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wait what about subnautica? I know it's not in the genre, but there are some real horror elements in there. Definitely quite a scary game, especially if you have thalassophobia. I actually do have that because of trauma i experience as a kid, so subnautica is even more scary for me. I loved watching markiplier play it, because he has thalassophobia too, and the scares are priceless.
Having the motion detector sometimes mark a room as inconclusive is such a genius touch. It reminds me of Dusk, where scarecrows were more frightening because only some of them would come to life. Edit- There's almost nothing scarier than uncertainty.
I still remember one of the scarecrows in E1M7 doesn't come to life until after you go through a specific part of the map. So when you're backtracking and thinking it's safe, BOOM it attacks you. Wendigo's scare me the most though. E2M2 is the scariest moment in a game I've ever played. Even though I have never died to a Wendigo playing DUSK. They are the enemy that causes me the most stress when they're around. DUSK was my favorite game of all time before DOOM Eternal. Even with Eternal, I can't choose between the two.
@@kriegscommissarmccraw4205 this. This this this this this. The scariest thing is your intuition, you can't outdo it. So you have to trigger it. That's why the dark is so effective at scaring people.
There’s an immediate thought that what if the “enemies” are just squatters or survivors who’s presence is an inconvenience to corporate salvage rights.
That "shell" probably doesn't have any kind of conditional statements, but if it does, you could probably write an AI that solves an entire ship for you :p
Yoyogre I’d love conditional statements, cause then the ai you set up is solving the ship for you when it fucks up and suddenly your desperately trying to get it to stop because you forgot to account for vents
The stress of having to leave the generator drone in a room with a vent on a 4 infestation types ship is absolutely mind breaking , or going into a clear room not expecting anything and having a jumper in there ....
One time I had to crawl with two drones all the way through a huge unpowered derelict to find an airlock on the other side and save them: I was trying to lure a monster in a room to vent it to space but I forgot to close the door to the power inlet room. Before I could do anything it was already on my generator drone. I had just the time to seal the boarding ship. With the power drone gone there was no way to open the airlock and eject the monster. I had a second generator drone on the boarding ship but it was on low health, the monster would've killed it instantly if had opened the hatch. The power loss had also left my other two other drones stranded deep into the bowels of the ship. One had the pry tool to force open the doors, but without power to close them they were easy prey for the alien creatures. In the end I had to use those two drones to crawl to the other side of the derelict (away from the monster), prying one door open after the other, but only after double-checking the next room was safe as I had no way to close them. When those two heroes finally reached the other side and found an airlock I was able to move my boarding ship, get in the backup generator drone and ultimately kill the monster and recover the disabled drone. Were it not for that pry tool my game would've ended there.
How i counter unknown room Make The Custom Start Command To Enabled Shield From The Start(the shield is self regenerating) Have a special command to trigger open door and activated drone turret (my command is fbiopenup just for funni) Alias is a very handy tool Also hope for no swarm
I would like to see you do a playthrough of this game actually. Or just watch you play. Hearing you meticulously plan out each step is very soothing to hear. Perhaps not the whole game, but I just want to see more of these excellent plays.
@@juanjoyaborja.3054 kinda tarde to the party, but just because it doesnt show graphic shit, it doesnt mean it doesnt fill you with anxiety, and this games leaves you anxious as shit. in this, most often than not you have no defense, and one mistake can mean all your drones fucking die, along with the run. Also your drones are not faster than the monsters, and the doors cant close if there's something between it, so trying to check if a room has enemies is a huge risk, if it is huge. Also, the moment one of the enemies do something you absolutely did not expect, which believe me, it will happen sooner or later, your mind starts to go wild thinking about the possibilities the next monster can do without ever meeting it. " can i trust these vents", "Can i trust the fact that i opened the door to space for 5 seconds and there is no longer a enemy there?" ," Hell, what if the enemy stands still waiting to ambush the moment the door opens, can i even trust the motion monitor","what if they can see heat based? can i even trust my invisible app?", "what if they appear from the ceiling? Under the floor? And steI alth their way into my ship and end the run?".Also the more you use the apps, they get a higher chance to break them, leaving you maybe way more fucked. In doom 3 and dead space, you have lots of guns to defend yourself with from what i know, and phasmophobia you already know how ghosts work, so you expect them to float or scream or some shit. Also when you find yourself in deep shit the things you have to do unshit yourself are really complex. Ex:"oh god oh fuck, this fucking swarm of bees just entered my room with 2 drones since i fucking suck, and they went through the only door unlocked, now i have to type "navigate 1 2 r4, d14, d14" to escape them in time, all while hearing them buzz ever closer, i better do a single typing mistake, or my 1 hour run will start to look real fucking grim." While in doom and dead space, you shoot them in the limbs/head. phamosphobia if the ghost comes at you, it is either a quick death or a quick fake out, from what i know about it. It's a total essay i know, but this is a great ass anxiety game, and you really should try it out.
@John Laws I don't code any more. When I did, I used Python and I was never any good. I too grasped the command-typing in duskers; most are short e.g. "d5" but I'm still relatively impressed with myself.
@John Laws It's extremely simple syntax. It would be cool if their was a mod to make it more advanced. Like you had to actually write a function to move the drones.
@John Laws i have a faster method of dealing with failing Airlocks: Dock. Docking stabilizes a breaking (not completely broken) airlock, then just dock back to your last location
What makes this game scary is the amount of yellow areas that say "results inconclusive". If all scanners are 100% accurate, this would become a puzzle game.
The more rudimentary the interface, the harder it is for it to be hacked and easier it is to diagnose and repair if something goes wrong. I don't think it's completely unreasonable that future starships can be operated via minimalistic "safe mode" consoles when cyberwarfare is at play
I've flown brand new airliners which have the most rudimentary interface for their flight management computer (B737-800 FMS, the MAX is virtually identical). The important thing? It works, and basically never crashes. Text only, you need to know what to type, but it does what its supposed to. So sure, they wouldn't use DOS, but it's not hard to believe it might be very crude looking. Too many software layers, and weird stuff starts happening once every x number of hours that nobody can figure out.
Fun fact: Rad-hardened electronics are ridiculously underpowered. I worked with a satellite flight computer with a CPU that ran at 400MHz and had 64MB of RAM. This was a fairly recent component that cost hundreds of thousands of dollars, because background radiation requires error checking and dictates that IC traces be much further apart than your typical desktop CPU. DOS isn't flashy, but it's reliable and gets the job done, and it doesn't need 16GB of RAM to do it
This game actually makes me terrified to some degree, not knowing if there something in the room or what it even is? Great ambience as well, real spoopy
It might have been the scariest moment in a game for me when the bio-monster started forcing doors towards my drones. I totally froze up, couldn't type anything correctly, and lost them all. It's a great game.
@@d00mg4ze it is at that time always make a rule for myself 1.) Always Have 2 drones with turrets. 2.) Make sure to always have turrets pointed at the door before opening 3.) Have Probes and Mines. As sensors only work 50% of the time. There's no easier way of finding out if the room has an enemy unless if it starts eating your probe, or walks to the landmine you placed on the front door. 4.) Shipboard turrets have no allegiance, they target friend or foe, be mindful of activating them 5.) All best laid plans can go wrong. An asteroid hitting the ship, a reactor leaking, or a hull breach will clearly ruin all of your plans. Make the best use of them. Lure the enemies to rooms that have a hazard that is about to come.
I'm a games designer in university, and my dream game has always been inspired by Duskers. It would basically be a similar concept of searching abandoned ships, except your drones are replaced with real people who act convincingly, disobeying orders for their own survival and being prone to making human mistakes.
@@weirdestduck3650 not really, darkest dungeon is very focused on "stab the monster till it's dead". Duskers' vibe can't be replicated by direct combat.
Ok, so I actually bought and played the game now. I've played many horror games and watched many movies and jumpscares aren't nearly as effective as they used to be. But holy shit this game is terrifying. Don't doubt him for a second. Play it yourself.
I think that it was a mistake. Four drones is sooo important for this game. The daily challenges really show how not being able to have a full kit on hand can ruin your ability to function (and having 12 slots instead of 9 is a huge swing).
AND that one can go through closed doors! I don't think it shows up in the overhead view either, you can only see it from the camera view of the drones, so it can suddenly be in the room with your drone, eating it, before you have any clue that it's even there! Big problems if it sneaks up on your generator drone, because that might lead to your other drones being stranded behind locked doors.
@@TheRattYT The slime. It slowly creeps to your generator drone as they're attracted to power firstly. Drones get damaged if they come I to contact with it and can be cleared away with the turret attachment, but that's a waste of ammo in my opinion since it grows back fairly quickly. If it's the only infestation type on the ship it's a good idea to get in and out quickly
Yeah, every other enemy type can be handled at your leisure (barring random events, such as radiation leaks). But if you get a ship with the slime on it, you have to get in and out asap before it covers everything.
I know you have an entire video made for this game, but the moment you closed the door on whatever was in the room that was marked red, I was hooked. This is probably the most intense take on the "Management Sim" I've seen, and it's giving me chills at the potential the systems you've introduced thus far have, let alone any others you might go over, or any the game has that you don't.
I'm reminded of a game called "Iron Helix" that I played back in the early '90's, when adventure games like "The journeyman Project" and "Myst" were all the rage. You had a little unarmed probe that you sent into a ship or maybe a facility, that was controlled remotely via an overhead tactical view and had a small video camera view that showed you the corridors you were traveling through. I forget what you were looking for, but the ship was guarded by "The Defender" a killer robot that would destroy your probe is you got too close. You had to go up and down levels, open and close hatches, wait for the Defender to go by, or get around it in some way. Brutally hard game as well. I never finished it.
Exactly what I was thinking while watching this! Very early CD-ROM game when most games were still on floppy disks. I remember having to collect DNA samples from the various crew members belongings as well as listen to audio recordings from the crew to use as 'keys' to get around.
You had to stop the eponymous Iron Helix, a superweapon, from destroying the planet of an alien race with whom humanity is in a state of political tension. Should the planet be wiped out, war would ensue between both races. While these days most people have disdain for the old FMV games, Iron Helix is one I remember fondly. The little drone guy that you piloted had the cutest design.
Thanks for the memory trip, I bought Iron Helix with my first CD-ROM drive, it was an intense game and the small video display of the drones pov added a lot to the experience
1:15 that alone told me a lot about the game, being uncomfortable with the little control you have, when done well, is absolutely terrifying, I love it
The moment he described the game mechanic of being in space getting ress and possible info from several nodes reminded me of a VERY OLD Windows game where you had to almost do the same, but there was also a common enemy whose pattern of searching for you on those planets was semi predictableand once it found you it was gameover I forgot the name of it but it was in this 90-ish 3d art with a hud on side like in C&C....
>scariest game you've played >calm voice and added music makes it not so scary in the video I'm quite familiar with game and have already played quite a bit and can confirm it's also the scariest game I've ever played but your calm voice makes the video barely show it.
@@haydenh2408 I think it's one of the finest games ever produced. If you can get past the clunky interface, you will love it. It's so charming and surprisingly detailed for such an old game. I still play it to this day. Nothing better than having your personally named and chosen aquanauts go into battle
Looks really good! PLEASE!! PLEASSE! Keep making videos about these smaller indie games. My friends and I do small game making projects and this is the perfect type of game they would enjoy, they don’t really like FPS like I do.
This is such a good video... never played the game, but the quality of this introductory video, in addition to your narration of the rationale behind each action, makes me want to play it so bad
Hey, Jahoy, I've found Tonehack's playthrough of Cogmind really fitting this exact type of mindfull decisionmaking. Another anxiety game which is enjoyable to watch someone else play thoroughly
Wow, you really laid out a great ambiance with your narration and slow rythm, I was on the edge of my seat on some parts where drones were just moving from room to room. It really made me want to get this game.
You are definitely right about this game being terrifying. You so painstakingly slow and careful through a level just to get jumped by a monster and then panic so much you fail to close the door and basically screw yourself. It's brilliant. Also, to my knowledge there is no ending. if you manage to get all of the lore that's basically the end. Kind of a let down I think but the gameplay is really tense and fantastic.
13:49 We both saw you open d14 for dramatic effect. Don’t you play dumb with me! All jokes aside, this is a great way to learn to check that all connections are safe, a leaper to the face.
Man you can see it clear as day. Camera zooms in to room 10, door 14 randomly opens, he enters, claims it scared him, then yeah, zooms out and you can see he opened door 14. I understand the point he's trying to make about the game, but this 'scare' was staged. Egh :/
Yeah, I was a bit confused by that, since room 10 was definitely safe. It's stuff like, at 12:04, exploring R7, which can't be cleared by the motion upgrade, that's scary. Leapers move quite randomly, so leaving D8 open for a few seconds isn't enough to be sure R7 is clear. I feel like this doesn't even touch on the scary part of Duskers - when you have to work with limited information, and take risks if you want to make any progress through the ship. At this stage, he doesn't really have to take any risks, or see any enemies.
There is a posaibility that mayo mistyped it, it's very common in this game, but even if he staged it, it still conveys the mesaage that in the game things can go wrong really quickly
@@OnPointFirearms but the 4th stooge was Shemp...not that there were 4 Stooges at once. Iggy Pop is NOT part of the 3 Stooges, but I get it, Iggy and the stooges, but they didnt have anything to do with the actual 3 Stooges.
I watched a let's play of the game after watching this video last year, during early quarantine. That prompted me to buy and play the game at the start of this month. Thanks Under The Mayo for allowing me to learn about this fantastic game.
You've chosen the best way to show off this game. I wouldn't bother to learn these things if they were presented in a less entertaining manner. I'd just think "eh, it's just another quasi-programming gimmick, not my shtick" and would be dead wrong.
This video has got me interested in this game. the purposeful and meticulous execution makes me think of ftl but a lot spookier. where one slip up can snowball to cataclysmic failure. Extremely high quality commentary, like seriously. (also I really like mayonaise)
This game was wild! bro i would darken my room to where only the screen would illuminate my keyboard and just get fully immersed in it! Fantastic experience
thanks to this video duskers got to an all-time total of 400 concurrent players! I bought it some days ago since it was on summer sale, such a good entertaining game, man
@@vivekkparashar it seems super atmospheric which seems really interesting to me. I feel like I would play it at night, like at 1AM while at your pc with no lights, giving a very spoopy atmosphere, the gameplay seems simple but it looks like there really is some depth, wondering from room to room. Slowly creeping your way into rooms, the music/sound or whatever makes it seem like that, the lack of music makes the moments when there is noise make you anxious. I haven't played it, but the game looks fascinating.
@@underthemayo I think i can feel it. Thanks for showing this game off, even thou it probably doesn't resonate with a lot of your audience. I will surely get and enjoy it.
I get the skepticism, vivek. But it's one of those things were I got to say you got to try and understand it. The horror aspect of this game is the constant tension and Dread. You are trying to find scrap and fuel to keep going in this world, and there is never enough. As far as you know your the last person in the galaxy. There is no trade, your just trying,to figure out what happened and glean, something useful off the next hull to keep going. And then you make a mistake with opening a door or forgetting about an air duct and youve lost your most valuable drone that you upgraded and now it's gone forever. Because you were inattentive for 2seconds in the Hulk.
I've watched a few bits of gameplay of this and found it to be the most unique game I've ever seen. I feel like the "lone operator in deep space" trope is my favorite when it comes to horror/suspense. I've wanted to give this game a try ever since I found out about it just browsing on steam. Seeing the world through the eyes of machines that don't have the greatest resolution just adds to the creep factor, and it really does feel like you are THE only person in your universe. Add the fact that there's almost no direct starlight to illuminate anything, and there's some crazy creepiness that can come from it. One of the trailers I saw did so well in establishing a fear of the unknown, with a faceless monster trying to bust down the airlock to your character's ship, happening through only text on a 70's terminal screen. That crap's freaky I'll tell you.
I'm at 3:21. If we weren't in exams i would buy it on a whim. Looks awesome how you can program stuff in the command line, and the wait they make the game seem like a program is very immersive. Jesus such a cool game.
I've only just started playing but IMO, the story really adds to the horror factor, too. You're all alone out there. So very alone. You travel between stars, even entire galaxies, but no matter where you go, all you find are rotting, drifting derelicts infested with terrible creatures of all kinds. Everything else is dead. The universe had become one big graveyard, and now here you are, picking through the pieces looking for answers, while trying to survive another day. You'd better. After all, you're probably one of the last humans left alive. If that isn't cosmic horror at its finest, I don't know what is.
"Think the title might be overselling it!" would be a huge lie. The title is running a multi-level marketing pyramid scheme that spans several galactic civilizations.
This is only scary if you play risky to be honest If you play it safely it just feels like you're a space security agent...the fact that you only lose material if you die kinda nullify danger
this is the scariest videogames ever not because you have to defeat monster but because you have to code your own moves, welcome to the scary life of a programmer.
This is one of my favorite videos of yours. The way you depict this game's gameplay style is very immersive. These parts right here I really applaud you for in immersing the viewer: 8:15 - 10:12 and 15:37 - 16:42. With that being said, duskers is truly one of the most unique games I've ever had the pleasure of finding, and your video really catapulted my interest in it. I'm going to get this game soon, I've been putting it off for too long now.
Dude, your channel probably got recommended because I've looked up the Duskers Trailer 2 at least a couple times a year. So wonderful. NO ONE talks about Duskers. I feel like this would be an utterly perfect style of game to do in VR. It's always been my go-to example of something that fits the limitations of VR hardware perfectly.
This isnt really terrifying or scary per say but it does seem fun and very strategic. It's just the stress and anxiety that brings about the suspense and a little bit of fear&shock.
The only game I’ve ever played that legitimately got under my skin was Silent Hill 2, and not to discount its brilliance, but I blame my age at the time more than anything else. I’ve seen real horrors in the meatspace, so games (and films) in general just don’t scare me anymore. It’s to the point where I find jump scares more irritating than terrifying. That being said, *you’re still right.*
Whelp you single handedly sold me this game back when I first watched this video. Finally had some spare money to buy it today, and love it. Got a pretty good first run with all the most essential things. ... But then I opened the air lock by mistake while running a long command and sucked out all my drones at once. ... That was painful.
God this game This gaaaaaaame This game broke me when I first played it Also, despite playing this game for months, I never knew you could string commands together. I knew you could move multiple drones at once using navigate but never multiple commands... I may have to get back into this game
This game is very interesting and fun, and lore is amazing btw, unfortunately it becomes absolute bullshit in late game, monsters that go through doors and cannot be killed and ships that are about to fall apart and have a time limit, it starts as this awesome tactical strategy game and finishes as some kind of speedrun game where you need to use exploits to "win".
There's no monsters that go through closed doors. Though there is a small chance that a monster starts busting down a door, and you get a warning ahead of time. You can counter that by getting your drones to safety and opening the door before it breaks it open. Then just let it wander back into its room again and it might or might not try breaking it down again. You might be thinking of the slime, which slowly spreads through everything. Or the bugs, which can go in and out of vents. If you can get the sensor ability, it's a thing you drop in a room that acts like a motion detector for just that room, but it also picks up the slime. So I put one in every room, including my generator room, and get alerted right away if the slime grows into one of the rooms. As far as the time limit ones, you can tell before you even enter the ship. The older the ship, the more likely it's gonna spring a radiation leak into one of its rooms. If you're going into like 500 year old ships, then yeah, you're on the clock. Older ship just means you have to be aware that one of the rooms could become poisonous, and be prepared to leave yourself an escape route. You hear the sound of the ship groaning several seconds before a random room becomes poisonous, so you have time to panic and get your drones to safety if you hear that sound.
Thank you, Under The Mayo, for unveiling this gem for me. Just boight it yesterday and yes, Duskers is exactly like you said. Also thank you for not spoiling random events, like rediation leak from pipes. It really cought me off guard because I didn't expect it at all. Really added to the gameplay value. Good review!
I wouldn't call this game "The Scariest Game on PC", rather "The most intense experiences". It reminds me of the game FTL: Faster Than Light, which came out in 2012. It's not that dark and sinister as Duskers, but as intense when you get your spaceship crew in an unpleasant situation and need to make it to the nearest exit. Thank you very much for showing us this small, but engaging game. I'll surely get this!
@@underthemayo If you like this, you might like it to. In terms of immersion and feel it is awesome. Kind of a counterpart to doom actually since you are very vulnerable.
Hey, thanks for this vid. Just got duskers thanks to this and haven't felt tension like it in a long time. There's nothing else like slowly moving your way inside of a room marked as inconclusive.
I bought this game from your recomendation and was hugely disappointed to discover how the devs have abandoned this game and it's full of problems, I had to use a fanmade patch to make it work and still required some more thinkering (like re-binding keys if you don't have an US layout keyboard) to get it to work properly, also the reset aren't fair as you will get to super hard generated sectors even if it's your first or second time restarting the game. the lack of dev support and steam achievement makes me almost wish I "tried it for free" before committing to a full purchase :(
I love this game, and I'm always extremely meticulous in how I play it. When I first got it, I played like 400 hours without dying. Almost zero drones lost. I think what finally ended my run was accidentally opening an airlock, without a ship attached to it, while all of my drones were in that room.
@Michael Reed why they even need to pay some random people to leave comments on RUclips? They don't need it, because the game are really good now. I have spent 200+ hours in No man's Sky. It's really worth every penny.
This game seems really cool and you could add an extra layer by having 2 players, one on drones and one on console. person on console can only see drone view and not the full map
If they replace drones with soldiers or an excavation team of people, and replaced the abilities with equipment you gave to them I think the game would actually be way more scary. It doesn't effect the gameplay at all but it raises the stakes in your head knowing that you're leading "real" people.
Oh believe me, the drones start feeling just as valuable. They're your only view of the world and your only way to influence things. Losing one is like losing an arm and an eye. Resources in the game are very limited so it's a hard loss.
It's actually incredibly tense with the drones. The fact that there are *no* other people makes you feel truly alone. These drones are all you have between you and your inevitable death. There is no save, and there is no forgiveness -- if something catastrophic happens, your blood pressure spikes hard. You'll know how it is once you're on your last legs, exploring a derelict where all seems to be going well until you start hearing the rending sound of imminent rupture and depressurization in the hallway you just traversed. The drones feel like the only friends you have, which is all the more sad because they're not people at all.
indeed, commanding drones with code makes them feel like an extension of yourself, so if anyone of your drones is in dsnger you too quite the nice touch to be able to gi e names to the drones, they feel more like people but without being actual people to break the loneliness feel of the game. love it
i think because of that they have names like i would have give them names like generator and gatherer because if i put names in them i would probably be really sad every time a drone dies
Have a look at Deadnauts then, similiar from the setup but with Humans (and weapons). Its not using that programming interface but has other things you need to deal with, like signal interference that can cut off your camera feeds etc. store.steampowered.com/app/337040/Deadnaut/
I watched this video a while ago. Two days before this comment I downloaded the game and was definitely satisfied with the experience. I have been spooked horrendously a couple of times XD but everything good. Thank you for making this video
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You should try Alien: Isolation !
@@thewanderingartists was just about to comment this. One of the best horror games I've ever played!
@@Zombieflesheaters123 it's a master piece, magnum opus from SEGA and a love letter to all alien fans.
wait what about subnautica? I know it's not in the genre, but there are some real horror elements in there. Definitely quite a scary game, especially if you have thalassophobia. I actually do have that because of trauma i experience as a kid, so subnautica is even more scary for me. I loved watching markiplier play it, because he has thalassophobia too, and the scares are priceless.
Ever try the first Dead Space? Or Alien: Isolation? Amnesia: The Dark Descent?
I think they are all excellent horror games.
Having the motion detector sometimes mark a room as inconclusive is such a genius touch. It reminds me of Dusk, where scarecrows were more frightening because only some of them would come to life.
Edit- There's almost nothing scarier than uncertainty.
I still remember one of the scarecrows in E1M7 doesn't come to life until after you go through a specific part of the map. So when you're backtracking and thinking it's safe, BOOM it attacks you. Wendigo's scare me the most though. E2M2 is the scariest moment in a game I've ever played. Even though I have never died to a Wendigo playing DUSK. They are the enemy that causes me the most stress when they're around. DUSK was my favorite game of all time before DOOM Eternal. Even with Eternal, I can't choose between the two.
Fear is the strongest most primal emotion, and the unkown is the greatest fear.
Nothing you put on screen will be scarier then what the audience has in their minds
@@kriegscommissarmccraw4205 this.
This this this this this.
The scariest thing is your intuition, you can't outdo it. So you have to trigger it. That's why the dark is so effective at scaring people.
My solution for this is probes. Drop a probe. If it lives, safe, if it gets attacked. Well at least it will be a decoy
"Faced with the horrible decision of leaving a drone behind"
Okay are we not gonna talk about what you did to poor Nathan then?
Right, Nathan was just sold, poor Nathan!
@@ErinJeanette atleast he got adopted by good people
@@Spacebugg yeah that's what I like to think too, but deep inside I know the scraps we got from him, were his :'(
@@Cheesurius Now Nathan is one with his brothers. And by that I mean he was used to make his brothers slightly faster.
There’s an immediate thought that what if the “enemies” are just squatters or survivors who’s presence is an inconvenience to corporate salvage rights.
This is where lay the real 'horror' of space capitalism.
@@DeSpaceFairy more like space corporatism
@@av0-cad03 corporatism is the natural evolution of capitalism
@@av0-cad03 "corporatism" is capitalism in its purest form
If you actually look at the story, that's not the case. It's more of a post-apocalyptic lone survivor scenario.
Dusk
Dusker
Duskers
mikykr-5 don’t forget the hidden Duskerest’ve’snt
I prefer dusk
There are five Dusker-tiers, you say? 🤔
Duskerest'd've
@@katiekawaii Duskerest'd'vessnessesque
i love the idea that a walkthough for this game would just be a text file you copy and paste into the command bar lol
The game is procedural so it would not work
That "shell" probably doesn't have any kind of conditional statements, but if it does, you could probably write an AI that solves an entire ship for you :p
the idea is fucking hilarious
Yoyogre I’d love conditional statements, cause then the ai you set up is solving the ship for you when it fucks up and suddenly your desperately trying to get it to stop because you forgot to account for vents
Txt file speed run one liner
The stress of having to leave the generator drone in a room with a vent on a 4 infestation types ship is absolutely mind breaking , or going into a clear room not expecting anything and having a jumper in there ....
One time I had to crawl with two drones all the way through a huge unpowered derelict to find an airlock on the other side and save them:
I was trying to lure a monster in a room to vent it to space but I forgot to close the door to the power inlet room.
Before I could do anything it was already on my generator drone. I had just the time to seal the boarding ship.
With the power drone gone there was no way to open the airlock and eject the monster. I had a second generator drone on the boarding ship but it was on low health, the monster would've killed it instantly if had opened the hatch.
The power loss had also left my other two other drones stranded deep into the bowels of the ship. One had the pry tool to force open the doors, but without power to close them they were easy prey for the alien creatures.
In the end I had to use those two drones to crawl to the other side of the derelict (away from the monster), prying one door open after the other, but only after double-checking the next room was safe as I had no way to close them.
When those two heroes finally reached the other side and found an airlock I was able to move my boarding ship, get in the backup generator drone and ultimately kill the monster and recover the disabled drone.
Were it not for that pry tool my game would've ended there.
How i counter unknown room
Make The Custom Start Command To Enabled Shield From The Start(the shield is self regenerating)
Have a special command to trigger open door and activated drone turret (my command is fbiopenup just for funni)
Alias is a very handy tool
Also hope for no swarm
I learned real fast that I should just rush my drones into green rooms after my explorer died to slime
@@creatorbot0056yea the swarm is the second most annoying enemy type next to the slime
I would like to see you do a playthrough of this game actually. Or just watch you play. Hearing you meticulously plan out each step is very soothing to hear. Perhaps not the whole game, but I just want to see more of these excellent plays.
Likewise!
Definitely
Agreed!
Yeppers!
YES!!
Normally I don’t find horror games that scary.
But this? This is anxiety in a game.
It's really interesting how you can get so anxious and stressed without even the character you play as being in danger.
The fear of the unknown is the greatest there is.
@@juanjoyaborja.3054 shit take
@@juanjoyaborja.3054 kinda tarde to the party, but just because it doesnt show graphic shit, it doesnt mean it doesnt fill you with anxiety, and this games leaves you anxious as shit. in this, most often than not you have no defense, and one mistake can mean all your drones fucking die, along with the run. Also your drones are not faster than the monsters, and the doors cant close if there's something between it, so trying to check if a room has enemies is a huge risk, if it is huge.
Also, the moment one of the enemies do something you absolutely did not expect, which believe me, it will happen sooner or later, your mind starts to go wild thinking about the possibilities the next monster can do without ever meeting it. " can i trust these vents", "Can i trust the fact that i opened the door to space for 5 seconds and there is no longer a enemy there?" ," Hell, what if the enemy stands still waiting to ambush the moment the door opens, can i even trust the motion monitor","what if they can see heat based? can i even trust my invisible app?", "what if they appear from the ceiling? Under the floor? And steI alth their way into my ship and end the run?".Also the more you use the apps, they get a higher chance to break them, leaving you maybe way more fucked. In doom 3 and dead space, you have lots of guns to defend yourself with from what i know, and phasmophobia you already know how ghosts work, so you expect them to float or scream or some shit. Also when you find yourself in deep shit the things you have to do unshit yourself are really complex. Ex:"oh god oh fuck, this fucking swarm of bees just entered my room with 2 drones since i fucking suck, and they went through the only door unlocked, now i have to type "navigate 1 2 r4, d14, d14" to escape them in time, all while hearing them buzz ever closer, i better do a single typing mistake, or my 1 hour run will start to look real fucking grim." While in doom and dead space, you shoot them in the limbs/head. phamosphobia if the ghost comes at you, it is either a quick death or a quick fake out, from what i know about it. It's a total essay i know, but this is a great ass anxiety game, and you really should try it out.
@@RealLifeAlias This
A game that remind me of this game is DEFCON, another really scary game but for complete different reason
The more you think, the scarier it is
Oh god, what a grim game.
Oh man, I loved Defcon. Darwinia too.
Fond memories of late nights playing Defcon in the dark. Cosy, in a weird kinda way.
Nuclear warfare annihilation of all life
Others: “idk who this game was made for”
Coders: “it’s like I was born for this”
@John Laws I don't code any more. When I did, I used Python and I was never any good. I too grasped the command-typing in duskers; most are short e.g. "d5" but I'm still relatively impressed with myself.
@John Laws It's extremely simple syntax. It would be cool if their was a mod to make it more advanced. Like you had to actually write a function to move the drones.
as a coder, I can verify this is indeed true.
@John Laws i have a faster method of dealing with failing Airlocks: Dock. Docking stabilizes a breaking (not completely broken) airlock, then just dock back to your last location
@@jamessanguinet7404 There is, you can make your own "commands" with the alias.txt file.
What makes this game scary is the amount of yellow areas that say "results inconclusive". If all scanners are 100% accurate, this would become a puzzle game.
I love it when advance starships still use MS-DOS as their operating systems
The more rudimentary the interface, the harder it is for it to be hacked and easier it is to diagnose and repair if something goes wrong. I don't think it's completely unreasonable that future starships can be operated via minimalistic "safe mode" consoles when cyberwarfare is at play
I've flown brand new airliners which have the most rudimentary interface for their flight management computer (B737-800 FMS, the MAX is virtually identical). The important thing? It works, and basically never crashes. Text only, you need to know what to type, but it does what its supposed to. So sure, they wouldn't use DOS, but it's not hard to believe it might be very crude looking. Too many software layers, and weird stuff starts happening once every x number of hours that nobody can figure out.
Would YOU trust your multi billion dollar ship to Windows?
Fun fact: Rad-hardened electronics are ridiculously underpowered. I worked with a satellite flight computer with a CPU that ran at 400MHz and had 64MB of RAM. This was a fairly recent component that cost hundreds of thousands of dollars, because background radiation requires error checking and dictates that IC traces be much further apart than your typical desktop CPU. DOS isn't flashy, but it's reliable and gets the job done, and it doesn't need 16GB of RAM to do it
@@iCarus_A We still use windows 8 on nuclear submarines.
This game actually makes me terrified to some degree, not knowing if there something in the room or what it even is?
Great ambience as well, real spoopy
It's fear of the unknown. Primal instincts are one hell of a drug.
It might have been the scariest moment in a game for me when the bio-monster started forcing doors towards my drones. I totally froze up, couldn't type anything correctly, and lost them all. It's a great game.
@Leif thought the same thing, but decided to give it a chance.
It is, actually, a moderately hard strategic roguelike and a well made game.
@@d00mg4ze it is at that time always make a rule for myself
1.) Always Have 2 drones with turrets.
2.) Make sure to always have turrets pointed at the door before opening
3.) Have Probes and Mines. As sensors only work 50% of the time. There's no easier way of finding out if the room has an enemy unless if it starts eating your probe, or walks to the landmine you placed on the front door.
4.) Shipboard turrets have no allegiance, they target friend or foe, be mindful of activating them
5.) All best laid plans can go wrong. An asteroid hitting the ship, a reactor leaking, or a hull breach will clearly ruin all of your plans. Make the best use of them. Lure the enemies to rooms that have a hazard that is about to come.
Damn not knowing if something's in a closed-off room that's a rare game feature
I'm a games designer in university, and my dream game has always been inspired by Duskers. It would basically be a similar concept of searching abandoned ships, except your drones are replaced with real people who act convincingly, disobeying orders for their own survival and being prone to making human mistakes.
That sounds like darkest dungeon
I just want duskers, but with the added danger of an alien boarding the player's ship and be being to kill the player character.
DO IT PLEASE!!!! I'm subscribing your channel right now :D
@@weirdestduck3650 not really, darkest dungeon is very focused on "stab the monster till it's dead". Duskers' vibe can't be replicated by direct combat.
@@weirdestduck3650 how??? Darkest Dungeon is a turn-based roguelike strategy game
“I open air lock 2 to blow his ass in to space” I think thats the funniest/unexpected voice line I’ve heard this week😂😂😂
Yeah without a doubt my favorite part of the video. Introduced me to a great game I'd never heard of though.
"that scared the hell out of me"
Execute: cmd Doubt
Press enter to doubt
It scared me just watching. And I'm a horror movie and game veteran.
He must cry while playing pacman
Ok, so I actually bought and played the game now. I've played many horror games and watched many movies and jumpscares aren't nearly as effective as they used to be.
But holy shit this game is terrifying. Don't doubt him for a second. Play it yourself.
@@TheRattYT time to pirate AAAERRR
Thank you for showing this, I played the hell out of Hacknet back in the day, I think Duskers will be a familiar place!
Man I need to get back into hacknet thanks for reminding me lol
same vibe actually. you can even make aliases so that you only need to type a couple of letters for a complex set of commands.
Yes with a little defiance yes these are the same
Hacknet is boring, just repeating same actions with a slightly different approaches. One hour is enough to meet all mechanics
@@dannadx3840I think personal immersion plays a major role when it comes to overall enjoyment
"Moe is their leader." I can't believe i remember this reference.
Can you explain? The only moe I know is from Wall-E
^what MidgetMan said
@@midgetman4206 it's a reference to The Three Stooges
Confused as to how people don't know this
@@stephenahern honestly I am shocked as well, I thought at least their names were common knowledge
Duskers is one of the few games that made me genuinely fearful
Nathan: Thanks for saving me!
Curly: No problem buddy.
UTM:"We'll scrap him for speed"
Independent spaceship repairman: "I can easily repair this Nathan droid using my tools and make good use of him"
I think that it was a mistake. Four drones is sooo important for this game. The daily challenges really show how not being able to have a full kit on hand can ruin your ability to function (and having 12 slots instead of 9 is a huge swing).
I knew you through doom but you’re a top tier content creator and I see your versatility and range
Thanks man
Great to see that you saved Nathan. Big respect. I sure hope nothing bad happens to him..
And that's without keeping in mind one of the enemy types is a slow creeper (growing mass?) so it doesn't show up in motion detectors =D
AND that one can go through closed doors! I don't think it shows up in the overhead view either, you can only see it from the camera view of the drones, so it can suddenly be in the room with your drone, eating it, before you have any clue that it's even there! Big problems if it sneaks up on your generator drone, because that might lead to your other drones being stranded behind locked doors.
That's the slime. They can use the air vents and go through doors too.
the
W H A T
@@TheRattYT The slime. It slowly creeps to your generator drone as they're attracted to power firstly. Drones get damaged if they come I to contact with it and can be cleared away with the turret attachment, but that's a waste of ammo in my opinion since it grows back fairly quickly. If it's the only infestation type on the ship it's a good idea to get in and out quickly
Yeah, every other enemy type can be handled at your leisure (barring random events, such as radiation leaks). But if you get a ship with the slime on it, you have to get in and out asap before it covers everything.
I know you have an entire video made for this game, but the moment you closed the door on whatever was in the room that was marked red, I was hooked. This is probably the most intense take on the "Management Sim" I've seen, and it's giving me chills at the potential the systems you've introduced thus far have, let alone any others you might go over, or any the game has that you don't.
I'm reminded of a game called "Iron Helix" that I played back in the early '90's, when adventure games like "The journeyman Project" and "Myst" were all the rage. You had a little unarmed probe that you sent into a ship or maybe a facility, that was controlled remotely via an overhead tactical view and had a small video camera view that showed you the corridors you were traveling through. I forget what you were looking for, but the ship was guarded by "The Defender" a killer robot that would destroy your probe is you got too close. You had to go up and down levels, open and close hatches, wait for the Defender to go by, or get around it in some way. Brutally hard game as well. I never finished it.
I could not remember the name of that game or enough details to find it for a long time. Thank you.
Exactly what I was thinking while watching this! Very early CD-ROM game when most games were still on floppy disks. I remember having to collect DNA samples from the various crew members belongings as well as listen to audio recordings from the crew to use as 'keys' to get around.
You had to stop the eponymous Iron Helix, a superweapon, from destroying the planet of an alien race with whom humanity is in a state of political tension. Should the planet be wiped out, war would ensue between both races.
While these days most people have disdain for the old FMV games, Iron Helix is one I remember fondly. The little drone guy that you piloted had the cutest design.
Thanks for the memory trip, I bought Iron Helix with my first CD-ROM drive, it was an intense game and the small video display of the drones pov added a lot to the experience
I remember that game. I was a kid and too cowardly to play it :)
A mechanical buckling-spring keyboard is the equivalent of a fight stick for this game
1:15 that alone told me a lot about the game, being uncomfortable with the little control you have, when done well, is absolutely terrifying, I love it
The moment he described the game mechanic of being in space getting ress and possible info from several nodes reminded me of a VERY OLD Windows game
where you had to almost do the same, but there was also a common enemy whose pattern of searching for you on those planets was semi predictableand once it found you it was gameover
I forgot the name of it but it was in this 90-ish 3d art with a hud on side like in C&C....
>scariest game you've played
>calm voice and added music makes it not so scary in the video
I'm quite familiar with game and have already played quite a bit and can confirm it's also the scariest game I've ever played but your calm voice makes the video barely show it.
Staying calm or being a panicked mess can change the tide of situations.
Imagine a game like this, but instead of drones its colonial marines, and set in the Alien universe
it's called X-Com, Terror From The Deep. One of the finest games ever produced
Hazardeur really? I’ve kind of thought about buying it on the switch. Is it worth it?
@@haydenh2408 I think it's one of the finest games ever produced. If you can get past the clunky interface, you will love it. It's so charming and surprisingly detailed for such an old game. I still play it to this day. Nothing better than having your personally named and chosen aquanauts go into battle
I think the closest we got for that is "ALIEN: Blackout". It's for mobile and should be cheap. 1 buck..?
@@XTheCronosX oh yea, I remember that game was supposed to be a sequel to Alien Isolation but ended up becoming a mobile game.
Looks really good! PLEASE!! PLEASSE! Keep making videos about these smaller indie games. My friends and I do small game making projects and this is the perfect type of game they would enjoy, they don’t really like FPS like I do.
This is such a good video... never played the game, but the quality of this introductory video, in addition to your narration of the rationale behind each action, makes me want to play it so bad
I would literally pay for an entire playthrough in this exact style.
Hey, Jahoy, I've found Tonehack's playthrough of Cogmind really fitting this exact type of mindfull decisionmaking. Another anxiety game which is enjoyable to watch someone else play thoroughly
Wow, you really laid out a great ambiance with your narration and slow rythm, I was on the edge of my seat on some parts where drones were just moving from room to room.
It really made me want to get this game.
You are definitely right about this game being terrifying. You so painstakingly slow and careful through a level just to get jumped by a monster and then panic so much you fail to close the door and basically screw yourself. It's brilliant. Also, to my knowledge there is no ending. if you manage to get all of the lore that's basically the end. Kind of a let down I think but the gameplay is really tense and fantastic.
Plot twist: this guys working for NASA and this game is actually a program that’s fighting against aliens in real time
"Why you!" ; Initiate eye poke - target Curly; Curly counter vertical hand; "Nyuck, nyuck, nyuck"...
13:49 We both saw you open d14 for dramatic effect. Don’t you play dumb with me! All jokes aside, this is a great way to learn to check that all connections are safe, a leaper to the face.
You can see that he typed in d14 himself into the command line, letting the enemy hit his drone for the video.
Busted.
What a dedication
Man you can see it clear as day. Camera zooms in to room 10, door 14 randomly opens, he enters, claims it scared him, then yeah, zooms out and you can see he opened door 14.
I understand the point he's trying to make about the game, but this 'scare' was staged. Egh :/
Yeah, I was a bit confused by that, since room 10 was definitely safe. It's stuff like, at 12:04, exploring R7, which can't be cleared by the motion upgrade, that's scary. Leapers move quite randomly, so leaving D8 open for a few seconds isn't enough to be sure R7 is clear.
I feel like this doesn't even touch on the scary part of Duskers - when you have to work with limited information, and take risks if you want to make any progress through the ship. At this stage, he doesn't really have to take any risks, or see any enemies.
There is a posaibility that mayo mistyped it, it's very common in this game, but even if he staged it, it still conveys the mesaage that in the game things can go wrong really quickly
When he zooms into the rooms I always expect something to pop out onto the map and do something
*renames his drones after the Stooges"
Should name the fourth one Iggy Pop.
@@OnPointFirearms but the 4th stooge was Shemp...not that there were 4 Stooges at once. Iggy Pop is NOT part of the 3 Stooges, but I get it, Iggy and the stooges, but they didnt have anything to do with the actual 3 Stooges.
I watched a let's play of the game after watching this video last year, during early quarantine. That prompted me to buy and play the game at the start of this month. Thanks Under The Mayo for allowing me to learn about this fantastic game.
You've chosen the best way to show off this game. I wouldn't bother to learn these things if they were presented in a less entertaining manner. I'd just think "eh, it's just another quasi-programming gimmick, not my shtick" and would be dead wrong.
This video has got me interested in this game. the purposeful and meticulous execution makes me think of ftl but a lot spookier. where one slip up can snowball to cataclysmic failure. Extremely high quality commentary, like seriously. (also I really like mayonaise)
You've sold me on Duskers. I'm going to install it right now.
This game was wild! bro i would darken my room to where only the screen would illuminate my keyboard and just get fully immersed in it! Fantastic experience
thanks to this video duskers got to an all-time total of 400 concurrent players! I bought it some days ago since it was on summer sale, such a good entertaining game, man
As a programmer I'll feel right at home with typing those drone commands in the console.
I’d kill to watch you play through this game with this narration! It’s fantastic and rarely have I ever been so invested in a video like this!
Tbh this game seems a bit niche and would have specific set of consumers but I don't understand how it will be scariest game you ever played?🤔
It's because of the immersion it creates. It's hard to show in a video. You gotta play it to get it.
@@underthemayo might try it when it's on sale as concept seems very unique
@@vivekkparashar it seems super atmospheric which seems really interesting to me. I feel like I would play it at night, like at 1AM while at your pc with no lights, giving a very spoopy atmosphere, the gameplay seems simple but it looks like there really is some depth, wondering from room to room. Slowly creeping your way into rooms, the music/sound or whatever makes it seem like that, the lack of music makes the moments when there is noise make you anxious. I haven't played it, but the game looks fascinating.
@@underthemayo I think i can feel it. Thanks for showing this game off, even thou it probably doesn't resonate with a lot of your audience. I will surely get and enjoy it.
I get the skepticism, vivek. But it's one of those things were I got to say you got to try and understand it. The horror aspect of this game is the constant tension and Dread. You are trying to find scrap and fuel to keep going in this world, and there is never enough. As far as you know your the last person in the galaxy. There is no trade, your just trying,to figure out what happened and glean, something useful off the next hull to keep going. And then you make a mistake with opening a door or forgetting about an air duct and youve lost your most valuable drone that you upgraded and now it's gone forever. Because you were inattentive for 2seconds in the Hulk.
I love Duskers, but you'ee way calmer dealing with enemies than I am. I'm nearly peeing my pants trying to pull my drones out of danger.
Thank you, without your channel I would have never stumbled over this gem of a game!
I've watched a few bits of gameplay of this and found it to be the most unique game I've ever seen. I feel like the "lone operator in deep space" trope is my favorite when it comes to horror/suspense. I've wanted to give this game a try ever since I found out about it just browsing on steam. Seeing the world through the eyes of machines that don't have the greatest resolution just adds to the creep factor, and it really does feel like you are THE only person in your universe. Add the fact that there's almost no direct starlight to illuminate anything, and there's some crazy creepiness that can come from it. One of the trailers I saw did so well in establishing a fear of the unknown, with a faceless monster trying to bust down the airlock to your character's ship, happening through only text on a 70's terminal screen. That crap's freaky I'll tell you.
As a kid I thought the valve intro was the scariest thing on pc
The entire game is controlled by the keyboard?!?! That sounds scary AF already.
It's just Minesweeper with extra nightmares.
I'm at 3:21. If we weren't in exams i would buy it on a whim. Looks awesome how you can program stuff in the command line, and the wait they make the game seem like a program is very immersive. Jesus such a cool game.
The ambiance seems fascinating, i might actually check it out !
I've only just started playing but IMO, the story really adds to the horror factor, too.
You're all alone out there. So very alone. You travel between stars, even entire galaxies, but no matter where you go, all you find are rotting, drifting derelicts infested with terrible creatures of all kinds. Everything else is dead. The universe had become one big graveyard, and now here you are, picking through the pieces looking for answers, while trying to survive another day. You'd better. After all, you're probably one of the last humans left alive.
If that isn't cosmic horror at its finest, I don't know what is.
this game really is a definition of "The Fear of The Unknown"
That boot screen isnt from aliens, it resembles actual boot up screens in the 90s. They even had the classic PC Speaker beeps.
Would love to see some high tier gameplay from this game, would be a great video and is very interesting (to me at least) 👍
Nathan could have been a contender. Awesome video. Programming classes should use this for intro and beginner courses.
"Think the title might be overselling it!" would be a huge lie. The title is running a multi-level marketing pyramid scheme that spans several galactic civilizations.
Absolutely. Complete waste of time
Definitely feels like a terrible RUclips advertisement.
Hey, this video led me to buying it and i fucking love it. Definitevely not for everyone but i love it so much
This is only scary if you play risky to be honest
If you play it safely it just feels like you're a space security agent...the fact that you only lose material if you die kinda nullify danger
this is the scariest videogames ever not because you have to defeat monster but because you have to code your own moves, welcome to the scary life of a programmer.
This is one of my favorite videos of yours. The way you depict this game's gameplay style is very immersive. These parts right here I really applaud you for in immersing the viewer: 8:15 - 10:12 and 15:37 - 16:42. With that being said, duskers is truly one of the most unique games I've ever had the pleasure of finding, and your video really catapulted my interest in it. I'm going to get this game soon, I've been putting it off for too long now.
I would have gone with Huey, Louie and Dewey, as a nod to Silent Running.
Mayo: If you play this game you must play the tutorial. DO NOT SKIP IT.
Also Mayo: Skips the tutorial.
Thought everyone forgot about this gem of a game, glad to see I'm not the "sole survivor", if you will.
Reporting for Duskers duty!
Dude, your channel probably got recommended because I've looked up the Duskers Trailer 2 at least a couple times a year. So wonderful. NO ONE talks about Duskers. I feel like this would be an utterly perfect style of game to do in VR. It's always been my go-to example of something that fits the limitations of VR hardware perfectly.
It's wonderful right? I'm hoping to get more attention to gems like this game. Check out my video on Into The Breach.
I’d love to watch you play more of this and/or stream it!
This would be a fun game where you can have friends play different drones. Like auxiliary drone commanders and such
This isnt really terrifying or scary per say but it does seem fun and very strategic. It's just the stress and anxiety that brings about the suspense and a little bit of fear&shock.
Try saying that 10 hours in with a drone that's trapped by slime on 10 hp that's been with you for the whole journey. Ooh that gives me the shivers.
the feeling of dread when you feel something dangerous yet you're very slow to react
The only game I’ve ever played that legitimately got under my skin was Silent Hill 2, and not to discount its brilliance, but I blame my age at the time more than anything else. I’ve seen real horrors in the meatspace, so games (and films) in general just don’t scare me anymore. It’s to the point where I find jump scares more irritating than terrifying.
That being said, *you’re still right.*
SH2 is wonderful. Still scares me. SH1 even more though.
Whelp you single handedly sold me this game back when I first watched this video. Finally had some spare money to buy it today, and love it. Got a pretty good first run with all the most essential things. ... But then I opened the air lock by mistake while running a long command and sucked out all my drones at once. ... That was painful.
God this game
This gaaaaaaame
This game broke me when I first played it
Also, despite playing this game for months, I never knew you could string commands together. I knew you could move multiple drones at once using navigate but never multiple commands... I may have to get back into this game
Same here
No, this is definitely not a programming game. The solo dev behind duskers has confirmed the focus is NOT programming.
This game is very interesting and fun, and lore is amazing btw, unfortunately it becomes absolute bullshit in late game, monsters that go through doors and cannot be killed and ships that are about to fall apart and have a time limit, it starts as this awesome tactical strategy game and finishes as some kind of speedrun game where you need to use exploits to "win".
Well that sucks
Hey, at least you can find Space Dogs!
Those facilities... I hate them too also screw doorbusting monsters.
Was about to buy it but that kinda ruins it
There's no monsters that go through closed doors. Though there is a small chance that a monster starts busting down a door, and you get a warning ahead of time. You can counter that by getting your drones to safety and opening the door before it breaks it open. Then just let it wander back into its room again and it might or might not try breaking it down again.
You might be thinking of the slime, which slowly spreads through everything. Or the bugs, which can go in and out of vents. If you can get the sensor ability, it's a thing you drop in a room that acts like a motion detector for just that room, but it also picks up the slime. So I put one in every room, including my generator room, and get alerted right away if the slime grows into one of the rooms.
As far as the time limit ones, you can tell before you even enter the ship. The older the ship, the more likely it's gonna spring a radiation leak into one of its rooms. If you're going into like 500 year old ships, then yeah, you're on the clock. Older ship just means you have to be aware that one of the rooms could become poisonous, and be prepared to leave yourself an escape route. You hear the sound of the ship groaning several seconds before a random room becomes poisonous, so you have time to panic and get your drones to safety if you hear that sound.
Thank you, Under The Mayo, for unveiling this gem for me. Just boight it yesterday and yes, Duskers is exactly like you said.
Also thank you for not spoiling random events, like rediation leak from pipes. It really cought me off guard because I didn't expect it at all. Really added to the gameplay value. Good review!
This is awesome. It revives my faith in some ways that the creative days of gaming arnt dead
I wouldn't call this game "The Scariest Game on PC", rather "The most intense experiences". It reminds me of the game FTL: Faster Than Light, which came out in 2012. It's not that dark and sinister as Duskers, but as intense when you get your spaceship crew in an unpleasant situation and need to make it to the nearest exit.
Thank you very much for showing us this small, but engaging game. I'll surely get this!
Have you tried Alien: Isolation Mayo?
I have not.
@@underthemayo you can play Alien Isolation with a vr headset
@@underthemayo I highly recommend it. It's probably the scariest game I've played.
@@koyo3376 indeed got it on recent sale and damn its on the lines of outlast 2 with all the anxiety 😱
@@underthemayo If you like this, you might like it to. In terms of immersion and feel it is awesome. Kind of a counterpart to doom actually since you are very vulnerable.
Hey, thanks for this vid. Just got duskers thanks to this and haven't felt tension like it in a long time. There's nothing else like slowly moving your way inside of a room marked as inconclusive.
Try a whole ship with slime _somewhere_ on board.
Aight that actually looked sick
Watching this.. i realized I'm more emotionally invested in these drones than I am in any character in Disney's Star Wars.
I bought this game from your recomendation and was hugely disappointed to discover how the devs have abandoned this game and it's full of problems, I had to use a fanmade patch to make it work and still required some more thinkering (like re-binding keys if you don't have an US layout keyboard) to get it to work properly, also the reset aren't fair as you will get to super hard generated sectors even if it's your first or second time restarting the game. the lack of dev support and steam achievement makes me almost wish I "tried it for free" before committing to a full purchase :(
...You probably should have looked into the game online before buying it
They did look into it, clearly.
This is kinda late, but Steam has a 2 hour window (from purchasing a gsme/software) where you can refund it no questions asked
TheOmniseal Not enough clearly
Just wanna say, I bought this because of you. Enjoying quite a bit. Thanks!
The scariest movie ever made is not an horror. It's called: "come and see"
Haven’t seen it yet, I like World War Two stuff but I haven’t got around to it
You just got your opinion from another RUclipsr.
@@MrDrManPerson ruclips.net/video/RR0R7zsd7D8/видео.html this one to be specific
@@MrDrManPerson so... thats all you gonna say?
ALovelyTsundere and you were named by someone else, your point?
I love this game, and I'm always extremely meticulous in how I play it.
When I first got it, I played like 400 hours without dying. Almost zero drones lost. I think what finally ended my run was accidentally opening an airlock, without a ship attached to it, while all of my drones were in that room.
it looks interesting, but i dont know what's "scary" about it. Just because it's "you dont know what could happen" type of idea?
Fear of the unknown paired with immersion. Pretty freaky if you get into it
Lonelyness, atmosphere, suspense, tactics, jumpscares from time to time and impending doom
Duskers: Who are you?
DEFCON: I'm you, but scarier.
No Man's Sky: Desolation MUST have gotten some inspiration from this game.
@Michael Reed why they even need to pay some random people to leave comments on RUclips? They don't need it, because the game are really good now. I have spent 200+ hours in No man's Sky. It's really worth every penny.
Yo, really cool video my guy.
I've had duskers in my library for forever, gonna definitely give it a shot now
This game seems really cool and you could add an extra layer by having 2 players, one on drones and one on console. person on console can only see drone view and not the full map
thank you so much for making this, i never would have discovered this game without it
If they replace drones with soldiers or an excavation team of people, and replaced the abilities with equipment you gave to them I think the game would actually be way more scary. It doesn't effect the gameplay at all but it raises the stakes in your head knowing that you're leading "real" people.
Oh believe me, the drones start feeling just as valuable. They're your only view of the world and your only way to influence things. Losing one is like losing an arm and an eye. Resources in the game are very limited so it's a hard loss.
It's actually incredibly tense with the drones. The fact that there are *no* other people makes you feel truly alone. These drones are all you have between you and your inevitable death. There is no save, and there is no forgiveness -- if something catastrophic happens, your blood pressure spikes hard. You'll know how it is once you're on your last legs, exploring a derelict where all seems to be going well until you start hearing the rending sound of imminent rupture and depressurization in the hallway you just traversed. The drones feel like the only friends you have, which is all the more sad because they're not people at all.
indeed, commanding drones with code makes them feel like an extension of yourself, so if anyone of your drones is in dsnger you too
quite the nice touch to be able to gi e names to the drones, they feel more like people but without being actual people to break the loneliness feel of the game. love it
i think because of that they have names like i would have give them names like generator and gatherer because if i put names in them i would probably be really sad every time a drone dies
Have a look at Deadnauts then, similiar from the setup but with Humans (and weapons). Its not using that programming interface but has other things you need to deal with, like signal interference that can cut off your camera feeds etc. store.steampowered.com/app/337040/Deadnaut/
I watched this video a while ago. Two days before this comment I downloaded the game and was definitely satisfied with the experience. I have been spooked horrendously a couple of times XD but everything good.
Thank you for making this video