TF2's Newest Gamemode: Five Nights at Freddy's
HTML-код
- Опубликовано: 15 фев 2023
- Over the past few months I've been developing a map that takes advantage of TF2's newly supported camera system. Overall, it turned out super well; so well, in fact, that I fully fleshed it out as its own gamemode and invited my friends to try it out with me. And dare I say it, the gameplay was a lot of fun! I'll definitely update it sometime in the future to fix some of the gameplay issues we found, but for now I'm super happy with what's been done. (Also yes, I know it's hard to see when the power goes out. That's the point.) Let me know if you have any advice for the map and/or mode!
Thanks to @TheWhatShow, @rawccoon, @zenithzv, and @CyberWizardTF2 for helping me test my map!
Want the map for yourself before it officially releases? Check out / greatblue (I'll post each version as it's completed)
Join the community!
My other channel: / @bluesnest
Steam group: steamcommunity.com/groups/GreatBlueHeron
Discord: discord.gg/TFVcZUR
Twitch: / greatblue
Yes, a new version of the map is already done. I don't want to make a video for each release, but I will show it off somehow in the near future. - Игры
MatPat is going to have a mental breakdown with trying to fit this TF2 gamemode into the FNAF Timeline
True
Scout could actually make sense within the fnaf lore
@@leeroyjenkins4456 the bonk of '87
LOL
Is pyro secretly a animatronic.
The first thing I thought of when thinking of tf2 camera systems was fnaf, good to know we're just all naturally on the same page.
Fnaf always manages to sneak it's way in somehow.
.
its*
it's with the ' means "it is"
🤓
@@AvgCooki haha it is way
“I always come back”
Free Five nights at Freddy
the """trickstab""" at 16:53 is absolutely hilarious once you see cyber's POV, because due to source shenanigans i could totally see the other spy getting the stab.
My man’s had cl_interp 10
@@Oath_Of_The_AncientsI need to know… the fuck is this and isn’t it… well banned in casual.
Free Five nights at Freddy
I would love to see an overview of each class in this mode, and why they're banned/modified.
.
Normal heavy is probably banned because of His minigun
There’s a few reasons I can come up with:
- Pyros, Soldiers, and Demos would be OP on this map: just hold M1 when 3 Spies show up and airblast if they get too close, set up sticky traps on the doors with the Scottish Resistance in case the doors fail, or just abuse splash rockets to shoot everything up.
- Medic’s Uber of any kind = gg ez. All the Spies being forced into melee range makes it even easier to farm Uber.
- Scouts, despite the claustrophobic design of the map limiting his movement, can easily cancel the power-out strats of the Spies with his speed. He can also just pick off 1-2 Spies *and* fall back if his teammate dies with no risk.
@@KusanaG11 Oh yeah that makes sense
@@KusanaG11 Also don't forget it would be too easy for medic to just heal the defenders
To add to the reduce the round timer suggestion, Ultimate Custom Night uses 45 seconds per hour, so setting the timer to 4 minutes 30 seconds could be a solid setting to try out-adjusting to 5 minutes or 4 minutes depending on how the test goes.
Free Five nights at Freddy
The merceneries do tend to get a bit quirky at night.
but do i blame them? no! if i were forced to do the same stupid game modes for years and i never got a bath i'd probably get a be a bit irritable at night too.
Heavy! Throw it back!
Oh god... The buff mercs showing their abs to Tick Tock by joji...
@@capootiscrepitoos I hate how i read this in medic's voice. Of all the ones I could of chosen
Free Five nights at Freddy
12:56
How is it you can learn so much about a person from a single question?
Anyway for me the beak should stay on, just isn't the same without it
Obviously beakless is the superior version duh.
beakless is for closet furries
beak is for straight up furries
For me, it's both.
Sane people representative here - what the fuck?
Beakless
Alternative gamemodes in tf2 have always seemed like a strange case to me
On one hand, If you hate how casual plays, then it’s nice to have other options, But with so many to choose from you’re bound to spend more time *looking* for something to play than actually playing
Edit: *You’re 🤓
@@kbtvstudios9528 *Yu’rire
weapon reskins
@@Spoingus_BarnApple yirroeasocfajdfkdashfjloejñasmlkfhdkjaoñjsñdjiaojfldssoihasidjhasoñidfhasodhflowiehlohdawoish isdadjpawod*
Free Five nights at Freddy
I really want to see this officially added to tf2 community servers
Free Five nights at Freddy
what im most excited for is more potential options for the red team. maybe soldier without primary? like fat scout but slightly faster with less health and different melees. although, id use the bison because its awesome. maybe gun spy too? no cloak or disguise, just gun and knife
Soldier's whip would probably be too powerful because of how good it is at zoning out the spies, especially considering all the cramped rooms and hallways. It's also really good at spy-checking.
melee scout for the animatronic team?
soldier but you are only allowed to use the cow mangler charge shot
@@itsikpix5825 disguised spies still get the speed boost
@@mafuokaoka2 demoknight with the speed of a heavy but also a normal speed charge, like foxy
You could give Red "TF_COND_TELEPORTED" during blackout to improve visibility for Spies.
It'll spawn the teleporter dust at their feet as they walk around.
it kinda defeats the purpose of the blackout tho
nah the whole purpose of the original FNAF was the idea that you have no idea where they are. you have to find them via cameras and act accordingly
Both of these replies misunderstood what op said. He said that the DEFENDERS should be more visible that way the spies can see them easier in the blackout.
@@melsuppatlol4565
The guy was talking about making the security guard more visible to the attacker, but with how strong attacker are currently, I don’t think it’s necessary until the pendulum swing the other way.
@@toophoot2757 yall misunderstanding, blackout is to disorient RED, but currently it disorients both RED and BLU. RED being given the tele'd condition would make RED players more visible to BLU players when BLU is capitalizing on blackout.
Five nights at Weapon reskins
Beakless Toy Chica got me actin up
5 Night's at Great Blue's is a fate worse than death
It'd be cool if you somehow had the attacking team have the mvm robot skins
It should be 100% possible, but it probably wouldn't work due to the increased sound of footsteps while uncloaked.
It might be worth coding everything related to the rules in vscript, so the map works as intended right out of the box.
I feel like adding some way to repair the vents/glass during the power out can help, so taking power out is a bit more risky, due to the fact if you fail and they repair the stuff, you waste even more time, idk
Would be cool if attackers had some other option. I'm thinking a slow melee heavy. No disguise, no insta-kill, but a huge distraction. Would be a nice change of pace from all three attackers filling the same role.
It would play the same part as the likes of the phantoms in 3 or rockstar Bonnie in custom. Very unlikely to kill you, but helps the team by forcing your attention away.
This is so bonnie chica
epic freddy sauce
Can’t wait for this to be added into the casual playlist. Would be absolute mayhem.
Nah Medic vs engie mode. that would be awesome
15:22 "I would never be trickstabed" ~ Raw
10:57 what a brilliant idea to bodyblock a shotgun user with 62hp
Man has added more content to tf2 in one video than valve has in years
Wish some Vscript/gamemode coding I imagine there could be actual rules put in place to ensure that the rules are followed for like a community server or the like
I feel like theres some ways you could make this lean more on horror by putting the guards at more of a disadvantage like lowering visibility when the lights are on, making some buttons be activated by melee only ect. I also think that having to manage the power would be pretty cool alongside preventing the points from getting capped but that probably would be too much. Also making the animations move slower/freeze might be something interesting to try out. I'm just throwing shit at the wall honestly, have fun making this
Now we just need a plugin to change blu team into animatronic models lol
FNAF gamemode in TF2 have always seemed like a strange case to me
i like how some of the people are able to easily see the buildings and other players in the dark
it probably wouldn't work the way you've intended, but id love to see the chaos that would be playing this map on a full 24 player server.
spycrab army
"Beakless because the beak would be poking your abdomen" My man, he understands.
That's where spy wants to be.
ok, I'll be honest. This game mode is hands down an instant classic and we will definitely see it booming in the upcoming weeks. The gameplay looks not only fun, but also fair and balanced and it's clear how much effort you put into designing it to flow just right. I wouldn't say I like fnaf, but this is something else and imo much better. Good job Blue, way to go! (now plz give me some more hide and seek. It's the best brain-melter when I'm trippin balls on that zaza in the evening)
ehhhh, i'm not so sure about the fair part, the spies won every round and it looks like the guards can be very vulnerable to just being bumrushed. gamemode does look cool though but yeah
@@terg7822 yeah fnaf kinda falls apart when you give the animatronics proper strategy and cooperation
@@terg7822 all these rounds the guards were fighting 2:3, so wanst really a fair fight
More love in this game mode than Valve to TF2.
i'd love to see how you implement the balance, and yeah shorter timer sounds good, in the og fnaf games the nights got shorter and shorter, started at 6 in 1 then like 3:25 in ucn if i remember correctly lol.
it was 4 minutes 30 in ucn but your point still stands
The animatronic characters here, do get a bit quirky at night.
*Spy doing the Conga*
They trickstab
But do I blame them? No! If I were forced to sing those same stupid songs for 20 years and I never got a bath, I would be a bit irritable at night, too.
it's AWESOME to see how far you've come with this map!
New TF2 content to get .e out of depression
Attackers should be able to change into "Specials" like a Scout to be like a Foxy but can't kill and a Soldier to be tanky but slow, but only one special can be used at a time and only at the last minute of the round.
This gives some more customization to the strategies of the attackers, and when more maps are added, Spys are the default attacker, Solder with Stock Shovel is the tank, and Scout with Sandman and Atomic Punch is the detraction, Scout can only use the Atomic Punch one time for the whole last minute.
And the different attackers give upsides and downsides just by existing, both specials cannot cloak but one is fast but unable to kill and one is tanky but slow and the Spys can disguise as a soldier or scout to fool the defenders, giving the disguise kit a reason to exist in the custom gamemode
I would love to see another video using this concept.
so curious about what heavy's shoutgun is named lmao
I just finished watching the first part and reading the comments how to improve the map even further.
Man this turned out so well! Really makes my fan heart jump
Absolutely would love to see some more of this, very fun to watch
"They don't look at the cameras" -famous last words
This so cool man. Must be gratifying to create something and have friends enjoy using it
This looks really fun, kind of amazed no one has done this before.
I'd love to see this again, possibly with more people involved for some real chaos!
im pretty sure they couldn't until now, i think vscript updates allowed this to happen
13:00
"The beak would be poking your abdomen like the entire time."
I mean... he's got a point.
I opened this video and out of nowhere I got a TF2 Ad from mannco store
I got completely confused, I swear, I've never seen in my life a tf2 AD
Can't wait to have some fun times here. I hope it becomes real popular
This was awesome! Would love to see more
A strategy that could make it more defender sided is for the defenders to go into spawn when the office gets swarmed. This gives the defenders at least 6s to kill the spies before they get to cap the point.
If the defenders used any kind of scummy tactics there would be no way for the attackers to win at all
With the right weapon restrictions, I think this type of map would be most fun if both teams can choose any class.
Thie gamemode has the same medieval / zombies issue of melee hitrig being blocked my teammates.
"Okay guys, toy Chica with or without the beak?"
Plato, Aristotle, and Socrates.
You should add a Foxy replacement, basically the idea is, it's a demo who can only walk by charging, but if the does manage to get close he will get crits
"The beak would be poking your abdomen the entire time", omfg 🤣
the camera system being operated by gun is tf2 lore accurate
great blue is truly a great map maker!
This game mode can also be nicknamed Mann Vs Schpee, since it's the perfect game mode for the return of the Schpee
You have my support if you wanted to make another video about this map!
please do more of this. i need to see the new version you mentioned towards the end. im begging
Glad you kept working on this, I hope one day their is a community server of it so i can play with randos
I can't wait to run this on my 16v16 DM RTD skial server.
Imagine if Valve releases a FNAF themed summer update
2:54
And here we can see the *PROPER* way to deal with animatronics that do get a bit quirky;
You punch em
i wish there was a more in-depth camera/door system instead of the buttons that everyone has to fight over
with the new script system, i feel like it should be totally possible to make a GUI you can open up mid-match to control the cameras/doors like an actual fnaf game
making the map bigger would also be more fun cause it'd allow more players
this game mode would scare the crap out of me when it goes dark
I can't believe this was in the gigaleak, the amount of cut tf2 gamemodes is insane
this looks really fun, please do again :)
The red spies are getting cheeky by using spring lock animatronic suits
I think it could be interesting to see what other classes could be on blue. Like maybe a medeival mode soldier that trades speed and utility for melee damage and a potentially powerful team buff, or a medigun only madic that completely sacrifices offensive ability for support, like Balloon boy or the phantom animatronics
we need another one of these
I really like this videos, so yeah, keep em going
i wonder if a plugin would allow altering weapons to, maybe, do no player damage but still do damage to props i.e. be able to push buttons but not be useful in fights?
cant wait for the tierlist
This looks so fun to play, I would love to play this mode sometime!
this gamemode looks like so much fun and the map is very professionally designed which makes this video a real banger to watch
I love the quote:
"I can't trickstab i'm not bonnie i'm chica"
Implying that chica doesn't know how to trickstab but bonnie somehow does
i am so looking towards this, i haven't been on a custom tf2 game mode since dr with the ps1 map
It's been years I've heard this. Ever since Gmod from the oldest content that the "Vanessa Crew" have made, there are quite a few creators out there in TF2 made modes for TF2 including some Devs made it in the game. Though it was then "somewhat removed", but you brought it back. Ah, good times.
Bro I sound like phone guy wtf no way
Yo i really liked the video but the rounds seemed pretty biased torwards the spy's it might be a good idea to maybe make it to where the capture point dosent go back down but take 2-3x longer to capture forcing the rounds to be a bit longer and the respawn times are a little wonky for the defenders cause to me it looked like one dude was defending the point by himself for a whole minute cause his teammate was dead but i really like the gamemode extremely cool!
I also really liked the camera system!
Honestly I'd like to see some special things added like not being able to move while a camera is on you and the person is actively in the room, maybe it stops when your the last one left on either side so you can't just trap and kill the spies
Revising, the spies should be able to cloak and move so it can also be a way to get rid of cloak, this would also simulate "movement" that can happen while your in cams
So long as the Spies are still able to cloak I think it's fine. This would largely just help for stalling the Spies, which is much better than catching all 3 Spies in the same room and winning automatically.
-_-
can't wait until its on the workshop.
6:00 RAW can straight up see in the dark
0:00 blue is flexing his lugermorph
The fact that TF2 characters were used so much in old FNaF SFM animations makes this even better
This video is entertaining, I would be very appreciative if you created another video on this subject.
Wow, they said they would have an update and it is glorious.
Thanks for not jumpscaring me lol (I wouldve screamed so loud you could hear it through the comments)
im gonna troll people by A-posing while they check the cams
This was cool, can’t wait to see it as a community game mode
The spies should definitely be able to get into the camera room so if someone is too focused on them they can get stabbed, and also so defenders can't just camp in there.
Very good, everything looks great.
MatPat: So guys, golden freddy is actually Heavy from tf2
13:28bros getting distracted 💀thank God there isn't game models
Okay, here me out.
I may have a good game mode idea for tf2.
Do you know what "Ghost Mode" is? Its a Search and Destroy mode but with a twist. The attackers are actually invisible but can only use melee weapons, while the defenders can use everything they got. The catch is that the ghosts are only invisible if they stay still. Crouching or walking only makes them slightly visible. Though they breathe somewhat loud as to prevent ghost from camping a spot and allowing the defenders to pin-point their location.
Since there is a Spy who can cloak itself effectively, this game mode may fit well with this game. If the defenders can move slightly slower than average, the spy having infinite cloaking yet will reveal itself when on the move, and have somewhat loud breathing, this mode may very well work out.
As for the maps, anything that's not too constrictive or convoluted will favor both parties. Allowing pathways for ghosts to traverse and allowing the defenders to guard a point will do well enough.
You may have to set some rules about certain things, like characters and such. But I guess its up to you.
Add some dynamics to the map like power going off, random noise, or defenders unable to use flashlight will amp up the spoopage.
Let me know what you guys think.
Edit : I forgot to mention. Since melee is somewhat weak here, tweak the damage to c
occasionally ONE HIT the defenders. This will put them on total edge.
> I'll add a mod to reduce movement speed
I don't think movement speed needs a huge nerf, but changing spy's movement from 109% to 100% would be a really meaningful change imo
Feel like giving the defenders small tasks to do outside of the control point room every once in a while would be a good way to change up the gamemode pace and not make it so turtley.
Beakless Toy Chica, hands down.
I think the way the game mode could benefit is if it felt more like fnaf. Right now it doesn't quite feel like that, with the only similar things being the camera system, and power. I think potentially keeping the night guards in one place would be better, and having the spies only capable of moving when they're cloaked. sort of like how the animatronics move from cam to cam, yet you never truly see them do. Sort of like red light green light. I think another thing that would be interesting is to force spies out of invisibility when approaching the door. That way players can react and close the door, though having a timer before the spy is forced back. A Little Big Planet mode had a similar concept to this, but the animatronics were a bit overpowered, so the power being non-existent, but you had to react quick enough to turn back on the power would be a more fair take. So the order of events would be, spies get to power, turn it off, and do their best to overwhelm the nightguards before they are forced back to the start. Balanced by reaction times, and proper animatronic positioning and teamwork.
I have few suggestions you could make for the mode:
-(This one might already be a thing and I just haven't noticed) defenders shouldn't be allowed to go back into the office area at least when power is off, because it lets them just pick of spies one without leaving spies any way to fight back. (If it's a thing) invisible one way wall should work.
-You could cap spies health at 90 putting it below 1 hit shotgun threshold. Making it so that mindlessly gangbanging someone would work as all it takes is 3 well aimed shots to kill all spies. Huntsman might become a problem after that, so you can nerf huntsman damage accordingly or just buff shotgun damage to 125 and so it won't affect pistol and smg as well.