Frostpunk 2 | Gameplay Deep Dive
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- Опубликовано: 20 авг 2024
- #Frostpunk 2 Beta featuring a part of sandbox mode called the Utopia Builder Preview is live now until April 22!
Pre-order Deluxe Edition now at -10% and get access to the Beta: steam.gs/l/p1jl...
Delve deeper into the game with a new developer commentary video, where Frostpunk 2's co-directors provide valuable insights into the game's major changes and an extended gameplay preview.
While Frostpunk 2 is significantly larger in scale than the original game in every aspect, this Preview offers a glimpse of approximately 20 percent of the full experience awaiting players upon the game's release on July 25, 2024, on PC and via PC Game Pass. Anticipate additional factions, expansive maps and colonies, increased exploration, dramatic occurrences, and a robust narrative campaign mode. The game will also become available on consoles at a later date and will be included with Xbox Game Pass.
"Nature isn't the biggest enemy, human nature is" 😬🔥
that line was fire indeed
Amazing
Kind of sad to see this direction given that the first game was all about surviving a harsh environment.
Such a liberal take on people...
"Human nature!!!" is one of the biggest bullshits of our current society, it's mostly the ruling class in power trying to apply their own selfish thoughts and feelings on the rest of society saying that "I got here to here, SURELY being a selfish psychotic individual is just a thing among EVERYONE!" ignoring the material conditions of the environment that shapes how we behave.
@@sir_duckington1245 No it isn't. It ignores a lot of how material conditions shapes how people behaves and instead applies an idealism concept that we have a form of "nature" that we just can't move away from even though all of history have shown that the idea of a "human nature" is extremely fleeting and impossible to define.
Steward!!!! THE CITY MUST NOT FALL
No! WE MUST SURVIVE!!
@@aaronhill8315 The city must survive ▶️ THE CITY MUST NOT FALL
@@kiriltheone Should the city fall we have failed
Then eat your damn sawdust, Sarah!
STEWARD, HEAR YOUR PEOPLE! 🗣🗣✊✊✊🔥🔥🔥💯💯💯💯
THE CITY MUST SURVIVE
The City Must Survive ▶ The City Must Not Fall
on what cost?
The City has survived, now The City Must Not Fall
A TV series set in the universe of Frostpunk would be amazing.
That was also my takeaway from playing through Frostpunk 1, that this would be a great base for a compelling episodic series. The potential is very high, in the right hands. Because the gameplay loop is very compelling. One can imagine all the various beats that you play throughout a playthrough scenes cutting back and forth between various characters. The elite, the lower classes, the expedition teams coming upon rival cities. A cliffhanger for at least one of those PoV storylines each episode. Culminating in an epic intercut finale to the music The City Must Survive as the worst of the cold bears through. Perhaps a character struggles to brave through the outside to manually make sure the generator doesn't fail. The theme of not just physical survival but the survival of a societies moral identity is very good material. I think done well the world of FP would be very popular with a audience who don't know anything about the videogame.
For real. With Fallout being made into a television show and a Disco Elysium tv show being discussed, Frostpunk for sure needs a show. The setting is perfect and it also doesn't have a central character so they can really just do their own thing rather than trying to copy anything specific from the game other than what makes it compelling.
You could argue that Snowpiercer is set in the same universe. It seems to be a more olden era and reason for the winter is about as vague as in Frostpunk. It's just on a train rather than a city, but it still has the same struggle and challenges.
Mistborn reminds me a lot of it for some reason
@@PopcornMax179 Very well put, I wish I could show this to some TV series executive to convince them of the potential of this project! I think HBO would be the best for this project, as House of Dragon, Game of Thrones and The Last of Us are some of the best projects regarding a lack of moral and the necessity of taking hard decisions to survive and thrive, which are some of Frostpunk dominant themes.
"The city is still cold as Hell." Well they did say in frostpunk 1 during the great storm that Hell froze over so it checks out. Cant wait for this masterpiece
Read Dante.
We want to be the absolute ruler of the city, not the servant of political groups. And of course, we want to be able to build roads. Because every manager knows that even if he does nothing, he should be able to say he built a road.
Wait until reviews are out from several sources that you trust before labelling this game as a masterpiece.
The engineers don't seem to be that powerful anymore, but the exploration team is still unstoppable.
The fact that 11bit seems really confident at presenting their game makes me believe FP2 is going to be another great game
Also soundtrack is kick-ass as always!
Very exciting preview! Looking forward to seeing the rest of the factions and the different directions you can take the city!
Frostpunk has combined three things that make it a masterpiece of a game: Stunning visuals, emotionally captivating music, and an engaging story.
I suspect Frostpunk 2 will not only have all three, but will make them even better
The art direction was top notch, wasn't it. I definitely have my hopes up for the sequel.
You forgot THE mosy important part of a masterpiece of a game: gameplay, and frostpunks gameplay kicks ass!
If I was the game director, I wouldn't be too pleased to see visuals, sound and story are the 3 great things about it. What about gameplay and game mechanics.
@@sockinvaders Every game has game mechanics. Otherwise it would just be garbage. Good game mechanics arent what make a game a masterpiece. They are simply a requirement to be considered a good game.
To be a masterpiece, a game has to go above and beyond. Make you feel what the characters feel. A good story should immerse you in the world theyve created, good music should add feeling to any stage. And visuals because, well, they look nice.
As a director I would be very pleased to hear that I had an engaging story with stunning music and visuals.
THE CITY MUST NOT FALL
THE CITY MUST...
THE CITY MUST BURN
The city must prevail
SURVIVE!
THE CITY...
THRIVE!
I love this idea that, it's not just we make the 1 but better, rather you make an entierly different game. It really expends on the idea we had in "On the Edge", that it's fighting bewteen different factions that is the most dangerous. You survived the Great Storm, even though events like theses will be huges challenges for cities, it's more about not letting the city fall appart : "The city must not fall". Really, this is the most evident and, to my opinion, best option, and I can't wait to see how that is going to feel while playing the game. I hope we still will have some moral dilemas and nature be remind you from time to time that failing is not an option, if the city falls into Chaos, everybody will die !
"Nature isn't the biggest enemy, human nature is" - One of the best ways to describe human history.
No it isn't. Cooperation has always benefited humans more than conflict.
Not at all. If human history taught us anything, it would be that human nature doesn't exist. That human individuals and societies can behave and evolve in an infinite numbers of ways depending on material conditions, group interests, and cultural changes
@@roelf8044 That's the point OP was making, that on a rational level cooperation is objectively the best course of action, history is filled with people doing the opposite thing for petty reasons.
@@Khorothis I think it is easy to say that what people did were petty reasons but there's more to it than that. I think we can all agree from our own experiences that people generally tend to do they believe is in their best interests.
Obviously people performing actions that aren't in their own self interest is common, but I think it is worthwhile pointing out that those reasons shouldn't just be described as petty either, rather misguided. And then it is worth asking - what is doing that guiding?
I wonder whether the game will explore these concepts, but from this presentation, I doubt it.
@@Elvayas I'd like to take a moment to say that I sincerely appreciate your perspective, one that I myself subscribe to: it is not enough to know what happened, one must know how and why to truly understand.
By "petty", I meant things that you are probably aware of: revenge, greed, bloodthirst, an allergic reaction to another's way of life, mindless obedience, and so on. In the spirit of staying on topic, I don't think the devs will delve deeply into the psychology and sociology of either faction, merely give them a relatable/recognizable ideology and let the player's mind fill in the many blanks, consciously or otherwise.
FP2 and Manor Lords. Who are we to have been so blessed?
Patient, is who we are.
And DLC to Rimworld and Prison Architect 2, and Kingdome Come 2 annoucement, what a year we live in.
what are does?
@@m00tes KCD 2 is coming out?? No way. Gotta look into it
@@m00tes strike PA2 from that list. PA is an amazing game but sadly the sequel is nothing but a blatant cash grab from Paradox.
As a fan of Frostpunk, I tried the beta today, and I already love what you've created. This is what I wanted and expected. Thank you so much for the love you're putting in your game. I can't wait to play the final game. I wish you the success you deserve.
In a world full of controversies in video games, 11 bit studios consistently delivers us masterpieces. I can't tell you how excited I am to play this game. Thank you so much for being so good at what you do.
Looking forward to see how this game competes with Manor Lords.
@FutaCatto2 Its not because they are both city builders that they cater the same public. They are both very interesting games but I can't bag them both inthe same bag. One is deeply encroaching itself with past reality and has a heavy military play, while the other one is in alternative apocalyptic reality and is all about finding the right equilibrium between laws you need and people's anger.
Um... are you sure? They promised mod support for the first game and failed to deliver it. The expansions were meh at best. But ok
yeah, paid closed beta to get free QA testers is definitely the way to go lmao
They gave us a 7 day paid demo and called it a beta.
I kinda loved the risk in Frostpunk one. Each worker or engineer was important, on a stormy night, u just had to suffer through the sounds of the deathbell while rethinking ur entire game with each death. This feels more of a city skylines game. Still hyped, keeping my hopes up
I also really enjoyed the tense survival aspect of Frostpunk 1. But as they said, they needed to do something a bit more different, otherwise the successor might feel like just another DLC.
don't worry it's essentially the same thing with increased scales
there is a siren with a similar vibe too
True but it feels like a consequence of continuing that story, like this is just the next stage of that story. I'm all for them trying different things, my favorite thing about FP1 was the book of laws so I'm most interested to see if they expanded that mechanic too. I also hope that if they do something similar like the "Order vs Faith" split this time we actually have different mechanics to deal with depending on what we choose, in FP1 it felt like both paths had the same things just with different coats of paint, and I understand it's difficult to balance that but it took away all incentive to replay and choose a different path.
@@Prototype-357When I played the beta I found these things called "cornerstones", which seemed to be what you centered your city around. You had to pick whether you would adapt to the environment or overcome it, find a place in the machine for everyone or use a survival-of-the-fittest mindset, and decide whether or not to use the old ways of The Empire or develop entire new codes to live by. It was great.
Horrible direction to take the franchise
God, this game is great. I've played for 2 hours so far, but I'm already in incredible shock. The scale of the game is incredibly amazing, although this is only a demo version. A lot of new content: division of buildings into districts, different classes, new branches of technology development, new laws and much more. But most importantly, the game continues what was laid down in the first part of frostpunk. (I also want to praise for the optimization. The game is incredibly beautiful and my old laptop 2060 still pulls out this masterpiece at 60 fps (Medium-high settings and without upscaling)). However, the most important thing remains that the world fell not because of wars, famine or frost, but because of ordinary human greed. THE CITY MUST NOT FALL
Nice
It's not that good
11Bit Studio is probably one of the last studios that you can tell really care about their games, their community, and not only our expectations but theirs also. We can really feel that you make games with a soul like no other team is doing nowadays, thank you guys for keeping the industry alive ❤❤❤
You guys are everything a modern gaming studio should be. You don't "subvert" expectations you exceed them. That's why people love your games.
The only thing I don't like is the UI, Frostpunk 1 UI is just god tier, it was perfect
The noises and the animation too. The clunking, rattling, and steam hissing really immersed me, made me feel like I was controlling a Frostpunkish machine
Look like moneygrabber to me, I wont pre-order.
It's pretty good, you get used to it quite quickly. It's easy to navigate. You don't have to go through 15 menus to get where you want. All info need is easy readiable. Did you try the beta before or just made an assumption from this quick clip?
@@borizovskimilan It is a money grabber. Identical shit as the first game. Instant free download for me. The beta is already available for free any way, imagine giving 45 for this
I played the beta twice, I don't like the UI.
It's tiny, and difficult to understand at a glance. There's not enough contrast or illustrations to make menus quicker to navigate. It's the biggest issue people have mentioned, so these aren't one-offs.
In all the reveal trailers, I thought the red blurry lines were a new heating system, but I'm actually more excited to see that it's just the new way you chose to represent the passing of time. The blurred trails look cool as hell!
Hopefully the "blurred trails" only happen with the game sped up. If it was constant idk if I'll like the game.
Please 11Bit, Dark Mode UI for Frostpunk 2. And let us Turn Off All Blurr and Motion Blurr as that crap makes me nauseous. Seriously.
Reminds me of Darkest Dungeons stress mechanics.
Where heroes sometimes get scared, start yelling at others and stressing them out, start harming themselfs or start poking where they shouldnt.
It ads so much potential chaos and strategy to the game where you cant always have the perfect run. You just have to deal with what you were given.
And I absolutelly love that.
Compromise is a big part of the game. You can't get what you personally want because you always have to sell something to the other faction to prevent them from rioting and I loved doing that in the beta.
This world could make for a great basis for a compelling episodic TV series. The potential is very high, (in the right hands of course. In the wrong hands it could be shit like anything can be). But because the gameplay loop is built around this very compelling, unravelling storytelling, I can imagine all the various beats that you play throughout a playthrough be like cutting back and forth between various character storylines in scenes. The elite, the lower classes, the expedition teams coming upon rival cities, whatever those characters are. Give a good cliffhanger for at least one of those PoV storylines at the end of each episode. Culminating in an epic intercut finale to the music The City Must Survive as the w
orst of the cold bears through. Perhaps a character struggles to brave through the outside to manually make sure the generator doesn't fail. The theme of not just physical survival but the survival of a societies moral identity would make for very good material. I think done well the world of FP would be very popular with an audience who doesn't know anything about the videogame.
I remember getting the first game for free through Epic and even though I'm not really into this type of games, Frostpunk made me love it and I loved it so much that I purchased every DLC. Just from the few clips you've showed of the second game, I cannot wait to play it. It looks absolutely amazing!
"The city is cold as Hell🔥" does not sound convincing
On one hand, I'm not really sure how I feel about the larger scale, though not because I think it's bad but simply because it might start jumping out of my particular avenue of interest. But on the other hand, it also makes sense why it'd go further. I'm looking forward to what the game will be like come launch. Especially the story.
Maybe I'm just paranoid it'll turn into Sid Meyer's Civilisation because of the hexagonal distract shapes, a series which I don't like very much.
same here this is civilisation not frostpunk
Cant wait to get it hands on, you guys are innovating again and this is what gets me hyped for this release.
It sounds like the same composer helped made Frostpunk 2. I hope he is. The music is beautiful. If it wasn’t for finals, I would be playing the beta. I can’t wait until July 25. Thank you for expanding the city survival genre.
Uh, Frostpunk devs, if you’re reading this, I think I spotted a bug you ought to fix: at 3:15, near the description of the “icebloods protest accept all outsiders” event, it reads “‘Star with getting rid of “accept all outsiders” an’ establishing “accept all outsiders” instead!’”, as said by the protesters in question. Just sayin’ you may wanna have this bug looked at before release, and any bugs similar to it. Thank you.
I thought that was intentional to show off how much of maniacs they are but it being a bug makes more sense
Game is still in early beta stages. More likely it’s a placeholder event.
In the age of "night mode" versions of UI, I really hope we'll get one for this game too because getting flashbanged by the primarily white UI doesn't sound like a perfect gaming night
the entire game is set in a snowscape, what you want them to do ? turn the snow black ?
@@POTATOEH81 black snow... sounds like paradise to me! (MORE COALL FOR THE GENERATOR)
@@POTATOEH81 Frostpunk 1 UI literally exists. Also crazy how shades of white can be not blindingly bright, huh?
No you don't want to see it, It will appear when you made so much mistake and your city slowly falling.
I agree, some sort of accessibility option would be great, especially for people with eye strain
i cant possibly express in words how much im looking forward for Frostpunk 2.
i love frostpunk because it's a resource management game, its city building was perfectly sized too. the new game isn't the direction I would have taken. adding a currency and reducing resources to materials is addition by subtraction
Human nature is. Loved the description. And really got connected to first game. I'll order this one soon.
Thank you guys that really looks promissing!!
I've shared this video and the BETA details across multiple Discords. Yup loved, completed FP1, and now FP2 is around the corner !!!
stop scamming people. it's bad.
if you're gonna advertise this game around, remind them that steam can also refund them if they've played for more than 2hrs. I doubt anyone will get past 10 minutes tho.
@@Daminionztroll
@@tanker00v25 ?
I mean I agree idk why he's trolling. This sequel is also troll tho.
FP1 >>>>>>>>>>>>
1:54 automatons? Im calling the democracy officer right away.
Oh, Luddites… just what we need in a post apocalyptic frozen wasteland!
Perfection! This is the only game that makes me excited. I was not sure how Frostpunk can be improved in version 2 but developers impressed me once again! Huge respect!
The artwork and UI looks AMAZING.
The new interface is a real work of art
I hope that even after 30 years after the main game, the captain makes a cameo or two
The visual design is so strikingly amazing! I love the smear of the lamps along the streets and how they grow more red as the city becomes more and more restless. the different district signified by their roof top color is also a lovely pop of color among the stark white back drop of a world frozen over. you guys out did yourselves visually with this one
Frostpunk 2: Dieselpunk is also hell.
The red lines and mist took me back to the Teaser trailer where near the end it was Chaos. riots everywhere guards shooting into the crowds (What I assume that cracking sound was) and someone yelling "ORDER. ORDER!" Into a microphone. now imagining that every time the city goes red will be an experience for sure.
Спасибо вам огромное. Действительно очень приятно знать что есть такие разработчики, что хотят развивать геймплей. Этим интервью, я уверен, вы развеяли кучу страхов и сомнений и только подогрели интерес. Очень интересно будет оценить новые механики и развитие сюжета. что вы для нас приготовили. Спасибо вам ещё раз за вашу работу, уважаемая команда разработчиков
*[Employee getting on time to work]*
Boss HOPE:🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦
*[Announcement of Automaton blocking the district road]*
Boss HOPE:🟦🟦🟦🟦🟦🟦🟦🟦⬜⬜⬜⬜⬜⬜
Boss HOPE:🟦🟦🟦⬜⬜⬜⬜⬜
Boss HOPE:🟦🟦🟦
Can't wait to play it! 😁Thanks for the awesome games!
cannot wait in 2030-something Frostpunk will have great tv adaptation like Arcane and Fallout
"It wouldn't be satisfying for you, and it wouldn't be satisfying for us"
Perfection
Can't wait!!!!!! Great work guys!!! Thanks for so much effort and love, on giving us this amazing sequel! Love from Brazil
I literally started playing Frostpunk 3 days ago, I already have 30 Hours in gameplay, I am in love with this game, I cannot wait to play Frostpunk 2, 11 Bit Studios, YOU GUYS ROCK, amazing gameplay and development, these games are a masterpiece.
Not many aimed to achieve a narrative on par with a national epic in a city-building survival game. You're impressive. And that bloody quote: "Nature isn't the biggest enemy, human nature is" - that's peak Heidegger. A little context to that: Heidegger believed that human existence is an amalgam of nature and culture. We sort of... nurture the nature with our culture. The culture is an extension of our mind, it's a creation where virtuality of our minds meet the physical realm. 11 bit studios is, as always, teasing us players with the visions of man-made tragedies induced in the times of great natural challenges. I hope the gameplay mechanically speaking is as profound as the ludic narration and the narrative premise of the game. If it is, then you may very well hit this year's GOTY.
I see people's concerns with it being more of a city builder, but I feel like it makes way more sense when you think about it.
More people will come into The City, and at a higher rate than normal. Individual people become less important than the general population as a whole. Instead of a handful of people surviving the harshest colds, it's an entire mass of people, unsure of the future. Instead of constructing the individual buildings, you expand out to create districts thst serve multiple purposes, to house the people and produce the goods you need to expand more.
Long story short, it's not about surviving anymore, you've already proven that you can do that. No, it's about thriving. The City must not fall.
I was a little concerned about the change of direction, but the new scale and mechanics make sense, and seem very interesting. Can't wait to get off work and play this for the rest of the night. Frostpunk is one of my favorite games of all time, and I'm hoping this sequel will be too!
Everyone wants to save the world. Nobody can agree on how.
UGH the music is so captivating
So let me see the differences in 1 and 2 so far:
1 had people trying to survive a winter apocalypse and make a new kind of society with laws and ideas to govern how humanity moves forward, while trying to ensure basic needs were met.
2 seems to moving past surviving and now thriving and has more political implications with different ideas and factions vying for power and how the city should progress.
I am a game designer and when i say your game are one of the best experiences ever provided with just a simple core and playing on the minds of the player, manipulating the player is just really fascinating and awesome. Cant wait to play the game🥰
Frostpunk 1 was the only game that I was relaxed and anxious at the same time, can't wait to feel the same with FP2
Looks great guys, nice to see that you didn't just build Frostpunk with better graphics and some new gameplay. But really thought about the concept of the games.
I hope that there will be a law that everyone will eat only soup with sawdust and add oil compote
You guys have done an amazing job! Keep up the great work.
Can't wait for this, the first game had me hooked for hundreds of hours.
Absolutely brilliant. I love the decision that rather than building a single building that fulfills needs you instead now build districts that fulfill said needs. And now votes? That's awesome!
The world of frostpunk is so amazing, I wish they made a tv series out of it.
great direction for the second instalment of this franchise, cant wait to get my hands on it! Looks very good!
Let's appreciate good devs. Look, there is no lootbox's, no game pass, no microtractions. This is how it should be
I just played the first one and was hooked. Now I’m buzzing to see another one is coming out. Can’t wait!
Thank you for explaining the reasoning behind the 180 shift to the game. It makes a lot of sense now that it has been explained. I really really really hope this game is as good or better than FP1, that game was and still is incredible.
3:31 The Icebloods demanding you get rid of "Accept All Outsiders" before replacing it with "Accept All Outsiders" does seem pretty on point for folks walking around naked in the snow. It's interesting that the sequel has taken a path of societal interest groups forming, showing an angle of analysis somewhat in line with historical materialism, but I always get nervous when there's so much talk about "human nature" - please don't simply state that there are irreconcilable matters innate to humanity that does not allow for a stable society to form. Allow us to actually choose what interest groups to court and empower, which ones to ignore or suppress (or perhaps entirely remove), and allow for mediation between groups whose material interests might align, then have society be shaped accordingly, so we have to live with our choices and development.
I'm waiting for this release soo badly. And now just take my money. Ordering it!
Lovely game. One bug: Research center stopped working, and it didn't display any reason(The tag was empty), had to reload the save. I cannot described what happened.
Edit: found the other ending.
For building the roads/railway seem to be bugged, unable to connect to all locations, i'd imagine making a road to the everything you find.
It surely gets tricky to please everyone in later game. Fun challenge.
Do the aerodrome stack with workforce reduction? says -200 each time you place one, even if it's the same location/district.
If anyone from 11bit company reads this. Well done, for a BETA it feels well polished by Polish ppl. ;)
I wish in the future that you guys make a snowpiercer DLC, would fit in so well. That you have to upgrade/maintain the train, build new carts, take care of the different tier of people from the wealthy to workers. Make difficult choices to maintain control and population. Build stations in between the different communities, build new tracks, able to build bridges/tunnels for quicker transportation. If you need inspiration go and watch both the Snowpiercer movie as well as the series.
Workforce reduction can be stack, you just need to make sure 3 tiles of district are inside the range.
When doing dense district I find two hubs per district is very archiveable, 3 hubs is like playing puzzles
Thanks for clarification @SackMaggie
I have never been this excited for any sequel game....
Mam ochotę uścisnąć wam obu dłonie. Robicie taką świetną robotę, że to szok. Tekst, że zwykłe przetrwanie jeszcze niższych temperatur nie usatysfakcjonowałoby nas, i to prawda, więc stworzyliście coś, czego nikt sie nie spodziewał. Skoro w pierwszej części przeciwnik przychodził z zewnątrz, tak teraz wróg jest już w mieście, podzielony, ale wrogi, i nadchodzi od wewnątrz. A przemiana z pary na ropę naftową? Cudo! Czekam na wyjście giereczki z zakupionym już pakietem ze wszystkimi przyszłymi DLC i nie tylko!
Ochoa plays in Italy
@@thehandleisuseless ???
@@szibur8324 you said something about Miami
@@thehandleisuseless I... didn't...i wrote my message in the foreign language of mine and 11 bit studios
@@szibur8324 oh, oops, I'm sorry haha. I through you were talking about the influence of Vietnman in the current state of roller-skating in Peru
I do love that the most realistic aspect of the game is that even in the post-apocalyptic world, humans are just as greedy and power hungry as they were in the normal world.
sold me off the first couple of map layouts loved the first game hyped for this one
Glory to Ebengrad!
Glory to the Captain HappyWolf!
Frostpunk 1 is my favorite game. I played the beta for three hours and I'm really excited for the full release! I can't wait to be challenged by my previous decisions while listening to great music and sound design.
Thanks to everyone who worked hard to give us a quality game like this!
THE CITY MUST NOT FALL
Ждём!!! Первая часть была чертовски хороша, понравилась даже мне, ибо я в такие жанры не играю, а тут просто засосало, и я понял что вы создали машину времени, утром сел, моргнул - уже ночь, пора спать ложиться!!
11 bit once again made a masterpiece
The City must survive. I sleep.
The City must not fall. FROSTPUNK 2 RAHHHH!!!!
I'm really glad you made a sequel, I'm a big fan of the first game. I played it for the first time in winter, when my house was 3 degrees Celsius and the electricity was on 3 hours a day. So I think a summer release is not what people like me and maybe you would want, but then again I'm incredibly happy that the game got a sequel. You gave me incredible emotions when I played your game I had a diesel generator running and had to decide what was going to work, the heater or the water pump.
03:17 I know this is just a demo and the game is not yet finished, but I still had a good laugh reading the text on the left.
"Start with getting rid of 'Accept All Outsiders' and establish 'Accept All Outsiders' instead!"
Just played over an hour... kind of took away the uniqueness of FP1, now its like anno 1800 on ice... except you can't even build roads
Congrats for your work , amazing , looking forward to see it running
3:15 I love how the text says that the Ice-bloods are upset that the Steward passed the “Accept All Outsiders” law and want to replace it with the “Accept All Outsiders” law.
It appears little has changed about Democracy, even after the apocalypse.
3:15 "getting rid of A and establishing A instead".
What does they want?
It says Repeal not establish. Repeal a law, as in getting rid of the law.
@@CatLover-gk8uu read text on 3:15
I love that you started out by saying "we could have just made it more extreme...harsher temperatures...more" but decided not to. It's a tip of the hat to the devs that they don't sit on the success of the first game and instead push towards new greatness and better ideas. A+. Really looking forward to the release.
This might be one of the best sequels to a videogame ever
Playing the beta right now, i love the game.
Don't mind me guys, just popping in, liking the video and leaving. I loved FP 1 and no doubt will love FP 2 so I want to go in completely blind. Super excited for the release let's go!!!
Nature not being the biggest enemy is problematic. Because ultimately having an intimate city builder forcused on having a small group of people survive against the brutal uncaring conditions of nature is the driving force behind the succes of Frostpunk.
I agree that making a sequel to that amazing gut wrenching game is a tough challenge and simply having another storm or making it even colder wouldn't do.
But personally I would have gone smaller, not bigger with the story. Your strengths lie in the brutal struggle for survival of people that you get to know, based on your decisions. So zooming in on the personal drama, rather than zooming out to geopolitics and impersonal factions that you don't care as much about.
I could see that working in a migrating fully customisable dreadnought type setting for instance, as a prequel or sequel. Be forced to stop occasionally for shelter and strip mining an area with temporary structures, before achieving goals and pressing on.
Every time the Walking Dead scaled up and moved away from zombies being the threat to humans, things got repetitive and I lost interest. Humans fucking things up for other humans is just not nearly as interesting as getting them to actually work together to survive.
Similarly, Pirates of the Caribbean pretty much had to do a reset, because every sequel got grander and more out of touch from the antics of Captain Jack Sparrow and a motley crew that was the real draw to the series.
I love Frostpunk, it's one of my favorite games and I'm glad that people from my country can make such great games. I’am sure that you can make even better sequel.
frostpunk1: survive
frostpunk2: society
frostpunk3: wars
Ahhh, I love the sight of a prosperous steampunk city in the heart of the mercyless cold.
can't wait to put a bunch of puppets in the council so i can become a captain once more
This is what games are supposed to be - not milking a 10 year old franchise with microtransactions... I applaud your team!
I need the complete OST. Frostpunk NEVER fails when it comes to sounds and tracks.
это будет интересно, но жаль, что стало меньше аспекта выживания, борьбы с природой... В первой части было интересно Копить ресурсы, рассчитывать производство, запасы e.t.c ...
“Hi, I’m Grzegorz Brzęczyszczykiewicz”
Sorry guys I only have time and money for 1 city builder and this is Manorlords for 2024
"Soon you will find out that the external enemy of cold and storms and blizzards is not the biggest threat to the city, internal enemy is."