My dream for the past +20 years for now has been a game with actually realistic physics with fully destructible environments. Teardown is a step to the right direction, but there's still a lot of work to be done. Especially when it comes to calculating the effects of mass/fluid dynamics. Too bad it's always these small indie games which seem to care about physics engines at all. When even was the last time some major game had its physics engine be the selling point? Battlefield Bad Company 2?
The optimization is pretty crazy. When first released, I couldn't ram the yacht into the buildings at more than a few frames per second: now I can run it at up to 20x the fps.
I feel like such a caveman when I say that having this game be a traditional shooter rather than a heist situation would massively increase my interest in it. After Red Faction Guerrilla and Battlefield, there's no feeling like having the building you're defending slowly getting ripped to shreds. This level of destructabilty is undeniably extremely cool, but it just looks so lonely.
i'd also say that this game has potential to be a very cool multiplayer shooter with awesome destruction, but currently it's just not possible, and that's probably the only thing holding that back.
Tbh it’s like H3VR it could have all sorts of modes, currently this is the only reason I haven’t bought the game, the game part of it only subtracts from the sandbox capabilities
With how far the games industry has gone, be it heady narratives, or aggressive live service marketing, it's nice to see a cutting edge project that is content with just being a fun toy.
@@Karl-gx7rz A statue takes thousands of hits to be finished. What if Michelangelo decided to try and do 100 sculptures at once? Would he get anything done? Think about that.
My 5 year old son absolutely loves this game, its the first thing he asks me to do when he comes over. I maybe put a good 15hrs into the game but my son easily put on another 15-20 hrs onto it. It got him to understand and to know what "mods" are and he explores every single one every time he plays.
@@13Gangland I played those in addition to duck hunt, super mario bros, Castlevania, Tekken 2, Smash 64, others. Did you want me to list every single game I played at age 5, weirdo? "Only" implied a lesser scale, not that that was the only game I played.
@@jamyjet Yeah I do agree with your point, but the game still improving I'm sure there's going to be more performance gains, also I'm thinking from concept it would be awesome, but I accept in reality it might be an issue, unless it dumbs down physics somewhat etc.
A big part of what made that game's destruction manageable on older systems like the 360 was that much of it was predefined but very cleverly hidden behind the intact structures. The result is a smooth destruction effect that has been very carefully tailored in advance for the specific structure. Voxel based destruction, even without structural calculations, is already way more processor heavy.
Do NOT buy this game with a bad PC, as a person with a fucking toaster PC, you will have to play the game with lile 3 pixels on screen, it will look terrible but if you have a GTX 1060 or better andyou know, 8+ ram, go for it. Fun as fuck, and make sure to download mods tot he point of PC death.You wont regret it.
@@EZOnTheEyes My PC is pretty much yours except a few months older like 2060 and ryzen 3600, you should be able to run it at max and use graphic improvement mods just like me.İ suggest do the campaign for a bit then do sandbox so you get the hang of the game
This is the only game I bought because of an youtuber day 1 it came. My 6 years son loves it. Teardown became interesting link between us in the very 4 days I could be with him in the past year. Also to mention I could run it on i5 3337u gtx740m laptop? Fascinating. Thank you all!
I've followed the game about half a year before release and I cant believe how much it has evolved. I was so excited because I'm one about physics based destruction.
That C&C Renegade Ion Cannon Beacon was so freaking awesome dude, nice Philip holy shit. Interesting video as welll gonna watch the other one, the compilation, in a sec!
This is the best 4 minute video I’ve ever seen regarding an update for a game! So rich with information! Thank you! I’m now far more interested in getting this game.
Tbh, I thought that first helicopter Mission was the most fun I had in the game. On my first try, I didn't prepare anything and just started the hunt. Then I evaded the helicopter for about an hour and only failed with like one objective to go. :/ After that I prepared the map and a found a good path and the mission was no problem
@@kachelstacktus I wasn’t saying it was hard to beat the helicopter, I was meaning it took me ages to get to the mission because I played to much with mods in sandbox and stuff
probably just read it from the mod page, there's a few more things you could do with the gravity gun he hasn't included, so I suppose he just glanced at these mods
It would be great if some of this tech is open-source for other game developers to put into their own games, maybe battlefield and COD might have some competition with this level of destruction capabilities
I love the shots of when you horizontally cut a building in half and the top comes crashing into the bottom you convinced me to buy the game, hopefully i can run it :p even if not, then i'll have a great game to play when i get a new pc... eventually
I wanna see a Titanfall mod. Just imagine calling a titan to drop into a multi story building and then nuke ejecting it, blowing everything up as you fly through the sky
I'll say it, for structural collapse, I still prefer red faction guerilla. IT IS INSANE that that technology hasn't been refined or utilised for large scale destruction since then.
modding really prolongs any game's life. it doesnt let happen the situation of the game's community begging for more updates or content while unable to do it themselves, because modding lets them create whatever content they want and share it
Yea, to my knowledge the game was built from the ground up with it's whole destruction system and physics engine all based around it's raytracing system.
@@LambdaTF2 correct, and the good thing is that voxel based raytracing isn't that demanding compared to modern raytracing titles. i have an old GPU that can still run Teardown :D
What do you mean? No ray tracing would make the destruction worse. If you rasterized this game it'd be a laggy mess. The number of polygons would be way too high, and rebuilding the mesh each time would take way way too long. This isn't using traditional triangle ray tracing, there are no triangles or meshes in the game world. The game is a voxel grid, and the rays traverse the grid. So if you want to remove a single cube, all you literally have to do is change one value to another. If it was rasterized you would have to completely rebuild that entire chunk, just as Minecraft does. Because it's done this way, draw distance also increases linearly. Add the rays only ever have to check the exact blocks they to through, whereas with rasterization you have to check every triangle (not really but it still scales the same). Draw distance essentially scales with O(n), while a rasterized version would scale between O(n^2) and O(n^3). Meaning to go from 64m draw distance to 4096m draw distance, meaning with voxel ray tracing it'd take 64 times as long, while with rasterization it'd take between 4096 and 262,144 times as long. So there's nothing to trade.
I just got a pc with a 3070 ti and 5800x, so I finally got this game and it's awesome, I got the work In progress structural integrity mod and it really ups the level of destruction making it look more realistic
The main developer will never implement buildings crumbling under their own weight. He said that the gameplay was based around things not falling unless they're completely detached, except for some small structures. It's also much easier to develop
I still remember 13-14 years ago I downloaded these mod maps for Crysis where you could test out nukes and their effects on houses and lego maps where buildings were made out of lego blocks and you could destroy them. I loved them but even tho the scale weren't as big as these maps they slowed down my pc to single digits of fps.
things not collapsing on their own weight after support is removed/big buildings being able to stand on one voxel is truly the greatest tragedy of the 21st century
I really call BS on large structures not collapsing being a bug. It happened every time, only on certain structures, and only on the roof. It was clear to me that there were certain buildings in the game whose roofs were not meant to be destroyed, and these would hold up the rest of the building.
These guys need to work with the team behind BeamNG to create a GTAIV/V style map that's entirely destructible, including realistic destructible vehicles.
I'd love to see crafting capabilities in this game to give it some kind of objective. Though difficult, sharing this with friends via a coop mode would be fantastic and finally VR would be incredible.
I don't need fancy graphics, THIS needs to be the foundation for a new kind of shooter. One that is designed from the ground up to be utterly destructible.
Fun Fact: Not Sure If You Know, But Theres A Strucrural Stability(?] Mod That Simulates A Building Collapsing From Its Own Weight It Works By Having Broken/Damaged Pieces Break Further And Break Things Around Themselves, Which Is Velocity Based Meaning You Can Make Entire Structures Just Crumble To Dust By Making It Fall Or Destroy A Container (and your vehicle] By Moving It Too Fast After Blowtorching A Hole In It (havent tested and cant test because pc is dead right now]
My dream for the past +20 years for now has been a game with actually realistic physics with fully destructible environments.
Teardown is a step to the right direction, but there's still a lot of work to be done. Especially when it comes to calculating the effects of mass/fluid dynamics.
Too bad it's always these small indie games which seem to care about physics engines at all. When even was the last time some major game had its physics engine be the selling point? Battlefield Bad Company 2?
GTA V.
Control
@@Colaglass Not really. There is almost no environmental destruction possible in GTA 5.
HL2
Cry Engine?
The optimization is pretty crazy. When first released, I couldn't ram the yacht into the buildings at more than a few frames per second: now I can run it at up to 20x the fps.
So... 20 fps? xD
@@NostraDavid2 A cinematic 24fps. :D (With dips into 20fps)
@@MrVohveli lol
Sounds like something Digital Foundry would say
@@MrVohveli sounds like you need a new smart fridge
But 20 x 0 equals 0
I feel like such a caveman when I say that having this game be a traditional shooter rather than a heist situation would massively increase my interest in it. After Red Faction Guerrilla and Battlefield, there's no feeling like having the building you're defending slowly getting ripped to shreds. This level of destructabilty is undeniably extremely cool, but it just looks so lonely.
Honestly this would work as a half life style shooter
@@lopanreturns7085 Reforming the environment fits its tactical style.
i'd also say that this game has potential to be a very cool multiplayer shooter with awesome destruction, but currently it's just not possible, and that's probably the only thing holding that back.
battlefield don't evne have physics i think, most of the destruction is mostly pre recorded or something.... except the ground deformation maybe.
Tbh it’s like H3VR it could have all sorts of modes, currently this is the only reason I haven’t bought the game, the game part of it only subtracts from the sandbox capabilities
With how far the games industry has gone, be it heady narratives, or aggressive live service marketing, it's nice to see a cutting edge project that is content with just being a fun toy.
There is a mod called "structural integrity test", that improves the physics so building can no longer be supported by 1 voxel
That's how the game should have been from the start
@@skiingcrocodile2153 nah, that mod destroyed frame rate
Has this game really been out for this long? Damn time went by fast
And yet I've achieved nothing in that time... how depressing.
@@Karl-gx7rz same
@@Karl-gx7rz A statue takes thousands of hits to be finished. What if Michelangelo decided to try and do 100 sculptures at once? Would he get anything done? Think about that.
9 months I think. It released end of October last year :)
had the exact same thought
My 5 year old son absolutely loves this game, its the first thing he asks me to do when he comes over. I maybe put a good 15hrs into the game but my son easily put on another 15-20 hrs onto it. It got him to understand and to know what "mods" are and he explores every single one every time he plays.
Damn lol, and I was only playing Kirby's Adventure at that age
@@taylorcorbett8848 Hahaha casual, I was playing contra and Donkey Kong Country at that age.
@@13Gangland I played those in addition to duck hunt, super mario bros, Castlevania, Tekken 2, Smash 64, others. Did you want me to list every single game I played at age 5, weirdo? "Only" implied a lesser scale, not that that was the only game I played.
Imagine a VR version where you can actually go into those places that would be an amazing update/mod
My PC is crying
with the framerate when destroying objects being as low as it is that would be asking for people to get motion sickness
@@jamyjet Yeah I do agree with your point, but the game still improving I'm sure there's going to be more performance gains, also I'm thinking from concept it would be awesome, but I accept in reality it might be an issue, unless it dumbs down physics somewhat etc.
@@valfonso678 You should probably turn it off before it shorts
imagine merging boneworks engine with teardown engine, and maybe even multiplayer... dream come true, but unfortunately infeasable for a few years...
Its been a year? It's been my go-to game for destressing at the end of the day for an entire year now? Crazy man, time flies.
I find it baffling that we still haven't managed to top Red Faction: Guerrilla, even after all this time.
A big part of what made that game's destruction manageable on older systems like the 360 was that much of it was predefined but very cleverly hidden behind the intact structures. The result is a smooth destruction effect that has been very carefully tailored in advance for the specific structure. Voxel based destruction, even without structural calculations, is already way more processor heavy.
Honestly i still play rf guerrilla to this day, because its so much fun.
It truly is baffling how there isnt a new game, better than those.
@@SmokeyBCN game with destructions on the guriella lvl and the animations of the just cause 3 explosions
man that would be awesome
the only good british csgo youtuber
Bri'ish*
Only good british person*
@@funnydog7133 what about Dave? He is pretty cool, right?
It's bri'ish because they drank all the T
the only british youtuber
I was just watching the montage you uploaded yesterday, the game looks so good. Might set my PC on fire running it, but it'll be worth it
Do NOT buy this game with a bad PC, as a person with a fucking toaster PC, you will have to play the game with lile 3 pixels on screen, it will look terrible but if you have a GTX 1060 or better andyou know, 8+ ram, go for it. Fun as fuck, and make sure to download mods tot he point of PC death.You wont regret it.
@@panzeriv7462 Good advice, I should be good. I rock a 2070 with I7 6700 and 16gigs ram, I'll be able to handle this at medium atleast no problem
@@EZOnTheEyes My PC is pretty much yours except a few months older like 2060 and ryzen 3600, you should be able to run it at max and use graphic improvement mods just like me.İ suggest do the campaign for a bit then do sandbox so you get the hang of the game
@@EZOnTheEyes no offense but who uses 8 gigs of ram anymore? Time to get some more ram boss
@@blanchbacker I was tires and wrote a typo I have 16 gigs
2:22 i genuinely thought "oh wow phillip has a brother that makes videos? cool" before realizing how dumb i was lol
Fuck me that was a joke??
yeah he calls 2kliksphillip and 3kliksphillip his "brothers" from time to time@@aturchomicz821
This is the only game I bought because of an youtuber day 1 it came. My 6 years son loves it. Teardown became interesting link between us in the very 4 days I could be with him in the past year. Also to mention I could run it on i5 3337u gtx740m laptop? Fascinating.
Thank you all!
It runs (40FPS) on a desktop 730, not sure about laptops. The 3000 series CPU might be a problem.
i wasnt expecting this to start with Command and Conquer, but it did
and I am pleased
I couldn’t believe my ears!
There's a mod for this called Structural Integrity that let's structures collapse under their own weight
"There are CSGO Maps that my brother covered the other month"
I see what you did there!
made me smile
I've followed the game about half a year before release and I cant believe how much it has evolved. I was so excited because I'm one about physics based destruction.
I'm quite frankly amazed this got even better
Never unsubscribed quite so hard in all of my life
great video man
I'm still holding out for a full v1.0 release, it's great to see all the optimizations they're implementing, hopefully even more to come!
Really brings back the love I had for the destruction in Red Faction
That C&C Renegade Ion Cannon Beacon was so freaking awesome dude, nice Philip holy shit. Interesting video as welll gonna watch the other one, the compilation, in a sec!
got sent to the past when I heard that shit
This is the best 4 minute video I’ve ever seen regarding an update for a game! So rich with information! Thank you! I’m now far more interested in getting this game.
“You can unlock everything in the settings”
Me who spent ages to get the helicopter chalenges:
Tbh, I thought that first helicopter Mission was the most fun I had in the game. On my first try, I didn't prepare anything and just started the hunt. Then I evaded the helicopter for about an hour and only failed with like one objective to go. :/
After that I prepared the map and a found a good path and the mission was no problem
@@kachelstacktus I wasn’t saying it was hard to beat the helicopter, I was meaning it took me ages to get to the mission because I played to much with mods in sandbox and stuff
Love the CnC renegade reference! One of my favorite games back in the day
Damn I'm happy I bought this. I love making small shacks out of wood planks.
big milkers
2:57 i love you, just for knowing this game franchise exists
probably just read it from the mod page, there's a few more things you could do with the gravity gun he hasn't included, so I suppose he just glanced at these mods
@@ianthehunter3532 Well at least he said its name out loud ._.
FINALLY! I’m ashamed to say I gave up on tear down when I tried to finish the missions while very hungover. Sandbox is where it’s at.
It would be great if some of this tech is open-source for other game developers to put into their own games, maybe battlefield and COD might have some competition with this level of destruction capabilities
"Smash that unsubscribe button" OK.... Wait what...
the mod potential is truly breathtaking. I loved the trailer park map
I love the shots of when you horizontally cut a building in half and the top comes crashing into the bottom
you convinced me to buy the game, hopefully i can run it :p
even if not, then i'll have a great game to play when i get a new pc... eventually
That ending caught me off guard LMAO
The Ion Cannon beacon from Renegade gave me a Nostalgia trip.
Came for the ion cannon,stayed for the friends we made along the way
The more I’ve played Teardown the more I love it.
If this game could be integrated with the destructive feel/polish of stuff like Red Faction Guerrilla or something similar, it would be insane
I can't wait to play thing game when I can eventually get a pc powerful enough to run it, by that time the game will probably be even better
Thanks for the update man! I'm about to download and revisit now!
I wanna see a Titanfall mod. Just imagine calling a titan to drop into a multi story building and then nuke ejecting it, blowing everything up as you fly through the sky
I'll say it, for structural collapse, I still prefer red faction guerilla. IT IS INSANE that that technology hasn't been refined or utilised for large scale destruction since then.
It’s nice to see a new game get actual modding support
Crazy to think that modern computers can run these crazy simulations while not exploding
modding really prolongs any game's life. it doesnt let happen the situation of the game's community begging for more updates or content while unable to do it themselves, because modding lets them create whatever content they want and share it
Pog. After 1 year of waiting i finally bought Teardown
Tear down is an amazing game with a great modding community
I am curious whether or not if Philip would trade a better destruction system to no ray tracing. I would 100%
the entire game depends on raytracing
this game wouldn't exist without it
Yea, to my knowledge the game was built from the ground up with it's whole destruction system and physics engine all based around it's raytracing system.
@@LambdaTF2 correct, and the good thing is that voxel based raytracing isn't that demanding compared to modern raytracing titles. i have an old GPU that can still run Teardown :D
What do you mean? No ray tracing would make the destruction worse. If you rasterized this game it'd be a laggy mess. The number of polygons would be way too high, and rebuilding the mesh each time would take way way too long. This isn't using traditional triangle ray tracing, there are no triangles or meshes in the game world. The game is a voxel grid, and the rays traverse the grid.
So if you want to remove a single cube, all you literally have to do is change one value to another. If it was rasterized you would have to completely rebuild that entire chunk, just as Minecraft does.
Because it's done this way, draw distance also increases linearly. Add the rays only ever have to check the exact blocks they to through, whereas with rasterization you have to check every triangle (not really but it still scales the same). Draw distance essentially scales with O(n), while a rasterized version would scale between O(n^2) and O(n^3). Meaning to go from 64m draw distance to 4096m draw distance, meaning with voxel ray tracing it'd take 64 times as long, while with rasterization it'd take between 4096 and 262,144 times as long.
So there's nothing to trade.
As always, a great video! Thanks for your continued coverage of Teardown.
There’s more to come... :)
I love that ion cannon reference to command and conquer
I just got a pc with a 3070 ti and 5800x, so I finally got this game and it's awesome, I got the work In progress structural integrity mod and it really ups the level of destruction making it look more realistic
I was thinking the Star Wars AT-AT was beautiful until I saw the tornado, woah that is cool! Now we just need a tornado throwing AT-ATs.
Imagine how crazy a fighting game environment could get, one second you're in a supermall then next second you're standing on its rubble.
Still can't believe that this game is 1 year old! And yet, I still can't play it at 60fps because ray-tracing... Still love it!
Thanks for releasing an updated video on Teardown! I was unsure if I wanted to purchase at release, and now I am VERY interested.
The main developer will never implement buildings crumbling under their own weight. He said that the gameplay was based around things not falling unless they're completely detached, except for some small structures. It's also much easier to develop
There is a mod that does it
I still remember 13-14 years ago I downloaded these mod maps for Crysis where you could test out nukes and their effects on houses and lego maps where buildings were made out of lego blocks and you could destroy them. I loved them but even tho the scale weren't as big as these maps they slowed down my pc to single digits of fps.
now picture this. Teardown with support for multiplayer. Competitive shootings on fully destructible maps. How cool that could be
I cannot believe it has been almost a year since I first played this game, it feels like it was only a couple months ago
things not collapsing on their own weight after support is removed/big buildings being able to stand on one voxel is truly the greatest tragedy of the 21st century
The tornado looks incredible!
this game is great , what's also great is another " you are what you eat special " aka how to eat like me episode
okay imagine teardown but you can spawn in npcs and ragdolls so you can create your own npc warfare with completely destructible environments
This game is just so satisfying to see
This just makes me think how great Red Faction: Guerilla was
Just a reminder that Space Engineer had crazy destruction almost a decade ago
I played most of the maps mentioned in this video! They’re great.
Imagine if this game had weight, like a building collapsing after losing a wall or something. It would be amazingly lifelike
This is what Crackdown 3 should have been!
I can't be the only one that thinks teardown is great for roleplay
This will become a really popular game when everyone owns a 3090 capable of running it properly
I really call BS on large structures not collapsing being a bug. It happened every time, only on certain structures, and only on the roof. It was clear to me that there were certain buildings in the game whose roofs were not meant to be destroyed, and these would hold up the rest of the building.
I still can't get over the fact structures have no weight to them and don't collapse until you get rid of all supporting blocks. Very unsatisfying.
Teardown is just like new more advanced Gmod for me
This type of destruction will 100% be a big part of gaming in the future although I can see how it would cause issues with story-focused games.
These guys need to work with the team behind BeamNG to create a GTAIV/V style map that's entirely destructible, including realistic destructible vehicles.
command and conquer renegade reference at the start? hell ya!
if only things were more "crumbly" when they feel it would be perfect
Nice pfp
this is the kind of stuff i wouldve expected from crackdown 3😔 rip
I bought this game the minute it was released. It's awesome
It just gets better!!!!!
These physics mixed with the freedom of people playground would be a great game
I'd love to see crafting capabilities in this game to give it some kind of objective. Though difficult, sharing this with friends via a coop mode would be fantastic and finally VR would be incredible.
I bought this game because of you!
Marvelous timing! Recently got a new pc set up so ive been looking for games to test it out on.
I don't need fancy graphics, THIS needs to be the foundation for a new kind of shooter. One that is designed from the ground up to be utterly destructible.
My heart goes out to the need who made the AoE2 map, pretty random thing to want to make a teardown model that's a nostalgia trip
Oh yeah, that map alone wants me to just buy the game and destroy my entire childhood. Though concern is if I'll be able to run it
Fun Fact: Not Sure If You Know, But Theres A Strucrural Stability(?] Mod That Simulates A Building Collapsing From Its Own Weight
It Works By Having Broken/Damaged Pieces Break Further And Break Things Around Themselves, Which Is Velocity Based
Meaning You Can Make Entire Structures Just Crumble To Dust By Making It Fall
Or Destroy A Container (and your vehicle] By Moving It Too Fast After Blowtorching A Hole In It (havent tested and cant test because pc is dead right now]
I wish Battlefield had this physics
Me: *plays this game*
My CPU: *cries in 100c*
I can barely play this game but I still love it
Thank you again philip, very cool.
Why u don't have fps drops? Or did you cut out the friezes through a video montage?
Oh my god that aoe map literally sold the game for me :D
Buying it now
Didn’t expect minas tirith!
Great. But now I’m waiting for Odgrub vs Teardown
imagine battlefield with this destruction but in like 5 or so years
I remember when you were covering HL2 fake DMM back in the early days, now we had a year of this.
A year? Damn it feels like only a week.
that ion cannon bit at the very start feels like a reference to 7th Level's G-NOME