Using A.I. To Make Brand-New Formula 1 Tracks!

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  • Опубликовано: 12 сен 2024
  • Today I dive into the world of A.I. and machine learning, to see if artificial intelligence has reached the point of being able to create brand-new Formula 1 tracks!
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Комментарии • 767

  • @thejoshrevell
    @thejoshrevell 3 года назад +3438

    Damn, Tilke gonna be out of a job soon...thankfully

    • @seandemhairr4572
      @seandemhairr4572 3 года назад +8

      Josh Revell ha

    • @garlicsoda2957
      @garlicsoda2957 3 года назад +56

      You guys are so mean to Tilke 😭😭😂😅

    • @litreocola6447
      @litreocola6447 3 года назад +6

      What a controversial opinion

    • @HUE_Larry
      @HUE_Larry 3 года назад +44

      @@garlicsoda2957 True, I actually like Sepang, COTA, China, Turkey and so on.

    • @litreocola6447
      @litreocola6447 3 года назад +18

      @@HUE_Larry shanghai’s criminally underrated. For racing it does its job just fine

  • @TommoOnYoutube
    @TommoOnYoutube 3 года назад +4094

    Much better than Sochi

    • @joshflynn2173
      @joshflynn2173 3 года назад +82

      If you drive sochi in the sim, its actually fun

    • @TheRealGirlWeeb
      @TheRealGirlWeeb 3 года назад +12

      Not very hard to destroy Sochi in terms of racing quality

    • @Joanimater
      @Joanimater 3 года назад +6

      Better then Tlike

    • @TheRealGirlWeeb
      @TheRealGirlWeeb 3 года назад +9

      @@Joanimater depends on which Tilke track

    • @tomoldrini4762
      @tomoldrini4762 3 года назад +2

      Tbh thats not hard to do

  • @k4it4n
    @k4it4n 3 года назад +2403

    Me and my mates have made a few tracks in assetto corsa before, I'll let you know if we manage to make this one, it would be good fun to race around
    There is a video of the hotlap on my channel with a download link in the description. We are no longer working on the project, but I hope you enjoy the track

  • @shomaiiii
    @shomaiiii 3 года назад +274

    0:04 Ey that’s me!
    Thx Matt!♥️♥️

  • @simdane5898
    @simdane5898 3 года назад +482

    Matt AI-mys is coming for the old Tilkeboi

  • @vincentian9158
    @vincentian9158 3 года назад +547

    It would also be interesting how the elevation changes would affect the output of the AI.

    • @michaelb4415
      @michaelb4415 3 года назад +27

      Episode 2?

    • @IndiBrony
      @IndiBrony 3 года назад +17

      This was my first thought, too. I think many would agree that what part of what makes a good classic track is the fact they're often built somewhere with plenty of elevation, e.g. Spa. But then you've got the added challenge there of deciding whether the AI should find a real life equivalent using elevation maps of the world, or if F1 would be willing to do a bit of terraforming to get some elevation, a la CotA.

    • @iqbalhussein5434
      @iqbalhussein5434 3 года назад

      I wanted to see if it could learn where to place DRS zones, pit lanes or sectors

  • @davesmith2194
    @davesmith2194 3 года назад +144

    Looks a bit like Aragon on the MotoGP calendar the thumbnail. Great concept.

  • @dyslexofficial2798
    @dyslexofficial2798 3 года назад +156

    Plot twist: This is how Tilke has been designing tracks all along

    • @chrisandresen3131
      @chrisandresen3131 3 года назад +18

      He's just taking the worst result 😂

    • @kinnexion
      @kinnexion 3 года назад +4

      @@chrisandresen3131 that's a little unfair. I'd say only two of his tracks are just pure garbage. He's designed some okay tracks and he's also designer some downright fantastic tracks

  • @roryhayes4730
    @roryhayes4730 3 года назад +257

    I love how he’s unknowingly recreated Istanbul

    • @vani1030
      @vani1030 3 года назад +20

      very underrated comment

    • @hydroglyph
      @hydroglyph 3 года назад +30

      Not Constantinople?

    • @AlexxansGames
      @AlexxansGames 3 года назад +12

      Idk it looks more like motorland to me

    • @deniz1880
      @deniz1880 2 года назад +1

      No because we live in 2022…

  • @wheresaldocanoe
    @wheresaldocanoe 3 года назад +113

    Some of these belong in the r/RaceTrackDesigns subreddit. Fascinating video!

    • @garlicsoda2957
      @garlicsoda2957 3 года назад +14

      That’s a great sub! Fantastic recommendation

  • @dsdy1205
    @dsdy1205 3 года назад +143

    please please PLEASE do a collab with Code Bullet, he can tailor a machine learning suite to your needs, and you can translate the art of track design into technical requirements for him, it will be fricking awesome!

    • @orangesnipzy
      @orangesnipzy 3 года назад +27

      And then hopefully code will upload twice in a blue moon instead of once

    • @eleanormaness9677
      @eleanormaness9677 3 года назад +3

      I second and third these statements, I miss CB

    • @eleanormaness9677
      @eleanormaness9677 3 года назад +3

      And I'm subscribing to this channel

    • @NihongoWakannai
      @NihongoWakannai 2 года назад

      Yeah, using an image ai for this really isn't the most effective choice. An AI that reads and generates loops of bezier points would probably work much better.

  • @fryphillipj560
    @fryphillipj560 3 года назад +16

    To increase the amount of training data you can also flip and\or rotate the images. It's a common tactic in AI training.

  • @ΚωνσταντίνοςΘεοδοσίδης

    Imagine someone actually building this on Asseto Corsa

    • @JanZ28
      @JanZ28 3 года назад +32

      There is someone already making it in the comments.

    • @angry_dino8473
      @angry_dino8473 3 года назад

      :)

    • @bwoah7
      @bwoah7 3 года назад +5

      Someone did it lol

    • @Kilo-sz4ch
      @Kilo-sz4ch 3 года назад +4

      @@bwoah7 where can I find it?

    • @internetcarson
      @internetcarson 2 года назад

      what did they do with elevation, camber, kerbs and run-off?

  • @percy404
    @percy404 3 года назад +37

    On the one hand, I find AI very interesting, and it's amazing what even everyday people can pull off just by accessing their browsers today. I feel that it needs to be said though, that the AI you were using had no specific push to create anything racetrack-like, there was no data of momentum, speed or resulting safety ratings involved. What you were doing in your part of the track creation, editing the corners, giving insight about how the chicanes and straights would work in building and breaking speed, all of this would be the next step in AI track creation. Of course, for that you need more powerful tools, more time and more resources, but I think that truly AI designed tracks are going to be another jump in the track design world.
    Great idea, and great video. Have a nice day!

    • @r41k0n5
      @r41k0n5 3 года назад +1

      Holy shit my dude what a comment

    • @NihongoWakannai
      @NihongoWakannai 2 года назад

      In theory, all that stuff should generally emerge as the AI studies tracks which already incorporate all those factors.
      The problem is that he's using an image generation AI which is built to study photographs.
      His race track data was just a flat 2D loop with curves, so ideally that's what the input and output of the AI should be, simply a loop of mathematically defined curves. No image data whatsoever.
      You could also generate elevation differences too if you just defined the points in 3D instead of 2D

    • @ulysse21
      @ulysse21 Год назад

      Why would we accept such waste of time, energy, ressources to make AI imagine tracks ? have human become so stupid they can't imagine new layouts based on what they already know ?
      The only people interested would those who payes engineers and architects like Tilke to build new tracks. They will save a huge amount of money for sure. But engineers and architects will be jobless.
      Please stop feeding that riches toy (AI)!

  • @user-sf6gr9qw8x
    @user-sf6gr9qw8x 2 года назад +7

    You should do some data augmentation. Turn/flip images, move the track within the image, zoom in/out a bit. That way you'd get more data.

  • @DonForceFeedback
    @DonForceFeedback 3 года назад +9

    You can picture the pit entry is straight on at that last chicane, with a short pit exit to the outside of that second corner. Looks interesting as well in terms of flow, but as always its the overtaking opportunities that make or break a track.
    A real life grand valley speedway would be an interesting one to see as well.

  • @twosecsted
    @twosecsted 3 года назад +31

    my biggest takeaway from this is that i'm apparently not the only person to do regular graphic design in After Effects!

  • @brockhooper8432
    @brockhooper8432 3 года назад +15

    The title should be “How Tilke Designs Tracks”

  • @avd_
    @avd_ 3 года назад +13

    Dang, I'm mightily impressed by this mate! This looks like a combination between the Nurburgring and MotorLand. Great content, as always! Also, you think you could make a video on how graphics work live? Think that could be something of great interest especially considering the graphic-ish oriented style the vids have. Cheers!

  • @YuriJohnson
    @YuriJohnson 3 года назад +12

    Track looks great. Elevation is all it needs and it will probably be one of the best Modern GPs in formula 1

  • @fkfalkkevin
    @fkfalkkevin 2 года назад +5

    Next episode: taking only corners with the most overtaking spots per season (final corners + straight combination included) and do it again.

  • @binchamers
    @binchamers 3 года назад +7

    I think AI and Machine Learning can be extremely beneficial for the analysis of driver and car performance and for creating tyre strategies and such.

  • @tehsingh1
    @tehsingh1 3 года назад +4

    Matt: 0:38
    Me, waiting for my wife to catch up on The Mandolorian before I watch season 2: *Flips table*

    • @mattamys
      @mattamys  3 года назад +2

      Haha I’m sorry but if you follow the show you would’ve heard about it by now, been out for a while!

  • @16jnajm
    @16jnajm 3 года назад +2

    Something that I would want to take into consideration with the track would be elevation change. To me, that is a major factor when it comes to the quality, spectacle, and potential excitement of the track. So it would be interesting to see how this track could fit over various geography and topography. Cool stuff.

  • @SN13K3R
    @SN13K3R 3 года назад +6

    That’s awesome! Gran Turismo needs to bring back the track editor haha

  • @lilfrzy9854
    @lilfrzy9854 3 года назад +7

    I didn't know matt used to work in Formula E.
    Please make a vid abt what its like matt.

    • @mattamys
      @mattamys  3 года назад +3

      Sounds fun! Anything in particular you would like to know?

    • @lilfrzy9854
      @lilfrzy9854 3 года назад +3

      @@mattamys What is your role there, is it very busy, do you work with a specific team, and anything else we are all allowed to know!

  • @liamgbooth
    @liamgbooth 3 года назад +7

    Considering how much Tilke had influence into this. It is very un-Tilke like.

  • @zecro2718
    @zecro2718 3 года назад +13

    AC modders rn : "let us introduce ourself"

  • @ruy.scalamandre6036
    @ruy.scalamandre6036 2 года назад +4

    Would it be a good idea to upload images of corners/straights from tracks instead of entire tracks to get more specific characteristics?

  • @PaButters
    @PaButters 2 года назад

    I am just discovering your channel but damn that intro is packing some HEAT . Simple yet beautiful . you already caught me with that one . Video was very nice ,too but i already was sold with the Intro ^^

  • @bob_._.
    @bob_._. 2 года назад +3

    It would be interesting to feed it elevation data along with the track maps.

  • @TBONE_2004
    @TBONE_2004 2 года назад +1

    If Polyphony Digital got this for Gran Turismo, they'd give some crazy name, like Green Grove Raceway or something along those lines, similar to Apricot Hill or Deep Forest Speedway.

  • @joecraddock6542
    @joecraddock6542 3 года назад +5

    Nice vid Matt, how about you do this with karting tracks too

  • @rns.motorsports
    @rns.motorsports 3 года назад +9

    You worked in FE!? That’s so cool! how so?

  • @greengoat5654
    @greengoat5654 3 года назад +1

    Always have the thought, I think what makes a racetrack both safer and more entertaining for racing, is a soft first second and third corner, letting the pack break up before you hit tighties

    • @blackwhattack
      @blackwhattack 2 года назад

      Either safer or more entertaining, the two rarely coincide

  • @donPollo2048
    @donPollo2048 3 года назад +4

    8:33 Amys International Circuit

  • @hubertkam7647
    @hubertkam7647 3 года назад +12

    you should make this track in asseto corsa

  • @the4fibs832
    @the4fibs832 3 года назад +1

    I get that we may not have the source data for it, but I think this would have worked much better if you'd loaded a coordinate based representation of the tracks instead of using images of them. You could use something like the shape layer from when you were editing the image. Better yet, elevation changes could be included in the data.

  • @zach-ipsf1
    @zach-ipsf1 3 года назад +3

    When the Mandolorian is in the video:
    Me: Ah yes, The Negotiator...

  • @Nielsblog
    @Nielsblog 2 года назад +1

    As someone who studies AI and procedural content generation I initially cringed when I say you went for a pixel/image based method for generating images. I would have encoded the information of existing tracks as curves/shapes instead of images. This would have made it properly easier to generate valid layouts. And then I would probably have come up with some function that can evaluate each result for me to narrow down the selection… Basically what I'm saying is that I would way overthink this with my academic mindset and your approach is probably a lot better since you use the generator as a starting point, not as the complete system. 👍

  • @tedioussugar384
    @tedioussugar384 3 года назад

    Feels like a mix of Imola, Nurburgring, Zandvoort, and COTA... not sure if it’s just me not being a fan of Imola but this track gives off a sense of a surprising lack of overtaking, with lots of medium to high-speed corners right at the start of the lap.

  • @marithietbrink3352
    @marithietbrink3352 3 года назад +3

    Should be kinda cool if they made some fantasy f1 tracks (like this) into the new f1 game

  • @QuintinHaarhoff
    @QuintinHaarhoff 3 года назад

    You can make tracks with "Race Track Builder" available on Steam. Its made primarily to create tracks for Assetto Corsa but you can download open wheel cars for AC so this might work out well for you then. There are also plenty of tutorials you can get on RUclips on how to use this program.

  • @UncleAlvertho
    @UncleAlvertho 3 года назад +2

    5:53 The first one remind me a little bit the Autodromo Hermanos Rodríguez

  • @schockocraft4897
    @schockocraft4897 3 года назад

    For this you'd ideally want to be able to give the algorhythm additional information, like "every part of the track has to be connected to each other", which would make the results much better. You'd also want to rate the results of one run, feed that rating back and have it run again with the weighting that's generated from that.

  • @kerem911
    @kerem911 3 года назад +1

    First 3 corner and last sector looks a lot like İstanbul in my opinion.

  • @davidlang9699
    @davidlang9699 3 года назад

    If you use just the overhead maps it leaves out one of the biggest things which make tracks exciting: elevation change. Spa is my favorite track in the calendar and I think it has a lot to do with the elevation change. Portimao and Catalunya looking at just their overhead maps are kind of similar. Portimao is more exciting, and it has more elevation change. Monaco, Austria, Imola all have great elevation changes.
    There's exceptions to this. Silverstone is basically flat. So is Monza. But I think it's something you can't ignore when designing a circuit.
    I feel like there's something to be said about nature designing the course for you. For example, Imola is kind of "Well, this is the circuit we could fit with the river right there and this hill there and that hill there, so that's what we did." I don't know if that's coming across the way I mean it. Anyway, good video.

    • @davidlang9699
      @davidlang9699 3 года назад

      I'd like to also add that although some flat circuits are good (as mentioned, Silverstone), almost all boring circuits are flat.

  • @litreocola6447
    @litreocola6447 3 года назад

    Long straights into slow corners isn’t the only way to improve racing, it’s also strategically positioning challenging corners right before long straights or opening up corners on entry or exit to allow cars to fan out when they’re in a pack.

  • @darrendawson2596
    @darrendawson2596 3 года назад +1

    Yo matt you should do a competition for who can make the best

  • @vanevanhaagen4011
    @vanevanhaagen4011 2 года назад

    before the Tweaks the Track reminded me of Brazil...
    The left right on turns 1 and 2 and the fast lefthander onto the start/finish straight.

  • @MrTomRobs
    @MrTomRobs 2 года назад

    These are actually looking really decent as top down views, but something someone told me a whiule back as to what makes a good circuit great is changes in elevation. E.g. Paul Ricard generally has a bit of a reputation for being flat (which, yeah it is) but there are some good bumps in S1 which makes it actually pretty fun to race.
    On the other hand, Spa is one of the greatest tracks and look at the elevation you have there. Same for Oulton Park, Bathurst, Suzuka, Monaco (yes, you can have good races at Monaco if it's not F1!), so I'd love to see what AI could do if you throw that in as a variable for the AI to play with

  • @johnnyweaver9946
    @johnnyweaver9946 3 года назад +3

    I could literally watch him make tracks all day

  • @wicklash9065
    @wicklash9065 3 года назад

    I think a cool concept would be using A.I. to show what the best possible time could be like a TAS bot. This has helped speed runners get faster, why not drivers? I suppose it may discourage some people. But to me it would be something for “the best” to still strive for. Or even demo derby’s

  • @jcota2003
    @jcota2003 3 года назад +1

    I was just watching a video yesterday where another youtuber was training AI to build roller coasters... I wonder if your techniques and his could be used to generate some really interesting track layouts. His AI was using generational heritage and 8 weighted constraints to score the roller coaster track designs.

  • @imsorry86
    @imsorry86 Год назад +2

    The track has been created! Its on assetto corsa! Dime is the creator

  • @ivansmith3718
    @ivansmith3718 2 года назад

    I think the start/finish line is too close to turn 1, so I'd move it a bit further back. The right-hand side of the track is a bit like Jeddah. Putting some walls around there would make an interesting lap before the track widens in the last sector

  • @kinnexion
    @kinnexion 3 года назад

    I think that area on the right that you said looks fine needs just one thing. The hairpin needs to be a lot tighter and sharper to allow for more daring overtakes. Cars need to go at higher speed up that sort of straight bit and hard braking into a tight hairpin

  • @lucasjf709
    @lucasjf709 3 года назад

    Great Video Matt! 👏🏼👏🏼

  • @toytrainz7630
    @toytrainz7630 3 года назад

    Really cool concept, I would also love to see more F1 tracks with crazier elevation changes. Some of the tracks used in the 2020 season as fillers due to COVID had some really cool elevation which resulted in some really exciting races.

    •  2 года назад +5

      You are talking about the Portuguese track, enjoy the next weekends MotoGp race there, it's a great roller-coaster.

  • @TheSolidSnakeOil
    @TheSolidSnakeOil 2 года назад +1

    4:43 - That actually looks like one of the old Paul Ricard layouts.

  • @pizzalover7254
    @pizzalover7254 3 года назад +4

    I like the first and last sector, but the middle part is a bit too Yas Marina like

  • @buffordbutters6284
    @buffordbutters6284 3 года назад +1

    Very cool. Now maybe try taking your top 5 tracks and integrating it with city maps so the AI might be able to find/make your tracks into legit street circuits.

  • @Mikowmer
    @Mikowmer 3 года назад +2

    7:51 Be careful there, that may turn into another Singapore Sling if the track is too narrow.

    • @khantaung5442
      @khantaung5442 3 года назад

      Is that a bad thing I don’t get it personally I liked the singapore sling

    • @Mikowmer
      @Mikowmer 3 года назад

      @@khantaung5442 The Singapore Sling was dangerous. Unless you went single file, someone would end up flying, and even then someone usually did. Worst case scenario? Another Grosjean-like incident, with the car catching fire. And single file does not a good race make.

    • @khantaung5442
      @khantaung5442 3 года назад

      @@Mikowmer u are entitled to your opinion, I m entitled to my. Whoever went flying was usually the ones who wanted to ride the curb, so I think it’s not the design problem it’s just the way it is.

  • @sayonpalit6390
    @sayonpalit6390 3 года назад

    I think maybe try to generate numeric datasets that would incorporate turns and elevation changes in the form of 3d matrices and use GAN's maybe.I am not really sure but I think this would be a better approach.Also maybe try data augmentation techniques like creating mirror image tracks or just writing scripts that invert a left turn to right or adding chicanes and stuff to increase the size of the dataset.Would love to see if this works. Don't really know much about this , but this is what I did for creating a model for a full self driving car in a simulated environment.

  •  3 года назад

    There is a software called "Race Track Builder" on steam. In that you can build a track from you image (road, gravelpits, siderails, tirewalls, extraction points, stands, trees, etc) and you can put in to Assetto Corsa!

  • @SSZaris
    @SSZaris 3 года назад +2

    I absolutely love machine learning. I used it to make a production company with singers, managers, album art, songs, you name it, I used an AI to make it. Results were... questionable, but in a few years I can see it being a full on business.

    • @ulysse21
      @ulysse21 Год назад

      So humans will be useless. Even in creation and art process. Do you realise that ? or are you just accepting whatever comes into your face ?

    • @SSZaris
      @SSZaris Год назад

      @@ulysse21 Humans that choose not to evolve with technology are useless. If you're so insecure about your art that you think it will take your job, then maybe it should.

    • @ulysse21
      @ulysse21 Год назад

      @@SSZaris Funny It's not about being insecure, it's about the market. Those who owns the production tools and the capital will choose ultimately the AI simply because it does almost the job if not equal or better in some cases, at least from the point of view of the brainwashed geek consumer, because it will cost them almost nothing compared to the humans. You know perfectly what I'm talking about if you were really as you say a producer.
      I guess you don't even understand what you mean by "evolving". Probably for you it means "Accepting" whatevers it takes, at any cost.
      But I understand that geeks don't want to see the obvious, they're too obsessed and blinded by high-tech gadgets. And I also understand very well what are the producers values: making profit from artists. You must be one of those who lost theire businesses thanks to Piratbay, RUclips.
      You must hate artists and probably dream of the day when you produce art without having to be accountable to creators or bound by contract to artists

    • @SSZaris
      @SSZaris Год назад

      @@ulysse21 There is something seriously wrong with you mate. You responded to a comment I made over a year ago that has nothing to do what we're going through today. You also sound like you ONLY want to make money from art. I don't have any respect for you. You're also extremely insecure because you keep making assumptions as to what I am. Grow up.

    • @ulysse21
      @ulysse21 Год назад

      @@SSZaris What's even more ironic is that you don't even realize that you are describing yourself through your comment.
      As for your contempt for people who live from their art, it only confirms what I said about you above

  • @palau9936
    @palau9936 2 года назад

    Personally I think it would be better without the bump at the end if you had those two fast left handers right at the end, maybe put a gravel trap right beside the tarmac for extra risk/reward on a quali run and with it leading onto the main straight a good exit would be crucial

    • @palau9936
      @palau9936 2 года назад

      Could be quite cool if it were faster

  • @pietroeneacerquetella8236
    @pietroeneacerquetella8236 3 года назад

    we need a second episode, absolutely

  • @WIGSPLITTA
    @WIGSPLITTA 3 года назад +1

    Would love to see you touch up some of the other tracks the AI created as well.

  • @samf1089
    @samf1089 3 года назад +1

    Many track limits issues at the chicane before the last straight.

  • @virtual_GaRy
    @virtual_GaRy 3 года назад

    at 5:37 the first track looks very much like if Autódromo Hermanos Rodríguez (Mexican GP in F1) was distorted a little
    Can't quite put my finger on the other tracks and which they might resemble, but probably more local, smaller racetracks

  • @eamonahern7495
    @eamonahern7495 2 года назад +1

    Typically it'd need to be 5+km. So those straights would be pretty long, which would mean some nice slipstream and out braking battles. Overall I think it'd have a COTA mixed with Montreal vibe to it.

  • @a.s2205
    @a.s2205 3 года назад +1

    I wish it accounted for elevation change. Maybe have the maps coloured with red meaning high and blue meaning lower

  • @javsjavs8659
    @javsjavs8659 3 года назад +1

    Yo guys, I made this track in GTA V Online if you want to check it out! You just need to search "Matt Amys AI Track" and it'll pop up
    GTA is not even close to a sim racer but the track is fun nevertheless with the recently added F1 cars. Btw sorry for the lack of environmental detail, GTA has a super low cap on props!

  • @geertgroffen270
    @geertgroffen270 7 месяцев назад +1

    @Matt Amys What fore program did you us to do this? I want to make tracks like does fore a game i want to make. And this whout be a big help with trackdesigns.

  • @clayflannery2608
    @clayflannery2608 3 года назад

    Cool idea but it's only designing shapes. You can create one that will draw a track with specific attributes like amount of curves/straight lengths/average speed/difficulty if you wanted to.

  • @adhichaddha636
    @adhichaddha636 3 года назад

    just a suggestion, if you rotate those images a bit, for the machine it almost becomes like a new F1 track. So you could technically get like 6 tracks photos from one track. That should improve the results.

  • @WolfofAlbedo
    @WolfofAlbedo 2 года назад

    1st Corner Combination is to easy to defend at the outside. i liked the more A.I. variation abit more for 1st and 2nd Cornder. but overall looks giga awesome, maybe after T9 the small straight abit smaller, so that the backstraight has to been as an overtaking point :)

  • @devilmaker28
    @devilmaker28 Год назад

    I feel like the three tracks you shortlisted were still fairly clearly based on real-word tracks. Track 1 being based on Spain, Track 2 Yas Marina, and Track 3 Spa.

  • @KingTafuu
    @KingTafuu 2 года назад

    it would be really awesome if this map could be 3D animated and then an animation of F1 cars racing on it

  • @samedman1
    @samedman1 3 года назад

    I have that BELL GP3 SPORT too! Love it to bits!

  • @jamesrichards5601
    @jamesrichards5601 2 года назад +1

    I'd love to see someone make this into a fictional track like how Gran Turismo do it. I reckon this could look amazing.

  • @HaloseBetaM14
    @HaloseBetaM14 3 года назад

    Chris Haye released a video 3 months ago about how he made his childhood dream track in Assetto Corsa.

  • @wockie6342
    @wockie6342 2 года назад

    Make this in race track builder, a program on Steam. Chris Harris (I think) made his childhood dream track for Assetto corsa with it.

  • @GonzoDonzo
    @GonzoDonzo 3 года назад

    This looks like it will be brutal on the tires. Now it needs an elevation map applied. I feel like after the tweaks you could run it in either direction

  • @mattnoyes6513
    @mattnoyes6513 3 года назад

    You should make about 30 of these and then give THOSE images to the AI and see what it does. Maybe then it could better understand what to do since it would be learning from its own example. That being said, the one it made looks very fun. Cool video

    • @mattamys
      @mattamys  3 года назад +1

      Would be very costly haha!

    • @mattnoyes6513
      @mattnoyes6513 3 года назад

      @@mattamys oh damn I didn’t know it cost money every time. Oh well

  • @yannnique17
    @yannnique17 3 года назад

    Adding some elevation changes on the left and right could be nice, like the track is sorounded by hills

  • @ThatCasualGuy23
    @ThatCasualGuy23 3 года назад

    Looks good! What I would actually want to see is how the track deals with elevation changes.

  • @jeffreyolenick4132
    @jeffreyolenick4132 3 года назад

    That second one was definitely the Indy road course

  • @Kamroks455
    @Kamroks455 Год назад

    Nobody:
    Tilke: Write this down! Write this down!

  • @R41n3rZuf4ll
    @R41n3rZuf4ll 3 года назад +4

    Plot Twist. This is the layout of Saudi Arabia

  • @Sean-Govaerts
    @Sean-Govaerts 3 года назад

    I could see that track with masive amounts of elevation change, austin turn one that then instantly drops back down, then a slow rise up from turn 3 to turn 6 where it drops down like the senna esses in brazil, then on the back straight im thinking of algarve levels of hills the way they just rise up then down towards turn 12 then turn 13 - 15 just flat

  • @mehmetaydn2104
    @mehmetaydn2104 3 года назад +1

    Looks like Istanbul Park, i like it

  • @alexsharp9813
    @alexsharp9813 3 года назад

    You could really bring it to life in Assetto Corsa. Try Racetrack builder app found in Steam.

  • @colinf3963
    @colinf3963 3 года назад

    That would be so much better than so many current tracks, especially if it had some elevation changes

  • @arisneta
    @arisneta 3 года назад

    another interesting question is what the name would be, as well as where it'd be and how long it actually is (since we only have a reference of the shape of the track)

  • @iMDN94
    @iMDN94 3 года назад

    My only fear is the first sector would be a procession like Abu Dhabi sector 3, eliminating all the hard work done in sector 3 to close the gap down

  • @fdcgamingofficial
    @fdcgamingofficial 2 года назад +1

    How is the program named which Matt used to edit the track the track?

    • @mattamys
      @mattamys  2 года назад +1

      I used After Effects!

  • @iuciubbb
    @iuciubbb 3 года назад

    Very interesting video.
    I'd like to suggest a new title: How to Make a Tilkodrome Without Being Hermann Tilke.

  • @OcelotGam3z
    @OcelotGam3z Год назад +1

    Is the model public?