How PROS Texture: 3 Easy Methods! Blender 3D

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  • Опубликовано: 10 дек 2024

Комментарии • 77

  • @mikeeotool2677
    @mikeeotool2677 7 месяцев назад +73

    You are REALLY GOOD at complicating things !!!

  • @fredozamas
    @fredozamas Год назад +89

    Someone probably already suggested this but I'm too lazy to scroll down: add a 'separate XYZ' node before the Gradient Texture and connect it to the 'Z' and you won't have to tinker with mapping. You'll need to apply the rotation of the object if you haven't already.

    • @Gage42
      @Gage42 Год назад +6

      thank you lol

  • @xandersmith7574
    @xandersmith7574 9 месяцев назад +3

    Awesome to see you rocking my Nile Croc sculpt, looks great! Fantastic tutorial

  • @TheSlyMouse
    @TheSlyMouse Год назад +17

    Oh baby, more of this. I have been really digging into node based texturing/procedural texturing.

  • @AlecLang
    @AlecLang Год назад +8

    Showing multiple methods is so important for workflow, thank you!

  • @HacintoTV
    @HacintoTV Год назад +15

    I really appreciate your tutorials and tips, your channel and videos are what inspired me to try my own animated series. Thank you! I wish you all the best and success in everything you set out to do in the future!

  • @johnpawlak7350
    @johnpawlak7350 Год назад +7

    Really digging your animation style.

  • @UliTroyo
    @UliTroyo 11 месяцев назад +27

    I know it's on purpose, but you're driving me nuts with your "ambient inclusion". My brain refuses to process it, lol.

    • @Sammy213
      @Sammy213 5 месяцев назад +2

      also "normers" 🥲

  • @damianthompson1591
    @damianthompson1591 Год назад +1

    one of the most informative blender videos ive seen.

  • @ArvilVonPoney
    @ArvilVonPoney 9 месяцев назад

    Great video thank you, can't believe Blender has gotten so good in the past ten years - not that it wasn't amazing already !

  • @skunkpelz
    @skunkpelz 7 месяцев назад

    If you do want to hand paint things, a really good way to go about it is to do paintovers in 2d and then project those onto the 3d object. If you only need to see the object from one angle, it's really efficient.

  • @homemade_vancity
    @homemade_vancity Год назад +2

    I had a sub to Substance that I had to cancel. This is such a great overview of how to achieve similar results with Blender, thanks so much!!

  • @cerealfede
    @cerealfede Год назад +12

    great tutorial! all i could hear was ambient INCLUSION thou haha

    • @avurado
      @avurado Год назад +4

      Same lol😂

  • @chun186
    @chun186 Год назад +4

    Thanks for sharing! Just recently learned about procedural texturing and having a hard time figuring to do the face mask. Would like more video like this!

  • @sb810
    @sb810 Год назад +9

    I definitely learned to go ahead. 🙃
    Jokes aside, amazing video as always! Thanks for sharing the fruits of your hard work!

    • @Keilnoth
      @Keilnoth 3 месяца назад

      Can't stop hearing it now. 🤣

  • @arepmashudi5515
    @arepmashudi5515 Год назад

    bro u helped so much to understand the nodes. thank you

  • @manuelnedio1060
    @manuelnedio1060 Год назад

    this is literally gold!!!!

  • @JaxiPaxified
    @JaxiPaxified 6 месяцев назад

    Use box projection for your grunge maps, with some blending to avoid too much stretching.

  • @luclenders
    @luclenders Год назад +3

    around 13:40 you are switching the input into the mix. It disconnects one of the inputs. I noticed this as well recenlty in blender. normally it would swap them correct? or I am going crazy?

  • @xDaShaanx
    @xDaShaanx Год назад +2

    This was pretty informative stuff

  • @marivart3613
    @marivart3613 8 месяцев назад

    This is amazing!

  • @zedfirenze
    @zedfirenze Год назад

    Your last few videos have been really helpful and insightful.

  • @eye_foreign_eye7928
    @eye_foreign_eye7928 Год назад +2

    thanks for the vid. I was wondering what is the addon to the little sqaures on top of nodes to shoow the results of the changes in color ?

  • @wittytree
    @wittytree Год назад +1

    I really want to know how to achieve texture similar to SP in Blender, and your video answered my question. thanks

  • @ismayilkismu906
    @ismayilkismu906 Год назад +2

    didnt know about the bevel node,Tnx

  • @fullyleaded
    @fullyleaded Год назад +3

    In your material window how do you get the thumbnails above each node like that?

  • @designfreedom3651
    @designfreedom3651 Год назад +3

    Great format! Comparing Blender's functionality to that of the best softs in the industry works very well for all kinds of users and devs. Would be very interesting to see the rendering comparison in terms of realism between.. say Cycles and Octane or Corona...

  • @lucasfalcao3d
    @lucasfalcao3d Год назад +1

    Nice tricks, thanks for sharing!

  • @mouhmedsawli6376
    @mouhmedsawli6376 Год назад

    thanks that was really useful

  • @mariberker3442
    @mariberker3442 Год назад

    Thank you! Very helpful

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit Год назад +2

    Nice one

  • @pelecyphora1
    @pelecyphora1 3 месяца назад

    2 Inkscape multiple gradient and filter editor xor in out turbulence.. I'm guessing .png is a crap. Does blender take svg?

  • @Leismar
    @Leismar Год назад

    7:36 awesome😊

  • @moskito6021
    @moskito6021 Год назад

    At 12:17, you pulled a node string which connected directly into a coloramp node without doing a "shift + A" to add the coloramp beforehence.. that's doing a weird thing to my mind could you please make it stop. Looking forward to grow from padawan to jedi under your training very soon.

  • @Gage42
    @Gage42 Год назад +1

    Should include substance painter in the title

  • @trvkv
    @trvkv 2 месяца назад

    Painted wooden figurine would not wear in the crevices, right? More like the opposite ;) Great tutorial though, really simple and beginner friendly. Thanks!

  • @_TetKaneda
    @_TetKaneda Год назад

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @Sebastianandthedeepbluemusic
    @Sebastianandthedeepbluemusic Год назад +1

    so do u like substance painter any better?

  • @marivart3613
    @marivart3613 8 месяцев назад

    I got a question, I just downloaded blender 4.0.2 and the "PRINCIPLED BSDF" is a little different, under "Transmission" I only got weight, not "Transmission roughness", do I need to use another BSDF, or is it under another node? I'm tring to obtain a similar effect as on the glass bottle.

  • @honeste6652
    @honeste6652 Год назад

    Love your mic. Which one is it?

  • @78amir.j
    @78amir.j Год назад

    If i want the node whether its texture or color or ... to effect specific parts like only nose or only lips or only tip of the fingers what should i do ? How can u mask the effect of the nodes to show in a specific parts? If u could point me in the right direction :)

  • @ntshgoku
    @ntshgoku 9 месяцев назад +1

    how to see material preview coming top of node?

  • @llamamc
    @llamamc Год назад +1

    Cool!

  • @blasmateovergaraespinosa613
    @blasmateovergaraespinosa613 Год назад

    Hello, Thank you very much for this video. Maybe you've tried Armorpaint, how good it will be.

  • @CerixMuse
    @CerixMuse Месяц назад

    Does anyone knows how to do the Transmission Roughness stuff in blender 4.0 ? Since the parameter isn't in the Principled BSDF anymore :(

  • @artoonick
    @artoonick Год назад +4

    Why do you keep saying "ambient inclusion node"?:))) On a serious note, really great tutorial and I love your Crafty Asset Materials, very helpful. Cheers!

    • @EricWilliamsCG
      @EricWilliamsCG Год назад

      He's going to confuse the newbies or even some idiots that have been around a while, like me. I had to look it up after he said it the 100th time just to make sure.

    • @craigbaker6382
      @craigbaker6382 Год назад +2

      Yeah I'm just gonna assume you have never READ the words "ambient occlusion" nor noticed that the initials for such are "A O" . Occulsion: when something cannot be seen it is occluded. The ambient occlusion occurs when light from all around is not reaching certains areas that do not see those photons. The contact shadow near where a tire touches the ground. The area under a car on the street in a daylight scene etc.
      In your alligator example I was confused when you used the crevice data as the area with the MORE paint wear when usually areas OUTSIDE of the crevices will experience more wear. Paint doesn't get rubbed off in the crevices as easily as on the outer most parts of a convex surface that is more likely to be exposed to erosion.

  • @colechung7806
    @colechung7806 2 месяца назад

    how do you get the transmission roughness ?

  • @snailer06
    @snailer06 Год назад

    THANK YOU! A peek into the pro world. If you gave yourself a nickel for every time you said, "go ahead" you could retire now. 😊

  • @aryakurd33
    @aryakurd33 4 месяца назад

    is there any other app like substance painter, but free.

  • @Buster-jf8fz
    @Buster-jf8fz Год назад

    Where do i get the glass texture from?

  • @ScraggyDogg
    @ScraggyDogg Год назад

    What about UV mapping ?

  • @Toebiscuit
    @Toebiscuit Год назад +1

    You lost me right away. Do I need a glass object to follow along? I guess I was overly ambitious. =\

  • @elliejohnson2786
    @elliejohnson2786 Год назад

    Pros texture by using substance painter :D

  • @othoapproto9603
    @othoapproto9603 10 месяцев назад +1

    Wow the gaps of information makes this a frustrating.......

  • @son12509
    @son12509 Год назад +1

    "ambient inclusion"

  • @amhirmama
    @amhirmama 7 месяцев назад

    0:51 how is bro texturing just from a image of a bag?

  • @TheOrdinaryintrovert
    @TheOrdinaryintrovert Год назад

    Wow

  • @Ig_ma
    @Ig_ma Год назад

    Благодарю!

  • @exmello
    @exmello Год назад +2

    "normers and ammient inclusion"?

  • @Sarmad-uq1ic
    @Sarmad-uq1ic Год назад

    background music is distracting

  • @Nic-tg2ei
    @Nic-tg2ei Год назад

    Why do americans say 'go ahead' so much? is it something from childhood?

  • @oostenmusic
    @oostenmusic Год назад +1

    how to texture like a pro: use substance painter

  • @caribbeanchild
    @caribbeanchild 11 месяцев назад

    Why do Americans say "drug" when the word is "dragged"?

    • @benjaminsharef879
      @benjaminsharef879 5 месяцев назад

      "Drug" is a bit of an archaic past tense of "drag"; that's all

  • @roaaemad1144
    @roaaemad1144 7 месяцев назад +4

    That was soo unhelpful. Even tho my lvl in blender is advansed . I really understood NOTHING . it just made me worse i think

  • @johnrainsman6650
    @johnrainsman6650 Год назад

    vDo I have any blender animators who would like to put a vision of mine onscreen? It can be either Pokemon, Shrek, or Mario (e.g., the SMB movie animation).

  • @craigbaker6382
    @craigbaker6382 Год назад +1

    Stop saying "ambient inclusion" . I delegitimizes your grasp of the concepts you are attempting to convey.