Turns out the audio in this one peaks a lot in the beginning from a new kind of audio equalizing I tried to do in this video. Sorry if this sours your viewing pleasure, I haven't done it in any other video and I'm obviously going to stop that from here on out. Hopefully two lore videos this month for Christmas makes up for it. See you guys next week!
I find Tesla being a cruel warlord like ruler hilarious, given that by all accounts in real life he was a terribly sensitive, shy, and emotional man who loved raising pigeons in solitude as much as he enjoyed his scientific endeavors. If anyone was going to be like that at that time, it would 100000% be Edison, who was known for stealing work, slandering the name of any competitors in the paper/corporate espionage, working his employees to the bone under inhumane hours, and being kind of a shithead all around in his personal life as well.
Perhaps in taking so much of Tesla’s inventions, now grown immensely famous in this world, the people of Tesla City simply didn’t think that anyone else BUT Tesla could have made the City…?
i think in Frostpunk world Tesla is acknowledge inventor instead of Edison . i bet in this world he was rich and powerful figure no one dare to insult him because many invention create by him. so people have so much trust in him to save civilization i bet its weigh heavily in his shoulder and he will do anything archive that . . . (well at least his invention is appreciated in this world and he didn't died alone and broke like in real world )
Couple corrections: 1) Svalbard is not a country, it's a Norvegian province. While its souvereignty was established by Svalbard Treaty of 1920, whaling stations started appearing as far back as 17th century. This does not mean that it's not a viable place for British Empire to establish a secret project to build Generators of course, within Frostpunk universe. Greenland though seems a bit more likely. 2) The boiler explosion on one of the Winterholme dreadnaughts did not kill everyone on board. It forced engineers to run the rest of the boilers above safety limits, which cased them to fail one by one. Now, how a boiler explosion doesn't deal irrepairable damage to a dreadnaught, I don't know, since we don't know how exactly they are built, but that's what is stated during exploration of said wreck. Overall though, very good summary!
slight correction, Svalbard is not a Norwegian province, it's an unincorporated territory with a local administration that manages it as a free economic zone governed by the Norwegian government. kind of like how the Faroe Islands and Greenland are unincorporated territories that are locally administered but owned by Denmark.
Svalbard was well known for it's coal mining and the fact at the time it hadn't been claimed by any other nation makes it ideal for this sort of secret project
In a loading screen it also said that another reason people moved north was the “abundance of coal” and it isn’t confirmed but it is hinted at that hot springs is an offspring of new Manchester (or at the very least interacted with the arc settlement) because of a dialogue line of them being here because of another settlements help and the “seeds of life” thanks for the recap best to catch up before the sequel!
Damn, Winterhome really was cursed from the start. Good video, finally decided to get into Frostpunk this week. Looking foward to the sequel later in the year.
I think another big reason why Britain was constructing the generators in the north was control of the region. With London itself falling into chaos, you could bet that probably all colonial holdings rebelled (probably pretty successfully) against their colonial overlords, so keeping the project in the north where you have control seems like the safer bet
Cool video! Something hinted at which you might've missed; The Hot Springs settlement grows a huge amount of plant resources and was "settled after the Great Storm by people from a town which survived with the help of another city." In the Arks scenario, you safeguard plant stocks and help New Manchester survive by sending them supplies! To me that looks like the devs are hinting that the Hot Springs settlers are from New Manchester, but it's not confirmed at all
@@kenyenjones 🎶His name is Grimm and he lives on Svalbard, an island close tot the North Pole! Come along with him to his frosty backyard, his fluff will warm your soul!🎵
First of all in the late 1800-hundreds norway wasn’t a country it was part of sweden. And secondly svalbard was an unckaimed territorry untill 1925. So it would have been ripe for the taking
"In a country known as Svalbard" Svalbard was terra nil until 1920 when it became officially recognized as Norwegian territory, it was never a country. Nansen is either literally Fridtjof Nansen or based on him, he was a Norwegian scientist and explorer known for being the first to cross Greenland's inland (1888), as well as for his expedition near the north pole (1893-1896). I don't think the Frostland is supposed to be anywhere specific, it bears similarities of Greenland, Iceland and Svalbard altogether.
Fantastic opening, very accurate to the tone and themes of Frostpunk. I would like to add that meteor strikes kick up a LOT of debris, especially if their particularly large. That's a big part of why there was a global extinction event when the meteor hit 65 million years ago. It would make sense to me that several smaller strikes, as evidenced by the discovery of a new meteor shower by a Turkish astronomer, in addition to activating local tectonics, could threw up enough dust to have an impact on the climate. Obviously not all on its own, but that's where Tambora and Krakatoa, and other smaller eruptions aid. I don't think the sun dimming is a very good answer to be honest, it makes more sense that it APPEARS that way because of atmospheric interference.
Thank you, I'm glad you enjoyed it because that's what I was going for! It sounds like me and you are largely on the same page for the end of the world in Frostpunk, I may not have made it clear enough but I also think that the sun simply seems dimmer just because of whatever debris, and particles are in the air. I'm glad to hear I wasn't the only one who thought this, and I'm happy for all the additional information you added about other atmospheric apocalypses in history.
What you said about the magnetic field in the asteroids is an interesting thought but I've actually played the game and it said and one of the missions that you do in the frost land in New London that volcano Ash launched up into the atmosphere into space blocking the Sun that way it's in one of the missions I think close to Nelson's research base I forgot what it's called
Hey dude really enjoy the videos, love video game lore and retrospectives, you are really underrated. I feel you might want to add some pauses in your sentences because the video sounds a bit rushed,.
Endless Mode has the archives. There are dreadnoughts you can scavenge and each one has an artifact for the archives. If you want to read them without the trouble they're also available on the wiki.
1:16 The only way Earth could cool down in the modern age to get even remotely close to the situation in _Frostpunk_ that cannot be accounted for by atmospheric dimming is if somehow all Terrestrial greenhouse gases in the atmosphere was somehow sucked out and even then, the Equator would likely not freeze.
There's an issue with the Svalbard theory, it doesn't have trees, while we see that the area around site 113 is full of trees, and so is New London's, which drills its ice walls to uncover a huge frozen forest around it.
10:18 Sorry but, it is cearly said that the genererator failure was due to a construction error, that basically, it was doomed by the start by it, I thinks the captain diden’t failed that much, it clearly was not good but got surprised by the generator failing, it would have be okai without that.
You know, everyone in frost punk are really kinda... stupid. One of the best insulators in the world is snow and ice. And they are also digging in mines for coal. Areas of the mines that are played out could easily be turned into shelter, and the city itself, if they piped the heat from the generators, and there should've been multiple generators not just one, into more underground areas, as dirt and rock are also incredible insulators, they'd've saved on wood and it would've been very warm. Even during the bad blizzard where temps dropped to inhumanly horrific temps, if they were willing to hole up underground and pipe their heat down there, or even build secondary generators using things like other generators found in abandoned cities, they'd've not had half the troubles. Not to mention they could've had their hot-houses underground, which means it would've cost LESS to heat them, and using light from either well placed mirrors to bring in sunlight, or light from electricity caused by the generators, they'd've had no trouble with food. And water? Harvesting snow and ice, and filtering the water as the snow melted, they'd've had MORE than enough water. Yet in the game and lore, they never even thought of these things. So yeah, they were kinda stupid.
I think the main issue was time, the British empire and other nations seemed to not have enough time to build settlements like that. And if they tried to do that, only an extremely small amount could be done, due to the fact you would have to dig an absurd amount to create a space for an entire city to prosper. Also building underground would be safer from the cold, but more difficult and slow since you would have to constantly dig to get new space for new buildings.
@@bernarxgamesand also the risk or collapse as during the last strecth of new london main scenario, the mines start to freeze making it a dangerous hazard as it would collapse at any minute, wich any underground setlement would have to deal with support structure weakening by the cold specially if another great storm comes around
I'm far from willing to die on a hill for it, but I think the idea was that the tectonic plates created the volcano belt and the sudden release of all of that magma across the globe shifted earth's magnetic field. It may not be the cause, but the magnetic fields in frostpunk are messed up at the time we play the game. I assume we'll get a lot more answers when the next game comes out.
It sort of seems that way. Might be some alternate scenarios and stuff where we can play as other cities like the first game, but I suppose we won't know for sure until it drops.
It was like the new london but since the group of people that was going there had no choice but head to the current new london site to survive, were lucky to avoid being part of winterhome, the name itself kinda explains the purpose of the settlement, if only the previous captain wasn't a asshole that lead what the player had to deal in the aftermath xD
I understand your confusion; the source I used is from an article titled "Your Frostpunk 1 Lore Questions Answered" (so you can google it if you want to read more) and this is the full copy-paste for the going north reasoning: Why do our people travel North with their generators? Wouldn't it make more sense to go closer to the equator? That's the one we actually get quite a lot also internally in the team but the backstory here is this. The Great Freeze that was happening in the 19th century was actually enveloping the whole world. So it was not the fact that it was getting colder everywhere but a bit warmer on the equator. Actually, the temperatures were falling to a single global minimum all around the world. And if you would imagine the places that were least adapted and least prone to succeeding as a cohering civilizational hub to such a dramatic process it would actually be the areas which are least adapted to cold to begin with. So in the lore that we established the actual equatorial area of the world and the colonies of the British Empire, other countries and indigenous people there were simply least prepared for what was coming. So as soon as it started happening the biggest social upheaval, the biggest social problems, the biggest tumult and turmoil was happening actually in areas where it was the warmest. So if you think about it, if you wanted to do something like a top secret Arc-like project of building the generators you probably wouldn't want to place it in an area which is already in upheaval. So that was the reason to go north to try to maintain secrecy for the huge effort that was the construction process of building multiple generator sites and trying to do it in a secret manner. As well as for the abundance of resources and the fact that the fauna and flora and the whole ecosystem in the north was best adapted to the cold from the very beginning.
Turns out the audio in this one peaks a lot in the beginning from a new kind of audio equalizing I tried to do in this video. Sorry if this sours your viewing pleasure, I haven't done it in any other video and I'm obviously going to stop that from here on out. Hopefully two lore videos this month for Christmas makes up for it. See you guys next week!
I find Tesla being a cruel warlord like ruler hilarious, given that by all accounts in real life he was a terribly sensitive, shy, and emotional man who loved raising pigeons in solitude as much as he enjoyed his scientific endeavors. If anyone was going to be like that at that time, it would 100000% be Edison, who was known for stealing work, slandering the name of any competitors in the paper/corporate espionage, working his employees to the bone under inhumane hours, and being kind of a shithead all around in his personal life as well.
Perhaps in taking so much of Tesla’s inventions, now grown immensely famous in this world, the people of Tesla City simply didn’t think that anyone else BUT Tesla could have made the City…?
i think in Frostpunk world Tesla is acknowledge inventor instead of Edison . i bet in this world he was rich and powerful figure no one dare to insult him because many invention create by him. so people have so much trust in him to save civilization i bet its weigh heavily in his shoulder and he will do anything archive that . . . (well at least his invention is appreciated in this world and he didn't died alone and broke like in real world )
Couple corrections:
1) Svalbard is not a country, it's a Norvegian province. While its souvereignty was established by Svalbard Treaty of 1920, whaling stations started appearing as far back as 17th century. This does not mean that it's not a viable place for British Empire to establish a secret project to build Generators of course, within Frostpunk universe. Greenland though seems a bit more likely.
2) The boiler explosion on one of the Winterholme dreadnaughts did not kill everyone on board. It forced engineers to run the rest of the boilers above safety limits, which cased them to fail one by one. Now, how a boiler explosion doesn't deal irrepairable damage to a dreadnaught, I don't know, since we don't know how exactly they are built, but that's what is stated during exploration of said wreck.
Overall though, very good summary!
slight correction, Svalbard is not a Norwegian province, it's an unincorporated territory with a local administration that manages it as a free economic zone governed by the Norwegian government. kind of like how the Faroe Islands and Greenland are unincorporated territories that are locally administered but owned by Denmark.
Svalbard was well known for it's coal mining and the fact at the time it hadn't been claimed by any other nation makes it ideal for this sort of secret project
In a loading screen it also said that another reason people moved north was the “abundance of coal” and it isn’t confirmed but it is hinted at that hot springs is an offspring of new Manchester (or at the very least interacted with the arc settlement) because of a dialogue line of them being here because of another settlements help and the “seeds of life” thanks for the recap best to catch up before the sequel!
Which means that Canonically the golden ending was what happened in the Arks scenario.
I thought that the Hot springs were the same that some of the residents of winterhome fled to close to the ending?
@@s.c.product that's a diffrent hotsprings
There are trees close to the generators. Svalbard has no trees due to permafrost. Greenland has trees, reindeers and huge coal deposits.
Damn, Winterhome really was cursed from the start. Good video, finally decided to get into Frostpunk this week. Looking foward to the sequel later in the year.
Thank you, me too!
No thanks to your predecessor who left a huge mess for you to clean up
oh i really hope frostpunk 2 heavily develops more of the lore of the frostpunk universe
Me too, I'm sure it will!
@@doctordirck great video im a new sub!
Considering its already out, we would see now
I think another big reason why Britain was constructing the generators in the north was control of the region. With London itself falling into chaos, you could bet that probably all colonial holdings rebelled (probably pretty successfully) against their colonial overlords, so keeping the project in the north where you have control seems like the safer bet
Cool video!
Something hinted at which you might've missed;
The Hot Springs settlement grows a huge amount of plant resources and was "settled after the Great Storm by people from a town which survived with the help of another city."
In the Arks scenario, you safeguard plant stocks and help New Manchester survive by sending them supplies!
To me that looks like the devs are hinting that the Hot Springs settlers are from New Manchester, but it's not confirmed at all
Svalbard is not a country. It belongs to Norway
Cobrastan is not a real countey
Svalbard, the home of Grimm!
@@kenyenjones 🎶His name is Grimm and he lives on Svalbard, an island close tot the North Pole! Come along with him to his frosty backyard, his fluff will warm your soul!🎵
@@campfire_cat he's a ray of light in the polar night as he rolls through the ice and the snow!
First of all in the late 1800-hundreds norway wasn’t a country it was part of sweden. And secondly svalbard was an unckaimed territorry untill 1925. So it would have been ripe for the taking
Your content is CRIMINALLY underrated!
Thank you! You're always too nice
Great video!
"In a country known as Svalbard" Svalbard was terra nil until 1920 when it became officially recognized as Norwegian territory, it was never a country.
Nansen is either literally Fridtjof Nansen or based on him, he was a Norwegian scientist and explorer known for being the first to cross Greenland's inland (1888), as well as for his expedition near the north pole (1893-1896).
I don't think the Frostland is supposed to be anywhere specific, it bears similarities of Greenland, Iceland and Svalbard altogether.
Fantastic opening, very accurate to the tone and themes of Frostpunk. I would like to add that meteor strikes kick up a LOT of debris, especially if their particularly large. That's a big part of why there was a global extinction event when the meteor hit 65 million years ago. It would make sense to me that several smaller strikes, as evidenced by the discovery of a new meteor shower by a Turkish astronomer, in addition to activating local tectonics, could threw up enough dust to have an impact on the climate. Obviously not all on its own, but that's where Tambora and Krakatoa, and other smaller eruptions aid. I don't think the sun dimming is a very good answer to be honest, it makes more sense that it APPEARS that way because of atmospheric interference.
Thank you, I'm glad you enjoyed it because that's what I was going for! It sounds like me and you are largely on the same page for the end of the world in Frostpunk, I may not have made it clear enough but I also think that the sun simply seems dimmer just because of whatever debris, and particles are in the air. I'm glad to hear I wasn't the only one who thought this, and I'm happy for all the additional information you added about other atmospheric apocalypses in history.
What you said about the magnetic field in the asteroids is an interesting thought but I've actually played the game and it said and one of the missions that you do in the frost land in New London that volcano Ash launched up into the atmosphere into space blocking the Sun that way it's in one of the missions I think close to Nelson's research base I forgot what it's called
Would love for a Frostpunk tv series or movie someday.
@@TapetBart Seen both the movie and the show.
No doubt!
Just got into Frostpunk thanks for the lore info! I do have to point out that Svalbard is a part of Norway, not it's own country.
Hey dude really enjoy the videos, love video game lore and retrospectives, you are really underrated. I feel you might want to add some pauses in your sentences because the video sounds a bit rushed,.
This is britain in the mid 1800s. I find it entirely likely that they would have just outright annexed greenland
I keep coming back to this video very cool.
Wow, I'm very flattered to hear that. Thank you.
That scene in the video where it shows archives where do you access that I've never seen that before
Endless Mode has the archives. There are dreadnoughts you can scavenge and each one has an artifact for the archives. If you want to read them without the trouble they're also available on the wiki.
@@doctordirck
And I though it was just a silly mod, now I do need to play them !
Frostpunk players when Flamerock walks in:
Great video
Thank you! I'm glad you enjoyed it.
Mic is a little too loud. But still good video, glad this showed up on my feed :D
Yeah the gain is a little too high on the mic, so it's blowing out your voice a little bit. It's not terrible though. Otherwise, great video! subbed.
1:16 The only way Earth could cool down in the modern age to get even remotely close to the situation in _Frostpunk_ that cannot be accounted for by atmospheric dimming is if somehow all Terrestrial greenhouse gases in the atmosphere was somehow sucked out and even then, the Equator would likely not freeze.
There's an issue with the Svalbard theory, it doesn't have trees, while we see that the area around site 113 is full of trees, and so is New London's, which drills its ice walls to uncover a huge frozen forest around it.
I didn't know that, very good catch.
Winterhome trying not to get bad luck challenge, difficulty : impossible
I'm not superstitious, but everyone in-universe who says it's cursed feels like they're onto something haha
10:18 Sorry but, it is cearly said that the genererator failure was due to a construction error, that basically, it was doomed by the start by it, I thinks the captain diden’t failed that much, it clearly was not good but got surprised by the generator failing, it would have be okai without that.
You know, everyone in frost punk are really kinda... stupid. One of the best insulators in the world is snow and ice. And they are also digging in mines for coal. Areas of the mines that are played out could easily be turned into shelter, and the city itself, if they piped the heat from the generators, and there should've been multiple generators not just one, into more underground areas, as dirt and rock are also incredible insulators, they'd've saved on wood and it would've been very warm.
Even during the bad blizzard where temps dropped to inhumanly horrific temps, if they were willing to hole up underground and pipe their heat down there, or even build secondary generators using things like other generators found in abandoned cities, they'd've not had half the troubles. Not to mention they could've had their hot-houses underground, which means it would've cost LESS to heat them, and using light from either well placed mirrors to bring in sunlight, or light from electricity caused by the generators, they'd've had no trouble with food. And water? Harvesting snow and ice, and filtering the water as the snow melted, they'd've had MORE than enough water.
Yet in the game and lore, they never even thought of these things. So yeah, they were kinda stupid.
in lore they did actually think of these things, but they were above it all, so canonically they are kinda stupid lmao
I think the main issue was time, the British empire and other nations seemed to not have enough time to build settlements like that.
And if they tried to do that, only an extremely small amount could be done, due to the fact you would have to dig an absurd amount to create a space for an entire city to prosper.
Also building underground would be safer from the cold, but more difficult and slow since you would have to constantly dig to get new space for new buildings.
@@bernarxgamesand also the risk or collapse as during the last strecth of new london main scenario, the mines start to freeze making it a dangerous hazard as it would collapse at any minute, wich any underground setlement would have to deal with support structure weakening by the cold specially if another great storm comes around
Ah-tah-mah-tohn, and, ark-a-pell-a-go ♥️
Ooh Svalbard gene and seed vaults
Magnetic fields are a cause if molten metal in the core spinning. A astroid would not effect it even if the titonic plates got disturbed
I'm far from willing to die on a hill for it, but I think the idea was that the tectonic plates created the volcano belt and the sudden release of all of that magma across the globe shifted earth's magnetic field. It may not be the cause, but the magnetic fields in frostpunk are messed up at the time we play the game. I assume we'll get a lot more answers when the next game comes out.
His would make a great TTRPG i can really see it
No doubt! They have a board game right now which seems pretty fun, but it would be made even better by some homebrew TTRPG too I think.
Brabo demais 👍
G113252 will come for all.
So were New London 2 in FP2? With all the voting and beaurocracy making the law making as slow as possible
It sort of seems that way. Might be some alternate scenarios and stuff where we can play as other cities like the first game, but I suppose we won't know for sure until it drops.
@@doctordirck I hope we can have a good ending in FP2 where we dont need to become too radical to survive
@@inzyniertv9305 Wdym. We need back out Captain´s authority. We need the authority to ensure everyone gets stuffed with soup.
@@eliasar5051 okie larper
I wanna know what was the purpose of winterhome
It was meant to be nothing more than a city like "new london" I suppose
It was like the new london but since the group of people that was going there had no choice but head to the current new london site to survive, were lucky to avoid being part of winterhome, the name itself kinda explains the purpose of the settlement, if only the previous captain wasn't a asshole that lead what the player had to deal in the aftermath xD
5:36 You have to exclude North America because we call them _caribou_ over here.
Thanks for the video but the north bit still doesn't make sense, the south is about 30 degrees warmer and has abundant amounts of wood and resources.
Every other country might be thinking the same thing, if everyone goes there, resources will die out and everyone will die from starvation
@@dustinprier449 a good point but the north doesn't have any to begin with, it's usually called the frozen desert.
I understand your confusion; the source I used is from an article titled "Your Frostpunk 1 Lore Questions Answered" (so you can google it if you want to read more) and this is the full copy-paste for the going north reasoning:
Why do our people travel North with their generators? Wouldn't it make more sense to go closer to the equator?
That's the one we actually get quite a lot also internally in the team but the backstory here is this. The Great Freeze that was happening in the 19th century was actually enveloping the whole world. So it was not the fact that it was getting colder everywhere but a bit warmer on the equator. Actually, the temperatures were falling to a single global minimum all around the world. And if you would imagine the places that were least adapted and least prone to succeeding as a cohering civilizational hub to such a dramatic process it would actually be the areas which are least adapted to cold to begin with. So in the lore that we established the actual equatorial area of the world and the colonies of the British Empire, other countries and indigenous people there were simply least prepared for what was coming. So as soon as it started happening the biggest social upheaval, the biggest social problems, the biggest tumult and turmoil was happening actually in areas where it was the warmest. So if you think about it, if you wanted to do something like a top secret Arc-like project of building the generators you probably wouldn't want to place it in an area which is already in upheaval. So that was the reason to go north to try to maintain secrecy for the huge effort that was the construction process of building multiple generator sites and trying to do it in a secret manner. As well as for the abundance of resources and the fact that the fauna and flora and the whole ecosystem in the north was best adapted to the cold from the very beginning.
@@doctordirck thanks
Uhm Reindeers have been in Greenland for thousands of years.
Volcanus
4:38 Little mistake: it was islands of Svalbard, not Ireland