@@Meg_A_Byte Me too, good graphics only make me have to spend more money on a graphics card for no actual improvement on my gameplay experience This is why i like indie games best, since they are not on a cock measuring contest with graphics, they have time to work on actual fun gameplay elements
Sadly smoke de spawns too fast , I think a fix around is needed so smoke around player doesn't despawn if it's traped ( no way out of closed space ) and spawn more smoke on building collapse . FIRE
I really hope the game is opened up for modding. I’m sure there are plenty of talented people that could come up with incredible things with the amazing canvas this game provides.
I hope that this might create a new modding ground for games, like dota in warcraft or team fortress in quake. Also, maybe this also makes voxel graphics regain popularity and that's always a win. I love seeing what people manage to come up with. But it's probably naive to think that this game will have that extensive modding support or a smooth and reliable integration. We shouldn't expect too much from an indie dev after all...
@Olathian Whiskey i'd love to hear examples. Also by indie i mean that they usually don't have enough personal to perfect every part of a game compared to AAA devs. I'd prefer indie devs to focus on the main game first. But i am no dev so maybe there are other options i haven't considered
I think a game mode where one player with a gods eye view controls the weather and the others try to survive would be so much fun, especially with a group of friends
Friday the 13th, grand theft auto, counter strike, prop hunt, destruction derby, all sorts of simulators, the possibilities are basically endless because it’s a sandbox
@@cj16423 tell me, how would it work? and even if it would that's not the style of gmod at all, when gmod releases a gmod 2 for example its for newer engine for easier modding, the point of gmod is that everyone can run it and mess around with it, not only high end pcs mothafuckas.
@@jonathanbibi799 While yes, Teardown is meant for high end PCs, it can still act as a really good sandbox/modding/mess around tool just like Gmod is, especially because there could be weapon mods, scripting mods, map mods, vehicle mods, and many more. Think about the endless possibilities this game has, just like Gmod had!
My dream game with this engine would be a zombie game. Image a procedurally generated post apocalyptic city with hordes of zombies roaming about. Large zombie variants would be able to bust through walls, some variants would be able to set fire to stuff. Some zombies would explode. And you as the player would have to make use of the environment to get around them, or bust through walls to run away from them. Not sure what the goal would be in such a game other than to survive, but I'm sure there's potential.
10:13 what I want to be (and hope is) added to the games is a creative mode or level editor so that if you have an idea for a specific building or structure you can build and destroy it. I would also like to see a rapid-fire weapon like a mini gun or weapon mount.
The devs said on the Final release we will have a level editor where you can import your MagicaVoxel creations (they use this software). It is free and it's really easy and fun to use!
Doing what though? it looks cool but i feel like just destroying stuff is gonna get boring really quick... kinda like a glorified tech demo but maybe it will be fun
@@xxdeadoutxx761 I am but usually ones with more catered towards exploring and progression i just feel like its gonna feel empty, im not hating i just wish it could be a little bit more
I think the level editor will be MagicaVoxel. Well, not really a level editor, but I think you will be able to export your levels from there into the game.
imagine a survival horror game in teardown with monsters that could have different effect on the surroundings and a nemesis like enemy that could scare you by destroying walls and tries to kill you no matter what
i just can see how the speedrunn comunity will do some incredible things with the game elements and its so fascinating. i cant wait to expirience all of it in the future!! what a mind blowing game
So it needs more multi-core optimization? Sort of surprised I haven't messed with anything myself but it seems like a decent amount of physics for it seeing it isn't fully using the cpu. It'd be fun to see what is possible if it used more cores. It'd be interesting if there was a physics slider or settings that let you change how the physics behaved. say storm simulation or more realistic building physics. Interesting thought at least.
@randomguy8196 Yeah, I figured it was probably done to keep it simple which is understandable. I haven't messed with coding so I am shooting into the dark, but I was thinking my having a single cpu core running one physics simulation I think it might be easier to program however in a case where you want to use a number of weaker cores then you may have performance issues though I don't think that is a huge issue as that should be a low amount of people running many weak cores. Of course, going back to programming You'll still have issues getting all of those cores working well together without making it a pain to program. Well, I think like I said I don't know coding and probably shouldn't be suggesting things like this because of it.
I am not sure what my name is no when trying to get a game to run on more cores it more like how to split up a problem without creating more problems. If he make the physics on 2 cores what happens when the two objects collide. Simple stuff like that make multi threading a pain in the ass
I suspect that the dev has say... physics on one core, music on another etc. Which demonstrates that even when you have a programmer as skilled as teardowns developer is, voxel physics is still really intensive, and multithreaded physics is still such a nightmare that it's not worth the development time. Especially if you're one guy.
@@alicealysia Multithreaded physics is extremely easy to do, it's a default in almost every game engine, even Unity. For every new physics operation, schedule another core, wait for the execution to be computed. It's as simple as that. Yes it IS worth the development time, if you have poor performance, you need multithreading. You can't just waste other cores of a CPU, that's not only a bad mindset, but it's damaging to the future of the game.
I want mod support, The ability to create custom game modes and allow networking. Lets the community build masses of content for free. Then the devs can take the engine and implement a more polished improved version of said mods for future titles with more simulation and polished graphic/ mechanics
Funny how when i was a kid playing on my PS1 and Antique PC, i thought that every game in 2020 would have stuff like this at least 50% from it. Instead all we have is 4k and 8k pff screw that boring. I think this is why i love Battlefield series or R6 Siege. In my eyes they are not that good games but only games where i can mess around with destruction. Imagine COD Warzone if Verdansk would be destructible... It would be so dope.
I wonder if they'll allow us to construct structures of our own like houses and whole maps we can share in a community. The vehicles might be fun to build racing tracks around.
Jeremy Whale yeah the way it looks what I think I’ll do is fill a building with smoke (somehow) and then break a hole through the roof and stand back as it flows out of the hole.
I'd like to see some kind of military game out of this, the building destructions look really good and could be used for some kind of urban battle kind of thing. Or tanks. Tanks + this kind of destruction= cool.
I really wish to have a multiplayer/server. So you could use some server CPU to handle all the physics. But that's a huge thing to develope, especially synchronization thing...
I hope in the future he adds an option for the physics of partially destroyed structures so they collapse realistically. Some of us have really beefy PCs and want to play around with something that is closer to real life.
completely with you on the fireman simulator idea or being given the task that's opposite of destroying things could be such an interesting spin on the formula, making sure buildings suffer the least amount of damage and providing them with quick cheap repair solutions via planks and the sort
It won't work, the plane crashed partially. That's why the building collapsed after a few moments and Teardown buildings are not affected by physics until all support is broken.
There's so much to be impressed by in this game, but by far the most amazing thing to me is how realistic the fire works. You started a little cook out on the dining room table, and 10 minutes later the house is literally just a frame and the roof. Seeing the active/passive destruction caused by just starting one fire and letting it go is amazing. What would be really cool is if you had a campaign/challenge mission where you're trapped inside a massive burning building with no means to extinguish the fire, except for explosives and tools to carve your own path through the collapsing building. There could be lots of strategy to it, like blowing up a central beam or staircase to collapse an area, thus extinguishing a section of the flame with rubble, or just making a different route. Still, really amazing game, I'm so glad it's gotten this far and I can't wait to see what else it can lead to.
honestly i hope Teardown can just be the start of stuff, hopefully some sort of modding system can be implemented in the future and we can see how people can utilize the engine/systems for new gamemodes or things in the game
Thank you for that bit at the end! Was really great seeing that building burn down. I think that showed the potential and limitations of the engine in its current state very well. Even so, looks exciting so far. Thanks for the video.
8:25 the fire exposes more faces on the voxel model that need to be drawn. when they're hidden theyre likely not even in the model thats sent to the gpu to draw. Since you're still near them no LOD kicks in and the frames tank
Man id love to see organic enemies, shooting and then everything is covered in alien innards, nice, or even robots that adapt to their parts getting blown off, and keep coming back for more :)
Personally I'm not a fan of the idea of "speed running" time limits give me so much anxiety I don't enjoy it. I'd play this game for hours if it had a fully fledged sandbox mode with unlimited tools at your disposal. Modding would be fantastic as well
Honestly, a burning building simulator could be quite cool. If it were just on the smaller scale of one building, they could probably have objects start to bend and fall even when still attached at one point, as you wouldn't have to worry about it affecting the whole level.
When you explained why the buildings don't actually completely collapse as they should until they are completely disconnected from the ground (that's probably an oversimplification to how this game really works) I was disappointed. The more predictable destruction will certainly be helpful to anyone trying to complete a mission as fast as possible but its wasn't until near the end of the FIRE chapter of the video that I really thought about what could be done with this. For example: what if you you started to burn a building at a precise time so that before it is completely burnt down you could use it as a walkway and then after it is completely burnt down it would fall in such a way that it could give you easy access to your next objective? Better yet what if you were able to time slingshot with the burning building? It's going to be wild to see how everyone uses the destruction to their advantage and I can't wait to see more of this game!
Well, depending on how you interpret it, it could either be Half Life 3 or Cyberpunk 2077, but I like to pretend it's Yakuza: Like A Dragon since I'm a Yakuza fangirl.
"Will there be Multiplayer support?" "No. I also think it would be cool to play this together with friends, but synchronizing this amount of phsysics over the Internet is very hard and simply out of reach for a small team, if at all possible." steamcommunity.com/app/1167630/discussions/0/1742264052613245581/
Making it easy to mod, creating your own custom adventures to share it with people, and a steady release of high quality play-modes and stories would be fantastic.
I still don´t think they HAVE to be predictable. I´d rather have realistic gravity on fragile structures. Not knowing when a structure will collapse is part of the fun.
@@ariton2990 Technical reasons are completely understandable, and there is nothing bad about that. But the gameplay perspective sounds to me as an unnecesary excuse.
A Storm mode with tsunamis tornados etc would be abulutly fire. Also fire,I mean firefighter sim would be cool just go a head and add different scenarios that complement the destruction and it will be god tier
Just from this footage, it looks, to me, like gravity should be stronger. Falling buildings should be reduced to rubble but a tower that fell stayed mostly intact. I also have to say that the engine limitation about structures always being held up by any support, no matter how flimsy, is disappointing.
A holdout mode where you must hide and defend yourself from monsters or soldiers could be fun. A shootout, or something along the lines of a zombie horde, where they attack your buildings in order to reach you, like waves, giving you some time between waves to scavenge the area for extra resources, a better spot to hide at and some fences or stuff.
why do you play on such a low DPI? you can clearly see major pixel skipping. Remember, DPI is NOT the same thing as sensitivity. A high DPI with a low sensitivity is exactly the same thing as a low DPI with a high sensitivity, except with low DPI your mouse movements are significantly less smooth
I think a good dramatic story mode with the conclusion being something completely unpredictable but super cool like fighting Zeus or Cthulhu. The style of this game has so much opportunity to be dramatic.
Looks really cool ! Though multi-core support is a must because this is a psychics heavy game, I would like to use all my 6 cores and 12 threads for that.
firefighting looks so fun. WE NEED A FIRETRUCK! and I hope there is a sandbox option where you can place objects in a world such as buildings and trees.
I Love the Idea of survival, but on a much smaller scale. Maybe inside some Type of skyscraper which Breaks apart with time, and you gotta fix it because the City is underwater or some explanation. Like that, you also gotta Break it to reach new areas in the building.
The Level Overview would be SO COOL for RTS or tactical shooter games, hope to get more games in the same engine, or the engine released standalone to build other games
The devs really should think about adding multithreaded physics calculations, that would substantially improve performance and probably expand the capability of the engine by quite a bit too.
To piggy back on your idea of a “Firefighter Sim”, id love a mode where you fight forest fires with basic tools BUT also with aircraft such as helicopters, planes, drones, etc. possibly even needing to use controlled burns to mitigate spreading. Basically, you’d be scored by how well you controlled the forest fire; how much much of the forest and surrounding houses/buildings you saved from burning.
Tuxedo if ur seeing this I am awestruck by this awesome game u have made using a two-man team. Looking forward for you collabing with RTX to give us real time ray tracing to make this game even more beautiful and to compliment the 3080 or 3070 people would be buying thanks a lot for this game
I absolutely love the physics and I'm super excited for this game, but I just can't imagine myself having much fun with that "take all the cards" mode, I hope there will be more game modes, I think something in a "breach and clear" style would be amazing, it would also show all the things that this game and it's engine can offer and I think it would bring a lot more players.
I think that a mode where you try and fix a structure that is damaged would be very very cool. Maybe bring it up to him ? add a few tools for fixing and allow us to pick up smaller bits if we already cant. Maybe make it so that after you are done a rainstorm comes along which has strong winds and lots of water and if the buildings cant withstand the wind or get flooded, you lose.
I really liked the concept of the spiders and the things he was playing around with a bit, where you built barricades using planks and stuff, I think a gamemode focusing on that could be fun. Expanded on that I want to run and hide deep in cramped buildings as monsters or hulking robots come and tear through the environment like papier mache in pursuit, either you’d just avoid them or could maybe collapse structures and stuff on top to disable or slow them down. Or use other hazards to your advantage somehow.
I found Philip's enthusiasm for the fire somewhat worrying but very fun. I wonder which other games he thinks have the best fires in them? Noita? Far Cry 2?
I would actually love to see this kind of technology used in a ship combat game. The basic requirements all seem to be there in some form or other... buoyancy of objects in water, destructible objects, fire and smoke simulation, and I suspect the elasticity of the cables could be repurposed for sails that look realistic and get damaged when fired on. Hell, add in some dynamic water simulation and you could possibly have ships actually getting flooded and needing manual repairs to the hull. Obviously without access to the engine I can't be certain how well that would run, but it would be an interesting concept at least. And I know there are some games out there that do similar stuff, but they usually fake the destruction and this games main appeal is things actually breaking in a physics-based way.
Imagine the possibilities with this technology. Collapsing a building to bridge a gap. Dropping bombs through a building's floor. Breaking down a wall to stage an ambush. A multilevelled PVP arena being constantly destroyed as the match progresses.
I kinda want all the buildings simulated at once so if you blow-up the wrong part of a building it will fall, that makes it more challenging when planning what to destroy. It could be a cool "realism" feature you can turn on
*Friendship ended with photorealism*
_now Physics are my best friend_
I'm still waiting for game companies to realize that. And proper animations.
@@Meg_A_Byte Me too, good graphics only make me have to spend more money on a graphics card for no actual improvement on my gameplay experience
This is why i like indie games best, since they are not on a cock measuring contest with graphics, they have time to work on actual fun gameplay elements
@@littlenyancat5754 shit, what you said is actually true
there are not enough games with tornadoes
@@Meg_A_Byte valve realized that physics was important in 1999
I've actually been waiting for a game like this MY WHOLE LIFE and am SO FRIGGIN EXCITED FOR IT DUDE
Same
IKR
YES SAME HERE
WHY ARE WE SHOUTING
@@nickzwolfz8070 I HAVE NO IDEA
i still cant get over how good the smoke looks
Yeah looks so fun to mess about with
the last good smoke ive seen in a game was in NFS Pro Street
Mee to
Sadly smoke de spawns too fast , I think a fix around is needed so smoke around player doesn't despawn if it's traped ( no way out of closed space ) and spawn more smoke on building collapse . FIRE
Or the fire extinguisher
10:36 The most anticipated game being, of course, Destruction Darius 2
Cyberpunk 2077*
i'm sure he meant hl3
no it's the latest fifa ofc
Gta 6
And the third is obviously a top down command and conquer game in the style of teardown
I really hope the game is opened up for modding. I’m sure there are plenty of talented people that could come up with incredible things with the amazing canvas this game provides.
Yeah once it’s fully released in non beta in like a year modding will be a thing
It could be a new Garry's mod
I hope that this might create a new modding ground for games, like dota in warcraft or team fortress in quake.
Also, maybe this also makes voxel graphics regain popularity and that's always a win. I love seeing what people manage to come up with.
But it's probably naive to think that this game will have that extensive modding support or a smooth and reliable integration. We shouldn't expect too much from an indie dev after all...
@Olathian Whiskey i'd love to hear examples. Also by indie i mean that they usually don't have enough personal to perfect every part of a game compared to AAA devs. I'd prefer indie devs to focus on the main game first. But i am no dev so maybe there are other options i haven't considered
oh and building for sure, imagine building a huge skyscraper and then watching it collapse at a low framerate
I think a game mode where one player with a gods eye view controls the weather and the others try to survive would be so much fun, especially with a group of friends
I'm already feeling stressed just thinking about that.
Friday the 13th, grand theft auto, counter strike, prop hunt, destruction derby, all sorts of simulators, the possibilities are basically endless because it’s a sandbox
Counter-Strike: Teardown when
complete with wallbangs and bale physics
complete with building mines held on by a single voxel :D some changes may need to be made
Zool Smith You're the CSGO mod guy, idk you figure it out.
Just bang some func_physbox's together in source until it works idk
ngl it would be great if they implemented a PvE gamemode, where you fend-off against hordes of monsters.
I think you're talking about rainbow6
That's just Rainbow 6 siege
This should honestly be the new "Gmod" of modding games.
Nah
Yah
@@jonathanbibi799 yah
@@cj16423 tell me, how would it work? and even if it would that's not the style of gmod at all, when gmod releases a gmod 2 for example its for newer engine for easier modding, the point of gmod is that everyone can run it and mess around with it, not only high end pcs mothafuckas.
@@jonathanbibi799 While yes, Teardown is meant for high end PCs, it can still act as a really good sandbox/modding/mess around tool just like Gmod is, especially because there could be weapon mods, scripting mods, map mods, vehicle mods, and many more. Think about the endless possibilities this game has, just like Gmod had!
I would love to see a survival game made with this, where you have to survive various disasters to win.
This. It'd be like those old tornado survival maps in Garry's Mod back in the day. I'd love that.
That would be amazing 👏
@@MrTwicez or also kind of like that one from Roblox, with the difference of actually being fun of course
@@M0D776 Ay, give Garry's Mod some credit. It was (and still is) amazing what people can do with the Source engine after all these years.
@@MrTwicez oh yeah, I never discredited it, while I've never played those GMod Maps and I only played the Roblox one once, I think its pretty cool
My dream game with this engine would be a zombie game. Image a procedurally generated post apocalyptic city with hordes of zombies roaming about. Large zombie variants would be able to bust through walls, some variants would be able to set fire to stuff. Some zombies would explode.
And you as the player would have to make use of the environment to get around them, or bust through walls to run away from them. Not sure what the goal would be in such a game other than to survive, but I'm sure there's potential.
I'd love it if I could break planks off wooden objects and nail them to my windows and doors.
Rainbow Six Breakout or Contaigon or whatever is very similar to that dude check it out
i dont know about procedural generation, but i would like left 4 dead with this.
also minecraft zombie survival modes where pvp zombies hunt players.
Seeing as how the creator figured out how to have fully navigating ai in a destructible environment it could work
7 days to die sounds like the game for you. It's pretty much everything you described.
10:13 what I want to be (and hope is) added to the games is a creative mode or level editor so that if you have an idea for a specific building or structure you can build and destroy it. I would also like to see a rapid-fire weapon like a mini gun or weapon mount.
The devs said on the Final release we will have a level editor where you can import your MagicaVoxel creations (they use this software). It is free and it's really easy and fun to use!
@@NovaFive thank you, I'll look into it
NovaFive oh wow nice !
Yeah that would be pretty cool
it would be great if we could BE the attack helicopter
"is possibly the second most anticipated game in the world right now"
*getting Cube World Beta PTSD*
cube world beta made my channel LOL
I can see my self losing a lot of hours in this game...
Yeah same !
Doing what though? it looks cool but i feel like just destroying stuff is gonna get boring really quick... kinda like a glorified tech demo but maybe it will be fun
AnActualBear I’m guessing you arnt a person to play sand box games
When i play games a
I spend half the time messing around and destroying things.
@@xxdeadoutxx761 I am but usually ones with more catered towards exploring and progression i just feel like its gonna feel empty, im not hating i just wish it could be a little bit more
I honestly Just want a level editor of some kind, other than that, This is exactly the kind of game Iv’e dreamt about for years!
I think the level editor will be MagicaVoxel. Well, not really a level editor, but I think you will be able to export your levels from there into the game.
There's a built in level creator
I’m so excited to play this, it looks so fun to just go around breaking everything !
How can an empty husk be exited?
Fuze’s the hostage when a game this good is coming out I don’t even think an empty husk can hide their excitement !
َ َ boogaloo
It's really hard to read this enthusiastically after seeing your pfp
The Perge hehe that’s the point, I do the same when writing them, was wondering if Antoine else did.
"2nd most anticipated game"
Yes, only after destruction darius 3
It's nice seeing how The Line™ is being included into other games !
Thank you for that, made my day.
Oh yeah the stanley parable existed.
Apparently they are making an expansion called stanley parable deluxe.
@@drunkchey9739 Yep, it got delayed to next year.. Again.
Stanley Parable is a thing you can only experience once, i’m beaming because the delay means that they’ll have time to jam even more content into it.
@@Exeros good, it needs time to be the best game known to mankind
imagine a survival horror game in teardown with monsters that could have different effect on the surroundings and a nemesis like enemy that could scare you by destroying walls and tries to kill you no matter what
Happened already
@@simplemind9192 what game
i just can see how the speedrunn comunity will do some incredible things with the game elements and its so fascinating. i cant wait to expirience all of it in the future!! what a mind blowing game
5:55 oh, i thought it wil be something different
5:50 Who else thought Philip was drawing something else? Only for him to smirk in our face.
Yeah I was expecting da pp
👀
oldest trick in the book tbh
you must be new here...
Boobs
Add that you can choose if you want bigger buildings to bend like they should or not
So it needs more multi-core optimization? Sort of surprised I haven't messed with anything myself but it seems like a decent amount of physics for it seeing it isn't fully using the cpu. It'd be fun to see what is possible if it used more cores. It'd be interesting if there was a physics slider or settings that let you change how the physics behaved. say storm simulation or more realistic building physics. Interesting thought at least.
@randomguy8196 Yeah, I figured it was probably done to keep it simple which is understandable. I haven't messed with coding so I am shooting into the dark, but I was thinking my having a single cpu core running one physics simulation I think it might be easier to program however in a case where you want to use a number of weaker cores then you may have performance issues though I don't think that is a huge issue as that should be a low amount of people running many weak cores. Of course, going back to programming You'll still have issues getting all of those cores working well together without making it a pain to program. Well, I think like I said I don't know coding and probably shouldn't be suggesting things like this because of it.
I am not sure what my name is no when trying to get a game to run on more cores it more like how to split up a problem without creating more problems. If he make the physics on 2 cores what happens when the two objects collide. Simple stuff like that make multi threading a pain in the ass
I suspect that the dev has say... physics on one core, music on another etc. Which demonstrates that even when you have a programmer as skilled as teardowns developer is, voxel physics is still really intensive, and multithreaded physics is still such a nightmare that it's not worth the development time. Especially if you're one guy.
@@alicealysia Multithreaded physics is extremely easy to do, it's a default in almost every game engine, even Unity.
For every new physics operation, schedule another core, wait for the execution to be computed. It's as simple as that.
Yes it IS worth the development time, if you have poor performance, you need multithreading. You can't just waste other cores of a CPU, that's not only a bad mindset, but it's damaging to the future of the game.
@@ADRENELINEDUDE
Minecraft: *still uses single thread for all the logic since 2009 so it lags af
I want mod support, The ability to create custom game modes and allow networking. Lets the community build masses of content for free. Then the devs can take the engine and implement a more polished improved version of said mods for future titles with more simulation and polished graphic/ mechanics
You know how much time and effort goes into these types of games
@Kenn Honson X What is your problem?
Finally, been so excited to hear more about this game thanks Phillip!
Thanks Phillip!
Thanks Phillip!
Thanks Phillip!
Funny how when i was a kid playing on my PS1 and Antique PC, i thought that every game in 2020 would have stuff like this at least 50% from it. Instead all we have is 4k and 8k pff screw that boring. I think this is why i love Battlefield series or R6 Siege. In my eyes they are not that good games but only games where i can mess around with destruction. Imagine COD Warzone if Verdansk would be destructible... It would be so dope.
Shame fire storm of bfv was destroyable but devs killed it :(
@@voltstone1555 Same with Just Cause 4. Lots of destruction, but the game was rushed and therefore didn't turn out well.
Those games were all i wanted and now we have teardown
Yeah. Games look progressively better, while actually being less realistic.
like you.. i would rather have this and play at 320x240 than bloody 4k noneness ;p
This is such a huge step up in the game industry. Imagine having this kind of physics in a game like Minecraft!
I mean technically you can with optifine and such but minecraft with physics like this? It would be unreal
@@Grevata sorry, meant saying physics
Damn so red faction Guerilla still has a leg up on this sometimes huh
I've never ever heard someone call a ryzen 3700x a "three seven hundred x"
Yeah same . It took me a minute to process what kind of a CPU was a Ryzen 3 700x
ohhhh that's what he meant, I genuinely just assumed I hadn't heard of that somehow
Thirty seven hundred is what others call it right
I think that it's more of an American thing to call 3700 a 37 hundred while a British thing to call it a 3 7 hundred.
@@brendanstein88 Interesting
I’m calling it now, this game is gonna be huge, super innovative.
Well.....
I wonder if they'll allow us to construct structures of our own like houses and whole maps we can share in a community. The vehicles might be fun to build racing tracks around.
I hope that multithreaded/core processing will be a thing. And if is, then an option for houses to fall over with out everything being destroyed
There's something about destroying things that's extremely satisfying.
I think it's just a part of our DNA
Humanity loves that xD
This is the first video I have seen about this game and I‘m interested after the first two seconds.
I think the smoke is the most interesting part for me
Yeah it looks really good.
I can’t wait to gather all the wooden objects in one building and light them with a tiny chimney hole to watch the smoke billow out
@@JeremyWhale You must have a good PC then.
Jeremy Whale yeah the way it looks what I think I’ll do is fill a building with smoke (somehow) and then break a hole through the roof and stand back as it flows out of the hole.
Prins van Oranje Aha yes I have an i9 9900KS while I don’t think the smoke will take as much gpu resources my 2060S should be fine
I'd like to see some kind of military game out of this, the building destructions look really good and could be used for some kind of urban battle kind of thing. Or tanks. Tanks + this kind of destruction= cool.
they should really add a kick to this game so you can kick through weak wooden things without having to pull out your sledgehammer
I really wish to have a multiplayer/server. So you could use some server CPU to handle all the physics. But that's a huge thing to develope, especially synchronization thing...
doubt a server cpu is good for that considering you want a powerful single core rather many weak ones
5:53 Made me quiet nervous at start
Such a better demonstration than the official trailer. Really looking forward to this game
I hope in the future he adds an option for the physics of partially destroyed structures so they collapse realistically. Some of us have really beefy PCs and want to play around with something that is closer to real life.
completely with you on the fireman simulator idea or being given the task that's opposite of destroying things could be such an interesting spin on the formula, making sure buildings suffer the least amount of damage and providing them with quick cheap repair solutions via planks and the sort
Can’t wait for a specific historic date that happened in 2001 to be remade in this
Wdym
@@orcinus6792 ... his birthday
the 911 bruh moment
It won't work, the plane crashed partially. That's why the building collapsed after a few moments and Teardown buildings are not affected by physics until all support is broken.
@@isaacyang265 then good thing it wasnt the plane that brought it down, but bombs that destroyed the support
This would be really cool for a zombie survival game.
There's so much to be impressed by in this game, but by far the most amazing thing to me is how realistic the fire works. You started a little cook out on the dining room table, and 10 minutes later the house is literally just a frame and the roof. Seeing the active/passive destruction caused by just starting one fire and letting it go is amazing.
What would be really cool is if you had a campaign/challenge mission where you're trapped inside a massive burning building with no means to extinguish the fire, except for explosives and tools to carve your own path through the collapsing building. There could be lots of strategy to it, like blowing up a central beam or staircase to collapse an area, thus extinguishing a section of the flame with rubble, or just making a different route.
Still, really amazing game, I'm so glad it's gotten this far and I can't wait to see what else it can lead to.
honestly i hope Teardown can just be the start of stuff, hopefully some sort of modding system can be implemented in the future and we can see how people can utilize the engine/systems for new gamemodes or things in the game
"Grossly abuse the game engine" The way it's meant to be played :)
Thank you for that bit at the end! Was really great seeing that building burn down. I think that showed the potential and limitations of the engine in its current state very well. Even so, looks exciting so far. Thanks for the video.
"Second most anticipated game in the world right now"
What's number one?
Destruction Darius 2.
Cyberpunk 2077?
Crusader Kings 3.
Team Fortress 2 Heavy Update.
Elden ring
Thanks for this! I’m so excited for the game!!!
I really want some sort of "The Forest" survival gamemode, imagine the possiblities
I can’t believe I haven’t heard of this game until your videos of it. It looks so cooooool!!
Comments - Your Answers Questioned
You know it would be so cool if they could add an aircraft to the game. For example like a A-10 thunderbolt or something
Will it have mod support?
I can imagine all sorts of custom game modes using this engine
8:25 the fire exposes more faces on the voxel model that need to be drawn. when they're hidden theyre likely not even in the model thats sent to the gpu to draw. Since you're still near them no LOD kicks in and the frames tank
The only thing I want is mod-ability. Imagine the hacks that wait for us just around the corner.
imagine a ship sinking or an airplane crashing
Man id love to see organic enemies, shooting and then everything is covered in alien innards, nice, or even robots that adapt to their parts getting blown off, and keep coming back for more :)
Personally I'm not a fan of the idea of "speed running" time limits give me so much anxiety I don't enjoy it. I'd play this game for hours if it had a fully fledged sandbox mode with unlimited tools at your disposal. Modding would be fantastic as well
It does!
now it has options for adding more time to the alarm, so don't worry
Honestly, a burning building simulator could be quite cool. If it were just on the smaller scale of one building, they could probably have objects start to bend and fall even when still attached at one point, as you wouldn't have to worry about it affecting the whole level.
When you explained why the buildings don't actually completely collapse as they should until they are completely disconnected from the ground (that's probably an oversimplification to how this game really works) I was disappointed. The more predictable destruction will certainly be helpful to anyone trying to complete a mission as fast as possible but its wasn't until near the end of the FIRE chapter of the video that I really thought about what could be done with this. For example: what if you you started to burn a building at a precise time so that before it is completely burnt down you could use it as a walkway and then after it is completely burnt down it would fall in such a way that it could give you easy access to your next objective? Better yet what if you were able to time slingshot with the burning building? It's going to be wild to see how everyone uses the destruction to their advantage and I can't wait to see more of this game!
Philip 4:40 : “You can make a Command & Conquer like-game for using this viewpoint-”
Me: “YES PLEASE. TuxedoLabs, please make this a thing!”
10:36
the first being half life 3
cyberpunk 2077*
Destruction Darius 2*
Half-Life 3 came out 5 months ago
Bug Snax
Well, depending on how you interpret it, it could either be Half Life 3 or Cyberpunk 2077, but I like to pretend it's Yakuza: Like A Dragon since I'm a Yakuza fangirl.
2:30 this is one of the reasons why I love this game
Philip: "But it's not exactly Minecraft"
RUclips: "Are you sure about that?"
can just talk a minute about the sound of the FIRE part of the video?
that sounds bloody amazing!
I only want one thing from this game, a online coop mode..
Just you and your mates having a good time setting peoples houses on fire
@@Grevata with friendly fire, extremely important.
@@iBloby yes so when you say no destruction for 20 seconds you can blast them with dynamite..
@@iBloby or just to annoy the hell out of them because why not
"Will there be Multiplayer support?"
"No. I also think it would be cool to play this together with friends, but synchronizing this amount of phsysics over the Internet is very hard and simply out of reach for a small team, if at all possible."
steamcommunity.com/app/1167630/discussions/0/1742264052613245581/
Making it easy to mod, creating your own custom adventures to share it with people, and a steady release of high quality play-modes and stories would be fantastic.
I still don´t think they HAVE to be predictable. I´d rather have realistic gravity on fragile structures. Not knowing when a structure will collapse is part of the fun.
Same. Understandable from technical point but from gameplay point its disappointing.
@@ariton2990 Technical reasons are completely understandable, and there is nothing bad about that. But the gameplay perspective sounds to me as an unnecesary excuse.
A Storm mode with tsunamis tornados etc would be abulutly fire. Also fire,I mean firefighter sim would be cool just go a head and add different scenarios that complement the destruction and it will be god tier
Just from this footage, it looks, to me, like gravity should be stronger. Falling buildings should be reduced to rubble but a tower that fell stayed mostly intact. I also have to say that the engine limitation about structures always being held up by any support, no matter how flimsy, is disappointing.
A holdout mode where you must hide and defend yourself from monsters or soldiers could be fun. A shootout, or something along the lines of a zombie horde, where they attack your buildings in order to reach you, like waves, giving you some time between waves to scavenge the area for extra resources, a better spot to hide at and some fences or stuff.
why do you play on such a low DPI? you can clearly see major pixel skipping. Remember, DPI is NOT the same thing as sensitivity. A high DPI with a low sensitivity is exactly the same thing as a low DPI with a high sensitivity, except with low DPI your mouse movements are significantly less smooth
Level editor to make levels, object editor to make objects to place in the editor and a workshop for objects so hey can be shared
last
Sozzky_ yes
Hehe
I hella respect the Teardown Devs this is the coolest destruction since Red faction Guerilla and SHOULD be used in other projects moving forward :D
I think a good dramatic story mode with the conclusion being something completely unpredictable but super cool like fighting Zeus or Cthulhu. The style of this game has so much opportunity to be dramatic.
Looks really cool ! Though multi-core support is a must because this is a psychics heavy game, I would like to use all my 6 cores and 12 threads for that.
This is giving me Little Inferno vibes, sort of. I love it!
firefighting looks so fun. WE NEED A FIRETRUCK! and I hope there is a sandbox option where you can place objects in a world such as buildings and trees.
I Love the Idea of survival, but on a much smaller scale. Maybe inside some Type of skyscraper which Breaks apart with time, and you gotta fix it because the City is underwater or some explanation. Like that, you also gotta Break it to reach new areas in the building.
The Level Overview would be SO COOL for RTS or tactical shooter games, hope to get more games in the same engine, or the engine released standalone to build other games
The devs really should think about adding multithreaded physics calculations, that would substantially improve performance and probably expand the capability of the engine by quite a bit too.
Does such a thing even exist? I can't find anything online for multi threaded physics it seems it's extremely hard or not viable.
To piggy back on your idea of a “Firefighter Sim”, id love a mode where you fight forest fires with basic tools BUT also with aircraft such as helicopters, planes, drones, etc. possibly even needing to use controlled burns to mitigate spreading. Basically, you’d be scored by how well you controlled the forest fire; how much much of the forest and surrounding houses/buildings you saved from burning.
This game carries the same energy as powder toy back in the day. Looking forward to it
I would like to see this with the weight physics and stress points even if the game will lag bad,
Tuxedo if ur seeing this I am awestruck by this awesome game u have made using a two-man team. Looking forward for you collabing with RTX to give us real time ray tracing to make this game even more beautiful and to compliment the 3080 or 3070 people would be buying thanks a lot for this game
I absolutely love the physics and I'm super excited for this game, but I just can't imagine myself having much fun with that "take all the cards" mode, I hope there will be more game modes, I think something in a "breach and clear" style would be amazing, it would also show all the things that this game and it's engine can offer and I think it would bring a lot more players.
I'm a huge sucker for physics in games, so more footage of this game is like candy for me. :)
I think that a mode where you try and fix a structure that is damaged would be very very cool. Maybe bring it up to him ? add a few tools for fixing and allow us to pick up smaller bits if we already cant. Maybe make it so that after you are done a rainstorm comes along which has strong winds and lots of water and if the buildings cant withstand the wind or get flooded, you lose.
I think if I had this game I would start a fire before bed and crank my speakers up just to listen to it, it sounds so niceI love it.
I really liked the concept of the spiders and the things he was playing around with a bit, where you built barricades using planks and stuff, I think a gamemode focusing on that could be fun.
Expanded on that I want to run and hide deep in cramped buildings as monsters or hulking robots come and tear through the environment like papier mache in pursuit,
either you’d just avoid them or could maybe collapse structures and stuff on top to disable or slow them down. Or use other hazards to your advantage somehow.
And have mods to give you endless possibilities, a game where you can do anything you imagine
Good job with that static take of the burning building at the end of the video! So satisfying to watch.. ;)
I found Philip's enthusiasm for the fire somewhat worrying but very fun. I wonder which other games he thinks have the best fires in them? Noita? Far Cry 2?
I would actually love to see this kind of technology used in a ship combat game.
The basic requirements all seem to be there in some form or other... buoyancy of objects in water, destructible objects, fire and smoke simulation, and I suspect the elasticity of the cables could be repurposed for sails that look realistic and get damaged when fired on. Hell, add in some dynamic water simulation and you could possibly have ships actually getting flooded and needing manual repairs to the hull.
Obviously without access to the engine I can't be certain how well that would run, but it would be an interesting concept at least.
And I know there are some games out there that do similar stuff, but they usually fake the destruction and this games main appeal is things actually breaking in a physics-based way.
Firefighter simulator would be amazing. I remember playing an arcade game in Chuck E. Cheese’s of a firefighter and my sister and I loved it!
A tactical FPS military simulation would be awesome! How cool would this be... Turning a city into ruins...
Imagine the possibilities with this technology. Collapsing a building to bridge a gap. Dropping bombs through a building's floor. Breaking down a wall to stage an ambush. A multilevelled PVP arena being constantly destroyed as the match progresses.
I kinda want all the buildings simulated at once so if you blow-up the wrong part of a building it will fall, that makes it more challenging when planning what to destroy. It could be a cool "realism" feature you can turn on
This is such an interesting game idea