How To Bake Multiple Textures into One Uv Tile in Blender

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  • Опубликовано: 18 окт 2024

Комментарии • 34

  • @PixelicaCG
    @PixelicaCG  11 месяцев назад +9

    I forgot to mention:
    **In the Shading Tab, Change the Color space of the Normal Map image texture to Non-Color to avoid lighting and seam problems**

  • @jeshi-kx8rp
    @jeshi-kx8rp Месяц назад

    All of this information is so helpful I didnt think I would find this anywhere for free. Thanks a lot. :D

  • @Receptacle64
    @Receptacle64 11 месяцев назад

    Thank you for this, it helped a lot!
    Your guides are one of the reasons I continue to learn blender and start new projects.

  • @ЖеняБерков-т3ц
    @ЖеняБерков-т3ц 10 месяцев назад +3

    I'm so confused this video got so little views.Very handy information!

    • @PixelicaCG
      @PixelicaCG  10 месяцев назад

      glad you found it helpful, well it's kind of a niche topic so i wasn't really hoping for views with this one :)

  • @genkijin
    @genkijin 11 месяцев назад +2

    Well needed! Thank you 🙏

  • @vinzjralordz6943
    @vinzjralordz6943 10 месяцев назад

    Dude u're the OG's !

  • @Aaaaaaaak922
    @Aaaaaaaak922 2 месяца назад

    Thanks you so much ❤❤😊

  • @spatialoptic
    @spatialoptic 11 месяцев назад +1

    Wow!!!!

  • @redphantom2670
    @redphantom2670 11 месяцев назад

    pretty nice

  • @3dFunTime
    @3dFunTime 11 месяцев назад

    Amazing

  • @rizwanzaman1793
    @rizwanzaman1793 11 месяцев назад

    If you had a base model and added clothing on top of it, Should you delete the faces of the base model where there is clothing? Does it save render time?

    • @PixelicaCG
      @PixelicaCG  10 месяцев назад +1

      It should but the real difference would be noticed in video games and animating since it has way less poly count (although if you wanna cloth simulate you still need the body to be used as the collision object so don't delete it if you wanna animate the clothing via simulation)

  • @jacsu
    @jacsu 5 месяцев назад

    hey! So this guide is GREAT. However im running into an issue with alpha. My character has eyes. The outer eye has an alpha gradient texture where the iris is to be visible. If i bake it all ordinarily that iris region appears black. If i turn alpha blend on then all my materials are see through. I need alpha blend only for the outer eye. Any ideas how to get this done?

  • @JRHainsworth
    @JRHainsworth 4 месяца назад +4

    All of my images just bake as black :(

    • @culturekashoq1442
      @culturekashoq1442 3 месяца назад

      Exact problem

    • @chifrudo5114
      @chifrudo5114 2 месяца назад +1

      i hate textures

    • @Pavetl
      @Pavetl Месяц назад +1

      I have the same issue, anyone knows how to solve it?

  • @Mrdevilmans376
    @Mrdevilmans376 9 месяцев назад +1

    It didn’t work, I did all steps and the texture is blank and grey, i need help

  • @wegotguns3325
    @wegotguns3325 9 месяцев назад

    I have a problem with all blenders from 3.5 and up that when I bake normals they get hard creased edges in random spots, how do I stop this?

  • @chassecourt8824
    @chassecourt8824 8 месяцев назад

    If you have a 3D Model that has come from someone else that has already had its shaders and maps applied from PNG files for the various effects and you can literally see a rendered result could you bake the materials together without the unwrap? as it looks like that part has already been done looking at the PNGs.

    • @daveradburg1805
      @daveradburg1805 4 месяца назад

      no BUT it should already be uv unwrapped for you in that case or the textures wouldnt be able to show on your model.

  • @triangle_1x3
    @triangle_1x3 11 месяцев назад +2

    Do not use sRGB Color Space in normal maps, use the Non-Color.

    • @PixelicaCG
      @PixelicaCG  11 месяцев назад +3

      Correct, It's on Non-Color for the final character, i forgot to do it for this video since it was mostly about baking, thanks for the reminder :)

  • @styloo_
    @styloo_ 11 месяцев назад +7

    please use principled baker addon , it's free and does all of this is one click , if we suppose you have to do that for 100 objects ? what you gonna do ? baking it one by one ? so be smart use PRINCIPLED BAKER , it cost 0

    • @levyb6380
      @levyb6380 11 месяцев назад +1

      Any link?

    • @Goofy_Toons
      @Goofy_Toons 11 месяцев назад

      Also check out Asset Creation Toolset it's a blender add on to rename all UV maps in one click

    • @realtyrone
      @realtyrone 11 месяцев назад

      ​@@levyb6380Is Google down?

    • @Gounesh
      @Gounesh 10 месяцев назад

      I couldn’t agree more!

  • @gradmongur
    @gradmongur 10 месяцев назад

    it just crashed my blender and i lost all my progress on it.

  • @Trendish_channel
    @Trendish_channel 4 месяца назад +1

    omg you speak so freaking fast. This is a tutorial but not entertainment video! wHY YOU DOING THIS.??? You explain so difficult things in so confusing way that's insane!

  • @adamzeiun892
    @adamzeiun892 8 месяцев назад +1

    Your way of explaining is very bad

  • @deepeshsubhash7915
    @deepeshsubhash7915 11 месяцев назад +1

    Thanks a lot 😊