Awesome and detailed video! One comment on the Huntress Spear - for close range, never use the javelin, as you say. But this weapon carried me through my first run of the game. The range on this weapon is ridiculous. No matter what world you are in, you can one shot enemies from afar, long before they can even attack you - one example are the flying ships on N'Erud - so fun to just pick them off from a distance. All this ranged attack power is at no cost but stamina, conserving your ammo for the elites and bosses. Great melee weapon.
Great info especially for someone pretty new to the game. It is pretty crazy how much difference there is among the ratings. Atom smasher is ranked high because some for example.
You forgot the Engineer's turret! The thing hits like a truck because it scales from skill and melee damage bonuses. Curious where it lands on this list.
The huntresses spear I use for stealth gameplay especially if you get it early on hardcore runs. If you throw it and kill the enemy it won’t alert others even if they are extremely close only if they are looking at each other or where the spear landed. I used this tactic when I was playing veteran to start out, didn’t realize what I was getting into with no items or class xp
I use it with tainted Blade on a archon mod build. I just use nebula weapon mod it charges almost instantly and if I need range I just use my long gun or the spear which ends up doing crazy damage.
Krell Axe's bugged damage doesn't come "just" from the Timekeeper's Jewel - it's from duration itself - Timekeeper's Jewel "just" doubles the duration, so there is that. The way it works is that Overload applies 2 damage instances - one is exactly the one shown in tooltip, the other should be base weapon damage. Except on Krell's Axe the weapon damage portion gets multiplied by your total number of ticks (assuming duration of 45 seconds, and tick once per 5 seconds = 9)
Krell axe is genuinely good even without that, if you have the blood jewel to apply bleed on charged attack, and also the corrosive mutator to apply corrosive as well. So a thrown axe applies 3 status effects xD
@@meyes1098 I would love to agree, buuuut... :D Blood Jewel (same applies to Twisting Wounds) is bugged the exact opposite way Krell Axe is bugged - its damage is still affected by duration negatively, and also isn't affected by status nor elemental damage increase (elemental is intended, status is a bug - bleed from Merciless, Assassin's Dagger and Miasma has different color, and gets boosted by status damage, and DPS unaffected by duration). If you have build that's based on status damage, this bleed will do miniscule damage (assuming maxed Affliction), it basically "just" gives you the benefits of bleed - so cut healing, and increased damage from Ahanae Crystal. For ranged build with Abrasive Whetstone, I honestly doubt Blood Jewel is better bleed applier than Twisting Wounds on secondary weapon (you lose a ring slot). I was playing around with the ring on a test dummy, cause it sounds lovely in theory to apply 3 statuses at once, unfortunately kinda lackluster in practice. Edit: So to say, I would (and probably will) use Krell Axe even after/if they fix it. Throwing it long distance is hella satisfying, and statuses rule.
I was able to get the Tarnished Ring by visiting another player's Ward. The guy was 100% sleeping as always but if it's another player's Ward (which seems to be the key condition), you can crouch down and try to position yourself parallel to the bed. Moving the camera around, you can eventually finagle your way to getting the action prompt. If I recall, I was parallel to the bed (on my right) with my camera pointed towards the floor directly beside our sleepy friend and the entry/ladder off to my left. It's finicky and inelegant but it worked.
When I was just starting out, I got the huntress spear very early on. It very quickly became my go to, for melee, and ammo conservation. Only mutator I had then was shocker. Was real nice to have a periodic nuke go off when I threw it.
I use the huntress spear as a thrown weapon myself, but primarily because i keep shocker on it. Good to eliminate a horde of minions when you see em coming, but it is fair that in boss fights the throw is pretty slow. Some bosses this is okay, but most not really and you gotta be real careful where you throw
Huntress spear inflicts corrosion inflicting 300 acid damage over 15 seconds which is dope, I throw it ALL the time and love it especially with tainted blade mutator making it do a bunch of acid damage.
Actually moves much higher up the list now that they also improved its throwing speed and attack speed. Krell axe is still king for DOT builds, but I like the spear quite a bit now.
god the atom smasher was such a disappointment, I remember being so stoked because it was my first dungeon on my first play and i love playing close but in exchange for its mod they just BUTCHERED its damage output so you barely even do dps that's on par with challengers starting sword even while you have the haste effect. Why hit things 2-3 times on vetran when you can just 1-2 hit them while staggering them on the first.
I think base melee weapons that don’t have any boss type mods should have a sort of pseudo mod like (after 5 hits apply ~) or (faster attack speed after ~) something like that to make them a little more competitive since there’s no reason to equip them over boss versions unless there isn’t a boss version of the weapon type you want ie flails
The Ritualist Scythe heavy pairs well with Shielded Strike Mod and Generating Band; add Rerouting Cable for near- infinite heal creep during melee and evasion. SO COMFY :)
Also for nightshade - The nightweaver doesn’t seem to grab you if you fight on the stairs. A stagger weapon would make the fight even easier while fighting on those stairs.
I am not 120% sure right now, and can't test either, but I think Ritualist Scythe actually boosts DMG by 10% per status - so 40% after miasma, which actually adds up to respectable damage... But still kinda meh for it's moveset
Thanks for these vids man honestly they help alot I've been playing for like over a month and waiting for more new DLC content etc it's been a blast trying to collect all the weapons and rings Amulets etc! Btw could you do a vid for the best mods? Then best rings, atmor sets and Amulets?
I actually really like nightweaver claws. It has a low cosmetic profile, and if I'm running something that doesnt require a projectile melee weapon, the extra life steal is always nice.
Atom Smasher is actually broken OP when you build around it. I don't have the build, a friend eas showing me it at his firing range - but the DPS was crazy, leading to 6-fogure overall damage in a pretty short timeframe.
Pretty much agreed with the list, especially about the tracking of claw and fist weapons and steel weapons ranking. My go-to is the scrap hammer because I like it's look the best and it was my favorite from the last game. However, just looking at the stats it is just a direct downgrade compared to most other weapons. At +20 the Wrathbringer does a whopping 54 more base damage but, also has the potential for 50% additional damage on top of that! I first thought that the scrap hammer's feature of having an aoe damage effect for the neutral dodge charge attack was unique to it giving it a nice small bonus but, after testing I think all hammers have it. Maybe the developers designed the steel weapons as starter weapons which would be replaced by more effective weapons found later as opposed to them being a comparable stat-wise but, blank template in comparison to the other weapons. Still gonna use my scrap hammer though; its my ol' reliable haha.
Sad to see my knuckledusters so low, but I still love them regardless. Been trying to figure out how to make them work better and man, it's been fun. Then again I'm pretty new to the game but there is something satisfying about just punching stuff.
Personnaly i find Nightshade claw pretty good with like disengage mutator on Invader class,and lifesteal add's with Invader perks probably and you can get more with the lifesteal traits,i also play ritualist when i switch archetype i pair it with alchimist and i have replace ritualist scythe cause it's terrible like negative stager and weak base damage without charging melee attacks i was geting killed even trough them ive put instead abyssal hook for better damage with Edglord mutator for better speed on charged attacks and faster swing speed and it's much better ( and cause i probably love the Sunken Witch design , i love her even if she freaks me out ).
I havw used the krell axe since I first found it with tainted balde or stormbringer. Depends if I wanna build my sinter totem up faster or do more raw dmg
I think you may have forgotten Gas Giant, I couldn't find it in the chapters. Considering it's awesome corrosion procs, this thing should be even stronger than I use it for.
Damn, this long content drought has me feeling sad since i WANT to play more Remnant 2 but theres just NOTHING to do right now! My mouth is watering at their hint of us getting a corrupted Savior variant and i honestly cant stand no updates or posts of upcoming content.
Wait, you're using Feral Judgement without bleed? That's 25% damage just... gone. And ANY melee hit will add to the counter, then the backstep will trigger it. Latency makes it 4 hits total, so two hits then backstep attack triggers it WAY faster.
@@SheenShots that timekeeper jewel doesn't just work with shock it works with all status effects I'm pretty sure its bugged its just supposed to increase the duration but when you put it on the ritualist it even boost the miasma......without the timekeeper jewel my miasma does 3000 damage over 20 seconds and with it it boast 6000 damage over 40 seconds with a 37.8 second cooldown😂😂😂😂😂🎉🎉🎉🎉🎉
Dude I feel like you just suck with melee weapons. I rarely get hit throwing the huntmans spear and the reason u use the throw for it is for the corrosive damage to add to your gunfire.
The huntress spear did not used to have that effect on it making it a mute point in this video. Considering it is Awakened king DLC>.Also no I beat the whole game several times with different melee weapons so I don't think that's the case. Everything has clear upsides and clear downsides. If you have been able to get past the downsides that's awesome for you. They still exist regardless.
Alchemist allows up to 4 concoctions. Or there's a ring which lets you have 2. Quilted Heart relic gives you infinite stamina for 15s on use - you just need to have high health regen from other sources to use it.
why would u ever make a melee build that doesnt just facetank everythink and spams r2 ? literally everything but stonebreaker and worlds edge with the steadfast mutator is redundant
Because you can do some insane damage with melee by not doing that. Face tank builds for melee take a long time to kill bosses. If you know you can dodge well, then going for melee crit sometimes beats out gun builds which can be pretty fun.
Bro gutted arguably one of the coolest shaman themed items in the game, i am in shambles Red doe staff doesn't need your negativity, its trying it's best! 😭
Why can’t these games just have like 5-7 good melee. Instead we get a ton of them and end up in RUclips asking questions and getting different answers.
Its nice to see how many melee weapons are actually genuinely good
oh yea and its still range weapons :D
Awesome and detailed video! One comment on the Huntress Spear - for close range, never use the javelin, as you say. But this weapon carried me through my first run of the game. The range on this weapon is ridiculous. No matter what world you are in, you can one shot enemies from afar, long before they can even attack you - one example are the flying ships on N'Erud - so fun to just pick them off from a distance. All this ranged attack power is at no cost but stamina, conserving your ammo for the elites and bosses. Great melee weapon.
Same story for me but with the Krell Axe. Best weapon hands down
Great info especially for someone pretty new to the game. It is pretty crazy how much difference there is among the ratings. Atom smasher is ranked high because some for example.
You forgot the Engineer's turret! The thing hits like a truck because it scales from skill and melee damage bonuses. Curious where it lands on this list.
Is. Turret a melee weapon?
@@SKBROOSENo not really.
But you can slap enemies while you're carrying your engineer heavy gun.
i was WONDERING why it hit so hard as a Sentinel
Engi's turret uses the same mutator you have equipped in your melee. Try to swing it with Shield Strike in melee equipped
The huntresses spear I use for stealth gameplay especially if you get it early on hardcore runs. If you throw it and kill the enemy it won’t alert others even if they are extremely close only if they are looking at each other or where the spear landed. I used this tactic when I was playing veteran to start out, didn’t realize what I was getting into with no items or class xp
Honestly since the huntress spear now inflicts corrosive i feel like it got alot stronger
I use it with tainted Blade on a archon mod build. I just use nebula weapon mod it charges almost instantly and if I need range I just use my long gun or the spear which ends up doing crazy damage.
Krell Axe's bugged damage doesn't come "just" from the Timekeeper's Jewel - it's from duration itself - Timekeeper's Jewel "just" doubles the duration, so there is that. The way it works is that Overload applies 2 damage instances - one is exactly the one shown in tooltip, the other should be base weapon damage. Except on Krell's Axe the weapon damage portion gets multiplied by your total number of ticks (assuming duration of 45 seconds, and tick once per 5 seconds = 9)
Damn, I couldn't figure this out for the longest time. Thanks for the maths.
Krell axe is genuinely good even without that, if you have the blood jewel to apply bleed on charged attack, and also the corrosive mutator to apply corrosive as well. So a thrown axe applies 3 status effects xD
@@meyes1098 I would love to agree, buuuut... :D
Blood Jewel (same applies to Twisting Wounds) is bugged the exact opposite way Krell Axe is bugged - its damage is still affected by duration negatively, and also isn't affected by status nor elemental damage increase (elemental is intended, status is a bug - bleed from Merciless, Assassin's Dagger and Miasma has different color, and gets boosted by status damage, and DPS unaffected by duration).
If you have build that's based on status damage, this bleed will do miniscule damage (assuming maxed Affliction), it basically "just" gives you the benefits of bleed - so cut healing, and increased damage from Ahanae Crystal. For ranged build with Abrasive Whetstone, I honestly doubt Blood Jewel is better bleed applier than Twisting Wounds on secondary weapon (you lose a ring slot).
I was playing around with the ring on a test dummy, cause it sounds lovely in theory to apply 3 statuses at once, unfortunately kinda lackluster in practice.
Edit: So to say, I would (and probably will) use Krell Axe even after/if they fix it. Throwing it long distance is hella satisfying, and statuses rule.
I was able to get the Tarnished Ring by visiting another player's Ward. The guy was 100% sleeping as always but if it's another player's Ward (which seems to be the key condition), you can crouch down and try to position yourself parallel to the bed. Moving the camera around, you can eventually finagle your way to getting the action prompt. If I recall, I was parallel to the bed (on my right) with my camera pointed towards the floor directly beside our sleepy friend and the entry/ladder off to my left. It's finicky and inelegant but it worked.
Where do you find him?
@@aquamayne8168 He's sleeping right above Whispers. There's a ladder to the left and as soon as you climb up you'll be looking at the sleeping idiot.
When I was just starting out, I got the huntress spear very early on. It very quickly became my go to, for melee, and ammo conservation. Only mutator I had then was shocker. Was real nice to have a periodic nuke go off when I threw it.
I needed this video hahaha great content as always keep up the remnant content
Your videos helped me learn so many new weapons thank you and your tier list helped me pick good weapons that I liked
Glad to here it!
I’ve got the huntress spear charge throw to come out fast as fuck. It’s amazing.
They have made it a lot better with some patches recently. Much more usable.
@@SheenShots Have you thought about using Reinvigorate for the Krell axe?
@@SheenShots would you put it in A-tier now?
I use the huntress spear as a thrown weapon myself, but primarily because i keep shocker on it. Good to eliminate a horde of minions when you see em coming, but it is fair that in boss fights the throw is pretty slow. Some bosses this is okay, but most not really and you gotta be real careful where you throw
I knew I was onto something when I saw that spectral blade animation just wiping rooms for scrap
i just love abyssal hook for beating the snot outa stuff, that stagger
Huntress spear inflicts corrosion inflicting 300 acid damage over 15 seconds which is dope, I throw it ALL the time and love it especially with tainted blade mutator making it do a bunch of acid damage.
Actually moves much higher up the list now that they also improved its throwing speed and attack speed. Krell axe is still king for DOT builds, but I like the spear quite a bit now.
god the atom smasher was such a disappointment, I remember being so stoked because it was my first dungeon on my first play and i love playing close but in exchange for its mod they just BUTCHERED its damage output so you barely even do dps that's on par with challengers starting sword even while you have the haste effect. Why hit things 2-3 times on vetran when you can just 1-2 hit them while staggering them on the first.
I think base melee weapons that don’t have any boss type mods should have a sort of pseudo mod like (after 5 hits apply ~) or (faster attack speed after ~) something like that to make them a little more competitive since there’s no reason to equip them over boss versions unless there isn’t a boss version of the weapon type you want ie flails
The Ritualist Scythe heavy pairs well with Shielded Strike Mod and Generating Band; add Rerouting Cable for near- infinite heal creep during melee and evasion. SO COMFY :)
Ya the multi attacks on it are quite good for survivability builds.
Just started playing this game again
Love the info
Suprised to see the labrynth staff so low I used to run it a lot. 😅
Same, that thing slapped on my first playthrough of the game
Also for nightshade - The nightweaver doesn’t seem to grab you if you fight on the stairs. A stagger weapon would make the fight even easier while fighting on those stairs.
I am not 120% sure right now, and can't test either, but I think Ritualist Scythe actually boosts DMG by 10% per status - so 40% after miasma, which actually adds up to respectable damage... But still kinda meh for it's moveset
#2 is also great for its ability to clean rooms and get mad scrap
Broooo throwing the huntress spear with tainted blade is downright dirty
Your videos are great. If you could list the "builds" you mention in your videos, that'd be great.
I rarely use melee but have a load of melee weapons now but your info / perspectives will be useful to help me work out if I can make a new build 😊
Thanks for these vids man honestly they help alot I've been playing for like over a month and waiting for more new DLC content etc it's been a blast trying to collect all the weapons and rings Amulets etc!
Btw could you do a vid for the best mods? Then best rings, atmor sets and Amulets?
Man, the day I learnt about the tarnished ring, I got it on something like my 2nd or 3rd trip back to ward 13.
22:41 Awesome! I just got this and have that self bleeding ring so will see if I can get a good build from it
25:56 Ah! I have this weapon and the timekeepers jewel and red ring of death already. Nice!!
I actually really like nightweaver claws. It has a low cosmetic profile, and if I'm running something that doesnt require a projectile melee weapon, the extra life steal is always nice.
I ain’t had much luck with th Krell ace, very excited when I got it , using atom smasher with electric mutator
For general mobbing I love shocker on Spectral blade since one swing can instantly trigger shocker lol
Atom Smasher is actually broken OP when you build around it.
I don't have the build, a friend eas showing me it at his firing range - but the DPS was crazy, leading to 6-fogure overall damage in a pretty short timeframe.
Pretty much agreed with the list, especially about the tracking of claw and fist weapons and steel weapons ranking. My go-to is the scrap hammer because I like it's look the best and it was my favorite from the last game. However, just looking at the stats it is just a direct downgrade compared to most other weapons. At +20 the Wrathbringer does a whopping 54 more base damage but, also has the potential for 50% additional damage on top of that! I first thought that the scrap hammer's feature of having an aoe damage effect for the neutral dodge charge attack was unique to it giving it a nice small bonus but, after testing I think all hammers have it. Maybe the developers designed the steel weapons as starter weapons which would be replaced by more effective weapons found later as opposed to them being a comparable stat-wise but, blank template in comparison to the other weapons. Still gonna use my scrap hammer though; its my ol' reliable haha.
Sad to see my knuckledusters so low, but I still love them regardless. Been trying to figure out how to make them work better and man, it's been fun. Then again I'm pretty new to the game but there is something satisfying about just punching stuff.
2:34 I really need to get the hang of this duck dodge thing 😮😮
I like how fast you can swing the wrathbrInger
26:59 OH wow I have this one too! Not sure if I have resonance, will check
Abyssal hook and wrath bringer are my favorites so far
Lol i started two days ago, its nice to know i already have the spectral blade
This game is so awesome, thanks for the great info!
Personnaly i find Nightshade claw pretty good with like disengage mutator on Invader class,and lifesteal add's with Invader perks probably and you can get more with the lifesteal traits,i also play ritualist when i switch archetype i pair it with alchimist and i have replace ritualist scythe cause it's terrible like negative stager and weak base damage without charging melee attacks i was geting killed even trough them ive put instead abyssal hook for better damage with Edglord mutator for better speed on charged attacks and faster swing speed and it's much better ( and cause i probably love the Sunken Witch design , i love her even if she freaks me out ).
Krell's axe plus shocker mele mod turns it into thor's stormbreaker
How do you double or triple the range of Spectral blade?
Maxed Resonance only increases it from 8m to 12m
Just gotta use it. The distance goes from 2 feet in front of you to the entire screen. Best to not get caught up on numbers too for some things.
@@SheenShots Gotchu, thanks mate
8:05 Why you gotta butcher the red doe's staff like that XD. Honestly my favourite weapon aesthetically for one of my builds
So they changed the Huntress Spear giving it corrosion damage on the throw which makes it much better.
25:06 yes, three uozn
Yeah. I remember seeing a guy join my game with a spectral blade build. He was killing everything before I even had a chance to shoot. Lmao
I ran that excat same build and killed all these bosses in this one guys world
I havw used the krell axe since I first found it with tainted balde or stormbringer. Depends if I wanna build my sinter totem up faster or do more raw dmg
13:51 Oh cool I just got this weapon just now 😃
hi sir, what is the outro song please ? thank you for your content
Still haven’t found the Krell axe, one day I hope 🤞
Edge of the Forest was my go to. haha
Spectral Blade is awesome, but I can't spam it more than 10 times without getting nauseous.
I think you may have forgotten Gas Giant, I couldn't find it in the chapters. Considering it's awesome corrosion procs, this thing should be even stronger than I use it for.
3:53 Should be the timestamp for it
@SheenShots No, say it ain't so! My boy, a bad weapon?!
@27:08 WHAT IS RESONANCE?!? Can someone please let me know
People would not know this game but for the dark souls with swords moniker
I personally think dreamcather deserves to be higher the mod is so good for dungeons
How do you use bore with Spectral Blade?
Damn, this long content drought has me feeling sad since i WANT to play more Remnant 2 but theres just NOTHING to do right now!
My mouth is watering at their hint of us getting a corrupted Savior variant and i honestly cant stand no updates or posts of upcoming content.
Ah, Krell Axe 🪓
*MY BELOVED* 😂
So the best melee weapons are ranged, nice^^
Was jort storm playing in the background?
Pretty sure it was 😂
Damn how do people get their health bar that big???
8:28 Oops, I sold the component for this to get scrap 😂😂
waiting for the video of the best mode / dps /fun to play
what about the heros sword?
Wait, you're using Feral Judgement without bleed? That's 25% damage just... gone. And ANY melee hit will add to the counter, then the backstep will trigger it. Latency makes it 4 hits total, so two hits then backstep attack triggers it WAY faster.
Yes I am aware as I did mention it.
@@SheenShots that timekeeper jewel doesn't just work with shock it works with all status effects I'm pretty sure its bugged its just supposed to increase the duration but when you put it on the ritualist it even boost the miasma......without the timekeeper jewel my miasma does 3000 damage over 20 seconds and with it it boast 6000 damage over 40 seconds with a 37.8 second cooldown😂😂😂😂😂🎉🎉🎉🎉🎉
Dude I feel like you just suck with melee weapons. I rarely get hit throwing the huntmans spear and the reason u use the throw for it is for the corrosive damage to add to your gunfire.
The huntress spear did not used to have that effect on it making it a mute point in this video. Considering it is Awakened king DLC>.Also no I beat the whole game several times with different melee weapons so I don't think that's the case. Everything has clear upsides and clear downsides. If you have been able to get past the downsides that's awesome for you. They still exist regardless.
How do u use more buff than 1 and how do u have infinite stsmina??
Alchemist allows up to 4 concoctions. Or there's a ring which lets you have 2.
Quilted Heart relic gives you infinite stamina for 15s on use - you just need to have high health regen from other sources to use it.
Did the keel axe get nerfed
*Me sitting here with level 10 rusted claws: 😮
anyone with a good spectral blade build? never done melee and want to test it xD
why would u ever make a melee build that doesnt just facetank everythink and spams r2 ? literally everything but stonebreaker and worlds edge with the steadfast mutator is redundant
Because you can do some insane damage with melee by not doing that. Face tank builds for melee take a long time to kill bosses. If you know you can dodge well, then going for melee crit sometimes beats out gun builds which can be pretty fun.
@@SheenShots legit takes like 2 mins on apoc
Bro gutted arguably one of the coolest shaman themed items in the game, i am in shambles
Red doe staff doesn't need your negativity, its trying it's best! 😭
Cool beans
spin to wins better with mirage now out
1 tip, do all your showcases with practice target. I had to stop watching due to boss spoilers
This is a good idea in theory. However its a good way for no one to watch your video.
@@SheenShots 🤔 showcase with starting zone mobs instead?
Why can’t these games just have like 5-7 good melee. Instead we get a ton of them and end up in RUclips asking questions and getting different answers.
But you like upgrade weapons right ? you dont use them with base damage ?
Yes, all weapons are at the max levels for testing.