Bake Multiple Materials to One Texture Map (Blender Tutorial)

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  • Опубликовано: 5 окт 2024

Комментарии • 704

  • @RyanKingArt
    @RyanKingArt  Год назад +11

    *Watch the New Updated Tutorial:* ruclips.net/video/eE7FedDW2AI/видео.html

    • @lethiagames9208
      @lethiagames9208 10 месяцев назад

      Hello, what happens if you have multiple textures (1024 or 2048) thats more than 4, it is going to be a bigger number than 4096?

  • @gnomencandle
    @gnomencandle 2 года назад +191

    Finally someone who explains it step by step without going a million miles per hour and skipping 5% of the steps! Thank you! This is gold!

    • @RyanKingArt
      @RyanKingArt  2 года назад +13

      Glad it was helpful! Thanks for watching : )

    • @PeteBaldwin
      @PeteBaldwin 2 года назад +4

      Yeah totally agree. Every time I watch a tutorial, people say “I’ve already shown you this so I’ll skip it” or “I’ll just speed this part up” and then you’re lost! This video has been a massive help.

    • @destronia123
      @destronia123 Год назад +3

      LOL! Still too fast for me! :^)

  • @Shieverski
    @Shieverski 2 года назад +47

    My man... all these bake material tutorials are precious, thank you!

  • @panbulcan
    @panbulcan 2 года назад +4

    Easily the best tutorial on blender baking. No pointless rambling and well explained, would recommend to everyone!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad you liked it! Thanks foe watching.

  • @Aerazar
    @Aerazar 2 года назад +15

    Thank you, this is helping me for my game I am making! Probably the best blender tutorial i have found yet, feels like you put every second of this video into good use

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Glad you like it! Thanks for watching.

  • @Tiki_Media
    @Tiki_Media 2 года назад +12

    An excellent and thorough tutorial into a subject that is not often covered. Thank you!
    However, I am astounded by complex this is in Blender. It makes me appreciate your tutorial all the more.

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Yeah, I suppose Blender could make it a little more simple. But this is how its done. : )

  • @NevRS32
    @NevRS32 2 года назад +9

    Sun of a gun...! Best baking texture tutorial I've seen to date...! What an amazing job you did here...!

  • @grimmdanny
    @grimmdanny 2 года назад +7

    I appreciate the tutorial, and especially where you just get straight to the point, giving us all the simple pertinents.

  • @cyberthreed
    @cyberthreed 4 месяца назад +1

    your tutorials have been coming in absolute clutch recently thank you!

  • @DeadZergling
    @DeadZergling 2 года назад +3

    Thank you so much for this tutorial, I was going crazy trying to get multiple objects and textures to bake into one solid texture for me, and you explained it all very quickly. How to get it to show up like the material preview, how to make it bake faster, and how to do it all to one thing. I didn't realize I needed multiple target images in all relevant textures!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad it was helpful. Thanks for watching!

  • @RyanKingArt
    @RyanKingArt  Год назад +6

    *I forgot to mention in the tutorial:* Before baking any texture maps that are not contributing to the base color, (Roughness, Metallic, Normal) *You should set the image's color space to Non Color data.* However, when baking the color map, you should keep it set to sRGB.
    *I go over this in my Texture Baking for Beginners Tutorial:* ➡ruclips.net/video/Se8GdHptD4A/видео.html

  • @bastian6355
    @bastian6355 7 месяцев назад +2

    Bro just you save me hours men. I even thought i have to save each mesh in each map lol. This is pure gold

  • @trainguy-cr5tz
    @trainguy-cr5tz 10 месяцев назад

    Really enjoy your tutorials! You helped me A LOT with your brushed metal tutorial as I needed it for stainless steel carriages.
    Not sure if anyone has mentioned, but you can bake the metallic to the texture image as long as you lower the value from 1 to .5!
    1) Enable Ambient Occlusion in World Properties
    2) Disable 'Glossy and Transmission' in the Bake properties and uncheck 'Clear image' set marge to 8 px 'In Blender 2.79b uncheck Subsurface*
    3) Bake, now watch the magic!
    Notes: I would recommend keeping the bake type as 'Combine'. Giving you better results on the texture image. If however, you want to darken the texture change the bake type to 'Diffuse'. You will also need to keep the lighting 'Direct' and 'Indirect' enabled.
    😁😁😁😁😁

  • @manuel8123
    @manuel8123 2 года назад +9

    If you don't want to delete the Old UvMap you can change what uv map the image uses by adding a UV map node in the shader editor (Shift+a, Input, Uv Map) and connecting it to the image node in the vector attribute, in the UV Map node you can select what UV map is applied to the image

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the info! 👍‍

    • @joshuaanderson6609
      @joshuaanderson6609 2 года назад +1

      Would it work to just switch with the preview button by the uv maps? (The camera icon) or does that do something else entirely

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      @@joshuaanderson6609 Umm, I'm not sure. You could try it and see. But I think the preview button is only to preview the different UV maps.

  • @MRUStudios
    @MRUStudios 2 года назад +19

    This is awesome! I've always wondered how to do this whenever I've looked at texture maps. Then Mr King comes along to say: "I gotchu bro" by dropping a video showing exactly how it's done! I'm looking forward to checking this out. Thank Ryan! 😃
    Happy Taco Tuesday to you! 😃

  • @TravellerHD
    @TravellerHD Год назад +1

    After watching over half a dozen tutorials this is the first one that I've seen that is actually detailed and understandable. Thanks so much for all of the effort that you put into this.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad it helped! thanks for watching.

  • @robertbalassan
    @robertbalassan 2 года назад +6

    wow this tutorial is amazing, you helped a lot! you have a speed i don't lose patience with, and you don't talk any bs. good job, subscribed :D

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thank you! I appreciate it!

  • @RealityXHD
    @RealityXHD 2 года назад +1

    Thanks for mentioning that samples properties when baking. I have been wondering why it took me ages to bake some textures. That saved me a lot of time!

  • @hesoyam4838
    @hesoyam4838 Год назад

    Can't explain with words how much you have helped me.. I was desperate and frustated, but you explained this clearly and easily for a begginer like me. Thank you so much!

  • @coryott5777
    @coryott5777 11 месяцев назад

    You are a lifesaver man, I could not figure out how to do this for the life of me. I was trying to create a wetmap for an object with multiple textures and it was a real pain. Thank You for making this so simple to follow

  • @dez7852
    @dez7852 Год назад +3

    I love your tutorials! No getting bogged down with trying to explain E.V.E.R.Y.T.H.I.N.G! Assuming that people who are at this stage in their Blender journey don't need a grounds-up explanation! Keep 'em coming!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      glad you like it, thanks for watching!

  • @KonamOslar
    @KonamOslar 2 года назад +2

    Dude! This is the most professional tutorial I've ever seen and it make the information EASY and simple to the viewer 👍👍👍❤️

  • @kaletziiii6668
    @kaletziiii6668 2 года назад +4

    Thank you!! This littery save my life! I been sturgle baking so long. I will send you tip for this!❤️❤️❤️ Keep going making awesome tutorials❤️

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks so much! Glad it was helpful.

  • @BobJones-cd9mt
    @BobJones-cd9mt Год назад

    I learnt this stuff years ago. Could not remember exactly how to do it again. Very well explained. Your an asset to the creative community mate A++. All the best.

  • @rexrip1080
    @rexrip1080 2 года назад +1

    Also works on materials that use multiple textures to modify edges. I had a problem with that one for some time, turns out all i had to do was disconnect the metalic maps. Before when i did not i got only a messed up bunch of random hexagons. This also goes if you already combined all the elements via boolean into one object and it has multiple materials already. Thanks for this one! Awesome video

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Thanks for the info 👍‍

  • @theshadow6273
    @theshadow6273 2 года назад +1

    This is great. Honestly a game changer for me when combing/joining objects into one when they have different textures. Thank you

  • @domin6168
    @domin6168 2 года назад +4

    I've always had problems with that, thanks for the clarification Ryan ;D

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Sure! 👍‍ Hope the video was helpful.

  • @joshuaanderson6609
    @joshuaanderson6609 2 года назад +3

    Super useful! I had a scattered understanding of a lot of these, but this video really brought it together!

  • @pUteRIsms_
    @pUteRIsms_ Год назад

    YOU HAVE NO IDEA HOW LONG I HAVE BEEN LOOKING FOR THIS I CAN NOT THANK YOU ENOUGH

  • @SuperLongfield
    @SuperLongfield 2 года назад +2

    Your tutorials are always gold! Thanks for sharing your knowledge

  • @TheDevian
    @TheDevian 2 года назад +1

    That is a neat trick. I have been doing that with nodes for a while, but never thought to do it with another image.

  • @doublevitrage410
    @doublevitrage410 2 года назад +2

    You saved my life (and my project)

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline Год назад +1

    Hey Ryan. Well done on this one. been batteling to get someone to explain it in a way that makes sense. much apprecited.

  • @mch43856
    @mch43856 Год назад

    Thanks alot, that metallic tip saved me, I was getting a black output on my diffuse bake and didn't know what was causing it!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad it helped! thanks for watching.

  • @claramrts
    @claramrts 2 года назад +1

    your timing was SO perfect for my college project - thanks!!

  • @Yakışıklı-Arthur
    @Yakışıklı-Arthur 11 месяцев назад

    Most of the time I don't even understand what you say, your actions make me realize my mistakes. Thank you very much.

  • @wssoup
    @wssoup 2 года назад +1

    The Smart UV Project is such a life saver, there are just these things that Blender has that are incredible, but you dont know about them. You could probably do a video of many Blender tricks or features that are not known by many.

  • @oguzcanoguz6583
    @oguzcanoguz6583 2 года назад +2

    Clear and to the point. You are a great teacher. Thank you!

  • @vr8066
    @vr8066 2 года назад +1

    You are the best at making tutorials, seriously ! thx

  • @LosCaprones
    @LosCaprones Год назад

    Thank's a lot! Right now I was making assets for a game and wanted to simplify the amount of textures

  • @TsarofTrolling
    @TsarofTrolling 2 года назад +1

    How convenient, this is something I was wondering about yesterday, and now there's a video on it. Thanks!

  • @joelhimself3d
    @joelhimself3d 2 года назад +3

    Wow, this is such an incredible tutorial to understand this workflow. Thanks Ryan, you're the best!!
    I was wondering if you could do a tutorial for the game assets workflow?

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Thanks for watching!
      Thanks for the tutorial idea 👍‍

  • @jackofpixels
    @jackofpixels 2 года назад +2

    Dude, straight to the win. Liked and subcribed! Good content!

  • @rocklee7737
    @rocklee7737 2 года назад +1

    This tutorial is going to save me when I make stuff for Unity.

  • @DerperDaDerpa
    @DerperDaDerpa Год назад

    Wow I didn't see there was a new one but man, just a few of your tutorials and I'm much better off than before. Thanks sincerely a million times.

  • @aishilotl
    @aishilotl 2 года назад

    Thanks! I was able to skip a couple of steps as my UV's were made to fit together before I had materials I needed to combine, but this was the only place I could find a proper way to get all my different textures combined properly! Looks great, and less files I need to keep in my game. Thanks!
    EDIT: To add the one issue I had - my emission strength was set to 0 for some reason, setting it to 1 fixed it

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Thanks for watching. 👍‍

  • @masonmckay7935
    @masonmckay7935 2 года назад +2

    Excellent walkthrough; thank you so, so much!

  • @SpoonkillerCz
    @SpoonkillerCz 2 года назад +2

    3 days back I spent hours not being able to bake material - until I found out the metalic problems. Sad I havent watched this video before

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      yeah I wish Blender just fixed that issue automatically, but you have to do some different stuff for baking metallic maps.

  • @sitrixs9409
    @sitrixs9409 2 года назад +1

    Thank you, your help is greatly appreciated, liked subscribed. A very simplistic step by step a tutorial that includes an explanation to why are we clicking here and there so we newbies could understand, excellent video!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the sub! Glad it helped!

  • @JephAraujo
    @JephAraujo 2 года назад +1

    Thank you so much! Finally someone made it easy to follow! Can't believe I figured this out, such a gift!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad it helped! Thanks for watching!

  • @Soulsphere001
    @Soulsphere001 Год назад +1

    Wow, this definitely needs to be simplified. It'd be nice if you could just select "Combine Object Texture Maps" or something like that.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yeah I agree. Blender could totally use an upgrade on its baking tools.

  • @Blonder_Studio
    @Blonder_Studio Год назад

    NICE!!!! for my game i would always have like a bajilion materials for all models, thank god that my game is still early in development and once i will revamp graphics and i will polish stuff, i will definetly remake some of em models like this, cuz this is good for video games and now i know how you can bake this one, very nice man

  • @sdesiigner5914
    @sdesiigner5914 Год назад

    +Thank you ! a Quick tip is to activate the wrangler add-on and then selecting the BSDF and hitting CTRL + SHIFT + T, then clicking A to select all the images baked at ones and open it, and done its automaticly ! you don't need to create a lot of image textures

  • @kelthekonqrr
    @kelthekonqrr 2 года назад

    This new ability will change my life completely!!! THANK YOUUUU!!!!

  • @mikelittlenz
    @mikelittlenz 2 года назад +1

    Brilliant! Thank you so much, I learnt a lot from this tut. I was needing to bake one mat for a Daz model.

  • @spacemoonbear
    @spacemoonbear 11 месяцев назад +1

    Great tutorial, had exactly what I needed. nothing more, nothing less.

  • @TheGhwez
    @TheGhwez 6 месяцев назад

    What an absolute hero you are!

  • @roselightmoon
    @roselightmoon Год назад

    this helped me a lot in creating game assets for Unreal Engine, thank you so much!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      glad it helped! thanks for watching!

  • @markoratkovic9611
    @markoratkovic9611 2 месяца назад

    Easily easiest to follow Blender guides on RUclips

  • @tronspace
    @tronspace 2 года назад +1

    Your tutorials are on another level....thank you

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad you like them! Thanks for watching! 😀

  • @moxopixel
    @moxopixel Год назад

    Sick tutorial. I wish Blender made it like select all models > bake all into one texture for each texture category (diffuse, metallic, etc). Like a own rendering function where you can then save all maps at once and you don't need to think about bakeUV and bake image texture inside your materials.

  • @thegiantguy
    @thegiantguy 2 года назад +1

    Just what I needed for a work project, life saver

  • @juanungo2
    @juanungo2 2 года назад +1

    i love this blender channel, thanks for this video!!!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad you enjoy it! Thank you so much for watching 😀

  • @cr0uchingtiger
    @cr0uchingtiger Год назад

    Awesome, been trying to figure this out for years. Only thing is, you have so many similar tutorials on this subject that it took a while to figure out exactly which tutorial to follow :P

  • @GalacticomCGI
    @GalacticomCGI 2 года назад +1

    OMG! I love you now. Amazing tutorial man!

  • @iOZEDMOfficial
    @iOZEDMOfficial 2 года назад +4

    WHY DID THIS COME OUT RIGHT WHEN IM IN THE MIDDLE OF MY KEYBLADE PROJECT? THANK YOU!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hope it helps!

    • @iOZEDMOfficial
      @iOZEDMOfficial 2 года назад +1

      @@RyanKingArt it honestly does. I was scratching my head for so long about baking materials in just 1 texture map. Sadly I might have to remake part of my model.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@iOZEDMOfficial Ahh ok.

  • @alipanahi354
    @alipanahi354 2 года назад

    thanks , i make the model from SketchUp and want to bake texture to another texture and this tutorial is helped me

  • @motechs3355
    @motechs3355 2 года назад +1

    once again this is the best tutorial for blender you just go straight to the point and you always give important details,
    btw i had a question for the roughness image texture did you leave it as sRGB color intentionally? i thought we should use non-color for this one

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      yes that was a mistake I made in the tutorial. Your supposed to set the roughness to non color before you bake it.

  • @izaakbecker4263
    @izaakbecker4263 2 года назад +1

    This was EXACTLY what I needed. Thank you so much! Great tutorial

  • @Pop4484
    @Pop4484 2 года назад +1

    I just thought of doing this yesterday, thank you so much!

  • @dragondaks6711
    @dragondaks6711 2 года назад +1

    sir, you have just saved my university project

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 года назад +2

    Blender's procedure for texture baking is needlessly convoluted, so thank you for this very clear and concise tutorial on a subject that has always confused me.
    A couple of questions: How do you even get a metalness map? How do you make one, if you can't bake the metal data to a texture? Could I just bake a greyscale version of the diffuse or bake the roughness map to the emission socket? Thanks.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      If you have no metallic map, but you want the object to be metallic, you could just use a plain color map. Black if you don't want it to be metallic, and white if you want it to be fully metallic.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Or if the object has no metal, then you can just ignore the metallic part.

    • @chuctanundaspiderbone5407
      @chuctanundaspiderbone5407 2 года назад

      @ImaStar Excellent, thanks. I will search for one then.

    • @chuctanundaspiderbone5407
      @chuctanundaspiderbone5407 2 года назад +1

      @@RyanKingArt ah, thanks that is very helpful. So it works like a roughness map.

  • @Aboood-Fun
    @Aboood-Fun Год назад +2

    thank u so much, u are the legend we need

  • @daan3898
    @daan3898 Год назад

    had to refresh my memory, been a while, thanks!

  • @shadowchamp554
    @shadowchamp554 2 года назад +1

    You're a legend, thanks for this

  • @thuyle1361
    @thuyle1361 8 месяцев назад

    thanks so much Ryan!! Hope you will get a lot more subscribers and success!!

  • @medeixo9392
    @medeixo9392 2 года назад +1

    That was very informative tutorial within a short time, Thanks a lot :)))

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      You are welcome! Thanks for watching.

  • @thomandy
    @thomandy 2 года назад +1

    I tested this within the same object which had several materials assigned and it worked great. Not sure if this has any benefits or not? I thought since I'm going to make an animation, perhaps limiting the amount of materials would help render time?! Or perhaps It doesnt really matter. I do want to get into texture painting too and perhaps having one material to keep track of is easier.. either way, great tutorial!!

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Yeah, I guess it would really depend on what your doing. Thanks!

  • @mikeramos2335
    @mikeramos2335 10 месяцев назад

    Very clear instructions and straight to the point. I really like your style.👍 Thank you for sharing this great content!

  • @Brandon-3D
    @Brandon-3D 2 года назад

    Another great one! Super thorough and clear on a topic I always get confused on.

  • @hobolee2073
    @hobolee2073 2 года назад +1

    That metalness tip saved my sanity.

  • @BrianLife
    @BrianLife 2 года назад

    Awesome tutorial! Clear concise explanation of each step! Thanks!

  • @zitongxu6007
    @zitongxu6007 Год назад

    thank you so much , when i need help , you always did some nice videos that i need

  • @deadflea
    @deadflea 2 года назад +1

    Interesting... I still have basically no understanding of nodes or textures but this is good to watch

  • @filipemecenas
    @filipemecenas 2 года назад +1

    Thanks !!! I Will try It for sure!!!!

  • @uke8023
    @uke8023 Год назад

    THANK YOU SO MUCH THIS WAS SO USEFUL I FINALLY GOT TO IMPORT MY MODEL WITHOUT DISTORTED TEXTURES ONTO ROBLOX

  • @koopanique
    @koopanique 2 года назад

    Thank you for the work that went into this good quality tutorial. Can't wait to try it

    • @RyanKingArt
      @RyanKingArt  2 года назад

      thanks for watching. 👍‍

  • @div1558
    @div1558 Год назад

    Thank you for such a simple explanation.

  • @sirborkyes
    @sirborkyes 7 месяцев назад +1

    oh, yeah, this time im gonna bake those textures

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +1

      hope the video helps!

  • @blenderstuffs
    @blenderstuffs 2 года назад +3

    Amazing 😍😍

  • @AlperTheRonin
    @AlperTheRonin Год назад

    Just what I was looking for. Great tutorial. keep up the good work.

  • @SwordToothTiger
    @SwordToothTiger 2 года назад +1

    Thanks a lot for sharing your knowledge!

  • @lolathepinky4857
    @lolathepinky4857 2 года назад +1

    Woaa really nice thanks !

  • @vitrashark
    @vitrashark 2 года назад

    You're a true lifesaver, mate! Thanks so much for this ^D^

  • @nekioneki4583
    @nekioneki4583 2 года назад +1

    That was a great tutorial , thanks a lot, you are awesome

  • @insomni9901
    @insomni9901 2 года назад +1

    Thank you so much, this video rly helped me!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Glad it helped! Thanks for watching!

  • @raz3582
    @raz3582 Год назад

    Really good tutorial, just perfect, gratz ^^

  • @sunnymoon8161
    @sunnymoon8161 2 года назад +1

    Wow very helpfull. Thanks!

  • @sparkz4787
    @sparkz4787 2 года назад +1

    you're a life saver

  • @albertbozesan
    @albertbozesan 2 года назад +1

    Awesome, thank you so much!