RPG Maker MV Tutorial: Yet Another 10 More Epic Tips and Tricks!
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- Опубликовано: 5 сен 2024
- I focused a bit more on game building in this one:P
NEW GM CHIBI MERCH
the-item-shop.s...
/ echo607
/ echo607
/ echo607
GALV Plugins:
galvs-scripts.c...
AIRSHIP Demo:
ytomy.sakura.ne...
MogHunter's site:
atelierrgss.wo...
SUPER SPECIAL THANKS
NepTune
Raoule, Michael Grey, Monkey-kun:P
Music by jewelbeat.com used with permission from EndlessGaming.today
WOOO! GOTTA USE ALL THE YANFLY AND HIMEWORKS
PLUGINS IN ONE GAME ALSO A CRAFTING SYSTEM A
QUEST LOG PICKING UP CATS AN ABS AND ATB AND
TURN BASED BATTLE SYSTEM AND 10 CARD GAMES
-Every first RPG Maker game ever.
why it's so me??? help???
My first game had 6 plugins 4 of them were Yanfly
Why you need to call out the past me like that
Comment if we want more? You're not allowed to do anything BUT these videos! Seriously though, I love these, and I definitely want to see more
That last tip is great. It really resonated with me, and I think it's probably the most important thing for anyone to remember no matter their skill or level of experience.
9:58"You? You have... you, so do your best to make your the game the way YOU want to. The people who like it will like it, and the people who won't, won't. And that's okay."
I subscribed to absolutely nobody at all until today. Congratulations! You're my first subscription.
+BlackHat9029 Hehe, awesome! I'm honored :)
I just recently started using MV, and your videos are being some nice motivation! I'm eager to finish my setting up and start actually making maps and writing text. Thanks much.
Regarding #6, I've just started watching your tutorial videos so I don't know if you discovered this later, but you could also setup a State, call it "Repel" and give it a Priority of 1, set it with the party ability "Encounter Half" or "Encounter None" (as you prefer), set it to Remove by Walking (your choice) of steps. Then make your consumable "Repel Item" (Regular Item, Consumable, The User, Menu Screen) with the effect of Add State (Repel) 100%. This will give you the best of both worlds!
World building and character tutorials/advice is always welcome. As always, this video was very helpful. I can't seem to get beyond drafting/writing the script and scenario for my game, but when I do, I'll have to rewatch all of these.
Nice work! :D
+Yanfly Engine O_o Gotta say I was totally expecting a "FIRST" and definitely not a Yanfly comment:3
Thankies^_^
+Echo607 Goes to show the world is full of surprises, also good job on the tips and tricks, a big thank you for the dedication to help others
+Yanfly Engine Sorry please! If you're here. Rexal have Enhanced Weapons and if i want use it with animated enemies i must use his. But if i use his with your i have another bugs.
So i tihnk Rexals plugins don't like plugins from other peoples. So, you can please make your own enhanced weapons plugin? Again sorry for this interruption. :)
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Dear God I can't believe you're still on RUclips... I used to watch your tutorial videos for RPG maker VX Ace back like almost 10 years ago.. Then I fell off with the game and didn't play it anymore haven't seen one of your videos since and here I find myself today looking at videos for RPG maker MV and you have videos for this too!!! At least I know these tutorials will be top notch it's not because I remember your previous videos being very well informed...
Excellent work there Echo. I have been watching for quite sometime now and I appreciate all the tips and tricks that you have done. Yes I would like to see some of the game /map/character creation tips that you have since that is the part that I lack on the most.
Thank you for your time and Effort in to this so people like myself can watch and learn.
Really useful, Echo. As soon as I saw this in my subscription feed I was like, "I have no time for you Pokemon White! I must watch Echo's new video!
+LordSquirrelShow :D
Caught that Puella Magi RPG! Nice!
The spacebar to edit events is such a helpful tip OMG THANK YOU!
Here's another tip: Don't rely too heavily on plugins. If you don't specifically need something for your game, then you probably don't need a plugin for it. For example there's a plugin that lets you have more than 99 items. Have you played your game long enough to find out that you easily get 100 Fancy Leaf items? Or is there never really any need to have, say, more than 50 of said item? Maybe it becomes obsolete 1/3 of the way through your game, because you then get Super Fancy Leaf. Well then there's no need to allow more than 99 of said item, and therefore no need for the script. If, however, it's a common crafting item and you're fighting battles that give 10 of them later on- Well you probably need the script then!
You CAN customize the events the quick event creation makes! You just have to edit it after.
oh thats right, good point! just edit it after you make it!
Found your channel thanks to the news on Steam, and really enjoying your insightful tutorials! Thanks for sharing your accumulated wisdom with us. I've been playing around with RPGMaker since the old Don Miguel releases of the 2k branch, but everyone brings their own tricks to the table, and I love seeing how people do different things. There's a real art to game making, after all! Keep up the amazing work :)
+ChoosenOneStudios Don Miguel lol, that's a name I haven't heard in a while!
Happy you're enjoying them, and thanks^_^
Considering getting MV sometime in the future. However, I have a few questions:
1. Is there a way to make DLC from previous versions work in MV? A plugin maybe? Tutorial?
2. What is the limit to how many members you can have in a party?
3. Can you have more than one full party at a time and switch between them? Either in or out of battle?
3a. If you can do the above, how many separate parties can you have in and out of battle?
That's it, really. Hope you reply soon.
+wariodude128 1 - graphical DLC should work by resizing things, or changing file types for audio. Scripts wont work.
2. 4 active members default, can be changed with a plugin.
3. With a plugin, yes, easily. Not sure if it works in battle, but it's doable.
3a? To my knowledge as many as you want, though I haven't tested beyond 3.
Check out the Hime_PartyManager plugin, I've even got a tutorial on it lol
Another awesome set of tips and tricks :).
Especially liked #7 which provided great examples. If you're just going to add every plugin simply because it exists, it removes any identity your game may have and can quickly bog down the experience, not to mention force players to learn many more systems within your game that may not even complement its flow. Nothing wrong with having multiple systems, especially larger more open experiences can shine because of that, but as you say it's important to give players a core experience, not one simply filled with fluff.
Would love to hear more tips/tricks focused purely on world building or character building, all your comments on them throughout this series has been great :) so it'd be cool to hear your design philosophy or what you may work with personally to try and guide a consistent world/character. The dialogs in #9 were an awesome demonstration of the difference it can make.
And #10 is always a good point to keep in mind :) there are many out there who may not enjoy a single rpg in favor of their fps games, etc, the goal should in general just be to make a game you hope someone can appreciate and be engaged with as an experience they may recommend further. It's also important to note that if you find yourself growing tired of your game, you shouldn't write that off as expected just because of the time you've spent with it, but try to replay the game and focus on areas you may still be able to polish or try to find what might be halting your enjoyment. Because if you can't at least appreciate what you're making, you shouldn't then be demanding for others to like it.
+MGswiftillusion ALL THE YES TO THIS
Also thankies:3
I want all the more everything :D This was super helpful Echo!
Love this series! Oh and I'm only on tip #1 of this video, but I totally suggested the custom Quick Events thing after VX Ace. It needs to be a thing!
+Christopher Martone It REALLY does^_^
Storytelling/world building/character tips and advice videos could be quite useful! From what I've seen a lot of users have difficulty with it, and I know I could definitely use some advice in the area.
I just now realized something.
I like how the enemy you chose to put on the thumbnail for the repels video looks so similar to Zubat.
How fitting.
XD
I really love the spirit in your voice as you make these videos. They're fun and entertaining to watch as well as helpful! I'm planning on making one monster of a game with MV in the future, and these tutorials are helping a lot! I'm definitely considering some of those plugins, especially that lovely mog battle system, huhuhu~ (although I do have to consider those with motion sickness, so maybe some tweaking might be needed).
(ALSO HOLY CRAP SOMEONE MADE A THEATRYTHM PLUGIN. Seems like just about anything is possible with this program and the right plug-ins o.o)
Anyway, I just wanted to tell you that I loved your videos! Keep up the amazing work~! :D
That's the sprit 👍
I've got a few tips that some might seem obvious, but that many people seem to not know.
_Having two temporary variables is much more useful than you'd think.
_Pictures can be used for sooooo much stuff! Definitely more than you can display pictures!
_Avoid giving out items for practically nothing while they should be bought. Way too often have I seen a potion being dropped by every single monster, or given out in chests everywhere.
_I know a lot of people who, once they finish something, they just stop thinking about it. Nothing keeps you from going back to edit something.
_I'm basically a potato. That wasn't a tip.
Some may seem like really basic and common sense, but apparently it is not :/
+utaHeat likes games :3 I'll bring up temporary variables in the next one(and the overall use of switches and variables)
Pictures are a good one, too.
I actually don't mind the potion thing - I grew up with Final Fantasys and they did that a lot:P It's an easy way to give your player a bunch of healing if they find the beginning of the game challenging. Though I'd much rather get something more interesting from a chest.
Going back and editing is also a good note - game maintenance is definitely a must if you're planning to sell it or anything.
Common sense is a myth:3
Echo607 Yes it is xD... Sadly it is ;n;
Another amazing video Echo! The major problem I have in my games is my main character just sounds so bland compared to the other ones. I'll try to flesh out personality more through dialogue than actions.
Loving your tips and tricks, thank you for these. Just getting back into RPG maker from when it first came out. A LOT has changed so your videos are helping me close these gaps.
Thanks for another awesome tips and tricks video echo. I don't think I would know how to use most of the features without your videos. Id love to see some character building or world building sort of tutorials as well but all of your tutorials are kinda awesome so keep up the good work as its appreciated. :D
I wouldn't mind more of these, they're really helpful!!
and yet another good video, with good tips. i love watching them as it's a good way for me to consider if what i'm currently doing is good or not.
Your videos are great! Thanks for making them!
Yeah, I want another tips, even if I'm not making a game yet, these are very useful!
Great video Echo.
I don't even have RPG maker and I love these videos.
I am making a game where every charactors abilities are defined, except one of them, as they are intended to be the Wild card.
"Ability 1" Flavor text: "You feeling lucky?"
ability 2: flavor text"Take a chance, whats the worst that could happen?"
ability 1 deals damage based on luck, the charactos scaling stat, But is always a constant, that relys on a crit for masive damage.
while ability 2 Dose damage based on HP of the user, and Hp of the enemy. so, if your at full HP, and the enemy is at full HP, massive damage, But if your just being revived/low HP, or the enemy is weak, you'll do no damage at all :D
This is balanced as it is not costly, but it is slow, and bosses have Resistance to the damage ir would deal(for simplicity, i labled it Luck, since she's the only use who uses it.)
Starting boss of the game has 20000% more damage from Luck, so the player will assume she is strong, but in the world, she will be weak, and have to be used differnetly, untill the player learns what she is good for, and dose. Much like the first time you use Dragon crest in final fantasy 9. a skill that scales with dragons killed, and you haven't encounted any....
so after a large flashy efect, You get 0 damage, or 4 damage XD. then late game, you get 9999 if you used it again to see if it has an efffect XD i laughed so hard.
So true about the character's way of talking. I hope I can do that well in my game, since I'm not that good and not native English anyway x)
Lisa Michelle did ya ever finish it?
I've always customized the quick events. You can edit them just like any other event.
Her Voice is sooo amazing!
I love that number one touched on what I was saying to you about shitty quick events!!!! "Everyone uses them"? Seriously? Customizing them would be amazing! If you like I'll be happy to share some screen shots showing my basic doors and chest setup. Anyway, great stuff in here as always. Thank you so much for sharing O-Guru of RM wisdom!!!!! And yes, we want more!
Thanks for the tips, of all videos I watched for advice yours have been the best.
+AxelNinjaGamer Happy to hear they've helped^_^
Also, would love to get storytelling and world building tips! That's where I am stuck in my game
Awesomeness, like every single time.
If you do find 10 other tips and tricks, then it's fine, however, you seem to be quickly running out of ideas ^^.
However, tips about world and character creation, game set up, and stuff, it might be interesting :D.
Also, as MV is opening lots of new opportunities, some incredibly awesome things you could do are:
A touch triggered title screen
A basic character creation (like zenonia).
A chapter selector, like corpse party Book of shadows.
Basically, anything that fully uses the new mouse/touch trigger system.
A neat pathfinding would be cool too.
You may have already understood it, but I do think that there is a full potential behind that mouse system, and you should look deeply into it, for you and for us ^^.
+Skymen Naw, I've got plenty of ideas - I just got some requests people asked me to talk about so I figure I'd throw them in here for the time being.
Thanks for the suggestions:P
I haven't really looked much into the mouse system because I wouldn't use it in the kind of games I make - I'll take another look at it, though:3
+Echo607 Ok, fine then :D.
Also, I'm talking about that mouse system for two main reasons that would need to be explained (and, why not, give you ideas on further videos and/or games :p):
-Mobile games:
I'm not necessarily talking about casual, but more about some Zenonia like games. Where before we had to code via Cocos2dX to achieve this kind of game, it becomes fully accessible with MV. The only thing that is not by default in MV is a touch joystick, replaced by a more or less convenient pathfinding.
-Make the game unique. Now I know what you're thinking, making your game unique is already doable using RPG Maker, however, what I'talking about is to not fall into that RPG Maker games abyss. 'Cause you know, RPG maker has a pretty bad reputation around the indie stage in general. Where games made using Construct, Clickteam Fusion, Game Maker, or Unity would get shared, upvoted, and played, RPG maker won't, even if they're funnier to play. And that's because of the community's bunch of crappy RPG Maker games that cover over the half of RM total games.
However, what's new in MV is still new. MV didn't have the time to get this reputation (it will surely when the play store will be flooded with other crappy games), and that's why you gotta be quick and find a way to use the new MV features to get your game out of the crowd, so people either think it's not RPG Maker, either they find that the game is absolutely not like the other games of the same genre they're used to see.
Anyway, still love your work, keep up, and make our eyes shine :D.
I make game and i don't put to my games plugins because i just want lots of plugins. I add plugins if i know i go use them.
So i don't add plugins like some how world map travel plugin if i never plane travel in game by using world map.
Good work. :D
Mog's battle system made me motion sick and getting motion sick in a 2d battle system is bad
The camera swinging was way over the top
+Neo Phyte In order to show what something does in a short amount of time, they need to make the changes over the top. Most Scripts allow for tweaking in a lot of areas. I would be really surprised if this was not the case for this one.
Doesn't change the fact that I still got motion sick from the random swaying. Still going to stick with Yanfly's ASP3. I prefer my subtile camera there with full control over random overarching swinging.
+A Giant Duck boo hoo
Thanks for the advice. Even if I never got around to making a game, it's still helpful.
I NEED that rhythm game mechanic omg
I'd love to see more Tipps&Tricks-Videos and I'm writing it in the comments :)
I only noticed now the "I like swords! Welcome to Corneria." Goody Goody Gumdrops I know that reference!
Pretty Usefull. I alredy knowed (that's even a word? i don't talk that Much english) most of the tips by experimentation, but the are really really usefull
love your chanel
+Sebastian Gudiño For future reference, the past tense of "know" is "knew".
+keybladesrus OH! TANKS!
More Tips! =D This vids are awesome! =3
OH GOD MOGHUNTER'S PLUGINS ARE AWESOME
+MrFirewassim I KNOW RIGHT!? :D
Echo607 do you know other mods that completely modify the gameplay, like the theatrhythm one ? :D
I don't think I've come across any quite as specific as theatrhythm yet, but when I do you'll be sure to see them on SOME sort of video:3
...Actually, yes, I would like more tricks and tips videos. These are neat!
Oh, and I would be interested in what you have to say about story telling in games, so if you want to make a video on it, go for it!
"The last thing you'd want to happen is for the player to get a new skill, go to use it and... not understand what it actually does."
*Cough* *cough* blitz input *cough*
Honestly I usually just program every event myself. The only quick event thing I use every now and then is the transfer. But I mostly just program everything myself :3
8:40 Yiikes: Ok ima stop you right there
Umm... you can edit the Quik Events... After you create the quik event it becomes an event that can be editable like any other event.
It would be good if you can change the default portion of the Quik Event though for your game.... Some portions of the Quik Events is saved and remembered in sequence events as well, but the main meat of the event isn't one of those.
+Casey Ford I meant by default, so you didn't have to make or edit them --- you could create your own and add them to the list for convenience.
That would definitely be convenient... Maybe someone will figure it out.
What i usually do is: Create a quik event, adjust it, then copy and paste where needed. You only have to adjust a little thing here and there, but the rest is all the same and very little work for you in the process.
"I didn't just figure this oooooooout"
Got some kinda Canadian cadence there
Yes!! I would like Yet Anothers Tips and Tricks Video pls Echo! =)
wow awesome plugins i like so much inclusive that video is soooo cute , congrats ^^
Great video, thanks :) love your voice and energy!
you probably head this, but your voice is adorable, are you a voice actress or considered it ? also, i love your tips series! keep it up! they are really inspiring and useful!
+ppmaq :P I'm not a voice actress, but I would love to be. I just don't quite know how to go about that and jumping into forums isn't something I'm good at:P
I also don't personally know anyone who could lead me in the right directionO_o
Also, happy you like them^_^
As someone who's been working with game design for a decade now, most voice actors came to me when I announced I was looking for them. Most of them had a site/video/file with short, quick samples of their voice in different "impressions"and emotions. Which is a great way to "portfolio" your voice. You already have some good expo on your channel! If you put one up I`m sure a couple game makers would be interested in hiring you! (me including! bahaha)
:P Well, I'm lined up to help out with a few games, but nothing commercial or in any completed stage of development.
I figured I'd need to make some sort of short demo reel - I just wasn't quite sure the best way to go about it(using clips from my videos or just creating lines and voicing them)
:3 I'm usually up for voicing if it's asked of me, I've just never made any sort of jump towards it on my own.
God i love you! Thanks to your guides and stuff im able to continue with my project, thank you so much evenifyoudidntdoanything ^^
YES!!! more tricks!!!! more tricks!!!
so glad I watched this I was wanting to find a rhythm system to put later into my game, YES!!! but can the rhythm plugin be used for 1 character or will it be used for all characters? cus I only want it for one at least for the moment
I'd like to hear more about the actual game creating :)
+Echo607 I want to use the freakin' awesome battle system of Moghunter Master, I mean, the keys' one, but i still don't see it on its website. Can you give me the whole name, please? Thanks.
Yay xD Bravely Default!!! ❤️ i love that game! Even side quests are important xD so u can get more classes ~
Especially the lovable characters! Ringabel xD thanks again!
wait at 4:12 i saw a thing in the background where the characters talked while you were exploring, if that's a plugin or command could i see it it would be really cool to put in my game since I want the characters to have more personality.
Not makes some great plugins for the battle system, and it's something I like to use. As for that button pressing in battle to do things, what plug in was that? I've yet to see it XD
How did you make the title screen at the end of this video? Thats awesome!
im taking notes on every tutorial video and giving myself hw cuz why not
Wonderful video, as usual! I was wondering, though, how you make the screen zoom during transitions using RPG Maker MV, as it appears you do in your first tip. Are you using a plug-in?
+Kattywompus forums.rpgmakerweb.com/index.php?/topic/48267-mbs-map-zoom/
This is the plugin^
I mention in passing how to use it in this video:
ruclips.net/video/pihRNcSVmaM/видео.html
+Echo607 Thanks!
Couldn't you open up a quick event to tweak things in the event editor back in VX Ace? Did they... remove that? Why?
I would love more of everything! lol
Hello, I actually just started (and bought) RPG Maker MV. I used the plugins that you used and it works and looks good. However, in the battle camera tutorial, does abilities like omni slash and other multiple hit skills need multiple movement codes? Thank you and I will wait for your reply.
Final Fantasy Adventure wasn't a Final Fantasy. In Europe it was called Mystic Quest (not to be confused with Final Fantasy Mystic Quest (in USA), Final Fantasy USA: Mystic Quest (in Japan) and Final Fantasy Legend (in Europe)) and the original was Seiken Densetsu - which would become known as the Mana series in the West. They just stuck a name on there to make it sell more. ... I like your videos though. I just wanted to show off my trivia knowledge because when the hell else am I going to make use of it?
Final Fantasy Mystic Quest was my very first game ever. Age 6, on SNES. Still the most influential game I played to this day! It was the spark of my love for gaming, and what turned me into the game lover I am today! Also, Legend of Mana was my first PSOne game followed by FFVII. :) Those two games made me fall in love with game OST as they were so beautifully composed on top of being great games.
alternative to the tent. never turn off the graphic. You're just a tent now. this is your life.
Please make more!
"What if Zelda were a turn-based RPG?"
I actually wouldn't mind a spinoff game like that.
Justin Jarrett yeah i agree i would be getting the best of both worlds zelda and an rpg
Could you have armor pieces that basically have no protection but decreases the chances for battles instead of stopping them altogether?
+WhisperyMonkey You could set it to "Encounter Half" in the party abilities:P
Love your videos, but i have a question.
How do you do the effect of party union in 8:33?
Can you make a tutorial about how to plan a game before starting to making iy?
+Mirza Şahinkaya Sounds fun, sure:3
Not sure when, but It'll happen:P
+Echo607 Thanks :)
Hi! Nice vid!
One quick question though, how did you
Show that map in 4:15? Is it a plugin?
+Mike N You can use plugins, but this is how I did it:
ruclips.net/video/NO4UE3R3En0/видео.html
Echo607 Ah, i see. Thank you!
your voice is like eating chocolate cake through my ears.
I'm taking your advice on "ask an unsuspecting youtuber how to magic it to work." Could I pester you about something from this video? (the 3d airship)
I want to try making it so when I enter a town i haven't see before a clip will play going around the town showing it and have a fancy header of the towns name. what would be best scrolling the screen showing a picture or making it a movie?
+Marcus Bodnar Go the scrolling and picture route.
If you end up changing the map at all you'd have to redo the intro movie.
I want to do the zooming in when you enter an area just like in the video, is this done through a plugin?
i needed a pluggin with time button attacks, a little bit like galv's one but diferente but i can't seem to find any :/
Do you know of any plugins that will allow you to create multiple instances of a character in the database
+Raymond Mesa Is there a particular reason you just can't copy the actor?
+Echo607 only one copy of each actor can exist at a time. Making Pokemon game what if I want to catch more of the same Pokemon
I figured it was something like that:3
In that case this plugin might be helpful to you:
himeworks.com/2016/01/instance-actors/
+Echo607 thank you so much
7:43 exist there a plugin like that with dancing?
9:21
So the pokemon move fly?
(jump flavor text)
I can't get my objects to say anything when you click on them, it only work for objects you can stand on. I have action touch enabled aswell
***** Thnx, that worked
Quick question for anyone using MV, I have this little thing where I have the player decide which costume one of the characters use. Is there any easier way than recreating the scene 4-5 times with the different text faces and so on? If it wasn't for copy paste I would have just erased that whole situation entirely.
Cant you just have the costume selection choice activate a common event that changes the actors sprite and face? Wouldnt that make the change automatic for every instance instead of requiring you to manually change it for everything? Seems simple enough, unless I'm overlooking something, but it sounds to me like you made your work way harder than it needed to be lol.
@@MerkhVision You can do that and yes that would work for the sprite of the character, but the problem I had back then was that the event dialogues required me to select an image for each and every single dialogue option. The dialogue isn't actually connected to a character, however what I had learned is there is a plugin that allows me to connect it to a character rather than a select image which would operate the way you are thinking of.
Hey great vid! question, WHAT IS THAT AWESOMENESS at 7:12 with the airship flying over the worldmap? HOW IS THAT POSSIBLE?
+Jonathan Fox Mode7. There's a link where you can play with it in the description, but I don't have a direct link to the plugin itself yet:3
How do you get it to work? I'm stuck with just a normal airship.
xD I love these videos there vary helpful :D. You should make a series of these :D I would love to see more. ^_^
Madoka Magica niceeee
actually you can customize them by editing the event. thats what i do.
Echo i'm curious is there a way to merge tilesets? or make one giant tileset with everything? I'm mostly saying because i wanted to set up a table in a market area and couldn't.
+Castor Pullox In the old RMs yes, but as of RMVX and higher, they have to be within a very tiny set size.
You can however set up the tileset to show the different images (under Tilesets in the Database, you can swap in and out different sections of it, like walls, ground, and other)
+Echo607 how exactly would i do that? sorry if I'm a pest...
postimg.org/image/5vfqag5zx/
:3
Is there a guitar hero script like that for vx ace?
Echo607, how did you do that intro 09:35, looks really cool!
+Ruben Makaya It's in XP, just a few pictures and an Hmode7 script -- I imagine MV will get a plugin for it (probably similar to that airship one) and likely a more stable one, too:P
Echo607 that's great!, i've sent you a message about the game i'm making can you check it out? I'd really appreciate it!
7:43 O_O Omg xD I wonder if this system can be used for music xD It would make an awesome mini game. :D
+animeloversakura101 It's based on a game where you tap the buttons to the music so that was the intention:3
Not ~quite~ sure how to actually use it yet, but I'll probably do a tutorial if I get anything good out of it:P
Echo607 Awsome xD Thanks. did you get the file I sent? :D
Oh right, I think I did download that.
I got sidetracked afterwards>_<
I'll go take a look at it now
Echo607 ok thanks xD :D I got some new plugins for the original. How do I update it once you send it to me :D
+animeloversakura101 The variables on the teleporting back event are mixed up. It's set as
ID = Player X
X = Player Y
Y = Map ID.
They should be
ID = Map ID
X = Player X
Y = Player Y