Since people always ask, you can gain access to some of these models by signing up to the 3D Artist's Coloring Book. courses.stylizedstation.com/p/3dcoloringbook
ooooooh, good question. I'll look around and see if I can find anything. If there isn't, you can always import the material into SP, run the AUTO validate filter, and then export it again.
Since people always ask, you can gain access to some of these models by signing up to the 3D Artist's Coloring Book.
courses.stylizedstation.com/p/3dcoloringbook
Thank you so much for featuring my filter. I hope it helps :)
Both are awesome resources! This helped a ton and was explained very well. Thanks for making this follow-up video to the previous one!
I am not even ready for substance painter yet, but that was incredible. Thank you for sharing.
Your channel is awesome. Thank you for all the great work. Best texturing videos on YT. I learned a lot! Thank you.
Wow, thank you!
But what would be the difference between the not fixed model and the fixed one inside of unity or unreal?
Brilliant!
Yo Thomas, that's totally awesome. Do you know if there is something similar for Substance Designer?
ooooooh, good question. I'll look around and see if I can find anything. If there isn't, you can always import the material into SP, run the AUTO validate filter, and then export it again.
@@StylizedStation Great idea ☺️
this is for metal mainly or it fixes it all materials, it seams all, also does it need to be installed in filters? it seams not
fixes every PBR value
WOAH :O
Crazy right? Fixes everything almost instantly.
:))
the comment hasn't been deleted btw, you highlighted it on the other video :P