Transforming 2D icons using particles in Blender

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  • Опубликовано: 18 дек 2024

Комментарии • 178

  • @DenimPirate
    @DenimPirate Год назад +135

    The sound design in those final renders are just top tier

  • @wilsonwilson3674
    @wilsonwilson3674 Год назад +74

    17:48 to get the correct absolute velocity, you can use a vector math node and choose "length".

    • @Polyfjord
      @Polyfjord  Год назад +21

      Oh niiiice!

    • @AHSEN.
      @AHSEN. Год назад +7

      Hah, exactly what I was about to comment :)

    • @pitched7401
      @pitched7401 Год назад +1

      Was about to mention that, nice

  • @RaffoVFX
    @RaffoVFX Год назад +12

    Im always impressed by how much you are becoming better and better in explaining vaste concepts in just a few words.
    Communicating in a way that is accessible even for people that never touched Blender.
    Also, I know that feel when you say like "dont ask me, it works like that and it is what it is " ... thats a common situation when making Blender tutorials!

  • @alaslipknot
    @alaslipknot Год назад +5

    this is amazing, just one little thing for those who are curious:
    The steps where the curve was converted to Mesh can be done in Geometry node, so instead of redoing the conversion every time you import a new icon, you can have a node setup and just select any curve you have in the scene.
    Not to mention the crazy stuff you can do with curves in Geometry nodes is just amazing.
    PS:
    Am glad this tutorial didn't go into that because it will overcomplicate things for no reason (considering the purpose of the video)

  • @secawesome8543
    @secawesome8543 Год назад +15

    instead of manually subdividing the edges to get an even vertex density, you could simply resample the curve before you convert it into a mesh and it will space all the points evenly

  • @balcaen-design
    @balcaen-design Год назад +21

    I'm so excited to learn how you do this beautiful animation. I love your work.

  • @MHjort9
    @MHjort9 Год назад +1

    The editing in these tutorials is so damn crisp.

  • @drumboarder1
    @drumboarder1 Год назад +2

    Explaining the weird quirks of the particle settings is the most helpful thing in this video, cheers for this.
    You probably already know but after you select your object/graph curves and hit G, holding the MMB while dragging in a direction will lock it to that path, so you don't have to hit X/Y (or Z if in 3D space)

  • @1oribe926
    @1oribe926 Год назад

    You really are something else. Not only is it interesting (beyond belief) and super informative and clear(ish ha) but your also self depreciating. I think your vids are 1st class teaching. and you give it away. i like it.

  • @xDaShaanx
    @xDaShaanx Год назад +2

    Here for the sound design as usual. Great job with the tutorial. ❤❤

  • @AndyRedwood
    @AndyRedwood Год назад +1

    You always find something new in every area of Blender you experiment with - great stuff, as always.

  • @looch95
    @looch95 Год назад

    For some reason I never have even produced something with Blender but I watch Polyfjord videos pretty often

  • @debadityanath4398
    @debadityanath4398 11 месяцев назад

    this is probably my most favourite blender channel, after blender guru

  • @KowC1ller
    @KowC1ller 9 месяцев назад

    This was really fun to do. Made a sick screensaver.

  • @radovanhalirramos3638
    @radovanhalirramos3638 Год назад +2

    As always, outstanding motion graphics, thanks! you just are making my work more confortable.

  • @peakzrl9995
    @peakzrl9995 Год назад +2

    This tutorials are getting too impressive and cool

  • @fergadelics
    @fergadelics Год назад +2

    I saw the thumbnail and said “oh that’s interesting. Oh it’s polyfjord.” Click

  • @muralidharan3563
    @muralidharan3563 Год назад +2

    You are really great !
    Providing new knowledge and stuffs 🔥
    Keep working hard
    Keep growing

  • @abhinavnegi3309
    @abhinavnegi3309 Год назад

    Seriously bro this guy is underrated. Love his work💕

  • @Mix3Design
    @Mix3Design Год назад

    The last one is amazing with the fire stuff

  • @YayaYayoty
    @YayaYayoty Год назад +8

    I Really love your content, keep it up!👍

  • @mufaddal8651
    @mufaddal8651 Год назад

    Wow, I’m so excited to play with this and come up with something cool

  • @tanvirahmedshojib
    @tanvirahmedshojib Год назад

    you are getting funnier than before, which I liked very very much.

  • @newrockboy1553
    @newrockboy1553 Год назад +1

    This is so cool, and love the new hat!

  • @alphadevil78
    @alphadevil78 Год назад +1

    To remove all the gaps at 14:10 you can increase the particle number. It is a good way

  • @user-bb1ky5vq3e
    @user-bb1ky5vq3e Год назад +1

    always amazing

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 Год назад

    Great tutorial, this opens up a lot of possibilities. I can only imagine how long you must have been messing with these forcefields to get it right.

  • @meefvongrau9814
    @meefvongrau9814 2 месяца назад

    so much useful information! thank you so very much!

  • @notoveryetsnake
    @notoveryetsnake Год назад

    Great effect! Also thank you so much for updating lights problem solution

  • @accuwau
    @accuwau Год назад

    i have been looking for a free svg database for so long, thank you so much funny open source man

  • @ansems3309
    @ansems3309 Год назад

    Oh shit, I just thought about how I would do this because a client requested something like that. Thank you a lot!

  • @simsangsporsho
    @simsangsporsho Год назад

    You are the best mentore I have ever have

  • @Creative_YT
    @Creative_YT Год назад +1

    Ok that’s *cool*

  • @fujoe_
    @fujoe_ 8 месяцев назад

    You’re such a legend

  • @pauldablue
    @pauldablue Год назад

    - I like the way your brain works, I remember trying to do something like this 15 years ago in Lightwave with Realflow and the magic daemon but of course my computer wasn't as powerful as yours.

  • @KrabeGaming
    @KrabeGaming 3 месяца назад

    Awesome. Thank you !

  • @billablaza1155
    @billablaza1155 Год назад

    this is so fun and interesting to watch, love it bro

  • @AArmstrongC
    @AArmstrongC 9 месяцев назад

    Delicious outro :)

  • @tomas8690
    @tomas8690 Год назад

    beautiful tutorial,man

  • @marian052
    @marian052 Год назад

    Super. I feel a honor to tell You that can set gravity for particles from particles tab to 0 so that gravity dose not affect particles. Just as fact to know for who want's gravity in scene for other objecsts, but 0 for particles.

  • @cgworm6111
    @cgworm6111 Год назад

    Dopest Tutorials as Always🔥🔥🔥

  • @shahnawazsharieff4487
    @shahnawazsharieff4487 Год назад

    Awesome was waiting for this

  • @InfinitySiam
    @InfinitySiam Год назад

    Polyfjord and Asbjørn means Awesome stuffs

  • @darianaomiss3825
    @darianaomiss3825 11 месяцев назад

    Thx for massage about noise amount and high level of communication. Your time is mater.

  • @Mike-Bell
    @Mike-Bell Год назад

    Fantastic tutorial and as always explained so well. You are absolutely not a stupid face ...

  • @Karollos_
    @Karollos_ 5 месяцев назад

    13:58- you just need to make everything smaller to fix it (and add noise - 1.0)

  • @franklinsharp1092
    @franklinsharp1092 Год назад

    Bro you are the best ever

  • @simplesimon9056
    @simplesimon9056 Год назад

    Thanks for another awesome video!!!

  • @thonpheakdey
    @thonpheakdey Год назад

    very nice 👍

  • @abdullahimuhammed6550
    @abdullahimuhammed6550 Год назад

    SO CRAZY, thank you so much!!

  • @Galaktick_Vovchik
    @Galaktick_Vovchik Год назад +1

    you are the best

  • @davedavem
    @davedavem Год назад

    That's very very cool!

  • @prasadreddy1849
    @prasadreddy1849 Год назад

    Simply awesome

  • @ExoticGenesis-sv8fd
    @ExoticGenesis-sv8fd Год назад

    Great work and tutorial. Thanks...

  • @rajatuppal4232
    @rajatuppal4232 Год назад

    Love your tutorial ❤

  • @RamBAnimations
    @RamBAnimations Год назад

    THanks for the tutorial

  • @MT-07-Rookie
    @MT-07-Rookie Год назад

    love Your tutorials Bro!!!!

  • @MT-07-Rookie
    @MT-07-Rookie Год назад

    I don't know how it works but it works so it's enough for me - Polyfjord 2023 colorized XD

  • @nournada10
    @nournada10 Год назад +1

    Great video. One thing though at 11:15 when you set the noise amount up to separate the particles, couldn't you also use boid particles?

    • @Polyfjord
      @Polyfjord  Год назад

      Thanks!! Yes I think so! Although with boids you will give up all physics settings, so I guess you'd have to transition to another particle system somehow

    • @nournada10
      @nournada10 Год назад

      ​@@Polyfjord Either way great tutorial, love the content

    • @nournada10
      @nournada10 Год назад

      @@Polyfjord yeah it does give up a lot of physics setting I forgot about that

  • @WaterShowsProd
    @WaterShowsProd Год назад +1

    That's a really interesting technique. I was expecting you to use metaballs as the instances. That might add some interesting effect as well.

    • @WaterShowsProd
      @WaterShowsProd Год назад

      I see now that a few people had this same idea. 😅

  • @birviva
    @birviva Год назад

    “Oh, and we also want to save this….” Name: ‘asdfasdf’ 3:42 LOL 😂

  • @ComradeBambi
    @ComradeBambi Год назад

    "welcome back to the part of your day when some stranger tells you what buttons to press on your computer." bahahhahaha i lolled and got stares. Worth it. So true.

  • @JUSTEDITOR919
    @JUSTEDITOR919 Год назад

    great tutorial! thanks a lot !

  • @pitched7401
    @pitched7401 Год назад

    The reason they didn't turn black completely was, because they still had some velocity along the curve. Also when using lens distortion like this, it might be helpful to enable "Fit" otherwise your image might deform beyond its bounds and leave black lines

  • @RizzardGame
    @RizzardGame Год назад

    bro you are so good and funny xD

  • @matejivi
    @matejivi Год назад

    thank you!

  • @MicDoesThings
    @MicDoesThings Год назад

    Did you watch the new ANT-MAN film before recording 10:50 ???

  • @MrGringo466
    @MrGringo466 Год назад

    emission above 0.6 from particles causes the hang, it is because it is trying to calculate 50,000 lights with rays and all. (honestly i think it reaches a limit while performing math if it is set higher, but idk)

  • @cocboss3329
    @cocboss3329 Год назад

    Wonderful

  • @Crimsonland1
    @Crimsonland1 Год назад

    Awesome!

  • @L1ght_is_off
    @L1ght_is_off Год назад +2

    0:54
    "But, if you remove my stupid face..."

  • @arpitvisuals
    @arpitvisuals Год назад

    13:55 This problem is so annoying problem. What i end up doing in my blend file is changing the seeds, changing then noise, and increasing the particle count to 100000. btw great tutorial on second channel

  • @Sind93
    @Sind93 Год назад

    I feel like this would work great with some sort of metaballs-esque shader.
    Maybe combining all the spheres into one mesh and performing a remesh or somesuch (though that would likely not be very performant)

  • @Sam-wo4wn
    @Sam-wo4wn Год назад

    I love u maaaan ❤️

  • @_Mr.S_
    @_Mr.S_ Год назад

    you are a AI robot bro amazing works

  • @kokoalmasry
    @kokoalmasry Год назад

    Please make a tutorial for the mist pass with different ways to use them

  • @DevinMaddumahewa
    @DevinMaddumahewa Год назад

    I wish my laptop was powerful enough to do these cool renders 😥

  • @StuSutcliffe60
    @StuSutcliffe60 6 месяцев назад

    @Polyfjord Hi Could you help me to make a tutorial of a "peel off object" effect and only the particles follow a path and form another object (mesh)? In ex. a monkey peel off (keeps the monkey in scene) and those "skin" particles fly around (path) and form a text mesh (name of the monkey in ex). Thanks!

  • @Sinhaladubbedmoviesandcartoons

    Cool

  • @ethanang651
    @ethanang651 Год назад +1

    Being very new to Blender, I just want to ask how you make your final renders so good. When I tried your lightbulb robot, the render result looked very unclear so I just want to know how to make it better (I Don't want to waste my work)

  • @abdullahimuhammed6550
    @abdullahimuhammed6550 Год назад

    You should do a course on sound design too

    • @Polyfjord
      @Polyfjord  Год назад

      I have two sound design tutorials!! Highly recommend checking them out

  • @antoniovarela3242
    @antoniovarela3242 Год назад +1

    4:40 HELP pls: anyone facing issues in the forcefield shape settings? no ¨Curve¨option, just Point, Line, Plane, Surface, and Every Point. Thanks!

    • @avelaphewa9869
      @avelaphewa9869 11 месяцев назад

      You most probably converted the object into a mesh. Curve option won't show if it's a mesh

  • @Into_Ingrid
    @Into_Ingrid Год назад

    To "fix" the gaps, what if you keyframe a mesh to curve geometry node on and off at just the right moment?
    And a material to match the particle colours as it settles, I imagine there's a node or two that could make that work?

  • @Beryesa.
    @Beryesa. Год назад +1

    I believe this can be dine much much less destructively with 3.6 🤔

  • @blenderaar
    @blenderaar Год назад +1

    Hey i have a problem. My particles start slightly moving apart after i keyframed the object forcefield strength to 0 and my flow to 10, i even tried keyframing the 'affect location' checkbox to 0. I also set all velocity settings to 0 in particle properties.

  • @sebyta7040
    @sebyta7040 Год назад

    Una genialidad!!! :)

  • @mohammadatieh4375
    @mohammadatieh4375 4 месяца назад

    Hi, first of all thanks for the nice tutorial. I have created the same concept with a mesh and it worked well. However, i need to hide the force Field object while rendering but i want to keep the physics coming from it. Is there anyway to do this? How did you manage to hide the 2D icon (in rendering) that is responsible for force Field ?

  • @jawadoumar
    @jawadoumar Год назад

    What do you mean thanks for watching, thanks for the video.

  • @mukeshnpatel
    @mukeshnpatel Год назад

    super

  • @udithaathurugiriya6120
    @udithaathurugiriya6120 Год назад

    Can u teach how to changing colours in the animation?..(like your last animations)

  • @iam_prelly
    @iam_prelly Год назад

    Thanks for this I really love it
    Just one a little problem on my end I have trying to morph from a logo to a text but I can't seem to get it the particles warp round the text

  • @dom_the_whale5140
    @dom_the_whale5140 Год назад

    im not a blender pro, but are you able to make all the particles slightly push away from each other? this would make the shape have a more even distribution and be able to use less particles.

  • @radddish
    @radddish Год назад

    wicked

  • @zionsky3342
    @zionsky3342 Год назад

    Im free to talk about quantum communication anytime you want bro! haha

  • @silverraze885
    @silverraze885 Год назад

    "If you remove my stupid face"😂😂

  • @Salvanim
    @Salvanim Год назад

    Not sure but would it be possible to get the position of each particle and only allow one particle in each position until all positions are filled, and have it so each position is less than the radius away from the next, and make it generate new particles when their is less particles then points

  • @vicenteborges7781
    @vicenteborges7781 Год назад

    Have you tried to use metaballs for the instance? they glue together quite nicely.

    • @Polyfjord
      @Polyfjord  Год назад +1

      Ohhhh good idea!! Yeah I've tried metaballs with particles, but not with this technique!! That's probably really nice

  • @2handsomeforlaw
    @2handsomeforlaw Год назад

    You are not a stranger!
    We know you!
    Vi kjenner deg :D

  • @antonionogueras6533
    @antonionogueras6533 Год назад

    Couldn't you on the last frame just hide the particle version and produce a "finished" version of the shape so it looks like it snaps into place?

  • @NovaVision612
    @NovaVision612 Год назад

    You should look into psychedelic replications you have unmatched animation skills a real challenge in animating something that even words can’t describe look up loka and symmetric vision for reference bc I swear you would blow them out of the water if you did psychedelic replications