Crowd Simulation to Unreal Engine with Facial Expression - iClone 8 to UE5 Pipeline

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  • Опубликовано: 22 дек 2024

Комментарии • 7

  • @3DGraphicsFun
    @3DGraphicsFun 11 месяцев назад +1

    *Thanks Freedom!!!* Working on this right now. This is amazing getting the facial animation in to Unreal :) Big *Smile😊😊😊* Thanks! *IcloneFun🤩*

    • @FreedomArts3D
      @FreedomArts3D  11 месяцев назад +1

      Wonderful! I tried this and take a lot of time to figure out, until success. In iClone we have to export FBX as Maya format to make it available for UE.

    • @3DGraphicsFun
      @3DGraphicsFun 11 месяцев назад +1

      @@FreedomArts3D Yep, and nice thing I still have Maya and Max student versions which I use from time to time :)

  • @ahmedshaher5185
    @ahmedshaher5185 5 месяцев назад

    Can I change the crowd models. To mines?

    • @FreedomArts3D
      @FreedomArts3D  5 месяцев назад

      yes. you can. check this out: ruclips.net/video/nvIlkZs-esw/видео.html

  • @acsventures8010
    @acsventures8010 11 месяцев назад

    Appreciate the tutorial but buddy if you would have used the darn Autosetup plugin from Reallusion you wouldn't to go through all this BS with changing the materials. Everything is auto assigned properlly . Save you a BIG headdache. If you have 50 to 100 ppl in your scene, no one in their right mind is gonna sit and reconnect each material....

    • @FreedomArts3D
      @FreedomArts3D  8 месяцев назад

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