Simple economics really. Warehouses full of unsold product can now be sold for the same price they intended to a new audience while they add value to existing owners.
The "missing" features depend on software supporting said features. Nothing Sony can do about that. If and when they release some of their own VR titles on PC i do expect them to support eye tracking, HDR and sense haptics. Then there is no excuse.
I dont think we'll ever see adaptive triggers work on pc. even till this day in games that support the ps5 dual sense you have to be connected through usb to make those work. eye tracking? maybe. but only in apps like vrchat to drive avatars eyes. For most game developers foveated rendering is not worth implementing unless they already did on the PS5 port or other pc headsets also have eye tracking and that wont be for a while.
the PSVR2 is everything I wanted out of the Rift S, even with the missing features, I don't have a Ps5, I got it just for PCVR and I absolutely love it
Be sure to install the drivers for the bluetooth adapter! The TP-Link UB500 is recommended by sony and most people see much better controller tracking and connection when that adapter is properly updated.
@@WaveSmash a good idea for many that may not have done this yet! I personally updated everything but can still have some dropouts here and there, though for me it definitely isn't very frequent
Thanks for highlighting the issue of SteamVR incorrectly guessing the PSVR2's native resolution - I was getting some pretty average performance on games that should have run flawlessly and finally found out why.
Sony's driver recommends 3400x3468 per eye which is 1.7x native. In VR, you have to render at above native resolution to account for the resolution lost to distortion.
Legit bought it, connected it and bam. Even worked with a random Asus 4.0 dongle with a bit of lag, but hey. Regardless, got the UB500 which is officially compatible and works great.
@@GoldSrc_I get what you mean haha it's partly why I chose "surprisingly outdated", within the space of VR headset design it seems the trend is to move away from Fresnel
Well how about the price of elite strap and oculus link for oculus quest 3, what if you add those up and compare to psvr2 + adapter + dongle + display port?
don't want headset haptics myself but I hope they find a way to add controller haptics back in but if I do not I don't really care as far as i can remember the rumble works just like on my quest 3. may be wrong can't remember. But those options would be cool But not really needed imo. same with the foveated rendering and eye tracking you can live without it.. I prefer my quest 3 tbh anyway. Less hassle. But they are both cool and when the OLEDs stand out in a game it is cool. I was playing Tomb explorer VR (Vids on my channel) and those tombs get really dark and really bright when you turn your torch on after being in the dark. Looks cool but so does my quest 3 as well. I bought mine for PCVR and didn't pay that much It was about £550 max.
To be honest never really thought that sony would give a way for us to use the psvr 2 on pc, but it's cool that they did
I must admit it surprised me too when I heard the news, and it is great to see the option now exists at least
Simple economics really. Warehouses full of unsold product can now be sold for the same price they intended to a new audience while they add value to existing owners.
@@retrosimon9843 Only existing owners that own a gaming PC which is probably quite small tbh.
@@Steelninja77 Why existing owners only ? With the adapter you don't need a PS5 anymore. It is a really good PCVR headset in it's own right.
The "missing" features depend on software supporting said features. Nothing Sony can do about that. If and when they release some of their own VR titles on PC i do expect them to support eye tracking, HDR and sense haptics. Then there is no excuse.
I dont think we'll ever see adaptive triggers work on pc. even till this day in games that support the ps5 dual sense you have to be connected through usb to make those work.
eye tracking? maybe. but only in apps like vrchat to drive avatars eyes.
For most game developers foveated rendering is not worth implementing unless they already did on the PS5 port or other pc headsets also have eye tracking and that wont be for a while.
the PSVR2 is everything I wanted out of the Rift S, even with the missing features, I don't have a Ps5, I got it just for PCVR and I absolutely love it
Be sure to install the drivers for the bluetooth adapter! The TP-Link UB500 is recommended by sony and most people see much better controller tracking and connection when that adapter is properly updated.
@@WaveSmash a good idea for many that may not have done this yet! I personally updated everything but can still have some dropouts here and there, though for me it definitely isn't very frequent
@@MBaderson I've heard getting a USB 2.0 extension cable and putting the Bluetooth adapter closer to your play space can also make a big difference
Somehow, I knew this all was gonna be the case, it’s a very Sony thing to do.
Thanks for highlighting the issue of SteamVR incorrectly guessing the PSVR2's native resolution - I was getting some pretty average performance on games that should have run flawlessly and finally found out why.
@@jkage198 super cool to hear I could help you out with this!
Sony's driver recommends 3400x3468 per eye which is 1.7x native. In VR, you have to render at above native resolution to account for the resolution lost to distortion.
Truly one of the products of all time
Legit bought it, connected it and bam. Even worked with a random Asus 4.0 dongle with a bit of lag, but hey. Regardless, got the UB500 which is officially compatible and works great.
This has to be Michaels one of the most videos
Cable vs Michael......Cable 1 Michael 0 😂
it´s pretty simple
I'd argue that glass lenses are more "outdated tech" than the relatively newer Fresnel lenses lol.
@@GoldSrc_I get what you mean haha it's partly why I chose "surprisingly outdated", within the space of VR headset design it seems the trend is to move away from Fresnel
Well how about the price of elite strap and oculus link for oculus quest 3, what if you add those up and compare to psvr2 + adapter + dongle + display port?
don't want headset haptics myself but I hope they find a way to add controller haptics back in but if I do not I don't really care as far as i can remember the rumble works just like on my quest 3. may be wrong can't remember. But those options would be cool But not really needed imo. same with the foveated rendering and eye tracking you can live without it.. I prefer my quest 3 tbh anyway. Less hassle. But they are both cool and when the OLEDs stand out in a game it is cool.
I was playing Tomb explorer VR (Vids on my channel) and those tombs get really dark and really bright when you turn your torch on after being in the dark. Looks cool but so does my quest 3 as well.
I bought mine for PCVR and didn't pay that much It was about £550 max.
Great video, it hurts to see how underage you are man
10:33 no, if your pc was super expensive you wouldnt need any of this. you really expect a high end motherboard to not have bluetooth? lmao.
in that context index would be way better tbh. AND it has BT on its own. IDK maybe oculus too.