I honestly learn something with each video you release and it is so nice to see new RPG Maker videos coming out still. Please keep doing this, this is great. I look forward to the new video notifications all the time!
Thank you so much for your kind words! I still have a few video ideas and I hope that once Unite comes out I'll have time to make videos for that one, too :)
I already used these techniques for my project but I could never get exactly what I imagined in my head into the game itself. This should help me improve quite a lot since I am a visual learner. Thanks a lot! It’s a crime your videos aren’t more popular. Your work is amazing! Going to support as much as I can!
Oh yeah, it sometimes really takes a lot of tweaking to get everything as close as possible to your vision, haha. It can be tiring, but I think it feels super rewarding once you get there. Thank you so much for your kind words! It means a lot :)
Really love the videos you have made, i have seen so many and I learn so much from your tutorials. Thank you very much for being a great inspirational and motivation for me and my project : )
As a beginner I find it interesting how you utilize image editors with RPG Maker to achieve effects like this, Parallax Mapping and Particle effects to add more depth. Also that you create your own assets to be used in the games you make. I would very much like to see a video that helps a beginner expand their minds on what sort of external workflows they could use with RPG Maker to get more out of the platform. I've been considering trying Dragonbones for puppet characters myself, and I wonder how, if at all I could utilize blender. Maybe make pre rendered backgrounds to add in somehow?
I've seen people using Blender to make pre-rendered background like old FF games had (7,8,9 in particular) and even though I always wanted to try it out I actually never have. It's probably easiest combined with something like Quoxis' movement and image collision plugins, as you don't have to worry about sticking to the 48px grid. The mapsize probably would need to be pretty limited, to avoid long loading times or, if not using a precache plugin, flashing parallax layers. I've also seen tilesets that had been created from 3D objects before, which had been rendered blender.
I use FilterControllerMZ and Visustella's Weather Controller plugin just about everywhere, but there's another interesting one that gets overlooked a lot: TRP Particle MZ can make some really wild effects if you can figure out how to use it (I have the original Japanese version of the plugin, but I can't read Japanese. >.< ) I also noticed just the other day that it can do a bunch of different Blend / Layer modes that RPG MAKER doesn't have by default:overlay, darken, light, color dodge, color burn, and hard light. But at $30, it's also one of the more expensive plugins.
Oh, the plugin sounds super interesting! For this video I tried to keep it to plugins that are very accessable for everyone (so, free ones). Buuuut, I know that tsukimi-neko also has a particle plugin called particle emitter: forums.rpgmakerweb.com/index.php?threads/particle-emitter-easy-making-particle-effects-in-mv.97729/ but I honestly have never used it before, even though I wanted to take a look at it... maybe I should finally do that :)
@@starlitcastle Took me a while to figure it out, but I love what it can do! It also has a demo with lots of examples and comments that explain everything, tho some of it requires translating... And I'm sure it can do even more than I've figured out so far, cuz I'm still at noob at just about everything, lol.
I've been watching the MogHunter clip (Weather_EX) on repeatedly for a few days, and everytime I try to make it work, and I test the game, it doesn't seem to work, and doesn't allow me to test the game. I have the files necessary (Plugin, & weather files in images) for it, but it shows as "Cannot read property 'length' of undefined"? Is there something I'm doing wrong? I use RPG maker MZ, and the plug in appeares more automatic then what was shown in the video. Love your video's, as they've been very helpful with everything else I'm trying to do!
As far as I'm aware it should be about the same, aside from the part that MZ works differently with plugin calls iirc... as it's a port of the MV version. Make sure to read the plugin description (use google translate, if it is in portuguese). Also make sure you use the MZ plugin version, not the MV one, since some code might have to be different. If you still get problems it might be plugin incompatability. Turn off all other plugins or try it in an empty project and see if it works then. If so, it's conflicting with another plugin in your project. You can turn them back on one after the other and see when it starts acting up to see with which other plugin it's having issues...
With a parallax plugin, most of them have options for fog layers, which you can use for clouds. For example galvs layer graphics. Other than the in-engine parallax images, these can go ontop of your tileset/map not only below it :)
@@starlitcastle Wish they would actually make an easy RPG Maker engine in an open 3D world to create!! Like RPG Makers Ace and MV but 3D buildings, windows, inside and outside.
@@sthenexx well, what's your screen resolution? My settings will only look like they did in the video if it's the same resolution (in my case 1280 x 720). Otherwise you probably have to play with the start and end values. If you think your fullscreen forcing plugin could cause an issue, turn it off and see if stuff starts working, if so it's causing an issue and you have to decide what to do with that.
sorry i want to ask some questions, anyway what's differences between Pixi link donwload, MogHunter Weather_EX or The Tutorial Assets ? ? it's all the same or different for each for used it? thanks
I don't think I understand the question. It's explained in the video what those plugins do (pixi filter and weather_ex) and that the asset files are just the image files I used for the effects. Do you means usage terms? For my tutorial assets it's on the itchio page linked, for those plugins you'd have to check with their creators. Mogs terms: mogplugins.wordpress.com/terms-of-use/ For the pixi filters plugin it's in the forum posts.
god I dont know if Im stupid but I geniunely dont understand what do you mean. A seperate plugin called setfilter ID parameters?? whys there no download link for that plugin
If you talk about the pixi filters: The plugin is called Filter Controller, it's on screen when I introduce it. And there already is a link in the description.
@@felixvids7238 Oh I'm so sorry for some reason I thought of titlescreens even though I even answered saying menu... but a quick google search brought this up: forums.rpgmakerweb.com/index.php?threads/pixi-filter-controler-over-menu.127091/post-1120152 one of the replies is by the original plugin creator, but I can't help you with more than that :)
@@starlitcastle yeah, i saw that too. it requires a lot of editing the js and the op doesn't really go in depth on his process so i wasn't able to recreate it. i thought you might have a different method. oh well, still thank you
@@felixvids7238 Sadly not. I've never used it on a menu. It might be worth a try to open a new thread in the js requests of the rpgmakerweb forums and ask if someone with more js knowledge might be able to help you with this.
I love that the RPG Maker community is still more than active. The engine is incredible and so are these videos. Thank you for making them! 🙏
I honestly learn something with each video you release and it is so nice to see new RPG Maker videos coming out still. Please keep doing this, this is great. I look forward to the new video notifications all the time!
Thank you so much for your kind words! I still have a few video ideas and I hope that once Unite comes out I'll have time to make videos for that one, too :)
I already used these techniques for my project but I could never get exactly what I imagined in my head into the game itself. This should help me improve quite a lot since I am a visual learner. Thanks a lot!
It’s a crime your videos aren’t more popular. Your work is amazing! Going to support as much as I can!
Oh yeah, it sometimes really takes a lot of tweaking to get everything as close as possible to your vision, haha. It can be tiring, but I think it feels super rewarding once you get there.
Thank you so much for your kind words! It means a lot :)
I prototype everything in photoshop, put the sprites on a layer in photoshop to get a feel for the map
Really love the videos you have made, i have seen so many and I learn so much from your tutorials. Thank you very much for being a great inspirational and motivation for me and my project : )
I'm glad people find value in them! Good luck with your project!
As a beginner I find it interesting how you utilize image editors with RPG Maker
to achieve effects like this, Parallax Mapping and Particle effects to add more depth.
Also that you create your own assets to be used in the games you make.
I would very much like to see a video that helps a beginner expand their minds on what sort of external workflows they
could use with RPG Maker to get more out of the platform. I've been considering trying Dragonbones
for puppet characters myself, and I wonder how, if at all I could utilize blender. Maybe make
pre rendered backgrounds to add in somehow?
I've seen people using Blender to make pre-rendered background like old FF games had (7,8,9 in particular) and even though I always wanted to try it out I actually never have.
It's probably easiest combined with something like Quoxis' movement and image collision plugins, as you don't have to worry about sticking to the 48px grid. The mapsize probably would need to be pretty limited, to avoid long loading times or, if not using a precache plugin, flashing parallax layers.
I've also seen tilesets that had been created from 3D objects before, which had been rendered blender.
Pixi filters was so hard because the explanation in webpage and plugin description are confusing thanks for explain it
I use FilterControllerMZ and Visustella's Weather Controller plugin just about everywhere, but there's another interesting one that gets overlooked a lot: TRP Particle MZ can make some really wild effects if you can figure out how to use it (I have the original Japanese version of the plugin, but I can't read Japanese. >.< ) I also noticed just the other day that it can do a bunch of different Blend / Layer modes that RPG MAKER doesn't have by default:overlay, darken, light, color dodge, color burn, and hard light. But at $30, it's also one of the more expensive plugins.
Oh, the plugin sounds super interesting! For this video I tried to keep it to plugins that are very accessable for everyone (so, free ones). Buuuut, I know that tsukimi-neko also has a particle plugin called particle emitter: forums.rpgmakerweb.com/index.php?threads/particle-emitter-easy-making-particle-effects-in-mv.97729/ but I honestly have never used it before, even though I wanted to take a look at it... maybe I should finally do that :)
@@starlitcastle Took me a while to figure it out, but I love what it can do! It also has a demo with lots of examples and comments that explain everything, tho some of it requires translating... And I'm sure it can do even more than I've figured out so far, cuz I'm still at noob at just about everything, lol.
You are amazing!
sheeeeeessshhhhh glad i found this video
You’re awesome❤
Oh! Good😀
I've been watching the MogHunter clip (Weather_EX) on repeatedly for a few days, and everytime I try to make it work, and I test the game, it doesn't seem to work, and doesn't allow me to test the game.
I have the files necessary (Plugin, & weather files in images) for it, but it shows as "Cannot read property 'length' of undefined"? Is there something I'm doing wrong?
I use RPG maker MZ, and the plug in appeares more automatic then what was shown in the video.
Love your video's, as they've been very helpful with everything else I'm trying to do!
As far as I'm aware it should be about the same, aside from the part that MZ works differently with plugin calls iirc... as it's a port of the MV version. Make sure to read the plugin description (use google translate, if it is in portuguese). Also make sure you use the MZ plugin version, not the MV one, since some code might have to be different.
If you still get problems it might be plugin incompatability. Turn off all other plugins or try it in an empty project and see if it works then. If so, it's conflicting with another plugin in your project. You can turn them back on one after the other and see when it starts acting up to see with which other plugin it's having issues...
Thanks for the Tips and Tricks! But, how can I just get moving clouds over my world map?
With a parallax plugin, most of them have options for fog layers, which you can use for clouds. For example galvs layer graphics. Other than the in-engine parallax images, these can go ontop of your tileset/map not only below it :)
@@starlitcastle Thanks
@@starlitcastle Wish they would actually make an easy RPG Maker engine in an open 3D world to create!! Like RPG Makers Ace and MV but 3D buildings, windows, inside and outside.
what is the trigger
Can i use your pixi filter settings? Its look amazing and i dont know how can i do same filter....
Sure feel free to copy the settings.
@@starlitcastle i copied all the codes. But tilt shift is not looking like your's.... Actually i dont see any filter in my screen. Just Sunday.png
@@sthenexx well, what's your screen resolution? My settings will only look like they did in the video if it's the same resolution (in my case 1280 x 720). Otherwise you probably have to play with the start and end values.
If you think your fullscreen forcing plugin could cause an issue, turn it off and see if stuff starts working, if so it's causing an issue and you have to decide what to do with that.
@@starlitcastle i removed the fullscreen plugin and tried pixi filter, didnt worked again. And my resolution is 1920x1080 right know.
@@starlitcastle Can i send you a screenshoot on discord? This is really important for me.
sorry i want to ask some questions, anyway what's differences between Pixi link donwload, MogHunter Weather_EX or The Tutorial Assets ? ? it's all the same or different for each for used it? thanks
I don't think I understand the question. It's explained in the video what those plugins do (pixi filter and weather_ex) and that the asset files are just the image files I used for the effects. Do you means usage terms? For my tutorial assets it's on the itchio page linked, for those plugins you'd have to check with their creators.
Mogs terms: mogplugins.wordpress.com/terms-of-use/
For the pixi filters plugin it's in the forum posts.
@@starlitcastle aa sorry for my bad english language, aa like that, thanks all the information keep it up🙏🙏
god I dont know if Im stupid but I geniunely dont understand what do you mean. A seperate plugin called setfilter ID parameters?? whys there no download link for that plugin
If you talk about the pixi filters: The plugin is called Filter Controller, it's on screen when I introduce it. And there already is a link in the description.
hey, i want to apply a pixi filter to my menu? can you help with that?
Not sure that the plugin offers that option, but you probably could do it, if you use a "map as menu background" plugin?
@@starlitcastlei wasn't able to find a plugin like that. do you now of any in particular?
@@felixvids7238 Oh I'm so sorry for some reason I thought of titlescreens even though I even answered saying menu... but a quick google search brought this up: forums.rpgmakerweb.com/index.php?threads/pixi-filter-controler-over-menu.127091/post-1120152 one of the replies is by the original plugin creator, but I can't help you with more than that :)
@@starlitcastle yeah, i saw that too. it requires a lot of editing the js and the op doesn't really go in depth on his process so i wasn't able to recreate it. i thought you might have a different method. oh well, still thank you
@@felixvids7238 Sadly not. I've never used it on a menu. It might be worth a try to open a new thread in the js requests of the rpgmakerweb forums and ask if someone with more js knowledge might be able to help you with this.