CGI vs Real - Can you tell the difference?

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  • Опубликовано: 17 май 2024
  • Recreating the iconic elevator scene from The Shining using Blender (3D software). Discover why CGI is so prevalent today (it’s not just cost).
    Links:
    fSpy: fspy.io/
    Blender: blender.org
    Poliigon: www.poliigon.com/?...
    Poliigon Addon: www.poliigon.com/blender?utm_...
    Surface Imperfections: www.poliigon.com/textures/sur...
    Flip Fluid Addon: blendermarket.com/products/fl...
    Chapters:
    0:00 Intro
    1:05 Lighting
    1:19 Textures
    2:13 Post-FX
    4:21 Fluid Simulation
    6:19 The final animation
    6:40 Why is CGI so common?
    -----------------------------------------------
    Follow me:
    Twitter: / andrewpprice
    Instagram: / andrewpprice
    Facebook: / blenderguru
    ArtStation: artstation.com/artist/andrewprice
    Blender Guru: www.blenderguru.com
    Poliigon: www.poliigon.com

Комментарии • 2,5 тыс.

  • @blenderguru
    @blenderguru  4 месяца назад +74

    Download premium textures, models and HDRIs at Poliigon: www.poliigon.com

    • @Ansh.Katiyar
      @Ansh.Katiyar 4 месяца назад +2

      Hey, I noticed that fluid just jumps off and leaving no stained and getting absorbed so if we manage that i think that the shot will be nearest to the actual one

    • @akaidenki5526
      @akaidenki5526 4 месяца назад +1

      was about to say the exact same thing ! for some reason the ready player one shot doesn't leave stains too.

    • @tonyj8011
      @tonyj8011 4 месяца назад +1

      It honestly doesn't even seem like you tried, you couldn't even get the colour remotely close to blood so of course we see a tsunami of poo flowing down the hallway. You could have done way better dude.

    • @deeplaysgaming4754
      @deeplaysgaming4754 4 месяца назад

      i wouldnt have beleieved that john wick car scene was cgi until you showed it. wtf?

    • @Ansh.Katiyar
      @Ansh.Katiyar 4 месяца назад

      @@deeplaysgaming4754 same

  • @vvoid8416
    @vvoid8416 8 месяцев назад +13397

    I have to disagree on the "we don't know if shelly hallucinated" line. The blending of hallucination and reality, losing the ability to determine what is real and imaginary, is a very powerful part of good psychological horror.

    • @clorox1676
      @clorox1676 8 месяцев назад +1183

      Absolutly. Having her physically interacting with the blood would look cool, but I think it would be a little too much. I don't like when movies "cheat" with hallucinations that break the pyschological barrier because you're introducing a paranormal phenomena and then you can't prentend "oh, it was all in the character's head all along".

    • @sabersight908
      @sabersight908 8 месяцев назад +160

      i commented the exact same thing xD as someone who is heavily invested in film and has made a few small (terribly bad) short films, it gives a strong emotion for the story and that can really not be done with cgi, not in a million years i believe, the real thing just makes it plainly more believable

    • @henreh99
      @henreh99 8 месяцев назад +249

      100% Just because something can be done, doesn't mean it should, which I think is one of the biggest problems with CGI - there's nowhere near as many limits or constraints so often lesser filmmakers will throw everything at a scene and it will just be a bit cheesy and over the top.

    • @Yusuf-sy6rb
      @Yusuf-sy6rb 8 месяцев назад +38

      Sure but I think the point was more about the filmmaker having the option to do things that might genuinely enhance the film (in some other circumstance), where safety would otherwise be a limiting factor. The particular shot, even the genre of psychological horror, was just an example.

    • @ManWithoutThePants
      @ManWithoutThePants 8 месяцев назад +97

      @@henreh99 This is one of my biggest problem with CGI. Some film makers make so over the top scenes that makes them not believable. It's a great tool, but in wrong hands it can just ruin everything.

  • @KatsPurr
    @KatsPurr 7 месяцев назад +4261

    The one issue with the 3d recreation is that the particles of blood just bounce off the wall. In the film version they leave splatters of "blood" on the walls which makes it even creepier. But as both a fledgling Blender user as well as a massive Shining fan, I really enjoyed this video! Absolutely fantastic job with the end result!

    • @JonnehSpaz
      @JonnehSpaz 6 месяцев назад +43

      i was looking for this comment!

    • @KatsPurr
      @KatsPurr 6 месяцев назад +4

      🙂@@JonnehSpaz

    • @Marshark50
      @Marshark50 5 месяцев назад +44

      With the way computers have been advancing, we won't be able to tell the difference between computer renders and real life in a couple years. Just look at how AI, which is relatively new, has already changed basically every industry.

    • @Razumen
      @Razumen 5 месяцев назад +151

      That's not even the only problem, in the practical shot, the blood isn't just one amorphous mass, it creates a mist of smaller particles as it moves and collides. In comparison the CGI just looks wrong, like it's a thick molasses type liquid.
      The recreation in Ready Player One is a lot better, but it still has that thick, molasses-y look to it that a lot of CGI liquid effects have in places.

    • @redwarrior864
      @redwarrior864 5 месяцев назад +24

      This is an issue of the simulation. All it takes is a movie to really want to focus on Blood Simulation to fix it, like the advances to Sand Simulation as a result of the spiderman film with Sandman. If the simulation knows how to mist surface particles (Similar to the creation of Sea Foam in ocean simulation) and create surface changes instead of bouncing (Or, even, breaking into smaller particles to splash)? It'll look a LOT better. The problem? Cost and effort. Not only would that be a lot more expensive to render (Due to the increased complexity), it would be more expensive to create the software to do it instead of using off-the-shelf simulation software like both examples of the CGI scene here did.

  • @zen0499
    @zen0499 6 месяцев назад +1825

    The CGI version probably looks less realistic because of the blood stains and the mist like effect, the blood leaves behind in the original, being omitted. This just goes to show how much effort goes into creating such scenes which is absolutely praise worthy.
    the results are just wonderful

    • @redwarrior864
      @redwarrior864 5 месяцев назад +49

      Absolutely. It would be 100% possible to add those in, it would just make the simulation a lot more complex as it's adding in two more aspects (Misting, which you'd use a similar approach to Sea Foam simulation for, and dynamic textures to create the smears)

    • @rano12321
      @rano12321 2 месяца назад +1

      yes because he's not using the state of the art liquid simulation tools like avatar, then it would've been a different outcome.

  • @Dhakadice
    @Dhakadice 7 месяцев назад +721

    The fact that real liquid sticks to the walls makes the biggest difference for me.
    It's like when people's hands don't clip through solid objects. Really helps sell it.

  • @shanedk
    @shanedk 8 месяцев назад +3502

    The main problem with your and ILM's recreation is that the CGI recreations are just making globs of fluid, whereas, as you can see in the original, the "real" blood (whatever fluid they were using for fake blood) also created a mist where the blood was aerosolizing. That would have probably added another few days, but it's one of the things that makes these fluid sims stand out as fake.

    • @youlooklikeagoodjoeyoulooklone
      @youlooklikeagoodjoeyoulooklone 8 месяцев назад +49

      It's meant to be fake since it's supposed to take place in a video game.

    • @PeterKudelin
      @PeterKudelin 8 месяцев назад +298

      @@youlooklikeagoodjoeyoulookloneright, but shane was talking about blenderguru's recreation, which was trying to recreate the original, not the game. he just used ILM's version as a comparison because they are a big studio.

    • @gaston.
      @gaston. 8 месяцев назад +11

      yes, I believe the mist and red could be added in post/After Effects

    • @blenderguru
      @blenderguru  8 месяцев назад +579

      Yep. Could be done with separate geometry node setups and a lot more time. But I had to draw the line somewhere and deliver it :P

    • @Mart-E12
      @Mart-E12 8 месяцев назад +103

      It's also not painting the walls, just falling off of them

  • @brobocops
    @brobocops 8 месяцев назад +848

    One thing you forgot (which may not be possible with flip fluids) is wet maps on the walls. Your walls stay perfectly white even as they get splattered with blood.

    • @christianlorenz1696
      @christianlorenz1696 8 месяцев назад +106

      to me the biggest give away as well. everything seems to be water repellent.

    • @Foxelbeton
      @Foxelbeton 7 месяцев назад +80

      He did actually try that, with the ‘Dynamic Paint’ effect in Blender, but that feature always just kept his Blender application crashing, until he gave up and rendered without it.

    • @gayforkorra355
      @gayforkorra355 7 месяцев назад +2

      exactly

    • @Brainsore.
      @Brainsore. 7 месяцев назад +2

      LOL nice

    • @Quikkmaffs
      @Quikkmaffs 7 месяцев назад +1

      ​@@FoxelbetonStrange. I've done it many times, also using the flipfluids add-on.

  • @atrus3823
    @atrus3823 4 месяца назад +178

    I think an often overlooked con of CG is often touted as a pro (including in this video): it lets filmmakers do whatever they want. On the surface, this seems like a good thing, but limitations are one of the most important aspects of the artistic process. They give shape and grounding to the work. The shining feels real. You can picture being there. And it’s not just because practical sets/effects are real, it’s because of what happens. It’s like the infamous crystal skulls jungle chase. That scene would still be unbelievable if the CG was indistinguishable from reality.

    • @davidvenom
      @davidvenom 4 месяца назад +15

      Totally agree. It’s the difference between things feeling grounded and believable or just being a video game cutscene

    • @TheHeater90
      @TheHeater90 4 месяца назад +1

      Bingo! You just nailed a big part of the problem right on the head!

    • @mystic6121
      @mystic6121 3 месяца назад +1

      I can see your reasoning, but me personally that seems like a skill issue.

  • @tikos8063
    @tikos8063 7 месяцев назад +44

    One glaring thing I saw overlooked was the staining on the walls.
    The CGI kinda makes the water looks bouncy...as apposed to sticky.

  • @SeriousGamer753
    @SeriousGamer753 7 месяцев назад +1165

    I love how this is both a tutorial and an essay on the film industry. You get to learn how to make it and the meaning behind it. Love it!

    • @willffre
      @willffre 6 месяцев назад +5

      this!
      and the next best thing is that we got to see same thing as in the thumbnail

  • @LoricSwift
    @LoricSwift 8 месяцев назад +1528

    8:56 "because we don't know if this is real or if she hallucinated it." I feel like this is actually important for the film in question. Having Shelly get swept away by a CG tsunami of blood might be more impressive on a technical level, it would of actually detracted from the story that was being presented. All FX whether practical or digital should be there to support the story being told, not just for the sake of looking good IMO.

    • @flonkplonk1649
      @flonkplonk1649 8 месяцев назад +24

      Exactly

    • @feralfarmgirl
      @feralfarmgirl 8 месяцев назад +25

      Considering that there is no blood splatter sticking to the walls or ceiling, I'd say hallucination... 😆

    • @pscm9447
      @pscm9447 8 месяцев назад +47

      Absolutely. This take could even be used as a clear "what's wrong with CGI". Being able to do pretty much everything without limitations has led directors to be less creative in their shots and ruining the suspense created by these technical limitations/cinematographic standards. Nowadays, it's difficult to be impressed by a scene because CGI can theoretically shoot it in every way possible and always choose the most "perfect" one. In a kind of paradox, it's "too perfect" and the mind relates more with the imperfections and limitations he's used to see in the real world and in classic cinema shots.
      And also yes ; the entire story/film is playing on this ambiguïty on whether or not they are seeing these things happening or if it's just hallucinations. So it absolutely make sense to not give it away in this scene as well... Such a bad take from OP.
      EDIT : But I've just read him take the L on it, so no hard feelings.

    • @Cangaca777
      @Cangaca777 8 месяцев назад +2

      Agree!

    • @LoricSwift
      @LoricSwift 8 месяцев назад +21

      @@pscm9447 "You were so pre-occupied with with whether or not you could, you never stopped to think if you should!"

  • @HFIAPY
    @HFIAPY 4 месяца назад +22

    He forgot the stains on the walls

  • @CubensisEnjoyer
    @CubensisEnjoyer 7 месяцев назад +88

    As a kid I was obsessed with Cinema 4D but I was always limited by my computing resources and eventually I gave up on any 3D production. Now that I can afford whatever I need I've been wanting to get into Blender production but I keep telling myself I wouldn't be able to make the things I want to. The way you described everything and provided timeframes for certain parts showed me that I still understand everything I need to and I'm really only limited by how much time I'm willing to put in. It makes me so hyped to know that the ideas I've had lately are actually doable with time, I'm glad I found this video/channel! I will definitely check out your beginner series soon. Thanks 🙏

    • @plica06
      @plica06 7 месяцев назад +3

      I suppose the key point is to get the fastest computers you can afford. That could mean the difference between waiting days and... waiting days for the endless renders to complete.

  • @Toon81ehv
    @Toon81ehv 8 месяцев назад +1416

    I've always felt that the ambiguity whether what Shelley's character sees is real or not, was awesome and it always felt intended. Like the lady in the room, is she actually there or not? Is she old or young? Are the three girls real or just in the kid's head? Not knowing makes it all so much more eerie.

    • @anlumo1
      @anlumo1 8 месяцев назад +93

      Yeah, that's what Kubrik was going for in that adaptation. The book and the other movie adaptations go into how the magic works and what really happened, but I personally think that it takes away from the horror element. Also that's why King doesn't like Kubrik's movie.

    • @donowa5637
      @donowa5637 8 месяцев назад +20

      kubrick's films usually leave little explained, so i feel that's intentional

    • @zachhoy
      @zachhoy 8 месяцев назад

      our minds work with what we've got right? I'm indifferent to what Kubrick intended since I also had the same impression as you

    • @bruce000000070000000
      @bruce000000070000000 8 месяцев назад +7

      @@zachhoywhat?

    • @LoricSwift
      @LoricSwift 8 месяцев назад +22

      Exactly - I had to stop the video there and write something similar - it irked me, Not knowing adds to the suspense and eeriness! As I wrote elsewhere I feel all FX whether practical or digital should be there to support the story being told, not just for the sake of looking good IMO.

  • @ZenithKnight
    @ZenithKnight 8 месяцев назад +965

    Nice recreation! One thing that could be improved, is the sprayed particles should be lighter in color. As the liquid is sprayed and grouped back together, air bubbles are introduced which lighten the fluid color

    • @zentoa
      @zentoa 8 месяцев назад +143

      plus staining

    • @anthonysaunders345
      @anthonysaunders345 8 месяцев назад +95

      Wow I knew something was off but I didn't notice until you mentioned it. Wherever the blood touches objects and walls it just slides off, leaving no residue. The subconscious knows something is wrong, but consciously we don't know what. The uncanny valley isn't just for faces! @@zentoa

    • @Skaatje
      @Skaatje 8 месяцев назад +3

      @@zentoa Funny how I only noticed that once I read your comment.

    • @Isnanbro2003
      @Isnanbro2003 8 месяцев назад +2

      Blood is exactly like what he made in cgi. He tried to make a realistic render, not copy the actual practical stunt.

    • @blenderguru
      @blenderguru  8 месяцев назад +359

      Yeah real world fluid particles become airborne mist when they get small enough. Very difficult to do convincingly in CG, hence a lot of large water sims just looking "mushy".
      The staining though I blame on Blender 😂 no matter what I tried dynamic paint crashed. Even low-res versions of the fluid failed. Shame coz I really wanted that.

  • @itattoovlc
    @itattoovlc 3 месяца назад +9

    The biggest problem is that blood in your CGI doesn’t stain walls and furnitures

  • @Lia-A-Eastwood
    @Lia-A-Eastwood 6 месяцев назад +15

    Ahhh, you make it sound so easy to replicate the scene. I am glad I am "only" retouching and creating photorealistic pictures. And the same rules apply there. Working with Photoshop since 1992 I can say I am pretty proud of myself that after years I figured out by myself that graining and blurring a picture makes it often more realistic than even the correct lighting. Imperfect artefacts I call them. Sadly I don't have the ressources or the time to go into 3D modelling though it twitches me everytime I see your work. But a day has only but 24 hours. Keep up the good work!

  • @tymek200101
    @tymek200101 8 месяцев назад +287

    One major thing I see missing in the simulated shot is the blood actually coloring the walls, in the practical shot wherever the blood hits the environment turns red, in the sim it just kind off stops and slides down the wall. Maybe some dynamic paint would improve it

    • @drewsharp9162
      @drewsharp9162 8 месяцев назад +20

      he said he tried and it wouldn’t cooperate

    • @pedronchoxgrc19
      @pedronchoxgrc19 7 месяцев назад +16

      Easy to say but not easy to do lol

    • @dmnyktv2739
      @dmnyktv2739 7 месяцев назад +1

      ​@@pedronchoxgrc19dead island 2 does it with paint feature and voxels 💯

    • @floatinjellies
      @floatinjellies 6 месяцев назад

      Insert Phil Tippett quote

  • @AegisRick
    @AegisRick 8 месяцев назад +150

    For me, while the actual CGI quality has absolutely gone up, the one thing that always gives it away is the acting. Especially if it's something that the actor is supposed to be looking at or reacting to. I remember that behind the scenes with Treebeard in LotR and I just imagine how it would be if it was completely done in CGI

    • @electric_boogaloo496
      @electric_boogaloo496 8 месяцев назад

      Car crash still looks way better and believable in practical effect. Even games have better computer generated car destruction than movies these days, ruclips.net/video/Lqx2KKWI8aM/видео.htmlsi=QxhtcKcklzMVY61G
      How hollywood gets car crash CGI so wrong with multi million dollar budget is baffling to me.

  • @wearetrackclub
    @wearetrackclub 7 месяцев назад +4

    Love how you put this together! Super insightful stuff :)

  • @Day100
    @Day100 5 месяцев назад +7

    I am pro practical effects in almost every scenario and hope the industry re-ups on its importance. CG is actually not cheaper in most circumstances, it just costs more time and that's what Hollywood cares more about. That said, I can appreciate CG for hiding the seams and making the truly impossible, possible. I appreciate your tutorials, and the work many do. Thank you for this video!

  • @blenderguru
    @blenderguru  8 месяцев назад +2249

    I've made an error at 10:39. Apparently the practical blood effect is actually a 1:3 scale miniature not 1:1, and it was 12 takes not one! Maybe it's the Mandela effect, but Leon Vitali (Kubrick's assistant) remembers it as a real one-take shot (and said so in Yahoo interview). But I've since found two other sources (ruclips.net/video/SD0V_hd-Kwk/видео.html & www.shiningsets.nl/) which state otherwise. So I'll be cross referencing my sources next time!
    Also, apparently my suggestion at 8:58 caused quite a stir! It was *supposed* to be tongue in cheek but I trimmed so much script that it just sounds like the worst take of all time 😂Sorry about that.
    And answering a few other common questions:
    1. I tried to make the blood stain the walls but dynamic paint in Blender kept crashing. Even low-res fluid. Defeated, I gave up and hoped nobody would notice.
    2. The reason the original looks more red is actually quite fascinating. Unlike CG, real world fluid can get so small it turns to mist which *appears* more colorful because there's less absorption in smaller particles compared to big ones. CG fluid can't make particles that small (without even longer bake times or faking it) so it looks darker but is actually the same color!
    3. The furniture moving was just manual keyframing. Nothing fancy.

    • @okconsumer3111
      @okconsumer3111 8 месяцев назад +19

      Point 5 did seem like a joke to me, but I'm sure there are a bunch of people on the fence. Great clarification :) The viscosity of the blood and light quality pass through is super interesting.

    • @LiamGand
      @LiamGand 8 месяцев назад +18

      you have a lot of white noise from your mic. I recomand that you buy a cloud lifter so you boost the audio levels whitout adding more noise.

    • @cthulhujack
      @cthulhujack 8 месяцев назад +28

      Look, I'm not calling Vitali a liar, it's been 40 years and almost everyone involved is either dead or fumbling into old age. But I know the effect was NOT shot in one take (it took almost half a year from what I remember, because cleanup took so long), it was a miniature (or a "maxiture", as some call them, think of it as 1/2 scale), and it was absolutely NOT shot in the hotel itself.... because there was no "real hotel". Only some of the outside shots were filmed on location at a hotel (and not even at the Hotel Stephen King stayed at himself, which was the Stanley in Colorado, the exterior shots in the movie were at the Timberline Lodge in Oregon), everything else was on a set in England. The same set that burned down thanks to faulty wiring from (I believe) the Empire Strikes Back set next door, ha. I believe you can see some of the unused takes in the behind the scenes floating around. You can definitely see them mopping it up off the studio floor.

    • @timber740
      @timber740 8 месяцев назад +2

      Rare Blender Guru L ???

    • @blenderguru
      @blenderguru  8 месяцев назад +29

      @@cthulhujackwell you know what they say about the burden of proof 😊 Every source says it was a full scale practical. If they're wrong please prove it.

  • @sousoulefou
    @sousoulefou 8 месяцев назад +323

    It's an absolute pleasure to see you again Andrew

    • @tasha6934
      @tasha6934 8 месяцев назад +1

      any idea where he went?

    • @sousoulefou
      @sousoulefou 8 месяцев назад +6

      @@tasha6934 maybe he's been working on his podcast or just spending more time with his family as he said a year or more ago

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 8 месяцев назад

      Real blender heads know he is a cornball phony homo scammer who just happens to have made the best and most iconic introduction tutorial

  • @vitovalentino
    @vitovalentino 7 месяцев назад +2

    A very surprisingly informative and entertaining video from beginning to end Thank you for making such valuable content!!

  • @samjanssens1509
    @samjanssens1509 7 месяцев назад +13

    but why no stains on the walls ?

  • @anszjaa
    @anszjaa 8 месяцев назад +41

    Mixture of CGI and practical is always the best option. You get natural reactions from actors, some reference for CGI, and possible problems with practical effects can be corrected by CGI. I always glorify "The Boys" for a nice balance of the two

  • @stereothrilla8374
    @stereothrilla8374 8 месяцев назад +300

    The fact that you’re a one man band and create this shot at such a high level in a little over a week without even having the crazy fast computers that professional VFX studios use is extremely impressive. If that price tag of $14K-$20K is accurate I hope that you’re making a very good living doing this.

    • @luke_rs
      @luke_rs 7 месяцев назад +21

      he has craazy fast computers. A couple of years ago he showed off his settings and it was something like three or four 2080ti's, at the time, for really fast rendering using CUDA in cycles. It's probably been upgraded since then. Still, I swear this guy is my long lost brother, since he looks exactly like my brother.

    • @danimalfpv7261
      @danimalfpv7261 7 месяцев назад +24

      @@luke_rs he mentioned in this video he was running 4 rtx3090's and even with that he ran out of gpu ram and had to finish the sim with CPU.
      I think the 14k estimate is very low considering how much of a pain in the ass realistic fluid sims can be. I wouldn't touch it for less, and I'm a one man shop with low overhead.

    • @portobeIIa
      @portobeIIa 6 месяцев назад +5

      sorry to burst anyones bubble, but i'm pretty sure he is just as qualified as any other VFX artist, when they have a nasa computer in hands. VFX artistry is truly something to behold, these people are sorcerers

    • @NelsonStJames
      @NelsonStJames 5 месяцев назад +3

      @@portobeIIa He's definitely on the same skill level, he just doesn't have the same tools. Being a one man band has no bearing on one's qualifications, but it is inspiring to know that being a one man band and getting the same professional results as a Hollywood studio is not only possible, but doable.

    • @Fizzbuzzbizzfuzz2
      @Fizzbuzzbizzfuzz2 5 месяцев назад +2

      that price tag would be spread across the pipeline. people getting paid in matchmove, modeling, lookdev, fx, lighting, comp, production, and the studio cut.

  • @WAFBLOEF
    @WAFBLOEF 7 месяцев назад

    seeing this progress is amazing !! thanks for the video

  • @user-vd4wq5wp5p
    @user-vd4wq5wp5p 2 дня назад

    Oh my god the video is so in-depth. You feel like the Bob Ross of Blender.

  • @tristantreart1019
    @tristantreart1019 7 месяцев назад +103

    This is a wildly impressive video to me. Not only is the finished render wonderful but you managed to give so much insight to someone who knows little to nothing about cg vfx work in such a concise manner in such a short vid. Bravo.

  • @jeffanderson6806
    @jeffanderson6806 8 месяцев назад +54

    "We never see Shelly and the blood in the same shot so we don't know if this is real, or if she hallucinated it."
    That's. The. Point.

    • @loganmedia4401
      @loganmedia4401 2 месяца назад

      No, it's just a limitation of production at the time.

  • @pigeon1923
    @pigeon1923 6 месяцев назад +8

    I love watching these videos to fall asleep to. I've never used blender but I've never felt more relaxed lol

  • @irisTBH
    @irisTBH 4 месяца назад +2

    I love how I just noticed this
    If you go to 0:34 and wait till he says subscribe if you put your phone in portrait position and watch the subscribe button it shines rainbow on its sides when he says subscribe
    Pretty cool haha

  • @Agniii
    @Agniii 8 месяцев назад +224

    Everything was just so awesome except I differ on the observation that Shelley's perception feels confusing. I believe it feels exactly what it should feel like. We see things from her point of view and are immersed in that shot. And it could not have been better any other way because the ambiguity whether it's real or not. I think it's pretty clear that the hotel is playing mind tricks on everyone so it becomes all about how maddening can these visions get.

    • @micropirate12
      @micropirate12 8 месяцев назад +7

      I definitely agree with you the whole point of the movie is the characters in the movie and the audience should feel at unease about how real the things we see in the house are and whether its just hallucinations or really are ghosts and other horrors. Its meant to be ambiguous.

    • @LoricSwift
      @LoricSwift 8 месяцев назад +10

      Yeah that part irritated me honestly. It helps build the tone of suspense and uneasiness. All FX whether practical or digital should be there to support the story being told, not just for the sake of looking good IMO.

    • @SoggyMicrowaveNugget
      @SoggyMicrowaveNugget 8 месяцев назад

      Also love all the people complaining about someone's take on the shining 😂 pretty sure people are allowed to come away with their own conclusions. Just like people can dislike something you like. You don't have to surround yourself with ONLY opinions that match yours.

    • @LoricSwift
      @LoricSwift 8 месяцев назад +8

      @@SoggyMicrowaveNugget I am not sure you appreciate the irony in what you have written - we were literally having an opinion, just one you don't like. Clearly several people shared similar opinions and discussions were had, that's what people do - we are a social species after all.
      Overall I found the video interesting and informative, I had an opinion on the more subjective part of the video... I wasn't aware that wasn't allowed.

    • @vanjazed7021
      @vanjazed7021 8 месяцев назад +6

      ​@@SoggyMicrowaveNuggetWTF? Entitlement to opinion doesn't mean that no one can express their own against yours.

  • @lyn10gaming
    @lyn10gaming 8 месяцев назад +28

    In the original scene, there was mist coming from the blood splashing. Adding that element to your CGI could make it closer to the source material.

  • @user-je5px6dr5m
    @user-je5px6dr5m 5 месяцев назад +3

    Really liked the video- i always had interest in blender but i dont have the knowledge and tools for that so this was very enriching! You just earned a subscribe:)
    Btw on a side note, i cant agree more with you about cgi having less thrill. Even if the cgi of the blood recreates the practical version fully by 100 percent, the thought of having actual blood flowing out(even taller than an average human! Imagine blood falling on top of you like an avalanche) onto a hotel corridor and splashing onto the fabric furnitures hits different. Gotta love realistic shots for that

  • @Grond112358
    @Grond112358 2 месяца назад

    Just found your channel via algorithms I guess, and it's interesting of course, but my main comment is "Thank you for keeping things concise and (as much as possible) brief, without all the extra padding that many RUclipsrs insert." Subscribed.

  • @copskeleton8874
    @copskeleton8874 8 месяцев назад +10

    In a sane society, suggesting that READY PLAYER ONE did anything better than The Shining would get you a life sentence. Have some fucking shame.

  • @thedarksiderebel
    @thedarksiderebel 8 месяцев назад +4

    The idea of Shelley getting swept away by the blood is the stupidest thing I've ever heard

  • @FantasyNero
    @FantasyNero 7 месяцев назад +2

    Nostalgia Movies are always better than CGI.

  • @BenjaminGrec
    @BenjaminGrec 27 дней назад

    Incredible work done here man. You are able to put together such incredible detail into your script because you know what you're talking about. That might sound kinda weird to say but I can tell you are incredibly knowledgeable about cgi. I'm inspired.

  • @xard64
    @xard64 8 месяцев назад +16

    I think the tiny droplets forming a light red mist around the splashing areas is missing from the both CGI shots. The lack of the mist highlights the CGI fluid motion and also makes the fluid look darker and sharper. This is one of the more clearly visible reasons why the CGI version feels somehow off.

  • @thegoblonoid
    @thegoblonoid 8 месяцев назад +10

    Have you even seen the movie?
    That scene and most of the movie is supposed to be ambiguous.

  • @ramona0211moni
    @ramona0211moni 5 месяцев назад +2

    incredibly interesting. I've never seen anything like this before and find it very exciting and well explained. craziness

  • @Lamtitude
    @Lamtitude 5 месяцев назад

    That was a very interesting video. Thank you for taking the time to render all of that despite knowing that the practical effect would still look better.

  • @apoorvpandey3D
    @apoorvpandey3D 8 месяцев назад +7

    the guru has returned from his meditation

  • @SachiPathmajan
    @SachiPathmajan 8 месяцев назад +9

    9:01 Really you thought it would be an "improvement" to put Shelley in the frame when the blood floods in? That's hilarious

  • @YaroLord
    @YaroLord 26 дней назад

    All I can say is, Kubrick was a master of his art. He just was on another level.

  • @erafriaux2118
    @erafriaux2118 4 месяца назад

    seriously im a newbie of blender watching this got me blown like how many settings you can have in blender! it has a lot every single method! it would take me 1 year to learn or master it

  • @GrenFlem
    @GrenFlem 7 месяцев назад +6

    here's a tip, when simulating liquids, they stick to objects and drip or stain or soak into the object, colorizing it, or darkening the surface, as well, droplets that are disturbed enough can split way smaller

  • @jmalmsten
    @jmalmsten 8 месяцев назад +22

    One thing to note about the scene in The Shining, is that it is a miniature. Meaning, the reset time and cost were not close to what it would be with a full size set. And it also dictated that Shelley could not be in it, nor a well payed stunt double. And, I think the distancing of having them separated do help conveying how unreal the vision is for the character.
    And while I am a proponent for CGI for safety. I also think that rarely do the virtual camerawork convey the the realism that real cameras conveyed back in the day when CGI was not an option. Even in cases like in the Extraction 2 helicopter on train. It might be real. But they shot it like they would with a virtual camera. The homogenizing of the color grade also contribute to it looking like safe CGI. Looking at another example of train and helicopter action, like. Jackie Chan's Police Story 3: Supercop. We have very different style of camerawork. Camerawork that conveys how they barely got things to work. Some mistakes and telltale fakery are there. Same thing with the Shining recreation in Ready Player One. The camera swings about in a way that I would never buy if they wanted me to think it was real. It looks like a CG camera, so I think it is one. If they made it with cameras that would simulate real cameras, it would keep my immersion so much more. Even if they reduced the character animation to essentially a rag doll puppet, or even better, a Phil Tippet miniature.
    This is my main problem (at least, one of the main ones) with modern anything possible action scenes. When I see a camera fly about the scene perfectly, I assume the whole shot is CG. When everything looks perfect. Nothing looks perfect.
    Or it may be my age showing. Them youngling whippersnappers with them tickitocks and zooms probably don't mind at all.

    • @godzoookie
      @godzoookie 8 месяцев назад +3

      Not miniatures.

    • @bricaaron3978
      @bricaaron3978 8 месяцев назад +1

      Whether the creation of movies or video games, I find it very frustrating when the _professionals_ --- I mean those who ultimately call the shots --- don't seem to care about details like this. Because you know they understand the issues.

    • @skevosmavros
      @skevosmavros 8 месяцев назад +1

      I had always assumed it was a miniature too (a "bigature" to be sure, but still not full-scale). But a 2018 Yahoo interview with Leon Vitali made me realise it was done full scale. Amazing stuff.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 7 месяцев назад

      Do professional photographers/cinematographers who work with real cameras get annoyed with CG artists who use the term “depth of field” in completely the opposite sense?

    • @bricaaron3978
      @bricaaron3978 7 месяцев назад +1

      @@lawrencedoliveiro9104 Can you explain what you mean? Because in video games, there has been a frustrating trend for quite some time to call an arbitrary _reduction_ in the depth of field "Depth of Field".
      It's frustrating because in first-person games, the camera represents the human eye(s), and thus the depth of field should be infinite so that the player can clearly discern any point in the scene at will at any time.

  • @vfxeriksen8694
    @vfxeriksen8694 7 месяцев назад

    Thank you for mentioning the average time it takes to do modelling, texturing, and simulations! Sometimes I feel like I have to do all of those things within a day which makes me burn out fast.

  • @Johnny.43
    @Johnny.43 7 месяцев назад

    You are so talented!

  • @javen9693
    @javen9693 8 месяцев назад +17

    "The Shining would've been improved by a digital Shelley double" is definitely a take

  • @brad_hensil
    @brad_hensil 8 месяцев назад +7

    8:45 That's the Point

  • @lilshitwayne7202
    @lilshitwayne7202 6 месяцев назад

    Really really loved the essay part of the video! You hit gold when you compared CG to a magic illusion! It's the suspension of disbelief after all

  • @hce2455
    @hce2455 6 месяцев назад +6

    I think the only problem with the realism here is the blood simulation . Apart from that, it was fun to watch and you did a great job!

  • @HanSolocambo
    @HanSolocambo 7 месяцев назад +112

    Great result! Big issue that you seemed to have missed 10:40 : simulation could have used some extra geometry to the right, a wall not visible, perpendicular to the elevators walls. In the original shot, just after the flow begins, we can see a lot of blood boucing on a wall not visible on the right. You got no wall there, eyes follow the first movements of blood, waiting for them to come back, but they never do. Other than that it's a really impressive work.

  • @Peter-qe1yh
    @Peter-qe1yh 8 месяцев назад +5

    That take on us not knowing if the blood is real or not being bad is going to live in my head rent free for days

  • @greenberrygk
    @greenberrygk 5 месяцев назад +1

    The blood stains on the wall in the practical shot are what make it. In the CG one, the walls are left perfectly clean.

  • @renovatio8117
    @renovatio8117 7 месяцев назад

    Great post! Thank you!

  • @Kanrararaa
    @Kanrararaa 8 месяцев назад +6

    "we don't know if this was real" is the point!

  • @michaelvanlohuizen
    @michaelvanlohuizen 8 месяцев назад +28

    Hi Andrew, I really like the format of this video. You're giving us a tutorial, a benchmark (a competent artist should be able to model it in 2 days, texture in in 2 days), and feedback from artists/studio. Very informative. The way you've incorporated the ad for Poliigon is smooth as well. Thank you!

  • @sacr3
    @sacr3 3 месяца назад +1

    It's the mist, when you have a lot of water rushing around like that it creates a nice fine mist everywhere. It seems that this is always missing in CGI remakes, on top of that the droplets are chunky.

  • @DrakiniteOfficial
    @DrakiniteOfficial 5 месяцев назад

    I appreciate that you, as a CG guru, are still recognizing and promoting how much more powerful / better practical effects can look in comparison to CG! Also, I appreciate that you disclose your position on Poliigon during the ad read, since it's an obvious conflict of interest if you didn't disclose that.

    • @SioxerNikita
      @SioxerNikita 4 месяца назад

      i de-appreciate how you are not recognising how powerful/ better cg effects can be, in comparison to practical.
      I bet you see far more CG than you think there is. Top Gun: Maverick is almost 90% CG per frame.
      The thing is, CG and Practical are tools, use them as such. You are essentially shitting on CG when you call practical better...

  • @wdunn06
    @wdunn06 7 месяцев назад +3

    This is the first of your videos I've watched and it was fantastic. The Shining is one of my favourite movies. What a brilliant job you did on recreating this scene. Great job.

  • @miguelcurto3455
    @miguelcurto3455 8 месяцев назад +10

    Few notes about Flip Fluids: you usually don't need to wait 10 min to know its all wrong: enable "auto-load" at bottom of FF panel, it will load frames as they are simulated, a few frames in should know if you need to stop and change anything. The same way use "save states" for every X frames, don't need need to start from scratch every time, just choose the saved state right before the frame you wanna tweak settings/obstacles.

  • @Catalyst512
    @Catalyst512 7 месяцев назад

    super interesting video man thanks

  • @jubbano7791
    @jubbano7791 11 дней назад +1

    This is an iconic video.

  • @anzaklaynimation
    @anzaklaynimation 8 месяцев назад +26

    Finally a high budget video from Andrew Price. Great quality as usual.

  • @marcelenderle4904
    @marcelenderle4904 8 месяцев назад +3

    Whatttt, the fact we dont know for sure she is or she is not in the scene is great for the movie. Even more, its not actually real but it feels just like it

  • @badwolf6307
    @badwolf6307 7 месяцев назад +1

    very interesting content, I like how you discuss the pros and cons of cgi. But I think that when the camera doesn't show Shelly in the middle of the bloodbath is part of the film's magic, you stay until the end without knowing how much of that was her hallucination and that gives you the feeling of going crazy along with it.

  • @patlaktup9508
    @patlaktup9508 4 месяца назад

    to be honest, i started watching video only to see result, but in "why is cgi so common" part you mentioned true facts about watching cgi vs real captured projects. thanks for making this video.

  • @toryip
    @toryip 8 месяцев назад +18

    Always a pleasure to hear Andrew talk about CG in the film industry , you learn something and get entrained at the same time very slick. Thank you Blender Guru

  • @Kayden-gq8gc
    @Kayden-gq8gc 7 месяцев назад +32

    I’m here from the beginner doughnut tutorial and this whole process of animating realism using Blender is just astonishing to me. Maybe because I’m a beginner, but this took so much work, a lot of time, effort, and skill. And then another surprising thing I find is that most of the comments are only pointing out how it could be better. This is amazing work in my opinion, and it doesn’t seem that that’s a common enough opinion on this!

    • @thanatosdriver1938
      @thanatosdriver1938 5 месяцев назад

      The problem is that if I don’t believe it then it’s just not good enough. And while I disagree with his take on RPO’s cgi in contrast to the original practical effects (RPO’s was believable and excellent), I saw his render and my first thought was ‘this is really gelatinous’ which removes the veil of believability

    • @SioxerNikita
      @SioxerNikita 4 месяца назад

      ​@@thanatosdriver1938The original practical effect, the blood was too thin, it was 1:3 scale, and it doesn't actually look realistic.
      Apparently people only have problems with that when it is CGI -_-' it is a ridiculous double standard.

    • @thanatosdriver1938
      @thanatosdriver1938 4 месяца назад

      @@SioxerNikita I’m not going to say that I was very happy with the original effects, but I believe it enough and that is good enough, I would rather people chose RPO’s model however

    • @SioxerNikita
      @SioxerNikita 4 месяца назад

      @@thanatosdriver1938 If you had seen a modern day professional CGI first, you likely would have "believed" it

    • @thanatosdriver1938
      @thanatosdriver1938 4 месяца назад

      @@SioxerNikita I’ll take your word for it, but for what I saw in the video, RPO’s model was very believable, the original was perfectly fine but the presented recreation felt gelatinous. I believed the studio versions and I think that’s the goal to look for

  • @FurryStockings
    @FurryStockings 7 месяцев назад +1

    I was waiting for the walls to be covered in blood in the CGI simulation, but no, those white walls are squeaky clean lol

  • @todaysingredientis
    @todaysingredientis 7 месяцев назад

    very good and informative video!

  • @abdulhameedal-sikafi8944
    @abdulhameedal-sikafi8944 7 месяцев назад +22

    Imo when you mix both practical and cg elements it gets so unbelievably real even more than either of them alone.
    For example, The Mandalorian, mixes an LED screen for the background and CG for the rest of the effects making such mesmerizing shots, even Mando's armor shines reflecting the surroundings without having to do too much editing.
    I love the world of effects, I watch some movies literally for the purpose of having amazing cg/effects sometimes.
    Great video tho; I loved it man.

  • @SpeedRacerx89
    @SpeedRacerx89 8 месяцев назад +5

    Great video! More of these! Kind of like Corridor, but one person and Blender-specific. Scene comparisons etc. Great to see you again!

  • @Lucifronz
    @Lucifronz 7 месяцев назад +2

    You cannot surpass practical effects. It's always more satisfying.
    It's one of many reasons why The Thing is the greatest horror movie of all time, in my opinion. It's so satisfying to see passionate, talented people at work creating these models and scenes and events.

  • @dvz19777
    @dvz19777 20 дней назад

    Fascinating stuff 👌🏻

  • @HoricHraje
    @HoricHraje 8 месяцев назад +4

    7:30 - I believe they didn't just get one part of the shot, because the camera got jammed. The team told Tarkovsky, that they can splice it together from what they already have, but he said without that one shot the film WOULDN'T be complete. In the docu (which you can find on ytb btw) they mention this to show how determined director he was and the only director in CCCP that did and got exactly what he wanted. Which wasn't normal.

  • @nextcurveproductions
    @nextcurveproductions 8 месяцев назад +9

    I usually don't watch Blender tutorials, because I do VFX for my channel in Maya but I truly enjoyed watching your thoughts on why CGI perform better than practical effects and totally agree with your point of view! :) Thank you for interesting video :)

  • @carmelopalacios
    @carmelopalacios 6 месяцев назад

    I love the backgroud music its calming lol.. and your voice is so coooooll... u got yourself a new subs❤

  • @Calvinshoeplays
    @Calvinshoeplays 7 месяцев назад

    AMAZING!!

  • @themagpiebird
    @themagpiebird 8 месяцев назад +5

    Very nice! Good to see some more in-depth videos again. I think the only thing missing from the render was the micro spray from the furniture as it was hit by the blood but I imagine that would have increased the render times quite a lot, oh also they could have built miniatures for the shots as an option to save costs.

  • @NOTORIOUS404
    @NOTORIOUS404 8 месяцев назад +4

    Honestly, one of your best videos to date, that says a lot. Very insightful on many levels.

  • @00quasar
    @00quasar 7 месяцев назад +1

    I am far from a blender, even though I am a 3d artist, but I really like your lessons, how amazing it is, thank you! 😊

  • @awesomefruitslayer8812
    @awesomefruitslayer8812 4 месяца назад

    This confirms and clarified allot, why i feel mostly unfazed by movies today, maybe me being a kid versus a adult can also be a big one but still i find old movies so magical and more interesting than now.

  • @neilgooge
    @neilgooge 8 месяцев назад +6

    Whether Shelley sees the blood or not is the whole point… it’s the whole point of the film basically. You really think Kubrik would have had a problem washing Shelley away with blood if he’d wanted too? ;)

  • @davesimons853
    @davesimons853 7 месяцев назад +3

    I love how he went from wonderful tutorials to recreating the biggest and scariest horror of all time. Great!

  • @VilasSheldon
    @VilasSheldon 7 месяцев назад

    You did an amazing job! Looked incredible!

  • @pyjamaprince
    @pyjamaprince 5 месяцев назад

    I love how he explains everything and I am not even talking about how well he does it. Wish he was my teacher.

  • @evandwalsh
    @evandwalsh 8 месяцев назад +26

    they’re eating you alive on twitter lol

    • @xanzuls
      @xanzuls 8 месяцев назад +10

      There is live outside of twitter. Get a life.

    • @JakeDevs
      @JakeDevs 8 месяцев назад +6

      What happened?

  • @jonsimcox725
    @jonsimcox725 8 месяцев назад +3

    Another really great video, one thing about the CG version (the film and BG's) is the lack of staining on the walls, once you see that, you can't 'unsee' it, otherwise it looked pretty good in my opinion.

  • @andrelaguna5494
    @andrelaguna5494 4 месяца назад

    Incredible, Incredible, INCREDIBLE video. Eleven minutes that I definitely did not see it pass.

  • @GacyOtter
    @GacyOtter 7 месяцев назад +1

    Wow. Alright so I’m a bit if a Kubrick die-hard and while I can see the difference, this is such a solid recreation that I honestly couldn’t believe it on my first watch.
    It makes me really wish CG artists weren’t so rushed on modern studio projects

  • @jorllima
    @jorllima 8 месяцев назад +5

    It's amazingAndrew! Good job! Would it be possible to add some dynamic paint interactions between the fluid simulation and the walls to make all the splatter parts stay red instead of white? It would add an extra bit of realism, but I don't know if it could be possible.

  • @ohgodpleasehelpme4337
    @ohgodpleasehelpme4337 8 месяцев назад +2

    Film Twitter is gonna burn you for a straight week for this

  • @DILLY_DING
    @DILLY_DING 4 месяца назад

    As someone who hates horror movies and never seen the shining and know nothing about that or vfx and film behind the scenes. I dont really see or understand whats so impressive about the blood out the elevator. Probably because i don't really get the scene or understand the context and its significance.
    Think ive seen just one of your videos before, but you definitely live up to your name. What you have done is incredible.