6:28 - It's worth noting that Tyranitar wasn't legal in VGC 2008/2009 because Pokemon weren't auto-leveled down to 50 and Tyranitar evolves from Pupitar at level 55.
To be fair, gen 4 wasn’t overly glitchy in a casual setting. Tweaking and acid rain come to mind as the more famous glitches from that era, but I don’t know if there’s much else.
I’m just surprised how easy Acid Rain is to trigger. You would think it would be some niche, specific combination of events but field move + pursuit is all it takes. That’s a crazy oversight, especially since the first games with the gen 4 engine, Diamond and Pearl, don’t have this issue.
Technically it's Pursuit while the target is switching out, something that almost never happens in Singleplayer: the only times you tend to see the AI switch-out are: To avoid Perish Song (as noted in the video); to Switch from something that can't hit a Wonder Guard Pokémon, to one that can; and the occasional Trainer type that Switches semi-randomly, like Jugglers. Similarly, I don't think there are all that many enemies in Singleplayer that use Pursuit, so the likelihood of it being your Pokémon that Faints is pretty low. While "Faint an Enemy Switching out, with Pursuit, while a Field Effect is up" isn't super difficult to do if you know of the interaction, you would never expect such a combination of factors to do something special, so I'd still say it was "niche/specific".
@@xeladas not many in single player, you’re right. But that move was already widely used in competitive, right? Seems like a wild oversight, I wonder what their QC and bug testing process was like to try to sus out other issues like this in gen 4.
This just happened to me in game in platinum where the AI used pursuit while I was swapping out my Kirlia and it KO'd it triggering this glitch. I thought my game was full on bugging out and I was so confused.
Acid Rain would be a really cool weather effect for Poison types. It could boost the power of their moves and weaken Fairy moves, maybe also healing poison types per turn
Heya, I was one of the people helping test Acid Rain back in the day. I encountered it first in Platinum when the game triggered it on its own in the Multi Battle with the Galactic Grunts in Veilstone. The Grunt's Croagunk used Pursuit to KO Lucas' Clefairy that just used Gravity. With Gravity in effect, non-weather effects would happen too, like Uproar. I wasn't on the Smogon forums, but I was on GameFAQs and did a couple WiFi battles with someone who was to figure out what field effects were in play. We found that Trick Room led to EVERY field and weather effect to happen simultaneously, and these effects were affected by moves such as Defog. The original video my testing partner posted was auto-privated by RUclips since it was around a decade old, but I found that my copy of Platium still had the battle videos saved to the Pal Pad, and I took a recording with my phone. It's on my channel, if you wanna see some of the early research!
Didn't know this glitch existed until Barry's Floatzel triggered it during the Spear Pillar double battle in my Platinum Nuzlocke. I remember being weirded out by the glitch I restarted the game 😅
Kudos. You experimented with and shared everything you could to a level higher than anyone has done before with acid rain. This is the quality content I come here for.
If i had a nickel for every ability that allows Glalie to be broken with Sub+Protect I'd have two nickels. Which isn's a lot but it's weird that it happened twice
This video is interesting because I always assumed Acid Rain just meant all four weather effects simultaneously. I didn't know the glitch causes all four weathers to deal damage or that it triggers Rain Dish four times.
This is the kind of arcane knowledge I love on RUclips. It's an exercise in lateral thinking, thinking of every possible way to set up this glitch. I think that curiosity is important in competitive games
Acid rain is definitely one of the more interesting glitches in Gen 4, glad to see it getting all of this coverage lately Gamefreak please make an actual acid rain field effect in gen 10 thanks
@@lpfan4491 See have you tested this or are you just guessing? Because fair enough if you are, it's a fair assumption to make after all, but like you're potentially stating it as fact without knowing? And if you have tested it, no harm in adding that in to verify your claim! 😅
@@GalarianGuy The sources are on the internet and even tho I didn't actually test it myself, I doubt they are inaccurate, considering...how? What the game checks for is if the type is immune against the weather's damage property and if it is not, then make present weather afflict damage. The amount of weather effects being applied and the used damage property does not matter of the Pokemon is immune to both damage properties.
@@renakunisaki Not really. The video explains why the wikis were inaccurate because the way the glitch works on a higher level was not well understood, because nobody knew there was a weather priority-list. However, the rules of the state itself purely follow otherwise normal rules, they are just ordered in a weird way. The video itself already clarifies that ice pokemon remain immune to the hail, so why wouldn't a ground Pokemon remain immune to the sand?
this glitch is interesting because as far as I can tell, there's no documentation surrounding what the actual bug in the code is that allows it to occur, unlike many other pokemon glitches. wonder if anyone could do a deep dive on that or if it's impossible to figure out
My guess is the weather effects are a bitfield, but in some edge case, someone thought it was a counter and subtracted 1 from it. If only one bit is set (as normal) that would clear it and set all the bits below it, which matches the "everything below in the priority list" behavior.
@@renakunisaki yeah. to save storage space, they're probably just using an integer and setting each bit individually, checking each to see if it's set for certain effects. it seems weird in context, since no two effects can be set at a time, but it was pretty common at the time as 1 integer with each bit treated like its own bool takes up much less space in RAM than even a couple of booleans just on their own, due to how RAM is packed on the GBA and DS.
@@duck_corp the specific cause i dont know but im fairly certain on why it only happens in the later games, platinum was the enhanced version of dp so it got a fair amount of reworked code and hgss were built from the platinum as a base so something in the pt upgrade caused the glitch and it wasnt corrected in time for the next games
This happened to me once. I had no idea what was going on, and it freaked me out. I was afraid I’d broken the game. It’s nice to finally have an explanation.
I think that, funnily enough, the bug might be patched out from Showdown because it's harder to recreate in their code, since they basically recreate the battle code from scratch.
@@LinkNinjaMaster I suppose they could make a simpler version of it Where if a Pokemon is knocked out by pursuit with one of the 4 weathers up, then all 4 are triggered They might not be able to recreate the obviously broken effects like rain and sun dealing damage via the Pokemon’s own ability
Strange thing It would be really interesting to add a legendary with the "acid rain" ability under a new name that causes all weathers to activate there effects (hail and sandstorm will do damage to things that are affected and affect accuracy of moves that it can, sun will boost outgoing fire damage and ignore rains water damage reduction rain will boost outgoing water damage and ignore suns water damage reduction as well as affect things like rain dish and dry skin)
Always a fan of someone researching a topic so well it requires a rewrite of its Bulbapedia or other wiki page. Thank you for the detailed investigation!
I have to wonder why specifically Platinum had Acid Rain, and presumably HG/SS had it because they would have had lots of code from Platinum, with it being the newer version of Gen 4 code. What did they do to weather mechanics that made the game generate the Acid Rain glitch? Is that known at all?
@@patrick1020000 Acid Rain wasn't just involved with Castform, though. It's setting up a field condition and everything beneath said field condition priority-wise. That's unrelated to abilities.
@@ladyakkyn I saw a guy further up in the comments propose it might have been something with your ability, checking if you have dry skin or solar power. Idk, but an interesting thought.
@@haveagreatday6952 No, Freezeai touched on that in the video. That's just why it heals or hurts you. If it was simply due to those abilities, they'd more than likely be in DP rather than just PTHGSS.
It's crazy that WeedleTwineedle just made a video on this the other day and now a few of the people I watch are making it as well RUclips algorithm knows what I like 👍
My theory is that the Pokémon being hurt by their ability in acid rain has something to do with the fact the sun can hurt if the Pokémon has dry skin and it just uses the ability of the Pokémon, which under normal circumstances would be dry skin but due to being hurt by weather and sun being up, the game assumes you have dry skin so tells the game to hurt you due to your ability. Hopefully this makes sense, I'm not sure this is just a theory
NGL I clicked on this thinking it was a WeedleTwineedler battle video about an old gen 4 glitch but a Freezai video explaining the Acid Rain Glitch is just as good
Acid rain should be a new weather effect in a modern generation that's like both like rain and sandstorm in that it boosts the power of poison moves and it does passive damage to all Pokémon that aren't poison types or have Poison Heal as an ability
Acid Rain should be a real weather that boosts poison moves, and deals damage every turn to steels. Revabroom should get a matching sand/slush rush clone for it.
I'd love to know how this worked - why this existed in Pt and HGSS, but not DP or future games. Was it an overflow error? Did the weather + Pursuit switch KO confuse the game in some way, accidentally setting flags that shouldn't have been?
If some programmer mistakenly wrote something like `weather--` thinking `weather` was a counter, when it's actually a set of flags, I think it would cause this.
What happens when a DP player vs a PtHGSS player triggers acid rain? Does the Castform stuff still lock the game for DP if DP isn't affected by the glitch? Does it matter if DP is hosting or if PtHGSS is hosting?
so i ran a test and the sandstorm just turned into regular rain edit: i tested again with gravity and this time made sure to challenge from Platinum. This time, nothing happened but apparently the effect of gravity was removed. the game still told me that gravity ended a few turns later
I kind of feel Acid Rain should be in the gen 4 simulator, though with the Casform/Cherim softlock patched out. The whole point of simulators is to get an experience as close to the original game as possible without the hassle of having to find people with the original hardware to play against. That should include glitches as well, as those would be somethign people playing he game on the original hardware when it first came out would have had to deal with. There is precedence in gen 1 simulators, which do include the "Gen 1 Miss" and other glitches, though patch out things that could cause a game-breaking desynch.
The major issue is that the Acid Rain glitch depends on who is Player 1 and who is Player 2, and randomly deciding that at the beginning is another layer of randomness added.
Question: what would happen if a Pokémon like Raquyaza switched in while acid rain was active? Would Air lock remove all the weathers or only one? Does it cause anything game breaking?
I like the idea of someone bringing a castform or cherim to a competitive tournament, not because the Pokémon are good or anything but because it scares the opponent shitless of locking the game into a shutdown so they don’t use pursuit. Is it a dick move? Yes. Is it a funny as hell hypothetical? Absolutely.
Here's a question, how does the ability "magic guard" interact with acid rain? does it share the limitation of Pokemon being damaged by their abilities?
Sorta funny that they never patched this bug. Or many others. They did have a patch for the berry glitch in Ruby/sapphire back during the gameboy advanced era.
I've inadvertently triggered this glitch before in a battle with a friend. Had no idea what it was or wtf was going on and don't remember exactly how I triggered it.
The few times I encountered acid rain it never got reset because apparently ttar would faint before it could come back in to remove it. It just made games take so much longer. Honestly I think showdown should keep it patched and allow for it to be unpatched for non ladder battles.
You know, that gets me thinking. If you manage to trigger Acid Rain via Trick Room, since Gravity is one level down on priority, does it wind up taking effect in perpetuity, or only for its normal duration? Because if it's the former, Trick Room Acid Rain would easily cause a gigantic meta shift by just completely removing the ability to have Ground immunity provided you had no way to clear the glitch. Levitate rendered useless, Flying typing irrelevant. All it would take would be killing the enemy's weather setter, proccing TR Acid Rain, and suddenly any Banded EQ user you have has a lot more license to just run absolutely roughshod over the enemy team with minimal resists to worry about. So suddenly, having that glitch-clearing mon is now practically required because a difficult to resist Banded EQ is the last thing you want to fuck with today. You either build you team around hail or sand (because gen 4 didn't have OU level drought or Drizzle) and guard your setter with your very life, perchance at great cost to your ability to gain and keep momentum, or your team building options are limited primarily to "things that heal from acid rain" and "things that resist Ground in Gravity," categories that afaik don't overlap at all and have few OU-level members.
Seems weird to me to patch out acid rain from simulators. Even if it wasn't intended, that's a mechanic in the game. It existing doesn't harm the gameplay like no freeze clause would, so I don't agree with removing it.
because glitches are handled on a case by case basis. rotom forms are able to be used in multiplayer outside of plat vs plat link battles therefore should they ban those?
acid rain single handedly made latias much worse on wifi compared to Shoddy. There were entire teams devoted to Acid rain on wifi.
Shoddybattle... now that's a name I haven't heard for a long time
Why does Latias specifically get so affected?
@@eliasper2894 Common Pursuit-trap target to get a KO, which is needed for the glitch to occur.
@@CantusTropus ah yes, shoddybattle... It was Pokemon Online I think? or maybe some form of Netbattle ?
ah yes, shoddybattle... It was Pokemon Online I think? or maybe some form of Netbattle ?
6:28 - It's worth noting that Tyranitar wasn't legal in VGC 2008/2009 because Pokemon weren't auto-leveled down to 50 and Tyranitar evolves from Pupitar at level 55.
What a bullet they avoided with that.
In case we thought Gen 1 was the only Pokemon generation held together with duct tape and spit
Gen 1 is held together by pure hope and duct tape, gen 4 is held together by the pure despair caused by cynthia and duct tape
imo gen 1's jank is part of it's charm and actually improves competitive in most cases :)
Gen 9 now and the issues haven't disappeared. Just like Castform, they just changed form.
To be fair, gen 4 wasn’t overly glitchy in a casual setting. Tweaking and acid rain come to mind as the more famous glitches from that era, but I don’t know if there’s much else.
We're talking about a generation where a bike was too fast for the game to handle
I’m just surprised how easy Acid Rain is to trigger. You would think it would be some niche, specific combination of events but field move + pursuit is all it takes. That’s a crazy oversight, especially since the first games with the gen 4 engine, Diamond and Pearl, don’t have this issue.
Technically it's Pursuit while the target is switching out, something that almost never happens in Singleplayer: the only times you tend to see the AI switch-out are: To avoid Perish Song (as noted in the video); to Switch from something that can't hit a Wonder Guard Pokémon, to one that can; and the occasional Trainer type that Switches semi-randomly, like Jugglers. Similarly, I don't think there are all that many enemies in Singleplayer that use Pursuit, so the likelihood of it being your Pokémon that Faints is pretty low.
While "Faint an Enemy Switching out, with Pursuit, while a Field Effect is up" isn't super difficult to do if you know of the interaction, you would never expect such a combination of factors to do something special, so I'd still say it was "niche/specific".
@@xeladas not many in single player, you’re right. But that move was already widely used in competitive, right? Seems like a wild oversight, I wonder what their QC and bug testing process was like to try to sus out other issues like this in gen 4.
@@haveagreatday6952 non-existent
This just happened to me in game in platinum where the AI used pursuit while I was swapping out my Kirlia and it KO'd it triggering this glitch. I thought my game was full on bugging out and I was so confused.
Acid Rain would be a really cool weather effect for Poison types. It could boost the power of their moves and weaken Fairy moves, maybe also healing poison types per turn
Oh i like this idea a lot actually
That sounds closer to a terrain than anything
@@midnightemerald i mean, sunny weather does what he described for fire types (not including the healing part)
Make it remove steel type's immunity and make it instead a weakness while the weather persists
@@alexlee7983 and grassy terrain does literally everything they described
Heya, I was one of the people helping test Acid Rain back in the day. I encountered it first in Platinum when the game triggered it on its own in the Multi Battle with the Galactic Grunts in Veilstone. The Grunt's Croagunk used Pursuit to KO Lucas' Clefairy that just used Gravity. With Gravity in effect, non-weather effects would happen too, like Uproar.
I wasn't on the Smogon forums, but I was on GameFAQs and did a couple WiFi battles with someone who was to figure out what field effects were in play. We found that Trick Room led to EVERY field and weather effect to happen simultaneously, and these effects were affected by moves such as Defog.
The original video my testing partner posted was auto-privated by RUclips since it was around a decade old, but I found that my copy of Platium still had the battle videos saved to the Pal Pad, and I took a recording with my phone. It's on my channel, if you wanna see some of the early research!
I think the reason why it says you're damaged by your ability might be to do with a check for solar power / dry skin.
That's actually a really interesting theory.
I figured it was because an ability triggered the weather, since it doesn't do that if it's triggered by a move.
Didn't know this glitch existed until Barry's Floatzel triggered it during the Spear Pillar double battle in my Platinum Nuzlocke. I remember being weirded out by the glitch I restarted the game 😅
Kudos. You experimented with and shared everything you could to a level higher than anyone has done before with acid rain. This is the quality content I come here for.
"Weavile is hurt by it's Pressure" so relatable!
If i had a nickel for every ability that allows Glalie to be broken with Sub+Protect I'd have two nickels. Which isn's a lot but it's weird that it happened twice
what's the second ability?
@@Temporal7Lizardo Moody, hidden ability.
Healing 1/4 of max at the end of every turn is busted.
@@autonomorantulaMoody can make even Bidoof broken.
This video is interesting because I always assumed Acid Rain just meant all four weather effects simultaneously. I didn't know the glitch causes all four weathers to deal damage or that it triggers Rain Dish four times.
It's setting up a moronic number of checks, causing Castform to stall out forever because it's sunny, no it's raining, no it's sunny, forecer
This is the kind of arcane knowledge I love on RUclips. It's an exercise in lateral thinking, thinking of every possible way to set up this glitch. I think that curiosity is important in competitive games
Acid rain is definitely one of the more interesting glitches in Gen 4, glad to see it getting all of this coverage lately
Gamefreak please make an actual acid rain field effect in gen 10 thanks
ig itd be like poison type hail, except rock and (maybe) steel types take more damage from it than other pokemon
@@notmithosis7350 In real life physics that could work, but in Pokémon Steel types are immune to poison even if it's acid.
@@notmithosis7350 I think boosting poison moves, and weakening fairy and steel would be better.
Damn didn't Weedle just post a vid on this? Glad to see this subject getting some light
I mean I've seen multiple people putting out videos of this as early as 2017, happens when there's a lot of people making content about a game.
@@_PeachSoda fair nuff
Weedle's wasn't as in-depth too
I wonder how an Swinub's line react to it since they're immune to the two damaging weathers 🤔
They are just damage immune entirely.
@@lpfan4491 See have you tested this or are you just guessing? Because fair enough if you are, it's a fair assumption to make after all, but like you're potentially stating it as fact without knowing? And if you have tested it, no harm in adding that in to verify your claim! 😅
@@GalarianGuy The sources are on the internet and even tho I didn't actually test it myself, I doubt they are inaccurate, considering...how? What the game checks for is if the type is immune against the weather's damage property and if it is not, then make present weather afflict damage.
The amount of weather effects being applied and the used damage property does not matter of the Pokemon is immune to both damage properties.
@@lpfan4491 this video shows how sources online can be wrong, and how in this glitched state, the rules may not make much sense.
@@renakunisaki Not really. The video explains why the wikis were inaccurate because the way the glitch works on a higher level was not well understood, because nobody knew there was a weather priority-list. However, the rules of the state itself purely follow otherwise normal rules, they are just ordered in a weird way.
The video itself already clarifies that ice pokemon remain immune to the hail, so why wouldn't a ground Pokemon remain immune to the sand?
this glitch is interesting because as far as I can tell, there's no documentation surrounding what the actual bug in the code is that allows it to occur, unlike many other pokemon glitches. wonder if anyone could do a deep dive on that or if it's impossible to figure out
Also curious about why it's only in HGSSPt and not DP
My guess is the weather effects are a bitfield, but in some edge case, someone thought it was a counter and subtracted 1 from it. If only one bit is set (as normal) that would clear it and set all the bits below it, which matches the "everything below in the priority list" behavior.
@@renakunisaki yeah. to save storage space, they're probably just using an integer and setting each bit individually, checking each to see if it's set for certain effects. it seems weird in context, since no two effects can be set at a time, but it was pretty common at the time as 1 integer with each bit treated like its own bool takes up much less space in RAM than even a couple of booleans just on their own, due to how RAM is packed on the GBA and DS.
@@duck_corp the specific cause i dont know but im fairly certain on why it only happens in the later games, platinum was the enhanced version of dp so it got a fair amount of reworked code and hgss were built from the platinum as a base so something in the pt upgrade caused the glitch and it wasnt corrected in time for the next games
GCL probably has you covered on this one.
This happened to me once. I had no idea what was going on, and it freaked me out. I was afraid I’d broken the game. It’s nice to finally have an explanation.
I lost you between the third "damage" and the fifth "weather"
Even without Moody, Glalie finds a way.
That Red trick is actually extremely cool
Would be cool to see a format where Acid Rain isn't patched (Cherrim and Castform would be banned obviously)
I think that, funnily enough, the bug might be patched out from Showdown because it's harder to recreate in their code, since they basically recreate the battle code from scratch.
@@LinkNinjaMaster
I suppose they could make a simpler version of it
Where if a Pokemon is knocked out by pursuit with one of the 4 weathers up, then all 4 are triggered
They might not be able to recreate the obviously broken effects like rain and sun dealing damage via the Pokemon’s own ability
@@astra3766
They could just program custom Acid Rain weather effects.
I remember this glitch as I used to play competitive singles in gen 4, but so many people probably never heard of it before.
Some stay dry while others feel the pain
Strange thing
It would be really interesting to add a legendary with the "acid rain" ability under a new name that causes all weathers to activate there effects (hail and sandstorm will do damage to things that are affected and affect accuracy of moves that it can, sun will boost outgoing fire damage and ignore rains water damage reduction rain will boost outgoing water damage and ignore suns water damage reduction as well as affect things like rain dish and dry skin)
Always a fan of someone researching a topic so well it requires a rewrite of its Bulbapedia or other wiki page. Thank you for the detailed investigation!
wasn't expecting the video to just end lmao
I have to wonder why specifically Platinum had Acid Rain, and presumably HG/SS had it because they would have had lots of code from Platinum, with it being the newer version of Gen 4 code. What did they do to weather mechanics that made the game generate the Acid Rain glitch? Is that known at all?
Probably a change with ability mechanics rather than weather
@@patrick1020000 Acid Rain wasn't just involved with Castform, though. It's setting up a field condition and everything beneath said field condition priority-wise. That's unrelated to abilities.
@@ladyakkyn I saw a guy further up in the comments propose it might have been something with your ability, checking if you have dry skin or solar power. Idk, but an interesting thought.
@@haveagreatday6952 No, Freezeai touched on that in the video. That's just why it heals or hurts you. If it was simply due to those abilities, they'd more than likely be in DP rather than just PTHGSS.
Glad you made a video on this. Happened to me a few weeks ago and I couldn't find a video explaining what happened lol
My man Freezai making his name in competitive, nuzlocks now in glitch hunting.
These new vids coming out are so informative, glad to see the channel grow
It's crazy that WeedleTwineedle just made a video on this the other day and now a few of the people I watch are making it as well
RUclips algorithm knows what I like 👍
Great vid, I enjoyed the glitch talk and tying it to competitive
My theory is that the Pokémon being hurt by their ability in acid rain has something to do with the fact the sun can hurt if the Pokémon has dry skin and it just uses the ability of the Pokémon, which under normal circumstances would be dry skin but due to being hurt by weather and sun being up, the game assumes you have dry skin so tells the game to hurt you due to your ability. Hopefully this makes sense, I'm not sure this is just a theory
SwSh: We removed pursuit, it's too oppresive
Pt/HGSS: We must buff pursuit to a game breaking level
And that’s why 4th Gen is Best Gen
plot twist : swsh has acid rain
NGL I clicked on this thinking it was a WeedleTwineedler battle video about an old gen 4 glitch but a Freezai video explaining the Acid Rain Glitch is just as good
I remember getting it in the Dawn/Lucas tag battle in Veilstone city many years ago.
Acid rain should be a new weather effect in a modern generation that's like both like rain and sandstorm in that it boosts the power of poison moves and it does passive damage to all Pokémon that aren't poison types or have Poison Heal as an ability
"Chocolate Rain! Some stay dry as others feel the pain."
Weedletwineedle just uploaded an old replay of this glitch. Hilariously effective
Neat analysis video! Thanks for uploading!
acid rain is like kentucky weather, its scorching hot during the winter
Good video! Loved it! Gotta love those glitches from nintendo.
Murkrow fainted from insomnia
Yeah I had this glitch happen to me during a pokemon platinum run. Found it funny that the trainer I fought triggered it
Nah that weavile in the thumbnail just has bad friends
man last time I was this early acid rain was still undiscovered
This was a freaking awesome video!
Had no idea Uproar is defined as a field condition.
It prevents any Pokémon from falling asleep while it’s active.
@@SappinYourSentries I know what it does you intrusive dude
Thanks to WeedleTwineedle for bringing attention to this glitch because it's very, very interesting.
released in a few days span of Weedle's video, ...THE SHADE 😱😱😱
As a kid, I would accidentally triggered the glitch, because I thought back then that rain chip damages after every turn like sand and hail do
MY MAN FREEZAI DOING IT FOR SCIENCE LETS GO AGENCYYYYYY
@freezai You have some bots
In gen 4 castform was unstoppable confirmed
1:28 BIG* ONLY IF THE ENEMY SWITCHES WHILE GETING HIT BY PURSUIT
Acid Rain should be a real weather that boosts poison moves, and deals damage every turn to steels.
Revabroom should get a matching sand/slush rush clone for it.
Acid Rain? Oh wow, that brings me back.
I'd love to know how this worked - why this existed in Pt and HGSS, but not DP or future games. Was it an overflow error? Did the weather + Pursuit switch KO confuse the game in some way, accidentally setting flags that shouldn't have been?
If some programmer mistakenly wrote something like `weather--` thinking `weather` was a counter, when it's actually a set of flags, I think it would cause this.
I only found this out from a pokepasta called drought
I understand why they patched it out, but it feels unauthentic having a simulator that doesn't follow cartridge play.
What happens when a DP player vs a PtHGSS player triggers acid rain? Does the Castform stuff still lock the game for DP if DP isn't affected by the glitch? Does it matter if DP is hosting or if PtHGSS is hosting?
It does happen on dp, just can't be executed
so i ran a test and the sandstorm just turned into regular rain
edit: i tested again with gravity and this time made sure to challenge from Platinum. This time, nothing happened but apparently the effect of gravity was removed. the game still told me that gravity ended a few turns later
acid rain would be a cool new weather condition on a water/poison type
I kind of feel Acid Rain should be in the gen 4 simulator, though with the Casform/Cherim softlock patched out. The whole point of simulators is to get an experience as close to the original game as possible without the hassle of having to find people with the original hardware to play against. That should include glitches as well, as those would be somethign people playing he game on the original hardware when it first came out would have had to deal with. There is precedence in gen 1 simulators, which do include the "Gen 1 Miss" and other glitches, though patch out things that could cause a game-breaking desynch.
It would just get banned, no real value in testing.
The major issue is that the Acid Rain glitch depends on who is Player 1 and who is Player 2, and randomly deciding that at the beginning is another layer of randomness added.
patching out the softlock would also be going against the original games so why bother adding acid rain?
Someone should make a creepypasta about this
Fog is also in Giratina's cave
Question: what would happen if a Pokémon like Raquyaza switched in while acid rain was active? Would Air lock remove all the weathers or only one? Does it cause anything game breaking?
I like the idea of someone bringing a castform or cherim to a competitive tournament, not because the Pokémon are good or anything but because it scares the opponent shitless of locking the game into a shutdown so they don’t use pursuit. Is it a dick move? Yes. Is it a funny as hell hypothetical? Absolutely.
100k and getting more views in a day good shit bro
sick trick with glalie
I didn't even remember it didn't exist in Diamond and Pearl.
Acid Rain is named that because it’s like the player took acid.
Would've liked to know *why* this happens as well
Nice summary
You and Dawobblefet should get together and figure out the intricateness
Here's a question, how does the ability "magic guard" interact with acid rain? does it share the limitation of Pokemon being damaged by their abilities?
Sorta funny that they never patched this bug. Or many others. They did have a patch for the berry glitch in Ruby/sapphire back during the gameboy advanced era.
Have you considered editing Bulbapedia to include your findings?
I've inadvertently triggered this glitch before in a battle with a friend. Had no idea what it was or wtf was going on and don't remember exactly how I triggered it.
Why does smogon patch it out? Don't they preserve glitches and exploits in other formats, like in gen 1?
Someone watches weeedle 👀
8:18 technician doesnt actually proc on pursuit becuz its power becomes 80 when the pokemon switches out but it doesnt matter either way
Technician factors 1st
40*1.5*2
@@Oliver-uz1fs if thats true then thats kinda broken lmao
@@shaftmastr7753 if you think about it, is the same as stab pursuit
Can we please implement this on smogon omg please please please
this happened to me during an npc trainer battle when i was a kid
The few times I encountered acid rain it never got reset because apparently ttar would faint before it could come back in to remove it. It just made games take so much longer.
Honestly I think showdown should keep it patched and allow for it to be unpatched for non ladder battles.
im glad this didnt become a feature.
OK I kinda love Solar Beam in Acid Rain lol
I wonder why everyone is talking about this glitch now. WeedleTwineedle made a video about it last week.
what if you use defog on the fog version of acid rain?
Freezai the goat bro
Pretty interesting glitch.
this glitch should be called "global warming", four weathers active at the same time and all dealing damage, this is chaotic 💀
i dont like the fact that showdown patched the glitch. wouldve rathered it be there and code a special case for cherrim and castform.
You know, that gets me thinking. If you manage to trigger Acid Rain via Trick Room, since Gravity is one level down on priority, does it wind up taking effect in perpetuity, or only for its normal duration? Because if it's the former, Trick Room Acid Rain would easily cause a gigantic meta shift by just completely removing the ability to have Ground immunity provided you had no way to clear the glitch. Levitate rendered useless, Flying typing irrelevant. All it would take would be killing the enemy's weather setter, proccing TR Acid Rain, and suddenly any Banded EQ user you have has a lot more license to just run absolutely roughshod over the enemy team with minimal resists to worry about. So suddenly, having that glitch-clearing mon is now practically required because a difficult to resist Banded EQ is the last thing you want to fuck with today. You either build you team around hail or sand (because gen 4 didn't have OU level drought or Drizzle) and guard your setter with your very life, perchance at great cost to your ability to gain and keep momentum, or your team building options are limited primarily to "things that heal from acid rain" and "things that resist Ground in Gravity," categories that afaik don't overlap at all and have few OU-level members.
At last, Torterra's moment has come.
I mean, besides that, Abomasnow would be OU.
Rip pursuit.
Seems weird to me to patch out acid rain from simulators. Even if it wasn't intended, that's a mechanic in the game. It existing doesn't harm the gameplay like no freeze clause would, so I don't agree with removing it.
The issue is that the simulators are appearently set up per-generation and not per-game.
Old competitive pokemon had a small community and created weird rules.
because glitches are handled on a case by case basis. rotom forms are able to be used in multiplayer outside of plat vs plat link battles therefore should they ban those?
Since Mamoswine is immune to both Sand and Hail, would it be immune to Acid Rain with Hail?
LOL someone watched WeedleTwineedle lately
Should have been ice body walrein everyone knows walrein was actually used smh
My only question: what about Cloud Nine? Does it remove Acid Rain?
Someone else made a video about this glitch recently, did it inspire you or just a shared brainwave?
The PvP u played in this video is it on emulators or the DS? Is there any way where we can connect to play PvP in gen 4 and 5 in emulators?
Yes, use MelonDS. It has Wiimmfi support that works pretty well