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Into The Breach - The "ANTI-DOOM" Game
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- Опубликовано: 10 май 2020
- #IntoTheBreach #subsetgames #FTL
Check out this interview with me about Doom! www.nicksmovie...
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***if you're wondering why this is called the "anti-doom" it's because my channel blew up around my Doom content and I was recommending this to my Doom audience as a game to play for a change of pace
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Ah, makes sense now, title was a bit confusing since have not seen your doom content
Can't wait for Magic The Gathering Online - The "META-DOOM" Game
Thank you for clarifying, people do check!
Into the breach brawler mode
Instablaster
"Into the Breach is the Anti-Doom"
**Has flashbacks to all the destroyed mechas in Doom Eternal that look eerily-similar to the ones in this game**
Lugbzurg also, Hugo Martin worked on Pacific Rim... which had a BREACH!
@@GeahkBurchill I get the sense that Pacific Rim was an inspiration for Into the Breach as well.
Bean Álainn, yeah, definitely has that vibe
@@GeahkBurchill I thought I heard someone significant worked on both. Doom (2016)'s technology stuff looked like everything about The Jeager Program, while all the demons looked a lot like the kaiju.
Lugbzurg well, Kaiju were designed by, the great, Douglas Wayne Barlowe (who did Barlowe’s Inferno and Expedition) but Hugo Martin, Doom Eternal’s Game Director, worked on designing the Jaegers.
"This mission of ours is really like a big game of violent chess, when you think about it."
- Harold Schmidt, mech pilot, "Into The Breach", actual in-game quote
I thought chess was already violent. You sacrifice the front line to keep the second line as safe as possible. It doesn't matter how many pieces you have left at the end, as long as you have more than the other player and of course, the king unharmed, you win.
@@Death_Korps_Officer that's not quite right. The point is to checkmate the enemy king. Nothing else matters. You don't have to have more pieces.
@@Benjaminy2k Well, I don't know you, but I don't think you can checkmate with just the king.
@@Death_Korps_Officer You literally said that having more pieces and an unharmed king means you win. But the goal of chess to checkmate - the amount of pieces you have doesn't matter. It's something novice players tend to forget because most of their chess games are decided because they make a tactical mistake and give up - but the game isn't over just because you lose a couple pawns. This is important because once you start player at more advanced level and get introduced in unbalanced positions where a pawn is worth more than a bishop or a knight and a pawn is worth more than a rook, etc... you really need to stop equating 'winning position' with 'more material'.
@@noxure I guess I am a novice player after all. Didn't know that much about chess.
Oh now I want an "Into the Breach"-like game but in Doom Eternal timeline, where the ARC giant mech units are desperately fighting against the Hell legions, protecting whatever's left of humanity.
Maybe a prequel depicting the fall of the sentinels? That could be dope!
But we would end up losing anyway, because that's what we see in Doom eternal
@@theother2166 not if the game is set in an alternative timeline
I think a prequel game akin to DOOM3 with more horror vibe and survival, perhaps squad based (like republic commando single player, not multiplayer) could be rad like the initial doom 2016 concept. However with the ARC and some awesome Helms Deep hold out thing to send a transmission or something.
that's really good idea
Doom is a fast paced FPS game about staying moving, keeping at higher health, and slaughtering your enemies, but also about using everything you have at your disposal and adapting to your enemies. Into The Breach is a slow, methodical turn-based strategy game about deciding whether it's better to take the hit or avoid it, to lose one building to reduce overwhelming threat or risk them turning on you after, and completing as many main and secondary objectives as possible, but also about using everything at your disposal and adapting to your enemies. They're remarkably different games on the surface, but they share some of the same secondary skill set.
this is a rouge-like tactics game,not an RTS.it is no less awesome though
Yeah my definitions are a bit off, RTS isn't right for something turn based but I couldn't remember the actual name.
@@ultmateragnarok8376 RTS stands for Real Time Strategy game, what you were thinking of was Turn-Based Strategy game.
Definitely. Well said. Both are forms of strategy. It's just that one is about fast paced, split second decisions while the other is about thoughtful and methodical contemplation.
IDK why so many people liked this comment. You could literally find an element from any game and point out that it has something in common with another. These games are very unalike and there's basically no transferable skills between them.
This is too weird... I downloaded eternal 2 weeks ago based on your recommendation. Last night I download into the breach as a break, something to play on the side. Now I wake up and see this video. You read my mind
It's the way data is handled, it's worse if you have an Android device.
Wake up, the Matrix has you
@@MatthewLarson578 blud you not andrew tate bro
@@Xenylard there's no point. They're already brainwashed
Surprizingly, this game has given me more internal rage than Doom Eternal
@Space God yes
Because when you mess up in doom, you feel the consequences. In ITB, you also see exactly what you did wrong
This game is slow, but imagine it in real time. You hit the bug so fast it gets pushed aside, and it still swings, like being pushed away at the last second.
This is badass.
Yeah seriously lol
I like to think it has to do with more of the same time travel stuff that's all over the series.
When you have a good enough imagination, graphics and fluff animations no longer matter :)
The battles in old-school JRPGS to me were mini action movies.
Makes sense considering how said Mecha travel through time.
Or maybe the bug is stupid and has a one track mind, so it still does what it was going to do
@@moonlight2870 oof
My Anit-Doom game is Senran Kagura
I still get to rip n tear
My eyes have been opened( ͡° ͜ʖ ͡°)
A wise choice indeed
It has rip and tear?
@@naighto7846 yeah but a special kind that affects only that which covers the Flesh
I ripped and tore the skin.
with "Into the Breach" i have a small motto. "There is ALWAYS a way". I genuinely believe that so long as you keep your enemy spawns in check and don't allow eight or more enemies to exist on the board at once, then the game's A.I. intentionally directs the enemies to always take actions with at least one flawless solution.
i say this as i've almost always found them to some capacity. so long as there aren't too many Vek in play at once, then there is always a way to get away scott free.
This is how I play too. I would even go to the point of severely damaging my mechs from blocking if it meant having to deal with less Vek on the map. The smaller the "health margins" I set for my mechs, the easier the game became on normal.
Still won't touch hard though haha
Unfortunately that's not true - the AI in the game doesn't have a grand scheme of things in mind, it doesn't even take other Vek into account when deciding the moves, which I guess makes them open to various amusing chain-friendly-fire combinations. It's this simplicity that evolves into an awesome design by itself.
The game devs actually confirmed that enemy turns are random but the maps are specially handcrafted.
@@ThyVile the lore checks out.
They are stupid as all hell
A little trick that the game pulls is that when there are too many Vek, some of them will standby, as too not make it impossible for the player to win.
This game is incredible on switch because the turn based combat lends itself very well to portability. I was doing campaigns on my commute taking a few minutes at each transport interchange to think of my next move.
Man I'm impressed how you expose the game mechanics better than any RUclips ad or trailer I ever seen.
I have the game but never had any interest playing it until I saw your video and I'm grateful for it, this game reminds me alot of Final Fantasy Tactics but more tactical and punishing, I like it.
I'd like to make a series like this talking about games.
After completing Doom Eternal with only one crystal and praetor suit perk this seems like the perfect game to unwind with. Kinda gives me those old Advance Wars feels. Love this style of breakdown man!
Sully So Savage dear god
Advance Wars was godlike. I enjoyed the sequel more than the first one!
@Otto Von Bismarck I have yet to even attempt ultra nightmare. I did this run on ultra violence though and the icon of sin fight was hands down the most intense gaming experience i've had in years
Which perk did you chose? Fast weapon switching or quick dash refill?
@@sadeddinmus quick dash refill and I upgraded ammo. Although in hindsight I think armor might have been a better choice
I'd describe Into The Breach as "Elegant".
It just has so much game in it and yet it is such a simple, cheap, light and quick game.
So much with so little.
Into the Breach is an absolute masterpiece of game design. It can stand proudly among the most mechanically perfect games of all time. So elegant, yet so deep.
Big props on the video too. You expressed what's compelling about the game in a really eloquent way, breaking everything down in a clear and logical manner. Subscribed!
Jay Y sunset games is an awesome dev team
Into the Breach is pretty okay.
If you like the mechanics and feel of this game try FTL: Faster Than Light
It was the first game by the same studio, and stands as one of the best games ever. It’s surprisingly fun and engaging even when it might not look like it from watching others play. The soundtrack is F***ING AMAZING, there are tons of little winks and jokes within the game and community, the game is easy to learn but hard to master, and has room for many, many different play styles given different ship layouts and early stores and random events. 10/10 would recommend
As a HUGE fan of XCOM, this game looks MADE for me.
It's the opposite of XCOM, you'll never get the joy of missing every attack that has a 98% chance of hitting in this one
Danielle Goldman HA! I got a real gut laugh from that. “How’d ya miss that shot, you absolute clown-shoe?!” (Proceeds to miss again)
The joys of sectoids critical hitting xcom across the map
Lemme use a jetpack and one tap 10 aliens in 1 turn with my op op 100% accuracy full crit sniper from xcom 1
It's free on epic rn if anyone is reading this around the 4th of September 2020 ^^
"free" All it costs is your soul.
Yeah but epic games sucks. Shitty-ass launcer.
@@rude6371 let's just appreciate the fact that they are giving us free games that we can keep forever.
I already payed for it like a month ago and now it’s free :(
@@namaco2201 Until the Epic store shuts down, not forever.
I played Noita sometimes, good game for me to chill out
I dunno what you're talking about cause Noita can be really stressful sometimes
@@TheFlyingslug yes it is really stressful, but i just walk around and explore, i progress slowly to not stress myself during combat
Hello again
@@deanwrubel5730 hello lol
Hello random peoples
Yes, please, give this amazing game more attention.
It's my go-to when It's late, nobody else is on, and I can just go and squash some bugs for a few hours before going to bed.
praise the rusting hulks
This game is phenomenal, even more so with the recent free update. They basically doubled the number of mechs mechs and veks
last time i was this fast, my body didn't even manifest
Ironically, I bought this game at the same time as doom 2016
"Every time they fail against the enemy, they can use time travel to try again" - Sounds like Edge of Tomorrow, but even more from the human perspective (yes, I'm aware of the powers Tom Cruise had. I'm speaking meta about the Mimics).
When I found this game I had just finished xcom 2 and I had a xcom sized hole in my heart so I did not judge this game fairly. I never played it but upon reading about it I thought it wasn't worth it. My strategy games need fancy animations and complicated turn based systems. Now that I see it for what it is I definitely want to give it a go now.
Anyone reading this: *GET THIS GAME*.
It's short, simple, swift, and so, so satisfying. The quickness of each game and the variety of mechs (and pilots, and optional equipment, and achievements to go after) means tons of replayability. And when I mention "replayability" I really do mean *you will want to play again*.
Man, you didn't even touch on my favorite move: pushing enemies who attack first into position to kill enemies later in the sequence with their own attacks, thereby protecting the targets. This game is such a good strategy game with very little rng.
At least there's an example of that at the very end of the video.
It is very important to check initiative count before trying that, but it's so relieving to see the initiative count match the plan you were thinking of.
Thanks for giving me the final push I needed. I've always theoretically loved everything about Into The Breach: the mechanics, the complexity, the art: I've read and watched tons of reviews and behind the scenes videos on this game but never actually purchased or played it because I don't usually enjoy turn based games. However I recentlu got a switch lite and have been looking for good games to play on the go, your video brought the game back to mind and I ended up getting it for the switch. I've been playing it for the past few hours and am absolutely in love with it. Thank you for shining the spotlight on gems lite this. I dont know however if I'd call it the Anti Doom: Hugo Martin has referred to Doom Eternal as combat chess, I cant think of a better way to describe Into The Breach than combat chess: Into the Breach and Doom Eternal are more like two very different versions of the same game.
So glad you decided to get it! It's great right? I called it the anti-doom because you'll be staring at the screen for 10 minutes before you make one decision. Compared to making 20 decisions in 10 seconds in Doom Eternal.
ITB: Being smart in a really simple, braindead way.
Eternal: Being a trigger happy jerkoff, with thought put in.
Hugo: Both games have mechs, so I'm down.
How is ITB braindead? It’s really easy to get into sticky situations that are hard to get out of.
@@grieferjones2237 I said its mechanics are, not the gameplay itself.
@@raptyrn1290 Smoothbrain take
@@Ios13056 "This mission of ours is really like a big game of violent chess, if you think about it."
Neat. This game is actually available for free on the Epic Games store right now. I picked it up before work and now I'm really looking forward to playing when I get home in the morning :)
Have well into 300 hours of Into The Breach. Ben Prunty's work on the soundtrack is amazing and even if you don't like the game itself, the OST is a pleasure to listen. 'Rusty Hulks' is one of my favorite tracks.
Achievements plus OST plus gameplay is addictive and easy to grasp BUT requires some 3d Chess thinking and you'll definitely keep coming back.
What a fantastic way to showcase a game. Great video, you should do more with this format. I don't usually like these kind of games but this video convinced me to try it out.
hopefully the doom DLC get good music still bumbed out about what happened with mick gordan ans the ost
DOOM music can't be bad no matter what
I'm even more bummed how so many people ate up whatever that ID producer said an jumped on Mick Gordon.
@@shadowcheto85 Well Mick basically (probably not intentionally) brought shit onto Chad the audio engineer at ID for finishing the soundtrack (after given permission by Mick himself) and not clearing the air at all. Personally though, I think the problem was the fact that DOOM: Eternal was supposed to originally release in November of last year but they didn't even get Mick in for the soundtrack till fuckin January of this year. My only guess is Mick already had obligations and couldn't do another project at the time.
@@MoBisley Wait, what!? January!? This is the first I've heard about this. How'd you find this out?
@@MoBisley January of this year? So like, 2020 January?
I really like this video because it seems to give a very good introduction to the basic mechanics of Into the Breach. You did a great job.
I've never been a fan of Zenith Guard. To me, they're the hardest mech squad to use because I had a hard time finishing a game with them on normal (where-as I've finished a 2, 3, and 4 island victory with all the other squads, save the secret squad, on hard). My three favourite squads, in no particular order, are Rusting Hulks, Flame Behemoths, and Hazardous Mechs.
Fun fact, if you get all the objectives on every mission you do on an island, failing none, you will get an additional bonus reward upon the completion of the island. I have found that due to the extra supplies you can get from the stars, including grid power and the 100% objective bonus, it is often better to take a grid damage to ensure an objective while completing the island, as the bonus will more than pay for that damage once the island is complete
7:01: As far as big picture plays are concerned, in my view the 3xp from the scorpion really isn't worth leaving the two hornets alive. Instead, I would've punched the hornet attacking the left-hand satellite (killing it), shot the scarab into the left-hand satellite (also killing it), and hit the hornet attacking the building with the artillery shot (killing it because the forest would catch fire, causing a second point of damage to the hornet before it can carry out its attack, as environmental damage always happens before Vek damage). Your pilots generally level-up quickly enough that going for xp at the cost of putting yourself into an inferior strategic position is almost never necessary.
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9:06: The reset mechanic is why my favourite pilot is actually Isaac (who gives you one extra use of reset turn per battle). Every other pilot makes your mechs better, but he makes the _player_ better by further increasing your leeway for making mistakes, experimenting - all the stuff you mentioned, really. He's also the perfect pilot to playtest modded squadrons with, because that way you are using only their baseline potential (not their baseline potential plus some potentially game-breaking extra), but are getting the absolute most out of that potential because of the extra reset, letting you gauge how balanced the mod-squad is as accurately as possible.
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9:38: And _that's_ why leaving the hornets alive was ill-advised. This goes for any Vek really, but hornets especially have a habit of flying themselves into some _amazingly_ inconvenient spots.
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11:00: And indeed, those two hornets are still alive as of the end of the battle. So whilst you gained 3xp for killing the scorpion the satellite launch would otherwise have killed, you essentially robbed Peter to pay Paul by losing out on the 4xp for killing those two hornets.
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13:21: These plays at the end, on the other hand, are suitably galaxy-brained. Kudos for showing those off. In the boss battle, I would've put the artillery mech in front of the building rather than behind it, but that's a nitpick.
Very happy to see this game getting more love. I felt like it got overshadowed when it came out due to people wanting something more like FTL 2 from Subset. This game is the very embodiment of simple, less is more, elegant design.
I appreciate the detailed walkthrough!! Great quality. Thanks again.
This game is so so good. I bought it on a friend's recommendation, and actually kind of hated it at first because of its deceptively difficult nature. But once you hit your stride it becomes really fascinating and addicting. I wound up basically 100%-ing it (though I haven't beaten everything on Hard yet) because I just didn't want to be done with it. My favorite game of the past five years, easily.
It makes you think much more intelligently after a while. You start to see the matrix.
This game was hard to figure out, and even when you do, after you play each move you'll be slapping your forehead once the enemy moves lol
This feels like a promotional gameplay video. An amazingly done promotional gameplay video. And it describes my thoughts from the first hour or two pretty accurately)
You briefly showed it in the very last clip, but one of the fun things about the game is making the enemies attack each other. Because they determine how they’re going to attack before your turn, you can move them so that they kill each other. Attack order becomes especially important when doing that, because it could be the difference between a bug attacking a building, then being killed by another bug, or the bug being killed and not being able to hurt the building.
I love into the breach, its like a much slower paced Muv-Luv (silly name, awesome grimdark scifi story) because the focus isn't annihilate the enemy, its minimise damage and survive. You can't take the enemy in a head on fight because they outnumber you 100:1 so capitalise on the few advantages you do have. I love that kind of asymmetric gameplay.
I only discovered this youtuber recently - when he posted his much-needed "In defense of the Marauder" video - but the more I see his videos, the more I love! He has good takes on games and their mechanics, and talks about things I never hear others talk about. I'm super excited to see where this channel goes, your videos are just superb! ^-^
Hands down, Into the Breach is one of my favourite games of all time, with FTL being my overall favourite. Subset Games has done some outstanding work, if you haven't played any of their games, try one!
That was shockingly accurate and I like the phase of pondering over how the heck you are going to get out of the mess you walked into.
Sometimes it is even that you have to sacrifice something and I am impressed by the game, that even a building going down that I could not save somehow hurts. It means something to sacrifice in this game, to me at least.
This is amazing. You should do more instructive let's plays like this.
I plan on it.
@@underthemayo This video is seriously up there with some of the best game analysis on RUclips like Game Maker's Toolkit. I would love to see more content like this.
@@Jayy997 i plan on it. I do a lot of Doom stuff cause that's my main audience and that's my game. But my channel wont be boxed into one thing. I will definitely be showcases some other interesting games in this style. Check out my video on prison architect.
I’ve always seen this at the front of FTL just curious about it, but never planning to get it. You just changed my mind brother, next time it’s for cheap and I got spare cash it’s going into this
Huge thing about this game is that it doesn't move bugs randomly. Somehow it manages to calculate their movement so that unless you already lost a mech, you're _guaranteed_ to prevent all grid damage in any turn with any set of weapons (spawns are random though). It may require to trade some mech damage sometimes, but grid always can be safe, if you're good enough in this game. Saying that with 130 hours in and 5 perfect 4-islands runs with all different squads, without taking a single point of grid damage, including the final encounter.
Don't know how did they managed to program this, but it's such a great work. It's crazy engaging, because every time I lose, I _know_ that it's not random decided to screw me up, but it's _my_ own mistake, and if I'll get better, it won't happen. A masterpiece of tactic games.
I think I just watched an entire slap-chop ad...
The way units move in this game reminds me of chess.
Although I haven't played this game for a ton of hours, I do love it and I think it's the most perfect game I have ever played. Into the Beach is criminally overlooked and I'm always so happy to see it get some attention!
Also, I recently started playing this again when I found out there were a ton of mods. People have made some really awesome squads, definitely try them out!
I like how you left the enemies damaging each other until the very end of the video
love how the home depot theme is just playing in the backround
When you said anti-doom i thought you'd be playing as an imp running away from doomslayer
This video was really good at highlighting a lot of the different things that can go down in a match!
Bro ever since u recommended this game I had it in my wishlist, just downloaded it today. As soon as I stared playing it, something just clicked in my brain. This is one of those games where it just feels "right" and time flies by so fast. Amazing game
Yeah I spent a whole month playing it every night after work
I though it was that flash game called “the breach”. it’s like a 2D dead space/doom
In board gaming, Into the Breach would probably be called a low weight board game. Meaning it's a game that is intended to be learned/taught quickly(ie it takes a few games to fully teach), few people would flat out dislike the game, the set up is quick, beating the game is quick, surprisingly deep because they are often stepped in excellent mathematical ludology, and its enjoyment is heightened with another game. For example, Fast Food Magnate, a 2 to 4-hour board game in which you manage a fast-food chain during the 1950s, is a game that is probably only played once in a gameplay session. 2 to 4 hours however for one board game is somewhat of a drag, so often board game groups will play a smaller game, such as For Sale, a 15 minute game about selling houses, before, after, and sometimes during a much longer game. It's kind of like eating ginger before or after sushi. Low weight games are palate cleansers.
I think ITB is a good example of low weight indie games. It's very deep, very quick to teach, is a great example of a tactics game, can lead to other games such as Doom Eternal and Final Fantasy Tactics, and is great to play alongside another game.
The reason why I like indies like ITB so much is that it really does give interest to other genres without demanding a lot of attention. Don't get me wrong, Doom Eternal is great. But the big problem about Doom Eternal is that it demands your focus. ITB, on the other hand, is much slower and only demands your focus right before you press the move button. I think there are a lot of indies out there that pair well with other bigger games. I think Dicey Dungeons pairs well with Magic the Gathering.
Cannon to F4, it will be on fire but Victory will come before death. Hit Hornet saving lives. Combat to C4, hit Scorpion like you did. Artillery to Hit A6 push Hornet to save lives. Victory>Civ Lives>Pilots Lives>Time Pods>Objectives>Kill Count. is how I play.
im enjoying this channel before it blows up
Into The Breach was also given away for free on the Epic Games store last year.
Just a heads up as of yesterday, September 8th this game was/is free on the epic games store. Make sure to grab it while you can! Would definitely recommend! Used to play this for hours while I Afk skilled in Runescape
This is a REALLY good video. i Never got into the game all that much but this video alone makes me want to. please continue to make videos like this. Just a video of you thinking and talking about games.
Get ready for the Into the breach DLC for Doom Eternal
Getting all of the achievements in this game is one of my finest gaming accomplishments right up there with Spelunky, Meat Boy, and getting a PS5 at launch.
This looks perfect. My biggest annoyance with tactical games is not being able to see if I'm in range to attack after moving. This go back mechanic looks brilliant
I stumbled across your channel whilst looking for tips for beating eternal on nightmare, I was immediately saddened by the fact that I hadn’t done so earlier. Your content is great and the effort you put in shows. Thank you for the content and keep up the good work. I’ll be buying this game now! Always loved rts/grid games.
I love this game so much. I think it was a little slept on. Maybe because it looks “cute” in a way? But it’s levels of strategy are deep. One thing that’s fun is to mix and match mechs from different squads.
I got mine via the Windows 10 Microsoft Store.
Also, this video only talks about the starter mechs. You can unlock other teams of mechs with really varied and even crazy abilities (the starter team are the "Rift Walkers"). My favorite so far are the Rusting Hulks.
This video was straight to the point, I love it
I like your way of presenting the games in such a calm way. Nice to watch and interesting games!
this was an excellent video, but the turn at 10:14 could have been way more optimal. The Artillery mech could have fired at the hornet in the middle, pushing the far hornet away from the satellite, pushing the closest hornet into the artillery mech, killing it, and pushing the punch mech into the scorpion, which also kills it. it trades some health for a double kill, and frees up your other two mechs to deal with just one incoming attack on the satellite
Thank you, and yeah, I was just recording a general example. Not trying to show optimal strats and stuff.
Thank you sir. This is exactly what I was looking for to see if I was interested in this game. I am!
Your video have the top notch quality, such a underrated channel.
Damn I miss the advance war
Was this also on Nintendo switch?
Also this is like turn base pacific rim too
Into the Breach was (and continues to be) fantastic. Fights in Tight Spaces scratches a lot of the same itches, while also having the deck building that I personally love.
Love your channel man. It's nice to see long videos on relatively small games like this and you seem to have the same preference for games that set gameplay and atmosphere before graphics. If you shouldnt know them, I'd highly recommend hyperlight drifter and children of morta to you. These are also exquisit!
If anyone is wondering if a Mech can be recovered while in battle, there's a skill that can heal mechs including disabled ones, the pilot won't die once the game ends. The "Proximity Heal" is for that.
I'm not a huge fan of turn based strategy games,but I swear that every single game you recommended and presented I'm genuinely interested in,and you know why that is? Is because you are explaining and showing and that's genius!!!!since it makes all the difference in the world,keep up the good job,and on a side note and thanks to you mostly I learn to deal and have fun with Marauders,so thanks for that!!
Dude you need to play this in a long play and do more explanation vids. This held my attention.
As an avid XCOM player, ITB is *amazing*. It distills the complex decision-making of XCOM from "a few times per mission" to "all the damn time" and I love it. I'm not even sure I'd want it remade with better graphics and story, as that would probably distract from actual gameplay.
My favourite strategy to use in this game, is where you let one of your mecs die at some point in a fight (preferably a high value target like a boss, I let them die using the self destruct ability, however obviously this strategy only works if you are ok with having an A.I unit for a portion of the run, and also if you even find the self destruct move since no mecs come with it I think?)
Edit: Unless the secret squad comes with it or something, I only have 2 achievements left before I unlock it :D
"Anti-Doom"
So... basically you're in the Demon's side now?
Camila Vera is MVP
12:42 hey I found Rex and its big-ass railgun.
Just wanted to say thank you for introducing me to this game. Decided to try it out and I have been playing it non-stop. Love your videos!!
My personal GOTY 2018. Shredded every achievment for every squad, desperately waiting for a sequel or something.
Recently bought Into The Breach because of this video, and it's a really fun game.
If you enjoy this type of puzzle strategy you might want to try Mage Knight Board Game. Into the Breach reminds me so much of it.
I would only ask for the units to show some walking animation from point A to point B, but I guess that'd be a drag to wait for every move
Thanks for reminding me about this game. I saw a trailer way back in the day for this, but then somehow forgot about it. Definitely gonna grab this. Thank you.
FTL and Into the Breach are very unique games to me.
Those are the only two titles that I replay again and again despite not having (almost) ever won - on Easy.
(I have 440+ playthrough of FTL with 3 wins and 120+ plays of ITB with only 1 win).
Thats got to be a perfect blend of puzzle and turn based rts
Awesome analysis and video! Congrats on the new sub (me).
6:57 and there's still a better set of move that kills everything, only for 1 damage for the other satellite. Pretty cool.
"you can get it on GOG, also it's on steam too"
mega based
14:13 Top 10 anime betrayals
This will fill the void of not being able to see those mechs in action in Eternal.
Into the Breach is one of the few games I regularly come back to. It's not a game I want to play for 30 hours a week. It's a game I play for 1-2 hours a week ever since it came out.
I heard it's on the Switch too, which is probably a great platform for it. It's not something you want to play in 5 minute segments because you really need to get into the right mindset and focus to enjoy it, but if you have 90 minutes to spare a campaign of ITB feels like a satisfying self-contained experience that wraps itself up.
games like that are important. Something you wanna play for a couple hours and come back to here and there, for years.
I love the way you narrate your thought process