This is by far the best sigil/build video i've seen so far, and i've seen a LOT ! Your duo works perfectly well, the fact that you guys take turns to speak makes it all the more fluid and pleasant to watch. Your formula works really well. And let's talk about the guide itself : it's clear, well explained, and effective. A true masterpiece of video making.
Bro you guys are going to be big. The clear editing, explanation, and voice overs are clean AF. Cant wait for the guides on the two new characters in April.
This video is a consolidation of pretty much all the info on end game builds I’ve found since release, and the production is on point as well. Great job! I hope you produce more Relink content!
Some sigils worth noting that you missed, would fit in the Tyranny and Stamina spaces with a bit more character specific conditions. Combo Booster: Really fast attackers can build this up full really quickly, and the full boost is 100%, and the single trait slot boost is 70% (72%). If you are using characters like, Charlotta, Lancelot, and Yodarha it may be easy enough to build up that in the end it's cheaper to have than potentially either of the ones it could replace. Concentrated Fire: Gives the exact same Attack boost as Tyranny, but with none of the downside, assuming you put it on the correct character. Rackam and Io all benefit from this completely. Eugen's melee hits and grenades do not making use of it, but in those cases I think most people would be trying to roll away as is, and one of Eugen's signatures will cap out his Grenade on it's own. Insult to Injury: 22% (23%)-30% Attack boost while less than many others, for Cagliostro and Ferry with one of their Signature Sigils, uptime on an "Ailment" is nearly 100% and can pretty much be activated on demand. Nice to Have/Defensives Category: Stronghold: Stamina for Defense, if you are using Stamina anyways it can help shrink the small damage numbers that you would recover with Drain/Regen anyways. Regen: You really only mentioned it in relation to the Terminus affix, but it does scale completely with health and does not cap out super early like Drain. It will actually provide the healing in a mathematically consistent way, 99,999hp (absolute Max HP) will give a 5000hp regen tick at 45/45's 5% rate. If you had a choice to use a trait slot on Regen or Drain, and could still get Drain 5-7 on your Wightstone Imbue, I would take Regen as a trait slot before Drain. The extra 1.6% Regen from using a Trait Slot (2.0 from TLvl 15 on terminus, 3.6 from TLvl 31 w/ sigil and booster) is +480hp/tick at 30khp (HP w/ Tyranny), +592hp/tick at 37khp (Base HP), and +720hp/tick at 45khp (rounded over max allowable HP for Catastrophe). Total regen ticks for the same 3 checkpoints would be 1,080 > 1,332 > 1,620. Also a tick is roughly 3s.
havent tried Combo Booster since I havent built the characters yet but personally for my Eugen / Io, they already damage cap without Concentrated Fire and only Stamina
I use combo booster on siegfried and it just feels good to get the combo going and also suplementary damage can be used as a buffer to increase the combo booster time. CB also seens to be working on skills and SBA's so lining up a combo and using SBA right after it do make a diference on damage numbers from what I've seen.
@@hayashiii2717 It's worth testing if you can cap with just CF instead, since you will lose the variance in buff. From my testing Stamina drops below 50% buff by 75% hp, I estimate it hits it between 80-85% hp.
@@hayashiii2717 it lasts 2.5 seconds. Its not stated in the trait, but lancelot has basically the same trait, and his is 2.5 seconds. So it stands to reason that this one is the same.
This build is literally the one I run everytime , I figured it by trying different things and this guide couldn’t be more correct. So in other words I am ready and hyped for this 200 level menace.
@@Maleficarios Have you not used a Terminus weapon? It's 2k more base ATK than any other weapon plus gives you 50% ATK. Only things you won't reach cap on are maybe your link attack and SBA. And Linked Together will cover that. Can't speak for every character though.
@@Maleficarios You mix 1 stamina sigil and 1 sigil tyranny and you’re good. For me I don’t even use stamina , I just use tyranny. my attack power on my chracters who don’t have a terminus weapons maxed out id like 17000 and with the terminus weapon maxed out is 23000 with just one tyranny so I am cool.
@@YouHaveNoHonourwow.. so you only use tyranny with +99 terminus (fully awakened) already resch the dmg cap? What character are u using? Cmiiw u need stamina+tyranny for reaching cap?
@@seemwhy the terminus weapon doesn’t even need to be maxed but if you have you can guarantee with some characters to reach damage cap , for example I have been using vaseraga lately and before maxing out his terminus weapon I had some moments where my attack didn’t reached the 1.6M damage , it hit for like 1.3M sometimes because I didn’t had his damage buff active. Now? lmao I don’t care about the damage buff , I reach max cap everytime so yes maxing out your terminus weapon improves a lot on what sigils you can use since you don’t need damage sigils , just 1 tyrany so your health doesn’t go above 45000 and you can choose whatever you want. I would use cascade , quick cooldown , steel nerves , improved dodge and stout heart. You can use character specific sigils too. Good luck and I apologize for the long message 😂
This guide was A-1! I find myself coming back to this video often! Im surviving way more while still doing great DPS and im not at end game yet. Preciate it!
Thanks for this!!! Really helpful. I took this as a guide with a bit of tweaking and finally cleared after 5-6 times (with my own and meta builds) prior seeing this video.
I literally have this build. I never looked at any guides and I'm glad my build seems to be the recommended one. I'm currently waiting for Lucilius and I already got all terminus weapons already and fully awakened almost half of them. I'm just chilling right now.
when you mentioned stout heart i immediately realized why its good since in warframe we use a mod called (primed sure footed) to do a similiar effect although other characters in that game also can use things like overguard to prevent stagger and knockdowns
If you're gonna run 100% crit rate, you can also run the crit damage sigil. A maxed out sigil provides 36% damage dealt which is the same as a tyranny. This will allow you to not have to worry about having your hp maxed out with stamina unless you require a higher amount of damage increase (on the very certain characters that have higher damage caps on certain skills like Io and Percival on their charge attacks). This makes it easier and less stressful about needing to be at max hp specially if you're going to be depending on drain+regen to heal up instead of potions.
unfortunately the crit damage trait scales quite poorly because it's additive to the crit damage you get from masteries. the damage calc would look like: atk (example will be 1000) x tyranny (1+.36) x crit damage (1+1.5) = 3400 dmg vs using crit damage sigil would be: atk (1000) x crit dmg (1+1.5+.36) = 2860 dmg.
I just got a nostalgia hit. It was like watching JinJinx and Tuner from their Monster Hunter days. Don’t get me wrong your content is super great on it’s own and would make me sub instantly anyways! Hope to see more relink content from you in the future!
Personally, iv been pivoting my builds to run Flight over Fight with 30 lvls of Nimble Assault. Optimizing to hit damage cap through the atk reduction is key though. But once you accomplish that, the removal of the skill barrier of perfect dodging combined with the SBA gauge build and extra invulnerable has the effect of putting the game on "Easy mode".
Another tidbit that you can do is if u have a wright stone with Aegis trait up to 7. It can fill the hp threshold instead hitting your character to 44k. This allows you to get an extra slot in a sense.
Supplementary sigils have the hidden effect of adding extra utility to any on-hit effects you have, such as cascade. Charlotta is a great example with her -0.5% cooldown on normal attack sigil, doubling to -1% and whatever cascade scales itself to for normal attacks. You'll get twice as much cooldown reduction from having 3 supplemental sigils installed.
I think the double supplementary V is more than worth it at 70%=14% dmg uptime, with an extra sigil for maybe improved dodge/nimble onslaught extra sigil.I do agree potion hoarder, auto res, guts are great optional, but drain is S-Tier god mode with multi hit characters, and drain stacks on the sup dmg, which is crazy healing.
potion hoarder (for the 3 rez and heals), autorevive and guts is more so a failsafe so you dont miss out on damage opportunities / sand bag the team mostly. Drain is good I agree too but on some attacks / bosses the chances to deal damage is a bit slim and not often enough to heal your HP back to a good percentage (again, depending on the attack). It pairs really well with damage reduction skills / traits though since you can face tank everything and not worry about it
When you're hitting the damage cap and more damage is hard to come by Supp damage is awesome! The only issue is finding the slots. if you could more easily get a V+ with good sub traits, it would be perfect, but sadly it's not so easy...
Great video, especially the detailed explanation of each sigil. Plus you also treated each sigil level in correspond to the +1 bonus from fully awakened Terminus, nice attention to detail. Really appreciate this. I've been messing with my sigils all week and I'm quite glad I'm not too far from this guide. Just need to tinker a little bit more. And it's nice that this set of sigils can be universal, meaning those who play several mains don't have to collect 12 times whatever mains they got. I hope this one extra like and sub is enough as a thank you.
Great video, thanks! Been struggling to decide what sigils to use to improve my kit on both Vane and Yodarha, seems I had things just about right. Need to go get those crabs, but been worried it's going to be annoying to find them all.
Very nice video. Only thing i would change up is bumping up Guts and Autorevive. I found them invaluable in groups for several reasons. If someone gets downed, you whole group looses DPS, now, if someone cant get up by themself, you are effectively cutting your parties dps by 50% because 1(maybe more?) person needs to get you up, to reduce downtime. Also, if its in a big boss attack phase, the time on the ground might be varieble. Basically: More alive = more damage = more good. Also has the added benefit to more easily obtain secondary objectives of critical conditions (you might even be able to cheat out on 2 for some encounters). Tbh. i find autorevive, guts and potion hoarder to be essential, just straight up. They solely make every mission better for everyone involved.
Something to mention about drain. Only a few levels will nowhere near let you hit cap on hits like Cagliostro's buzzsaws or on Supplementary damage hits for lower damage characters. And those do proc drain. Something to keep in mind for certain characters if you can fit more on.
I didnt knew that the Stout Heart sigil had damage cut built in... thanks for the amazing video! In giving us two options. I plan to run Lucilious with my Friends as a pre-made party as we usually played Mon Hun world together and such. Having two varieties of builds will help even the one friend who's not confident in dodging! Thanks for the template ill defo make this a think to go for/farm for! For myself and my Friends!
Ok I've been looking for a comprehensive guide to help me figure all this sheet out for awhile now and unfortunately all I've found are guides that are either just; People who are just copying the guys who actually know what they're talking about but don't understand it themselves so they're not explaining anything and are just saying "THIS IS MY BUILD, IT WAS SOMEONE ELSE'S, IT SLAPS.....YOU SHOULD JUST USE IT". Or, the other end is with, people who DO actually know what they're talking about, but can't be asked to explain it all and end up being "THIS IS MY BUILD, IT SLAPS.....YOU SHOULD JUST USE IT". those or verrrryyyyyy specific builds like a Rakham jump charged shot build (while yes, is op, doesn't look like fun to play). So TLDR: THANK YOU GUYS!! For making a guide that not only makes sense, its easy to follow, you explain it all quickly but precisely, and it's well presented; visually and verbally. I literally cannot wait for character specific guides and I'll be watching all your "granblue fantasy relink" videos liking dem and I'll definitely be subscrubing! Also I will be showing others it, it really feels like the definitive endgame guide, helping those that don't understand it and giving them the ability to make their own builds..... Thank you again 👍
@@TheGameClub I didn't see you replied ❤, thank you guys so much, I still referencing this video when I'm playing the game AND I've shown it to mate who all agree; this video slaps 👍. Thank you again and keep doing what you're doing! Also I haven't checked but I wonder how crazy builds have changed since the updates 🤔.
I fully agree with your views on Glass cannon and such. people love making builds to to most theoretical damage, but if your dead your DPS is zero. Maybe put it on a build after you know a fight like the ack of your hand, but for general play the risk is not worth
great video! something to note, one crit rate with stamina does not bring many charactters to cap. cagliostro, for example (even seen in this video) only hits around 7-8k with her gears. running more damage sigils will bring that all the way up to 13k. this is a HUGE difference in damage. another great sigil for survival and keeping up damage is untouchable (best paired with improved dodge). This allows you to leap across the map and really resonates with certain characters that want to be able to move a lot in between hits to keep up damage.
In my testing all of Cag's attacks save for one skill got to cap. We also tested on several other characters, they all got to damage cap with just crit and stamina.
@@TheGameClubits literally in your video, where you're hitting 7-8k with the gears on the 3rd portion of the base attack. those can hit 13k, idk why ur arguing with that. as you mentioned, cag also looses a TON of damage on her dragon-ridey skill, which is her strongest DPS option when used properly. her collapse also does not even come close to capping with this setup, which i forgot to mention. so you lose out big on her strongest DPS skill, strongest DPS combo, and strongest aspect overall: her finisher. I have to run life on the line as well as crit damage and a imbued concentrated fire to cap on collapse. i still don't always cap on her gears without phantasmagoria, but its all high 12ks at the least. charlotta and zeta also do not cap with their finishers (you have to loop more if you want to, which isn't practical) with these sigils. narmaya doesn't cap either, just to name a few. that makes the 4 characters i have played and tested with maxed terminus weapons (awakened), so 4/4 i've tested. just because a character caps with some skills does not mean they cap with all of them, and with many cases (all 4/4 i mentioned) their highest DPS option is what loses out when you choose to skimp on dmg sigils. It's totally fine to play more defensively and it's definitely true that damage uptime is more improtant than numbers. but losing out on 40% damage on many skills/ high dps combos is nothing to scoff at either. For more accurate testing, try doing 1 minute damage check and do the same exact thing for 1 minute.. you'll notice a huge difference with more damage sigils in the number, if you don't believe me. i made the same mistake of just looking at the number of some skills/combos at first and didn't realize i wasn't capping until i tested it in the minute long test and noticed a BIG difference. cag is actually very hard to cap on, in particular. If you don't want to run more damage on her or others that's ok. for her in specific, choosing the 4 combo finisher is more efficient if you choose this route as it will cap much more easily. the gears are only better if you see all 13k's. i'm not trying to be rude, but this info is just incorrect.
This is a general build for all characters, as we mentioned in the video, we will have specific information for specific characters in upcoming videos.@@foolpiano
Personally not too worried about the new boss fight both on the defensive, or offensive build. The way I see it. You have two modes. Alive, or dead. Most BIG attacks will 1 shot you in proud even with stout heart, steel nerves, damage cut. Just block, and dodge whenever you see something scary. XD
As for endurance/tyrany... There is one character that doesn't need them : Zeta with her unique debuff she can reach dmg cap with no other dmg boost than the +50% from the Terminus weapon and she have a 100% up time on it if u manage well
As fun as crabvestment returns is I don't consider it nearly as important as tyranny for the dps output. Stun is also a fair bit more important for link buildup and creating dps windows than people credit it.
Thank you a lot for this video ! It will help me a lot ! Now, all I have to do is farm, find the best sigils and ... find my main character 'cause, I'm not very confortable with any of them right now. (I wish they add Elmott to play him !)
Best thing I've done for my damage is running two Tyranny for that big damage boost with the extra perk on one of them being Aegis. They both basically counter each other out and it made my HP at 44900 HP and im at max damage cap. Not everyone has a Tryanny pluse Aegis but its a def double tryanny use for sure if you have one.
very great guide, thank you! i can only agree to everything and i havent even unlocked proto bahamut. it just makes sense to me in every aspect to build the character like that but ofc you'll need a bit of luck to get everything you need. ty so much again. :)
I’m wondering if this videos needs to be redone now that Lucilius is out. I think most of it still stands but it seems the DPS check is very much dependent on triggering a full burst. Flight over Fight unironically seems like an amazing sigil for this fight in particular. At least for the average player.
I have a feeling the lucilius gonna drop supplementary damage V+ I don’t know why but it would make sense. Maybe even drop any of curios exclusive drops.
I am not sure if I am doing something wrong but I most certainly am NOT hitting damage cap with only Stamina (even at max hp). Need both tyranny and stamina (using maxed terminus)
Every character is a touch different, but there could be a reason in your build itself that's causing it. for the most part, essentially you get to the cap on all characters.
OK.. I actually expected some content about Lucilius, not just a recap of what we already know about sigils. The only thing that actually seems relevant is "have more than 40k hp" - got it, thanks.
I wanna recommend Combo Booster and Skill Assault depending on what your character needs i.e: Lancelot needs Combo Booster and Percival could use Skill Assault
Good list, but for some characters different sigils apply. I main Vane, and quick cooldown is essential to boost his damage, because his skills are the nr 1 damage dealer for Vane, also quick cooldown for your companions so they can give damage cut more often to make Vane even stronger tank (remember hero awakening is absolutely essential for Vane, also pair him up with captain and Charlotta, because they give damage cut, with quick cooldowns) I have damage cap plus quick cooldownd, a great combi for this purpose. Also do not sleep on combo booster, and perfect dodge (I got one with steel nerves that boost defense with stout heart) I am sure this will come in handy against Lucillius.
Yes there are definitely particular traits that are beneficial for specific characters. We're going to be making some specific character guides with recommendations for the characters that we know well. If we can get others that know characters very well to help us make more that would be great! You're welcome to come to the Discord if you want to help contribute!
In the mobile game, when Lucillus first came out, he basically shifted the meta (weapon grids, equivalent to sigils in relink). Basically, everyone built full damage, and had less than 30k HP, like 10k HP at most. Of course Lucillus nukes 30k damage and also deals AOE hard hitting damage. It would be hilarious if it's the same in relink, shifting the meta so you would need aegis and hp skils, and making catastrophe useless. Other than that, I'm expecting the fight to be 30 minutes and have some task you need to do in a certain time period or lucillus will either get a very strong undispellable buff or wipe the raid.
I would cast extreme doubt on that because catastrophe is intrinsic to the final weapon we are expected to grind and awaken. We'll no doubt need its damage, as you don't even get close to as much output without it. That said, we made this sigil guide in mind that those building less than 40k hp and into things like glass cannon would be a big mistake. We're confident that this video will age very well, with likely some minor things that are wrong, but we'll see!
You mentioned three weeks away? I just saw the alert that the patch is early March.. did they confirm a launch date? That video was so good, that's exactly how I built my Narmaya and having Stout Heart was awesome feeling. The walk through on optimizing the health too was really cool!
Just a thought..since we only have epic imbue stone rn, Lucilius might drop legendary imbue stone, which might change how we build our character...idk what do you guys think
I just didn't take the +5000 hp on the last node of the defender weapon. Sittin nice in 44k without Tyranny, with Aegis (I have it on a Dmg Cap), and with +99 on my weapon, I will not give up that measly 200 dmg on my weapon, lol. I have a Supp V, and a couple Sup IV+ with Guts, Autorevive, and Regen. With Sigil Booster that's 64% chance of activation. Plus lvl 11 of whatever I pick there. Don't sleep on slotting in a IV+, if it's all you got, it can be useful. That Crit/Stam is a first clear reward, everyone should already have one.
Great vid but if you have to choose between Guts and auto revive I think guts is better. Not just for the reason you mentioned but I've seen another downside of it farming Bahamut. It's super slow and you can't move much so I've seen people die during supernova circles only to revive in the beam and die again. No roll of the die ... not gacha fans are ya :)
If you don't want to lose 8k hp, you can choose crit dmg + stamina instead of tyranny + stamina. ur SBA lose ~10% dmg but all other attacks and skills hit also on the cap
Sadly crit still drops off at around 50-60% HP, because of the way crit damage is calculated. Whereas Tyranny covers all the way to the minimum 25%. But it's a great middle ground option!
@@yesmi_mpStamina is better to run than any other damage oriented sigil than maybe crit, we would not advise not running it. you're not going to come even close to damage cap if you're only running crit dmg
The real hope: Lucilius drops Sup Dmg V or War Elemental. More than 20 hours only with curious on Maniac/Proud and... NOTHING! More than 200! Only 1 Sup Dmg... Level 4! It's stupid!
The info about stout heart are very nice thx a lot. I have another question: how exactly work the Honor points on the end of the fight. scale only with dmg or with other things like broken parts, link trigger ore something?
We don't have a complete and comprehensive set of information that perfectly makes up your honors at the end of a match. However it's pretty clear that what contributes to your total are things like damage, healing, damage contributed through buffs, damage contributed through debuffs, applying CC, reviving allies, and the like.
I agree with most of the stuff in this guide but I don't think linked together is a good sigil. The only thing it really has going for it is improved link% but unless everyone dumps all their blue potions for link meter you probably still won't hit link time before your party gets an SBA chain which would fill your link % anyway... Link attack damage is easy to cap without linked together and SBA/CB damage is kind of just whatever, the damage you get out of SBA is not the reason they are good. I think uplift is just a strictly better option in most cases since it would increase the frequency of both SBA chain and link time.
Good counter argument. It's certainly possible that uplift has more benefits. That said, linked together does have more than the link level gains, it also improves the damage of all that stuff, which is pretty sizable
Amazing video ! I have a question, the special sigiil for Lancelot it is worth or not really ? And do you have any bots recommendations and sigil to put to farming solo? :D
We have a video for msp and voucher farming, you should check it out. Has for lancelot, I don't play him so I'm not able to give any good advice right now
Try save scumming to save time when you roll for sigils in the knick knack shop. If you roll 5 bad sigils, you just quit to main menu screen. Then go and complete any quest and there will be new sigils. This doesnt work for curio boxes, but it does work for mastery rerolls. You
130hrs in and only missing 3 Terminus weapons and no War Element! Yet every single person on RUclips has War Element. If it doesn’t drop before the patch, I’ll be saying goodbye to the game.
This is by far the best sigil/build video i've seen so far, and i've seen a LOT ! Your duo works perfectly well, the fact that you guys take turns to speak makes it all the more fluid and pleasant to watch. Your formula works really well. And let's talk about the guide itself : it's clear, well explained, and effective. A true masterpiece of video making.
So nice, thank you 😭
I think i just found my favorite guide so far. The presentation, the info, everything sounds top notch hand-in-hand.
Thank you! Subbed.
Bro you guys are going to be big. The clear editing, explanation, and voice overs are clean AF. Cant wait for the guides on the two new characters in April.
Could not have said it better my friend
This video is a consolidation of pretty much all the info on end game builds I’ve found since release, and the production is on point as well. Great job! I hope you produce more Relink content!
Really love how you guys breakdown on WHY you want to do this and that in a concise manner. Good editing to help woth the explanation too.
Some sigils worth noting that you missed, would fit in the Tyranny and Stamina spaces with a bit more character specific conditions.
Combo Booster: Really fast attackers can build this up full really quickly, and the full boost is 100%, and the single trait slot boost is 70% (72%). If you are using characters like, Charlotta, Lancelot, and Yodarha it may be easy enough to build up that in the end it's cheaper to have than potentially either of the ones it could replace.
Concentrated Fire: Gives the exact same Attack boost as Tyranny, but with none of the downside, assuming you put it on the correct character. Rackam and Io all benefit from this completely. Eugen's melee hits and grenades do not making use of it, but in those cases I think most people would be trying to roll away as is, and one of Eugen's signatures will cap out his Grenade on it's own.
Insult to Injury: 22% (23%)-30% Attack boost while less than many others, for Cagliostro and Ferry with one of their Signature Sigils, uptime on an "Ailment" is nearly 100% and can pretty much be activated on demand.
Nice to Have/Defensives Category:
Stronghold: Stamina for Defense, if you are using Stamina anyways it can help shrink the small damage numbers that you would recover with Drain/Regen anyways.
Regen: You really only mentioned it in relation to the Terminus affix, but it does scale completely with health and does not cap out super early like Drain. It will actually provide the healing in a mathematically consistent way, 99,999hp (absolute Max HP) will give a 5000hp regen tick at 45/45's 5% rate. If you had a choice to use a trait slot on Regen or Drain, and could still get Drain 5-7 on your Wightstone Imbue, I would take Regen as a trait slot before Drain. The extra 1.6% Regen from using a Trait Slot (2.0 from TLvl 15 on terminus, 3.6 from TLvl 31 w/ sigil and booster) is +480hp/tick at 30khp (HP w/ Tyranny), +592hp/tick at 37khp (Base HP), and +720hp/tick at 45khp (rounded over max allowable HP for Catastrophe). Total regen ticks for the same 3 checkpoints would be 1,080 > 1,332 > 1,620. Also a tick is roughly 3s.
havent tried Combo Booster since I havent built the characters yet but personally for my Eugen / Io, they already damage cap without Concentrated Fire and only Stamina
I use combo booster on siegfried and it just feels good to get the combo going and also suplementary damage can be used as a buffer to increase the combo booster time. CB also seens to be working on skills and SBA's so lining up a combo and using SBA right after it do make a diference on damage numbers from what I've seen.
@@hayatokurokami1162 how long do Combo Booster last anyway ?
@@hayashiii2717 It's worth testing if you can cap with just CF instead, since you will lose the variance in buff. From my testing Stamina drops below 50% buff by 75% hp, I estimate it hits it between 80-85% hp.
@@hayashiii2717 it lasts 2.5 seconds. Its not stated in the trait, but lancelot has basically the same trait, and his is 2.5 seconds. So it stands to reason that this one is the same.
finally someone who can explain it all... 😊 thanks
This build is literally the one I run everytime , I figured it by trying different things and this guide couldn’t be more correct. So in other words I am ready and hyped for this 200 level menace.
How do you reach damage cap with just stamina ? Seems implausible
@@Maleficarios Have you not used a Terminus weapon? It's 2k more base ATK than any other weapon plus gives you 50% ATK. Only things you won't reach cap on are maybe your link attack and SBA. And Linked Together will cover that. Can't speak for every character though.
@@Maleficarios You mix 1 stamina sigil and 1 sigil tyranny and you’re good. For me I don’t even use stamina , I just use tyranny. my attack power on my chracters who don’t have a terminus weapons maxed out id like 17000 and with the terminus weapon maxed out is 23000 with just one tyranny so I am cool.
@@YouHaveNoHonourwow.. so you only use tyranny with +99 terminus (fully awakened) already resch the dmg cap? What character are u using? Cmiiw u need stamina+tyranny for reaching cap?
@@seemwhy the terminus weapon doesn’t even need to be maxed but if you have you can guarantee with some characters to reach damage cap , for example I have been using vaseraga lately and before maxing out his terminus weapon I had some moments where my attack didn’t reached the 1.6M damage , it hit for like 1.3M sometimes because I didn’t had his damage buff active. Now? lmao I don’t care about the damage buff , I reach max cap everytime so yes maxing out your terminus weapon improves a lot on what sigils you can use since you don’t need damage sigils , just 1 tyrany so your health doesn’t go above 45000 and you can choose whatever you want. I would use cascade , quick cooldown , steel nerves , improved dodge and stout heart. You can use character specific sigils too. Good luck and I apologize for the long message 😂
This guide was A-1! I find myself coming back to this video often! Im surviving way more while still doing great DPS and im not at end game yet. Preciate it!
You guys are the single and i mean that SINGLE useful guide on this topic on youtube. Thank you so much, lol.
Thanks for this!!! Really helpful. I took this as a guide with a bit of tweaking and finally cleared after 5-6 times (with my own and meta builds) prior seeing this video.
Awesome video, very professional quality and delivery, definitely gonna refer back to this once I get done with the rest of my Proud quests
I literally have this build. I never looked at any guides and I'm glad my build seems to be the recommended one. I'm currently waiting for Lucilius and I already got all terminus weapons already and fully awakened almost half of them. I'm just chilling right now.
when you mentioned stout heart i immediately realized why its good since in warframe we use a mod called (primed sure footed) to do a similiar effect although other characters in that game also can use things like overguard to prevent stagger and knockdowns
this is by far the best guide about which sigils to use
If you're gonna run 100% crit rate, you can also run the crit damage sigil. A maxed out sigil provides 36% damage dealt which is the same as a tyranny. This will allow you to not have to worry about having your hp maxed out with stamina unless you require a higher amount of damage increase (on the very certain characters that have higher damage caps on certain skills like Io and Percival on their charge attacks). This makes it easier and less stressful about needing to be at max hp specially if you're going to be depending on drain+regen to heal up instead of potions.
Ahhh! This is such a smart idea, we're kicking ourselves for not thinking of it!!
unfortunately the crit damage trait scales quite poorly because it's additive to the crit damage you get from masteries. the damage calc would look like: atk (example will be 1000) x tyranny (1+.36) x crit damage (1+1.5) = 3400 dmg vs using crit damage sigil would be: atk (1000) x crit dmg (1+1.5+.36) = 2860 dmg.
@@scrps13 super interesting breakdown and information scorps thanks!
I just got a nostalgia hit. It was like watching JinJinx and Tuner from their Monster Hunter days.
Don’t get me wrong your content is super great on it’s own and would make me sub instantly anyways! Hope to see more relink content from you in the future!
yeah it reminds me of them as well lol.
This guide was no doubt one of if not the best guide I ever watched not just for GranBlue but in general!! Subbed!!!
I remember my friend losing his mind when I told him I got two war mastery’s in 6 curios lol I didn’t even know what it did at the time.
exactly what most people are looking for, thank you for making this guide.
I have dubbed my prep for Lucilius ... Preparation H!
Wtf 😂
Personally, iv been pivoting my builds to run Flight over Fight with 30 lvls of Nimble Assault. Optimizing to hit damage cap through the atk reduction is key though. But once you accomplish that, the removal of the skill barrier of perfect dodging combined with the SBA gauge build and extra invulnerable has the effect of putting the game on "Easy mode".
Thanks for the massive infos! That supp dmg drop is bonkers. 650 in and still got nothing. Rng bless us all.
Another tidbit that you can do is if u have a wright stone with Aegis trait up to 7. It can fill the hp threshold instead hitting your character to 44k. This allows you to get an extra slot in a sense.
Ohhh! Interesting thought! that's a big brain move!
Supplementary sigils have the hidden effect of adding extra utility to any on-hit effects you have, such as cascade. Charlotta is a great example with her -0.5% cooldown on normal attack sigil, doubling to -1% and whatever cascade scales itself to for normal attacks. You'll get twice as much cooldown reduction from having 3 supplemental sigils installed.
Amazing video! Very well edited and presented. Thank you so much for enlightening some of the finer details for us all!
I think the double supplementary V is more than worth it at 70%=14% dmg uptime, with an extra sigil for maybe improved dodge/nimble onslaught extra sigil.I do agree potion hoarder, auto res, guts are great optional, but drain is S-Tier god mode with multi hit characters, and drain stacks on the sup dmg, which is crazy healing.
potion hoarder (for the 3 rez and heals), autorevive and guts is more so a failsafe so you dont miss out on damage opportunities / sand bag the team mostly. Drain is good I agree too but on some attacks / bosses the chances to deal damage is a bit slim and not often enough to heal your HP back to a good percentage (again, depending on the attack). It pairs really well with damage reduction skills / traits though since you can face tank everything and not worry about it
@@hayashiii2717 thats why you run stout. Cuz it makes it just free healing
When you're hitting the damage cap and more damage is hard to come by Supp damage is awesome! The only issue is finding the slots. if you could more easily get a V+ with good sub traits, it would be perfect, but sadly it's not so easy...
Great video, especially the detailed explanation of each sigil. Plus you also treated each sigil level in correspond to the +1 bonus from fully awakened Terminus, nice attention to detail.
Really appreciate this. I've been messing with my sigils all week and I'm quite glad I'm not too far from this guide. Just need to tinker a little bit more.
And it's nice that this set of sigils can be universal, meaning those who play several mains don't have to collect 12 times whatever mains they got.
I hope this one extra like and sub is enough as a thank you.
Great video, thanks! Been struggling to decide what sigils to use to improve my kit on both Vane and Yodarha, seems I had things just about right. Need to go get those crabs, but been worried it's going to be annoying to find them all.
Has some videos to find crabs, need focus and patience, in and out any time u want
Awesome Videos!
Keep up the good work. My motivation is back to play this epic game.
Very nice video.
Only thing i would change up is bumping up Guts and Autorevive. I found them invaluable in groups for several reasons.
If someone gets downed, you whole group looses DPS, now, if someone cant get up by themself, you are effectively cutting your parties dps by 50% because 1(maybe more?) person needs to get you up, to reduce downtime. Also, if its in a big boss attack phase, the time on the ground might be varieble.
Basically: More alive = more damage = more good. Also has the added benefit to more easily obtain secondary objectives of critical conditions (you might even be able to cheat out on 2 for some encounters).
Tbh. i find autorevive, guts and potion hoarder to be essential, just straight up. They solely make every mission better for everyone involved.
You guys deserve more subs with this content. So informative for a new player to the game. Thank you!
Something to mention about drain. Only a few levels will nowhere near let you hit cap on hits like Cagliostro's buzzsaws or on Supplementary damage hits for lower damage characters. And those do proc drain. Something to keep in mind for certain characters if you can fit more on.
Great point!
I didnt knew that the Stout Heart sigil had damage cut built in... thanks for the amazing video! In giving us two options. I plan to run Lucilious with my Friends as a pre-made party as we usually played Mon Hun world together and such. Having two varieties of builds will help even the one friend who's not confident in dodging! Thanks for the template ill defo make this a think to go for/farm for! For myself and my Friends!
Ok I've been looking for a comprehensive guide to help me figure all this sheet out for awhile now and unfortunately all I've found are guides that are either just;
People who are just copying the guys who actually know what they're talking about but don't understand it themselves so they're not explaining anything and are just saying "THIS IS MY BUILD, IT WAS SOMEONE ELSE'S, IT SLAPS.....YOU SHOULD JUST USE IT".
Or, the other end is with, people who DO actually know what they're talking about, but can't be asked to explain it all and end up being "THIS IS MY BUILD, IT SLAPS.....YOU SHOULD JUST USE IT".
those or verrrryyyyyy specific builds like a Rakham jump charged shot build (while yes, is op, doesn't look like fun to play).
So TLDR: THANK YOU GUYS!! For making a guide that not only makes sense, its easy to follow, you explain it all quickly but precisely, and it's well presented; visually and verbally.
I literally cannot wait for character specific guides and I'll be watching all your "granblue fantasy relink" videos liking dem and I'll definitely be subscrubing!
Also I will be showing others it, it really feels like the definitive endgame guide, helping those that don't understand it and giving them the ability to make their own builds..... Thank you again 👍
This is such a fricking nice and well thought out comment! thank you so much!!!
@@TheGameClub I didn't see you replied ❤, thank you guys so much, I still referencing this video when I'm playing the game AND I've shown it to mate who all agree; this video slaps 👍. Thank you again and keep doing what you're doing!
Also I haven't checked but I wonder how crazy builds have changed since the updates 🤔.
I fully agree with your views on Glass cannon and such. people love making builds to to most theoretical damage, but if your dead your DPS is zero.
Maybe put it on a build after you know a fight like the ack of your hand, but for general play the risk is not worth
Everything you said makes perfect sense, thanks for making this video!
This is what i EXQCTLY NEEDED
great video! something to note, one crit rate with stamina does not bring many charactters to cap. cagliostro, for example (even seen in this video) only hits around 7-8k with her gears. running more damage sigils will bring that all the way up to 13k. this is a HUGE difference in damage.
another great sigil for survival and keeping up damage is untouchable (best paired with improved dodge). This allows you to leap across the map and really resonates with certain characters that want to be able to move a lot in between hits to keep up damage.
In my testing all of Cag's attacks save for one skill got to cap. We also tested on several other characters, they all got to damage cap with just crit and stamina.
@@TheGameClubits literally in your video, where you're hitting 7-8k with the gears on the 3rd portion of the base attack. those can hit 13k, idk why ur arguing with that. as you mentioned, cag also looses a TON of damage on her dragon-ridey skill, which is her strongest DPS option when used properly. her collapse also does not even come close to capping with this setup, which i forgot to mention. so you lose out big on her strongest DPS skill, strongest DPS combo, and strongest aspect overall: her finisher. I have to run life on the line as well as crit damage and a imbued concentrated fire to cap on collapse. i still don't always cap on her gears without phantasmagoria, but its all high 12ks at the least. charlotta and zeta also do not cap with their finishers (you have to loop more if you want to, which isn't practical) with these sigils. narmaya doesn't cap either, just to name a few. that makes the 4 characters i have played and tested with maxed terminus weapons (awakened), so 4/4 i've tested.
just because a character caps with some skills does not mean they cap with all of them, and with many cases (all 4/4 i mentioned) their highest DPS option is what loses out when you choose to skimp on dmg sigils.
It's totally fine to play more defensively and it's definitely true that damage uptime is more improtant than numbers. but losing out on 40% damage on many skills/ high dps combos is nothing to scoff at either.
For more accurate testing, try doing 1 minute damage check and do the same exact thing for 1 minute.. you'll notice a huge difference with more damage sigils in the number, if you don't believe me. i made the same mistake of just looking at the number of some skills/combos at first and didn't realize i wasn't capping until i tested it in the minute long test and noticed a BIG difference. cag is actually very hard to cap on, in particular.
If you don't want to run more damage on her or others that's ok. for her in specific, choosing the 4 combo finisher is more efficient if you choose this route as it will cap much more easily. the gears are only better if you see all 13k's.
i'm not trying to be rude, but this info is just incorrect.
This is a general build for all characters, as we mentioned in the video, we will have specific information for specific characters in upcoming videos.@@foolpiano
this video is kinda amazing
Kinda?
Great breakdown for newbies thanks!
Personally not too worried about the new boss fight both on the defensive, or offensive build. The way I see it. You have two modes. Alive, or dead. Most BIG attacks will 1 shot you in proud even with stout heart, steel nerves, damage cut. Just block, and dodge whenever you see something scary. XD
excellent tips...i know what to build for now!
Great video! Cant wait to play the fight!
As for endurance/tyrany... There is one character that doesn't need them : Zeta with her unique debuff she can reach dmg cap with no other dmg boost than the +50% from the Terminus weapon and she have a 100% up time on it if u manage well
you guys earned a subscriber with this one. Such a great, well put together video! great Job!
Autorevive will keep Id's transformations. So it's the most invaluable purple sigil for him.
As fun as crabvestment returns is I don't consider it nearly as important as tyranny for the dps output. Stun is also a fair bit more important for link buildup and creating dps windows than people credit it.
tyranny bigger dps output yes but if you get one shot that's an even bigger dps loss. unless you're a gamer
as accountant, this sux lol
we super bz this season 😭😭😭
Thank you a lot for this video ! It will help me a lot ! Now, all I have to do is farm, find the best sigils and ... find my main character 'cause, I'm not very confortable with any of them right now. (I wish they add Elmott to play him !)
Best thing I've done for my damage is running two Tyranny for that big damage boost with the extra perk on one of them being Aegis. They both basically counter each other out and it made my HP at 44900 HP and im at max damage cap. Not everyone has a Tryanny pluse Aegis but its a def double tryanny use for sure if you have one.
very great guide, thank you! i can only agree to everything and i havent even unlocked proto bahamut. it just makes sense to me in every aspect to build the character like that but ofc you'll need a bit of luck to get everything you need. ty so much again. :)
I’m wondering if this videos needs to be redone now that Lucilius is out. I think most of it still stands but it seems the DPS check is very much dependent on triggering a full burst. Flight over Fight unironically seems like an amazing sigil for this fight in particular. At least for the average player.
Honorable mention: Quick Charge
It's not universally useful, but is extremely good on characters like Io.
If you're not hitting the cap it's great!!
amazing video
I have a feeling the lucilius gonna drop supplementary damage V+ I don’t know why but it would make sense. Maybe even drop any of curios exclusive drops.
this was excellently presented. great job!
Fantastic guide
This is a beauty, well presented
I am not sure if I am doing something wrong but I most certainly am NOT hitting damage cap with only Stamina (even at max hp). Need both tyranny and stamina (using maxed terminus)
Every character is a touch different, but there could be a reason in your build itself that's causing it. for the most part, essentially you get to the cap on all characters.
Just stumbled across this. Fantastic stuff guys! SUBBED
OK.. I actually expected some content about Lucilius, not just a recap of what we already know about sigils. The only thing that actually seems relevant is "have more than 40k hp" - got it, thanks.
I wanna recommend Combo Booster and Skill Assault depending on what your character needs i.e: Lancelot needs Combo Booster and Percival could use Skill Assault
You guys are a gem.
Good list, but for some characters different sigils apply. I main Vane, and quick cooldown is essential to boost his damage, because his skills are the nr 1 damage dealer for Vane, also quick cooldown for your companions so they can give damage cut more often to make Vane even stronger tank (remember hero awakening is absolutely essential for Vane, also pair him up with captain and Charlotta, because they give damage cut, with quick cooldowns) I have damage cap plus quick cooldownd, a great combi for this purpose. Also do not sleep on combo booster, and perfect dodge (I got one with steel nerves that boost defense with stout heart) I am sure this will come in handy against Lucillius.
Yes there are definitely particular traits that are beneficial for specific characters. We're going to be making some specific character guides with recommendations for the characters that we know well. If we can get others that know characters very well to help us make more that would be great! You're welcome to come to the Discord if you want to help contribute!
Great video quality.
Great guide, thanks!
Quick charge is pretty good if u play a charge heavy characters like Io, Percival
You will likely already be capped on those moves with stamina and tyranny, so it's usually not needed!
@@TheGameClubQuick charge is for speed
Best game ever. Let's hope they keep adding content for years to come... It would be terrible if they didn't :|
In the mobile game, when Lucillus first came out, he basically shifted the meta (weapon grids, equivalent to sigils in relink). Basically, everyone built full damage, and had less than 30k HP, like 10k HP at most. Of course Lucillus nukes 30k damage and also deals AOE hard hitting damage.
It would be hilarious if it's the same in relink, shifting the meta so you would need aegis and hp skils, and making catastrophe useless.
Other than that, I'm expecting the fight to be 30 minutes and have some task you need to do in a certain time period or lucillus will either get a very strong undispellable buff or wipe the raid.
I would cast extreme doubt on that because catastrophe is intrinsic to the final weapon we are expected to grind and awaken. We'll no doubt need its damage, as you don't even get close to as much output without it.
That said, we made this sigil guide in mind that those building less than 40k hp and into things like glass cannon would be a big mistake. We're confident that this video will age very well, with likely some minor things that are wrong, but we'll see!
You mentioned three weeks away? I just saw the alert that the patch is early March.. did they confirm a launch date? That video was so good, that's exactly how I built my Narmaya and having Stout Heart was awesome feeling. The walk through on optimizing the health too was really cool!
About~ three weeks away! Since we don't know the exact date just yet.
The best video for relink
Just a thought..since we only have epic imbue stone rn, Lucilius might drop legendary imbue stone, which might change how we build our character...idk what do you guys think
That's a great thought! I wouldn't be surprised
I just didn't take the +5000 hp on the last node of the defender weapon. Sittin nice in 44k without Tyranny, with Aegis (I have it on a Dmg Cap), and with +99 on my weapon, I will not give up that measly 200 dmg on my weapon, lol.
I have a Supp V, and a couple Sup IV+ with Guts, Autorevive, and Regen. With Sigil Booster that's 64% chance of activation. Plus lvl 11 of whatever I pick there. Don't sleep on slotting in a IV+, if it's all you got, it can be useful.
That Crit/Stam is a first clear reward, everyone should already have one.
This video made me subscribe. Keep it up!
uplift?
uplift is in the nice to have section 👍
Great vid but if you have to choose between Guts and auto revive I think guts is better. Not just for the reason you mentioned but I've seen another downside of it farming Bahamut. It's super slow and you can't move much so I've seen people die during supernova circles only to revive in the beam and die again.
No roll of the die ... not gacha fans are ya :)
Is adjusting the munitions supposed to always get u near 10 hp of 45k ? I can only get to 11hp to 45k
Love the vids so much
If you don't want to lose 8k hp, you can choose crit dmg + stamina instead of tyranny + stamina. ur SBA lose ~10% dmg but all other attacks and skills hit also on the cap
Sadly crit still drops off at around 50-60% HP, because of the way crit damage is calculated. Whereas Tyranny covers all the way to the minimum 25%. But it's a great middle ground option!
@@TheGameClubdo u mean 50-60% HP from the boss?
@@yesmi_mp no because of how the way stamina works your damage will go below the cap if you reach about 50 to 60% HP
@@TheGameClubwhere did I talk about stamina?
@@yesmi_mpStamina is better to run than any other damage oriented sigil than maybe crit, we would not advise not running it. you're not going to come even close to damage cap if you're only running crit dmg
thanks for this amazing guide!
The real hope: Lucilius drops Sup Dmg V or War Elemental. More than 20 hours only with curious on Maniac/Proud and... NOTHING! More than 200! Only 1 Sup Dmg... Level 4! It's stupid!
Super good video thank you
people mentioned in the comments of the reveal video that this boss has no elemental weakness so war elemental wont work?
It 100% will work
How is 3 weeks early march?
I have 5 supplementary DMGs and no war elementals
my condolences my fellow no war elemental brother
Hitting for 40k? Hoping my Auto Revive and Guts come in clutch. 😂
solid guide.
The info about stout heart are very nice thx a lot.
I have another question: how exactly work the Honor points on the end of the fight. scale only with dmg or with other things like broken parts, link trigger ore something?
We don't have a complete and comprehensive set of information that perfectly makes up your honors at the end of a match. However it's pretty clear that what contributes to your total are things like damage, healing, damage contributed through buffs, damage contributed through debuffs, applying CC, reviving allies, and the like.
Great video
Guys what did you pair with your damage cap up ?
You didn't mention damage crit, does it goes above the damage cap ?
Crits + stamina get you to damage cap. adding more crit damage doesn't move the dmg cap.
ok, thanks@@TheGameClub
I agree with most of the stuff in this guide but I don't think linked together is a good sigil. The only thing it really has going for it is improved link% but unless everyone dumps all their blue potions for link meter you probably still won't hit link time before your party gets an SBA chain which would fill your link % anyway... Link attack damage is easy to cap without linked together and SBA/CB damage is kind of just whatever, the damage you get out of SBA is not the reason they are good. I think uplift is just a strictly better option in most cases since it would increase the frequency of both SBA chain and link time.
Good counter argument. It's certainly possible that uplift has more benefits. That said, linked together does have more than the link level gains, it also improves the damage of all that stuff, which is pretty sizable
Thank you
If you fail a labor, is your max health reduced or does it count as unrecoverable health?
I was wondering how stamina works in that situation.
The new lowered maximum is treated as your new maximum so if you're at that new 75% Health you're considered to be at 100%
Amazing video ! I have a question, the special sigiil for Lancelot it is worth or not really ? And do you have any bots recommendations and sigil to put to farming solo? :D
We have a video for msp and voucher farming, you should check it out. Has for lancelot, I don't play him so I'm not able to give any good advice right now
Dragon awakening is worth a slot .
just barely cleared pyet with 4k attack narmaya. 4000.
supp, damage v+, and war element are not real
Try save scumming to save time when you roll for sigils in the knick knack shop.
If you roll 5 bad sigils, you just quit to main menu screen.
Then go and complete any quest and there will be new sigils.
This doesnt work for curio boxes, but it does work for mastery rerolls.
You
@@guest0046awesome advice when none of the sigil they want come from knickknack shop 👏
130hrs in and only missing 3 Terminus weapons and no War Element! Yet every single person on RUclips has War Element. If it doesn’t drop before the patch, I’ll be saying goodbye to the game.
😢
still farming that elusive tyranny/aegis . . .
I spend hours upon hours to get it....
Hope FAA comes out as Magna 2 while terminus is Magna 1