Im always impressed by how much you are becoming better and better in explaining vaste concepts in just a few words. Communicating in a way that is accessible even for people that never touched Blender. Also, I know that feel when you say like "dont ask me, it works like that and it is what it is " ... thats a common situation when making Blender tutorials!
this is amazing, just one little thing for those who are curious: The steps where the curve was converted to Mesh can be done in Geometry node, so instead of redoing the conversion every time you import a new icon, you can have a node setup and just select any curve you have in the scene. Not to mention the crazy stuff you can do with curves in Geometry nodes is just amazing. PS: Am glad this tutorial didn't go into that because it will overcomplicate things for no reason (considering the purpose of the video)
instead of manually subdividing the edges to get an even vertex density, you could simply resample the curve before you convert it into a mesh and it will space all the points evenly
Explaining the weird quirks of the particle settings is the most helpful thing in this video, cheers for this. You probably already know but after you select your object/graph curves and hit G, holding the MMB while dragging in a direction will lock it to that path, so you don't have to hit X/Y (or Z if in 3D space)
You really are something else. Not only is it interesting (beyond belief) and super informative and clear(ish ha) but your also self depreciating. I think your vids are 1st class teaching. and you give it away. i like it.
- I like the way your brain works, I remember trying to do something like this 15 years ago in Lightwave with Realflow and the magic daemon but of course my computer wasn't as powerful as yours.
Super. I feel a honor to tell You that can set gravity for particles from particles tab to 0 so that gravity dose not affect particles. Just as fact to know for who want's gravity in scene for other objecsts, but 0 for particles.
Thanks!! Yes I think so! Although with boids you will give up all physics settings, so I guess you'd have to transition to another particle system somehow
"welcome back to the part of your day when some stranger tells you what buttons to press on your computer." bahahhahaha i lolled and got stares. Worth it. So true.
The reason they didn't turn black completely was, because they still had some velocity along the curve. Also when using lens distortion like this, it might be helpful to enable "Fit" otherwise your image might deform beyond its bounds and leave black lines
emission above 0.6 from particles causes the hang, it is because it is trying to calculate 50,000 lights with rays and all. (honestly i think it reaches a limit while performing math if it is set higher, but idk)
13:55 This problem is so annoying problem. What i end up doing in my blend file is changing the seeds, changing then noise, and increasing the particle count to 100000. btw great tutorial on second channel
I feel like this would work great with some sort of metaballs-esque shader. Maybe combining all the spheres into one mesh and performing a remesh or somesuch (though that would likely not be very performant)
@Polyfjord Hi Could you help me to make a tutorial of a "peel off object" effect and only the particles follow a path and form another object (mesh)? In ex. a monkey peel off (keeps the monkey in scene) and those "skin" particles fly around (path) and form a text mesh (name of the monkey in ex). Thanks!
Being very new to Blender, I just want to ask how you make your final renders so good. When I tried your lightbulb robot, the render result looked very unclear so I just want to know how to make it better (I Don't want to waste my work)
To "fix" the gaps, what if you keyframe a mesh to curve geometry node on and off at just the right moment? And a material to match the particle colours as it settles, I imagine there's a node or two that could make that work?
Hey i have a problem. My particles start slightly moving apart after i keyframed the object forcefield strength to 0 and my flow to 10, i even tried keyframing the 'affect location' checkbox to 0. I also set all velocity settings to 0 in particle properties.
Hi, first of all thanks for the nice tutorial. I have created the same concept with a mesh and it worked well. However, i need to hide the force Field object while rendering but i want to keep the physics coming from it. Is there anyway to do this? How did you manage to hide the 2D icon (in rendering) that is responsible for force Field ?
Thanks for this I really love it Just one a little problem on my end I have trying to morph from a logo to a text but I can't seem to get it the particles warp round the text
im not a blender pro, but are you able to make all the particles slightly push away from each other? this would make the shape have a more even distribution and be able to use less particles.
Not sure but would it be possible to get the position of each particle and only allow one particle in each position until all positions are filled, and have it so each position is less than the radius away from the next, and make it generate new particles when their is less particles then points
You should look into psychedelic replications you have unmatched animation skills a real challenge in animating something that even words can’t describe look up loka and symmetric vision for reference bc I swear you would blow them out of the water if you did psychedelic replications
The sound design in those final renders are just top tier
Seconded.
As always
17:48 to get the correct absolute velocity, you can use a vector math node and choose "length".
Oh niiiice!
Hah, exactly what I was about to comment :)
Was about to mention that, nice
Im always impressed by how much you are becoming better and better in explaining vaste concepts in just a few words.
Communicating in a way that is accessible even for people that never touched Blender.
Also, I know that feel when you say like "dont ask me, it works like that and it is what it is " ... thats a common situation when making Blender tutorials!
this is amazing, just one little thing for those who are curious:
The steps where the curve was converted to Mesh can be done in Geometry node, so instead of redoing the conversion every time you import a new icon, you can have a node setup and just select any curve you have in the scene.
Not to mention the crazy stuff you can do with curves in Geometry nodes is just amazing.
PS:
Am glad this tutorial didn't go into that because it will overcomplicate things for no reason (considering the purpose of the video)
instead of manually subdividing the edges to get an even vertex density, you could simply resample the curve before you convert it into a mesh and it will space all the points evenly
I'm so excited to learn how you do this beautiful animation. I love your work.
The editing in these tutorials is so damn crisp.
Explaining the weird quirks of the particle settings is the most helpful thing in this video, cheers for this.
You probably already know but after you select your object/graph curves and hit G, holding the MMB while dragging in a direction will lock it to that path, so you don't have to hit X/Y (or Z if in 3D space)
You really are something else. Not only is it interesting (beyond belief) and super informative and clear(ish ha) but your also self depreciating. I think your vids are 1st class teaching. and you give it away. i like it.
Here for the sound design as usual. Great job with the tutorial. ❤❤
You always find something new in every area of Blender you experiment with - great stuff, as always.
For some reason I never have even produced something with Blender but I watch Polyfjord videos pretty often
this is probably my most favourite blender channel, after blender guru
This was really fun to do. Made a sick screensaver.
As always, outstanding motion graphics, thanks! you just are making my work more confortable.
This tutorials are getting too impressive and cool
I saw the thumbnail and said “oh that’s interesting. Oh it’s polyfjord.” Click
You are really great !
Providing new knowledge and stuffs 🔥
Keep working hard
Keep growing
Seriously bro this guy is underrated. Love his work💕
The last one is amazing with the fire stuff
I Really love your content, keep it up!👍
Thanks!!!
Wow, I’m so excited to play with this and come up with something cool
you are getting funnier than before, which I liked very very much.
This is so cool, and love the new hat!
To remove all the gaps at 14:10 you can increase the particle number. It is a good way
always amazing
Great tutorial, this opens up a lot of possibilities. I can only imagine how long you must have been messing with these forcefields to get it right.
so much useful information! thank you so very much!
Great effect! Also thank you so much for updating lights problem solution
i have been looking for a free svg database for so long, thank you so much funny open source man
Oh shit, I just thought about how I would do this because a client requested something like that. Thank you a lot!
You are the best mentore I have ever have
Ok that’s *cool*
You’re such a legend
- I like the way your brain works, I remember trying to do something like this 15 years ago in Lightwave with Realflow and the magic daemon but of course my computer wasn't as powerful as yours.
Awesome. Thank you !
this is so fun and interesting to watch, love it bro
Delicious outro :)
beautiful tutorial,man
Super. I feel a honor to tell You that can set gravity for particles from particles tab to 0 so that gravity dose not affect particles. Just as fact to know for who want's gravity in scene for other objecsts, but 0 for particles.
Dopest Tutorials as Always🔥🔥🔥
Awesome was waiting for this
Polyfjord and Asbjørn means Awesome stuffs
Thx for massage about noise amount and high level of communication. Your time is mater.
Fantastic tutorial and as always explained so well. You are absolutely not a stupid face ...
13:58- you just need to make everything smaller to fix it (and add noise - 1.0)
Bro you are the best ever
Thanks for another awesome video!!!
very nice 👍
SO CRAZY, thank you so much!!
you are the best
That's very very cool!
Simply awesome
Great work and tutorial. Thanks...
Love your tutorial ❤
THanks for the tutorial
love Your tutorials Bro!!!!
I don't know how it works but it works so it's enough for me - Polyfjord 2023 colorized XD
Great video. One thing though at 11:15 when you set the noise amount up to separate the particles, couldn't you also use boid particles?
Thanks!! Yes I think so! Although with boids you will give up all physics settings, so I guess you'd have to transition to another particle system somehow
@@Polyfjord Either way great tutorial, love the content
@@Polyfjord yeah it does give up a lot of physics setting I forgot about that
That's a really interesting technique. I was expecting you to use metaballs as the instances. That might add some interesting effect as well.
I see now that a few people had this same idea. 😅
“Oh, and we also want to save this….” Name: ‘asdfasdf’ 3:42 LOL 😂
"welcome back to the part of your day when some stranger tells you what buttons to press on your computer." bahahhahaha i lolled and got stares. Worth it. So true.
great tutorial! thanks a lot !
The reason they didn't turn black completely was, because they still had some velocity along the curve. Also when using lens distortion like this, it might be helpful to enable "Fit" otherwise your image might deform beyond its bounds and leave black lines
bro you are so good and funny xD
thank you!
Did you watch the new ANT-MAN film before recording 10:50 ???
emission above 0.6 from particles causes the hang, it is because it is trying to calculate 50,000 lights with rays and all. (honestly i think it reaches a limit while performing math if it is set higher, but idk)
Wonderful
Awesome!
0:54
"But, if you remove my stupid face..."
13:55 This problem is so annoying problem. What i end up doing in my blend file is changing the seeds, changing then noise, and increasing the particle count to 100000. btw great tutorial on second channel
I feel like this would work great with some sort of metaballs-esque shader.
Maybe combining all the spheres into one mesh and performing a remesh or somesuch (though that would likely not be very performant)
I love u maaaan ❤️
you are a AI robot bro amazing works
Please make a tutorial for the mist pass with different ways to use them
I wish my laptop was powerful enough to do these cool renders 😥
@Polyfjord Hi Could you help me to make a tutorial of a "peel off object" effect and only the particles follow a path and form another object (mesh)? In ex. a monkey peel off (keeps the monkey in scene) and those "skin" particles fly around (path) and form a text mesh (name of the monkey in ex). Thanks!
Cool
Being very new to Blender, I just want to ask how you make your final renders so good. When I tried your lightbulb robot, the render result looked very unclear so I just want to know how to make it better (I Don't want to waste my work)
You should do a course on sound design too
I have two sound design tutorials!! Highly recommend checking them out
4:40 HELP pls: anyone facing issues in the forcefield shape settings? no ¨Curve¨option, just Point, Line, Plane, Surface, and Every Point. Thanks!
You most probably converted the object into a mesh. Curve option won't show if it's a mesh
To "fix" the gaps, what if you keyframe a mesh to curve geometry node on and off at just the right moment?
And a material to match the particle colours as it settles, I imagine there's a node or two that could make that work?
I believe this can be dine much much less destructively with 3.6 🤔
Hey i have a problem. My particles start slightly moving apart after i keyframed the object forcefield strength to 0 and my flow to 10, i even tried keyframing the 'affect location' checkbox to 0. I also set all velocity settings to 0 in particle properties.
Una genialidad!!! :)
Hi, first of all thanks for the nice tutorial. I have created the same concept with a mesh and it worked well. However, i need to hide the force Field object while rendering but i want to keep the physics coming from it. Is there anyway to do this? How did you manage to hide the 2D icon (in rendering) that is responsible for force Field ?
What do you mean thanks for watching, thanks for the video.
super
Can u teach how to changing colours in the animation?..(like your last animations)
Thanks for this I really love it
Just one a little problem on my end I have trying to morph from a logo to a text but I can't seem to get it the particles warp round the text
im not a blender pro, but are you able to make all the particles slightly push away from each other? this would make the shape have a more even distribution and be able to use less particles.
wicked
Im free to talk about quantum communication anytime you want bro! haha
"If you remove my stupid face"😂😂
Not sure but would it be possible to get the position of each particle and only allow one particle in each position until all positions are filled, and have it so each position is less than the radius away from the next, and make it generate new particles when their is less particles then points
Have you tried to use metaballs for the instance? they glue together quite nicely.
Ohhhh good idea!! Yeah I've tried metaballs with particles, but not with this technique!! That's probably really nice
You are not a stranger!
We know you!
Vi kjenner deg :D
Couldn't you on the last frame just hide the particle version and produce a "finished" version of the shape so it looks like it snaps into place?
You should look into psychedelic replications you have unmatched animation skills a real challenge in animating something that even words can’t describe look up loka and symmetric vision for reference bc I swear you would blow them out of the water if you did psychedelic replications