It probably will be. Not to say he's gonna get outdone, but he can't be the only dev to be using voxels. Once Unreal or Unity gets on this it'll be great. Hope he makes his money if he does licence the engine out
its not the first game of this kind. consumers want AAA expensive game, like an iPhone. Not an actually fun game. Look at the game industry today. CSGO's a joke.
i have wanted something like this to know what would be ecvan cooler is adding in tehcnical aspects say electrical and plumbing systems you break a power line the power goes out blow a pip water gas or what ever form of liquid comes gushing out and you have to shut it off by a valve water phsycisl so you could build a dam and then punch a hole in it and watch the lake or river drain through itor compleatly take it out
@ I don't think that's true. "Big game devs" usually have narrow specializations. Just count the amounts of games today that run on Unreal, do you think making a game on Unreal is the same as this? Developers at big game studios don't have a clue about how volumetric smoke is implemented, because they code on a way higher level that abstracts it for them (well, unless it's a game company that makes their own engines too, like Naughty Dog). What this guy is doing takes an immense amount of knowledge in many fields of 3D Rendering, not just Game Development.
i love how dennis seems to just go "i wanna add spiders into the game" and then he just adds spiders into the game without warning and then removes them a week later without a warning or an explanation
@@brunox7739 its coming up with original code that is hard, anyone can pickup Unity and Unreal and learn to use the existing tools. Now creating new ones is a completely different animal
@@2hillsinbetween That's the planned release. There's no telling how long things will actually take. I don't mind waiting, personally. There's plenty of other games.
i've been watching videos about teardown (or rather, the engine he was making) for months now. i was really REALLY surprised to find out that the guy who made it was also the guy who created smash hit, granny smith, pin out. man those are my favorite games on mobile
But He said this is More hardware tiring. Yea he sure built frostbite on pixel steroids but Frostbite supports 64 player multiplayer plus optimization allowing to run even on my shitty laptop :b
@@daemonswhisper3134 How about this game's systems being applied to several genres of games? I'd like to see some FPS games with this or a sandbox survival.
i can imagine this being used as a baseline engine/creator tool for people to make some amazing things, and expand this further. if your groundwork is solid, there can be a lot built on top of it
Swedish man makes voxel-based indie game, gets massive appraise, then sells creation to massive publisher much to the dismay of fans. Time has been and will always be a flat circle.
and the city actually stays like that as you progress in the game, maybe even your destruction affecting the game's story line...like for example if you were supposed to land a heli on some building you leveled then you'd just have to improvise
As a man who loves lighting in games, I think I had a completely kid friendly orgasm when you showed the lighting techniques. And god is the destruction on this game revolutionary and when the plaster comes off the bricks when a part explodes I was amazed. I could honestly go on, like the smoke effects, Awesome stuff!
@@whiteoe You're out of argument. But even in that case, if you still feel that you can't be bothered, then we may as well decide to not bother you. Goodbye.
@@whiteoe Yes. I also know that Bethesda's game studio was the one that mainly got destroyed. At least their production folks are still letting id software do their stuff. But nevertheless, we're talking about the game studio here, so...
@@whiteoe Pretty much the usual with my encounter with you being an exception. You proved me wrong here. I assumed you were some fanboy. Guess you're just one guy who only supports a company with the hope that their developers are still good. I guess the same case is with EA. EA's games could've easily topped charts if it were not for their stupid practices. Hopefully, someday, we get a gaming community fully aware and resisting the trend of microtransactions and in-game purchases.
@@whiteoe I'm not sure you realise how obvious it is to everyone that you think you're superior. Curb your arrogance and perhaps you'll actually resonate with those you deem 'too naive/sheep/stupid' to understand you.
Finally someone else knows about Ace of Spades! Such a great game, i dont think any other FPS game replicates the same feeling of being behind a fort you made yourself thats being destroyed slowly by the enemies bullets
@@bananomet4052 Of course, Jagex murdered the game and turned it into shovelware. What a shame, i just wish Ben Aksoy came back and made a new game with the same feeling as the original AoS
@@semyonkuznetsov1584 hey this is the comment that made me realize there's a 3kliksphilip, and, consequentially, made me into a CSGO player (I'm Gold Nova 2 now!)
5:20 Dunno man, seems to me like he's saying the opposite of what you're claiming. I interpret that as "if you're using voxels, raytracing reflections becomes cheaper" -- which also matches my intuition as a software developer.
That's for certainly true for static voxels. But when they are affected by physics, shooting and spinning everywhere, it drastically multiplies amount of surfaces light could possibly bounce off. The physics calculations alone are quite demanding. Even if they are not active until something gets destroyed, we've seen a lot of them in the video. And the guy is ambitious, probably wants do make them super accurate.
The main benefit of Voxel-GI is that most times the Voxels are organized in an octree which makes scene traversal easier. With Polygons you have to create a Bounding Volume Hierarchy which essentially serves the same purpose but is more complex and not as fast. A drawback of an Octree is that animations are pretty hard, but there are some solutions (see Atomontage Engine, a more finely grained Voxel Engine implementation)
Personally, I hope there’s also a sandbox type mode to this, or something. Where you get the unlimited ammo, the fire projectiles, and some randomly generated building. I love destruction games. I love sandbox games. Both of them together would be awesome.
You'd like a game called Besiege then. Multiplayer, sandbox, pretty good modding community w/ discord, and destruction. You can even make your own weapons.
@@buzter8135 they are repulsive, have too many legs, move creepily and too fast, some are small enough to lay eggs in your ears, some can kill you in 30 minutes, they are light enough to be lifted by small hurricanes, which sends them flying through the air and into the people below so you could be walking in the street to go buy groceries and BOOM tens of spiders all crawling over your body, the method they trap and kill their prey is fucking diabolical, they imprison bugs with a tough substance they literally shit out and then eat them alive. Also, where im from spiders are actually like, BIG, not american big where they are 1 inch maximum, no, like, BIG, dude, tarantulla big, and honestly, walking around and seeing a hairy ass creature the size of a fist with 8 legs that can easily catch up if you dont start running, is pretty horrifying.
Got to board up a house to keep the zombies from getting in. Having to build doggy escape routes from building to building with limited ammo. Add some co-op MP and it could look pretty fun
I went from not knowing this game existed, to realizing that this is my dream game. Thank you so damn much for giving this some much deserved notoriety!
>hide somewhere for strategy reasons, waiting for your time to shine >seconds later you get cucked by some maniac that destroyed half of the level >you run desperately but then you realize theres no more room left to hide because every building is reduced to dust >then your game crashes because of severe lag and physics stuff >the server crashes too nah. not a good idea.
This guy made a game I actually bought from the Google Play Store and then spend countless hours on just because of the Zen mode it had. Nice to see he is making something even bigger.
This type of videos is very interesting to me, I hope you consider making more videos like this. the game looks very promising... can't wait to try it out!
Rainbow Six Siege comes close enough. If all the walls in siege were destructible like in this game that would be a massive headache. However, siege has no structural damage like battlefield. Only things you can damage are walls and floors themselves.
@@h_3795 I'm actually imagining R6 siege with these mechanisms when posting previous comment. If so, basically the whole game needs to be rebuilt, but it could then last another 1 or 2 decades I suppose.
I know him back in university. He made a stock trading engine and become quite well of out of that. Then be made some music.. it didn't sell that good, but it was decent. Then he made a physics engine that he was working on for 5 years. Sold it to nvidia, then I didn't here more from him. I think he moved or something.
It's quite a surprised when first discovering this video and seeing the thumbnail, this was an interesting click not knowing teardown would actually come out as an actual game. Like some games that show of their tech or gameplay, it's hard to pin-point which one will really take off and which ones won't as not all games will be the next successful, even with someone reviewing about it. During the time on 12/8/19, it was interesting to see this game for the first time when DG shows off his tech for the game as it felt this was really something most people ever wanted in a game. DESTRUCTION! at the time I only had a low-end PC when this game came out and couldn't do much destruction without the PC sounding like a dam jet engine because it was too much for the PC to handle. A few years later in 2023, getting a new PC was a possibilities with the amount of money that was saved up for, now my new PC can run teardown as crisps as smooth with little to some FPS drops but, otherwise the powerful monster oven is able to handle the game just fine without compromise (RTX-4090 - i9-13900K/13th-Gen) Now looking back at this video, this game really had potential to be the next in destruction games at high quality destruction level's, it's awesome to see where we ended up. :) Posted: 10/10/2023 - 5:20 PM.
I love the Xbox fanboys who used to claim the Cloud could allow for better graphics since "the Cloud could calculate more reflections and help render more foliage!" You know what the Cloud couldn't do? All of those things. At most it could allow for AI pathing. And in the end PS4 games still looked better.
I've been following Dennis for a few months, being consistently amazed by his work, so it's great to see you shouting him out and giving him some of the recognition he rightfully deserves. I didn't even know he made Smash Hit, and that was one of my favourite games a few years back.
A hyper-realistic mutiplayer gun game. An open world, procedurally generated. A game set to be openly modded from the community providing near infinite content. Alot of potential. Done by himself, putting major game dev. companies to shame. Really well done.
Are you dense? No gameplay shown. Tiny environments. Simplistic voxels. Zero gameplay shown. This isn't impressive. This is a college student's demo. Man people are naive dummies.
When you said “zero gameplay shown” then you must be blind no offense. This video showed all of the progress and actual development of the game, Teardown, will become. Not only that, Dennis even made a video on the game that will be released in 2020. It showed him playing the game that has a 99% chance that it will apply to the original game. If your going to say that this is made with CGI or its animated then your wrong there as well. This is all controlled by Dennis himself and if it’s animated then it wouldn’t have the same pace or reaction as a normal player would. I would agree that the environment could maybe be more open but when you stated that “zero gameplay is shown,” then you just lost your mind.
Game for sure looks interesting. Hope developer won't stop with just this concept and will allow either mod support or level editor with different win conditions settings. Anyway added to my wishlist, good review
Dat Man Man was the way I got it for the first time in my life I got to get it myself and my new favourite people in the next couple of days and I’m sure they are all the same guy who is a man of mine who is always a guy who knows how he can be a good girl. I’m sorry to say I have a look and I can get a hold you for the first one. I’m not going on a bus or not going to work until I meet him and I don’t have any money to go. If you’re up to a couple grams I don’t have a problem if I do that you want me some money and I get it I’ll be ready for a bit I don’t want you going out and stuff and I have a lot going to be you can get it done and I’ll get you a coffee or maybe you could come get me and get it if I don’t. If you’re up to it I will you want me you to come over and then I get you want me to go get some stuff for dinner tonight I’ll let you know when I get there I love you and I’m so proud of you you’re the best friend I’ve ever heard of you I love you so much and I love you so much and I love you so much and I love you so much and I don’t know if you’re coming or tomorrow night at night I can get you a couple hours of work to do with me if you want to come. If you can get let me off I will and I’ll be there xx
I think there will be a market where there's some beast/monster that chases you and breaks through houses/buildings while you need to scavenge to build walls/planks to hold it back and find a place to hide. So something like Outlast but with building and destruction.
@@perhapsyes2493 You do know that Valve doesn't inhibit your creative spirit, yeah? Valve doesn't have a corporate structure. You get to work on whatever you wish.
What's the last (fullsize) game that came out of Valve themselves? That'd be Dota2 if I'm not mistaken. (Not counting the small VR marketing games/"experiences", not counting card games.) They haven't actually developed a proper full interactive game by themselves in a looong time. (And yes, I've seen HL:Alyx. That still feels like a tool to push VR to me, not a game in it's own right) I'm aware of their internal workings and read the (in-)famous employee guidebook. Sure, they won't actively kill your spirit. You'll do that yourself when you see your project doesn't get resources allocated to it - Card games are more profitable you know. Please, do remember. Valve is still a company. Their single and sole purpose of existence is to make money for the Shareholders. If employee actions do not directly or indirectly attain that goal, they won't last long. They are NOT an entertainment company, nor an arthouse. Their goal is money.
@@darnoc4470 You're completely right. Should've said "Stakeholders", as in those who have made financial investments in the company and are likely expecting a return. :)
I feel like teardown is going to be the doom of the '20s and that this game has a lot more potential screwing around with the code to make a new experience other than the base game. I wonder how a voxel based trampoline would work...
Fully destructible surfaces that can be broken, burned away etc is probably going to be the most visually pleasing part of a game to be made. The performance, on the other hand, we'll have to wait if we want photorealistic visuals. Imagine placing a grenade on a wall, walking away and see the detailed explosion whilst being able to walk into the very spot that was destroyed and it staying destroyed.
Me: “This game looks great, can’t wait to play it!” My pc: “Don’t think about it...” Min specs: gtx 1060 with a quad core cpu Recommended: 1080 with an I7
Honestly if there was just a game where you walk around a massive, physics-based city that you can tear to the ground with different objects, I'd buy it in a heartbeat.
@@ChrisOnPS4 developers focus on graphics mainly for wide appeal and don't take physics into much consideration cuz first of all console CPU's are weak and they don't wanna invest more and and try to optimize it, as just for at the end of the day it'll not run as intended on those consoles , a very good example is CONTROL or og crysis on ps3 and xbox 360
Never change a running system. Everybody working on MC should be sure he does not break the most sold game ever. Maybe in a "Minecraft 2", but honestly that name would still be a big deterent.
@@fatbastard9147 Nah man. It's not because the game's poorly optimized or its spaghetti code is taped together with spit and Patreon money You just don't have a good PC to run his highly complex game
This would make for an excellent sequel to Blast Corps. That or Battlefield, where they always promise destructible enviroments, but are no where near what they proclaim.
I'm obsessed with accurate physics destruction/interaction in games. This game might be "the one" for me. =D Nice work! Godspeed! For the ones who's waiting - there's a game called Where Is My Hammer. It's basic, but it's ... something.
Imagine a war game or FPS where when you launch a rocket or cannon shell into a building, it leaves a hole behind. Image being unable to get into a house/building being held by the enemy team, so instead, you make your own way in with a breaching charge or a block of digital C4. And smoke that interacts realistically with the environment. No more smoke through coming through walls that are undamaged.
@@ravikhannawalia3107 Yes, I have and I play it often... But I want a more 'realistic' one where I can blow through the roof to get in, not just designated walls/places.
This has so much potential it shouldn't just be a game it should be a game engine to make many beautiful games
It probably will be. Not to say he's gonna get outdone, but he can't be the only dev to be using voxels. Once Unreal or Unity gets on this it'll be great. Hope he makes his money if he does licence the engine out
@@midgetwars1 im hoping he'll give the engine out for money so we can have more games like that. There's so much potential
@@midgetwars1 Another dev that uses voxels are the people behind Space Engineers
You make a simple (-ish) game to present your game engine. ID Software is best known for this.
its not the first game of this kind. consumers want AAA expensive game, like an iPhone. Not an actually fun game. Look at the game industry today. CSGO's a joke.
Swedish man: Makes blocky game
Everyone: ah shit, here we go again
Those damn Swedes are at it again!
Minecraft 2.0
Kewin This is getting out of hand, now there is two of them!
@@F22onblockland A surprise to be sure but a welcome one!
@@jocosesonata Hell yeah we are! ( Is Swedish )
I have literally dreamed of a game like this.
Space Engine is similar
i have wanted something like this to know what would be ecvan cooler is adding in tehcnical aspects say electrical and plumbing systems you break a power line the power goes out blow a pip water gas or what ever form of liquid comes gushing out and you have to shut it off by a valve water phsycisl so you could build a dam and then punch a hole in it and watch the lake or river drain through itor compleatly take it out
Dude same, I just want a game where everything is destructible
@@ks3223 have u ever played space engine
@@spacesciencelab SpaceEngine is like a completely different game, why do you call it here?
He seems like that one in a million type of coders that come out of nowhere and make insane stuff happen
yeah. unfortunately big game devs can do this type of stuff, but 99% won't because "muh money".
at least valve is doing something
Yep hes not corporatized yet
@ I don't think that's true. "Big game devs" usually have narrow specializations. Just count the amounts of games today that run on Unreal, do you think making a game on Unreal is the same as this? Developers at big game studios don't have a clue about how volumetric smoke is implemented, because they code on a way higher level that abstracts it for them (well, unless it's a game company that makes their own engines too, like Naughty Dog). What this guy is doing takes an immense amount of knowledge in many fields of 3D Rendering, not just Game Development.
Not so "out of nowhere" as he made Smash Hit and PinOut
@@akoyash9964 without capitalism these devs would be going down mineshafts or plowing the fields, not making entertainment.
The bipedal motion of those stalkers is very realistic. The animation looked a bit nuanced and complex.
cheeki breeki
Get out of here, stalker
I thought they were other players in multi player mode
This should be a GTA type game
very gay did you see when he took the other foot infront of the other? amazing
i love how dennis seems to just go "i wanna add spiders into the game" and then he just adds spiders into the game without warning and then removes them a week later without a warning or an explanation
There's still that big spider robot in the campaign
"Im such a good programmer, I'm a pro c++ developer"
After seeing this video
"Im nothing"
Haha, I feel you there.
Only, I started from feeling like "I'm nothing"
To feeling like "I give programmers a bad name"
It isn't as different as you might think, in the end they are all just objects reacting to formulas!
I sell potato chips. Lol
@@ferkstkojtt yes i feel people are overreacting a bit
@@brunox7739 its coming up with original code that is hard, anyone can pickup Unity and Unreal and learn to use the existing tools. Now creating new ones is a completely different animal
i hope when this eventually releases its highly moddable.
I think only if he makes that opensource
He should make it so people can use the physics in modded games
My first thought was lightsabers. My second was spaceships.
@@pruf8317 Half-Life wasn't open source and look how many mods it had.
Thomas the Hyper-Realistic engine
*American:* semi-truck
*Britainian:* _"Articulated Lorry"_
J. Puetz. Lol caught my attention too. Did you know they dont really even have pickup trucks over in Europe?
Lmao Britainian
i never understood "semi truck", it's a full truck!
@@Azeria Tractor if its just the truck, tractor trailer if its truck + trailer
EightEen WheeLer
This looks great. Can't wait to play...
In a few years after the game comes out.
it looks pretty demanding as well my rx550 audibly cried out as i watched this video :D
SurgicalAsh it come out in 2020
@@2hillsinbetween That's the planned release. There's no telling how long things will actually take.
I don't mind waiting, personally. There's plenty of other games.
@@thefirstbushman minimum requirements state a 1060
So this game is as demanding as HL:alyx
Hopefully he'll put it out on early access, because he looks like the type of guy to spend endless years tweaking his projects to perfection.
Man I used to love smash hit, like now that im reminded of it im tempted to re-download it, what an awesome developer
ikr didn't know he made it it was really good
Same, always played it on my old iPad
Once he mentioned Smash Hit, everything made perfect sense.
i've been watching videos about teardown (or rather, the engine he was making) for months now. i was really REALLY surprised to find out that the guy who made it was also the guy who created smash hit, granny smith, pin out. man those are my favorite games on mobile
He seems to have leveled up his game quite a bit, great to see.
This Swedish boi made a better frostbite engine by himself
Frostbite can do this also, the problem is getting it to run in an realistic environment online with everyone seeing the same thing at once.
But He said this is More hardware tiring. Yea he sure built frostbite on pixel steroids but Frostbite supports 64 player multiplayer plus optimization allowing to run even on my shitty laptop :b
@@LezzSamurai but its great for false advertising
@MrSisterfister100 I'm saying the Frostbite engine is great for falsely advertising games like Anthem, The Division, etc.
@@lordmoldybutt1260 The Division uses Snowdrop, not Frostbite, mate.
when this is done in a procedural open world with monsters and a day night cycle, it will truly be minecraft 2.0
W O A H
No, please, we don't need another CTRL+C, CTRL-V survival. Game is good as is.
@@daemonswhisper3134 How about this game's systems being applied to several genres of games? I'd like to see some FPS games with this or a sandbox survival.
@@daemonswhisper3134 How do you press Control negative V?
@@mist4620 Dayum, i made a mistake, now everyone can't unterstand what i wrote!!!
i can imagine this being used as a baseline engine/creator tool for people to make some amazing things, and expand this further.
if your groundwork is solid, there can be a lot built on top of it
I can think of so many fun gamemodes or minigames. I can't wait for it to come out.
Imagine a war simulator.
@@tincturdiode ace of spades?
@@tincturdiode Battlefield, but in a modern city. rip fps
You mean voxels? Because nothing in this video is revolutionary or new to the industry.
Swedish man makes voxel-based indie game, gets massive appraise, then sells creation to massive publisher much to the dismay of fans. Time has been and will always be a flat circle.
😭
3:25 They respond in an eerily convincing manner!
*"This house is falling down! Better run directly under it!"*
They're obviously trying to get under the door frame, the safest place to be.
Truly next gen.
teardown sounds exactly what my pc is going to feel when i run this game
What's my FramesPerSecond? I think you mean what's my SecondsPerFrame!
@@blunderingfool 60 spf
@@fearlesskugkug5192 Ah, yes. The way it was meant to be played.
Pretty sure that he's using elements of a technique that actually makes advanced physics a lot more computationally efficient than you might think.
@@keegans5695 doesnt matter if you have a potato pc screwed either way lagged because of a powder game xd
“That’s why I’m glad I don’t have arachnophobia”
*proceeds to flex on arachnophobes by showing a spider straight after with no warning*
gottem
Dude shit got me so bad.
Spooked me good
Aaaah a picture of a spider, please help me
1:18 Oh wow, I remember playing that, the physics were pretty cool, especially on my crappy phone.
What's it called?
Maniac From the Doomed Realm smash hit
@@DoomguyIsGrinningAtYou. I wonder, maybe it was in the video you just watched where he said the name
It was fun, too bad it costs money to get checkpoints
@@DoomguyIsGrinningAtYou. its 'Smash Hit' available on android playstore
I am a pro at it but have stopped playing
5:46
This would be crazy in a zombie game.
Imagine planking a door and all of them plow through the wall...
Haxxx HD imagine all this except in left 4 dead
I've dreamt about such a zombie game since I was a kid, MAKE IT HAPPEN IN MY LIFETIME PLEASE!
There's this game called cataclysm dark days ahead that would be so amazing on an engine like this.
@@___------ Cataclysm in 3D, and Elona :)
half life?
Imagine one day being able to destroy whole los santos like cities......
That would be so fun and relaxing just to destroy stuff
Imagine having to survive in a city that’s being destroyed
It would be so fun to have like Godzilla mods and stuff!
and the city actually stays like that as you progress in the game, maybe even your destruction affecting the game's story line...like for example if you were supposed to land a heli on some building you leveled then you'd just have to improvise
You mean "cities like los santos"?
As a man who loves lighting in games, I think I had a completely kid friendly orgasm when you showed the lighting techniques.
And god is the destruction on this game revolutionary and when the plaster comes off the bricks when a part explodes I was amazed. I could honestly go on, like the smoke effects, Awesome stuff!
Oh my god my badly typed comment got a heart from the philipman himself.
Hey thanks!
"kid friendly orgasm". You didn't read that twice, did you?
LOOOOOL KID FRIENDLY ORGASN SMFH
@@alejandrosg2789 I did lmao I spent a good 4 minutes contemplating whether to add that lol
What did it for me was how the wall pushes the dust cloud, beginning at 6:22... That's just bonkers...
*Looks at my pc*
*Pc looks back*
Pc: dont you dare try
You will need a gtx 1060 for it to run just saying
HhahHA underrated comment right here lol.
FeVee Well, shit
@@fevee2358 perfect, my 1070ti is hopefully good enough :D
@@zorros8219 it is
This guy + Battlefield Franchise = Epic
Yes!!! That’s so true
epic store
I hope battlefield applies these kinds of physics
I was thinking that the whole way through!
This would be wasted on the morons who play Battlefield
this guy: builds a better Frostbite engine alone.
at the same time, Bethesda: here's a white paint job for power armour for $20.
@@whiteoe Acting confident and self righteous doesn't actually validate your point. Evidence pls mate
@@whiteoe You're out of argument. But even in that case, if you still feel that you can't be bothered, then we may as well decide to not bother you. Goodbye.
@@whiteoe Yes. I also know that Bethesda's game studio was the one that mainly got destroyed. At least their production folks are still letting id software do their stuff. But nevertheless, we're talking about the game studio here, so...
@@whiteoe Pretty much the usual with my encounter with you being an exception. You proved me wrong here. I assumed you were some fanboy. Guess you're just one guy who only supports a company with the hope that their developers are still good. I guess the same case is with EA. EA's games could've easily topped charts if it were not for their stupid practices. Hopefully, someday, we get a gaming community fully aware and resisting the trend of microtransactions and in-game purchases.
@@whiteoe I'm not sure you realise how obvious it is to everyone that you think you're superior. Curb your arrogance and perhaps you'll actually resonate with those you deem 'too naive/sheep/stupid' to understand you.
This could be the ultimate ace of spades when there is multiplayer
Finally someone else knows about Ace of Spades! Such a great game, i dont think any other FPS game replicates the same feeling of being behind a fort you made yourself thats being destroyed slowly by the enemies bullets
when the video showed the guns, that was my first thought
@@laith_iris only the original AoS was good though
@@bananomet4052 Of course, Jagex murdered the game and turned it into shovelware. What a shame, i just wish Ben Aksoy came back and made a new game with the same feeling as the original AoS
@Mr. Villain I just got into a game and there's actually many active servers at the moment! Even classicgen! Not just hallway 24/7
he's making very realistic and physic oriented visual mechanics, he should make his own Engine at this point lol
He is using his own engine
2kliksphilip introduced me to like half a dozen cool games I would never have known otherwise
3klikphilips should take notes from him
TheYeIIowDucK Alpha Beta Gamer shows hundreds of games.
@@semyonkuznetsov1584 hey this is the comment that made me realize there's a 3kliksphilip, and, consequentially, made me into a CSGO player (I'm Gold Nova 2 now!)
@@TheYeIIowDucK congrats
Finally a game that encourages me to reenact the killdozer
based and killdozerpilled
Sometimes reasonable men must do unreasonable things.
*Absolute Mad Lads Intro Starts Playing*
4:21 I’m glad Red Faction: Guerrilla is recognised for it’s incredible sandbox, even still today
Imagine this in multiplayer as a Rust-style game, or even Battlefield...
cant even imagine installing the game...
Battlefield si ok as it is
iCrazyBlaze O god if it was gta, the entire city would be in fire and all sky scrapers would collapse 😂
Or not, since we have enough of that shit already...
many people would die of the fires from their computers
5:20
Dunno man, seems to me like he's saying the opposite of what you're claiming.
I interpret that as "if you're using voxels, raytracing reflections becomes cheaper" -- which also matches my intuition as a software developer.
Yeah, I thought the same when he said it.
Idk. To me what he means is that compared side to side, performance-wise, voxels make raytracing look cheap and easy
Damn y guys kinda hot when you start talking bout tech yknow..
That's for certainly true for static voxels. But when they are affected by physics, shooting and spinning everywhere, it drastically multiplies amount of surfaces light could possibly bounce off. The physics calculations alone are quite demanding. Even if they are not active until something gets destroyed, we've seen a lot of them in the video. And the guy is ambitious, probably wants do make them super accurate.
The main benefit of Voxel-GI is that most times the Voxels are organized in an octree which makes scene traversal easier. With Polygons you have to create a Bounding Volume Hierarchy which essentially serves the same purpose but is more complex and not as fast. A drawback of an Octree is that animations are pretty hard, but there are some solutions (see Atomontage Engine, a more finely grained Voxel Engine implementation)
this video introduced me into Teardown, now almost 3 years later I have a actually good pc and now can barely run the game, I still love it though.
Man, I envy his talent.
Then work for it.
Remember that he started with nothing in his hands.
Its not about talent, its about detication. I respect this man
TheBcoolGuy well he didn’t just learn to do this overnight. He studied and worked for it
@@ahmadjabareen4730 It's about bringing your visions into reality. Building it piece by piece and making it more functional on every step.
You can do it!
Personally, I hope there’s also a sandbox type mode to this, or something. Where you get the unlimited ammo, the fire projectiles, and some randomly generated building.
I love destruction games. I love sandbox games. Both of them together would be awesome.
a man after my own heart...
You'd like a game called Besiege then. Multiplayer, sandbox, pretty good modding community w/ discord, and destruction. You can even make your own weapons.
The thing that impressed me is that the Engine used is made by a guy, and probably with the help of his friends. Not a big game company.
He doesnt need to make a game, he should try and sell this technology, he could make tons of money and have shit like this in all kinds of games
nope. red faction was awesome and it didnt earn much money
Difference between creator and trader..
The royalties would be insane if he struck good deals
Super Mario Bros. and the swedish destruction physics
but can i fuck it?
I'm just impressed by how realistic those NPCs animations were.
If I was just 20% as productive as this man, I'd be famous now
*midway through video*
"Oh this looks pretty cool, I might actually buy this-"
*"Giant Spiders!"*
"nevermind"
@Fragmentation123 No, I'm 18.
fuck spiders
i mean the spiders seem to have been scrapped
Too many legs
Why are so many people scared of spiders...
@@buzter8135 they are repulsive, have too many legs, move creepily and too fast, some are small enough to lay eggs in your ears, some can kill you in 30 minutes, they are light enough to be lifted by small hurricanes, which sends them flying through the air and into the people below so you could be walking in the street to go buy groceries and BOOM tens of spiders all crawling over your body, the method they trap and kill their prey is fucking diabolical, they imprison bugs with a tough substance they literally shit out and then eat them alive. Also, where im from spiders are actually like, BIG, not american big where they are 1 inch maximum, no, like, BIG, dude, tarantulla big, and honestly, walking around and seeing a hairy ass creature the size of a fist with 8 legs that can easily catch up if you dont start running, is pretty horrifying.
I played so much smash hit, I completely forgot about it till now. So satisfying
Didn't know this was the same guy that made smash hit
Same
Imagine a zombie survival game with this engine.
Now you're talking
Got to board up a house to keep the zombies from getting in. Having to build doggy escape routes from building to building with limited ammo.
Add some co-op MP and it could look pretty fun
Mojang: Write that down!
and those Evil Millitary Heli
Zombie escape
I went from not knowing this game existed, to realizing that this is my dream game. Thank you so damn much for giving this some much deserved notoriety!
I need this in VR NOW! Everyone needs this in VR.
Deadpool Playz Everybody keeps asking for him to do it but I don’t think he wants to as he has stated that it is too taxing in VR in the PC
Deadpool Playz that like taking your pc out back and shooting it like a lame horse
He said he won't do vr
Imagine a shooter game with these physics, like Battlefield on steroids.
@@ilike8590 not everything have to be destructible, and not everything destructible can be destroyed by several explosive hit
>hide somewhere for strategy reasons, waiting for your time to shine
>seconds later you get cucked by some maniac that destroyed half of the level
>you run desperately but then you realize theres no more room left to hide because every building is reduced to dust
>then your game crashes because of severe lag and physics stuff
>the server crashes too
nah. not a good idea.
ArmA 4, hopefully 🤞
Your PC will spit fire
the whole map would get destroyed in just a few seconds
I have a feeling that this will start a new craze, and become a classic.
not at all
This is a commercialized tech demo.
@@KC-bg1th unironically
This guy made a game I actually bought from the Google Play Store and then spend countless hours on just because of the Zen mode it had.
Nice to see he is making something even bigger.
Looks almost like a next generation Red Faction: Guerrilla
More like last gen but with better physics
But Minecraft
now made of actual legos.
@@1r0zz plural of lego is lego
Red Faction Guerilla was so ahead of its time.
This type of videos is very interesting to me, I hope you consider making more videos like this. the game looks very promising... can't wait to try it out!
Imagine the games that would come out if this engine was publicly released like the Source Engine
A fast paced shooter would be insane with destruction like this.
Defenders: Walls fortified!
Attackers: *smashing an APC through the ceilings*
Dio: Roadrollar da!!
Rainbow Six Siege comes close enough. If all the walls in siege were destructible like in this game that would be a massive headache. However, siege has no structural damage like battlefield. Only things you can damage are walls and floors themselves.
@@h_3795 I'm actually imagining R6 siege with these mechanisms when posting previous comment.
If so, basically the whole game needs to be rebuilt, but it could then last another 1 or 2 decades I suppose.
It could be something like that old game called Ace of Spades.
This looks like quake 2, we need a computer 5 to 10 times more powerful than today's computers to get to the 720p resolution with voxels.
this is deus ex, the man literally does what everyone wanted.
*we always asked for this*
I know him back in university. He made a stock trading engine and become quite well of out of that. Then be made some music.. it didn't sell that good, but it was decent. Then he made a physics engine that he was working on for 5 years. Sold it to nvidia, then I didn't here more from him. I think he moved or something.
It's quite a surprised when first discovering this video and seeing the thumbnail, this was an interesting click not knowing teardown would actually come out as an actual game. Like some games that show of their tech or gameplay, it's hard to pin-point which one will really take off and which ones won't as not all games will be the next successful, even with someone reviewing about it.
During the time on 12/8/19, it was interesting to see this game for the first time when DG shows off his tech for the game as it felt this was really something most people ever wanted in a game. DESTRUCTION! at the time I only had a low-end PC when this game came out and couldn't do much destruction without the PC sounding like a dam jet engine because it was too much for the PC to handle.
A few years later in 2023, getting a new PC was a possibilities with the amount of money that was saved up for, now my new PC can run teardown as crisps as smooth with little to some FPS drops but, otherwise the powerful monster oven is able to handle the game just fine without compromise (RTX-4090 - i9-13900K/13th-Gen)
Now looking back at this video, this game really had potential to be the next in destruction games at high quality destruction level's, it's awesome to see where we ended up. :)
Posted: 10/10/2023 - 5:20 PM.
Crackdown 3: H-hey guys.. I'm cool too. Remember the power of the cloud? Ha.. aha..
Haha
"Fully destructive environments"
I smashed Crackdown 3 so hard. Throat and everything
Red Faction did it better than Crackdown over a decade ago.
I love the Xbox fanboys who used to claim the Cloud could allow for better graphics since "the Cloud could calculate more reflections and help render more foliage!"
You know what the Cloud couldn't do? All of those things. At most it could allow for AI pathing. And in the end PS4 games still looked better.
I was sure you'd eventually give this game a review, considering the past few video's themes :D
Wow magyarok!
@@wkrisz No.
SylverRaptor poop scissors
@@hugono3938 poop knife
I’ve seen this awhile ago, I’m glad more is being done with it
This dude could make a million games with this engine, and I would buy every single one
The fireman game idea from Phillip sounds amazing.
He should just add mod support.
Imagine a multiplayer FPS like CSGO in this engine, I would play THE SHIT out of that.
I've been following Dennis for a few months, being consistently amazed by his work, so it's great to see you shouting him out and giving him some of the recognition he rightfully deserves. I didn't even know he made Smash Hit, and that was one of my favourite games a few years back.
It's been 2 years I can confirm the future was bright.
It’s really insane how one person developed destructible environments generated with voxels.
I guess the new meme will be "but can it run Teardown?"
The person who made teardown is the same person who made the award winning mobile games smash hit , pinout, and do not commute. Genius.
This actually has a potential for a horror game, a Minecraft clone, or a Siebe clone.
Just imagine Minecraft, but like this. Oh man all the posibilities, all the things you can do. Even thinking about it gets me wet
力Zoomies xD
THIS IS THE SMASH HIT GUY? That game was so good...
RIIIIIGHT?!?!?
God I love Smash Hit. This makes so much sense now.
I still listen to the soundtrack occasionally
Lord Durza yessssss
Easily best mobile game I've ever played.
A hyper-realistic mutiplayer gun game.
An open world, procedurally generated.
A game set to be openly modded from the community providing near infinite content.
Alot of potential.
Done by himself, putting major game dev. companies to shame.
Really well done.
Me: I would love to play this game, it looks so realis-
My pc: *NO*
If you don't at least have a quad core CPU and a 1060 in 2019 then what are you doing.
@@kwedl Poor
Because they don’t have jobs most likely.
@@kwedl Not everyone lives a country with scale of wages like in yours
@@Murmaider83 minimum wage here cant buy you an average pc...
and its a 1st world country...
This guy seems to be running the same road as Notch
Brace up lads I can feel something big coming
Begun, the second minecraft war has
In maybe like 3 years
Minecraft 2 finally coming out
I was waiting for this game destruction review.
Imagine it's something like Minecraft or Gmod, where players can make their own things and gamemodes.
Build awesome houses and then drive right through it 😂
Yeah I hope he makes more sandbox/custom game modes. Would love to see what everyone would be making!
A game like this is the definition of freedom in a game.
Raytracing Tech: I can make PCs scream in pain
Teardown Game: Hold my lager.
Hold my 3 fps lmao
@@RetoskiCat 3 if you're lucky.
I have a very very very good pc
On steam it says a gtx 1060 (I think) or higher is recommended
Calling this man a genius is an understatement...
That's and understatement of the understatement
@@valek8331 🤣🤣
Are you dense? No gameplay shown. Tiny environments. Simplistic voxels. Zero gameplay shown. This isn't impressive.
This is a college student's demo. Man people are naive dummies.
When you said “zero gameplay shown” then you must be blind no offense. This video showed all of the progress and actual development of the game, Teardown, will become. Not only that, Dennis even made a video on the game that will be released in 2020. It showed him playing the game that has a 99% chance that it will apply to the original game. If your going to say that this is made with CGI or its animated then your wrong there as well. This is all controlled by Dennis himself and if it’s animated then it wouldn’t have the same pace or reaction as a normal player would. I would agree that the environment could maybe be more open but when you stated that “zero gameplay is shown,” then you just lost your mind.
Game for sure looks interesting. Hope developer won't stop with just this concept and will allow either mod support or level editor with different win conditions settings. Anyway added to my wishlist, good review
Imagine how impressive it will be when he can make the voxels so small that they don't seem blocky.
that's the technology I'm waiting for. nano voxels or atomic voxels.
WHY DID YOU HAVE TO SHOW THAT REAL SPIDER AAAAAAAAAAAAAAAAAAA
kevinhugg I’m not going to sleep tonight after seeing that.
i have arachnophobia, im dying help
Dat Man Man was the way I got it for the first time in my life I got to get it myself and my new favourite people in the next couple of days and I’m sure they are all the same guy who is a man of mine who is always a guy who knows how he can be a good girl.
I’m sorry to say I have a look and I can get a hold you for the first one.
I’m not going on a bus or not going to work until I meet him and I don’t have any money to go.
If you’re up to a couple grams I don’t have a problem if I do that you want me some money and I get it I’ll be ready for a bit I don’t want you going out and stuff and I have a lot going to be you can get it done and I’ll get you a coffee or maybe you could come get me and get it if I don’t.
If you’re up to it I will you want me you to come over and then I get you want me to go get some stuff for dinner tonight I’ll let you know when I get there I love you and I’m so proud of you you’re the best friend I’ve ever heard of you I love you so much and I love you so much and I love you so much and I love you so much and I don’t know if you’re coming or tomorrow night at night I can get you a couple hours of work to do with me if you want to come.
If you can get let me off I will and I’ll be there xx
@@jackllanternIsInAnotherCastle did u just spam the auto fill button thingies on ur phone?
@@elliehugg you know it g, helps me get to sleep + its funny
Yo, smash hit? I never thought about this game, but I remember playing it. It was so long ago, I forgot that it existed
I can only imagine the intense and unique horror game something like this could spark
I think there will be a market where there's some beast/monster that chases you and breaks through houses/buildings while you need to scavenge to build walls/planks to hold it back and find a place to hide. So something like Outlast but with building and destruction.
@@GameFuMaster coupled with the his developments in AI and pathfinding techniques, with dynamic (investigation?) that his AI had, it would be amazing.
Valve: “ i see you’re up for some employment “
I hope that doesn't happen. Kills the free spirit that allowed this to be created in the first place.
@@perhapsyes2493 You do know that Valve doesn't inhibit your creative spirit, yeah? Valve doesn't have a corporate structure. You get to work on whatever you wish.
What's the last (fullsize) game that came out of Valve themselves? That'd be Dota2 if I'm not mistaken. (Not counting the small VR marketing games/"experiences", not counting card games.)
They haven't actually developed a proper full interactive game by themselves in a looong time.
(And yes, I've seen HL:Alyx. That still feels like a tool to push VR to me, not a game in it's own right)
I'm aware of their internal workings and read the (in-)famous employee guidebook.
Sure, they won't actively kill your spirit. You'll do that yourself when you see your project doesn't get resources allocated to it - Card games are more profitable you know.
Please, do remember. Valve is still a company. Their single and sole purpose of existence is to make money for the Shareholders.
If employee actions do not directly or indirectly attain that goal, they won't last long.
They are NOT an entertainment company, nor an arthouse. Their goal is money.
@No Pls
I agree for the most part, except for one thing: Valve does not have shareholders, they are not on the stock market.
@@darnoc4470 You're completely right. Should've said "Stakeholders", as in those who have made financial investments in the company and are likely expecting a return. :)
One day we will have full non voxel games with this level of destruction and I cannot be more excited
It may take up to more than a decade though :(
When are you finishing your game philip :(
Jude Brading what game?
@@2hillsinbetween Destruction Darius 2
Hes gonna release it right after half life 3
@@WayStedYou that hurt
@WayStedYou that's not long then
I feel like teardown is going to be the doom of the '20s and that this game has a lot more potential screwing around with the code to make a new experience other than the base game. I wonder how a voxel based trampoline would work...
I would love that! If this game launches with dev tools it would be a revolution in indies
Fully destructible surfaces that can be broken, burned away etc is probably going to be the most visually pleasing part of a game to be made. The performance, on the other hand, we'll have to wait if we want photorealistic visuals.
Imagine placing a grenade on a wall, walking away and see the detailed explosion whilst being able to walk into the very spot that was destroyed and it staying destroyed.
Me: “This game looks great, can’t wait to play it!”
My pc: “Don’t think about it...”
Min specs: gtx 1060 with a quad core cpu
Recommended: 1080 with an I7
wow so i barely fit in the to min specs. nice
@@404nic I'm that lucky man eith gtx 1050 ti with i3 6th gen
My GTX 650 with AMD Phenom II x6: *chuckles* "i'm in danger"
Prateek Panwar ayeeee i have a 2gb 1050 w a i3 8300
My hd 2000: NO PLEASE
WARNING REAL SPIDER AT 6:11, The scene is only 5 secounds long tho, skippe it if you have phobia!
Honestly if there was just a game where you walk around a massive, physics-based city that you can tear to the ground with different objects, I'd buy it in a heartbeat.
A new revolutionary physics engine in 2019? Is this Half-Life 2... 2?
Dear whomever owns the rights to Red Faction:
HIRE THIS MAN PLEASE
Funny enough I'm doing my 4th play through of Guerilla right now lol
That's what I thought!
Message Dambuster Studies & let them know!
Red faction actually made it better because they used meshes instead of voxels
@Henry actually, it's not that far. Plus, good luck trying to run tear down on any PC that is worth less than like $3k
Basically this guy does something not many game developers do and still does it better and faster than whole teams of people.
The fact is, these physics could have been used this generation but instead Graphics and Animation came as the Priority for AAA publishers.
Consoles Mainly
Consoles mainly what?
@@ChrisOnPS4 developers focus on graphics mainly for wide appeal and don't take physics into much consideration cuz first of all console CPU's are weak and they don't wanna invest more and and try to optimize it, as just for at the end of the day it'll not run as intended on those consoles , a very good example is CONTROL or og crysis on ps3 and xbox 360
True. Good point
I would not be surprised to hear Microsoft bought this guy and his tech out and integrated it into Minecraft
Never change a running system. Everybody working on MC should be sure he does not break the most sold game ever. Maybe in a "Minecraft 2", but honestly that name would still be a big deterent.
"Im happy i don't have a fear of spiders"
Me: But i...
Shows a video of a spider
Me, with araknophobia: 🗿
ah, a very,very old dead meme
@@cursedcliff7562 how is this even a meme
@@damncat2793 haha a DEAD MEME, you guys hear me? DEAD MEME, yes, I know memes, and this is old. Did I tell you this was old and dead yet?
@@chrishightower4308 huh
7:11
“And I call this one, _The Roman Power Outage”_
love beamngdrive. no this guy makes a whole level like this focussing on buildings, and he adds cars!!! amazing! great work
ok but imagine a whole team of develp[ers with this guys amount of skill
Meanwhile Yanderedev: Can't finish a game since 5 years.
Bruh it's all the fanmail he HAS to read
Mr.HashtagPotato no it’s all the bug reports that are severely hindered his ability to make his game
@@fatbastard9147 Nah man. It's not because the game's poorly optimized or its spaghetti code is taped together with spit and Patreon money
You just don't have a good PC to run his highly complex game
Yeah but, at least that game has waifus.
Mr.HashtagPotato you know it’s bad when *I* can do a better job at making a game and I don’t have any experience
This would make for an excellent sequel to Blast Corps. That or Battlefield, where they always promise destructible enviroments, but are no where near what they proclaim.
Bruh there is this time
I'm obsessed with accurate physics destruction/interaction in games.
This game might be "the one" for me. =D
Nice work! Godspeed!
For the ones who's waiting - there's a game called Where Is My Hammer. It's basic, but it's ... something.
Imagine a war game or FPS where when you launch a rocket or cannon shell into a building, it leaves a hole behind. Image being unable to get into a house/building being held by the enemy team, so instead, you make your own way in with a breaching charge or a block of digital C4.
And smoke that interacts realistically with the environment. No more smoke through coming through walls that are undamaged.
Never heard of Rainbow Six?
@@ravikhannawalia3107 Yes, I have and I play it often... But I want a more 'realistic' one where I can blow through the roof to get in, not just designated walls/places.