Hey guys, if you're new here maybe consider subscribing since it appears the RUclips algorithm likes me a little bit and it helps me make more content like this. Also if you're interested here's a discord server in which I rarely use in case you want to join that! discord.com/invite/7g9D8WB4dm
@@Snatch698 More DLCs are coming, Saber is still in charge, and is never losing its power. Unless the old devs get back, its done for in the long run anyway. Just look at snowrunner, 99% overly expensive DLCs, and an expensive game, that lacks free content, and relies off mods. Isn't this, familiar?
@@thequietkiddo587 snowrunner still rakes in tons of money and has a massive community with lots of mods. there's a second installment in snowrunner coming up soon. how is that "dead?"
I mean, it's completely normal for a single player game to lose most of its player base some time after the full release. The devs won't get more money even if all the players who bought the game are playing it forever.
It hasn’t even lost it, look at the steamcharts average playercount. It’s still doing just as well as it was all the way back in March 2022. This video is literally based on absolutely nothing.
@@Bro-vs5mk its false; no game keep a constant amount of players with retention only. Just look at recent reviews: about 2% of total (feb reviews). Using reviews as a proxy for sales, you can see they are quite evenly distributed since release.
Teardown is a pretty damn good game, and the original developer seemed pretty passionate about it. I played it in early access and haven't touched it since it released. Must of been a huge paycheck to sell off what seemed to be a passion project.
@@FigQcnot really, dlcs are 50/50, new maps + some new vehicles are free, but some other trucks are not, so you still get the expansion like maps for free, you only pay for some new vehicles Still, i don't like paid dlcs in general, but at least they aren't that bad in snowrunner Edit: okay, i was wrong, you also pay for some maps, but again, some of them free, still it's not good
@@dedster3164 Bro u have no clue about Snowrunner. Only the base game maps are "free" they are not free, you paid for the game. All other maps are only included in Seasons which you need to buy. Same with the vehicles.
@@sagerwraps9990 i played this game and bought the first year pass, maybe i am wrong, but i remember i played some maps from year 2 pass even though i only have year 1
Bit sad that teardown went from the cutting edge of gaming technology to a money grab with barely the amount of work that it deserves. Good video, I'm subbed now.
What I'm talking about is when Saber bought it out, instead of refining the experience and removing bugs and giving a better core game overall, they focused on dlc (the dlc isn't bad, from what I have seen) but I'm saying they shouldn't be making a paid dlc (which costs as much as the game) instead of refining what they have before they focus on that stuff.
how can a singleplayer game be "dead", especially when it's complete. I'd understand if it was multiplayer because if there is no one in lobbies, you can't play the game. But with singleplayer, you can play it anytime, right now or even 10 years down the line.
The game was getting good updates that added content, then a company jacked the price up for that content so people didn't buy it, so now they will stop making the content for it. This also made less people want to make mods for it, which makes less people play, which means less people making mods etc...
a game can be dead in many ways teardown is dead in the sense that it's dug itself a hole that it won't climb out of the best example of this type of death is tf2
Bro death match maps with completely destructible environments would have been nuts. You wouldn't even need that many players, it would be a blast with like 4.
@@RT-. It seriously wasn't. You can't sync this much physics over the network, the bandwith for it isn't there. So instead you would need to simulate physics on each client, for which you need deterministic physics, which isn't possible due to floating-point arithmatic imprecision. But Dennis Gustafsson has been experimenting with fixed-point math to solve this and has a working prototype.
Teardown sold out to a bigger company, now it has Paid DLC..... shocker seems to be the same story over and over again, small indie dev, makes a good game, gets offer from big corporation, sells out, game now has paid DLC, or paid cosmetics, or a battlepass or other things no one ever asked for..... this is what happens when greed takes over
the developers need to make a living though, its very easy to see why tuxedo sold out to saber, the developers had passion, but they also need money to live, saber also wants to make money from the contract rather than flush millions down the drain for no gain, thus the DLC, its a practice that makes both the developer and publisher money, at the expense of large content updates being behind a paywall, its only really malicious when saber makes huge changes to the core game, which i don't think they have
Oh dear god! You’re telling me I have to PAY for extra game content? How could they charge me for such a thing! In all seriousness paid dlc and cosmetics aren’t problems. Believe it or not but it’s pretty reasonable to have to pay for what is a whole new chunk of the game. Not to mention cosmetics are easily the most ethical monetisation a game could receive. The only ACTUAL problem here is the up-pricing and cost of the DLC’s both of which are a little too much
@@HalbeargameZThey’re not buying the game to make a game, they’re buying the game to make money off of the IP. Actually making the game is secondary to them. It’s common knowledge that all great games are passion projects at heart. Not necessarily a means to an end.
@@Brent-jj6qi Yup, and I obviously prefer it, but I also understand game dev s need their money. I will admit the DLC’s are way overpriced and the uprising is a little dodgy though
I'm not playing it because the game physically stopped working on my computer. It just comes up with a command prompt window and shuts itself down after a while.
@@Bacony_Cakes What i do is right click on the game on steam, hit manage, browse local files and then delete them all, then go back right click on it again, then hit properties, installed files, Verify integrity of game files. this will hard reset the game (shouldn't wipe your cloud save tho) and should fix your problem, you'll probably have to reinstall all of your mods. This worked for me when I had problems so hopefully it'll work for you.
I'm confused, because I've seen videos retelling a similar story, but I'm not sure why take the whole "this game is officially dead" angle. I agree that Teardown's change of hands is a turn for the worse, but the video keeps hammering on the game being "dead" and even showing that "0 players" graphic. In 2022, the year Teardown got out of Early Access, it got ~3000-5000 player peaks each month. As of February, the peak number of players is 4291, with other months hovering around the 4000 player mark. It feels like trying to bury the game even though the player count stays relatively the same.
A lot of the most popular members of the modding community quit once saber took over, eventually that will lead to reduced player counts since those are the people extending the games lifespan with new content.
@@Ronkley parking meter, way2go, salad fries, and nonya, all huge mod creators, yulun, all are still very much active, the best teardown modders didin't leave
i know why tuxedo labs sold out to saber- the paycheck was probably massive, but i'll never forgive them for it. they took and ruined a perfect game and now it's slowly becoming the very thing that happened to snowrunner and the other messes of the AAA industry.
I’m no fan, but your another that doesn’t know what your talking about. Snowrunner has sold millions! It’s onto, how many seasons?? Exactly. Now they’ve releasing Expeditions. I personally don’t care about either of those games, but the internet is full of idiots that spout nonsense. You don’t like it, the world doesn’t like it. That’s how idiots think today. Unfortunately, you couldn’t be further from Mars if you tried. Lay off the social media and look out the window. It doesn’t rain everywhere just because you see it….
Some good news: "The only thing that really changed is that Saber has been removed as an entity between Embracer and Tuxedo Labs, and by doing that Tuxedo Labs is being handed back all creative control and decision making around Teardown." -Dennis Gustafsson on Embracer Group selling Saber Interactive, Teardown Discord. Saber is basically removed completely from development now, and to make things even better, a few of the Teardown developers have teased what could be a multiplayer update in the Teardown discord, showcasing third person player models and animated characters.
@@insultinsultan705 It's not yet confirmed, and they actively deny any multiplayer questions. But, its pretty obvious its probably gonna get multiplayer in the near future. In a beta testing of an update, 3rd person, and playermodels are already added. I mean why add all of that for a "singleplayer game" You can probably expect an announcement by the end of the year
@insultinsultan705 Dude exactly my thoughts, shame the devs are chronically online jerks tho, practically killed their own discord server from all the fights their moderators started. They did say they'd make TABs multi-player compatible tho
There are currently 2,706 people playing Teardown, from a peak of 8339, making it currently the 264th most played game on Steam. It currently has more players than Total War Attila (2698), Skyrim (2652) and Frostpunk (2,402). Far Cry 6 has 1,315 players, from a peak of 20,080. The Dead Space remake has 898 players, from a peak of 30,925. Robocop Rogue City has only got 286 players, from a peak of 4,971. All released in 2023. Teardown is FAR from dead.
Yeah this video is disingenuous and is purely clickbait. Half of the video is spent talking about nothing, and its all heart and no brain. This clown made a subpar clickbait video, and people who cant think for themselves, or do the math, agree with him.
@@CAJDHGRAPeople want to tell us that Teardown is dead out of spite and to manipulate others into believing such thing is true which it isn't. I've been actively playing it a whole lot since release on console as a means of wreaking havoc and blowing off steam. You can vent your anger out and destroy the map to your heart's content which makes Teardown a good stress reliever.
It takes four minutes of your seven minute video to even explain what the "controversy" is, which essentially boils down to "they're charging for expansions." The game is already 100% feature complete. It's a 12 hour campaign normally and double that if you're going for 100%. The paid DLC is totally fine in that regard. Tuxedo Labs is allowed to be compensated for their work. Not to mention there's an endless treasure trove of mods. Charging for extra DLC was the norm several years ago and is, in fact, very consumer friendly. Player numbers are irrelevant for a singleplayer game. Not every game needs to be a live service multiplayer game.
Got teardown but a few weeks ago, beat the campaign and started enjoying a few mods and challenges. I had no idea why there was so much hate to Saber, but now I see. Either way, the game is still solid and is worth playing.
Saber is kinda known for its scummy money making & anti-competition practices of acquiring games/studios, milking the community dry of said game by crapping out low effort DLCs because they're allergic to free content updates, then when the community abandons the game they shutdown and liquidate whatever studio was tied to it. Snowrunner is a perfect example of their greed. Add a new truck to the game (which is probably just a ported model from Mudrunner) give it worse stats and less functionality to vehicles already in game, region lock it so you cant even use it on certain maps and then they try to charge you $5 for it.
@@TamamoF0X yea saber is the absolute worst and we thought EA was bad . . . only thing we can hope for is that such practices get banned or less profitable somehow but the chances of that are well near 0
Sandbox mode can be pretty hectic with the right combination of weapon and map lol I had trouble beating the campaign which is why I go around unleashing mass destruction every way I can.
Whenever Saber gets involved, you can be sure prices will go up while development will just stop. At this stage I just have them marked "ignore" on the store. They've killed too many games I liked.
There was so much potential in this, and the future of what could have become a cult franchise. It is always about money. Every time you think someone has some respect and dignity, until they are offered enough money.
Saber interactive is also a part of embracer group,which buys out game studios,then if the game the studio made doesn't do well,they close the studio,so don't be too surprised if it happens to teardown as well
It's not even a matter if they did well or not, many studios were closed just to make up for a huge gamble that didn't work out for Embracer, some studios didn't even have their projects finished, like Free Radical Designs Time splitters 4, it never got a chance.
Earlier builds are easily available on many websites, I don't think I'm allowed to even mention what they are in comments but u know the ones and the download files have names like Teardown [P] [RUS + ENG + 7] (2022) (20231219 + 3 DLC) [Scene]
it took you a real long time to just say "a company bought the rights, updates slowed, they sold dlc", like who cares theres still a whole sandbox to mess with and practically endless community content to explore
Because then what's a video without context. Not everyone has seen what teardown is and it helps introduce people not knowledgeable about the subject. If a few more minutes of explanation is too much than that's not my problem.
Just want to point out: when they did the price increase from 20$ to 30$ (a 50% increase), they WITHOUT WARNING disabled regional pricing, the game in my country went from 38BRL to 90BRL, almost a 200% increase, very sneaky and scummy behavior
Im talking about the modding and creator community. Due to poor management of the game those sectors have diminished rapidly causing a loss of interest in the overall game. It may not be multiplayer but if you lose some of the most important factors to keep the game fresh and interesting than it's hard to garner new players to buying your game.
1. Game looks good 2. Demo received well 3. Many people wishlist 4. Developer puts a lot of money in after seeing the response 5. Launch day 6. People are watching Vtubers stream it instead of buying it themselves 7. Company has to lay off its custodians due to loss of profits from Vtuber fans 8. Office gets too messy to work in We all know it and we're not allowed to say it, but I'm willing to risk getting banned by saying outright what we're all thinking. It's the Vtubers.
Lol, no. The problem is that they made a streamer game with pretty shitty boring physics and little replayability. The fact that the target audience loved it has nothing to do with why it "died".
honestly whenever i'm depressed or pissed off, i love lashing out all that stress onto teardown, destroying entire maps for hours. it's like a game version of a rage room lol
I don't understand. It is a single-player game. I am sure next to no one is currently playing Panzer Dragoon Saga or Z (old saturn games) right now, but why call them "dead"? Why call any single-player game dead? Why care how many other people are currently playing it? If you enjoy it and are recommended it, you can enjoy it to its fullest without anyone else. What is the point of noting this?
-AI generated script with no proofreading, "game is dead" is common criticism of games and the model obviously mimicked it- I'm done making comments like this
It seems lately with these eternal online games like TF2 people have come to expect a developer to eternally work on a game... Which doesn't make much sense. The game is finished, the developer moved on to the next game so they can continue to get a paycheck. But I see people complaining about this on indie games all over the internet.
I played it for around 110 hours, know almost every somewhat popular mod and maps in workshop. I just need something more out of this game. Maybe some vehicle NPCs to fight or race. I know it already has those but they are too simple to call them real NPCs. I will play it if something new groundbraking gets added to it.
I'm really getting sick of people judging a singleplayer games "health" based upon the number of steam players playing it. If we apply this logic to some classic games like Deus Ex or Kotor those games must be just completely dead failures right?
well i wouldnt say its dead because of players rather the good modders that left after saber ruined most existing mods by changing certain things thereby killing a lot of the new content being made for the game wich extends the lifespan for it
It should be noted that the guy who literally broke up the Beetles of game dev, Id Software, Tim Willits, who also claims to have "invented deathmatch" years after it was already made, is the Chief Creative Officer of Saber Interactive. Multiple members of Id Software have referred to him (without directly naming him) as a "snake in the grass" that poisoned the entire work culture for his own personal gain. It's so controversial it's literally on his wikipedia page. And that's just ONE of their key management at Saber.
Well, I wouldn't say Teardown is "dead". I do feel like it's dying out a bit (and this is coming from someone with 800+ hours in this game), but it definitely isn't from the optional DLCs that are of mediocre quality. Also, the $30 isn't for just one DLC, it's a "Season Pass", which means it's for 5 DLCs, it's still a bit scummy but not as much as you appeared make it out to be, although I do understand your concern. In my opinion, one thing you should've covered was the controversial 1.5 update which had some issues when it released and was met with heavy criticisms and several protest mods from the community, but fortunately most of the issues have been fixed. I also should mention that the player numbers of the console port of Teardown do not show on Steam, meaning that there theoretically could be more total players than there were at the launch of the game, although that is unlikely, but there definitely are more people playing Teardown than Steam says. There are also some tweets made by the developer of Teardown suggesting that they're working on multiplayer, which may bring this game back into relevancy. But besides all that, the quality of your script is great, and the editing is pretty good. If you keep it up, you'll get big eventually.
Thank you for the information! Lots of people go straight to negative comments without giving any helpful criticism but this helps! I didn't know about the 1.5 update at all.
Listen, this is a problem that has been creeping up since the Zoomer generation sort of started using Steamcharts and concurrent player base or constant updates as equaling the success and health of a game. Why is nobody playing a game with infinite potential and replayability? Because people have already played the heck out of it and have moved on to other gamees. When I think of all the games I've played in my life. I loved each one, played them a ton, some have impacted me in many great ways personally, and I always revisit them. I don't play them constantly. That be boring everything has an ending and just because a game reached it's apex in players doesn't mean people will not enjoy the game in the future. As long as a game sells well and is enjoyed by many people - that's the metric of success you got to look at.
I didn't know about the DLC. But 2 issues. The bumped up price and the DLC prices. The price change is almost as bad as Quake 3 Live's time on Steam. When Quake 3 Live first launched it had it's own website and everything to go with it. Then they migrated to Steam and everyone could claim their copy. Then once the original site was taken offline they put a price on the game. Then they reverted back to free. Quake 3 Live went from free to Steam to pay to free. The people who paid were the unlucky ones. I'm one of the fortunate players who started before it moved to Steam.
@@evankim2406 It was the only comparison I could think of that was actually worse that happened to be worse on 2 occasions. Those that hadn't claimed their Quake 3 Live account on Steam early enough would have to buy the game, only for the game to later be made free and everyone who paid would feel robbed.
@@LoafzYT Where are you getting these numbers from? Teardown's daily players are currently 3k~ at peak and the all-time peak, which is from when it first released, never even passed 9k.
Out of his ass is where he's getting them from. This video is purely for likes and views, and for gullible people to think that this guy actually did any research@@Eavontide
teardown is one of my favourite games of all time. it's a simple and humble indie game focused on voxels, creativity, and realistic destruction in many, many forms, and it's perfect for me. i caught wind of it when it was first teased, and i loved it ever since
I miss back in late 2020 and early 2021, before the Workshop came out and you had to have a degree in astro-engineering in order to install mods. I remember when the A-10 strike mod was the most popular weapon, and when the Workshop DID come out, and everyone rushed to upload their mods to it. I remember when Spencer Johnson's "Honey I Shrunk" map came out and everyone thought it was the coolest thing ever. I hate how I keep living long enough to see everything I love go to shit in real time.
It's weird to say so confidently nobody is playing a game when pirating is a thing, and you can't know if people are playing a pirated game for obvious reasons
It’s even weirder to say so confidently that nobody is playing a game when the steamcharts average playercount shows minimal decline. It’s like he doesn’t know these things can be easily researched in less time than it takes for him to finish the insane statement to begin with.
If I had one gripe about teardown is it’s over reliance on these 1 minute strategy missions. I went in thinking the game was all about relaxing and fun ways to, I dunno, TEARDOWN buildings? It was a stress simulator instead. That’s my take at least.
I think a thing that helps this game is a youtuber played it a lot and the game gained a lot of attention. He then finished the campaign played some mod videos here and there and would leave it eventually coming back only when the wild west DLC came back which is around the time when the game started gaining popularity again
Except I played this game entirely without knowing who you are speaking of, same for tons of other people I know. Not all games are dictated by one-off youtubers who are popular for like 1 year lol
@@RecklessJames I agree but what I meant was that it helps and not the defining factor because around the times it spikes are when there is an update and the RUclipsr uploads and because of that other people would be like “cool new update” and play if they didn’t know
Vargskelethor Joel plays Teardown with mods every once in a while too, not sure if he contributes much but thanks to him I keep this game in my memory.
That outro mention of the subscribers could not have been more perfect. It's quite annoying when creators go over the top with it, so just keep doing things the way you are. Looking forward to future videos.
They tried to do like landlords, buy the house, raise the rent. Turns out that's stupid because 1. This isn't a captive market like how housing is limited because of zoning (technically land too) so there's other games to play, and 2. Everybody who owned the game already didn't have to buy it over and over. The DLC is stupid but not the worst, but raising the base game is stupid because it means the modding community has less desire to exist: all the friends they would want to try to get into the game are now more likely to be turned off from a higher price tag.
I bought Teardown about a month after it's release, and while I like it a lot, I don't have a very powerful PC so I haven't put many hours into it. Just to get a stable 30 fps I usually have to lower most the graphics settings down a lot, which defeats the purpose of a realistic sandbox if it isn't very realistic. I've still had lots of fun with it however, specifically with the mods, but when your restricted to poor hardware I think that's what turns many people off. Couple things I thought to bring up regarding your video: 1. I think you stalled way too long to get to the point. I can understand wanting to explain what your talking about before talking about it, but to end up watching a video like this, you've likely got at least a base understanding of what Teardown is, when it released and how it works / it's biggest features. For a 7 minute, 40 second video, a good 4 minutes are explaining what the game is, and the 40 seconds were just an outro, that's only 3 minutes of the actual topic. 2. The topic itself is kind of strange. If Teardown was a multiplayer game I'm sure that the player count would be important, but this is a singleplayer game, so whether or not people are playing it or not, it likely won't have an impact on YOUR experience of the game besides not seeing new mods or content. In general, the game is 4 years old now, after all the hype has dried up and everybody has had their fill with a singleplayer-oriented experience, most people just eventually get bored and move on. I could make a video asking why GTA: San Andreas is dead, but it would be pointless because obviously it's a singleplayer-oriented game and it's 20 years old. 3. Saber Interactive sucks, and I hate them, and the fact the people at Tuxedo Labs sold the game to Saber is unbelievable.
Looking at steamdb player figures for the past year, the game seems far from dead. In fact quite the opposite is true. It's gaining players. You know whats dead though? Uploading YT gaming videos in 1080p.
2k for a game that came out 2 years ago is pretty damn good. And actually is a lot better then games that actually did flop But yeah the buyout definitely hurt the game a lot. But with console release and the paid dlc’s it’s extremely likely interest will come back to the game as long as the dlc’s are really freaking good
Also I noticed on steam charts the leak was right during release, it seems the current player count is around the same as was a few months after release??
TLDW: the original company got bought by Saber, who raised the price by $10 amd advertised overly expensive DLC missions. It's a single player game, so it can't die, meaning if you still want to play it then play it. Nothing has changed.
How do you have only 500 subscribers? Somebody with like 200X your subscribers would make a video with this quality Also I'm thinking of buying teardown now due to this video, the normal campaigns would still be good
Because the internet is purely run by luck and nothing more. Theres countless people who always make high quality content online that neither of us will ever discover nor know about. Important thing is to show support to whoever you enjoy the content of to help em out! ;3
The problem with the idea of a game like teardown is that it kind of requires a multidisciplinary skill set. You need to know physics and computer science intimately in order to deliver on the promises of the developer.
Honestly as far as publishers ruining games go this wasn’t that bad, sure the game being raised by 10 dollars sucks but this game seems worth it on the technology used alone, the 30$ paid dlcs are ridiculous prices but at the very and I mean VERY least they’re optional to buy, it’s just hard to ruin a single player game
I will say that the publisher seems a bit greedy, but also not every game can last forever with endless content and updates. You start to run into issues with bloat and too many changes. Why do you think so many people prefer to play OSRS to this day? Or beta versions of minecraft? If Teardown is to just continue forever, there is a good chance it will fizzle out and die rather than being this cool standalone game that everyone really enjoyed for what it was and looks back on fondly.
Not even gonna bother watching the video. Not sure if you purposely clickbaited so hard but the game has 2000 concurrent players with the weekends reaching 4000. By no means "dead", plenty of players. Yes it's a 75% decrease from the peak, but even palworld is over 79% down from its peak after just one month. Teardown has been out for the better part of 2 years (21 months and 25 days?). Don't understand why you would believe for even a fraction of a second that this game is "dead" when darksouls 3 is down 96% of its peak and still isn't considered dead. Unless a game has below 180 players, it's not dead. Edit: Reading comments and seeing that it appears you're talking about how the game got ruined. That is completely different from dead.
Teardown is a game that while campaigns completed, I take some months off from playing it and start from the beginning to troubleshoot through it between the things I recall and dont. I wouldnt say its a dead game, its just a completed game. Its not something ill ever not find satisfying picking back up to play and watch things explode and fall apart in juicy ways.
In my opinion, having Paid DLC isn't the end of the world. It's still scummy, but it doesnt ruin the experience for me. It's not like they locked existing content behind a pay wall. Yet.
And this is the bigger problem for a modded game. No one wants to invest dozens or hundreds of hours into creating frameworks and detailed expansions and conversions to a game that may or may not go to shit in a couple months.
I feel like this game could've used a better campaign or better yet... no campaign AT ALL. Let players be creative (about how they destroy things) themselves from the start. It should've been the USP of this game from the very start. I was really interested on the potential that this game had, it could've been the next Garry's mod, Roblox or Minecraft but as soon as I heard that it offered a campaign that ONLY allowed you to play 60 seconds of it for each stage I got turned off immediately and never bought it or even pirated it. They should've marketed it more as sandbox (which I'm aware that it is but that's not my point) than a game with a story or campaign and should've focused on multiplayer from the very start instead.
Hopefully teardown can improve again since the Devs now have full control again, sabers been sold Basically Embracer grp>saber>Tuxedo labs Now its Embracer>Tuxedo labs
saber owns another game called snowrunner. same ish deal. base game is mid and anything new is a dlc. they also limit the mods you have on console, a single truck can take up 70% of the mod space. so you're forced into buying the dlc, even if it just for the map or vehicle. basic things like jeeps are locked behind its own dlc.
I bought almost all of the year 1 maps then stopped buying because they started to feel boring, love that game to death but still find myself playing mudrunner because it did the physics better, snowrunners physics can be pretty goofy (especially at high speeds) but that's led to a lot of fun moments with freinds so it's fine to me
In my opinion, as long as Saber Interactive doesn't hide content already included in the base game behind DLC paywalls, I don't see the reason to bitch about it so much. I agree that Saber isn't the best, but they're not shitting the game, they just added dlc's and thats it. As long as they patch bugs, i'm completly fine with it. Like, literally just don't buy the dlc's. They don't charge for mods, like some other companies tried to do a while ago. Correct me if I'm wrong, I'm not that into the game-developing world, but isn't a publisher just take care of the advertisement? if yes, it's Tuxedo Labs that's developing Teardown, they're the ones actually making the content, we shouldnt worry about they abandoning the game, making it a buggy mess. Anyways, with all that said, you made a great video, mate. Seriously, your channel is severely underrated and you have awesome content. You just earned a new sub.
The video is kind of meh overall but I just wanted to say please don't repeat the lie that publishers can grant exposure to a game. In this case I'm sure the devs got decent cash for a finished game, but there are a lot of game publishers out there that want to make money by trading tiny investments for an outsized ownership of a game. Claiming to offer exposure is one of the things they do to try and make a publisher feel like a vague valuable thing to have without actually having to provide any additional concrete value.
My son plays this all the time. He loves destroying things... putting out fires... modding it and fighting zombies or flying super monsters with wizard powers. The perfect child friendly game.
Gotta say, the required timer on every mission was a setback for me. I stopped playing during release and only picked it up for modded maps once and again. They recently(?) added a way to alter that, but I just wish the campaign was focused more on destruction than a timer that just causes anxiety, lol.
its one of those situations in which, when you say it is dying you really just mean direct support and modding scene. the base game which was phenomenal on early access and only got better in release is still there intact and unchanged. Price went up, but still well worth the hours of fun you get out of it. and the original soul that made it wonderful is absolutely still there. Available to anyone. It isn't really dead. Nor fair to even really start calling about its 'life status' as its a singleplayer game. I can point to plenty of games that currently are legendary with minimal players with a semi active to dead mod scene (Deus Ex 1) but it doesnt change that the games are incredibly, worth purchasing, and playing. they just are going to be hitting dota numbers league numbers ect as its a campaign singplayer game with a sandbox and mod scene that has quieted down.
But.. its a singleplayer story mode/sandbox game that was.. finished. I wouldnt call it dead the player counts are high for an indie game and are higher than a lot of modern AAA titles. Development on the game didnt necessarily cease, it finished, the game is complete in the eyes of the dev and shipped as a full release. Would you call subnautica a dead game because it was an early access game that finally got its full release and the player counts slowed after everyone finished the game? Dont really get it from a game dev perspective tbh
the thing i never like in teardown is that all mission are very similar to one another, get a sertent emount of object under 1 min and once and repeat until you beat the game
Yeah, it can feel a bit repetitive sometimes but I'd argue that they manage to keep it interesting with the other missions like destroying a target or acquiring a signal from a satellite.
I didn't know about dlcs. For me it was just one of those good games you go through once, then mess with mods for a bit and uninstall. Then if you're really not quenched yet you csn get dlcs. Sounds fair
I stopped playing because of the engine limitations. On large/complex maps my PC with a 32 thread CPU and 24G GPU would chug with only 14% CPU utilization.
It's on my list. I don't like buying Early Access titles. The problem is that it now has THREE versions to buy, EA-style. Regular, Deluxe, and Ultimate. All the way up to 50 EUR. And then there's another 38 EUR for DLC. 30 EUR of which is a goddamn SEASON PASS! No, thanks. Things are expensive enough as it is, and if I'm buying it, I'm getting it at a steep discount. Because those are typical anti-consumer practices.
The campaign is good, but honestly, I think the whole "heist" schtick gets old pretty fast, and there really isn't any other mods to add more variety. It really needed more variety in it's missions, with actual NPCs and enemies.
Hey guys, if you're new here maybe consider subscribing since it appears the RUclips algorithm likes me a little bit and it helps me make more content like this.
Also if you're interested here's a discord server in which I rarely use in case you want to join that!
discord.com/invite/7g9D8WB4dm
As someone who just played it last night I bet to differ it's not dead.... will never die
@@Snatch698 More DLCs are coming, Saber is still in charge, and is never losing its power. Unless the old devs get back, its done for in the long run anyway. Just look at snowrunner, 99% overly expensive DLCs, and an expensive game, that lacks free content, and relies off mods. Isn't this, familiar?
@@thequietkiddo587 familiar, you mean every single game...
@@thequietkiddo587 snowrunner still rakes in tons of money and has a massive community with lots of mods. there's a second installment in snowrunner coming up soon. how is that "dead?"
@@Snatch698 Yeah OP is smoking crack.
I mean, it's completely normal for a single player game to lose most of its player base some time after the full release. The devs won't get more money even if all the players who bought the game are playing it forever.
It hasn’t even lost it, look at the steamcharts average playercount.
It’s still doing just as well as it was all the way back in March 2022.
This video is literally based on absolutely nothing.
I feel like it didn't even happen. Steamcharts show a constant amount of >3000 players on it, which is about half of player's on release.
Teardown isn't actually "dead" just severely underrated and not that well known
the devs don't get money anymore because the game was bought
@@Bro-vs5mk its false; no game keep a constant amount of players with retention only. Just look at recent reviews: about 2% of total (feb reviews).
Using reviews as a proxy for sales, you can see they are quite evenly distributed since release.
Teardown is a pretty damn good game, and the original developer seemed pretty passionate about it. I played it in early access and haven't touched it since it released. Must of been a huge paycheck to sell off what seemed to be a passion project.
I didn’t know it was sold, that actually explains a lot
@@TycoonTitian01 4:51
Maybe it must Of, maybe it must On
Good on him!
@@DuckPerc money is your god
Saber interactive is known for making/buying good games, and then ruining them
everything new in their games needs to be paid, in snowrunner, every dlcs are paid beside 2 that adds only 2 trucks
@@FigQcnot really, dlcs are 50/50, new maps + some new vehicles are free, but some other trucks are not, so you still get the expansion like maps for free, you only pay for some new vehicles
Still, i don't like paid dlcs in general, but at least they aren't that bad in snowrunner
Edit: okay, i was wrong, you also pay for some maps, but again, some of them free, still it's not good
@@dedster3164
Bro u have no clue about Snowrunner. Only the base game maps are "free" they are not free, you paid for the game. All other maps are only included in Seasons which you need to buy. Same with the vehicles.
@@sagerwraps9990 i played this game and bought the first year pass, maybe i am wrong, but i remember i played some maps from year 2 pass even though i only have year 1
@@dedster3164well you are probably remembering wrong, because thats not the case.
Bit sad that teardown went from the cutting edge of gaming technology to a money grab with barely the amount of work that it deserves. Good video, I'm subbed now.
Lil kids don't know how to make modded content is the problem
thats sadly true
Why barely the amount of work? I'm not a specialist, but it looks as good as it can get around the core mechanic.
"money grab with barely the amount of work that it deserves" solo indie dev made a cutting edge physics sandbox. the fuck are you even talking about.
What I'm talking about is when Saber bought it out, instead of refining the experience and removing bugs and giving a better core game overall, they focused on dlc (the dlc isn't bad, from what I have seen) but I'm saying they shouldn't be making a paid dlc (which costs as much as the game) instead of refining what they have before they focus on that stuff.
how can a singleplayer game be "dead", especially when it's complete. I'd understand if it was multiplayer because if there is no one in lobbies, you can't play the game. But with singleplayer, you can play it anytime, right now or even 10 years down the line.
The game was getting good updates that added content, then a company jacked the price up for that content so people didn't buy it, so now they will stop making the content for it.
This also made less people want to make mods for it, which makes less people play, which means less people making mods etc...
To be fair at least console is getting the mods and maps that PC had for years prior
a game can be dead in many ways
teardown is dead in the sense that it's dug itself a hole that it won't climb out of
the best example of this type of death is tf2
@@fortnitesexman And yet a large amount of people still play Teardown. Doesn't mean that people aren't allowed to enjoy it though.
Yeah it's also a 3 year old game so now they want to make money off it so what lol
They should’ve considered expanding to a multiplayer realm, thus allowing the game to enter a Gmod state of immortality
Bro death match maps with completely destructible environments would have been nuts. You wouldn't even need that many players, it would be a blast with like 4.
I feel like that would be an extension made by the community if the game resurged.
Wasn’t possible with the technology/engine at the time.
@@nolram Sure buddy 🙂
@@RT-. It seriously wasn't. You can't sync this much physics over the network, the bandwith for it isn't there. So instead you would need to simulate physics on each client, for which you need deterministic physics, which isn't possible due to floating-point arithmatic imprecision. But Dennis Gustafsson has been experimenting with fixed-point math to solve this and has a working prototype.
Teardown sold out to a bigger company, now it has Paid DLC..... shocker
seems to be the same story over and over again, small indie dev, makes a good game, gets offer from big corporation, sells out, game now has paid DLC, or paid cosmetics, or a battlepass or other things no one ever asked for.....
this is what happens when greed takes over
the developers need to make a living though, its very easy to see why tuxedo sold out to saber, the developers had passion, but they also need money to live, saber also wants to make money from the contract rather than flush millions down the drain for no gain, thus the DLC, its a practice that makes both the developer and publisher money, at the expense of large content updates being behind a paywall, its only really malicious when saber makes huge changes to the core game, which i don't think they have
Oh dear god! You’re telling me I have to PAY for extra game content? How could they charge me for such a thing!
In all seriousness paid dlc and cosmetics aren’t problems. Believe it or not but it’s pretty reasonable to have to pay for what is a whole new chunk of the game. Not to mention cosmetics are easily the most ethical monetisation a game could receive. The only ACTUAL problem here is the up-pricing and cost of the DLC’s both of which are a little too much
@@HalbeargameZThey’re not buying the game to make a game, they’re buying the game to make money off of the IP. Actually making the game is secondary to them. It’s common knowledge that all great games are passion projects at heart. Not necessarily a means to an end.
@@basic6735yeah, but remember a time when you bought a fully functional game with all the content obtainable for free, like halo 3?
@@Brent-jj6qi Yup, and I obviously prefer it, but I also understand game dev s need their money. I will admit the DLC’s are way overpriced and the uprising is a little dodgy though
I'm not playing it because the game physically stopped working on my computer. It just comes up with a command prompt window and shuts itself down after a while.
Weird, not sure what the problem of that would be
just delete all the games files and then verify integrity of the files, if that doesn't work then I don't know what will.
@@SlayerGods666 where do i find the files though
@@Bacony_CakesIn your Steam library right click the game -> properties -> Search for "browse local files"
Disclaimer: Not my native Steam UI language
@@Bacony_Cakes What i do is right click on the game on steam, hit manage, browse local files and then delete them all, then go back right click on it again, then hit properties, installed files, Verify integrity of game files. this will hard reset the game (shouldn't wipe your cloud save tho) and should fix your problem, you'll probably have to reinstall all of your mods. This worked for me when I had problems so hopefully it'll work for you.
I'm confused, because I've seen videos retelling a similar story, but I'm not sure why take the whole "this game is officially dead" angle. I agree that Teardown's change of hands is a turn for the worse, but the video keeps hammering on the game being "dead" and even showing that "0 players" graphic. In 2022, the year Teardown got out of Early Access, it got ~3000-5000 player peaks each month. As of February, the peak number of players is 4291, with other months hovering around the 4000 player mark. It feels like trying to bury the game even though the player count stays relatively the same.
A lot of the most popular members of the modding community quit once saber took over, eventually that will lead to reduced player counts since those are the people extending the games lifespan with new content.
I recently got Teardown for console and have been actively playing it a lot since they made it official roughly a few months ago on PlayStation/Xbox.
@@Ronkley parking meter, way2go, salad fries, and nonya, all huge mod creators, yulun, all are still very much active, the best teardown modders didin't leave
i know why tuxedo labs sold out to saber- the paycheck was probably massive, but i'll never forgive them for it.
they took and ruined a perfect game and now it's slowly becoming the very thing that happened to snowrunner and the other messes of the AAA industry.
I’m no fan, but your another that doesn’t know what your talking about. Snowrunner has sold millions! It’s onto, how many seasons?? Exactly. Now they’ve releasing Expeditions. I personally don’t care about either of those games, but the internet is full of idiots that spout nonsense. You don’t like it, the world doesn’t like it. That’s how idiots think today. Unfortunately, you couldn’t be further from Mars if you tried. Lay off the social media and look out the window. It doesn’t rain everywhere just because you see it….
People really need to stop letting their masterpieces get bought out by greedy companies...
y'all are so damn dramatic
@@doctorgrubious7725 Bro don't know what passion for a game is
@@EEE-1409 Bro doesn't know what early retirement is
Some good news:
"The only thing that really changed is that Saber has been removed as an entity between Embracer and Tuxedo Labs, and by doing that Tuxedo Labs is being handed back all creative control and decision making around Teardown." -Dennis Gustafsson on Embracer Group selling Saber Interactive, Teardown Discord.
Saber is basically removed completely from development now, and to make things even better, a few of the Teardown developers have teased what could be a multiplayer update in the Teardown discord, showcasing third person player models and animated characters.
I want to hope this is true
Any news on this? Seen the new update coming, lame af racing addition
@@insultinsultan705 It's not yet confirmed, and they actively deny any multiplayer questions. But, its pretty obvious its probably gonna get multiplayer in the near future. In a beta testing of an update, 3rd person, and playermodels are already added. I mean why add all of that for a "singleplayer game" You can probably expect an announcement by the end of the year
@@luketanker6074 istg I will never play another game if I can play the TABS vehicle mod with friends
@insultinsultan705 Dude exactly my thoughts, shame the devs are chronically online jerks tho, practically killed their own discord server from all the fights their moderators started. They did say they'd make TABs multi-player compatible tho
There are currently 2,706 people playing Teardown, from a peak of 8339, making it currently the 264th most played game on Steam. It currently has more players than Total War Attila (2698), Skyrim (2652) and Frostpunk (2,402).
Far Cry 6 has 1,315 players, from a peak of 20,080. The Dead Space remake has 898 players, from a peak of 30,925. Robocop Rogue City has only got 286 players, from a peak of 4,971. All released in 2023.
Teardown is FAR from dead.
Yeah this video is disingenuous and is purely clickbait. Half of the video is spent talking about nothing, and its all heart and no brain. This clown made a subpar clickbait video, and people who cant think for themselves, or do the math, agree with him.
exactly yes, they want to tell us that teardown is dying because they feel pain that it was released on a console
@@CAJDHGRAPeople want to tell us that Teardown is dead out of spite and to manipulate others into believing such thing is true which it isn't. I've been actively playing it a whole lot since release on console as a means of wreaking havoc and blowing off steam. You can vent your anger out and destroy the map to your heart's content which makes Teardown a good stress reliever.
It takes four minutes of your seven minute video to even explain what the "controversy" is, which essentially boils down to "they're charging for expansions."
The game is already 100% feature complete. It's a 12 hour campaign normally and double that if you're going for 100%. The paid DLC is totally fine in that regard. Tuxedo Labs is allowed to be compensated for their work. Not to mention there's an endless treasure trove of mods. Charging for extra DLC was the norm several years ago and is, in fact, very consumer friendly.
Player numbers are irrelevant for a singleplayer game. Not every game needs to be a live service multiplayer game.
Got teardown but a few weeks ago, beat the campaign and started enjoying a few mods and challenges. I had no idea why there was so much hate to Saber, but now I see.
Either way, the game is still solid and is worth playing.
yiu know why
Saber is kinda known for its scummy money making & anti-competition practices of acquiring games/studios, milking the community dry of said game by crapping out low effort DLCs because they're allergic to free content updates, then when the community abandons the game they shutdown and liquidate whatever studio was tied to it.
Snowrunner is a perfect example of their greed.
Add a new truck to the game (which is probably just a ported model from Mudrunner) give it worse stats and less functionality to vehicles already in game, region lock it so you cant even use it on certain maps and then they try to charge you $5 for it.
@@TamamoF0X yea saber is the absolute worst and we thought EA was bad . . . only thing we can hope for is that such practices get banned or less profitable somehow but the chances of that are well near 0
Sandbox mode can be pretty hectic with the right combination of weapon and map lol I had trouble beating the campaign which is why I go around unleashing mass destruction every way I can.
Whenever Saber gets involved, you can be sure prices will go up while development will just stop.
At this stage I just have them marked "ignore" on the store. They've killed too many games I liked.
There was so much potential in this, and the future of what could have become a cult franchise.
It is always about money. Every time you think someone has some respect and dignity, until they are offered enough money.
when saber interactive bought the game,it was dead
Saber interactive is also a part of embracer group,which buys out game studios,then if the game the studio made doesn't do well,they close the studio,so don't be too surprised if it happens to teardown as well
It's not even a matter if they did well or not, many studios were closed just to make up for a huge gamble that didn't work out for Embracer, some studios didn't even have their projects finished, like Free Radical Designs Time splitters 4, it never got a chance.
Most incompetent dev team I've ever seen. If i read their name on a product I avoid it. RIP Killing Floor 2.
Fucker also deteriorated Spintires franchise
@@ORLY911and a new Deus Ex game :(
"Embracer group"
Well there goes that.
We need to preserve teardown in case everything goes downhill
Earlier builds are easily available on many websites, I don't think I'm allowed to even mention what they are in comments but u know the ones and the download files have names like Teardown [P] [RUS + ENG + 7] (2022) (20231219 + 3 DLC) [Scene]
@@Onward_and_Rword Has Saber already ruined it with changes? The version I have is 1.5.1
Saber is owned by Embracer Group so one could assume this was the fate of the game.
Teardown isn't dead. It's just done! Some games have a finite amount of content.
it took you a real long time to just say "a company bought the rights, updates slowed, they sold dlc", like who cares theres still a whole sandbox to mess with and practically endless community content to explore
Because then what's a video without context. Not everyone has seen what teardown is and it helps introduce people not knowledgeable about the subject. If a few more minutes of explanation is too much than that's not my problem.
I loved the atmosphere at the first playthrough. Felt real
Just want to point out: when they did the price increase from 20$ to 30$ (a 50% increase), they WITHOUT WARNING disabled regional pricing, the game in my country went from 38BRL to 90BRL, almost a 200% increase, very sneaky and scummy behavior
You ever think that players fell off because they finished the game?
fortnite ruined gaming. it's a single player game, how can it be dead? is minesweeper dead?
Im talking about the modding and creator community. Due to poor management of the game those sectors have diminished rapidly causing a loss of interest in the overall game. It may not be multiplayer but if you lose some of the most important factors to keep the game fresh and interesting than it's hard to garner new players to buying your game.
1. Game looks good
2. Demo received well
3. Many people wishlist
4. Developer puts a lot of money in after seeing the response
5. Launch day
6. People are watching Vtubers stream it instead of buying it themselves
7. Company has to lay off its custodians due to loss of profits from Vtuber fans
8. Office gets too messy to work in
We all know it and we're not allowed to say it, but I'm willing to risk getting banned by saying outright what we're all thinking. It's the Vtubers.
What
Lol, no.
The problem is that they made a streamer game with pretty shitty boring physics and little replayability. The fact that the target audience loved it has nothing to do with why it "died".
honestly whenever i'm depressed or pissed off, i love lashing out all that stress onto teardown, destroying entire maps for hours. it's like a game version of a rage room lol
Its a shame this video has so little views. Its very well made and a great essay on this game. Hope your video and channel blows up!
blame youtube's rigged algorythm
It has little views because it’s baseless garbage. Anyone with a modicum of common sense knows the game is doing fine.
I don't understand.
It is a single-player game.
I am sure next to no one is currently playing Panzer Dragoon Saga or Z (old saturn games) right now, but why call them "dead"?
Why call any single-player game dead? Why care how many other people are currently playing it?
If you enjoy it and are recommended it, you can enjoy it to its fullest without anyone else.
What is the point of noting this?
-AI generated script with no proofreading, "game is dead" is common criticism of games and the model obviously mimicked it-
I'm done making comments like this
It seems lately with these eternal online games like TF2 people have come to expect a developer to eternally work on a game... Which doesn't make much sense.
The game is finished, the developer moved on to the next game so they can continue to get a paycheck. But I see people complaining about this on indie games all over the internet.
So beautiful I started to Tear up 🥲
I started to Tear Down 😭
That's good very good
I played it for around 110 hours, know almost every somewhat popular mod and maps in workshop. I just need something more out of this game. Maybe some vehicle NPCs to fight or race. I know it already has those but they are too simple to call them real NPCs. I will play it if something new groundbraking gets added to it.
I'm really getting sick of people judging a singleplayer games "health" based upon the number of steam players playing it. If we apply this logic to some classic games like Deus Ex or Kotor those games must be just completely dead failures right?
well i wouldnt say its dead because of players rather the good modders that left after saber ruined most existing mods by changing certain things thereby killing a lot of the new content being made for the game wich extends the lifespan for it
It should be noted that the guy who literally broke up the Beetles of game dev, Id Software, Tim Willits, who also claims to have "invented deathmatch" years after it was already made, is the Chief Creative Officer of Saber Interactive. Multiple members of Id Software have referred to him (without directly naming him) as a "snake in the grass" that poisoned the entire work culture for his own personal gain. It's so controversial it's literally on his wikipedia page. And that's just ONE of their key management at Saber.
Well, I wouldn't say Teardown is "dead". I do feel like it's dying out a bit (and this is coming from someone with 800+ hours in this game), but it definitely isn't from the optional DLCs that are of mediocre quality. Also, the $30 isn't for just one DLC, it's a "Season Pass", which means it's for 5 DLCs, it's still a bit scummy but not as much as you appeared make it out to be, although I do understand your concern. In my opinion, one thing you should've covered was the controversial 1.5 update which had some issues when it released and was met with heavy criticisms and several protest mods from the community, but fortunately most of the issues have been fixed.
I also should mention that the player numbers of the console port of Teardown do not show on Steam, meaning that there theoretically could be more total players than there were at the launch of the game, although that is unlikely, but there definitely are more people playing Teardown than Steam says.
There are also some tweets made by the developer of Teardown suggesting that they're working on multiplayer, which may bring this game back into relevancy.
But besides all that, the quality of your script is great, and the editing is pretty good. If you keep it up, you'll get big eventually.
Thank you for the information! Lots of people go straight to negative comments without giving any helpful criticism but this helps! I didn't know about the 1.5 update at all.
@@LoafzYT No problem.
Listen, this is a problem that has been creeping up since the Zoomer generation sort of started using Steamcharts and concurrent player base or constant updates as equaling the success and health of a game.
Why is nobody playing a game with infinite potential and replayability? Because people have already played the heck out of it and have moved on to other gamees.
When I think of all the games I've played in my life. I loved each one, played them a ton, some have impacted me in many great ways personally, and I always revisit them.
I don't play them constantly. That be boring everything has an ending and just because a game reached it's apex in players doesn't mean people will not enjoy the game in the future.
As long as a game sells well and is enjoyed by many people - that's the metric of success you got to look at.
I didn't know about the DLC. But 2 issues.
The bumped up price and the DLC prices.
The price change is almost as bad as Quake 3 Live's time on Steam. When Quake 3 Live first launched it had it's own website and everything to go with it. Then they migrated to Steam and everyone could claim their copy. Then once the original site was taken offline they put a price on the game. Then they reverted back to free.
Quake 3 Live went from free to Steam to pay to free. The people who paid were the unlucky ones.
I'm one of the fortunate players who started before it moved to Steam.
How is making a paid game free equivalent to raising the price of a game by $10?
@@evankim2406 It was the only comparison I could think of that was actually worse that happened to be worse on 2 occasions. Those that hadn't claimed their Quake 3 Live account on Steam early enough would have to buy the game, only for the game to later be made free and everyone who paid would feel robbed.
I wanted to buy the game, but I didn't because I didn't want to spend the money, and also because I didn't think it would run on my computer
you mean to tell me that a game released and then people stopped playing it after a long amount of time?
how is a single player game dead? LMAO this is like saying mass effect 2 is dead
"why is nobody playing it anymore?" 25+ thousand players weekly: we are playing it
It's closer to 2.5-3k on average which is 20% of what it used to be which is indicative of a dying trend.
@@LoafzYT Where are you getting these numbers from? Teardown's daily players are currently 3k~ at peak and the all-time peak, which is from when it first released, never even passed 9k.
@@Eavontide Your numbers are no different than his, so what exactly are you asking?
@@Eavontideaccount made 15 hours ago
comment made 15 hours ago
hmmmmmmmmm…
Out of his ass is where he's getting them from. This video is purely for likes and views, and for gullible people to think that this guy actually did any research@@Eavontide
teardown is one of my favourite games of all time. it's a simple and humble indie game focused on voxels, creativity, and realistic destruction in many, many forms, and it's perfect for me. i caught wind of it when it was first teased, and i loved it ever since
You don't have to keep playing a single game forever you know.
He don't apparently
Yeah this video is really stupid
I miss back in late 2020 and early 2021, before the Workshop came out and you had to have a degree in astro-engineering in order to install mods. I remember when the A-10 strike mod was the most popular weapon, and when the Workshop DID come out, and everyone rushed to upload their mods to it. I remember when Spencer Johnson's "Honey I Shrunk" map came out and everyone thought it was the coolest thing ever.
I hate how I keep living long enough to see everything I love go to shit in real time.
It's weird to say so confidently nobody is playing a game when pirating is a thing, and you can't know if people are playing a pirated game for obvious reasons
It’s even weirder to say so confidently that nobody is playing a game when the steamcharts average playercount shows minimal decline. It’s like he doesn’t know these things can be easily researched in less time than it takes for him to finish the insane statement to begin with.
short answer: new company bought the game and is releasing expensive dlcs. people no like.
I AM STILL PLAYING IT
If I had one gripe about teardown is it’s over reliance on these 1 minute strategy missions. I went in thinking the game was all about relaxing and fun ways to, I dunno, TEARDOWN buildings? It was a stress simulator instead. That’s my take at least.
Fair take. I honestly liked the process of optimizing a path but after a while they do get old.
I think a thing that helps this game is a youtuber played it a lot and the game gained a lot of attention. He then finished the campaign played some mod videos here and there and would leave it eventually coming back only when the wild west DLC came back which is around the time when the game started gaining popularity again
Smii7y?
@@lunasakara7306 yea
Except I played this game entirely without knowing who you are speaking of, same for tons of other people I know. Not all games are dictated by one-off youtubers who are popular for like 1 year lol
@@RecklessJames I agree but what I meant was that it helps and not the defining factor because around the times it spikes are when there is an update and the RUclipsr uploads and because of that other people would be like “cool new update” and play if they didn’t know
Vargskelethor Joel plays Teardown with mods every once in a while too, not sure if he contributes much but thanks to him I keep this game in my memory.
I remember when I couldn't wait for the teardown to come out
That outro mention of the subscribers could not have been more perfect. It's quite annoying when creators go over the top with it, so just keep doing things the way you are. Looking forward to future videos.
They tried to do like landlords, buy the house, raise the rent. Turns out that's stupid because 1. This isn't a captive market like how housing is limited because of zoning (technically land too) so there's other games to play, and 2. Everybody who owned the game already didn't have to buy it over and over. The DLC is stupid but not the worst, but raising the base game is stupid because it means the modding community has less desire to exist: all the friends they would want to try to get into the game are now more likely to be turned off from a higher price tag.
Dude great video but please lower the volume of the background music, it’s hard to hear you
Will do next time 👍
I bought Teardown about a month after it's release, and while I like it a lot, I don't have a very powerful PC so I haven't put many hours into it. Just to get a stable 30 fps I usually have to lower most the graphics settings down a lot, which defeats the purpose of a realistic sandbox if it isn't very realistic. I've still had lots of fun with it however, specifically with the mods, but when your restricted to poor hardware I think that's what turns many people off. Couple things I thought to bring up regarding your video:
1. I think you stalled way too long to get to the point. I can understand wanting to explain what your talking about before talking about it, but to end up watching a video like this, you've likely got at least a base understanding of what Teardown is, when it released and how it works / it's biggest features. For a 7 minute, 40 second video, a good 4 minutes are explaining what the game is, and the 40 seconds were just an outro, that's only 3 minutes of the actual topic.
2. The topic itself is kind of strange. If Teardown was a multiplayer game I'm sure that the player count would be important, but this is a singleplayer game, so whether or not people are playing it or not, it likely won't have an impact on YOUR experience of the game besides not seeing new mods or content. In general, the game is 4 years old now, after all the hype has dried up and everybody has had their fill with a singleplayer-oriented experience, most people just eventually get bored and move on. I could make a video asking why GTA: San Andreas is dead, but it would be pointless because obviously it's a singleplayer-oriented game and it's 20 years old.
3. Saber Interactive sucks, and I hate them, and the fact the people at Tuxedo Labs sold the game to Saber is unbelievable.
Bro I felt like watching a big youtuber and then realized you have only 751 subs, underrated as hell, good job man.
Single player games dont die.
True
Looking at steamdb player figures for the past year, the game seems far from dead. In fact quite the opposite is true. It's gaining players.
You know whats dead though? Uploading YT gaming videos in 1080p.
2k for a game that came out 2 years ago is pretty damn good.
And actually is a lot better then games that actually did flop
But yeah the buyout definitely hurt the game a lot. But with console release and the paid dlc’s it’s extremely likely interest will come back to the game as long as the dlc’s are really freaking good
Also I noticed on steam charts the leak was right during release, it seems the current player count is around the same as was a few months after release??
OH NO!!!!!!!!!!!!! The for profit videogame company is selling DLC... FOR A PROFIT?!!!!?!?!?!?!?
Me when a game becomes a sellout and they get a negative reaction from the community (who knew) 🤯
This is equivalent to saying that no one plays *insert name of old/new game*
TLDW: the original company got bought by Saber, who raised the price by $10 amd advertised overly expensive DLC missions. It's a single player game, so it can't die, meaning if you still want to play it then play it. Nothing has changed.
How do you have only 500 subscribers? Somebody with like 200X your subscribers would make a video with this quality
Also I'm thinking of buying teardown now due to this video, the normal campaigns would still be good
Yeah I highly recommend it. A ton to do in the campaign alone not to mention sandbox and modding. Crazy fun if you're into that gameplay loop.
Because the internet is purely run by luck and nothing more. Theres countless people who always make high quality content online that neither of us will ever discover nor know about. Important thing is to show support to whoever you enjoy the content of to help em out! ;3
The problem with the idea of a game like teardown is that it kind of requires a multidisciplinary skill set. You need to know physics and computer science intimately in order to deliver on the promises of the developer.
Honestly as far as publishers ruining games go this wasn’t that bad, sure the game being raised by 10 dollars sucks but this game seems worth it on the technology used alone, the 30$ paid dlcs are ridiculous prices but at the very and I mean VERY least they’re optional to buy, it’s just hard to ruin a single player game
ive been slowly heartbroken by teardown's descent to complete boredom for me. it's a shame
I hate saber interactive they kinda ruined spintires in snow runner mods are the only reason I still play the game
I will say that the publisher seems a bit greedy, but also not every game can last forever with endless content and updates. You start to run into issues with bloat and too many changes. Why do you think so many people prefer to play OSRS to this day? Or beta versions of minecraft? If Teardown is to just continue forever, there is a good chance it will fizzle out and die rather than being this cool standalone game that everyone really enjoyed for what it was and looks back on fondly.
The modding scene is very much alive but the devs have stopped working hard on it
many games have died due to greedy corporations ruining things.
its a singleplayer game that has left the public consciousness, it really isn't surprising that it doesn't have a huge playerbase.
EMBRACER!! Everywhere I go it’s like im one step behind those miscreants, as they gobble up and ruin developers left and right!
This game was an INSANE tech demo with a 'campaign' slapped on top
Your voice is so relaxing to listen to and the way u explain things, keep it up brotha
I've owned Teardown since the week it was released. It's still a great game, I go back every now and then when I'm bored and wanna kill 30 minutes
Not even gonna bother watching the video. Not sure if you purposely clickbaited so hard but the game has 2000 concurrent players with the weekends reaching 4000. By no means "dead", plenty of players. Yes it's a 75% decrease from the peak, but even palworld is over 79% down from its peak after just one month. Teardown has been out for the better part of 2 years (21 months and 25 days?). Don't understand why you would believe for even a fraction of a second that this game is "dead" when darksouls 3 is down 96% of its peak and still isn't considered dead. Unless a game has below 180 players, it's not dead.
Edit: Reading comments and seeing that it appears you're talking about how the game got ruined. That is completely different from dead.
Teardown is a game that while campaigns completed, I take some months off from playing it and start from the beginning to troubleshoot through it between the things I recall and dont. I wouldnt say its a dead game, its just a completed game. Its not something ill ever not find satisfying picking back up to play and watch things explode and fall apart in juicy ways.
In my opinion, having Paid DLC isn't the end of the world. It's still scummy, but it doesnt ruin the experience for me. It's not like they locked existing content behind a pay wall.
Yet.
And this is the bigger problem for a modded game. No one wants to invest dozens or hundreds of hours into creating frameworks and detailed expansions and conversions to a game that may or may not go to shit in a couple months.
I feel like this game could've used a better campaign or better yet... no campaign AT ALL. Let players be creative (about how they destroy things) themselves from the start. It should've been the USP of this game from the very start.
I was really interested on the potential that this game had, it could've been the next Garry's mod, Roblox or Minecraft but as soon as I heard that it offered a campaign that ONLY allowed you to play 60 seconds of it for each stage I got turned off immediately and never bought it or even pirated it.
They should've marketed it more as sandbox (which I'm aware that it is but that's not my point) than a game with a story or campaign and should've focused on multiplayer from the very start instead.
Hopefully teardown can improve again since the Devs now have full control again, sabers been sold
Basically
Embracer grp>saber>Tuxedo labs
Now its
Embracer>Tuxedo labs
saber owns another game called snowrunner. same ish deal. base game is mid and anything new is a dlc. they also limit the mods you have on console, a single truck can take up 70% of the mod space. so you're forced into buying the dlc, even if it just for the map or vehicle. basic things like jeeps are locked behind its own dlc.
I bought almost all of the year 1 maps then stopped buying because they started to feel boring, love that game to death but still find myself playing mudrunner because it did the physics better, snowrunners physics can be pretty goofy (especially at high speeds) but that's led to a lot of fun moments with freinds so it's fine to me
call me Mr Nobody cuz I still play
The old devs that created teardown: we love our players and we update our game a lot
Saber: player=💰💰💰💰
Updates? What are those?
In my opinion, as long as Saber Interactive doesn't hide content already included in the base game behind DLC paywalls, I don't see the reason to bitch about it so much.
I agree that Saber isn't the best, but they're not shitting the game, they just added dlc's and thats it. As long as they patch bugs, i'm completly fine with it. Like, literally just don't buy the dlc's.
They don't charge for mods, like some other companies tried to do a while ago.
Correct me if I'm wrong, I'm not that into the game-developing world, but isn't a publisher just take care of the advertisement?
if yes, it's Tuxedo Labs that's developing Teardown, they're the ones actually making the content, we shouldnt worry about they abandoning the game, making it a buggy mess.
Anyways, with all that said, you made a great video, mate.
Seriously, your channel is severely underrated and you have awesome content. You just earned a new sub.
I’m still holding out hope for a Teardown 2 with half size voxels and better physics.
Game has 3k players, that's a lot more than most of the garbage that bloats steam nowadays.
"Why is no one playing it"
-3,800 players in game as of writing this
Once a tech demo always a tech demo
Also single player one and done puzzle game
The only thing this had going for it is a singular graphical gimmick
The video is kind of meh overall but I just wanted to say please don't repeat the lie that publishers can grant exposure to a game. In this case I'm sure the devs got decent cash for a finished game, but there are a lot of game publishers out there that want to make money by trading tiny investments for an outsized ownership of a game. Claiming to offer exposure is one of the things they do to try and make a publisher feel like a vague valuable thing to have without actually having to provide any additional concrete value.
My son plays this all the time. He loves destroying things... putting out fires... modding it and fighting zombies or flying super monsters with wizard powers. The perfect child friendly game.
i have played teardown for 250 hours
I had no idea about the Saber Interactive acquisition, it’s a shame to hear how often this happens with them.
Gotta say, the required timer on every mission was a setback for me. I stopped playing during release and only picked it up for modded maps once and again. They recently(?) added a way to alter that, but I just wish the campaign was focused more on destruction than a timer that just causes anxiety, lol.
its one of those situations in which, when you say it is dying you really just mean direct support and modding scene. the base game which was phenomenal on early access and only got better in release is still there intact and unchanged. Price went up, but still well worth the hours of fun you get out of it. and the original soul that made it wonderful is absolutely still there. Available to anyone. It isn't really dead. Nor fair to even really start calling about its 'life status' as its a singleplayer game. I can point to plenty of games that currently are legendary with minimal players with a semi active to dead mod scene (Deus Ex 1) but it doesnt change that the games are incredibly, worth purchasing, and playing. they just are going to be hitting dota numbers league numbers ect as its a campaign singplayer game with a sandbox and mod scene that has quieted down.
But.. its a singleplayer story mode/sandbox game that was.. finished. I wouldnt call it dead the player counts are high for an indie game and are higher than a lot of modern AAA titles. Development on the game didnt necessarily cease, it finished, the game is complete in the eyes of the dev and shipped as a full release. Would you call subnautica a dead game because it was an early access game that finally got its full release and the player counts slowed after everyone finished the game?
Dont really get it from a game dev perspective tbh
the thing i never like in teardown is that all mission are very similar to one another, get a sertent emount of object under 1 min and once and repeat until you beat the game
Yeah, it can feel a bit repetitive sometimes but I'd argue that they manage to keep it interesting with the other missions like destroying a target or acquiring a signal from a satellite.
I didn't know about dlcs. For me it was just one of those good games you go through once, then mess with mods for a bit and uninstall. Then if you're really not quenched yet you csn get dlcs. Sounds fair
teardown is a singleplayer game. its not going to be popular forever
I stopped playing because of the engine limitations. On large/complex maps my PC with a 32 thread CPU and 24G GPU would chug with only 14% CPU utilization.
It's on my list. I don't like buying Early Access titles. The problem is that it now has THREE versions to buy, EA-style. Regular, Deluxe, and Ultimate. All the way up to 50 EUR. And then there's another 38 EUR for DLC. 30 EUR of which is a goddamn SEASON PASS!
No, thanks. Things are expensive enough as it is, and if I'm buying it, I'm getting it at a steep discount. Because those are typical anti-consumer practices.
The campaign is good, but honestly, I think the whole "heist" schtick gets old pretty fast, and there really isn't any other mods to add more variety. It really needed more variety in it's missions, with actual NPCs and enemies.