How To Bake Multiple Textures into One Uv Tile in Blender

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  • Опубликовано: 14 янв 2025

Комментарии • 45

  • @PixelicaCG
    @PixelicaCG  Год назад +12

    I forgot to mention:
    **In the Shading Tab, Change the Color space of the Normal Map image texture to Non-Color to avoid lighting and seam problems**

  • @jeshi-kx8rp
    @jeshi-kx8rp 4 месяца назад +4

    All of this information is so helpful I didnt think I would find this anywhere for free. Thanks a lot. :D

  • @Receptacle64
    @Receptacle64 Год назад

    Thank you for this, it helped a lot!
    Your guides are one of the reasons I continue to learn blender and start new projects.

  • @genkijin
    @genkijin Год назад +2

    Well needed! Thank you 🙏

  • @Wholesome_Scroll
    @Wholesome_Scroll Месяц назад

    THANK YOU SO MUCH IT WORKED AND IT DIDNT TAKE THAT LONG LOL I WAS CONFUSED AT FIRST BUT UR HELPFUL

  • @ЖеняБерков-т3ц
    @ЖеняБерков-т3ц Год назад +3

    I'm so confused this video got so little views.Very handy information!

    • @PixelicaCG
      @PixelicaCG  Год назад

      glad you found it helpful, well it's kind of a niche topic so i wasn't really hoping for views with this one :)

  • @vinzjralordz6943
    @vinzjralordz6943 Год назад

    Dude u're the OG's !

  • @deepeshsubhash7915
    @deepeshsubhash7915 Год назад +1

    Thanks a lot 😊

  • @JRHainsworth
    @JRHainsworth 7 месяцев назад +4

    All of my images just bake as black :(

    • @culturekashoq1442
      @culturekashoq1442 6 месяцев назад

      Exact problem

    • @chifrudo5114
      @chifrudo5114 4 месяца назад +1

      i hate textures

    • @Pavetl
      @Pavetl 4 месяца назад +1

      I have the same issue, anyone knows how to solve it?

    • @zeeeee4
      @zeeeee4 14 дней назад

      did u fix it?

  • @Mrdevilmans376
    @Mrdevilmans376 Год назад +1

    It didn’t work, I did all steps and the texture is blank and grey, i need help

  • @triangle_1x3
    @triangle_1x3 Год назад +3

    Do not use sRGB Color Space in normal maps, use the Non-Color.

    • @PixelicaCG
      @PixelicaCG  Год назад +4

      Correct, It's on Non-Color for the final character, i forgot to do it for this video since it was mostly about baking, thanks for the reminder :)

  • @wegotguns3325
    @wegotguns3325 Год назад

    I have a problem with all blenders from 3.5 and up that when I bake normals they get hard creased edges in random spots, how do I stop this?

  • @rizwanzaman1793
    @rizwanzaman1793 Год назад

    If you had a base model and added clothing on top of it, Should you delete the faces of the base model where there is clothing? Does it save render time?

    • @PixelicaCG
      @PixelicaCG  Год назад +1

      It should but the real difference would be noticed in video games and animating since it has way less poly count (although if you wanna cloth simulate you still need the body to be used as the collision object so don't delete it if you wanna animate the clothing via simulation)

  • @jacsu
    @jacsu 8 месяцев назад

    hey! So this guide is GREAT. However im running into an issue with alpha. My character has eyes. The outer eye has an alpha gradient texture where the iris is to be visible. If i bake it all ordinarily that iris region appears black. If i turn alpha blend on then all my materials are see through. I need alpha blend only for the outer eye. Any ideas how to get this done?

  • @redphantom2670
    @redphantom2670 Год назад

    pretty nice

  • @chassecourt8824
    @chassecourt8824 11 месяцев назад

    If you have a 3D Model that has come from someone else that has already had its shaders and maps applied from PNG files for the various effects and you can literally see a rendered result could you bake the materials together without the unwrap? as it looks like that part has already been done looking at the PNGs.

    • @daveradburg1805
      @daveradburg1805 7 месяцев назад

      no BUT it should already be uv unwrapped for you in that case or the textures wouldnt be able to show on your model.

  • @3dFunTime
    @3dFunTime Год назад

    Amazing

  • @spatialoptic
    @spatialoptic Год назад +1

    Wow!!!!

  • @zeeeee4
    @zeeeee4 17 дней назад

    it just tursn my character black, pls solve

  • @mehdiip
    @mehdiip 6 дней назад

    we can do this in Substance😊

  • @styloo_
    @styloo_ Год назад +12

    please use principled baker addon , it's free and does all of this is one click , if we suppose you have to do that for 100 objects ? what you gonna do ? baking it one by one ? so be smart use PRINCIPLED BAKER , it cost 0

    • @levyb6380
      @levyb6380 Год назад +3

      Any link?

    • @Goofy_Toons
      @Goofy_Toons Год назад

      Also check out Asset Creation Toolset it's a blender add on to rename all UV maps in one click

    • @realtyrone
      @realtyrone Год назад

      ​@@levyb6380Is Google down?

    • @Gounesh
      @Gounesh Год назад +1

      I couldn’t agree more!

  • @bernatrosello4375
    @bernatrosello4375 2 месяца назад +1

    How id this remotely "game ready", you really think games are out there using 6k textures for a single character???

  • @DevKintara
    @DevKintara 2 месяца назад

    my character have black texture after baking

    • @Viper_Darkstorm
      @Viper_Darkstorm 2 месяца назад

      You had to bake the textures... not the character 💀

    • @gmuser-i2u
      @gmuser-i2u 8 дней назад

      reduce metelness to 0

  • @gradmongur
    @gradmongur Год назад

    it just crashed my blender and i lost all my progress on it.

    • @limbo.media_
      @limbo.media_ Месяц назад

      Every days bread

    • @gradmongur
      @gradmongur Месяц назад

      @@limbo.media_ turns out my pc is just shit so yeah

  • @Trendish_channel
    @Trendish_channel 7 месяцев назад +2

    omg you speak so freaking fast. This is a tutorial but not entertainment video! wHY YOU DOING THIS.??? You explain so difficult things in so confusing way that's insane!

  • @adamzeiun892
    @adamzeiun892 11 месяцев назад +2

    Your way of explaining is very bad

  • @Aaaaaaaak922
    @Aaaaaaaak922 5 месяцев назад +1

    Thanks you so much ❤❤😊