Star Citizen - Balance of Refinery Ships

Поделиться
HTML-код
  • Опубликовано: 5 май 2024
  • Hello Citizens!
    In today's video I'm going to explore the concept of refinery ships and ship refining. Enjoy!
    _____________________________________________________________________________
    My other platforms: www.thespacecoder.space/
    Discord: / discord
    Armory: armory.thespacecoder.space/
    Armory Patreon: / scarmory
    Some merch: www.redbubble.com/people/TheS...
    Check out our partners at VeeroTech for amazing hosting solutions that power the Armory!
    affiliates.veerotech.net/idev...
    For more of my pictures and many others check out these guys:
    Atlas Defense Industries: atlasdefenseindustries.com/join
    / atlasdefenseorg
    Star Citizen is currently in Alpha stage of development. This means not all features are impletented yet and there are a few bugs. However this does not make the game any less awesome. Find out more at robertsspaceindustries.com/ My referral code: STAR-LC9S-MFBH
  • ИгрыИгры

Комментарии • 45

  • @0Metatron
    @0Metatron Месяц назад +5

    Pirating a player Orion is the dream. If players actually get together and play the game (bring protection) it will be the ultimate scenario for gameplay

  • @Mattsonus
    @Mattsonus Месяц назад +3

    I got the arrastra and the orion, i cant wait depending on the mining mission

    • @modusponen1447
      @modusponen1447 Месяц назад

      Prolly don't need both. As soon as the Arrastra is released, it'll become the loaner for the Orion, and the Orion will never come out, so...

    • @Mattsonus
      @Mattsonus Месяц назад +1

      @modusponen1447 I have considered that when the matrix updates for it yes but at the same time the arrastra is more flexible and can be ran with less people plus it can land planetside. I mean the orion is the king mining ship but between that and the MOLE idk I would prefer arrastra

  • @crispy9175
    @crispy9175 Месяц назад +4

    Imagine if stations required players to bring refilled fuel in order to refuel your ship. As the station gets lower on fuel the price of fuel goes up. There would be a boom for player mined quantium and all the Miners could mine and hire logistics guys to ship the product and PvP orgs to protect it... Could be amazing.

    • @0Metatron
      @0Metatron Месяц назад +1

      Yea this type of player driven economy would be so much more fun than Quantum. It sounds like Richard Tyler is going in the right direction though from what he’s been saying lately

    • @crispy9175
      @crispy9175 Месяц назад +1

      @@0Metatron agreed. Quantum could be used to smooth out the edges, make sure fuel never gets to be out completely. But the basis of supply and demand economics should be the players, both purchasing and selling. I hope cig learns this soon.

    • @sherlykaru
      @sherlykaru 25 дней назад +1

      It would be great if they made it in a way where you actually need all kind of materials to keep the costs low on equipment, weapons, fuel, even food, and if you get pirated and they sell in the illegal places the enemies actually get stronger because you're supplying them instead of the legal places.
      That wold make low tier mineables more expensive the more they are needed by players (crafting) or cities.

  • @ottodeluxe
    @ottodeluxe Месяц назад

    I had a lot of the same thoughts. And by going off how CIG have designed systems so far, I have come to these assumptions:
    1. Shipboard refining will be a minigame (which was confirmed), so yields will most likely depend on how good you are at the game
    2. Refinement time will probably be in the low double digit minutes
    3. Refineries might require resources - solvents, catalysators, etc. - which have to be bought and can run out to limit the time you can spend out there
    4. Refining will most likely involve choice - imagine a simple multiple choice game of "gold +20% but quant -15%" or "remove all inert material but 15% of all other materials", so choices would highly depend on what and how you are mining
    5. They will absolutely find a way to make the Arrastra dead on arrival - maybe all ore or refined goods are stored in 1 SCU boxes on the outside of the ship. Happy manually selling of 500 SCU.
    6. The Galaxy's modulatity will make you want to buy one for every module and never go through the pain of swapping them ever again - it will probably cost single digit million aUEC and have a 12+h timer to swap the modules. Oh, and the garage to do the swap must be unlocked by a mission chain. And the modules are sold all over the universe, so oyu have to transport them to the garage *somehow*, but that loop will be in the enxt big update :P
    I know this sounds like a lot of salt, but whenever a ship sounded a bit too god to be true in concept, CIG have found a way to make it undesirable.
    P.S. I love the concept of the Arrastra, my fav. ship so far

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад

      Don't forget that they are also giving us an automated option for cargo loading/unloading (with a fee and time-sink).

  • @CrueOndanet
    @CrueOndanet Месяц назад +3

    Really looking forward to seeing what the Arrastra can do.

    • @kobodera8261
      @kobodera8261 Месяц назад

      My guess is that it will be complete awesomesauce when released... then some time later there will be a "balance pass" that nerfs it into the ground :p
      Of course... the way bedlogging works today will make it kind of useless as a long term expedition miner... unless you go out solo that is...

    • @hollywoodguy70
      @hollywoodguy70 Месяц назад

      @@kobodera8261 "today" will be a distant memory, since multicrew requires multiple bed logs on a single ship. Multicrew requirements are the "nerf", even though we've known for a decade that capital ships can't fully function with a pilot alone.

  • @Mike5Brown
    @Mike5Brown Месяц назад

    I think most of the balance will be handled by making refining only take a few minutes, but stations can only handle limited amount and have a wait before your job could be handled

  • @draconusspiritus1037
    @draconusspiritus1037 Месяц назад +2

    It's a safe bet using a refining ship will dramatically reduce yield compared to a station based refinery. Ships like the Expanse will be a complete non starter without a total rework from the ground up. As the Expanse doesn't have the capacity to keep up with a single player mining in a prospector. The Arastra has the capacity for an extended mining run. And it has the weaponry to at least make a respectable showing against the average pirate. But as of so far only the Pilot (owner) can bed log in a ship.

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад +1

      The Arrastra looks like it will be easier to run solo than the Mole is; given that all of the mining turrets seem to be remotely operated from the bridge. There was mention of at least some automation with it's refinery process as well. I'm assuming that means it will work to some degree like the fabrication stations on current salvage ships; with a buffer that you can fill up to process once it gets full.
      I'm looking forward to disappearing solo with it in the Aaron Halo for a few days to fill it up out in the middle of nowhere.

    • @draconusspiritus1037
      @draconusspiritus1037 Месяц назад

      @@randlebrowne2048 about half of my Org say they should get together and buy me an Arastra. The other half say they would then have to conduct an intervention just to get me out of it once per month lol.
      The Arastra is pretty clearly designed for heading off into Pyro. With the weapons and defenses to hold off any but the most determined attackers. But they'll have to resolve the issue with bed logging for non owners.

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад

      @@draconusspiritus1037 The devs have recently said that they intend to have characters spawn back in wherever they logged out (not needing a bed. They have, however, also said that they want logging out in a bed to grant some "rested" buffs (like in Fallout and Elderscrolls games).
      The only downside that I can see with using an Arrastra in Pyro is the need to have an escort when trying to go back to civilization to sell your ore. Keep in mind that a full Arrastra will be a very juicy payday for pirates (who are likely to travel in swarms to take on such large targets). You'd just need to coordinate an escort with orgmates when the time comes to run the pirate blockades at the Jumppoint and stations/landing zones.

  • @cmdr.sypher1820
    @cmdr.sypher1820 Месяц назад

    I'm hoping the ship refining process has a bit of engineering/process control to it where when properly managed better ore returns can be expected. Not just shake and bake refining like we have now. This will make refining require a person to actually operate the refinery "ore" lose the whole batch or even damage the equipment requiring repairs.

  • @ZipinS1
    @ZipinS1 Месяц назад

    Now dynamically spawn NPC pirates to give escords a joban youll have yourself a bustling operation. make them like the Shai-Hulud. They always come.

  • @howtogetcommitted
    @howtogetcommitted Месяц назад +1

    i want to try to solo an arrastra for a week... do the mining... then refiniry then repairing and replacing parts... sounds like a lot of work but would be a fun challenge.

  • @michaeljemery
    @michaeljemery Месяц назад +1

    I can’t remember the last time I saw a Prospector or a MOLE in the PU.

    • @TheSpaceCoder
      @TheSpaceCoder  Месяц назад +2

      I think mining took a hit over the last 2-3 patches, with the balance changes and boosted salvage. We will see what happens now that salvage is slightly nerfed

    • @Jason-xb2qf
      @Jason-xb2qf Месяц назад

      Because of the bug where asteroids can't be scanned or mined. Also it's too much work for too little pay because you have to fly to destination, fly around looking for materials, mine garbage because most rocks can't be mined by a single prospector, fly back, pay and wait up to 24 hours to refine, then fly the materials to a major landing zone on the condition that you already have another ship that you have either bought in game or pledged for.
      If players could sell materials at the station that players could buy, it would be more worth it. You can't be a miner and a trader at the same time.
      If you have other players helping you, you have to divide everything equally which will drastically reduce your profit. You will get more money just playing solo and grinding bounties.

  • @LensNation
    @LensNation 25 дней назад

    Prossie was the first ship I bought with in game money. It hasnt recovered even 10% of its cost for me. My refinery jobs never finished and I just see how so much time sink into mining can be profitable. The classes as you explained are all mixed up. I bet there will be monumental changes eventually with the whole mining gameplay. This is just the beginning.

  • @Verinia
    @Verinia Месяц назад +1

    Excellent video. Thank you! How confident are you that the Expanse will output only full saddle bags and not SCU boxes? If it poops out SCU boxes like the Vulture, it's a 100% buy for me. Gets much more complex if saddle bags, considering the added cargo transport issues that might raise. Unless they make them standard 8sc box sized and snap to grids or something. Also, I assume we'll have refinery buildings for our bases. Will change the role and use cases for refining ships quite dramatically.

    • @TheSpaceCoder
      @TheSpaceCoder  Месяц назад

      The Expanse Q&A mentions having to "wash out" saddle bags before you can put refined materials in there. But I agree that it would make more sense if they changed it to output boxes

    • @Verinia
      @Verinia Месяц назад

      @@TheSpaceCoder washing out saddle bags?! This is the type of bloated complexity that keeps this game in forever development lolol

  • @MadBeausuff
    @MadBeausuff Месяц назад +2

    Yep. That is why I switched to Salvage.

    • @weylinstoeppelmann9858
      @weylinstoeppelmann9858 Месяц назад +2

      Salvage is being nerfed in the next patch, you can thank the reclaimers that just skipped the slow hull scraping step and jumped right to mulching the ship frames for construction materials.

    • @jimskyboy2
      @jimskyboy2 Месяц назад

      @@weylinstoeppelmann9858 RMC could never be sold, it was always unfillable. CIG created if not exasperated the problem.

    • @weylinstoeppelmann9858
      @weylinstoeppelmann9858 Месяц назад

      @@jimskyboy2 yeah the problem is that they allowed RMC to be bought in massive volumes from a scrapyard that could not conceivably produce that much

    • @MadBeausuff
      @MadBeausuff Месяц назад

      @@weylinstoeppelmann9858 Lovely....

  • @parkerxgps8101
    @parkerxgps8101 Месяц назад

    Going to be interesting to see how many loops refining can aid.
    This mystery and, how long out the answer may be. That keeps me away.

  • @theblinddriver8170
    @theblinddriver8170 Месяц назад

    ship refining is defently a great option but in the same time as it will take only minutes coompare to hours in reguler refinery, i think one draw back will be greater raw metirial loss compare to rifinery in a station cuase if not that can make refineriesabosulite and useless to who that can oparate such shhips

  • @blodrush25
    @blodrush25 Месяц назад

    i decided to sell my Arrastra an go for Galaxy because it gonna be able to swap out moduls to be a multi role ship hospital transport refiner an more i find that alot more usefull for me as a solo player most of the time an if i want to play with other as you say i can ether be transport or refine
    so for me its a easy Choice if you are 100 % miner i understand you see that as a nice golden ship i like mining if i cant use it alone is no use for me i will not be burn in with 545 dollars for a ship i only can use in grup play

  • @David-82
    @David-82 Месяц назад

    Only reason I see you would use a refinery ship is if you are in a star system that doesn't have a refinery.

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад

      Something like the Arrastra means that you could simply devote all of your time to filling up those massive external cargo racks with already refined ore; rather than waste time running back and forth to a refining station.

  • @vasilizaitsez7455
    @vasilizaitsez7455 Месяц назад

    Shipboard refining will bring a mining re-balance. Expect shipboard refining to be quick but lower yield compared to stations. Whether multiple ships or multicrew you will need player organization and scheduling. I plan to multibox the multicrew Arrastra to reduce additional player need.

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад

      It looks like the Arrastra may be even easier to solo than the Mole; given that all of the mining turrets controls are on the bridge along with the pilot seat. The only question is how the refining will work. It seems likely that, given it's advertised level of at least some automation, that there will be a buffer of some kind to fill up before having to start refining (in the same way that salvage ship's box factories work).

  • @modusponen1447
    @modusponen1447 Месяц назад

    Odyssey???

    • @TheSpaceCoder
      @TheSpaceCoder  Месяц назад

      Odyssey is a bit of a weird one for me. Unless they walked the decision back it can only refine quantainium, but it would be pretty cool if they allowed it to refine everything

    • @randlebrowne2048
      @randlebrowne2048 Месяц назад

      It's only supposed to refine quantainium directly into it's fuel tanks.

  • @Tankex91
    @Tankex91 Месяц назад

    Arrastra is cheaper than Odyssey

  • @mattb8754
    @mattb8754 Месяц назад

    Master modes is garbage. I know thats not the subject of the vid but still..... master modes is garbage.