EDIT MAY 9th: the nerfs changed virtually nothing guys(in terms of time to kill), the build is the same except you don't run footwork anymore, Venom takes 4 seconds longer to kill, now actually reaching 30 seconds instead of 26. You will probably have to blink though to avoid at least one or two attacks, but that's not gonna reduce your time to kill at all. New venom fight: ruclips.net/video/w6hqrkm43LQ/видео.html But hey now you guys can stop asking for a dmg-focused video. Also apparently people keep misunderstanding what I said. I know how havoc form works in regards to reducing duration when the ability is actively used, what I do NOT know, is exactly how much time is reduced when it is actively used, and what calculation we could use relation to the total duration vs the cast speed bonus, to determine what the "true" duration is. EDIT: I forgot to mention we obviously use Confidence Booster to help with stagger problems. Havoc Form has a bug right now where if you get staggered with no tolerance, it can functionally cancel the skill when it very much should not. It's already great for us bc it gives us DR when we have virtually none, but it also helps us avoid that bug. I also was super tired and said "Leto mk 2" but obv yeah guys I meant leto mk 1 lol, forgive me
0:17 Hell yeah! I knew if I needled you enough you'd eventually get around to it. I kid, I kid, I sincerely doubt my pestering you had anything to do with this. . . although, I have asked for this like four times now. Thanks for finally getting around to it! :) Edit: Heh. The funny part is, I can tell you're using basically the same setup as I do. I actually have two versions of this build, one for mobbing, and the other for bossing. 9:18 Using abilities in Havoc form, including the attack, eats duration. If you start teleporting around with it a lot and watch the duration, you will see your duration goes down faster. It's most noticeable with the shield, but if you just idle in havoc form, and then start shooting in havoc form, and compare the rate at which your duration decays, you will still notice the difference. That's why duration is a damage increase. 12:27 Time in which the boss will just fucking kill you, and even if you survive, it's time you're not doing damage. Ultimately it's probably a damage loss to go with Ahane's.
Glad the Remnant community’s math teacher tackled damage multipliers for all the build guides and “dps guy” creators who keep doing math in VERY goofy ways. Thank you for your service, and thanks to the American Education System.
@@ChaosGaming1111 LMAO, maybe the education system bit was excessive, but is it bad if the man is happy about getting a breakdown for havoc dps where none existed?
DUDE! This shit seems like black magic, but such is the sense with all your builds. But they work, through the power of math and understanding how the game calculates ish, they just effin' work. Another amazing job, sir! Well done ❤
I can explain how cast speed reduces duration of Havoc form. My source is a conversation I had with Tragic on the steam forums about 2 months ago. Basically havoc form isn't actually duration based, it has a hidden energy bar. The skills duration tells you how long it takes for the energy to tick down if you perform no actions. Increasing skill duration *will* increase this energy pool. teleporting, shielding, and attacking in Havoc form all have different energy costs, and these were all reduced across the board in the latest patch, so Archon form will last longer. Increased cast speed makes lightning tick faster, which also causes it to reduce energy faster. This was the cause of the old glitch from the launch patch where Havoc form was causing absurd amounts of damage in the span of 1s, when you had 98% increased cast speed. Because you were doing the skills entire damage in that 1s. But now the skill scales with cast speed the way it was actually intended. So a 100% cast speed means you hit twice as often. In other words, cast speed increases your DPS in Havoc form, but your overall damage dealt is based on your skill duration.
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time in relation to the %cast speed bonus, that's what I meant, because it's not linear. I know that casting reduces the duration lol
@@VashCowaii Sadly because the energy system for havoc form is a hidden stat. We probably will only figure it out through testing. The way Tragic explained it to me, it sounds like cast speed *should* scale linearly, but obviously it's not. So I'm guessing there's probably something not working fully as intended still.
@@VashCowaii I briefly tested t and it looks like in practice, it loses about 0.164s per tick. Logarithmic regression of total duration (including the 1.2 second startup time) gives 53.6 + -6.95 ln x (r^2 = 1 but with only 4 data points) with "x" being cast speed (150/170/etc.). I haven't done math since college though so I could be wrong. I have a more detailed breakdown somewhere else in the comments section.
@VashCowaii maybe it isn't linear because of the inactive drain? Find out what your inactive drain is and then subtract that from your recorded casting speed numbers and see if the remainder is linear?
I was so happy when I discovered the DR mechanics video. Explained in a simple and easy to understand way. Thank you so much for that. Your calculator has also proven invaluable in numerous ways. That said, I still started panting like a dog when you said you were going to talk about damage LOL Metaphorically speaking-
Dammit Vash you stole my current build... and made it even better :D I've been using BoS instead of the cast speed ring, but I think yours edges it out in DPS. Glad to see you covering a DPS focussed build, be great to see more videos like this!
Gonna copy paste this for a few comments bc I got a few people noticing that lol, my b: If anything it should go to show just how tired I was when making this video. My eyes were literally shutting on me while recording and I even fell asleep while it was rendering lmao.
I've kept your channel/Videos my dirty little secret from my inner Remnant circle, but NO MORE I want to help your channel grow. I'm sharing your content with everyone I know.
About casting speed reducing the duration of havoc form, it's because havoc forms duration depends on the amount of actions you do during it (the more you dash or attack the less it will last) and because of casting speed you technically attack more often so the duration is reduced more quickly
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time in relation to the %cast speed bonus, that's what I meant, because it's not linear. I know that casting reduces the duration lol
@@VashCowaii From what I've seen, I think it's like 1 second per tick of damage and 2 seconds per teleport so a bigger duration just means a bigger 'ammo pool' essentially for longer dps. I myself went with pretty much with 75% skill cooldown, 60% skill duration, 75% cast speed, and 55% skill damage. It works pretty well, and I have permanent archon up with me just recasting Way of Kaeula and Sandstorm from the Monolith with Spell Weaver inside it for getting that little bit of cooldown I need back. And this if factoring in constant teleports and constant casting of tickle fingers. Sure, damage reduction is worse and it's more of a glass cannon compared to your build, but I found the ability to teleport whenever I want and get back into Havoc form almost immediately when I get out of it in the first place.
OMG I love you XD... I've been wanting to play a Havoc build that actually WORKS with no QUIRKS... This is amazing!!! Note: It seems the One True King doesn't seem to melt .... although that may be because he has "Elemental Resist" as one of his types -_- ... (I also wasn't using the Stagger Stim .... so that's my bad) Hopefully they get rid of the if you're TICKLED... you lose the form charge and automatically re-cast it and waste the 2nd charge if it's available.
I pretty much have this exact build on one of my saves. I would like to add it is very viable for mobbing though the maps. I just swap to ghe legacy protocol amulet for that and Jesters for bossing. For those that dont have that amulet yet because its new, it lowers skill cooldown by 20% and increases skill duration for 15%. Pro tip on how to get if fairly easily as it is a random world drop. Roll Nerud in adventure seekers or prison doesn't matter. Have explorer on with the treasure skill and just seach the very first erea while entering the open world. There's usually a purple drop somewhere near the beginning. Reroll, rinse repeat. By using this method you'll very likely also gain other rings/amulets you haven't found yet.
On PC , you can use Remnant Save Guardian . It lets you check items that spawn before starting the run . For old items , it can even tells you if its item you dont have .They havent updated new DLC yet but you still see the name and if its DLC2 related
@@ArmorOfZeus To be fair , it can somewhat ruin the game at times . I Just wish they didnt have so many items with "multiple random dungeon spawn on same campaign" criteria ... Or allow us to use quest items from different adventure/campaign at least - so you could finish them over multiple runs.
Thank you so much for bringing this build and your newest melee tank build. Both of these builds helped me in my hardcore veteran play through. It toke me some time to gather all things and traits. I didn't get all, but most of them. And i know someone would say, that i could do it differently. Your builds did really save my ass multiple times. It toke me almost 29h to complete hardcore play through. I am not bothered about the time. If i can complete it safely, i will do it. I really appreciate your content! Thank you so much 🙏🏻
I was wondering what combo would be fun for Invoker. And here you are, probably saving me hours. So hey, thank you so much! I'll definitely try that build out.
Havoc is by far my favorite skill in the game, you get amazing damage, a great dodge and an op shield (that can block dart traps btw) and you look cool as fuck while doing it. This dlc just made it so much better, now that we have an actual skill based archetype and a lot more lifesteal
@shadowkhan422 unfortunately no... but the dodge is pretty useful to them with black cats ring. Also, don't use it in the first area of the proving grounds, you can't jump while In havoc form
Holy crap. I just got done playtesting and building nearly this exact same build. My only real difference is that I use the Whispering Marble for more consistent damage and a bit more DR. All that said, it is a great build. The only downside is that Havoc Form is bigger right now. Right now if you get staggered, you’ll drop out of it, and be forced to CAST IT AGAIN…using your second charge.
Thats why he uses Confidence Booster . It gives you stagger resistance at start - so you can finish the setup and then go ham on the boss . 10% DR aso nice
Ah, yes my bad I didn't mention that but yeah like Shadow said confidence booster helps with that right now, and since most bosses are dead before it wears off since we have Potency it lasts 40 sec
I use it in Onslaught when running Vesper because Chaos Reach without Geomags just feels bad, and I prefer the longer duration ad clear and damage resistance. It still sucks against anything that isn't a red bar though. And Stormdancer's Brace doesn't help much. Lol.
was watching another ytber build saying it was the highest dps, I change 1 ring and 1 mutator and had bigger numbers... I wish more ppl does math and explanation like you ry for all the calculations behind your builds!
Literally made this build just before the video 😂 Should've held off My tip: if anyone wants to tradeoff damage for a bit more consistency running around the world, I found that you can swap the amulet for Legacy Protocol and a ring or two for one of the many skill cooldown rings like Black Pawn Stamp, Burden of the Stargazer, etc. This works out well since your damage and thus survivability is abyssmal without Havoc Form active and just clearing the way to a boss can be very difficult with the skill down even with 2 charges. This especially covers for you when you get the bug that consumes your second charge whenever you get staggered in Havoc Form
Well done, I spend a lot of time in the lab as I call it, and was already head-building this when they put out the vid about the Invoker pre-release. Only change up is I went probability coil and after the new rings hit think I will swap out in burden of the sciolist for front loaded skill damage and boosted mod damage. I like my damage up front instead op build up as sometimes the kill comes quicker that way and the mods could use the 15% damage buff as well. Hard to say though of the cast speed loss of swapping the last ring for the probability coil's 20% crit damage boost will out dps your build. It's a different damage bucket so may multiply better, have test a few dozen times to get a real figure. Best Remnant 2 build vid I have seen, Congrats!
some people would invest either a ring or add trait points for skill cooldowns for a more consistent uptime on Havoc. it matters a lot more in multiplayer/higher difficulty where you can't just 1-shot stuff by yourself due to the added mob HP multiplier.
I love the buffs havoc form got and what Involker provides for it. Pre 2nd DLC i had permanent havoc form build using insane crit chance, cast speed and Devoured loop. Involker giving so many more options on how to build and optimize, so great!
Mirage doesn't change much for a Steadfast Flail tank besides just being the best flail. Only real change to that setup is Rally Band being absolutely insane alongside steadfast lol
@@VashCowaii First off, complements to the chef. You have singlehandedly changed my (and probably many others) perspective on tanking as a whole. But you gotta take time for yourself to come up with such insanity, your subscribers are all quality over quantity so we'll be watch your next upload regardless. I'm just so curious about how you'd tackle a Mirage tank
@@shadowkhan422 I love buildcrafting, but more and more it's becoming a "how do I optimize *enough* so it's still fun?". Especially in soulslikes where difficulty is so integral to the enjoyment.
Played this while my dad was sitting on the couch. He's not a gamer. Last game he played was super Mario world. He looked at me the whole time like I was watching a video in Latin 😂
And I thought I had a nasty build with this, but those rings are crazy good with this. I personally would use silver ribbon, but the fact that cast speed increases damage is crazy
Does the cool down feel good in general use? Cause no devourers loop or what nots. I had been thinking before of Invoker pulling that slack but if it pulls it all on its own Im just as impressed by that.
Its for bosses . For add clear you get 1-3 adds a lot of the time so you need duration/cool down(since they die immidiatly and you want to be always in Havoc or recast it a lot) or use something else and leave the ult for elites
Love the build awesome video. Does the site have calculations for status damage? I want to sort out a new damage over time build but haven't had much time for the dlc yet.
This build is very fun to use. Works great on the few dlc apoc bosses I've tried it on. Definitely need that Confidence Booster though unless you are perfect with dodging attacks as getting staggered once seems to reduce your Havoc Form charges, then you're left belly flopping until your skill is off cooldown. I ended up switching some stuff out though when running around overland as I found myself needing more cooldown to keep Havoc up more between encounters. Specifically, Legacy Protocol/Burden of the Rebel instead of Jester's Bell/Kinetic Cycle Stone significantly improved uptimes. The loss of damage has been worth the trade off for overland. But for bosses just switch out the amulet/ring for higher dps.
There’s a build I’ve been using that makes the single shot quick draw shot a monster, as long as it weakpoint hits. Also with ring of ordinance hyper conductor and invoker, you can have unlimited engineer turret ammo
Hi Vash, looks to me that each instance of damage reduces the duration by 0.164 ish seconds. Here's a quick breakdown of how I tested: I used only cast speed bonuses (kinetic ring, archon trait, and relic fragment, haste) since I wanted to divide total damage at the range by damage per tick (168) to get number of hits. The amulet would have complicated things. Archon/Gunslinger At 150% (base), havoc form lasted for 18.79 seconds. Minus 1.2 seconds is 17.59 seconds. This resulted in 75 instances of damage. 30 seconds (base skill duration) minus 17.59 results in the time difference 12.41. Dividing this by the instances (75) gives 0.165 seconds Here are the rest of the numbers: Speed Bonus/Total Damage/Hits/Total Duration/Duration Lost Per Hit 150% / 12600 / 75 / 18.79s / 0.165s 170% / 13608 / 81 / 17.90s / 0.164s 190% / 14448 / 86 / 17.16s / 0.163s 197% / 14784 / 88 / 16.88s / 0.163s Logarithmic regression of total duration (including the 1.2 second startup time) gives 53.6 + -6.95 ln x with "x" being cast speed (150/170/etc.) In case you're curious, a logarithmic regression of total damage over cast speed (150 at base) gives -27130 + 7930 ln x with a r^2 value of 1 (with 4 data points, granted)
Saw this when you posted it but keep putting it off as I've rushed to do other things. Will circle back to this though and give it a look later, just commenting for now as an acknowledgement.
A couple more notes: "hits" or "instances of damage" isn't quite accurate, the same lost duration occurs even when targeting nothing, so "casts" might be more accurate. Also, higher damage doesn't seem to have any impact on the duration (tested with the burden of the destroyer). Additionally I tested this with the highest cast speed that I could think of (232%) with all bonuses used in the video plus haste. My equation gave 15.74s as the expected total duration, and in practice, I got 15.73s, 15.73, 15.77s, and 15.79s. I'm just using a timer on my phone without any video playback, so as far as I'm concerned, it's close enough for jazz.
I spent all day melting bosses with this abomination. Added the Smolder with tainted blade, so i hit em with a charged melee before blitzing them for even more melt. Absolutely not necessary, but i like seeing even more numbers while circling the boss.😂
See I was about to have a big correction moment where I was like "actually ahanae crystal is better even if you don't do any additional setup" and then just to avoid looking stupid, I checked the patch notes, and they nerfed both singed ring and ahanae and I'm so mad. I also had a paragraph here about how Ahanae Crystal might work but I misremembered the numbers and thought it was 8% per status, not 4%, so I don't think there's any way for Ahanae Crystal to work here. Even if you take advantage of slow counting as a status now, that's a 20% ring over a 15% ring for a crap ton of setup. No way that's worth it, even if you have a co-op member to do the statuses for you.
@@uzo_555A4Fnope, it took a hard nerf. The buff used to be multiplicative instead of additive, which is way stronger. On a build like this, the 10% buff would actually give you exactly 10% more final damage. Now the new 12% would actually be giving less than 6% because it's just added in with all the other damage buffs instead of applying to your final damage. Ahanae Crystal used to be the same way, which is why I was going to bring it up since corrosion was already used in this build. But nope, it's stated in the patch notes that both rings were changed to additive, which is what I mean when I say they were nerfed. Even though the actual effect of Ahanae was also reduced, it still would've been one of the strongest Damage-buffing rings if the additive change wasn't made.
the dps calculation should be 100% accurate for havoc-only dps, the only way it is wrong is if you are using the stuff that gave corroded or exposed because I don't account for the damage of status effects yet, only bonuses provided by them, so you might see some discrepancies there in that scenario.
saw a very similar build to this one leaning more into crit on the rings swapping in probability cord braided thorns and token of favor, if i did the math right using your video as a reference that build comes out to ~2,769 very cool to see the math behind it all
Thanks for another video satisfying all our math curiosities! I don't have the exact math, only anecdotal dummy testing; I switched some of the rings and was able to obtain a slightly higher damage total over a single cast of Havoc Form. Total damage went from ~85k to ~88k for about 4% more total damage. I didn't change anything else from what was shown in the video, and did repeat each test several times for confirmation. Probablity Cord - no setup // Braided Thorns - no setup // Token of Favor - requires Sandstorm // Burden of the Gambler - same as video. I'm curious if this difference is specific to dummy testing and would be impractical in application? Or your Build Query is accounting for something that I am missing? Semi unrelated, Way of Kaeula and Way of Meidra have almost identical damage numbers as long as the target stays within the area of effect. Way of Kaeula is more forgiving in this regard with 10 extra meters of coverage. However, Way of Meidra will provide more defensively to mitigate the "low" 68% DR
You'll note that my math includes the debuff bonuses from stuff, but I'm not including dmg from way of kaeula or dmg from nebula and the corroded effect or dmg from sandstorms effect. If you're testing on a dummy the numbers will be higher because you're using those active damage effects. The point of the vid was to calculate EXACTLY the amount of havoc only dmg, if that makes sense.
Hey man, awesome job. Big fan of yours. One quick question, i want to make this build on hardcore to carry a friend who is new to the game. Any suggestions on replacing crimson dream stone. I replace it with totem of favor and it was working pretty well. Any other suggestions would be greatly appreciated. Thanks and regards.
Gonna copy paste this for a few comments bc I got a few people noticing that lol, my b: If anything it should go to show just how tired I was when making this video. My eyes were literally shutting on me while recording and I even fell asleep while it was rendering lmao.
What do you think about using Power Complex over Burden of the Destroyer? Seems like it would make the build easier to use outside of just boss fights. But I assume you're just better at neutral dodging than me with all that weight. Heh.
While i get the damage build is far more practical, i do love meh some permanent Havoc Form to use throughtout the mission. The combination of Archon and Invoker is 100% getting nerfed in some way. Tooany bonkers builds coming out of it
I think it's possible that some part of it might get tweaked, but they new full well exactly what havoc form was gonna be capable of when they made invoker. It may be slightly less effective but it's gonna be really good even if they nerf it a little.
So regarding the part about cast speed reducing dmg but increasing DPS. can the thought process behind this be applied to status damage and status duration? The exact idea is on ritualist Miasma a base of 1,800 dmg. Using rings such as Timekeepers increases overall dmg to 3,600 on Miasma since the duration has increased. Using Band of the Fanatic while increases status dmg also decrease its duration which at a surface view lowers Miasma's overall dmg down to 1,170. using both puts the dmg to 2,340. So im wondering if its a good idea to run fanatic with time keeper or drop fanatic all together? Sorry if this got off topic from the original cast speed talk.
A couple things weren’t clarified such as weapon mods and what you’re doing with them. So basically at the start of the fight do you just proc your weapon mod, fire a shot, then proc the other weapon mod, fire a shot, then use the wave and havoc form and burn down the boss?
Nice i made something similar in my co-op game, didnt think about Crimson dreamstone but i will swap that in now, luckily i dont need to worry about status effects because my partner is running ritualist so for my offhand i got a shotgun with the Heatwave mod for a neat fire aura instead of nebula and i can also slot in ahanae's without worry. also using Token of Favor instead of Burden of the Destroyer but that might not be the best choice. cool build.
Obligatory comment explains why cast speed decreases the amount of time havoc form is active for. If you watch your buffs and/or read the skill, you’ll notice that havoc form loses skill duration as you use it’s abilities. The cast speed bonuses increase the tick rate of lightning tendrils which increases your dps. Since each tick of lightning tendrils also costs X seconds off your havoc timer, you’re losing time by making this tick faster. “Unleashes the powers of the Labyrinth to empower the caster with new abilities. Lasts 30s. *Duration is reduced when Havoc Form special abilities are used.”*
I'm fully aware of how the ability functions, you're misunderstanding what I said. HOW MUCH time is reduced, is my question, not IS time reduced. Also it is very much not 0.5s per tick.
@@VashCowaii 0.5 was a rough estimation because I don’t have an exact number, I’ll edit it to X. Couldn’t you just subtract your havoc times recorded in the video from a havoc time without any cast speed?
But math and reasoning is beyond me and I feel like second guessing you just because. So my presupposition is that Gunslinger's Charm would be better than the Jester's Bell.
HAH i've been running something very close to this. I was running burden of scoliosis instead of crimson. The only thing I'd add is that for getting through a area i find the sapphire dream stone to work best for general uptime. Im gonna run that instead of destroyer for gettin through areas.
dear vash cowaii, im trying to make a build around the new pot landmines mod and wanted to see if you have anytips on how to build it. thinking blackhole gun or fire tornado mode combo mybe.
I'm not 100% sure if you're doing this error since it's all going kind of fast, but when calculating the total damage for the duration of Havoc form wouldn't you also have to consider that corroded and exposed will probably both fall off before the duration ends? I know you mentioned this with Jester's bell at the start, but I'm not sure if you actually did the calculation considering the duration of that one either.
Corrosive never falls off due to affliction, general status duration, and we're pretty much killing the boss and/or refreshing it by the time it could, but at the very least it never expires in a single cast. Jester's dmg buff, however, would, and you're right I did forget to go into that in this vid. I had it all set up to talk about, but spaced it. Hate to repeat this excuse but I was crazy tired recording this lol, I goofed on a few things like forgetting to mention we actually have haste as well from way of kaeula for 7% more cast speed too, and saying leto mk2 instead of mk1 when I show the armor
@@VashCowaii Ah that all makes sense. I figured that corrosive would stay on for the entire duration with the help of affliction and didn't even catch on to you missing out on talking about haste. Everyone makes mistakes, especially when tired. Thanks for the clarification though!
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time, that's what I meant. I know that casting reduces the duration lol
I made a similar build on my own, albeit with a focus on skill cooldown and AoE for more spam and CC. Even without a hyper focus on DPS, the Kaeula/Havoc combo melts on apocalypse, still speedkilling most bosses with one cast of Havoc Form. It will probably be patched but I sure hope it isn't.
EDIT MAY 9th: the nerfs changed virtually nothing guys(in terms of time to kill), the build is the same except you don't run footwork anymore, Venom takes 4 seconds longer to kill, now actually reaching 30 seconds instead of 26. You will probably have to blink though to avoid at least one or two attacks, but that's not gonna reduce your time to kill at all. New venom fight: ruclips.net/video/w6hqrkm43LQ/видео.html
But hey now you guys can stop asking for a dmg-focused video. Also apparently people keep misunderstanding what I said. I know how havoc form works in regards to reducing duration when the ability is actively used, what I do NOT know, is exactly how much time is reduced when it is actively used, and what calculation we could use relation to the total duration vs the cast speed bonus, to determine what the "true" duration is.
EDIT: I forgot to mention we obviously use Confidence Booster to help with stagger problems. Havoc Form has a bug right now where if you get staggered with no tolerance, it can functionally cancel the skill when it very much should not. It's already great for us bc it gives us DR when we have virtually none, but it also helps us avoid that bug.
I also was super tired and said "Leto mk 2" but obv yeah guys I meant leto mk 1 lol, forgive me
0:17 Hell yeah! I knew if I needled you enough you'd eventually get around to it.
I kid, I kid, I sincerely doubt my pestering you had anything to do with this. . . although, I have asked for this like four times now. Thanks for finally getting around to it! :)
Edit: Heh. The funny part is, I can tell you're using basically the same setup as I do. I actually have two versions of this build, one for mobbing, and the other for bossing.
9:18 Using abilities in Havoc form, including the attack, eats duration. If you start teleporting around with it a lot and watch the duration, you will see your duration goes down faster. It's most noticeable with the shield, but if you just idle in havoc form, and then start shooting in havoc form, and compare the rate at which your duration decays, you will still notice the difference. That's why duration is a damage increase.
12:27 Time in which the boss will just fucking kill you, and even if you survive, it's time you're not doing damage. Ultimately it's probably a damage loss to go with Ahane's.
It’s me. I’m that guy.
u a legend
You're the best.
I whish we didn't need theorycraft to play remnant like in fta, but you are doing god work to make it a non problem!
Say, since you are good at math, is quickdraw finally good now, or is it overshadowed yet again?
The cats in the thumbnails make the experience just that much better.
I'm glad someone appreciates my repeated cat usage lmao
Dangerous Drinking Game: Take a shot every time he says bucket
You're trying to kill his audience D:
And buy a bucket every time he drinks xD
Coming from diablo4, this is considered a minimal amount of references to buckets
LMAO both you and Tay
Drink from a bucket as well
Glad the Remnant community’s math teacher tackled damage multipliers for all the build guides and “dps guy” creators who keep doing math in VERY goofy ways. Thank you for your service, and thanks to the American Education System.
@@ChaosGaming1111 LMAO, maybe the education system bit was excessive, but is it bad if the man is happy about getting a breakdown for havoc dps where none existed?
DUDE! This shit seems like black magic, but such is the sense with all your builds.
But they work, through the power of math and understanding how the game calculates ish, they just effin' work.
Another amazing job, sir! Well done ❤
I can explain how cast speed reduces duration of Havoc form. My source is a conversation I had with Tragic on the steam forums about 2 months ago. Basically havoc form isn't actually duration based, it has a hidden energy bar. The skills duration tells you how long it takes for the energy to tick down if you perform no actions. Increasing skill duration *will* increase this energy pool. teleporting, shielding, and attacking in Havoc form all have different energy costs, and these were all reduced across the board in the latest patch, so Archon form will last longer.
Increased cast speed makes lightning tick faster, which also causes it to reduce energy faster. This was the cause of the old glitch from the launch patch where Havoc form was causing absurd amounts of damage in the span of 1s, when you had 98% increased cast speed. Because you were doing the skills entire damage in that 1s. But now the skill scales with cast speed the way it was actually intended. So a 100% cast speed means you hit twice as often.
In other words, cast speed increases your DPS in Havoc form, but your overall damage dealt is based on your skill duration.
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time in relation to the %cast speed bonus, that's what I meant, because it's not linear. I know that casting reduces the duration lol
@@VashCowaii Sadly because the energy system for havoc form is a hidden stat. We probably will only figure it out through testing. The way Tragic explained it to me, it sounds like cast speed *should* scale linearly, but obviously it's not. So I'm guessing there's probably something not working fully as intended still.
@@VashCowaii I briefly tested t and it looks like in practice, it loses about 0.164s per tick. Logarithmic regression of total duration (including the 1.2 second startup time) gives 53.6 + -6.95 ln x (r^2 = 1 but with only 4 data points) with "x" being cast speed (150/170/etc.). I haven't done math since college though so I could be wrong. I have a more detailed breakdown somewhere else in the comments section.
@VashCowaii maybe it isn't linear because of the inactive drain? Find out what your inactive drain is and then subtract that from your recorded casting speed numbers and see if the remainder is linear?
I was so happy when I discovered the DR mechanics video. Explained in a simple and easy to understand way. Thank you so much for that.
Your calculator has also proven invaluable in numerous ways.
That said, I still started panting like a dog when you said you were going to talk about damage LOL
Metaphorically speaking-
This armor is not Mark 2! It's Mark 1!
Dammit Vash you stole my current build... and made it even better :D I've been using BoS instead of the cast speed ring, but I think yours edges it out in DPS. Glad to see you covering a DPS focussed build, be great to see more videos like this!
I love the palpatine build, i hope you have a good day
Legendary breakdown. Please keep mathing.❤
Leto Mark I
Leto Mark I
Leto Mark I
But seriously love this, can't wait to try it out!
Gonna copy paste this for a few comments bc I got a few people noticing that lol, my b:
If anything it should go to show just how tired I was when making this video. My eyes were literally shutting on me while recording and I even fell asleep while it was rendering lmao.
@@VashCowaii yeah I heard from the rest of the video appreciate your hard work on your calculator man, hope you got some sleep
Thanks for another great build!! I be waiting for u to put out a build cause I know ur hard work will be rewarded for me !!
I've kept your channel/Videos my dirty little secret from my inner Remnant circle, but NO MORE I want to help your channel grow. I'm sharing your content with everyone I know.
Bro is gatekeeping my vids LMAO
About casting speed reducing the duration of havoc form, it's because havoc forms duration depends on the amount of actions you do during it (the more you dash or attack the less it will last) and because of casting speed you technically attack more often so the duration is reduced more quickly
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time in relation to the %cast speed bonus, that's what I meant, because it's not linear. I know that casting reduces the duration lol
@@VashCowaii From what I've seen, I think it's like 1 second per tick of damage and 2 seconds per teleport so a bigger duration just means a bigger 'ammo pool' essentially for longer dps. I myself went with pretty much with 75% skill cooldown, 60% skill duration, 75% cast speed, and 55% skill damage. It works pretty well, and I have permanent archon up with me just recasting Way of Kaeula and Sandstorm from the Monolith with Spell Weaver inside it for getting that little bit of cooldown I need back. And this if factoring in constant teleports and constant casting of tickle fingers.
Sure, damage reduction is worse and it's more of a glass cannon compared to your build, but I found the ability to teleport whenever I want and get back into Havoc form almost immediately when I get out of it in the first place.
Dude - this is very well explained and you did it concisely. Well done and thank you for the content!
I was trying to puzzle out a build like this last night before I went to bed, so this is a great video to have with my coffee. Thanks for making this.
OMG I love you XD...
I've been wanting to play a Havoc build that actually WORKS with no QUIRKS... This is amazing!!!
Note: It seems the One True King doesn't seem to melt .... although that may be because he has "Elemental Resist" as one of his types -_- ... (I also wasn't using the Stagger Stim .... so that's my bad)
Hopefully they get rid of the if you're TICKLED... you lose the form charge and automatically re-cast it and waste the 2nd charge if it's available.
Ye stagger stim is gonna help a lot here
I pretty much have this exact build on one of my saves. I would like to add it is very viable for mobbing though the maps. I just swap to ghe legacy protocol amulet for that and Jesters for bossing.
For those that dont have that amulet yet because its new, it lowers skill cooldown by 20% and increases skill duration for 15%.
Pro tip on how to get if fairly easily as it is a random world drop. Roll Nerud in adventure seekers or prison doesn't matter. Have explorer on with the treasure skill and just seach the very first erea while entering the open world. There's usually a purple drop somewhere near the beginning. Reroll, rinse repeat. By using this method you'll very likely also gain other rings/amulets you haven't found yet.
On PC , you can use Remnant Save Guardian . It lets you check items that spawn before starting the run . For old items , it can even tells you if its item you dont have .They havent updated new DLC yet but you still see the name and if its DLC2 related
@@shadowkhan422 yeah, that's pretty sweet..I've seen this mentioned. Imma console peasant so there's that but good tip for the master race.
@@ArmorOfZeus To be fair , it can somewhat ruin the game at times . I Just wish they didnt have so many items with "multiple random dungeon spawn on same campaign" criteria ... Or allow us to use quest items from different adventure/campaign at least - so you could finish them over multiple runs.
Thank you so much for bringing this build and your newest melee tank build. Both of these builds helped me in my hardcore veteran play through. It toke me some time to gather all things and traits. I didn't get all, but most of them. And i know someone would say, that i could do it differently. Your builds did really save my ass multiple times. It toke me almost 29h to complete hardcore play through. I am not bothered about the time. If i can complete it safely, i will do it. I really appreciate your content!
Thank you so much 🙏🏻
I was wondering what combo would be fun for Invoker. And here you are, probably saving me hours. So hey, thank you so much! I'll definitely try that build out.
Havoc is by far my favorite skill in the game, you get amazing damage, a great dodge and an op shield (that can block dart traps btw) and you look cool as fuck while doing it. This dlc just made it so much better, now that we have an actual skill based archetype and a lot more lifesteal
Can it block saw traps? Those probably worse xD
@shadowkhan422 unfortunately no... but the dodge is pretty useful to them with black cats ring. Also, don't use it in the first area of the proving grounds, you can't jump while In havoc form
Holy crap. I just got done playtesting and building nearly this exact same build. My only real difference is that I use the Whispering Marble for more consistent damage and a bit more DR.
All that said, it is a great build. The only downside is that Havoc Form is bigger right now. Right now if you get staggered, you’ll drop out of it, and be forced to CAST IT AGAIN…using your second charge.
Thats why he uses Confidence Booster . It gives you stagger resistance at start - so you can finish the setup and then go ham on the boss . 10% DR aso nice
Ah, yes my bad I didn't mention that but yeah like Shadow said confidence booster helps with that right now, and since most bosses are dead before it wears off since we have Potency it lasts 40 sec
Thanks so much for asking this. I thought that because it wasn't mentioned in the video not everyone was having the issue.
You did what destiny 2 couldn't. Made stormtrance good
I laughed a little too hard at this comment
This wins for me 😂. Stormtrance is so rare to see being used seriously in d2
I use it in Onslaught when running Vesper because Chaos Reach without Geomags just feels bad, and I prefer the longer duration ad clear and damage resistance. It still sucks against anything that isn't a red bar though. And Stormdancer's Brace doesn't help much. Lol.
Update: footwork no longer gives movespeed while firing in havoc form, unless I'm doing something wrong
4:30 Jester's bell is actually all damage btw, not just skill and mod damage.
Yeah that's my bad, was tired as hell, thankfully the numbers don't change and the calc worked as such using it as an all dmg bonus
This guy should have more followers… Love this channel!
Dude this is an incredible build. And makes so much sense. Thank you 🙏
Big brain remnant guy did it again 👍
4:09 bros calculating in video quality 👌
was watching another ytber build saying it was the highest dps, I change 1 ring and 1 mutator and had bigger numbers... I wish more ppl does math and explanation like you ry for all the calculations behind your builds!
Literally made this build just before the video 😂 Should've held off
My tip: if anyone wants to tradeoff damage for a bit more consistency running around the world, I found that you can swap the amulet for Legacy Protocol and a ring or two for one of the many skill cooldown rings like Black Pawn Stamp, Burden of the Stargazer, etc. This works out well since your damage and thus survivability is abyssmal without Havoc Form active and just clearing the way to a boss can be very difficult with the skill down even with 2 charges. This especially covers for you when you get the bug that consumes your second charge whenever you get staggered in Havoc Form
Well done, I spend a lot of time in the lab as I call it, and was already head-building this when they put out the vid about the Invoker pre-release. Only change up is I went probability coil and after the new rings hit think I will swap out in burden of the sciolist for front loaded skill damage and boosted mod damage. I like my damage up front instead op build up as sometimes the kill comes quicker that way and the mods could use the 15% damage buff as well. Hard to say though of the cast speed loss of swapping the last ring for the probability coil's 20% crit damage boost will out dps your build. It's a different damage bucket so may multiply better, have test a few dozen times to get a real figure. Best Remnant 2 build vid I have seen, Congrats!
Vash. Thank you. For all that you do for us.
New Vash Video. Gonna be a good day
Godsend backup build for dealing with Hearty/Spiteful Venom on Apocalypse. Good stuff, sir!
NICE glad to hear it lol
you are legend man. it is so much fun playing the game with your builds. I wish you could make some ranged builds.
some people would invest either a ring or add trait points for skill cooldowns for a more consistent uptime on Havoc. it matters a lot more in multiplayer/higher difficulty where you can't just 1-shot stuff by yourself due to the added mob HP multiplier.
You are a pro….. Feels like I am in a lecture hall . Thanks again!
Made this build myself a while back with a few small differences of course so I can confirm that this build is OP even to element resist bosses
I love the buffs havoc form got and what Involker provides for it. Pre 2nd DLC i had permanent havoc form build using insane crit chance, cast speed and Devoured loop. Involker giving so many more options on how to build and optimize, so great!
This is what I imagine being a Sithlord feels like
I'm just waiting for a melee tank using the Mirage melee weapon
Mirage doesn't change much for a Steadfast Flail tank besides just being the best flail. Only real change to that setup is Rally Band being absolutely insane alongside steadfast lol
I might do that today, but I'm still so tired even after waking up lol.
@@VashCowaii First off, complements to the chef. You have singlehandedly changed my (and probably many others) perspective on tanking as a whole.
But you gotta take time for yourself to come up with such insanity, your subscribers are all quality over quantity so we'll be watch your next upload regardless. I'm just so curious about how you'd tackle a Mirage tank
Zeus go brrrrr 🌩⛈
Good build! Im also using a Havo Form build, but it looks just a little bit different!
The awesomeness of coming up with the build is inversely proportional to the fun playing it. I swear. Feels like a Palpatine power trip lol
Its basically the "this boss is trash , f*ck him and the ground he stands on ! " the build . For when you want to skip the boss for some reason
@@shadowkhan422 I love buildcrafting, but more and more it's becoming a "how do I optimize *enough* so it's still fun?". Especially in soulslikes where difficulty is so integral to the enjoyment.
Lord have mercy...wait...no don't. Let me walk around bosses like they're in a pool full of water, and I'm a giant fucking toaster. FRYYYYYYY
This actually works. Thanks for the vid!
Played this while my dad was sitting on the couch. He's not a gamer. Last game he played was super Mario world. He looked at me the whole time like I was watching a video in Latin 😂
And I thought I had a nasty build with this, but those rings are crazy good with this. I personally would use silver ribbon, but the fact that cast speed increases damage is crazy
Does the cool down feel good in general use? Cause no devourers loop or what nots. I had been thinking before of Invoker pulling that slack but if it pulls it all on its own Im just as impressed by that.
Its for bosses . For add clear you get 1-3 adds a lot of the time so you need duration/cool down(since they die immidiatly and you want to be always in Havoc or recast it a lot) or use something else and leave the ult for elites
Imma bout to dig in and fill in the missing holes of my build attempt for this build 😂
Excellent guide made my favourite build ultra powerful
In my hardcore speedrun ish playthrough venom had thick skin and hearty and god fkn damn it took me ages
This build is awesome, currently my favourite 👍
Love the build awesome video. Does the site have calculations for status damage? I want to sort out a new damage over time build but haven't had much time for the dlc yet.
It does not, even on my side, yet
Thank you! Was able to beat everyone but apocolpyse lol
This build is very fun to use. Works great on the few dlc apoc bosses I've tried it on. Definitely need that Confidence Booster though unless you are perfect with dodging attacks as getting staggered once seems to reduce your Havoc Form charges, then you're left belly flopping until your skill is off cooldown. I ended up switching some stuff out though when running around overland as I found myself needing more cooldown to keep Havoc up more between encounters. Specifically, Legacy Protocol/Burden of the Rebel instead of Jester's Bell/Kinetic Cycle Stone significantly improved uptimes. The loss of damage has been worth the trade off for overland. But for bosses just switch out the amulet/ring for higher dps.
There’s a build I’ve been using that makes the single shot quick draw shot a monster, as long as it weakpoint hits. Also with ring of ordinance hyper conductor and invoker, you can have unlimited engineer turret ammo
Unlimiteeeeed Powerrrrrrrrrrrrrrrr
When a math nerd meets a video game
Hi Vash, looks to me that each instance of damage reduces the duration by 0.164 ish seconds. Here's a quick breakdown of how I tested:
I used only cast speed bonuses (kinetic ring, archon trait, and relic fragment, haste) since I wanted to divide total damage at the range by damage per tick (168) to get number of hits. The amulet would have complicated things.
Archon/Gunslinger
At 150% (base), havoc form lasted for 18.79 seconds. Minus 1.2 seconds is 17.59 seconds. This resulted in 75 instances of damage. 30 seconds (base skill duration) minus 17.59 results in the time difference 12.41. Dividing this by the instances (75) gives 0.165 seconds
Here are the rest of the numbers:
Speed Bonus/Total Damage/Hits/Total Duration/Duration Lost Per Hit
150% / 12600 / 75 / 18.79s / 0.165s
170% / 13608 / 81 / 17.90s / 0.164s
190% / 14448 / 86 / 17.16s / 0.163s
197% / 14784 / 88 / 16.88s / 0.163s
Logarithmic regression of total duration (including the 1.2 second startup time) gives 53.6 + -6.95 ln x with "x" being cast speed (150/170/etc.)
In case you're curious, a logarithmic regression of total damage over cast speed (150 at base) gives -27130 + 7930 ln x with a r^2 value of 1 (with 4 data points, granted)
Saw this when you posted it but keep putting it off as I've rushed to do other things. Will circle back to this though and give it a look later, just commenting for now as an acknowledgement.
A couple more notes: "hits" or "instances of damage" isn't quite accurate, the same lost duration occurs even when targeting nothing, so "casts" might be more accurate. Also, higher damage doesn't seem to have any impact on the duration (tested with the burden of the destroyer). Additionally I tested this with the highest cast speed that I could think of (232%) with all bonuses used in the video plus haste. My equation gave 15.74s as the expected total duration, and in practice, I got 15.73s, 15.73, 15.77s, and 15.79s. I'm just using a timer on my phone without any video playback, so as far as I'm concerned, it's close enough for jazz.
I spent all day melting bosses with this abomination.
Added the Smolder with tainted blade, so i hit em with a charged melee before blitzing them for even more melt. Absolutely not necessary, but i like seeing even more numbers while circling the boss.😂
See I was about to have a big correction moment where I was like "actually ahanae crystal is better even if you don't do any additional setup" and then just to avoid looking stupid, I checked the patch notes, and they nerfed both singed ring and ahanae and I'm so mad.
I also had a paragraph here about how Ahanae Crystal might work but I misremembered the numbers and thought it was 8% per status, not 4%, so I don't think there's any way for Ahanae Crystal to work here. Even if you take advantage of slow counting as a status now, that's a 20% ring over a 15% ring for a crap ton of setup. No way that's worth it, even if you have a co-op member to do the statuses for you.
singed ring was actually buffed from 10% to 12% :D
@@uzo_555A4Fnope, it took a hard nerf. The buff used to be multiplicative instead of additive, which is way stronger. On a build like this, the 10% buff would actually give you exactly 10% more final damage. Now the new 12% would actually be giving less than 6% because it's just added in with all the other damage buffs instead of applying to your final damage. Ahanae Crystal used to be the same way, which is why I was going to bring it up since corrosion was already used in this build. But nope, it's stated in the patch notes that both rings were changed to additive, which is what I mean when I say they were nerfed. Even though the actual effect of Ahanae was also reduced, it still would've been one of the strongest Damage-buffing rings if the additive change wasn't made.
oh, I see
thanks for the info :D
That DPS calculation got so close to active target dummy dps numbers that ive seen in active testing.
the dps calculation should be 100% accurate for havoc-only dps, the only way it is wrong is if you are using the stuff that gave corroded or exposed because I don't account for the damage of status effects yet, only bonuses provided by them, so you might see some discrepancies there in that scenario.
@VashCowaii yeah I was commending you on how accurate you were.
saw a very similar build to this one leaning more into crit on the rings swapping in probability cord braided thorns and token of favor, if i did the math right using your video as a reference that build comes out to ~2,769 very cool to see the math behind it all
I got this build also before see this clip but I focus on CD for max 80%. So amazing, can almost transform every time.
Thanks for another video satisfying all our math curiosities!
I don't have the exact math, only anecdotal dummy testing; I switched some of the rings and was able to obtain a slightly higher damage total over a single cast of Havoc Form. Total damage went from ~85k to ~88k for about 4% more total damage. I didn't change anything else from what was shown in the video, and did repeat each test several times for confirmation.
Probablity Cord - no setup // Braided Thorns - no setup // Token of Favor - requires Sandstorm // Burden of the Gambler - same as video. I'm curious if this difference is specific to dummy testing and would be impractical in application? Or your Build Query is accounting for something that I am missing?
Semi unrelated, Way of Kaeula and Way of Meidra have almost identical damage numbers as long as the target stays within the area of effect. Way of Kaeula is more forgiving in this regard with 10 extra meters of coverage. However, Way of Meidra will provide more defensively to mitigate the "low" 68% DR
You'll note that my math includes the debuff bonuses from stuff, but I'm not including dmg from way of kaeula or dmg from nebula and the corroded effect or dmg from sandstorms effect.
If you're testing on a dummy the numbers will be higher because you're using those active damage effects. The point of the vid was to calculate EXACTLY the amount of havoc only dmg, if that makes sense.
I gotcha, yeah that makes sense. Thank you for the explanation!
VashCowaii: "Please provide math and reasoning."
Me: "Yo mom is so fat."
#joke
Hey man, awesome job. Big fan of yours. One quick question, i want to make this build on hardcore to carry a friend who is new to the game. Any suggestions on replacing crimson dream stone. I replace it with totem of favor and it was working pretty well. Any other suggestions would be greatly appreciated. Thanks and regards.
Came for the tacos ❤
My only question is why Swiftness? from what i saw it does not afect Havoc form, only Footwork.
Melee weapon with tainted blade for free extra %10 is worth mentioning
You say Leto Mark 2 but you are using Mark 1
Gonna copy paste this for a few comments bc I got a few people noticing that lol, my b:
If anything it should go to show just how tired I was when making this video. My eyes were literally shutting on me while recording and I even fell asleep while it was rendering lmao.
Best build to date been using a similar build for days now and folks think I'm cheating ..melt bosses any boss
Thank you so much, like holy shit they nerfed my original Havoc build and I was ready to give up because I had no clue how it's dmg scaling worked.
What do you think about using Power Complex over Burden of the Destroyer? Seems like it would make the build easier to use outside of just boss fights.
But I assume you're just better at neutral dodging than me with all that weight. Heh.
While i get the damage build is far more practical, i do love meh some permanent Havoc Form to use throughtout the mission.
The combination of Archon and Invoker is 100% getting nerfed in some way. Tooany bonkers builds coming out of it
I think it's possible that some part of it might get tweaked, but they new full well exactly what havoc form was gonna be capable of when they made invoker. It may be slightly less effective but it's gonna be really good even if they nerf it a little.
Bugged Trinity Crossbow can delete bosses you say? ... "Hold my beer" - Vash, probably.
The havoc timer gets drained when you use its abilities. Faster cast speed must mean it's just triggering the timer drain more often too
But why what formula though? How is the remaining duration changed in relation to %cast speed assuming you hold the trigger? Bc it's not linear
So regarding the part about cast speed reducing dmg but increasing DPS. can the thought process behind this be applied to status damage and status duration? The exact idea is on ritualist Miasma a base of 1,800 dmg. Using rings such as Timekeepers increases overall dmg to 3,600 on Miasma since the duration has increased. Using Band of the Fanatic while increases status dmg also decrease its duration which at a surface view lowers Miasma's overall dmg down to 1,170. using both puts the dmg to 2,340. So im wondering if its a good idea to run fanatic with time keeper or drop fanatic all together? Sorry if this got off topic from the original cast speed talk.
A couple things weren’t clarified such as weapon mods and what you’re doing with them. So basically at the start of the fight do you just proc your weapon mod, fire a shot, then proc the other weapon mod, fire a shot, then use the wave and havoc form and burn down the boss?
Throw huntress spear with stormbringer to lower their element resistance
Oh thats good i played the same abilities but went for elemental and lightning
What is that lightning attack?!
Nice i made something similar in my co-op game, didnt think about Crimson dreamstone but i will swap that in now, luckily i dont need to worry about status effects because my partner is running ritualist so for my offhand i got a shotgun with the Heatwave mod for a neat fire aura instead of nebula and i can also slot in ahanae's without worry. also using Token of Favor instead of Burden of the Destroyer but that might not be the best choice. cool build.
This looks more fun than the deceit hunter.
So what do I use instead of footwork? And why not use triage? Does it not affect life steal at all?
Obligatory comment explains why cast speed decreases the amount of time havoc form is active for.
If you watch your buffs and/or read the skill, you’ll notice that havoc form loses skill duration as you use it’s abilities. The cast speed bonuses increase the tick rate of lightning tendrils which increases your dps. Since each tick of lightning tendrils also costs X seconds off your havoc timer, you’re losing time by making this tick faster.
“Unleashes the powers of the Labyrinth to empower the caster with new abilities. Lasts 30s. *Duration is reduced when Havoc Form special abilities are used.”*
I'm fully aware of how the ability functions, you're misunderstanding what I said. HOW MUCH time is reduced, is my question, not IS time reduced. Also it is very much not 0.5s per tick.
@@VashCowaii 0.5 was a rough estimation because I don’t have an exact number, I’ll edit it to X. Couldn’t you just subtract your havoc times recorded in the video from a havoc time without any cast speed?
But math and reasoning is beyond me and I feel like second guessing you just because. So my presupposition is that Gunslinger's Charm would be better than the Jester's Bell.
LMFAO
HAH i've been running something very close to this. I was running burden of scoliosis instead of crimson. The only thing I'd add is that for getting through a area i find the sapphire dream stone to work best for general uptime. Im gonna run that instead of destroyer for gettin through areas.
Wish I had the crimson dreamstone! doing 5% less dmg lol. This is a real fun build, even though its can go wrong fast if you ever get hit
dear vash cowaii, im trying to make a build around the new pot landmines mod and wanted to see if you have anytips on how to build it. thinking blackhole gun or fire tornado mode combo mybe.
I'm not 100% sure if you're doing this error since it's all going kind of fast, but when calculating the total damage for the duration of Havoc form wouldn't you also have to consider that corroded and exposed will probably both fall off before the duration ends? I know you mentioned this with Jester's bell at the start, but I'm not sure if you actually did the calculation considering the duration of that one either.
Corrosive never falls off due to affliction, general status duration, and we're pretty much killing the boss and/or refreshing it by the time it could, but at the very least it never expires in a single cast. Jester's dmg buff, however, would, and you're right I did forget to go into that in this vid. I had it all set up to talk about, but spaced it. Hate to repeat this excuse but I was crazy tired recording this lol, I goofed on a few things like forgetting to mention we actually have haste as well from way of kaeula for 7% more cast speed too, and saying leto mk2 instead of mk1 when I show the armor
@@VashCowaii Ah that all makes sense. I figured that corrosive would stay on for the entire duration with the help of affliction and didn't even catch on to you missing out on talking about haste. Everyone makes mistakes, especially when tired. Thanks for the clarification though!
Is the havoc dodge a viable damage option? I’ve seen it do pretty good damage but idk if it’s a worthwhile alternative for the primary fire.
Uh, it is def viable. I would not consider it quite as good though.
Okay but Vash how’re you feeling about bows so far? And can we get a bow build that breaks the game or do you not think you can do it😂
Does the passive Haste we get from casting Way of Kaeula factor in here? Does that further increase anything related to Havoc Form DPS?
Yes, 7% more cast speed, didn’t mention it tho
Cast speed reduces havoc form because havoc form has a cost for each of it's actions. More cast faster drain on havoc form duration
Yes but by how much. By what formula is the remaining duration reduced assuming you hold click the whole time, that's what I meant. I know that casting reduces the duration lol
I made a similar build on my own, albeit with a focus on skill cooldown and AoE for more spam and CC. Even without a hyper focus on DPS, the Kaeula/Havoc combo melts on apocalypse, still speedkilling most bosses with one cast of Havoc Form.
It will probably be patched but I sure hope it isn't.
That's the Leto Mk 1, not Mk 2.