do see to your hair particle distribution, when it reaches the weight paint try changing it to vertex selection and remove the singular hair that keeps appearing in the eyes and the mouth, this is what happened to me and took me days to solve it. Thanks kaizen for the amazing tutorial
Thanks! And good tip. thanks for sharing.
This is a must see video on work flow. I certainly going to practice the techniques used. Thank you.
Glad it was helpful!
to quick invert the vertex group you can use the little icon next to it. great tutorial!
Thanks for the tip!
Hey, your videos are amazing, I have learnt soooo much, thank you for the really clear tutorials, they truly inspire, keep it up. I am currently working on my college animation project and your videos have helped a lot :)
Thank you! I really appreciate the kind words. They motivate me to keep going. Good luck with your college project!
Thank you so much for this video. I discovered new tools in Blender and the model is really cute =D
You're very welcome! Glad you liked it!
Thank you., love your videos. I've watched away from blender a few times and just about finished working through it. Making an animation for my children of their favourite toys and this is the only tutorial where mine looks anything like the teachers! Never done hair before but this also served as a good jumping off point for other things I either haven't done (texture painting - looked at your master sword vid for that!) or haven't done for a while (weight painting).
You are so welcome and I love what you're trying to make. Awesome! All the best in your Blender journey and I hope your kids enjoy the final result!
Amazing tutorial, your channel is severely underrated.
Thank you, appreciate it!
this is so cute. wish this was an actual product i can buy to cuddle with
Haha thanks! Maybe one day 🤗
I followed this tutorial and made a paint brush of my design, thank you kaizen for these amazing tutorials.
Great to hear! Glad I could help.
thanks so much Jesse !! your tutorials are always clear and very informative... I love your channel and have learnt a lot from you ❤
Thanks a lot for the kind words Natti! I appreciate them a lot :-D
Glad I found you through Reddit. Your channel is a goldmine
Hey, thanks! Always good to hear people find me through different online social platforms :-D
I'm making the fluffiest rat creature thanks to this tutorial, it's adorable ;0;
Happy new year.
Haha that's awesome! Happy new year!
Nice model. Thanks for the video.
Thank you too!
There is an error in your title, It only says FLUFFIEST plushies and not FLUFFIEST + CUTEST plushies in the world.
Haha my bad ;-)
Oh and I forgot to mention that I love your blender tutorials.@@KaizenTutorials
@user-on4qw2yy3i thanks a ton! Glad to hear it 🤗
It would be nice to have a version with the new hair system
I'll definitely do a video on that in the future!
@@KaizenTutorials should i wait till u release it, or to do this one ?
:D
@@pAlmen0_o Do both so you can compare the results 😁👍
@@asimovoftrantor6838 i did it , i even add it some horns xD
Great video and tutorial,thanks for sharing K! Have a great day!
🙌🏻🙏🏻
Also from 4.0, the colour picker shortcut is now SHIFT + X, not S
Correct! thanks for letting people know!
Thanks for fantastic content :) It's inspirational for learning more Blender, and giving me ideas for what I could personally make.
Great to hear! Thanks.
how would you do the fabric seams? I thought of maybe creating a cloth sim and inflate it a bit? And could it be possible to make like the eyes and the mouth be like colliders for the hair? For it to be a bit more realistic.
Seams are probably best done using modeling. Selecting certain edges on your model, then offsetting vertices in height and adding thickness to the curve after to make it look like a seam. There's some tutorials on how to do this actually! And yeah I think you can turn the eyes and mouth into colliders to add additional realism!
@@KaizenTutorials THANKS!
Hello, you can inverter weight paint just hitting arrows in vertex group. Nice video
Thanks for the tip! Didn't know that. :-D
@@KaizenTutorials those arrows are very useful, they appear in many sections. :)
Apparently so 💪🏻
Sensei just keep dropping bangers 🔥
Or should I say Cute Bangers 🐙
Thank you Bunny! Cute stuff for the win haha
Thank you so much great video I think there might be a couple things I missed but will watch again
Great to hear, thank you!
hey man, overall you do make a good tutorial, but there are a few things that would really help make you into an incredible tutorial channel, like one issue that really bothers me is your cuts in the video, at times you cut parts way to sudden and we aren't able to see what exactly you're doing or what options you choose on the menu, like for example the part where you select an empty thing, yeah i was left clueless and having to try multiple things to finally get what you had, there are a few instances of this happening throughout the video and it was very frustrating, so please improve with that and try not to cut too much, i understand you want to shorten your video but those things are crucial for us to actually see what you're doing, as you're already talking fast, the cuts only make it a little more difficult to follow along, other than that good work! subbed
Thanks for the feedback. I appreciate you taking the time and I'll definitely take note from it to improve on my next tutorials. Thanks for the sub!
@@KaizenTutorials could be worth recording the modelling then adding voiceover after, then you can cut the voiceover and keep the modelling or speed up the modelling without affecting the voiceover
Dude at 80K viewers, I’m pretty sure he’s doing ok.
@@RickHenderson just because the viewers are high it doesn’t mean there aren’t points he could improve
Ya I’m new n I managed to get lost here 8:53 😂 after the smart wrap, still in texture paint, but I can’t find the colour wheels n brushes now, sometimes it pops back in after I click on other tabs but sometimes doesn’t 🙈 here too 11:05 101 question I suppose srry 🙈🙈
btw luv ur vids, ur speaker presence is nice, your voice is comfortable to listen even for long vids!
Other then wt Dominicn123 said, hovering longer as u press a button could help.
If possible, predicting wt common possible problems ppl might get into at each stage n provide solutions would be great idea too! that would make vid long n more work on ur part, but I guess viewers like us weren’t going for speed when we watch tuts for blender 🤣
Would luv to see more tuts u make!!
my computer sounds like an industrial machine in a factory right now, and it's having a really hard time rendering everything i'm doing so i can't follow your tutorial, but you still explain everything really well so keep up the good work and good for you for having such a beast of a computer
Haha thanks! You can always limit the amount of visible hair particles in viewport to make it easier on your computer. Rendering will still be slow but atleast you can work on it.
@@KaizenTutorials i tried adjusting the hair particle amount, i also tried to mess around with the amount of children but even with a few tens of hair particles with no children would make my poor machine make otherworldly sounds... and also, i don't know if you know what i mean but the hair particles were really pixelated in the rendered view... i guess that's what happens when you try to use blender on a 15 year old office computer
@@tyta.luctuosa hmm yeah sounds like your hardware doesn’t like that 😵💫
u are the king i think im gonna follow thru all ur tutorials fr they so good 👍
Ah thank you so much for the kind words :-)
@@KaizenTutorials but one thing why your belnder working so smooth? i ahve a rtx 3080 but when i co
me to the hair it still starts lagging ?
Thats amazing, thanks from France !
Glad to hear it, thank you back from Les Pays-Bas!
My fluffy boi came out perfect, the least I can do is like and sub. Thanks dude
Thanks for the sub!
Hi there; super great tutorial, this is so cute! I made my own character following this - but found that when I went to go and render out an image, the texture paint work disappears. Im only left with the base color, but none of the painted content. Any advice/tips?
Thank you! I think you might need to save the texture paint to make sure it sticks around. So in the texture paint window you should see an * behind your texture. You can save it here!
Nice! I'm a little weak on my particle skills, the hair system is new, and I REALLY suck at painting.
This vid has all that, plus some fun modeling.
Glad you like it and it’s useful to you!
Adorable octopus!
Haha thanks!
Man I love you bruh, I love this tutorial
Haha gern geschehen, mein Freund!
Invert Vertex Group is right beside it. The icon.
Also thanks for the tuturial.
This tutorial is awesome. I subscribed immediately.
Awesome, thank you!
tysm for this tuto! it helped me a lot!!!
Glad it helped!
Thank god for this video I’ve been trying to find a way to isolate the fur to certain areas and none of them tell you how god bless you thank you
Glad I could help!
You really do help a lot ✨
Thank you!
Woah I just realized that "You're so fluffy!" line in Turning Red was actually a reference to that scene in Despicable Me.
Haha yeah. Loved that movie!
thank you so much 🥹🥹🥹🥹🥹💗💗💗🥹🥹🥹🥹💗💗💗💗💗💗🥹🥹💗💗💗💗💗💗🥹🥹💗💗💗💗💗💗💗💗💗💗💗💗💗💗🥹🥹🥹💗💗💗💗💗💗💗💗💗
i`m modeling bumblebee in my animation and this was good help for make it fluffy 🙂 Thanks
Glad I could help!
😭。。。I am stucked at the first step...how do I add a round cube... I could not find the selection under the button below "monkey" in Cube button.....there is no round cube, landscape and geodesic dome selections.....
Ohhhh!!!!! I found it !!! from the blender preference!!!
Yeah sorry! It's part of the Extra Objects addon that's shipped with Blender. Good of you to fix it yourself!
Thank you from Japan
オランダからようこそいらっしゃいました!
Thanks a lot for the tutorial, very clear and easy to follow. Used this to make a seal, it's on my channel, referrenced your video!
Great to hear! And great work on the seal. A unique take on the tutorial :-D
@@KaizenTutorials thanks! I forgot to mention but I struggled with the weight paint part a lot as it was painting very geometrical, square shapes on my model, and the brush wasn't working well (had to spam click to get it working). I wonder what this is due to since you don't have the same issue at all? Could it be the overall geometry of the build?
Yeah that’s due to mesh density. So you probably have very few faces and a subdiv modifier. It looks smooth but Blender works with the low poly mesh. So when painting there’s very little mesh density to paint on!
Try applying the subdiv and it should work a lot better :-)
@@KaizenTutorials thanks this was it, I tend to add the subdivision modifier and then just leave it sitting there without applying, forgetting it exists 😅
Hi, is there anyway to prevent the tips of the hair becoming discoloured? With the normal Hair BSDF this isn't an issue but with the Principled Hair BSDF, set to Chiang my blue-ish purple hairs turn pink at the ends. The discolouration also make seeing the spot/other colours of the base texture harder to differentiate. Right now I'm just using a mix shader to 50/50 the different hair shaders, but it would be nice if there was a way to control it with just principled hair bsdf
I'm not sure. I haven't expreienced this issue myself. Your workaround sounds pretty solid though!
good work king, love you
Big up!
this helps sooo much thank you!!!
great tutorial
Thank you!
I'm new to blender and this helped me a lot. Thank you! :)
Great to hear! Happy blending 🙌🏻
Who else wasn't expecting kaizen to be so handsome 🥰😅
Awh thanks p3tro 😊
👊😀he is cute!...I'm so taking this!! 👋😆👋'yayyyy!
Haha thanks! 💪🏻👍🏻
👊😎'keep up the good works!
ITS REALLY WORKED LOL THANK YOU DUDE
You’re welcome!
Thumbs up for your work👍. Can you make a video for making hair for a character?
Thank you. I’ll take it into consideration 🙌🏻
First time I saw a octopus with hair !
Cute huh? 😜
Thanks dude, it said directx error, but i restarted and it worked good
btw you render looked so real that i first thought, this is a tutorial how to make a real fushy thing.
Haha that's awesome! I wish I had one of these fluffy cuties
i just made it. its looking good, thanks man . :)
Great to hear!
For something like the mouth, when would I use skin vs. solidify?
Doesn't really matter to be honest. In this case you have a single line, so skin makes more sense, if it was a face loop solidfy would've worked better. Nonetheless you can use both, as long as you get thr result that you want!
thanks man, now i try to do it , wish me luck
You can do it! 💪🏻👍🏻
Ive had a lot of issues witht his tutorial -- the main issue is often switching between layout, shader, and texture paint view, sometimes my textures will just randomly change to black and I cant ctrl Z back so ive had to re-paint my object texture a lot. Also in render view my colors are sorta different. I am doing an orange fox, but in render view the fur winds up looking light orange/golden more on the yellow spectrum
I think I can give you some advice with your texture paint view problem: The texture paint image does not save automatically- you have to save the image progress yourself. If you do not save it yourself then the painting won't be saved and will revert back to it's original colour, usually black (which sounds like this is the problem you are having).
In the texture paint window, there is a tab at the top labelled image (this tab is visible at 9:01 in this video). When you click on this tab it will give you an option to save your image file. Do this regularly. I hope this helps!
Its just like cosybee said in their comment. Also the color of the fur is dependent on the shader (texture paint) and mostly to the light in the scene!
Really great as always! But why not with the new hair system? :(
Thank you! I recorded the video a while back and that was before the release! I'm going to make another video with a different subject on the new hair system though ;-)
Having a problem with the UV editing (I think). The pink cheeks disappear whenever I save it and come back later to continue the tutorial. Any ideas on why this is happening? Amazing tutorial though. Straight forward with a cute end result is how I would describe it.
You might need to save the texture paint. So after creating the texture, make sure to save the actual texture (not just the .blend file). And thanks, appreciate it!
I thought I was the only one!!!! Oh man I’ve done this tutorial about 5 times now and I couldn’t figure out what I was doing wrong. I will search how to save textured paint, thanks! Great tutorial.
Yeah apparently it does that! I didn’t know because I finished it in one go, but yeah it loses it somehow. Glad it. Got solved though!
@@SMU210 I did the same. To fix it... While in Texture paint, Below the File, Edit, Render tabs you will see Paint, View and image tabs. Click the Image tab, then click the save button. Hope this helps.
@@keepitsimpleforreal295 thank you! I Appreciate it and I won’t forget this step in the future for sure, lol!
Why do the legs dont get aligned the way they do in yours when using array modifier? Whenever I apply array modifier and increase the counts the other legs are placed somewhere else!! even though i have followed all the mentioned steps.
Also, applied that 'All transform' thing as well, but the legs are still at diff positions.
The placement is based on the origin. The origin of the original leg should be in the middle of the plushy, not in the middle of the leg or somewhere else. If you've got this correctly positioned it should work!
@@KaizenTutorials Thank you for replying, I got it right yesterday when I tried placing the origin in the middle.
@KelseyNecowitz hi, is there any way we can have the image from Poly heaven lay on the XYZ axes? I would not want the plushie to float in the air, but rather stay "on the floor" . thank you
Thanks for this tutorial. If my character is animated, will the weight paint as in time stamp 15:40 will influence how my character move?
Uhm well no because if you animate it you can just add another vertex map (weight map) specifically for animation.
@@KaizenTutorials Thanks.
Great video!
Thanks as always Stefan! Appreciate your support.
Great tutorial! Are there any different steps to take if you are working with a rigged model? I have a model that is already posed, and I was trying to add hair. When masking the eyes and mouth in the Weight Paint mode it changed the model's position/distorted the mesh.
It should work! Just make sure to add the hairs in the pose mode and they should follow along with your animation after that.
No matter what I do, I can no brush on texture paint. this is the second tutorial I have followed accurately and am unable to use texture paint
Are you sure you have a material, UV's unwrapped AND a base color texture added?
Nice tutorial, thank you
Thanks a lot!
Thanks for the video
No problem 🙌🏻
insta-subscribed!! thank you so much
Awesome, thanks for subbing!
wow perfect!!!!
Thanks!
great tutorial!!
Thank you 🙏🏻
I really like this tutorial but.. I'm having some issues with the legs and the array modifier. The legs are too far away from each other and I can't get them to be any closer. Also, when I move them using the original leg there is one leg that stays in place while all the others move.
That's weird! There's probably an issue with either the location, scale or rotation of your original object. Select the original object, hitl CTRL+A and apply ALL transforms. Then after that tab into edit mode on the original leg and move it around untill it all makes sense. Also please select the empty, go to object properties and make sure everything is at 0. So location axis all 0, rotation values all 0 etc.
@@KaizenTutorials Thank you so much for the response! I'll try what you told me :D
Hi! Thanks for the tutorial! I have some part without fur and I add with the particle edit mode but no more fur appears. Is it limit from the settings of the particle system?
Hmm that's weird, it should appear. And no it has nothing to do with a limit on the particle system.. I'm not sure why it's happening. Could it be that you have a weight map there?
I've been pretty happy learning Blender over the last few months for a pet project I'm making, but my god has animal fur/hair been a pain.
Current model has 200,000 hairs, and the physics for just 4 seconds took 12GB.
So much fun but I was not ready when I started this thing :)
Ooh damn, yeah caching can be hard on storage...
@@KaizenTutorials Yeah when I've downloaded Unreal 5.1.1, gonna see if their optimisations work a bit better for me. It was always going to be interactive anyway, might as well run it in a game engine
When I added their hair particles to body and tentacles, only the body was affected by the particles, same thing when painting which is weird. They were both merged together by CTRL + J. Might need to redo again :/
Yeah also, did you apply the array before merging?
Got the exact same problem during painting and now with the hair. Is there a way to fix it? The fur is inside the tentacles but for the body it's well on the inside...
Update : OK needs to flip the normals (Alt + N) on the issued vertices!
Didactic content , good explanation . thank you .
Thank you, appreciate it!
Thank you sir😊
You’re welcome
thank you!
You're welcome!
- great tutorial!! - thx!!
You’re welcome!
Thank you for the tutorial! can this be rigged with the hair particles?
It can, as long as you're in Blender it should be fine :-)
super cute
Thank you! 😊
Did you have to buy that quad remesher? for the quadsphere?
Nope thats just an addon that comes with Blender called add mesh extra objects
Loved the tutorial very helpful. that said pls do something about the audio! sometimes you voice sounded great but other times it was really hard to hear. Other than that though excellent tutorial.
Yeah, sorry! I couldn't get my old mic to give me decent audio. I've since gotten a new one and it's now fixed! Glad you did like the tutorial though :-)
1:08 help the square/mesh don’t have dots in the middle to move the planes for me
Ah you can add in loopcuts with CTRL+R to get a line in the middle then.
This video is super helpful to make a fluffy clothing ❤
Glad it was helpful!
cute tutorial
thank you!
Hello, I am loving your video so far and for a beginner I am quite able to go along with it. I wanted to tell that the part where you shape the mouth, the explanation for me is incorrect, hitting G & Z does not pop up anything for me to extrude the sides. Instead, I need to hit E, this will make it so that the mouth extrudes on the sides and we get the nice shape. I love your tutorials, please keep it up :)
Thank you! And thanks for the feedback.
This is great, thank you!
Great to hear! Thanks.
Thanks for the tuto.
I've tried to animate the hair length like poping up , then falling down slightly animated with wind.
But it doesn't work. Hair pop up straight away at the very first frame even if the maximum was fixed at frame 30 (for testing).
Any solution?
Thanks
You're welcome! I'm not sure you can do that with hair particles. It sounds like its probably easier to do this using the new Geometry Nodes based hair systems. I have little knowledge about it, but knowing geonodes doing stuff like this should be very well possible!
Thanks for your answer, time for me to jump into a new terra incognita.