New Lucilius Sigil Rewards & Release hour revealed!
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- Опубликовано: 11 сен 2024
- Seriously what on earth is this monster of a sigil...
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Granblue Fantasy relink update, relink 1.1, Lucilius, relink news, relink sigils, relink new sigils, relink lucilius weapons, lucilius drops, GBF relink
#granbluefantasy #granbluefantasyrelink
All I want is a dmage cap "omega" or somecrap that has the ability to max out damage cap in 1 sigil, freeing up 3 different slots.
Will be perfect.
We are most likely gonna need the ascension weapon for lucillius too as the low health will mean instant death.
Will definitely not be using Ascension weapons for lucilius. There's a reason the Terminus weapons come from the final mission and are the last weapon that we get, because they're clearly the last weapon in the progression. If we're not running a Terminus weapon with under 45,000 health then you're not going to have enough DPS to kill lucilius. As mentioned in the essential sigil video it's clear that cygames wants you to have more than 40,000 Health but less than 45,000 health to make sure you're in just the right HP and damage range.
@@TheGameClub Depends, I get what you are saying but lucillius normally 1shots you to 1hp first attack, then has DoT attacks on his burst phases that burns your health.
I expect he will be the same here.
point is in lucillias bosses its not all about burst damage its about being able to survive his nuke phases.
@@Stinkyremywe know luci will do 40k at the start of the fight, thought that damage seems like it could be avoided. as long as you're above 40k and under 45k you'll have enough HP to live and enough damage to clear. I think Cygames made it this way on purpose.
@@supersonic159 Probably, but it is the thing he does in the mobage and GBVS, you need to heal after it at the beginning.
@@supersonic159 Reminds me that I need to play tomorrow and kind of hope to finish my build because I think I was at 39K health or something like that. I might be wrong about the number but I know I wasn't close to the 45k max that terminus can have.
Plus I am still using some IV+ instead of V+ sigils as the V+ ones I have have weak + traits so I dont want to commit to them and level them up. Obviously not levelled the IV+ ones either.
tbh I dont think he will be that hard, sure its gonna be a more complex fight than any other the others proud quests but I expect we will be able to get through it with a struggle because the game doesn't really want to alienate players with too hard content, just skill, health and damage checks.
I expect the new sigils will end up as some sort of meta and need to be grinded for and when we have them he will be even easier to do.
Can't wait ! TGC STREAM INCOMING!
At the moment the dmg cap is so badly implemented. Build variety for dps is almost non existence because you must delegate 4 slots for dmg cap alone
And one for stamina, one for Tyranny, one for the class sigil...
Not necessarily, it’s super rare but it’s possible to get a wrightstone with crit and double dmg cap on it. That way you only need 3 dmg cap sigils.
@@remoca1428 once in a blue moon you get one of those, they should not be considered for general builds
@@MaidenlessScrub right, but it’s still a possibility. And it’s not too far fetched to get especially with the save scumming people been doing when it comes to transmarvels. But yea barely anybody knows about this. Just one of those optimization things. Other than that I agree w u. Builds are pretty stale and lacking variety.
Yea, I was thinking these new sigils may have 3 traits
im just praying that the drop rates are not horrendous for the dark residue and tears of the apocalyps and if its tied to breaking parts i hope its not as horrible as trying to break proto bahamut horn
I would not count on those times at all.
remember the release , there were 3 different times shown, one on twitter, 1 on the website, one on the console store...
Probably expect a 12am local or something like that.
Interesting so we aren’t getting new weapons by the looks of it which honestly is good, my only concern is ok we get more powerful items (most likely sigils) but if we haven’t got anything else challenging except one raid boss then will it keep people engaged until more content in April. Good short video though I’m definitely looking forward to seeing new content added hopefully we get a bit more lol
Wait so it comes out at 10 pm pst on the 13th for pst?
With bosses now reaching upto level 200 there is no doubt we will need powerful gear to keep at it. Otherwise the powerful tank builds we have right now will still get one shot by a level 200 boss.
Wooo TGC Stream lesgoo!
Supplementary +!
Why not supp VI++?
Do you think the terminus weapon is a must to beat this or is a fully ascension weapon will be enough?
A fully awakened Terminus weapon will definitely be a requirement for everyone in a group doing this fight. You likely will also need a properly built character with a cohesive set of traits that synergize decently well.
At least this is the hope if the fight is as hard as cygames is suggesting. We'll see very soon
That's 10pm pst if you live on the west coast
Thought so. Thanks!
alright
more grinding hellyeahhh
I have a free Mod Maker of this game that helps you to create MOD and modify skills yourself, which makes the game more interesting. I shared it in my video.
March 14th 1am EST
March 14th 2pm JST
March 14th 5am GMT
So 10pm PST on march 13th??
Not sure about the other time zones but if you check out the Discord we have a timestamp that automatically converts to your time zone, so if you want to come check that out you're welcome to do so
Its sigil booster V+ ofcourse….
Meanwhile i'm still farming for Sup V+
can't wait to afk farm for these sigils
New weapons?? 😢
crit cap... ?
Can't wait to skip mechanics as vayne main lol
It probably has negative stats on them ...
Would be weird for balancing purposes. Just having negative points in a skill isn't bad, as long as there's no penalty for dropping below 0, which could only work for some skills. Having negative ailment resistances isn't a huge problem, same as attack or health, I mean people run tyranny all the time (speaking of tyranny, how would that skill work in the negative, get 20% hp for -x% damage, or just both negative?) It could work like the earlier skill systems in Monster Hunter, some skills in the negative don't do stuff, some give weird side effects, but that system works only as long as the effects aren't random.
Betting its 3 new unique sigils. Not new categories