Changing the game with iClone 8.1 and Unreal Engine 5

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  • Опубликовано: 18 дек 2024

Комментарии • 90

  • @Jsfilmz
    @Jsfilmz  2 года назад +7

    Some iclone 8, livelink QOL improvements to my workflow!

    • @borrowedtruths6955
      @borrowedtruths6955 Год назад

      I can create, because of all the sliders and add-ons I have in character creator 3, nearly any form of human conceivable, what would character creator 4 offer me above that? I transfer those characters to iClone 7, animate them in various ways and then use acculips for the text to speech. I perform all my productions in Unreal Engine. How would iClone 8 be an advantage to me.
      Persuade me as to why I should purchase character creator 4 and iClone 8, considering how I use what I have now.

  • @ALSHACHAH
    @ALSHACHAH 2 года назад +2

    As always much appreciate the clear tutorial. This video help me with my project... its been weeks trying to connect Iclone with unreal engine. great work

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      glad it helped mate!

  • @3dchick
    @3dchick 2 года назад +3

    Im only at seven minutes, and already this is going to make things so much easier to set up. Holy cow

    • @Jsfilmz
      @Jsfilmz  2 года назад

      keep in mind this is all characters you bring to iclone even ones your rig with accurig from my understanding

  • @michaelb1099
    @michaelb1099 Год назад

    Best tutorial yet Thank You ive been looking for just this im hoping it will also work for transferring crowd simulation. Youre the Best and easy to understand

  • @reallusion
    @reallusion 2 года назад +2

    Nice job! 👏

    • @Jsfilmz
      @Jsfilmz  2 года назад +2

      thanks team! tell your team great job on the additions!

  • @PalmaMultimedia
    @PalmaMultimedia 5 месяцев назад

    Finally a tut that works as I want it to. Xlent!! Subbed of course.

  • @3dchick
    @3dchick 2 года назад +2

    Aaand, thank you for including the lighting part! ☺️

    • @Jsfilmz
      @Jsfilmz  2 года назад

      YW! get ur pc setup already

    • @3dchick
      @3dchick 2 года назад +1

      @@Jsfilmz hmmm. Sorta? I can't install the Epic installer. Everything else went in fine. I've gone through all the suggested fixes, but stopped at editing my DNS settings, because There Be Dragons. I think it's back to the repairman it goes. SIGH

  • @visuart
    @visuart Год назад

    Yo bro! Thanks so much for this awesome tut, it’s been a while since I follow your vids on mocap and VR(all awesome), and I gotta say I found this to be particularly useful and handy to implement in my own pipeline for this indie short film of my own, I finally managed to transfer my characters from iclone straight into UE along with their animations (I used an awinda xsens suit and also found your vid on that super helpful (thanks again). appreciated. Thnx. peace!

  • @EdVizenor
    @EdVizenor Год назад +1

    QUESTION: AT 17:25 you don't show how to "keep" that animation in a world. Would you drag the sequence it or how do you do that?

    • @Jsfilmz
      @Jsfilmz  Год назад

      im not understanding the question broski. once you record the animation it bakes it as a sequence if that makes sense

    • @EdVizenor
      @EdVizenor Год назад

      @Jsfilmz thanks for the fast reply. We'll, it makes a new sequence. How do you get that in your mainline or animation level sequence. I can do it one way by adding the character in a sequence AND THEN find the animation and linking it but it's so complicated. I was wondering if you can drag the sequence in. Notice it makes a "new take". Make sense?

    • @EdVizenor
      @EdVizenor Год назад

      @@Jsfilmz Actually, I think I figured it out. I WAS able to Drag that sequence into my World Scene animations sequence. The way the I am setting it up is with a Master Sequence where I have multiple Camera Shot Sequences as well as an Animation Sequence. So in my master I have 2 tracks, Shot Track and Animation track. I was wondering how to get that animation sequence in my Master. At first I was Dragging my Character into my Animation sequence and then LINKING the animation to that character but that way I would have to link every animation to every character. The best way was to drag that sequence I just recorded INTO my animation sequence. That works.... now I am wondering what if I need to add more animation to that same character tho. I wonder would I do it through loading other fbx animations or hummm. This is why I sent you a message on Artstation again. :) But I am happy I worked out this. Thanks Bro. I love you. :) haha.

  • @thebullysamify
    @thebullysamify 2 года назад +1

    Bro, I just got Iclone 8 three days ago, and it's amazing how easy and fun it is to use. Now you're making tutorials on how to use it, making it amazing x 10.
    Thanks man.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      oh bro iclone is under rated for animation

    • @thebullysamify
      @thebullysamify 2 года назад +1

      @@Jsfilmz true, I was planning not get it for years, but wasn't sure if it's going be useful for me. However when they released Iclone 8 they sealed it.
      It's much easier now to clean your animations and add adjustment on them. Pulse you can import almost any type of skeletons and it will be transformed automatically. 👍

  • @tekphreakk
    @tekphreakk 2 года назад +1

    Very clear steps and explanation! Great job, thanks!

  • @sorondemordor
    @sorondemordor 6 месяцев назад

    thanks for your courses, In this scenario i have a question, how i sincronice the sequencer in the same time i play iclone to put bombs and lights guns at the same time record ?

  • @nourhassoun7099
    @nourhassoun7099 2 года назад +1

    Beautiful! I was wondering if CC4 offers the option of hair physics as well?

    • @3dchick
      @3dchick 2 года назад +1

      Yes, you can add and edit hair physics, but it doesn't transfer quite right into UE. But if you have it set up, you can edit it in UE and make it better.

  • @oscaroneill8222
    @oscaroneill8222 2 года назад +1

    Awesome vid dude! Will need to check out iclone

    • @Jsfilmz
      @Jsfilmz  2 года назад

      they usually have black friday sales too

  • @Fafmagic
    @Fafmagic 2 года назад +2

    Nice work. I've used Reallusion stuff before. Think it's a little overpriced when you consider the quality isn't anywhere close to Metahuman. They are lot lighter though and seem to run well in game. Also, the Livelink functionality is pretty awesome! Although they do need to make looping animations easier.
    Quick question, are you entering the KitBash 3D Mission to Minerva challenge? If so, how's it going? Are you going to do any videos/livestreams on work in progress? I like watching your development process. :)

    • @Jsfilmz
      @Jsfilmz  2 года назад +3

      hey mate so i use iclone like motionbuilder so not for renderings but editing animations, Motionbuilder is like $2k a year iclone i paid $690+ during black friday and thats a one time payment. Im not entering kitbash im done with challenges they are too political

    • @Fafmagic
      @Fafmagic 2 года назад

      @@Jsfilmz I guess if you can get a sweet deal on their software, it’s not too bad. I must admit, I have been tempted. This workflow would suit me as a non-animator.
      Political? How so? I think the challenges epic games run are a little political and very poorly managed. Winners seem to be the ones that make UE look good, and less about meeting the criteria for the challenge.
      I’m hoping KB3D are different. I actually came 3rd in their industrial challenge using UE back in 2019… before they even made their kits for game engines!

    • @Fafmagic
      @Fafmagic 2 года назад

      With this: ruclips.net/video/EVU6XA515tc/видео.html

    • @abltanarana
      @abltanarana Год назад

      @@Jsfilmz The black friday price is the member price the complete year, this is scam!

  • @FPChris
    @FPChris Год назад

    12:10 What happens if you import another group animation like that does it overwrite all of those characters in unreal or make duplicates?

  • @frozengemstudio9204
    @frozengemstudio9204 2 года назад +1

    Great tutorial! Thank you!

  • @HobbyBobby.
    @HobbyBobby. Год назад

    thx for the video if u got the time can u explain how u get the hair looking like that? all i get is some ugly square haircards

  • @entropyair
    @entropyair 2 года назад +1

    Great stuff! Can I save Live Face Animation + Character with High Subdivision and follow the first part of your workflow? You followed older workflow in 2nd part but I could theoretically save High Subdivision avatar and follow easy workflow?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      yes subdivided can be animated if thats what ur askin

  • @cthrower
    @cthrower 2 года назад +2

    J, thanks for the video. Question, Oninverse vs Unreal 5? What's your opinion in a battle between the two.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      It wont really be a fair comparison Unreal Engine was created 1998, Omniverse is still in beta hahahaha. Be like comparing a Completed Painting to a sketch

    • @cthrower
      @cthrower 2 года назад

      @@Jsfilmz hahahaha..u calling omni a sketch...

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      @@cthrower yea man i see the potential of it for sure but yea it wouldnt be an apple to apple comparison. give it 5-10 years

  • @SaguinMedia
    @SaguinMedia 2 года назад +1

    Thanks for keeping me up to date on this stuff! It's so dam awesome! Sorry for the dumb question, but does Screen Percentage change the render also or just the viewport? If just the viewport, how do you bump it up on the render?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      no just editor

  • @bankoman
    @bankoman 2 года назад +1

    hi, great video as always. Are you able to tell what are the differences between Omniverse vs UE x Iclone pipeline? IIn search of good rendering results tried Omniverse as Reallusion stated there is an alliance and support but it is not as spectacular as I thought (many errors). I decided to go for blender where I am buidin out scene and just import FBX characters from IC8 but UE ooks way more natural as an animation pipeline due to live link.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      for hardsurface omniverse all day until they get photorealistic humans in there, if you want photorealistic human renders then metahumans, i use iclone for animation stuff

  • @DreamStudioCompany-Mark
    @DreamStudioCompany-Mark 9 месяцев назад

    when you created this file in unreal engine 5 was it in Architectual set up or games?

  • @石原一樹-d6w
    @石原一樹-d6w Год назад

    A very helpful video!
    If you have any trouble, please let me know. The accessories attached to the character were transferred from CC to UE following the steps in the video. However, the coordinates of the accessory move to a position away from the person. Is there any solution?

  • @mentalfood7543
    @mentalfood7543 Год назад

    I have a question. Does the ActorCore site have sets and locations? Is there a place to get locations & sets? I.E. offices, living rooms etc. I am a beginner and looking for the easiest way to start. Thanks

  • @FutureOfCinema
    @FutureOfCinema 4 месяца назад

    Hi! Does the Live Link plugin use the subdivided meshes automatically to transfer characters in UE?

  • @elganzandere
    @elganzandere 2 года назад +1

    Genuine request for guidance:
    I've recently found myself more interested in watching videos such as these vs. playing any games currently available.
    What advice would you have for someone looking to break into environment / world creation?

    • @Jsfilmz
      @Jsfilmz  2 года назад +2

      im actually been trying to get into environment creation as well but man i just havent had time and trust me mate if I spent so much time playing video games before that i said enough is enough, let me learn something instead and here we are

    • @elganzandere
      @elganzandere 2 года назад

      @@Jsfilmz do you feel UE5 is a good place to start? Recommend some other software to establish familiarity?
      I haven't had a PC aside from work hardware in many years. Trying to decide how much up front investment I should be willing to part ways with.
      Side note, I've dropped ~$2000 in Fallout 76 items, primarily focused on building objects.
      Had a bit of a eureka moment after stumbling across your channel and taking a rough estimation of what that money could have acquired for me, elsewhere.
      Any pre-built gaming PC companies you trust more than others?

  • @michaelb1099
    @michaelb1099 11 месяцев назад

    Great tutorial i reference it lots but one thing. I am bringing it into cinematics and works fine but when i try to render it out it does not render the animations just a still frame am i missing something?? Please help

  • @christianmilan5544
    @christianmilan5544 2 года назад

    Great explanation! Do you have this plugin working in 5.1?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      its not out yet i dont think

  • @daylight3d
    @daylight3d 8 месяцев назад

    Any tips on how to make the hair from CC characters work in Unreal with path tracer? It looks like it’s a transparent mess.

  • @popsinspace2565
    @popsinspace2565 Год назад

    Hey @jsfilmz Thank you so much for this tutorial. I have an issue, do you know why the characters textures are importing from iclone to Unreal? When I transfer my character it comes into Unreal all black. Thanks!!!

    • @Jsfilmz
      @Jsfilmz  Год назад

      make sure u install the plugin

  • @SyanTheBee
    @SyanTheBee Год назад +1

    can this live link transfer oblects from unreal with the texture on them? I only ask because there's an envirament I want to put into iClone that's in unreal and finding all the textures would take a long time

    • @Jsfilmz
      @Jsfilmz  Год назад

      man i honestly dont know ive never brought anything to iclone like that besides this, you will just have to try i think u can but im not 100 percent sure

  • @poochyboi
    @poochyboi Год назад +1

    Could you go through how to set up your shaders/materials so that the char's look identical to the one from CC4/Iclone8? I find that my characters textures look like poop when I export to UE5...

    • @Jsfilmz
      @Jsfilmz  Год назад

      do u use the autosetup?

    • @poochyboi
      @poochyboi Год назад

      @@Jsfilmz i use the plugin livelink to UE5...is that the autosetup?

    • @Jsfilmz
      @Jsfilmz  Год назад

      @@poochyboi nah thats not i used the autoset up here

    • @poochyboi
      @poochyboi Год назад

      @@Jsfilmz oh nice i used the autoset up and the textures are so much better. i actually impressed with how well it takes textures and accurately portrays them in UE compared to imports from other softwares like blender.

  • @revenger681
    @revenger681 Год назад

    Your techniques worked well. But 1 issue I'm having with hair is that it looks grainy, and idea what's causing this? It comes out grainy like an iray render that hasn't gone through enough iterations.

    • @Jsfilmz
      @Jsfilmz  Год назад +1

      feed it samples noise usually resolves with more samples unfortunately

  • @RelaxingMyMindMusic
    @RelaxingMyMindMusic Год назад

    When I transfer from iclone to unreal, my character is just all brown/black. What did I miss that it has no texture at all?

  • @cloudpicturescgi
    @cloudpicturescgi Год назад

    Hello sir can you make a tutorial about cloth and hair physics tooo

  • @kuncisuksesmlm
    @kuncisuksesmlm 2 года назад +1

    dude you are a teacher

    • @Jsfilmz
      @Jsfilmz  2 года назад

      hahaha what do you mean? lol

    • @StyleMarshall
      @StyleMarshall 2 года назад +1

      @@Jsfilmz as I said "Teacher Dude" haha

    • @Jsfilmz
      @Jsfilmz  2 года назад

      @@StyleMarshall hahahahaha

  • @DreamStudioCompany-Mark
    @DreamStudioCompany-Mark 10 месяцев назад

    Can you help teach me how to do this on google meets?

  • @SaguinMedia
    @SaguinMedia 2 года назад

    Have you run across crashes during the render using this timecode method? I get an error saying "EXCEPTION_ACCESS_VIOLATION". I was thinking it was because I disconnected my Live Link session before rendering. But even after restarting and reconnecting live link a bunch of times, it still crashes every time. Have any idea how to fix this or do I need to record a new session and not disconnect live link before rendering?

    • @SaguinMedia
      @SaguinMedia 2 года назад

      Well redoing the take and keeping everything connected didnt work. Not sure whats causing this now.

  • @mucod2605
    @mucod2605 2 года назад

    Hey pls try different budget gpu like rtx 3050 rx 6600 for an unreal development to see the average requirements to become game developer

  • @HobbyBobby.
    @HobbyBobby. Год назад

    I juat C A N T get the physics to work SOMEONE please make a step by step tutorial, i have seen the Reallusion one, but something must be missing because it does not work. I tried Baking, that did not work, so what are the settings for physics to work in unreal? with Live Link?

    • @LightWorkerBass
      @LightWorkerBass Год назад

      Do you have the latest auto setup for ue5.1?

  • @itscoldcoldwinter
    @itscoldcoldwinter 2 года назад +1

    fam i have seen some stuff they are testing at epic only with one phone to replace mocap with ai and one phone

    • @Jsfilmz
      @Jsfilmz  2 года назад

      one camera is pretty common mate even omniverse has it

    • @itscoldcoldwinter
      @itscoldcoldwinter 2 года назад +1

      @@Jsfilmz but do to what a mocap can do and live and no need for cleaning with ai

  • @l.3626
    @l.3626 2 года назад +1

    can you create a video with the 4090 with the burned forest again please?

  • @music_creator_capable
    @music_creator_capable 2 года назад +1

    Hey!

  • @DJDaymos
    @DJDaymos Год назад

    I think j it's easier to get a full iclone scene working correctly into Omniverse Create than it is to get it into UE5. Even Blender does it batter.. its a shame because UE5 can produce amazing visuals