Playing with the new Flowing Water in my Voxel Game
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- Опубликовано: 6 сен 2024
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G’day guys and im back with another video. This time ive added water propagation to the game. Water now flows down into holes and across the terrain. I went with a ‘gamified’ type of simulation instead of a more realistic approach as it allows for predictability in gameplay. I also really wanted to support things like waterfalls which is really difficult to do with a realistic simulation. This is just the first iteration on the mechanic but I think it’s on the right track.
Thanks for watching and let me know what you think.
linktr.ee/tool...