people keep saying how pre-recorded is unpopular and live is all that matters but this video was 100 times better to watch. I really dislike the stream stuff, returns all flow and immersion.
Great game guys. Just a heads up tho. Demonic Vessel only lasts until the end of your turn. So it would not be on the unit in the combats when Mitch is the active player.
Great battle report. Those Daemoenttes were having such great luck holding for awhile. With everything they were up against, I'm amazed they held on as long as they did.
This may be trickery with the camera but at 38:30 should those Minotaurs have ended in the front of the daemonettes since charge position is determined when you declare the charge?
My thoughts watching it was ut would have been a failed charge due to wheel/clipping dynamic but what you say would have been the best possible outcome for the minotaurs...
The 65 unit could have worked as a bump and grind unit if he’d switched to a wider frontage- as it stands, it’s a lot of bodies just hanging out. First game, though! Only way you learn what works is by trying new things!
I disagree, you learn more when you stick to a decent list with and don't get immediately obliterated. All he learned here is to not do that list ever again
I love Chaos! Slaneesh is so cool and the demon army is so scary and good. Mitch! You're dope. The rest of y'all are great too, obviously. But dang. Mitch. Respect.
Question flamming attacks cause fear to war beast. Becuase mounts count as warbeats. Does that mean calvary has to do the whole fear check thing when charging a unit that has flaming attacks? Im basing this off the split profile rule where any rules that affect the rider or mount affects both
Thanks for the battle report, love seeing some chaos on chaos action. Just a question on the Fiends, how do they get 4 claw attacks each? Base attacks 3 (one goes to tail) the other 2 go to the claws and +1 due to extra attacks? Or do extra attacks work for each attack assigned?
No he’s right they should be 3 attacks each not 4. With extra attacks(1) from the claws puts them at 4 attacks but 1 must go to the tail. So 3 each from claws but he’s rolling 12 dice.
This was fun but a tad unfair when mitch forgets spells he can't do them when steve does its "sorry I was busy teaching" (not teaching about fated dispel btw) so I'll do my magic.
This is inaccurate, i at no point did prevent Mitch from going back and do his spells if he forgot them. His spell where not in range of targets in the phase he was supposed to cast them. You cant forget get a spell in the Conjuration phase, go on to you movement phase and then say i forgot to cast, ill cast it now and use the position of the wizard in its current position, that a no no if you forget to cast a spell in the conjuration phase, by all means go ahead and cast it later on, but you have count every unit in the position they were in the conjuration phase.
at 9:14 hes asks about hexes and you say to do them in the combat phase, could have allowed him to still cast it if it was in range and a viable target, i cant remember which hex he had. so it could have be irrelevant (apologies if so). 12:05 you say you forgot to do your spells and youll go back and do them now. But in turn 1 you make him accept the miscast which seemed a little harsh, could have just said il let you off this time since hes learning sometimes its better to just not bother casting a spell@@MountainMiniatures
@@1988atty i defiantly didnt say at 9:14 they are cast in the combat phase, i said command phase, (meant to sat conjuration phase), there are several reasons why he could not have cast at the time in his conjuration phase, i can go back and watch if you want me too. When i went back and cast spells it was because the there was nothing preventing me casting spells at the time i should have cast them, unlike Mitch. And the turn one mmiscast thing is too funny. I implored Mitch off camera not to tray and cast, i explained the spell he trying to cast will have no effect on his turn, and he was just risking a miscast. He wanted to do it anyway and rick it to see how it all played out, thats why the huge laughter on camera on our part. I know alot of this misunderstanding is from not know how all the spells and casting works in its entirety. Im explaining all this off camera once, and people are wanted me to do so again on camera witch i get. But that why the caveat at the beginning of the video, there is a lot to juggle in my head recording these right now.
Lads, does anyone knows a good 2000 pts. list for Beastmen? Also, I have noticed that in most of the lists I have seen, nobody seems to use minotaurs. Are they bad?
What do you guys think of Conga Lining your troops (1 really big rank) to get as many attacks as possible? is it goign to be an unintended mechanic qucik to be errata'd or jsut unfun cheese
Its being discussed as a meta rule for TOW- a Really long thin line can all attack (even when not touching) which is really powerful BUT if you get flanked, its all over, and it simply cant move well. So people are now thinking of blocks of 7/8 wide rather then typical 4/5. Units with 1 atk and high str/ap really benefit from thin lines
It’s mentioned at the end that Slaanesh gets access to a rule that prevents inspiring presence being used. Because that is a model to model wording would it even affect a whole unit? Could someone who knows more explain that to me.
There is a common skill "hypnotizing gaze" for Slaanesh characters for 20 points. Enemie units in contact may not use the inspiring presence skill of its commander.
@@danieltaege3155 the skill is called enrapturing gaze and the wording is “Enemy models engaged in combat with this model cannot use the inspiring presence special rule of their general.” Would that apply to the whole unit or does the use of the word “models” and not “unit” matter in those circumstances?
Musk rule: "Enemy models engaged in combat with this model...", so one model does not slow down a whole unit. A herald on exalted seeker chariot with musk is better in that case.
Great game! ❤ Soporific Musk is only models in base contact right? Not units? I think also the tail attack of the Fiends uses one of their attacks, so they get 1 tail and 2+1 piercing claw attacks? 4 per model not 5? Love the content, keep it coming!
Did that bestigor standard that fled not auto die as standards are removed from units that flee combat? Sorry havent read old world rules yet but assume that carries forward from previous editions?
I'm new at the game so I'm probably wrong but I thought you couldn't cast while in combat? It seems like the beastmen shaman just kept casting whatever it felt like even after his unit was in the fight.
@@MountainMiniatures before you do the live streams this kind of Videos exists too. And this is the kind of Battle Reports we want to see. I love your Videos Steve and Luka
Pretty sure you always fail charge rolls of double 1’s regardless of distance so there’s no such thing as a guaranteed charge that you don’t need to roll. Gotta roll every charge you declare. You also forgot about the extra attack your Beast Lord got from the 1st turn blessing that gave him a tentacle (permanent +1 attack). You should consider using marker tokens so you don’t forget about your buffs.
I don’t understand the Beastmen list. Why units of 10 bestigors? Why not mount the characters onto chariots, or at least the shaman? Why 6 Minotaurs instead of two units of three?
10 bestigors just seems an odd choice, you lose rank bonus after the first wound (shooting, magic missiles etc) and will be easily outnumbered by just about everything right away or shortly after the first combat. As for the 6 Minotaurs, the back 3 did nothing the whole game except provide a rank bonus, which isn’t needed to disrupt so I’m wondering what the strategy was here as obviously I don’t know everything about the game and trying to learn this new edition
Cause you don't always have to min max. 10 bestigors could also be a cheap close order formation flanking unit that can knock off a few wounds with great weapons.
@@MountainMiniatures The most obvious one: 17:08 'I did not move (charge) a full inch' Units need to stay 1 inch apart at all times when not in combat, so in fact you did get +1 initiative from the charge. What bugged me a little as well, was the fact that in the Beastmen turn you started casting spells during the charge or combat phase, which actually should have been used in the command phase. While previously the Slaanesh player, who was clearly still learning, was denied this in the previous turn... If you teach, give the advantage to your opponent.
its a real shame you cannot put 68 deamoneths and expose your oponent of lust, thus proving him to be already corrupted by chaos and ready to join our ranks😂
Yes i am Cheating, but recording it for everyone to see. Or it it more likely im making mistakes and not knowing? or even your understanding of the rules are incorrect. What EXACTLY am i cheating here?
Finally a bat rep where the flow of the game isn't disrupted by "Superchat"...
Agree, it's kinda annoying.^^*
This, these unedited bat reps were atrocious to watch.
@@TheBE730 totally. I couldn't get through even a part of a single video. They were absolutely unwatchable.
people keep saying how pre-recorded is unpopular and live is all that matters but this video was 100 times better to watch. I really dislike the stream stuff, returns all flow and immersion.
You can do a live stream, just need to keep the flow of the game at a steady pace.
I respect the commitment of 66 daemonettes in a regiment but I already see how this is going to go hahahaha
also the pink shirt and shiny daemonesque tie
It honestly did better than I expected
Yup, goodbye slaanesh army
Why not 69 tho?
Glad to see Mitch such a fun guy
"Oh is that an old school daemonette? Those are so beautiful 🍈🍈"
**Tosses the metal figure on the sandpaper board**
Great battlerep! Love seeing Mitch on the channel. Feels like watching friends play each other, which I really enjoy.
Nice army! Its the Frankenberry vs. Count Chocula battle report
Appreciate the editing of battle reps so much. Thx
Hi, I like this format more than the live streames games. If i become a member, are there more games like this that are not live streamed?
yes one a week in this format.
@@MountainMiniatures thank you steve
Mitch is a treasure. More Mitch! 🎉
Man, I love seeing Mitch.
Great battle report!
Great game guys. Just a heads up tho. Demonic Vessel only lasts until the end of your turn. So it would not be on the unit in the combats when Mitch is the active player.
38:30 - DEFINITELY not a flank charge by any stretch of the imagination. 🙄
Great battle report. Those Daemoenttes were having such great luck holding for awhile. With everything they were up against, I'm amazed they held on as long as they did.
Damn, all of the dwarven matches are member only and I don't have the money too spare...
Dot dot dot.
If that keeper had doppelgangered the minotaur it would have been absolutely brutal
This may be trickery with the camera but at 38:30 should those Minotaurs have ended in the front of the daemonettes since charge position is determined when you declare the charge?
My thoughts watching it was ut would have been a failed charge due to wheel/clipping dynamic but what you say would have been the best possible outcome for the minotaurs...
You are 💯 correct. I noticed that as well. There is no way the minotaurs get a flank charge from that position.
The 65 unit could have worked as a bump and grind unit if he’d switched to a wider frontage- as it stands, it’s a lot of bodies just hanging out. First game, though! Only way you learn what works is by trying new things!
I disagree, you learn more when you stick to a decent list with and don't get immediately obliterated. All he learned here is to not do that list ever again
If it was 3000pt game and had spare 1000pts for other supporting units then the 65 could bump through but in 2000pt game always getting swarmed
Those beastmen are amazing.
Beastmen ARE amazing
All the pink
Love how the giant managed to skip leg day but just on one leg!
Oh wait, that's just a stick on the front of his base lol
I love Chaos! Slaneesh is so cool and the demon army is so scary and good. Mitch! You're dope. The rest of y'all are great too, obviously. But dang. Mitch. Respect.
More goats! Giving the people what they want
Question flamming attacks cause fear to war beast. Becuase mounts count as warbeats. Does that mean calvary has to do the whole fear check thing when charging a unit that has flaming attacks?
Im basing this off the split profile rule where any rules that affect the rider or mount affects both
Mounts are cav?
@@wakankinyan yeah
@@KnightsofTitan yeah
@wakankinyan but in the bbb it states that cav are a comb8nation if infantry and war beast. That's the point of the split profile rule.
Gaze of the Gods is the Gods gazing on their champions to bestow their favor on them if they do well, not vice versa
Thanks for the battle report, love seeing some chaos on chaos action.
Just a question on the Fiends, how do they get 4 claw attacks each? Base attacks 3 (one goes to tail) the other 2 go to the claws and +1 due to extra attacks? Or do extra attacks work for each attack assigned?
they get an extra attack from their piercing claws like the daemonettes :)
No he’s right they should be 3 attacks each not 4. With extra attacks(1) from the claws puts them at 4 attacks but 1 must go to the tail. So 3 each from claws but he’s rolling 12 dice.
Wee question for all of y'all, ok so if a unit thay causes terror declares a charge on a unit that causes fear,
does the fear unit still have to test?
Are dwarfs any good in this new edition?
This was fun but a tad unfair when mitch forgets spells he can't do them when steve does its "sorry I was busy teaching" (not teaching about fated dispel btw) so I'll do my magic.
yea i thought i heard the same thing, needs to teach himself a lesson on forgetting too lol otherwise i enjoy mountain batreps
This is inaccurate, i at no point did prevent Mitch from going back and do his spells if he forgot them. His spell where not in range of targets in the phase he was supposed to cast them.
You cant forget get a spell in the Conjuration phase, go on to you movement phase and then say i forgot to cast, ill cast it now and use the position of the wizard in its current position, that a no no
if you forget to cast a spell in the conjuration phase, by all means go ahead and cast it later on, but you have count every unit in the position they were in the conjuration phase.
@@MountainMiniatures Don't worry Steve, this was apparent to me while watching I'm sure not everyone thought as original commenter did.
at 9:14 hes asks about hexes and you say to do them in the combat phase, could have allowed him to still cast it if it was in range and a viable target, i cant remember which hex he had. so it could have be irrelevant (apologies if so).
12:05 you say you forgot to do your spells and youll go back and do them now.
But in turn 1 you make him accept the miscast which seemed a little harsh, could have just said il let you off this time since hes learning sometimes its better to just not bother casting a spell@@MountainMiniatures
@@1988atty i defiantly didnt say at 9:14 they are cast in the combat phase, i said command phase, (meant to sat conjuration phase), there are several reasons why he could not have cast at the time in his conjuration phase, i can go back and watch if you want me too.
When i went back and cast spells it was because the there was nothing preventing me casting spells at the time i should have cast them, unlike Mitch.
And the turn one mmiscast thing is too funny. I implored Mitch off camera not to tray and cast, i explained the spell he trying to cast will have no effect on his turn, and he was just risking a miscast. He wanted to do it anyway and rick it to see how it all played out, thats why the huge laughter on camera on our part.
I know alot of this misunderstanding is from not know how all the spells and casting works in its entirety.
Im explaining all this off camera once, and people are wanted me to do so again on camera witch i get. But that why the caveat at the beginning of the video, there is a lot to juggle in my head recording these right now.
Lads, does anyone knows a good 2000 pts. list for Beastmen? Also, I have noticed that in most of the lists I have seen, nobody seems to use minotaurs. Are they bad?
I’d say Minotaurs are some of the best melee we got! And I have the same question
@@TheAmateurHobbyist29I had the same impression about them!
Minotaurs are very strong, but also VERY fragile so be careful with them!
In the first combat the keeper got in he would've gotten D3 stomps on that 1 remaining guy
What do you guys think of Conga Lining your troops (1 really big rank) to get as many attacks as possible? is it goign to be an unintended mechanic qucik to be errata'd or jsut unfun cheese
Its being discussed as a meta rule for TOW- a Really long thin line can all attack (even when not touching) which is really powerful BUT if you get flanked, its all over, and it simply cant move well. So people are now thinking of blocks of 7/8 wide rather then typical 4/5. Units with 1 atk and high str/ap really benefit from thin lines
Men... beastmen look strong :O
what are you using for those desertish bases on all your armies? It looks very consistent
If you haven't found them jet m, it's from the Miniwargaming forge
Thoughts on 1000pt games? Got some buddies that are interested in OW but I want to see if it’s worth investing time and money into.
1250 is extremely fun
What points are you playing??
Great report boys! Any chance of some Dark Elves soon?
65 daemonettes 😞
65 daemonettes and a herald 🥵
It’s mentioned at the end that Slaanesh gets access to a rule that prevents inspiring presence being used. Because that is a model to model wording would it even affect a whole unit? Could someone who knows more explain that to me.
There is a common skill "hypnotizing gaze" for Slaanesh characters for 20 points.
Enemie units in contact may not use the inspiring presence skill of its commander.
@@danieltaege3155 the skill is called enrapturing gaze and the wording is “Enemy models engaged in combat with this model cannot use the inspiring presence special rule of their general.” Would that apply to the whole unit or does the use of the word “models” and not “unit” matter in those circumstances?
@@biccus2 i think even the 2nd and 3rd lines of a fighting rank counts as engaged in combat
Musk rule: "Enemy models engaged in combat with this model...", so one model does not slow down a whole unit. A herald on exalted seeker chariot with musk is better in that case.
Oh, i thiught i read you still roll off on a break test and just need higher even if they jump over a unit to destroy them.
thank god for a handheld (i know channel member not a option sadly)
love a mitch game hope you are back soon
Did Tuskgor chariots get bumped to toughness 5!? Tasty.
They dont...only Razorgor Chariot have toughness 5.
Nope they are only t4 in this edition, thats my mistake
@@MountainMiniaturescore heavy chariots still totally worth it at t4
Great game! ❤
Soporific Musk is only models in base contact right? Not units?
I think also the tail attack of the Fiends uses one of their attacks, so they get 1 tail and 2+1 piercing claw attacks? 4 per model not 5?
Love the content, keep it coming!
great report
.... are the gors not skirmish?.... how did you get rank bounes with the gors?
Gors can skirmish or be open order
@@gordmckay how? You can choose the rules? Are you not effected by both
You can choose to be one or the other. I believe you can reform mid game too.
Did that bestigor standard that fled not auto die as standards are removed from units that flee combat?
Sorry havent read old world rules yet but assume that carries forward from previous editions?
yeah the warp-spawned rule only prevents regens not ward saves 😅
Daemonic keyword says magical attacks = no ward save
ah good catch!
@@mango8758 ah yeah I found it
If you have a magical weapon you will cut through for example a Great Unclean One's Regen and Ward, and maybe even his armour if you have good AP.
I'm new at the game so I'm probably wrong but I thought you couldn't cast while in combat? It seems like the beastmen shaman just kept casting whatever it felt like even after his unit was in the fight.
you can cast spell that are assailments, and any spells with the range of "self" while in combat.
Eye of the gods is so OP
This is the best way of filming a battlereport not this stupid live streaming with superchat
The live streams with super chats paid for the creation of this video, without them this couldn't exist
@@MountainMiniatures before you do the live streams this kind of Videos exists too. And this is the kind of Battle Reports we want to see. I love your Videos Steve and Luka
Pretty sure you always fail charge rolls of double 1’s regardless of distance so there’s no such thing as a guaranteed charge that you don’t need to roll. Gotta roll every charge you declare.
You also forgot about the extra attack your Beast Lord got from the 1st turn blessing that gave him a tentacle (permanent +1 attack). You should consider using marker tokens so you don’t forget about your buffs.
Yeah thats not a thing, double ones isnt a failed charge. you could easily look it up before commenting.
Awesome
Super
You forgot that deamons are all unbreakable... ;-) For the next time
umm...no we didnt
What do you mean? They have Daemonic Instability, they are not Unbreakable in the normal sense.
Ouh my bad... unbreakable is not the same as in the 8th edition.
@00Kuja00: They are unbreakabel, read the special rules for daemonic ;-)
@@Biddibabe Yes I know, as I said, but there is Unbreakable and "Unbreakable". They are not Spawns for example.
I don’t understand the Beastmen list. Why units of 10 bestigors? Why not mount the characters onto chariots, or at least the shaman? Why 6 Minotaurs instead of two units of three?
why not?
id say why for?
10 bestigors just seems an odd choice, you lose rank bonus after the first wound (shooting, magic missiles etc) and will be easily outnumbered by just about everything right away or shortly after the first combat.
As for the 6 Minotaurs, the back 3 did nothing the whole game except provide a rank bonus, which isn’t needed to disrupt so I’m wondering what the strategy was here as obviously I don’t know everything about the game and trying to learn this new edition
Cause you don't always have to min max. 10 bestigors could also be a cheap close order formation flanking unit that can knock off a few wounds with great weapons.
Cool game, but there were mistakes here and there...
for example?
@@MountainMiniatures The most obvious one: 17:08 'I did not move (charge) a full inch' Units need to stay 1 inch apart at all times when not in combat, so in fact you did get +1 initiative from the charge.
What bugged me a little as well, was the fact that in the Beastmen turn you started casting spells during the charge or combat phase, which actually should have been used in the command phase. While previously the Slaanesh player, who was clearly still learning, was denied this in the previous turn... If you teach, give the advantage to your opponent.
GAMEBREAKING
😃😃
daemons and wood elfs are so nerfed in this edition that it makes me sick:D
its a real shame you cannot put 68 deamoneths and expose your oponent of lust, thus proving him to be already corrupted by chaos and ready to join our ranks😂
mountain keeps cheating
Thank you
Indeed he does...
Yes i am Cheating, but recording it for everyone to see. Or it it more likely im making mistakes and not knowing? or even your understanding of the rules are incorrect. What EXACTLY am i cheating here?
@MountainMiniatures can you make multiple different maneuvers in one phase?
@@jolamber You mean the Minotaurs that did a turn maneuver then did a wheel maneuver.
Yeah i caught that. Was that Cheating or a mistake?