ComikkiLL a year late, but there is a plugin to make it so that enemies have levels too. Beware, however, because the stats you input for the enemies are their stats for level 1.
i'll definitely have to follow that standard rule of 50-70 steps encounter rate when doing large maps, running into too many baddies when trying to progress is a major speed bump when you arent grinding.
:3 I like XP (though I used 2003 for a while) I still prefer XP to VX/A/MV, but MV just has a handful of features that... well... work good. I swear though, for every feature I find I like, they took something I find important out and I want to rage X_X
~_~ They took out a BUNCH of little things I've grown used to having since XP (individual character sprite select in move routes, BATTLE WEATHER FOR SOME FREAKING REASON, sub blending...) I mean, there are plugins for most of those, but it's still a pain having to have OTHER PEOPLE make the features your program used to come with X_X
+Echo607 I did notice the custom path for movement was gone with the move routes. (that made cut scenes so easy.) I didn't notice before now the battle weather isn't there too.. man.Your talking an at the least, they could have tile sets be importable and converted. that way all the 2003, xp, vxace tilesets can still be utilized.
As a new user to RPG Maker, it's really exciting to see the dramatic capabilities of the engine shown here. I'll be back time and again to study and try your techniques.
+Yanfly Engine RPG MAKER MV IS LITERALLY STALKIN U, if u go to the steam version (thats how i found it) then dlc, rpgmakerweb_plugins basically all your plugins are there 0-0
@Yanfly Engine .Your Honor, I am very grateful for all the plugins that you have made, I as an ordinary person cannot provide money or services to repay the kindness that you provide, I can only give words of thanks as an ordinary person Once again, thank you
Aww nostalgia, I used to do joke-games for my classmates with the old RPG Maker 2000 few centuries ago. Good times lol. Great tutorial, might try this version someday
#14 helps me A LOT. I was creating many conditional branches using a variable for party member positions and creating multiple events/switches for all of the possible character positions possible based on party member make up, thanks this is much easier.
The design tips really helped me make my first game even though i was using Ace, i started out with a very small rectangle room with my main character being the only person in the house, but then later on i had my character bring him a snack from next door despite the fact that his house was literally a restyling of my main character's house, i didnt think this was weird until i actually saw this and realized "oh yeah, houses aren't built like that
This is incredible. Thank you so much. I just started using RPG Maker MV because I've had this idea for an RPG scratching at the back of my mind for years and I had to be able to visualize it (even in such a limited format). I think I'll be seeing a lot more of your videos in the months to come.
I Finally got a bunch of my friends to jump into this with me to work on a game together. This video is super helpful and I'm glad you made it. Thanks so much :)
So much good info! And THANK YOU for bringing up the interior map size issue a lot of makers have. Nothing makes me want to dismiss a game as fast as seeing giant, empty rooms.
Hey, I just got RMMV so I decided to look up some tutorials since I haven't done much RM stuff since RM2003. I must say, this was very informative and I really liked it, and your cheery tone is a cute little bonus on it. So I hope to hear more soon! Good luck!
I just found your channel and all I can say is thank you I bought RPG maker VX ace time ago and still have done nothing but see your work motivates me, maybe someday i would create sometime and I decide to learn how to make pixels please continue with your great work!
Thanks to all your EXTREMELY helpful and artistically awesome presentation, I've learned SO, SO much. Actually going to have my first demo somewhat soon. It's not great perse, but I like to think it achieves its goal. Starting a new one now, using the many useful tips you just shared with youtube. :D You're awesome!
Until recently, I hadn't used RPG Maker much since XP almost 10 years ago and I'm just now getting back in with MV. It's so random what's intuitive, what just comes back to you, and what makes you feel like a dummy. Thank you so much for making these videos! :)
+chrisoconnelldotnet :) I used XP forever, switched for VXa for like a month, then started using MV O_o I keep noticing small features they've changed for really dumb reasons >_< Thanks for watching, and happy game making^_^
Hi Echo. Thank you. Your videos have saved me many hours in this learning process. I just wanted you to know that you've made a huge difference, and it is very much appreciated.
i know this is an old video, but i love listening to your videos while i draw or work on my game or whatever ;_; so i come back to them. anyway! the npc thing, i recently saw a game make the npcs so well that it really made the world feel incredibly alive. it's called genshin impact, you've probably heard of it if you've seen anything about the gaming world recently. i talked to an old man working at a winery and he started going on about his son guy who joined the knights to become a hero and his dad was singing his praises. then later i discovered guy was an actual npc who was cleaning up after a monster attack, and then even more later on he had me deliver a letter to his dad. these are npcs you don't typically think about. even just today, i was randomly exploring the world and i discovered a couple resting, where the wife was pretending to be ill to keep her husband from going back to work as a sailor and leaving her. a lot of people overlook npcs, but they really do have an impact on the game.
Awesome video. The holding SHIFT for autotiles was a thing I didn't even know, same for the hold CTRL during testing to walk through walls and avoid random encounters. More people should be made aware of this video.
Playing the Switch version of MV because my computer died and I don't get a new one for like 2 months (watching and commenting via my phone) and I need a creative outlet dang it! All this to say, I like watching your videos on MV, even though the Switch version doesn't have all the features you mention it's still cool to learn more about the ones it does have. Thanks for the cool videos!
That last clip, the one of your first "game", actually gave me some inspiration. There's an idea I've had for a while inspired by a RUclips video I saw, and the simplicity of what you showed me has given me an idea on how to bring it to fruition. Now all I need to do is some sprite work.
I am waiting for money to buy MV (have given family the good old hint hint for christmas) but I am currently waisting my life by watching all of your demos and tutorials you've helped me out so much! thanks!!
Wow, some of these tips were actually pretty good, especially as a guy who's still generally new to RPG making as a whole, rather than RPG Maker itself. Thanks!
Echo607 Haha, alright, well here's a bit more of a *creepy* question. Would you think you're also adorable? And do people say that IRL as well or just people who hear your voice on the internet? I'm very sorry if that just made you feel awkward X#
I don't really think of myself as adorable or not. I'm just me. Sometimes "me" is a cute anime girl. Both. And nope - takes a lot more than that to make me feel awkward:P
This is helpful. I've used 300hours on my game so far. Whenever I feel stuck it helps just watching simple tricks and tips like these...! :) Thanks I'd love to learn how all you guys make parallaxmapping. Most tutorials are so fast and expects us to be proffesional PS users..! :( I want a noob-friendly gimp tutorial one day. Great vid!
Good suggestions, especially on your use of images to produce lighting effects. The square, blocky, overly spacious houses and dungeons are a long time pet peeve of mine. Personally, I hate random encounters, except maybe on a world map, and want to use an event based encounter system similar to Earthbound/Mother 2. An additional tip on auto-tiles: You can hold shift and right-click on any auto-tile configuration you want then place it by holding shift and left-clicking. This lets you draw any form of an auto-tile, not just the center, anywhere you want. And, to keep events from walking over certain areas or blocking walkways, I heard you can use region mapping combined with a certain plugin, but I don't know what that plugin is or where to find it. Also, props to you for picking the same name as the main character in my main story.
I use a somewhat more elaborate system than this, but it's the same concept at it's core. I stole the idea from a VX game that used a similar encounter system, using its code as the basis for my MV version, along with some plugins to make it work the way I want. Monster sprites won't start chasing you with my system until you move in range to trigger them.
Here's a tip, don't make all your NPCs that are just filler characters in towns say only 1 line of text. I always come up with at least 5 lines for each NPC even if it's not important stuff. Then I set it up so when the player talks to the NPC it will tell them one of those 5 lines at random. The interesting thing about doing this is that most players will just assume the NPC will only say the very same line again if you talk to them again, but if the player talks to the NPC a 2nd, 3rd, 4th, etc... number of times to see all the different things the NPC says, one of those lines could tell the player a hint to where a hidden item is or some info that could help them that they would have never known about. :)
Very good tutorial! I suffered learning these things the hard way waaaay back with 2000. If this existed then I might have actually made a game by now! Very nice. And I also want to concur with some others in the comments, you kind of do sound like an anime character :)
Oh gosh, Echo, you're the best. I'm having a heck of a time switching from VX to MV, and this was super helpful. Still getting this autotile thing, and was excited to see your tip about creating lanterns/lights. Thanks! ;)
O_o Well - I was recently bug testing a very old game I made(and swapping out the music because copyright oi) and my first dungeon you have to equip a lantern and I did it sooooo baaaaaaaaaadly back then. I just NEEDED to put it in the video of the better way to do it! :P Gah, it was so bad.
+Echo607 Interesting, that reminds me of when I first did map making and I didn't understand how to make building outside. So I used the overworld tile sets O_o my houses were the same size as the characters. And it made them seem more like titans instead of people
That last tip gives such a warming feeling toward making my first game :) i know this was made 2 years ago but im glad i could find it. Great video and the amazing voice narrating it made it even easier to listen to than some where its just the most boring dude going through it just like yeah we know this already but ima tell you anyways and stuff.
Honestly, your video's are just great. Your audio quality is great so I can understand what you're saying as I'm working on my project "Eloa's Memory". You probably should make more tips and tricks instead of "let's make a game". These are more informative in short tidbits. Keep up the great work, deuces. :3
Thanks! I really learned a lot from all of this. :) I've been wanting to make an RPG for ages now but don't really have a lot of knowledge towards game development so this video has really helped me get started.
Hey! Just wanted to say that I loved your hardwork. Every video you make are cool. Every tutorial you make are interesting and really well made. And every tip you give are awesome. Just by watching a few of your tutorials tought me more than all I did by watching loats of other videos (both in english or in french(cuz that's my native langage)). Keep up the awesome work!
Nice! The lighting/gradient effects at @1:45 made a substantial difference. I'd be up for another tips/tricks video - or even a tutorial of how to use lighting/gradients the way you do.
This is so cool! Thanks for a really great look at what you can do with rpg maker MV. I agree with so much you said and it sounds like you're really passionate. Just subbed!
you are correct that basically you should never use the prebuilt maps. i have generally 2 exceptions you are throwing a wrench into expection(ie built a secret path off the map you don't see and put that prebuilt map like 1/2 way through your game.) or (you destroying that world map 30-45 secs in. I say if you are spending more than a min or two in that map spend time building it. Prebuilts are WONDERFUL for cut scenes and that is about it.). I have an intro that uses 1 floor of a prebuilt from vxace and unless you do nothing you will be out of there in 1 min. that is all the encounters and things in it TAKE EXACTLY 2 MINS if you are SUPER SLOW. it just introduce the 4th fate and the stories villain that is it that is all it does. I didn't want to spend an hour making 2-3 mins max map so prebuilt it is. The thing a person making a game should ask before they use a prebuilt is 1. HOW long is the player expected to be there if more than a few minutes do the work. 2.is that Prebuilt Map NECESSARY to the story in any way? if not build your own. Like the intro map the other prebuilt has a funtion that is the secret wall that you will miss until you get further into the story and are told about that hidden wall. you may get lucky and find it but you are most likely gong to miss it because you recognize the map. Both are effective uses of a prebuilt maps.
This was good, I'd like to see more sometime....oh and also Himeworks is kicking butt on plugins lately. Like multiple a day. Decided to support him on Patreon. (Hey maybe that's something you could do at some point if needed. Either way keep up the good work!
If encounter rates are short in a dungeon, create a Pokemon style repel item thingy, it's easy. Make a new item, call it whatever you whatever you want, then create a new state with the same name as the item, and add this trait to it: Party Ability: Encounter Half or Encounter none. Set it to disable the state after a certain number of steps, then, add the state to the item, make sure to make the item consumable.
By default, XP didn't have traits, super-custom-formulas, facegraphics, x-party-member message calls and all that good stuff. Though, it did have fogs, transitions, 3layer mapping, and tons of built in default stuff to play with:3
Fog overlays like this: www.gdunlimited.net/media/uploads/tutorials/kiriashis-mapping-tutorials-lesson-3-adding-atmosphere/snap11.png There's probably an MV plugin for it by now, but it was built in back in the day!
You just made a new subscriber. Your videos are the best sources of tips I've found. Plus, I agree with the other guy who said your voice is too cute lol.
Bing watching your stuff now. Have to say thanks. You have so much useful information here. I appreciate the crap out of you putting effort into this stuff. Thanks a lot and keep at it!
+Joshua El-Samalouti (MaebaraAnime) Higurashi for best animeXD Though truth be told, it's actually my video recordings folder lol - I never got around to changing/renaming it after test recording some of the higurashi visual novel:3
that poor un-suspecting youtuber :3 this youtuber deserves so many more viewers :/ people don't like awesome things i guess they refer stupid like 10 hour loops :/ Those cats!
Besides speaking a little too fast, i suppose because you are excited about your good work, i loved it. I m starting to create my own games and i was using Ace then i decided to buy MV on a sale i dont know if i ll be able to use most of the resources i had for ACE in MV yet but i m watching the videos to see if there are too much changes on how the creation process work you sure have a huge amont of them for me to start. I ll be watching and hearing your adorable voice for some while. Thanks for the tips.
I'm not sure about the specifics, but you can convert previous RM games into MV (except for scripts). I know you can convert VX Ace games and presumably VX games too, but I'm not sure about XP, 2003, 2000... *are* there any other ones?
Wow from 2015? Nice job! :D Back then I knew basically nothing. XD I believe I was still using RPG Maker 2003. I remember not being to crazy about VX until the Ace version came out, and I hated XP just like the Windows XP ha ha.
Hmm I think for me disabling saves can work so long as you keep a good enough replacement for it. For example save points in my games not only are featured in dungeons, towns and CONVENIENT locations. They also heal the party to full health so when you're getting low on resources/items a huge sigh of relief happens - I've had people playtest it and they never found much issue with the save points too nor were they abused either! For example a save point in a dungeon would be featured in areas that you are about to enter where you cannot backtrack to (like a boss battle or something idk).
Thanks for the tips Echo! I do wanna start working with RPG Maker again, so I am going to start with a small game and these tips will surely help...Also, cats. LOTS OF CATS!
The first game I ever made was called "BUP" short for "Blow Up Puppies." You had to see how many puppies you could blow up before finding the one that was actually a cat in disguise.
The pokemon creators didn't put much thought on the encounter rates as they were creating the zubat cave.
+Super Pony 3 It's funny because Zubat can destroy early on but later, it's just annoying.
ComikkiLL a year late, but there is a plugin to make it so that enemies have levels too. Beware, however, because the stats you input for the enemies are their stats for level 1.
@imma_dipshit _and_then it's not. He was just making a general statement about encounter rates.
zubats=every pixel in minecraft
They knew exactly what they were doing. its meant to be filled with zubat galore.
i'll definitely have to follow that standard rule of 50-70 steps encounter rate when doing large maps, running into too many baddies when trying to progress is a major speed bump when you arent grinding.
I love your voice so much. It has an nostalgic old school anime vibe.
This video was well made.
You have officially helped me restore my motivation in game making.
+BlackHat9029 Yay!^_^
Best of luck in your projects:D
+Stockroom Rick (Raijun) And here I am still using RPG Maker 2003 and liking it better than the newer versions xD
:3 I like XP (though I used 2003 for a while)
I still prefer XP to VX/A/MV, but MV just has a handful of features that... well... work good.
I swear though, for every feature I find I like, they took something I find important out and I want to rage X_X
~_~ They took out a BUNCH of little things I've grown used to having since XP (individual character sprite select in move routes, BATTLE WEATHER FOR SOME FREAKING REASON, sub blending...)
I mean, there are plugins for most of those, but it's still a pain having to have OTHER PEOPLE make the features your program used to come with X_X
+Echo607 I did notice the custom path for movement was gone with the move routes. (that made cut scenes so easy.) I didn't notice before now the battle weather isn't there too.. man.Your talking an at the least, they could have tile sets be importable and converted. that way all the 2003, xp, vxace tilesets can still be utilized.
As a new user to RPG Maker, it's really exciting to see the dramatic capabilities of the engine shown here. I'll be back time and again to study and try your techniques.
There's so much useful information here. Thumbs up Echo. I love this kind of video.
Nice
Wonderful advice from a wonderful channel! Good video once again! :D
+Yanfly Engine RPG MAKER MV IS LITERALLY STALKIN U, if u go to the steam version (thats how i found it) then dlc, rpgmakerweb_plugins basically all your plugins are there 0-0
@Yanfly Engine .Your Honor, I am very grateful for all the plugins that you have made, I as an ordinary person cannot provide money or services to repay the kindness that you provide, I can only give words of thanks as an ordinary person Once again, thank you
Hi Yanfly.
Aww nostalgia, I used to do joke-games for my classmates with the old RPG Maker 2000 few centuries ago. Good times lol. Great tutorial, might try this version someday
#14 helps me A LOT. I was creating many conditional branches using a variable for party member positions and creating multiple events/switches for all of the possible character positions possible based on party member make up, thanks this is much easier.
The design tips really helped me make my first game even though i was using Ace, i started out with a very small rectangle room with my main character being the only person in the house, but then later on i had my character bring him a snack from next door despite the fact that his house was literally a restyling of my main character's house, i didnt think this was weird until i actually saw this and realized "oh yeah, houses aren't built like that
This is incredible. Thank you so much. I just started using RPG Maker MV because I've had this idea for an RPG scratching at the back of my mind for years and I had to be able to visualize it (even in such a limited format). I think I'll be seeing a lot more of your videos in the months to come.
I Finally got a bunch of my friends to jump into this with me to work on a game together. This video is super helpful and I'm glad you made it. Thanks so much :)
So much good info! And THANK YOU for bringing up the interior map size issue a lot of makers have. Nothing makes me want to dismiss a game as fast as seeing giant, empty rooms.
Hey, I just got RMMV so I decided to look up some tutorials since I haven't done much RM stuff since RM2003. I must say, this was very informative and I really liked it, and your cheery tone is a cute little bonus on it. So I hope to hear more soon! Good luck!
I just found your channel and all I can say is thank you
I bought RPG maker VX ace time ago and still have done nothing but see your work motivates me, maybe someday i would create sometime and I decide to learn how to make pixels
please continue with your great work!
Thanks to all your EXTREMELY helpful and artistically awesome presentation, I've learned
SO, SO much. Actually going to have my first demo somewhat soon. It's not great perse, but I like to think it achieves its goal. Starting a new one now, using the many useful tips you just shared with youtube. :D You're awesome!
Until recently, I hadn't used RPG Maker much since XP almost 10 years ago and I'm just now getting back in with MV. It's so random what's intuitive, what just comes back to you, and what makes you feel like a dummy. Thank you so much for making these videos! :)
+chrisoconnelldotnet :) I used XP forever, switched for VXa for like a month, then started using MV O_o I keep noticing small features they've changed for really dumb reasons >_< Thanks for watching, and happy game making^_^
Awesome video, I like how you are both humorous and educational and I would love to see another Tips and Tricks from you.
The whole time I listened to this, all I could imagine was that this was Penelope from Sly 3 teaching me about game design.
Thanks for the tips!
Hi Echo.
Thank you. Your videos have saved me many hours in this learning process. I just wanted you to know that you've made a huge difference, and it is very much appreciated.
i know this is an old video, but i love listening to your videos while i draw or work on my game or whatever ;_; so i come back to them. anyway! the npc thing, i recently saw a game make the npcs so well that it really made the world feel incredibly alive. it's called genshin impact, you've probably heard of it if you've seen anything about the gaming world recently. i talked to an old man working at a winery and he started going on about his son guy who joined the knights to become a hero and his dad was singing his praises. then later i discovered guy was an actual npc who was cleaning up after a monster attack, and then even more later on he had me deliver a letter to his dad. these are npcs you don't typically think about.
even just today, i was randomly exploring the world and i discovered a couple resting, where the wife was pretending to be ill to keep her husband from going back to work as a sailor and leaving her. a lot of people overlook npcs, but they really do have an impact on the game.
Awesome video. The holding SHIFT for autotiles was a thing I didn't even know, same for the hold CTRL during testing to walk through walls and avoid random encounters.
More people should be made aware of this video.
+Max Mercury (the MM) ^_^ Glad it helped!
Playing the Switch version of MV because my computer died and I don't get a new one for like 2 months (watching and commenting via my phone) and I need a creative outlet dang it!
All this to say, I like watching your videos on MV, even though the Switch version doesn't have all the features you mention it's still cool to learn more about the ones it does have.
Thanks for the cool videos!
great tips! I've been using RPG Maker for years, and I'm just now making my first serious game and you have been extremely helpful! Thanks a ton!
That last clip, the one of your first "game", actually gave me some inspiration. There's an idea I've had for a while inspired by a RUclips video I saw, and the simplicity of what you showed me has given me an idea on how to bring it to fruition. Now all I need to do is some sprite work.
These are great reminders to everyone working on their projects.
I am waiting for money to buy MV (have given family the good old hint hint for christmas) but I am currently waisting my life by watching all of your demos and tutorials you've helped me out so much! thanks!!
+ShadowWalker Games :3Glad they could help. Hope your family takes the hint:) I got my copy as a very early christmas present XD
Aww lucky! Thank you very much, I can assure you though I will always refering to your tutorials if I need any help!
Wow, some of these tips were actually pretty good, especially as a guy who's still generally new to RPG making as a whole, rather than RPG Maker itself. Thanks!
How does it make you feel having all these people tell you how cute and adorable your voice is? Does it make you happy or does it seem weird?
I've been getting that my whole life. I've gotten used to it:P
Echo607 Haha, alright, well here's a bit more of a *creepy* question. Would you think you're also adorable? And do people say that IRL as well or just people who hear your voice on the internet? I'm very sorry if that just made you feel awkward X#
I don't really think of myself as adorable or not. I'm just me. Sometimes "me" is a cute anime girl.
Both.
And nope - takes a lot more than that to make me feel awkward:P
+Echo607 Alright good, because I felt bloody awkward asking that xD
+Rywen Erendani wtf was the point of this conversation?
Yay! I feel good because I've already learned most of these things c:
means I'm not completely rubbish at this!
At last picked up RPG Maker MV. Learning the system now.
Haven't used RPG Maker since 2000. This video may have just motivated me to try it again.
+KashiwaDaisuke :3 Good to hear! Best of luck!
+KashiwaDaisuke I wasn't born yet in 2000
+Sally Mae Nobody cares.
You care since you replied :)
Smirk
You sound like an anime character.
She really does it's adorable but it makes me feel weird because I'm not sure how old she is...
+SkyLord Hilam I belive she's 23
+The Isaacs gaming And what makes you think that...
She's stated it in many of her videos.
+Kerimcan ak
I think you're mistaking Manga for Anime.. Anime is moving pictures with sound (aka a cartoon), Manga is not.
Dang, I was watching the hilarious scene instead of listening to her tips and tricks! YOUR SCENES ARE TOO GOOD!!!
This is helpful. I've used 300hours on my game so far. Whenever I feel stuck it helps just watching simple tricks and tips like these...! :) Thanks
I'd love to learn how all you guys make parallaxmapping. Most tutorials are so fast and expects us to be proffesional PS users..! :( I want a noob-friendly gimp tutorial one day.
Great vid!
"You sound like an anime character"
"I am an anime character"
Your videos are very helpful! Thank you for the helpful tutorials!
This helped with a few things. Thanks! Great video. You're also very easy to listen to; very clear and clean voice. Thumbs up from me!
Good suggestions, especially on your use of images to produce lighting effects. The square, blocky, overly spacious houses and dungeons are a long time pet peeve of mine. Personally, I hate random encounters, except maybe on a world map, and want to use an event based encounter system similar to Earthbound/Mother 2.
An additional tip on auto-tiles: You can hold shift and right-click on any auto-tile configuration you want then place it by holding shift and left-clicking. This lets you draw any form of an auto-tile, not just the center, anywhere you want.
And, to keep events from walking over certain areas or blocking walkways, I heard you can use region mapping combined with a certain plugin, but I don't know what that plugin is or where to find it.
Also, props to you for picking the same name as the main character in my main story.
I use a somewhat more elaborate system than this, but it's the same concept at it's core. I stole the idea from a VX game that used a similar encounter system, using its code as the basis for my MV version, along with some plugins to make it work the way I want. Monster sprites won't start chasing you with my system until you move in range to trigger them.
Here's a tip, don't make all your NPCs that are just filler characters in towns say only 1 line of text. I always come up with at least 5 lines for each NPC even if it's not important stuff. Then I set it up so when the player talks to the NPC it will tell them one of those 5 lines at random.
The interesting thing about doing this is that most players will just assume the NPC will only say the very same line again if you talk to them again, but if the player talks to the NPC a 2nd, 3rd, 4th, etc... number of times to see all the different things the NPC says, one of those lines could tell the player a hint to where a hidden item is or some info that could help them that they would have never known about. :)
Very good tutorial! I suffered learning these things the hard way waaaay back with 2000. If this existed then I might have actually made a game by now! Very nice.
And I also want to concur with some others in the comments, you kind of do sound like an anime character :)
I really don't like your taste in cliches, but you really are gifted in production specifics. I'm surprised you only have 33k views on this video.
Oh gosh, Echo, you're the best. I'm having a heck of a time switching from VX to MV, and this was super helpful. Still getting this autotile thing, and was excited to see your tip about creating lanterns/lights. Thanks! ;)
Loved it really gave me some great ideas for my own game. Also thanks for showing us how to do the lantern, I honestly never knew how.
+Leon Note The lantern has a story and reason for being in the video actually, but it's too long to go into :P
^_^ I'm glad it gave you some ideas!
+Echo607 Well if you ever want to share. I would love to know :)
O_o Well - I was recently bug testing a very old game I made(and swapping out the music because copyright oi) and my first dungeon you have to equip a lantern and I did it sooooo baaaaaaaaaadly back then. I just NEEDED to put it in the video of the better way to do it! :P
Gah, it was so bad.
+Echo607 Interesting, that reminds me of when I first did map making and I didn't understand how to make building outside. So I used the overworld tile sets O_o my houses were the same size as the characters. And it made them seem more like titans instead of people
Hahaha, that's awesome!
That actually reminded me of Chrono Trigger, where the "towns" are on the worldmap:3
I miss you, Echo607!! Still using your videos as reference and helps. Hope you're well!
That last tip gives such a warming feeling toward making my first game :) i know this was made 2 years ago but im glad i could find it. Great video and the amazing voice narrating it made it even easier to listen to than some where its just the most boring dude going through it just like yeah we know this already but ima tell you anyways and stuff.
Honestly, your video's are just great. Your audio quality is great so I can understand what you're saying as I'm working on my project "Eloa's Memory". You probably should make more tips and tricks instead of "let's make a game". These are more informative in short tidbits. Keep up the great work, deuces. :3
+Divine PunishmentX Thankies for enjoying them:) These definitely take a lot less time than the Letsmakeagame series ^_^
Nice tips, I really need to learn how to draw, facial expression plus character movements in chit-chats really liven up the situation..
That i lumination tutorial... GOD i love it! You just save me A LOT OF DESING TIME. Still, need to do the lighting for torches and everything else XD
Thanks! I really learned a lot from all of this. :) I've been wanting to make an RPG for ages now but don't really have a lot of knowledge towards game development so this video has really helped me get started.
Hey! Just wanted to say that I loved your hardwork. Every video you make are cool. Every tutorial you make are interesting and really well made. And every tip you give are awesome. Just by watching a few of your tutorials tought me more than all I did by watching loats of other videos (both in english or in french(cuz that's my native langage)).
Keep up the awesome work!
+Skymen ^_^ Glad they're helping you! Thankies for watching!
Incredible video, a lot of things I hadn't even considered!
Oh gosh that voice is too cute. How can a person have such a nice voice? o.O
I'm sorry if you get annoyed by this comment or see it a lot, but I love your voice! It's adorable! :)
That's a good channel to learn how to use the RPG Maker's engines... I'm learning although don't understand the english language very well...
could you do a tutorial video of doing and setting up voice acting for rpg maker MV
that last tip was the sweetest thing.
I like your videos, the more your voice is sensational. 'Laughter', one of the reasons I watch your videos:)
I didnt realize til now that you could TOTALLY do professional voice acting. Like I could seriously hear you in a Pixar movie lmao
As a newborn rpg maker you just won my sub and respect :D ! Really need these for my project! Cheers!
I AM USING THIS LANTURN EFFECT **IMMEDIETLY**
Thank you. This is perfect for my Haunted Library.
Nice! The lighting/gradient effects at @1:45 made a substantial difference. I'd be up for another tips/tricks video - or even a tutorial of how to use lighting/gradients the way you do.
+MarriedGamerGuy :) It's been requested lol, I'll be doing it at some point^_^
Oh awesome, thanks!
Awesome channel and RUclipsr for rpg maker stuff!
Do a tutorial of creating a simple complete rpg game within 1 hour. That should help others a lot.
you make good youtube content. this is my first time looking into rpg maker and I've learned a ton from your videos. tyty
Thanks this helped me decide if i wanted to actually buy this game
These videos are amazing!! I'm so glad the RPG Maker community is so awesome. Keep up the great videos!! :D
This is so cool! Thanks for a really great look at what you can do with rpg maker MV. I agree with so much you said and it sounds like you're really passionate. Just subbed!
you are correct that basically you should never use the prebuilt maps. i have generally 2 exceptions you are throwing a wrench into expection(ie built a secret path off the map you don't see and put that prebuilt map like 1/2 way through your game.) or (you destroying that world map 30-45 secs in. I say if you are spending more than a min or two in that map spend time building it. Prebuilts are WONDERFUL for cut scenes and that is about it.). I have an intro that uses 1 floor of a prebuilt from vxace and unless you do nothing you will be out of there in 1 min. that is all the encounters and things in it TAKE EXACTLY 2 MINS if you are SUPER SLOW. it just introduce the 4th fate and the stories villain that is it that is all it does. I didn't want to spend an hour making 2-3 mins max map so prebuilt it is. The thing a person making a game should ask before they use a prebuilt is 1. HOW long is the player expected to be there if more than a few minutes do the work. 2.is that Prebuilt Map NECESSARY to the story in any way? if not build your own. Like the intro map the other prebuilt has a funtion that is the secret wall that you will miss until you get further into the story and are told about that hidden wall. you may get lucky and find it but you are most likely gong to miss it because you recognize the map. Both are effective uses of a prebuilt maps.
Awesome tips Echo! Your first game was purrfect! (oh god the puns are real)
I'd love to hear more tips and tricks! This was really useful
I just started so a lot of this completely went over my head, but thanks for the advice!
This was good, I'd like to see more sometime....oh and also Himeworks is kicking butt on plugins lately. Like multiple a day. Decided to support him on Patreon. (Hey maybe that's something you could do at some point if needed. Either way keep up the good work!
Just started using mv and found this really useful :) thank you for the great video.
If encounter rates are short in a dungeon, create a Pokemon style repel item thingy, it's easy. Make a new item, call it whatever you whatever you want, then create a new state with the same name as the item, and add this trait to it: Party Ability: Encounter Half or Encounter none. Set it to disable the state after a certain number of steps, then, add the state to the item, make sure to make the item consumable.
+jericho vs gaming Man, it's so much easier to do all that stuff in MV.
Back in XP, we had to do things the annoying and creative way!
+Echo607 I never had XP, just VX Ace and MV, so I wouldn't know.
By default, XP didn't have traits, super-custom-formulas, facegraphics, x-party-member message calls and all that good stuff.
Though, it did have fogs, transitions, 3layer mapping, and tons of built in default stuff to play with:3
+Echo607 Fogs? Like from the beginning of Zelda Majoras Mask?
Fog overlays like this:
www.gdunlimited.net/media/uploads/tutorials/kiriashis-mapping-tutorials-lesson-3-adding-atmosphere/snap11.png
There's probably an MV plugin for it by now, but it was built in back in the day!
You just made a new subscriber. Your videos are the best sources of tips I've found. Plus, I agree with the other guy who said your voice is too cute lol.
Bing watching your stuff now. Have to say thanks. You have so much useful information here. I appreciate the crap out of you putting effort into this stuff. Thanks a lot and keep at it!
I need to hire you as a voice actor.
I love your voice so much, you sound like someone who voices anime characters.
令人怀念的RPG MAKER系列,最棒的还是3DMV插件
Awesome tips Echo! more tips videos are always good.
Those encounter rates... *shakes fist*
This is a very helpful and informative video. Thank you for uploading it!
You got an Higurashi folder opened, you got good taste, that Anime is great ;D
+Joshua El-Samalouti (MaebaraAnime) Higurashi for best animeXD
Though truth be told, it's actually my video recordings folder lol - I never got around to changing/renaming it after test recording some of the higurashi visual novel:3
Echo607 haha xD
happens xD
My first game was the worst and had so much spelling errors 😂 thank u for the advice btw! ✨💖
that poor un-suspecting youtuber :3
this youtuber deserves so many more viewers :/ people don't like awesome things i guess
they refer stupid like 10 hour loops :/
Those cats!
so she is immortal!?
Seeing as how this programme just went on sale I can imagine you'll be getting a fair few more views. Perhaps you could do some recaps?
I might be getting this game soon and this vid helped a lot great vid subbed hope for more :)
This is a great video! I plan on getting this program too
ALWAYS open for more Tips and Tricks videos. Sharing your knowledge is a great way to help others. And why does 'knowledge' begin with a 'k'?
Besides speaking a little too fast, i suppose because you are excited about your good work, i loved it. I m starting to create my own games and i was using Ace then i decided to buy MV on a sale i dont know if i ll be able to use most of the resources i had for ACE in MV yet but i m watching the videos to see if there are too much changes on how the creation process work you sure have a huge amont of them for me to start. I ll be watching and hearing your adorable voice for some while. Thanks for the tips.
I'm not sure about the specifics, but you can convert previous RM games into MV (except for scripts). I know you can convert VX Ace games and presumably VX games too, but I'm not sure about XP, 2003, 2000... *are* there any other ones?
Wow from 2015? Nice job! :D Back then I knew basically nothing. XD I believe I was still using RPG Maker 2003. I remember not being to crazy about VX until the Ace version came out, and I hated XP just like the Windows XP ha ha.
Hmm I think for me disabling saves can work so long as you keep a good enough replacement for it. For example save points in my games not only are featured in dungeons, towns and CONVENIENT locations.
They also heal the party to full health so when you're getting low on resources/items a huge sigh of relief happens - I've had people playtest it and they never found much issue with the save points too nor were they abused either! For example a save point in a dungeon would be featured in areas that you are about to enter where you cannot backtrack to (like a boss battle or something idk).
Thanks for the tips Echo! I do wanna start working with RPG Maker again, so I am going to start with a small game and these tips will surely help...Also, cats. LOTS OF CATS!
+pokemonsoulfreak211 SO MANY CATS and good luck^_^
Great voice and great knowledge. Thanks for the help!
This helped a lot, it also helped me make my maps not look like you're a cat in a cardboard box
subscribed solely for that adorable voice
Thanks Echo,
I've learnt somme cool stuff thanks to ya! ;-)
I'll give a shot to several things you shown here!
This was very helpful! I always wondered how people did voice acting in their games. SE hmmm? Interesting!
The first game I ever made was called "BUP" short for "Blow Up Puppies."
You had to see how many puppies you could blow up before finding the one that was actually a cat in disguise.
You disgust me
+The Parody Maker I was ten years old.
.... I'm in love with your voice