Thank you! I wasn't expecting this video to actually work I'm very glad I was wrong and the fact that I didn't have to go through thousands of video's to find a quick fix.
Right the answer to my question! Brilliant tutorial!! It s just like Adobe Illustrator where it packages the image data into a linked ... superb turorial man, many thx!
Could you show how to save a blend file into a folder....with all the texture files...like the Adobe illustrator function -'package' where it collects all the files and sends them into one folder together
@@RyanKingArt ok like saving all the elements from the file into a project file, how to save a blend file with all its textures into a folder. "unpack into external folder"?
Hi! Nice tip but i have interesting question. If i have in blender file some images created directly in blender by pressing "new" button in image texture node - this images are not packed or unpacked files, so i need to go to image editor and manually select each of them and press "save" to make an external image. Is there a way to automatically save them all in blender file directory?
Hi I have a question! And I think my issue may be related to this. I spent about 3 hours last night working on my first real blender project. It turned out so good and I was so excited to continue. But I come back this morning and my save file is missing my last 3/4 of my work objects. And all of the textures are super low resolution.(that part might be related to this but maybe not and you might know what’s going on) it was really odd and disappointing because I checked several times before closing my file that it did save properly by opening a second version of it. And there were no issues. Is this a culprit of corruption? Or can my project be saved? I have no idea why it could have happened. Thank you for your time I appreciate any response you can give me:)
Hi Ryan, The blender file unable to pack fluid simulation data. So, after packing all resources, when I am rendering in an online render farm, fluid flow is not coming in the rendered video. That means, it is not packing the fluid simulation data. Can you help me on this?
Stumbled about something weird, I have .TGA textures packed in a blend file, when I save or unpack them again, they are always darker than the original textures, which I have also access to (exported them as PNG, also darker). The difference is extreme and it makes them unusable and thus this entire feature, not sure if it's only TGA files that are the problem. Anyone know whats going on there or maybe how to fix that? The color management doesn't affect this behavior (the only thing I could think of/test)
i have fluid simulation in my blender file , as you said i packed the blender file and sent it to my client , he can see the textures and camera motions but he cant view the fluid simulation ..... can u find a solution for this??
@@feelgood608 Yes. I think that would work well. You should be able to zip files with any operating system. Then your client can just unzip the file, go into the unzipped folder, and everything should work. Blender just needs to know where the fluid Cashe files are.
@@RyanKingArt yeah i tried it for cloud rendering but except the mp4 files everything got packed and that was a pain. So if there is any way for it u could share it.
Yes, if you wanted to, you could pack the image file data, and then upload and sell the 3d model on a 3d model site. But I would recommend also attaching the textures to the product file in case the customer wants them.
No, this isn't 2.79. I can't remember exactly what version was the current one when I made this, but I think it was around version 2.9. I know it was after blender 2.8. Some of the settings have changed slightly in newer Blender versions.
Thank you so much. Very clean and clear tutorial and easy to understand!
Glad it was helpful! Thanks for watching
😒😒😒😒🤤
Thank you! I wasn't expecting this video to actually work I'm very glad I was wrong and the fact that I didn't have to go through thousands of video's to find a quick fix.
glad it helped!
Right the answer to my question! Brilliant tutorial!! It s just like Adobe Illustrator where it packages the image data into a linked ... superb turorial man, many thx!
Glad it was helpful!
exactly what i needed! you helped me out twice already!
Glad I could help!
same here! THX
@@nno_x thanks for watching!
I wish all 3d programs would offer that function. It’s a lifesaver
Yeah it would!
I still keep coming back to this tutorial XD ty again
Lol, your welcome!
man for every Blender Solution
👍
You are the man! Thanks man! Very useful!
Glad it helped!
so that's how people can share their blender files with everything
Yep! 👍
Super helpful!
Glad it was helpful!
Very helpful for reorganizing my Blender project folder. Thank you for this. :)
Glad it was helpful!
superb tutorial man, Thank you so much.🙏
thanks for watching!
Thank you so much so clearly explained 👍👍
glad it helped!
omg this channel again Thank you!
you're welcome!
So helpful, thanks a lot!
Glad it was helpful! thank you for watching!
Thanks! It's very helpful 👍
Glad it was helpful!
Great Tutorial! Thank you.
You're welcome!
Man you are so great, thanks once again
you're welcome!
Very useful. Thank you.
Glad it was helpful!
your amazing man
thank you
Thank you so much it really helps me
Glad it helped!
Thanks a ton
You're welcome!
Tell me how to export fbx with material and textures. Please make a video
ty bro!!
you're welcome!
Ty u helped me a lot
Thank you for watching!
Thank you very much !!
is there a way to pack image sequences?
Thanks!!👌
Welcome!
Thank you!
welcome!
Blender needs a file path editor, packing is nice but I would like to see where textures ares stored and move them etc
Thank you! Helped me to figure it out.
Glad it helped!
Gold
Thanks!
Thanks!
You're Welcome!
Could you show how to save a blend file into a folder....with all the texture files...like the Adobe illustrator function -'package' where it collects all the files and sends them into one folder together
I've never used Adobe illustrator, so I don't know about this function.
@@RyanKingArt ok like saving all the elements from the file into a project file, how to save a blend file with all its textures into a folder. "unpack into external folder"?
@@brendankeogh4669 I actually talked about that in the video. I show it at 4:23
Hi! Nice tip but i have interesting question. If i have in blender file some images created directly in blender by pressing "new" button in image texture node - this images are not packed or unpacked files, so i need to go to image editor and manually select each of them and press "save" to make an external image. Is there a way to automatically save them all in blender file directory?
Hmm, I'm not sure. Not that I know of. But there might be a Blender addon or something that would do that.
This is the only way I know of as well. Would be a nice time saver to find a way to do all of them at once.
Hi I have a question! And I think my issue may be related to this. I spent about 3 hours last night working on my first real blender project. It turned out so good and I was so excited to continue. But I come back this morning and my save file is missing my last 3/4 of my work objects. And all of the textures are super low resolution.(that part might be related to this but maybe not and you might know what’s going on) it was really odd and disappointing because I checked several times before closing my file that it did save properly by opening a second version of it. And there were no issues. Is this a culprit of corruption? Or can my project be saved? I have no idea why it could have happened. Thank you for your time I appreciate any response you can give me:)
I'm not too sure what may have happened myself, but if you post this comment on reddit, someone might be able to answer it quicker.
thank you
you're welcome!
Ryan ........ can you do the same if you save it as a FBX file ? Great tut ........ didn't realize this excised.
Hmm, I just tried it with an FBX File and it doesn't seem to work.
Very Handy 👍
Thanks 🙂
Thanks
thank you for watching!
thanks bro
you're welcome!
Thanks,
you're welcome!
Hi Ryan,
The blender file unable to pack fluid simulation data. So, after packing all resources, when I am rendering in an online render farm, fluid flow is not coming in the rendered video. That means, it is not packing the fluid simulation data. Can you help me on this?
Stumbled about something weird, I have .TGA textures packed in a blend file, when I save or unpack them again, they are always darker than the original textures, which I have also access to (exported them as PNG, also darker). The difference is extreme and it makes them unusable and thus this entire feature, not sure if it's only TGA files that are the problem.
Anyone know whats going on there or maybe how to fix that?
The color management doesn't affect this behavior (the only thing I could think of/test)
Hmm that's weird. I have not used TGA format before.
@@RyanKingArt Must have been a prob on my end, it's working now, not sure why, weird
How to Pack Videos too!?
Like Instead of image its a video on plane,,
So how to pack that video too?
I have the same problem.
How can i pack a video on plane!??
When pack resources the video,, but after sharing it still looks pink,,
I have the same problem.
COOL
Thanks Michael!
How I can save fire simulation plz and make paths relative for it😢
not sure how to do that at the moment, but maybe I can make a video on that sometime.
@@RyanKingArt
Thanx Bt I discovered a way by checking the box of relative paths in the domain simulation save file ❤
@@mostafagamal612 Oh cool! 👍
Why can’t I pack all now? It only lets me do one at a time?
i have fluid simulation in my blender file , as you said i packed the blender file and sent it to my client , he can see the textures and camera motions but he cant view the fluid simulation ..... can u find a solution for this??
Hmm, I would Zip the blend file along with the Fluid Cashe, into a zip file for that. Or you could also bake the simulation.
@@RyanKingArt you mean that, i should zip the packed blend file along with the cache file together..?
@@feelgood608 Yes. I think that would work well. You should be able to zip files with any operating system. Then your client can just unzip the file, go into the unzipped folder, and everything should work. Blender just needs to know where the fluid Cashe files are.
there is no "unpack all into files" option in Blender 3.2, is there a another way?
oh, it's simply called "Pack resources" now :D
Yeah, its changed in the newer blender version. I should make an updated tutorial sometime.
@@RyanKingArt kind of annoying though, changes like these are unnecessary and causes nothing but confusion. :/
Hello! I am not a Blender user. I thought the relative path was enough, for blender to find the textures.
Skip to 1:30 to start.
👍
Can you pack mp4 image textures??
Hmm, I don know. I never tried it before. maybe just try it and see if it works.
@@RyanKingArt yeah i tried it for cloud rendering but except the mp4 files everything got packed and that was a pain. So if there is any way for it u could share it.
@@darweeesh Hmm, yeah, I don't know of any way to pack an mp4 file.
Which OS ur using
I use Linux Mint Cinnamon.
I am gonna switch to it now!
Thanks for your response man!
bro can you pack files some taken from blender kit?
can this method of exporting our products be sold?
and what is the difference with bake
Yes, if you wanted to, you could pack the image file data, and then upload and sell the 3d model on a 3d model site. But I would recommend also attaching the textures to the product file in case the customer wants them.
@@RyanKingArt thnks bro
Why didnt work export with metarials?
What if we want to export MULTIPLE objects in a file? it seems like there's some kind of limit, like 4 textures at once
Note, you cannot use this method to pack UDIM textures unfortunately. It's on the backlog...
Oh ok. Thanks for the info.
Is it just me or when I try to open desktop files it does not let me
hmm, Blender may not be installed correctly on your computer.
Big heart
Thanks 🙂
Pack all into blend is missing :(
I think Blender got updated and this got changed a little. I think now its called "Pack All Resources"
help I don't have the pack all into .blend button
is there a way to get textures out of a .blend file?
Bake your textures
Yes, you can unpack the textures to your computer as texture files.
how to export 3d model with multiple textures blender ?????
what are you trying to export it to?
@@RyanKingArt in obj format 3d model with multiple texture. Example - Earth model
You`ve saved the world from that purple color
thanks : )
Is this in blender 2.79!
No, this isn't 2.79. I can't remember exactly what version was the current one when I made this, but I think it was around version 2.9. I know it was after blender 2.8. Some of the settings have changed slightly in newer Blender versions.
yo wsp
I thought that this video would go over selective packing. I don’t find this very helpful.
Oh, sorry it wasn't what you were looking for.
not working :D
oh sorry its not working.
為何是越南字幕
I don't know why youtube added Vietnamese subtitles
thanks
You're welcome!
Thanks
thank you for your support!
Thanks
welcome!