Yeah totally agree. Every time I watch a tutorial, people say “I’ve already shown you this so I’ll skip it” or “I’ll just speed this part up” and then you’re lost! This video has been a massive help.
Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use
An excellent and thorough tutorial into a subject that is not often covered. Thank you! However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.
Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB. *I go over this in my Texture Baking for Beginners Tutorial:* ➡ruclips.net/video/Se8GdHptD4A/видео.html
Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages. Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5! 1) Enable Ambient Occlusion in World Properties 2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface* 3) Bake, now watch the magic! Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled. 😁😁😁😁😁
If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image
This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! 😃 Happy Taco Tuesday to you! 😃
After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.
Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!
Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!
You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow
I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!
I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.
Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video
The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.
Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!! I was wondering if you could do a tutorial for the game assets workflow?
Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks! EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it
Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!
NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man
+Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures
Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.
Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P
@@RyanKingArt it honestly does. I was scratching my head for so long about baking materials in just 1 texture map. Sadly I might have to remake part of my model.
once again this is the best tutorial for blender you just go straight to the point and you always give important details, btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one
Blender's procedure for texture baking is needlessly convoluted, so thank you for this very clear and concise tutorial on a subject that has always confused me. A couple of questions: How do you even get a metalness map? How do you make one, if you can't bake the metal data to a texture? Could I just bake a greyscale version of the diffuse or bake the roughness map to the emission socket? Thanks.
If you have no metallic map, but you want the object to be metallic, you could just use a plain color map. Black if you don't want it to be metallic, and white if you want it to be fully metallic.
I tested this within the same object which had several materials assigned and it worked great. Not sure if this has any benefits or not? I thought since I'm going to make an animation, perhaps limiting the amount of materials would help render time?! Or perhaps It doesnt really matter. I do want to get into texture painting too and perhaps having one material to keep track of is easier.. either way, great tutorial!!
*Watch the New Updated Tutorial:* ruclips.net/video/eE7FedDW2AI/видео.html
Hello, what happens if you have multiple textures (1024 or 2048) thats more than 4, it is going to be a bigger number than 4096?
Finally someone who explains it step by step without going a million miles per hour and skipping 5% of the steps! Thank you! This is gold!
Glad it was helpful! Thanks for watching : )
Yeah totally agree. Every time I watch a tutorial, people say “I’ve already shown you this so I’ll skip it” or “I’ll just speed this part up” and then you’re lost! This video has been a massive help.
LOL! Still too fast for me! :^)
My man... all these bake material tutorials are precious, thank you!
Thanks for watching!
Easily the best tutorial on blender baking. No pointless rambling and well explained, would recommend to everyone!
Glad you liked it! Thanks foe watching.
Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use
Glad you like it! Thanks for watching.
An excellent and thorough tutorial into a subject that is not often covered. Thank you!
However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.
Yeah, I suppose Blender could make it a little more simple. But this is how its done. : )
Sun of a gun...! Best baking texture tutorial I've seen to date...! What an amazing job you did here...!
Thank you!
I appreciate the tutorial, and especially where you just get straight to the point, giving us all the simple pertinents.
Thank you!
your tutorials have been coming in absolute clutch recently thank you!
Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!
Glad it was helpful. Thanks for watching!
*I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB.
*I go over this in my Texture Baking for Beginners Tutorial:* ➡ruclips.net/video/Se8GdHptD4A/видео.html
Bro just you save me hours men. I even thought i have to save each mesh in each map lol. This is pure gold
glad it helped!
Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages.
Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5!
1) Enable Ambient Occlusion in World Properties
2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface*
3) Bake, now watch the magic!
Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled.
😁😁😁😁😁
If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image
Thanks for the info! 👍
Would it work to just switch with the preview button by the uv maps? (The camera icon) or does that do something else entirely
@@joshuaanderson6609 Umm, I'm not sure. You could try it and see. But I think the preview button is only to preview the different UV maps.
This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! 😃
Happy Taco Tuesday to you! 😃
Thanks! 🌮
After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.
Glad it helped! thanks for watching.
wow this tutorial is amazing, you helped a lot! you have a speed i don't lose patience with, and you don't talk any bs. good job, subscribed :D
Thank you! I appreciate it!
Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!
Glad it was helpful!
Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!
Glad it helped!
You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow
glad it helped!
I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!
glad you like it, thanks for watching!
Dude! This is the most professional tutorial I've ever seen and it make the information EASY and simple to the viewer 👍👍👍❤️
Glad you like it!
Thank you!! This littery save my life! I been sturgle baking so long. I will send you tip for this!❤️❤️❤️ Keep going making awesome tutorials❤️
Thanks so much! Glad it was helpful.
I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.
Glad it was helpful!
Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video
Thanks for the info 👍
This is great. Honestly a game changer for me when combing/joining objects into one when they have different textures. Thank you
Thanks for watching!
I've always had problems with that, thanks for the clarification Ryan ;D
Sure! 👍 Hope the video was helpful.
Super useful! I had a scattered understanding of a lot of these, but this video really brought it together!
Glad it was helpful!
YOU HAVE NO IDEA HOW LONG I HAVE BEEN LOOKING FOR THIS I CAN NOT THANK YOU ENOUGH
you're welcome! 👍
Your tutorials are always gold! Thanks for sharing your knowledge
Thanks for watching!
That is a neat trick. I have been doing that with nodes for a while, but never thought to do it with another image.
Thanks!
You saved my life (and my project)
Glad it was helpful!
@@RyanKingArt Thank you !!
Hey Ryan. Well done on this one. been batteling to get someone to explain it in a way that makes sense. much apprecited.
thanks for watching!
Thanks alot, that metallic tip saved me, I was getting a black output on my diffuse bake and didn't know what was causing it!
Glad it helped! thanks for watching.
your timing was SO perfect for my college project - thanks!!
Thanks for watching!
Most of the time I don't even understand what you say, your actions make me realize my mistakes. Thank you very much.
The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.
Thanks! 👍
Clear and to the point. You are a great teacher. Thank you!
You're very welcome!
You are the best at making tutorials, seriously ! thx
Glad you like them!
Thank's a lot! Right now I was making assets for a game and wanted to simplify the amount of textures
cool! Thanks for watching!
How convenient, this is something I was wondering about yesterday, and now there's a video on it. Thanks!
Glad it was helpful!
Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!!
I was wondering if you could do a tutorial for the game assets workflow?
Thanks for watching!
Thanks for the tutorial idea 👍
Dude, straight to the win. Liked and subcribed! Good content!
Thank you very much!
This tutorial is going to save me when I make stuff for Unity.
Cool!
Wow I didn't see there was a new one but man, just a few of your tutorials and I'm much better off than before. Thanks sincerely a million times.
glad it helped!
Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks!
EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it
Thanks for watching. 👍
Excellent walkthrough; thank you so, so much!
glad you like it!
3 days back I spent hours not being able to bake material - until I found out the metalic problems. Sad I havent watched this video before
yeah I wish Blender just fixed that issue automatically, but you have to do some different stuff for baking metallic maps.
Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!
Thanks for the sub! Glad it helped!
Thank you so much! Finally someone made it easy to follow! Can't believe I figured this out, such a gift!
Glad it helped! Thanks for watching!
Wow, this definitely needs to be simplified. It'd be nice if you could just select "Combine Object Texture Maps" or something like that.
Yeah I agree. Blender could totally use an upgrade on its baking tools.
NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man
+Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures
This new ability will change my life completely!!! THANK YOUUUU!!!!
glad it helped!
Brilliant! Thank you so much, I learnt a lot from this tut. I was needing to bake one mat for a Daz model.
Thanks for watching!
Great tutorial, had exactly what I needed. nothing more, nothing less.
Glad it helped!
What an absolute hero you are!
thanks!
this helped me a lot in creating game assets for Unreal Engine, thank you so much!
glad it helped! thanks for watching!
Easily easiest to follow Blender guides on RUclips
thanks
Your tutorials are on another level....thank you
Glad you like them! Thanks for watching! 😀
Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.
Just what I needed for a work project, life saver
Glad it was helpful!
i love this blender channel, thanks for this video!!!
Glad you enjoy it! Thank you so much for watching 😀
Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P
OMG! I love you now. Amazing tutorial man!
Glad you liked it!
WHY DID THIS COME OUT RIGHT WHEN IM IN THE MIDDLE OF MY KEYBLADE PROJECT? THANK YOU!
Hope it helps!
@@RyanKingArt it honestly does. I was scratching my head for so long about baking materials in just 1 texture map. Sadly I might have to remake part of my model.
@@iOZEDMOfficial Ahh ok.
thanks , i make the model from SketchUp and want to bake texture to another texture and this tutorial is helped me
glad it helped!
once again this is the best tutorial for blender you just go straight to the point and you always give important details,
btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one
yes that was a mistake I made in the tutorial. Your supposed to set the roughness to non color before you bake it.
This was EXACTLY what I needed. Thank you so much! Great tutorial
Glad it was helpful!
I just thought of doing this yesterday, thank you so much!
Hope its helpful!
sir, you have just saved my university project
Glad it was helpful!
Blender's procedure for texture baking is needlessly convoluted, so thank you for this very clear and concise tutorial on a subject that has always confused me.
A couple of questions: How do you even get a metalness map? How do you make one, if you can't bake the metal data to a texture? Could I just bake a greyscale version of the diffuse or bake the roughness map to the emission socket? Thanks.
If you have no metallic map, but you want the object to be metallic, you could just use a plain color map. Black if you don't want it to be metallic, and white if you want it to be fully metallic.
Or if the object has no metal, then you can just ignore the metallic part.
@ImaStar Excellent, thanks. I will search for one then.
@@RyanKingArt ah, thanks that is very helpful. So it works like a roughness map.
thank u so much, u are the legend we need
glad it helped!
had to refresh my memory, been a while, thanks!
You're a legend, thanks for this
You're welcome!
thanks so much Ryan!! Hope you will get a lot more subscribers and success!!
thank you 😀
That was very informative tutorial within a short time, Thanks a lot :)))
You are welcome! Thanks for watching.
I tested this within the same object which had several materials assigned and it worked great. Not sure if this has any benefits or not? I thought since I'm going to make an animation, perhaps limiting the amount of materials would help render time?! Or perhaps It doesnt really matter. I do want to get into texture painting too and perhaps having one material to keep track of is easier.. either way, great tutorial!!
Yeah, I guess it would really depend on what your doing. Thanks!
Very clear instructions and straight to the point. I really like your style.👍 Thank you for sharing this great content!
you're welcome!
Another great one! Super thorough and clear on a topic I always get confused on.
Glad it was helpful!
That metalness tip saved my sanity.
Glad it helped! 🙂
Awesome tutorial! Clear concise explanation of each step! Thanks!
Glad it was helpful!
thank you so much , when i need help , you always did some nice videos that i need
glad it helped!
Interesting... I still have basically no understanding of nodes or textures but this is good to watch
Thanks
Thanks !!! I Will try It for sure!!!!
Cool!
THANK YOU SO MUCH THIS WAS SO USEFUL I FINALLY GOT TO IMPORT MY MODEL WITHOUT DISTORTED TEXTURES ONTO ROBLOX
glad it helped!
Thank you for the work that went into this good quality tutorial. Can't wait to try it
thanks for watching. 👍
Thank you for such a simple explanation.
You are welcome!
oh, yeah, this time im gonna bake those textures
hope the video helps!
Amazing 😍😍
Thanks!
Just what I was looking for. Great tutorial. keep up the good work.
Glad it helped!
Thanks a lot for sharing your knowledge!
Glad to do so!
Woaa really nice thanks !
Thank you!
You're a true lifesaver, mate! Thanks so much for this ^D^
glad it helped!
That was a great tutorial , thanks a lot, you are awesome
Glad it helped!
Thank you so much, this video rly helped me!
Glad it helped! Thanks for watching!
Really good tutorial, just perfect, gratz ^^
glad you like it!
Wow very helpfull. Thanks!
Glad it was helpful!
you're a life saver
Haha, thank you. : )
Awesome, thank you so much!
You're welcome!