Very fun playstyle! Pre-order Sunbreak through this link for a discount and to support the channel: www.nexus.gg/s... Check out the livestream at / sdshepard
6:45 spinning bludgeon charge you NEED to hold ZR WHILE spinning to charge all the way, immediately after you can swap into strength/courage to infinitely swap to charge level 3's between each mode.
I had to find this out myself in the training room. It's a shame the tooltips for the moves or hunters notes dont tell you all of the options when executing switch skills. I wonder how many other things people dont know at all or havent discovered yet. Capcom has a habit of hiding easter egg abilities in their games: Mega Man with hadouken, Lost Planet 2 with its secret support weapon team blasts, Street Fighter 6's Blanka taunt can be used as an attack... I only learned recently that you can Axe mode out of a peak performance block. So, no info from the game and almost misleading tutorials online... idk man.
For Spinning bludgeon: Charge, you can press ZR again when you're spinning to go straight into level 3 charge and then press A to change stance, both strength style and courage style (yes you get into the 3rd charge even with courage). It's really nice. I do prefer the normal spinning bludgeon tho. Also after water strike, you can go straight into charge ZR without pressing A (in courage style) to go into level 2 uppercut. Really useful when you get the water strike parry but the monster is a little far so you could go and woop in with the uppercut.
Yeah I've done the water strike to uppercut, but with keeping sway, I usually prefer to try and take advantage of the free level 3. Good to have options!
I love water striking Magna's tail blast, getting the lv2 charge, then Keeping Sway in and punish him with the uppercut. It's so satisfying to pull off. All of hammer's new tools just synergize so well with courage and each other that I feel like I have an option for any scenario.
Been playing a LOT more hammer in Sunbreak. It was always that pocket pick I'd use once in a blue moon, but now I'm actually learning some intricacies. Didn't know you could go into the Big Bang from spin. That makes that move so much more useful. I've been using spinning bludgeon charge most of the time because circling back to my prefered blue mode is just really nice. Having access to that mode switch dodge in both modes as well.
I'm not quite sure what you mean. The Chargemaster armor skill? If so, yes, it works with all of hammer's charge attacks, but from what I hear the actual numerical bonus sadly isn't that big. I haven't looked into the numbers much though.
Spinning Bludgeon Charge synergizes really well with both courage and strength, you can combo from the spinning Charge to strength level 3 and the back into spinning level 3 due to stance swap from blue to yelllow skiping to level 3 charge, same for courage, but you can also instead of going for level 3, you can go swap to level 2, hit the uppercut, do level 3 and then swap to spinning bludgeon charge again, I think Hammer in sunbreak is just refreshing with how much more tech it has withotu losing the simplicity, Capcom really nailed with some weapons that were stagnant in changes, Lance, Hammer, IG, Gunlance, Switch Axe,SnS, they all got the biggest glow up.
I decided to main hammer for the Sunbreak campaign, literally never played more than about 2 hunts on it before. Super fun weapon with the KOs and para hammer 🔨
I just started using courage style hammer and i’m liking it, it feels more fluid like your combos flow into each other more naturally. I’m not a big fan of strength style where you have to walk around charging and then once you do the charged brutal big bang then there’s no combo extender so you have to walk around charging again and it just feels weird and like there’s a lot of downtime. I like how you can water strike then upswing then immediately go into charge level 3, and I like that spinning bludgeon > big bang combo, it’s nice to see spinning bludgeon actually get some use
@@SDShepard Aww nice I thought I recognised your voice! Thanks for doing those, they're definitely a good childhood memory :). Glad you're still going too.
i like the slopes...the hammer is the only weapon that kept its sliding attacks....i see no problem with it... still a great video i learned a lot from this...thanks!🐺
I've played through the base campaign using strength switch almost exclusively. But I read that elemental damage might be better than raw, so I'm trying to figure out what's what now. It's a lot lol. At least for me, new to the game.
Watching some speedruns in strength mode and it seems that you can do just fine with the standing Big Bang (not the longer one) at max charge+Impact Press instead of Impact Crater. You can completely ignore Impact Crater and end up with a similar time if you did use it.
@@SDShepard Brutal Big Bang is the move I meant. Couldn't think of it at the time but yeah I saw runs using mostly raw hammer with strength(last boss hammer) and the times with Courage (with element hammer) and Impact Crater and Strength without any Impact Crater but only using Brutal Big Bang were extremely close which means hammer is in a much better state for variety.
Holy fuck I just realized I used to watch your portable 3rd videos a decade ago when I was a kid. I think you were social dissonance then, keep up the vids man
Surprised you didn't point out that Courage hammer now cancels Overhead 2 into the Lv2 charge, which is a pretty sick way to link combos. Also, Spinning Bludgeon was really good in MH4U (as you recall,) because the Follow-Up cancel into a golf swing was one of the best ways to damage and downed monster and make sure they take a wakeup Golfswing.
This is probably a stupid question but how do you unlock it. I’m new to hammer but when I go to my load out I don’t see it and I can’t find a quest to unlock it.
Well courage is unlocked in base rise. One skill is automatic, the other after 10 unique weapon upgrades, and one for completing a high rank hub quest. I'm not sure which of those it is, but you should unlock all of them!
@@SDShepard it’s definitely the 10 unique weapon upgrades thank you. Ive been playing great sword exclusively since freedom unite. My only hammer is gaismagorms so that’s probably it thank you.
I'm a little new to hammer, but I like how courage feels. However, I am usually using a dereliction build. Should I just go back to strength, or is courage still fine for dps?
Closed you get is the wirebug skill that moves you. I forget the name, but check the descriptions. Main thing is don't let go of the charge button at any time or you can lose it.
Courage has this neat trick where if you start to roll just before you pull back your hammer (basically right after you press charge) in the 2nd and 3rd charge, you still get to keep the charge.
As a fellow hunter who always hunts with others I'm afraid I'm sticking to the original style lol I'm bummed that the 2nd charge of the combo kept sending me teammates flying. The courage combo feels nice but I guess back to impact crater spam >.
Haven't used hammers in Rise since the Switch release but used courage hammers for the entirety of Sunbreak and it absolutely turns most hunts into a joke.
sounds a little bit like skill issue. tbh though, hammer does need like, a little something extra. courage mode is a lot of fun, but hammer in general feels like it's missing something compared to most other weapons.
All my homies hate slopes.
Everyone's homies hate slopes. They're helpful 1/10 times
6:45 spinning bludgeon charge you NEED to hold ZR WHILE spinning to charge all the way, immediately after you can swap into strength/courage to infinitely swap to charge level 3's between each mode.
You sir are a legend.
This is what i was missing. I was waiting to finish to change to strength and getting level 1s.
Top champ buddy!
@@Morleyz just passing on the knowledge. It definitely changed the game for me.
@@hectords164 I only played raw dmg, ko with hammer. So excited to try new builds with this.
What elemental builds you working with atm?
I had to find this out myself in the training room. It's a shame the tooltips for the moves or hunters notes dont tell you all of the options when executing switch skills. I wonder how many other things people dont know at all or havent discovered yet. Capcom has a habit of hiding easter egg abilities in their games: Mega Man with hadouken, Lost Planet 2 with its secret support weapon team blasts, Street Fighter 6's Blanka taunt can be used as an attack... I only learned recently that you can Axe mode out of a peak performance block.
So, no info from the game and almost misleading tutorials online... idk man.
For Spinning bludgeon: Charge, you can press ZR again when you're spinning to go straight into level 3 charge and then press A to change stance, both strength style and courage style (yes you get into the 3rd charge even with courage). It's really nice. I do prefer the normal spinning bludgeon tho.
Also after water strike, you can go straight into charge ZR without pressing A (in courage style) to go into level 2 uppercut. Really useful when you get the water strike parry but the monster is a little far so you could go and woop in with the uppercut.
Replying to make sure Shepard sees your comment you darn shinobi no mono.
^this! Spinning bludgeon charge is amazing if you know to use this!
Yeah I've done the water strike to uppercut, but with keeping sway, I usually prefer to try and take advantage of the free level 3. Good to have options!
I didn't know about the water strike to lvl 2 for courage. That's going to help a bit when I water strike ranged attacks.
I love water striking Magna's tail blast, getting the lv2 charge, then Keeping Sway in and punish him with the uppercut. It's so satisfying to pull off. All of hammer's new tools just synergize so well with courage and each other that I feel like I have an option for any scenario.
Been playing a LOT more hammer in Sunbreak. It was always that pocket pick I'd use once in a blue moon, but now I'm actually learning some intricacies. Didn't know you could go into the Big Bang from spin. That makes that move so much more useful. I've been using spinning bludgeon charge most of the time because circling back to my prefered blue mode is just really nice. Having access to that mode switch dodge in both modes as well.
Can you do it with the new charge skill they added? If so then that's going to be a MAJOR game changer
I'm not quite sure what you mean. The Chargemaster armor skill? If so, yes, it works with all of hammer's charge attacks, but from what I hear the actual numerical bonus sadly isn't that big. I haven't looked into the numbers much though.
Spinning Bludgeon Charge synergizes really well with both courage and strength, you can combo from the spinning Charge to strength level 3 and the back into spinning level 3 due to stance swap from blue to yelllow skiping to level 3 charge, same for courage, but you can also instead of going for level 3, you can go swap to level 2, hit the uppercut, do level 3 and then swap to spinning bludgeon charge again, I think Hammer in sunbreak is just refreshing with how much more tech it has withotu losing the simplicity, Capcom really nailed with some weapons that were stagnant in changes, Lance, Hammer, IG, Gunlance, Switch Axe,SnS, they all got the biggest glow up.
I decided to main hammer for the Sunbreak campaign, literally never played more than about 2 hunts on it before. Super fun weapon with the KOs and para hammer 🔨
I just started using courage style hammer and i’m liking it, it feels more fluid like your combos flow into each other more naturally. I’m not a big fan of strength style where you have to walk around charging and then once you do the charged brutal big bang then there’s no combo extender so you have to walk around charging again and it just feels weird and like there’s a lot of downtime. I like how you can water strike then upswing then immediately go into charge level 3, and I like that spinning bludgeon > big bang combo, it’s nice to see spinning bludgeon actually get some use
Hey, was it you who used to do the Teamworkcast videos for Tri back in the day?
yea
@@SDShepard Aww nice I thought I recognised your voice! Thanks for doing those, they're definitely a good childhood memory :). Glad you're still going too.
Wait... so.... can you golf swing into a big bang as strength hammer? If so I can't beleive I've mained hammer this long without knowing that...
Only courage iirc
I need a build because I definitely don’t get those numbers with my hammer builds 😅
i like the slopes...the hammer is the only weapon that kept its sliding attacks....i see no problem with it... still a great video i learned a lot from this...thanks!🐺
Can someone please tell me how to actually unlock courage?! Please
Make lots of hammers and talk to the tutorial ninja guy
You picked the main character from my all time favourite movie, instant like!
does anyone know how to do the slo mo thing at 13:58?
Thanks Shep for the video. I'm excited to give this different style of hammer play a try
I've played through the base campaign using strength switch almost exclusively. But I read that elemental damage might be better than raw, so I'm trying to figure out what's what now. It's a lot lol. At least for me, new to the game.
Completely forgot you could go straight to big bang at the end of yellow level 3 charge. Definitely gonna be using this combo now
That coat cape looks super OP
I learned a ton, thank you.
Watching some speedruns in strength mode and it seems that you can do just fine with the standing Big Bang (not the longer one) at max charge+Impact Press instead of Impact Crater. You can completely ignore Impact Crater and end up with a similar time if you did use it.
Element probably helps a *tiny* amount.
@@SDShepard Brutal Big Bang is the move I meant. Couldn't think of it at the time but yeah I saw runs using mostly raw hammer with strength(last boss hammer) and the times with Courage (with element hammer) and Impact Crater and Strength without any Impact Crater but only using Brutal Big Bang were extremely close which means hammer is in a much better state for variety.
Man, I knew that the Afflicted monsters had increased heath, but I didn't expect THAT.
Thank you for enlightening me.
every hammer build so be courage, so much fun and does good damage now 🥳
Holy fuck I just realized I used to watch your portable 3rd videos a decade ago when I was a kid. I think you were social dissonance then, keep up the vids man
Surprised you didn't point out that Courage hammer now cancels Overhead 2 into the Lv2 charge, which is a pretty sick way to link combos. Also, Spinning Bludgeon was really good in MH4U (as you recall,) because the Follow-Up cancel into a golf swing was one of the best ways to damage and downed monster and make sure they take a wakeup Golfswing.
Just what I needed
Does anti aerial deal bonus damage to narwa or sun breaks final boss when it climbs ?
How did you get the slo-motion quest finish?
There's a mod
This is probably a stupid question but how do you unlock it. I’m new to hammer but when I go to my load out I don’t see it and I can’t find a quest to unlock it.
Well courage is unlocked in base rise. One skill is automatic, the other after 10 unique weapon upgrades, and one for completing a high rank hub quest. I'm not sure which of those it is, but you should unlock all of them!
@@SDShepard it’s definitely the 10 unique weapon upgrades thank you. Ive been playing great sword exclusively since freedom unite. My only hammer is gaismagorms so that’s probably it thank you.
Courage hammer is just fun to play,
based, thanks
I'm a little new to hammer, but I like how courage feels. However, I am usually using a dereliction build. Should I just go back to strength, or is courage still fine for dps?
Courage is absolutely still fine for DPS.
I seen some guys roll but they're keep charge how do they do that
Closed you get is the wirebug skill that moves you. I forget the name, but check the descriptions. Main thing is don't let go of the charge button at any time or you can lose it.
Courage has this neat trick where if you start to roll just before you pull back your hammer (basically right after you press charge) in the 2nd and 3rd charge, you still get to keep the charge.
Thank you. I don't get it.
As a fellow hunter who always hunts with others I'm afraid I'm sticking to the original style lol I'm bummed that the 2nd charge of the combo kept sending me teammates flying. The courage combo feels nice but I guess back to impact crater spam >.
Haven't used hammers in Rise since the Switch release but used courage hammers for the entirety of Sunbreak and it absolutely turns most hunts into a joke.
How far courage has gone, from being extremely low damage and a meme, to the strongest play style
Instant like
good video screamer, when is the video showing how disgusting 2x para ballista dogs are
Oh Dea-su talks too much
At least he loves his family :)
@@SDShepard sweet home Alabama
Or you could use a real weapon so you dont cart 90% of the time.
sounds a little bit like skill issue. tbh though, hammer does need like, a little something extra. courage mode is a lot of fun, but hammer in general feels like it's missing something compared to most other weapons.
@@SDShepard What it needs is to be removed so I stop failing quests because some hammer moron joined.