Guardians of the Galaxy: PS5 vs Xbox Series X/S - A Great Game But 60FPS Comes At A Cost
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- Опубликовано: 14 июл 2024
- Eidos Montreal's gorgeous take on Guardian's of the Galaxy gets a full tech breakdown, as played on PS5 and Xbox Series consoles. The game runs with two modes on PS5 and Series X, allowing for 1080p and 60fps gameplay or 4K at 30fps. Tom dissects the pros and cons of each - and the fortunes of the Series S version too.
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It's kind of baffling that they dropped from 4K all the way to 1080p, AND dropped other settings, and they STILL couldn't hit a locked 60fps.
Exactly. I think you're the only person who's mentioned that it still struggles to maintain 60fps, even at 1080p. Absolutely shocking. If this was an open world game I could understand, but it's just a linear 3rd person shooter.
@@Zerobob26 Eidos need to work on optimizing the games more. The optimizations come at the last stage of development just before launch and it looks like they were stripped of the time needed to do that.
But other than that, the game is awesome and i love it.
Maybe the developers aren't experienced enough on ps5 or Xbox series especially series x it's should easily run this game at least on 1440p and 60fps
Eidos needa pick up their optimization techniques. No way this game should have to compromise this much when Red Dead 2 chugs along just fine on a toaster like the Xbox One.
That's consoles for you. Already outdated hardware. Thank God I play on PC.
"Did you get 60fps?"
"Yes"
"What did it cost?"
"Everything"
This is bad 😂
If this was reddit, I would have awarded this comment.
Yea. 1080p60. I honestly think it's ridiculous, that they marketed these machines as 4k60 powerhouses, woth 120hz even being mentioned. 2 games run at 120 right ? I have a 600 console with a 800 TV, to play at 1080p. Wtf
I couldn’t stand it, I just dealt with 30 fps and got used to it. This game at 4K is just too good
@@floatinggoose9197 Sorry, but this is simply not true. The consoles were never marketed in this way. 4K@60FPS is challenging for even the most expensive PC rigs still if you want high graphical fidelity in other areas. We also have games like Spider-Man which not only offer a 60FPS mode, but managed to still keep ray-tracing.
I wish games like this would have a mode where it would run in quality mode outside of combat and performance mode during combat. I’m not a techie so maybe not possible, but I’d definitely use it if it was.
no no definitely not a false theory. I've played games that have definitely switched frame rates mid cutscenes to sustain the graphics aspect.
so the possibility of a mode with that same sorta aspect wouldn't be too far fetched!
Wtf?
That's what Dynamic res already does...in a way. But I see your point
Woah. Seems like Square took your idea and ran with it. Ff16 has this
The problem with these powerful consoles is that developers are getting lazy with optimization. 1/4 of the resolution for double the frame rate makes no sense.
1/4 the resolution and lower settings and doesn’t hold 60 fps
Its all to do with 'frame' time. Just because the 'resolution' is 'reduced' down by 25%, doesn't mean that they can ''instantly' save 16.6ms of frame time.
There are other aspects - (like Input response, AI, hit detection, Physics etc) that still need to be calculated and not dependent on resolution. That's before the CPU instructs the GPU what to draw. Yes dropping the resolution will save on the GPU render and Processing time but may not save '50%' of the Frame Time to ensure a stable 60fps.
Another example - Rise of the Tomb Raider which runs at 4k/30 on XB1X but cannot hold a locked 60fps at 1080p because the CPU is the bottleneck that prevents it.
I am sure this is more CPU intensive and unless you scale down the CPU load (reduce the AI, Physics, destruction, draw calls etc) to 'fit' within the frame-time budget, Reducing the Graphical load may not be enough alone to hit a consistent 60fps.
@@BAMozzy69 You have absolutely no idea what you're talking about
@@teddyholiday8038 If you are too dumb to understand, don't insult others as it makes you look even more stupid!!!
Frame Time is VITAL. At 30fps, a 'new' frame has to be ready in 33.3ms to hit a consistent 30fps. Increasing the frame rate to 60fps drops the frame time to just 16.6ms. Dropping the resolution can save a 'chunk' of rendering time, but it doesn't change the amount of NPC's and AI, doesn't change the amount of objects on screen, the physics, the hit detection etc all of which still takes 'time' to process.
Games don't rely on 'just' the GPU - the Graphics Processing unit - to run a game. The Central Processing Unit (CPU) is the 'brains' behind games and tells the GPU what to draw and where everything is meant to be, often used for AI, Physics etc, often used for decompression and audio too (especially on last gen consoles) all of that takes time too.
Dropping the resolution alone - even if it is by 25%, doesn't mean that the entire frame time drops by 50%. The entire frame time is not 'just' render time and whilst you will save time by dropping the resolution to reduce the 'render' and post processing time, it may still not come in at 16.6ms to deliver a consistent 60fps. Dropping the resolution may save 8-15ms so each frame takes 25ms (so get 40fps) or 20ms (50fps) and only when the CPU is not being pushed, do you get under that 16.6ms to deliver 60fps game-play. You may have to reduce other aspects to reduce the CPU load - reduce draw distance for example so the CPU doesn't have to send so many draw calls, reduce AI or Physics, reduce Particles etc all often the load on the CPU.
If that is 'too' much for you tiny brain to comprehend or understand, maybe stick to nursery rhymes until you grow up!!
@@ntz752 NO 4k is 4x 1080p.
HD - 1920 x 1080p = 2073600 pixels
4k - 3840 x 2160p = 8294400 pixels
2073600 x 4 = 8294400 so 2160p is 4x larger or 1080p is a 'quarter' of the size.
1080 (or 2160) is the 'number' of vertical pixels so 1080p may only have 'half' the number of vertical pixels, but it also has 'half' the horizontal. You can fit 4 1920x1080p images inside a 3840x2160p resolution 2 vertically by 2 horizontally 2x2 = 4
How are some people so thick? don't they teach basic maths in school these days or have you not reached Junior school yet?
Odd that they had to go all the way down to 1080p to not even get a locked 60. Seems like poor optimization for the performance mode
Yeah, to me the game is just super heavy. Even on PC I feel like the game runs well but isnt super optimized. Still, this is a good showing. We have seen games just as good looking run at 60fps at higher resolutions. Look at Ghostrunner on PS5. It runs at 4k 60fps with RT on. Thats super demanding.
Agreed. I bought on Xbox assuming 60fps would still be a decent resolution. Returning and buying on PC instead.
Yeah, I could say there are other games that seems on par with the visual quality but runs better.
@@TheRockHardKeg It's one game and a bizarre outlier. By merits, 1440p is less than half the pixels of 4K, so no games should drop under 1440p for their 60fps mode. It's absolutely bizarre that they had to go 1080p and still fail to hit consistent 60fps.
@@chalpua8802 hey ratchet and clank on ps5 with their 60 fps raytracing mode runs at 1440p and it looks amazing,this game is definitely not well optimized
Something doesn’t add up as many other games have hit 60fps in their performance mode with out having to lower shadow resolution, foliage density, geometry draw in, texture quality, ambient occlusion all the while reducing the resolution by 75%! Also the fact the series s runs at 1080p 30fps which is very similar to last Gen clearly shows this game isn’t tapping into these consoles power
Same goes for the pc port in some GPU it doesn't launch at all
Its difficult to draw comparison with other games as you don't know how the games are built. Different games use different engines, have different priorities and design elements etc.
For example, other games that target 60fps may have much more 'static' geometry, lower polygon counts etc. There are many reasons why two 'similar' style, similarly looking (to a 'gamer') games from two different developers/studio's may have very different performance profiles.
I doubt this game is tapping into some of the 'next gen' features these consoles are capable of, but then I doubt many games are yet as they would of started development with 'Last' gen hardware in mind.
For example, Returnal only runs at 1080/60 too yet there are numerous shooters that can do 4k/60 on PS5.
At 60fps, each frame has to be calculated, rendered, texture filled, processed and sent to the TV in just 16.66ms (or 0.0166s - that's an incredibly short period of time - at 30fps, you have double that at 33.3ms. Twice as much time - and that's twice as much time for the GPU to spend on PQ, twice as much time for the CPU to calculate everything (AI, Physics etc), instruct the GPU what to draw, pull assets around etc.
Different games will have different 'budgets' and different 'priorities' to budget for. If they target 60fps from the start for a specific 'hardware', they know that the CPU and GPU have a budget of 16.6ms so build the game and 'optimise' around that. If the game is built around 30fps to start with, they could have more 'expensive' elements (more complex AI, more Destruction, More Particles, more FX, Higher scene complexity/higher polygon counts etc).
This game could be more CPU heavy and so dropping resolution to a quarter isn't enough to hit 60fps. Its not 'just' the GPU that has half the time to draw a frame, the CPU has half as much time too to do all the tasks the Developer sets it to do...
The only thing you can really do is compare the 'SAME' game built by the same dev team with the same engine. Its not even fair to compare an UE4 game with another UE4 game by different studio's because they all have different priorities. Comparing GTSport with FM7 shows different priorities designing the 'same' type of game. Sony opt for a 'higher' polygon count on the Cars for example, but then the track side details are a bit lower. MS opted for Dynamic Weather too so that has a 'cost' to it but both manage a 'similar' resolution and performance - yet other games, like Driveclub was only 30fps and Project Cars struggled for a consistent 60fps...
This is a true next-generation game. Other games were also last gen games. That's my thought process on it.
@@BAMozzy69 get what your saying mate it just raises questions when it’s pretty much the only title running 1080p 60fps with other titles seemingly (even if you can’t see what the stress is on the hardware) doing more. The 1080p 30fps series s version which is a far more powerful system then the ps4 yet it’s running similar settings/performance tells me something not quite right and that’s before you consider it’s targeting last Gen with its render budgets first and scaling up
@@GameFanaTICK386 it’s target was last Gen ps4 and Xbox one. Started development around 3 years ago for those systems with a view to cross Gen i believe.
I'm glad Marvel has been staying away from MCU designs as much as possible. As a major comic book reader, I love seeing original designs and also comic accurate designs (like the ones you unlock in the game) show up in these games.
Sorry, but no.
As a comic reader and a fan of the MCU, I'm pretty disappointed that they didn't invest in having the cast from the movie. They are the ones that made famous Guardians Of The Galaxy, and in a 3D world they're the ones to go, because they also are the only ones we saw outside the papers actually moving around and fighting outside our imagination. Also, IMO the cast for the movie was beyond perfect.
@@soundofreality Sorry but this game makes me hate the movies, the movie is so basic compared to this game, which is far far superior.
@@soundofreality how will it make any sense in having the mcu acters faces in a game that has nothingto do with the mcu
I do not know why people complain about the mcu depictions of these characters not being in the game when you can literally wear the mcu costumes
Yeah I like when they use original desings or the ones that comes from the comic books
Series S had 60fps mode, but they silently removed it in patch. Optimization in this game is really poor.
Yeah I noticed that. It's a bit out of order as they were getting on average 45 to 50fps. They could have locked it to 40fps or given the option as I'm sure players would have been happy with that
@@benturner3458 40fps runs really smoothly on 120Hz TVs.
@@MaxIronsThird I was wondering about that. Locking to 48 would feel smoother than 30.
@@athenian221 Only in 144Hz screens
No 60fps No money
Imagine being in the 4K era and having to settle for 1080p just to play at 60fps. I feel like 1440p should've been the baseline for the PS5 and XSX
This game looks nothing like 1080p in surprsied they saying it is cause wow on 4k oled wow
Kind of disappointed that it only hits 1080p 60fps on ps5. They could atleast have given us 1800p
Yeah this game is very poorly optimized it seems. No reason this game should be struggling whatsoever
@@nickwiley9647 I wouldn't believe that, however it's Eidos Montreal, and the last Deus Ex did perform pretty bad
@UnjustifiedRecs lmao ok buddy
More games should do Rachet and clank..which is 40fps in 120hz mode.
Feels super smooth, low input delay and keeps 4k.. devs need to wake up.
Downside it that this is just usable for player with a 120 hz tv.
For Multiplattform title this won’t be their main priority, while for exclusives there is enough room for such special graphic modes.
@@MisterReen 120hz is one of the consoles selling points... if someone is getting next gen console without planning on upgrading their display then that's on them. It's unfair that those who upgrade should be missing out.
@@MisterReen just drop it to 30 for low hz displays and keep 40 as lowest standard. Problem solved
@@MacikSeba "It's unfair that those who upgrade should be missing out" Consoles are mostly for TVs. Show me a 75 inch 4K OLED with 120 Hz that is broadly available since 2019 ...
"120hz is one of the consoles selling points" ... not selling point, it's advertisement! The Reality is: Neither PS5 nor Series X are capable of constant 60fps in standard resolution (1440p, 4K) with the advertised Raytracing in most games!
Dirt 5, Forza Horizon 5, Spiderman, Guardians ... not even close to 4K 60 (not to talk about RT). 120Hz means 120 fps. In this games the consoles deliver one fourth of it when you set "next gen graphics" as a standard (which is not 1080p).
And 40 fps in Rachet and Clank still is very poor when the old game on ps4 had like 30 fps.
@@hassosigbjoernson5738 ratchet and Clank Rift Apart was great on Ps5. A stunning showcase. The 60 Fps RT mode was the sweet spot. For the 4K resolution 40 Fps played out very nice as well.
After playing Ratchet and Clank: Rift Apart, this drop is visual fidelity for performance mode is pretty sad. Sounds like an engine problem + lazy optimization.
Well Ratchet and Clank is a 1st party game
@@craigharris41 for sure, definitely huge advantage, only having to optimize for playstation instead of a range of PC specs and 9 different consoles
Yep as the others said, unfair comparison to compare it to a console exclusive title.
This is the only game I’ve come across so far where I may actually choose quality mode over performance mode on PS5/Series X.
Lmao I was thinking the same thing. Literally every other game I've played since owning my PS5, I've chosen performance mode. But after seeing this video.... Definetly gonna be using quality mode
Is it that bad? Lemme watch the video
@@mistermidas11 I know, same here! I cannot believe how much of a difference there is in this game. I wonder if it’s telling for future game releases this gen..
@@JustAnotherGamerUS Nah. I honestly think they were fuckin lazy lol. There's no reason for it to be THAT huge of a difference between the two modes.
Hell I just spent over 100 hours playing the directors cut version of Death Stranding, and quality mode almost runs just as well in terms of fps as performance. And performance, almost LOOKS just as good as quality mode. They key....is optimisation. This game doesn't have it at all
I have been playing it in quality on series x. It's one of the only games that I play in quality mode. But this game is honestly so good that I don't find myself caring too much about the performance options. I just love this game! But I bet they could get the resolution to 1440p at least if they optimized it more.
"If you buy a game at launch, you are paying the most amount of money for the worst version of a game." -TotalBiscuit
RIP
True
This the deepest shit I've heard this year
RIP TB. But to be fair, this game is awesome.
Says it all about gaming in 2021. Companies sitting there laughing their ***** off. Going to be even funnier when people stop buying day 1 and the money drys up. Bye patch culture
The Dawn Engine was notorious with Mankind Divided for being incredibly resource demanding, on console of course, but also on PC. Why do you think they chose the Dawn Engine for this game rather than the in-house engine used for shadow of the Tomb Raider which has just as much (at least) fidelity and detail but is much more resource efficient and clearly much more scalable?
Nowadays it's fairly easy to get decent performance on Mankind Divided with a decent PC, but just through sheer brute force.
Wait, what?!? They also own the tomb raider engine? That game looks incredible. The last one, Shadow. Good question UberNoodle.
I imagine it comes down to the team working on this game was probably most familiar with this engine, and another team uses the other engine.
The foundation engine was borrowed from Crystal Dynamics, they just upgraded some components of that engine for shadow of the Tomb Raider
I was just going to say I've never seen this engine do wide Open spaces before.. but the engine for shadow of the tomb raider definitely doesn't do wide Open spaces, so that might have been the kicker I have no idea what the avengers game was done on but I don't really care about anything about that game LOL so that's that I guess... But I'm also excited to see this engine used again because the tech was really cool, same with Shadow though honestly I mean both are incredibly technically quality, and while I'm pretty sure shadow of the tomb raider it's popularity as a benchmark is because it has a benchmark, it's funny how that works.. yeah that's kind of a question cuz I actually no I think about it I don't think either of them were very open at all, so it might just come down to which one was easier to work on for the game and since mankind divided was already in RPG form from the get-go which is seeming to be the more traditional adventure game formula at this point.
K, I'm not going to read into the fact that maybe they were trying to update the engine for another deus ex game cuz we can't have nice things so it's just easier to put them out of your head all together..
Just throwing a hint out for any developer sees this could have benchmark in your game if you want to get free press, technically speaking you have to also have some sort of technology in it that The benchmark benefits in terms of the wider audience and hardware, and that's where Shadow really comes in because it had the RTX shadows, as well as a very quality graph of CPU render and GPU render.. all things that are very useful for players just saying, but you know Free press Shadow is still being used as a benchmark, it's been out for a long ass time but the name is still out there, just saying.. feel free.. also probably helps if it's an accurate benchmark, don't see Red Dead too much because it was a inaccurate benchmark,
Very cool that mankind had a benchmark as well which is a fairly accurate benchmark for the game although we never really saw it used as much despite being DirectX 12, possibly because it wasn't as popular of a game.. So you might have to do a whole bunch of things to get that Free press.. but that still don't explain ashes of the singularity being used because that's a benchmark as a game LOL... Which in all fairness, still a better system than fucking 3D mark, rather have a game to play at least in addition to my benchmark.. just saying.
Yo Thomas! Thanks so much for grinding and getting this analysis out. Pixel counting is time-consuming and can be a bit of a bugger at times. You make it look easy! GG's! I'm doing a playthrough currently on Xbox Series X in performance mode and all my hardware (Capture Card, Monitor, recording software, and rendering software) when set to source indicate 1440p/60. Eidos latest update patch 1080p/60 performance mode or is there DLSS at play? Lastly, can you let peeps know it's okay to take down (4K/60) on their thumbnails doing YT reviews on console? (Jokes!) Performance mode has been phenomenal both visually and in fluidity. I am going to stick with performance mode. I think Eidos could do a 30/60 patch for performance mode. Combat 60fps and cutscenes 30fps. (Is that possible?) Thanks for the timely and well-done analysis!
Performance mode should have been 1440p with 60fps IMO
I know there playing it safe with 1080p ps5 and series x and do more
In a video that you’re watching them not hold 60, at 1080p with lower settings, you want 1440p60.
Get a PC.
@@chuckmayhem1991 they should have optimised the game better but I don't want a PC for gaming, I have a ps5 and a series s for that, obviously PC is better but I don't want to pay like 4 grand just for PC gaming
@@pj1995____ my 5700xt runs it at 60 fps at 1800p and with amd sharpening it simply looks 4k, that pc cost me 900 bucks last year
4 grands would get you a nasa pc
@@samdixon3719 I was being flippant haha
The game looks fun, but the technical decisions are weird...
It was, but you get used to it then it grows on you
great review tom :) really liked your way of presenting :)
I'd love to be a fly on the wall during the meeting between Crystal Dynamics and Squenix where they decided to make this single player with no MTX.
"So, will you let us make a video game this time?"
"...Fine."
Crystal didn't make this game. It was only Eidos Montreal who developed it. (Squares other studio)
In certain games on console, but especially in this game it would be awesome if for cutscenes and exploration it would be in quality mode but in combat it could switch over to performance mode.
Says something for the art design I guess. I would have never thought the game was 1080p on Performance Mode. Really great game though and I think it surprised a lot of people. Hopefully Eidos Montreal will push out some optimization patches as we go. I had a couple instances of getting artificially stuck in a corner, sometimes I’d get out and sometimes I’d have to reboot a checkpoint, and it did have a slight feeling that they pushed it out just too early. But nothing major and it runs better than a lot of games we’ve seen recently at release. Finished the game a couple days ago and had a blast. Hope we see more of this as well. Single player experience with no microtransactions, and even no multiplayer at launch. They went all in on the complete single player experience and it’s paid off.
This game really surprised me. It was so under my radar and not something I would normally enjoy, but I'm currently loving it. Got it on Series X and I don't really notice the performance hits because everything else is so good.
Same, bought on a whim. Gameplay is okay but story is great and hilarious with some choices. Music is awesome too.
That's what you call gaming! You enjoy the game instead of being too technical about feetpersecond 😜
Maybe you don't notice because of vrr lol
@@DuplexCherry That's exactly it
Just picked it up for $25 bucks over Black Friday, same here. Playing on Series X this is one the best games I've played this year. And it looks great even in performance mode.
there should be a mode which stays at 4K/30 FPS for cutsenes and slow exploration but automatically switches to the 60 FPS mode in combat.
YES
I've always wondered why this isn't a thing for more games. Only a few do this, such as both splatoon games
I keep doing this manually, would def help if they just made it a setting.
I would stay in 30fps just because the game looks awkward at 60. It gets even more cartoony looking.
Was just thinking of that exact thing while watching the video.
Be great to get a updated video on this since they fixed the fps issues and added ray tracing.
To be fair the difference in image quality is not that dramatic when you play on a TV from a normal viewing distance.
Yeah no cap I couldn’t tell it was running 1080p but still had frame drops below 20 in later chapters
I've seen recently that people are buying gaming monitors for playing console games, in a desk probably too. so the "plying (console games) on a TV from a normal viewing distance" stuff is not always true anymore
@@ahumeniy some people were doing that long before this generation. But they were and always will be a minority. As a proof of that look no further than Sony not supporting 1440p on their consoles.
I'm not sure 1080p was necessary to hit 60fps. Perhaps not enough time to optimize?
That seems likely.
@Lov Mir wtf was that sentence.
@Lov Mir if you think a ps5 or series x can outperform an rtx 3070 you are very very mistaken
@@brokeashellgaming999 Xbox series X can outperform 3080 easily.
@@ps61762 lol what have you been watching series x can't even outperform a 2080 super.
Would've really liked to see to see dynamic resolution for the performance mode at least outside of action sequences. That said the switching between performance and quality mode is very quick at least.
Love the side-wipe comparisons in this video
Eidos Montreal would be wise to add a 3rd visual option - one where cinematics run at 4K 30 fpses, then drpps to 1080p 60 fpses during combat. That way, it plays quick & smooth when engaged in fast-paced action, while looking crisper & sharper during slower moments. Maybe call it "Dynamic Mode" or something. Maybe in a future patch?
Gears 5 did this on Xbox One X and DF said the transitions were jarring. I think Battlefield Hardline also did the same and they said the same thing so I doubt it will be any better of a solution now than it was those years ago
They need a mode in this game that uses quality mode when exploring and Performance mode when combat starts
Great video 👍
"blighted by 1 frame hitches" should be on a T-shirt 😁
Nice video D.F. Thank you for mentioning VRR and how it improves game performance.
For me it's unacceptable on gen 5 to have to choose between 4k 30 and 1080p kinda 60. There are already launched games that prove they can do better.
Exactly the avengers game runs at 4k60 so wtf is this
I think it’s acceptable on the PSX/N64/Saturn to have to run the game at 1080p for 60 FPS. Then again, I guess those 5th Gen consoles could to a little better for games such as 1958s “Tennis For Two”.
it’s not gen 5, it’s gen 9
Eidos Montreal sucks at optimizing. Just look at their track record.
4k/60fps requires 8 times more processing than 1080p/30fps. It's not that simple
Seems like a much bigger difference between quality and performance modes than in most other games, wonder if they ran into a particular bottleneck when aiming for a higher frame rate?
The bottleneck is they don’t know how to optimize. This is embarrassing. Runs worse than Cyberpunk.
It's probably an optimization problem.
Yes it doesn't make any sense that with quarter the resolution and further drops in graphical settings they barely could get double the frame-rate. Probably an engine issue.
Bottleneck in the engine due to the density of the environments , that's what I'm guessing ,
@@mr_world_wide That might be it. They are using the Dawn engine that is a heavily modified Glacier 2 engine that was used in Hitman i believe.
Great work on this, Thomas!
Both Versions can definitely benefit with a patch or two from what I saw in the videos here.
It looks really nice though. I'll probably pick it up on the inevitable Black Friday Sale or Winter Sale as they're nearing the horizon.
Yeah. This is worth the play. No need to pay full price if you can wait, but don’t forget about it.
On sale now for $38.99 on Xbox 😃
I picked it up for Black Friday for $25, the steal of the year considering it's just a month old, this game is awesome.
Or play it for free on Game Pass this week :)
"Last and definitely least, Peter Jason Quill" is a brilliant line in the context.
I generally go for the performance mode when given the option, but this title played just fine in Quality mode and it looked absolutely stellar while doing so. The loss in fidelity on performance was really, really obvious between the two.
After 34hrs completion time(I’m very methodical in my sp playthroughs), I can safely say that on a PS5, with a LG C1 OLED that quality is the way to go. I can’t speak for other displays. But on a OLED, quality mode really makes a massive difference. Either way, this game is a BANGER
But but dEvS aRe lAzY. /s
I got the Plat yesterday. It’s the first game this gen I’ve played on quality mode. Looks stunning. Performance mode is a blurry mess.
I could never change the fps for a higher resolution. For me it looks great in performance mode.
@@lepricon87 it’s a 1080p low quality blurry mess in performance mode and doesn’t stay at 60. Dips to 40
OMG I love that digital foundry helps me to decide in which way to play. Thank you!!!!
02:16 The biggest achievement is getting that perfect 80s hair.
Even Cyberpunk run on higher resolution on Series S at the 30 mode it only have
and the Series S version is the most stable one on consoles
There is no Series S version of Cyberpunk though. Waiting for that Next Gen patch. I don't mind 30fps if it's stable and i have good graphics (the Series S is only 299$ so i'm ok with that) but i do think the Series S is able to do better than that. I'm not overestimating it cause it's still far from the PS5/Series X but it can do magic if used properly
There is no Series S version. You're running the Xbox One version at Xbox One settings on a significantly more capable machine. So yes it's understandable to get smoother gameplay.
Cyberpunk is a last-gen game.
@@Aggrofool It was stuck in-between, and that's what ruined it.
Not really tho it can go to 1440p but because of drs it's at 1080p or less
Playing on ps5 in 4k60fps right now i love that game 😍
there is no 4k 60fps mode in this game 😐
@@nerowalker7530 not sure about that 👀
@@LayerZlayer2000 its 1080p lol
@@davidpelaez7176 jezz nahh
Nice take... and yeah, I usually go with performance, but with this game and all it's visual creativity I might just have to run quality mode... Also, just a fyi, Sony does have the VRR for the ps5... but apparently they are waiting to do the update to enable it until the new Bravia line of TVs are released in December. Hopefully Eidos Montreal will have a patch ready then..
I can't help but feel maybe TAA has overdone it blurring on the performance mode. I hope devs find an alternative soon.
everything i've heard about this game is that it's very good, making me think that it had just awful advertising. Very glad to see a good comic book game!
Yeah I wasn't planning on picking this up at all based off of the pre-release coverage. Then the reviews hit, I watched SkillUp's video, and bought the game. Well worth it - it's a fantastic game and likely a GOTY contender imo
For me it's not simply an advertising thing. I'm full to bursting of Marvel and if I weren't I think the MCU cast would have held greater appeal. I might check this out one day but I'm in no rush.
I don't think it was necessarily the marketing. Think it was more the backlash Avengers got. People just didn't trust the game
How's the exquisite writing and constant amazing dialogue between character's?
Soo 👍
After the avengers fiasco, people were wary lol.
I really hoped they pulled off 1440 at 60. I end up looking cinematics at 4k and playing at 1080. Fortunatlyy samsung does a good job upscaling for once. And maybe it s because i am getting used to 60, but 30 looks weird on this me compared to other games this year. Don t move the camera too much
Ps5 doesn't support 1440p which is probably why it's not on Xbox either. A shame on Sony's part.
@@BLitzRunner77 the XS logo is misleading on this game on my opinion. It is not truely optimised. Just adapted.
@@BLitzRunner77 PS5 doesn't support 1440p output, but it could perfectly run a game at native 1440p and then upscale to 4K / downscale to 1080p
@@BLitzRunner77 Not how this works.
@@BLitzRunner77 LOL, you think game's changing entire console output resolution when in-game pixel count changes? There's such thing like scaling, down-sampling etc. Game is running whatever set/DSR and it's resized (up or downscaled) to screen resolution (4K I guess), which is fixed. It's not PS1 era with resolution/refresh changes with every game or scene. LUL
i wonder why they didnt implement a dynamic resolution technique to address some of the quality compromises instead of just solely depending on taa at 1080p
This is kindve strange. The dawn engine that was used in Shadow of the Tomb Raider now runs at checkboard 4k 60 on current gen hardware. Seems like they have some serious work that needs to be done with this game.
When I saw Starlord do the loading narrow space shimmy I knew this game was built with the 8th gen hardware in mind.
I need a new Deus Ex Game with the updated dawn engine.
I'll hope for patches to improve performance and optimization. When that happens, I'll definitely buy it
Same . 1080p at 60ish is unacceptable at this point.
I enjoyed this game way more than the movies. I didn’t have the weird yikes moment like I did with Avengers with the faces.
Are you considering doing a follow up now that a new RT mode has been added? Would like to know if it's worth using over the quality mode.
This games looks amazing! I was waiting for this. Thanks for reviewing. Was hoping for a higher resolution in performance mode. This seems more like a xbox one x and ps4 pro trade off. Where there was a 1080p60 mode and a 4k30 mode for most of the supported games. Hope this wil not become a trend for the series x and ps5.
This is what The Avengers should have been
:)
What do you mean? Both games are trash
@@matjakobs8612 Nah, Guardians is a great game regardless of it being 1080 on consoles. Although, it is a bit odd considering optimisation on PC was perfect for me.
@@matjakobs8612 gotg is a good game
I love avengers way too much especially the different characters and Progression style to each of them and upgrading stats and becoming OP and tanky while having free content and more coming with the already 4 Campaigns and Endless Multiplayer with The cool combat in which I see other players including me knowing how to fight. But GOTG is fine to though as I’ll use that as a new character since we can only be one and Enjoy the Story and new play style
Id like to know if they can reach 40fps for 120hz screens like ratchet and clank did. It really alleviated the worst of what 30fps offers while maintaining great visuals.
Why would you need 120hz for 40fps? A vsync thing? Is that what performance RT is in ratchet?
@@Hijynx87 performance rt in ratchet is 1440p 60hz. The quality mode if you have a 120hz display is 40hz at a native 4k.
I've been playing it for about 6 hours now on Performance on a 4k TV and honestly didn't even know it was 1080p. Still looks great.
Can you do a PC equivalent settings video and performance study? Also what about the Gen8 consoles?
For anyone playing on a LG C1 you can use Smooth Movement - Motion clarity feature outside of game mode and it works pretty well in this game (on Series X you’ll need to disable VRR). I’ve been playing the first few hours on the 4K 30 option and has been great experience. Appears closer to 60 fps most the time when exploring / cinematics but input still feels like 30fps. Something to test out for yourself to see if it work for you👍🏻
It dims the screen a lot
Yeah, I enjoyed playing RDR2 on PS4 pro on Samsung au9000 at 4k with clear motion and outside game mode feeling like 60fps, but sometimes you can see artifacts, but it's better than juddering. Input lag goes from 10ms to 30ms still nice and much more pleasant than cloud gaming))
Doesn't that introduce input lag and Motion artifacts?
@@ThibautMahringer yes it’s not worth it
@@malazan6004 whoops I meant to say the TruMotion feature - you are right Motion clarity feature is just Black frame insertion that will dim the screen. I do not use BFI on this game. I only use TruMotion - Smooth Movement setting
I was hoping for that sweet 1440/60 mode that we get on most games 😢
1440 should be the starting point on the new machines, even Series S. We definitely shouldn't be dipping under 1440 on the Series X and PS5.
I had pop ins from both DOF and textures after cut scenes on my ps5, I'm hoping from patches, i played on quality but was hugely disappointed it didn't have RT. As it looks 100 times better on PC.
14:11 Is that a dig at Shang Chi ? 🤣🤣
The game looks very detailed and dense, optimizing for a 1440p 60 must have been in fact tough
Perhaps but would have been nice to have it as an option even if it was unstable for those with vrr displays. This image quality drop is rough.
The bugs and unstablity are definitely detailed
So, we get PS4 Pro's typical visual & performance settings, but for PS5 & Xbox S X. These settings are not acceptable for the current-gen consoles which have now been around for a year.
Don't buy games from lazy devs. It's simple. This was EXTREMELY poorly optimized.
Starlords Skeltonwitch style back patch is my favourite thing. Fuckin love that band
games like this should let you choose the visual settings for gameplay itself and cinematics if they’re rendered in real time to let the combat fee smooth and let the cinematics feel cinematic obv.
Too bad they couldn't make an on-the-fly resolution toggle right from the controller to just turn on 60 fps whenever you want, presumably during a fight.
No game, on either PC or console, lets you do that. Oh wait, Doom on MS-DOS lets you do it when you hit F5.
Some might say that this is asking too much, but I actually like this idea a lot.
Ideally they could have separate settings for fights vs the rest so you could just set them separately and forget it. Plenty of 60fps games have 30fps realtime cutscenes.
I’m very happy that devs include 60 fps modes in their games now, I hope it’s gonna stay this way for years to come.
I look at it more like 60fps is standard since it's been the baseline for PC gaming for over a decade now. 30fps modes are strictly for showcasing visuals and fidelity.
Current-gen boasts 120fps and has hit it in more games than I would've thought prior to the start of this gen. So, I can't see going back to 30 being normal from here on out.
Most likely will
I think more games will be 30fps in the coming years when graphics will be better
@@gtavshortclips4740 it'll most likely just be what it is now they'll give you the option performance or quality mode
@@gtavshortclips4740 why though
Awesome video as allways. Any plan on testing it for Old gen hardware ??
I honestly can't tell the quality differences between the two modes until they're specifically pointed out to me, but I definitely notice how much smoother performance mode runs.
I can notice a bit but I notice the difference in fps much more
I still thought the game looked dope in performance mode. But I agree I’m surprised they had to drop it by so much😊
Video hasn't even been up for a full minute.
Brand slaves in the comments : "Another win for my console"
Any other situation.
PC Elitist: PC Master race
No one wins with 1080p modes
@@KillerZxAce Agreed. 1080/60 for next-gen is sub-par. Should be 1440 at least. Or some type of dynamic in that ballpark.
Great game just played it at 30fps ray tracing on ps5. Apart from the quirks, bugs and lack of polish you mentioned it's a very very solid game. A matter of taste but the QTEs at pivotal moment felt gratuitous and immersion breaking but overall it was a splendid experience that I kept coming back to.
Great tech breakdown as always. I only listened to the video though, as i want to experience all the eye candy as unspoiled as possible lol.
Severe lack of optimization on Series S and bad performance modes for XSX/PS5
Yes this 100%
I'll definitely be playing the game at 4k 30. The graphics look amazing.
I do have one question do you know when they will release the raytracing mode and at what resolution. Thanks.
Ray tracing will def not be on 4K if it even offers it
That raytracing mode sounding more and more like a PC exclusive going by the video analysis here lol.
@@crazykenbei yeah consoles aren’t that strong to run 4K ray tracing. It’ll probably run at 2 FPS
@@adrianramirez8516 yeah the company pretty much lied. They were saying it was going to be a 4k 30 fps, a 1440p 60 fps and a 1080p 60fps ray trace mode 😂
@@adrianramirez8516 your absolutely right! It would probably be more like 1080p 30 with raytracing. That would suck.
The game's framerate tanks from chapter 10 onward like they only did QA work for half the game. It's still like this two years later, I'm surprised this wasn't brought up in the initial testing.
idk I might never play this but I appreciate the detail so much. Its all new and very creative.
I do wonder sometimes, if DF would start to overtly do both full tech and full game reviews. I can feel them combining light reviewing into the tech videos. But i'm sure Tom would like to just review the games themselves too.
Tech info in game reviews should be mandatory. How can massive frame rate drops not affect gameplay for example? Or crashing? So why doesn't IGN include it. Simple. A "review" on IGN ( and others ) is nothing more than an advert. Companies know full well the average consumer will see the review first and then make the purchase. Wouldn't want the little technical details getting in the way would we?
@@robsmall6466 well it has its ups and downs. I think df fawn over games like RE8 because the tech is good but the game was extremely underwhelming for me.
@@robsmall6466
I don't think console gamers are as sensitive to it as much as PC gamers are.
Some are,most don't care.
At least not enough to stay away from consoles.
And how much do you think that should affect the score in the era of performance paches.
If game had massive drops,more often than not,I am sure reviewers would mention it.
@@GameslordXY But they are NOT mentioning it. Check out IGN's 7 min review of Guardians or Nintendo Life's review of Pillars of Eternity. Far too many are not mentioning it. I wonder why? Maybe because they are not "reviews" but glorified paid for adverts
@@robsmall6466 dude chill out. They don’t mention it since not everyone cares about that stuff or even has the tools to measure it objectively like DF does. Let’s stop with the “X are sellouts” just because they don’t produce the content you want.
I can’t believe how much I love this game! I’m not even really a fan of the movies.
Yeah me too. I'm not really into Mavel/Superhero movies but I am loving this game. A great single player story game
@@ramesses8887 100% agree! They’re my favorite type of game.
:)
Yeah the writing is good and the gameplay loop is fun
@@paulibabba5566 the writing is what surprised me the most. It’s really well done.
I've been playing almost all of the game in quality mode on XSX. It just looks way better, it's not even close.on the later levels there is some slow down so I switch to performance when needed.
The game is fantastic but definitely needs a patch for the later levels.
Can you produce a video about the last gen versions as well?
I use the performance mode during battles and the quality mode for the rest of the time.
I'm going to finish a couple other games and then come back to this one. Hopefully it will be patched for better performance by then.
Didn't ask
@@turkeyleg1 🤣🤣🤣
Just finished the game on my series s. It’s perfectly fine, I saw no jarring issues, the game ran fine and the game itself was amazing. Don’t be ran off or worried that series s will limit gaming. It’s perfectly fine
Perfectly fine in 2021 isn't acceptable anymore. Especially with what the last gen consoles did.
@@manlykscorpa because the game is not well optimized
Or your just insecure about performance issues and the amount of times u said "it's perfectly fine" tells ppl it isn't fine and your ignoring the issues but defending the version for your console.
@@intrepidomartv236 Well yes thats a main issue and ppl need to know b4 buying instead of listening to insecure fanboys who already bought it.
@@syunafrost351 You seem to be the only insecure person here. You're mad that he's enjoying a version of the game that most casual players won't notice or care have some cutbacks.
I am not sure if you are up to date. I got this game today with the Gamepass on Series X. Actually it has now three graphic modes: Quality, Performance and Raytraycing. For me personally interesting to know is what resolution has the Raytracing mode? Can you do a newer video of this game and explain the changes??
You sold me. Good job, will pick this up later today.
This story was amazing.
Really loved Gamora, starlord and drax. I really cared in the end about these characters. It really hit me on a personal level about loss and finding new family. Great game. Bravo
And no microtransactions.👍
The only option is not to buy the game, optimizing is a joke. PS5 and XSX don't keep frame rates even at 1080p.
Miles morales gets 60 with ray tracing
@@neonbible08 Insomniac is very very talented, that's why you can get a dynamic res above 1080p with ray tracing and 60 fps
I wonder if developers would consider a three tied quality system for series X and PS5 60-120/1080 60/1440 (scaled to 4k) and 4k/30
I'm curious to know how this game runs on last gen machines. If it's at 1080p 30 on the series s, then what it is running on the ps4/pro & the xbox one/x. This is one of the few times the modes within the game looks noticeably different. I heard that they're releasing a patch for ray tracing soon after launch.
Funny enough, from what I hear, the game looks much better on Xbox One X than it does on the Series S. Funny all these years later, the One X is still a resolution powerhouse.
Playing on PC, this game is my surprise of the year. Raytracing is impressive as well.
How's performance?
I'm not seeing a huge difference with RT on other than the Lowe frame rates.
I 100% this game is super good and fun to play
Specs ?
@@Yaakkoop with a 3070, settings maxed out with raytracing and dlss, I’m getting an average of around 80-90 fps at 1440p. I couldn’t make 4k work without reducing too many settings for my taste.
loving this game.. i normally don't do quality mode at 30 fps but the amazing visuals make it bearable.
Swear he called Peter’s whip, “The Milallow.”
I'm on a 1080p monitor and honestly I can barely notice the difference while the image isn't zoomed in. It's very passable. But I can imagine that wouldn't be the same on an lcd 4k display...
It's such a great game. It has some technical difficulties but i'm willing to look past them because the game is so much fun
Damn, I played through the e tire game and didn't even realize it had a quality or performance mode. Lol
It'll come with time, you may not be used to checking settings on games for optimal performance or visual fedelity. Especially since it is a fairly new thing on consoles, I may be wrong though.
Lots of small graphical, audio and stuttering issues with this title, but I still loved playing through it.
I’ll pick it up when bugs get worked a bit on. Looks great
After see miles morales at 60 fps, 1440p and RT all in one... There is no excuses
In an open word... Shame on EIdos
@@adrianalonso3891 Even Avengers got Dynamic 4K 60fps with all that crazy wide destruction for Series X
@@destroyermcw626 absolutely
The difference between quality and performance modes is huge, however I can adjust to lower quality visuals and still be impressed but I can never get used to low framerate and stuttering camera movement. 1080p seems surprisingly low when performance mode in other games go much higher but at least we have the option. 4K 30fps looks good for screenshots but in motion it ends up being worse, all that stutter makes it hard to appreciate the high res textures anyway and trying to aim that way is no fun, which is the main concern for me: I rather a more fun game than a more impressive one, the sacrifice was pretty intense, especially comparing to what Insomniac did with Ratchet and Spider-Man with the Ray Tracing 60 fps modes.
This isn't 1080p at all. This looks like 900p if not 720p lmao.
I wish games would give an option got game play to be performance mode and cutscenes to be in quality mode
There must be some underlying engine issue if they can barely get double the framerate at a quarter of the pixel count plus other significant cutbacks
Seriously, on pc when you drop 4k to 1440p it typically doubles frames instantly. When you drop to 1080p from 1440p that's when you see way less of a frame increase, but it still gives a little more. Bad optimization is bad.