REPOST FROM DESCRIPTION: The initial plan was for this to be released publicly a week before the film is released, but I'm roughly halfway finished with the film and now would probably be a good time to give a hint, or at least a tease for what is to come, at least in regards to the style in which the fights will be animated, and the setting.
The film has been put on hold due to; 1. I'm having issues making choreography for characters with OP offense, but mid defense. So, I'm trying to inflate action scenes by experimenting with something I lack the artistic skills to do. 2. Life. It's not cancelled, but for now, it's low priority.
No, it's just taking longer to make than I expected. One of my main concerns at present is the large gap between story and action. It's kinda hard to make lasting fights when everyone can kinda kill each other off quickly except for Arcueid and Ciel, so I've been planning some things that I don't even have the resources for. That and figuring out how I'll handle the sound design.
I used 3 layers for the classroom scene from top to bottom: Layer 3 = Solid Color with "Overlay" Blending for Grading. If the color is too strong, use the alpha while messing with the saturation for your desired tone. Layer 2 = White skewed rectangles (or if you have Light Rays PNGs with a black background) blurred with either "Add" or "Screen" blends. I generally have the alpha around 15 or 30 depending on which one you choose. Layer 1 = In contrast to Layer 2, I have a wide shape covering the visible area with a black "Overlay" Symbol with enough alpha to darken the environment, but not too dark that Layer 2 can't balance the light drawn to the picture. Main point is overlays and blurs while touching up on the alpha for all of them. Also keep in mind, visual clarity. I'm thinking I might've messed up here with visual clarity in regards to the environment itself.
Sorry for late response, I am getting no notifications for these. I use Flash. I used 3 layers for the classroom scene from top to bottom: Layer 3 = Solid Color with "Overlay" Blending for Grading. If the color is too strong, use the alpha while messing with the saturation for your desired tone. Layer 2 = White skewed rectangles, blurred with either "Add" or "Screen" blends. I generally have the alpha around 15 or 30 depending on which one you choose. Layer 1 = In contrast to Layer 2, I have a wide shape covering the visible area with a black "Overlay" Symbol. Main point is overlays and blurs while touching up on the alpha for all of them.
REPOST FROM DESCRIPTION:
The initial plan was for this to be released publicly a week before the film is released, but I'm roughly halfway finished with the film and now would probably be a good time to give a hint, or at least a tease for what is to come, at least in regards to the style in which the fights will be animated, and the setting.
The film has been put on hold due to;
1. I'm having issues making choreography for characters with OP offense, but mid defense. So, I'm trying to inflate action scenes by experimenting with something I lack the artistic skills to do.
2. Life.
It's not cancelled, but for now, it's low priority.
It should be a crime to have somthing this cool be so under viewed.
Jesus Christ, This is the definition of Art man.
yo this is so clean
more people need to see that. I'm not into Type/MOON, but this is a god-tier sprite animation anyway
This is shockingly good, I cannot wait for the finished product
Oh my god. This. Is. So. COOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLL
Absolutely beautiful
damn this looks great!
Awesome
fire video
Perfect
This fight choreography is fucking magic bro
Can I download this video in mp3 or 4 format?
この動画をダウンロードしても良いですか? 返信お願いします。
Sorry for extra late response. Help yourself
This looks really good. Was the film canceled?
No, it's just taking longer to make than I expected. One of my main concerns at present is the large gap between story and action. It's kinda hard to make lasting fights when everyone can kinda kill each other off quickly except for Arcueid and Ciel, so I've been planning some things that I don't even have the resources for. That and figuring out how I'll handle the sound design.
Can you tell me how you do the shading at the start like the window shades/blue night effect type thing? on the chars as well.
I used 3 layers for the classroom scene from top to bottom:
Layer 3 = Solid Color with "Overlay" Blending for Grading. If the color is too strong, use the alpha while messing with the saturation for your desired tone.
Layer 2 = White skewed rectangles (or if you have Light Rays PNGs with a black background) blurred with either "Add" or "Screen" blends. I generally have the alpha around 15 or 30 depending on which one you choose.
Layer 1 = In contrast to Layer 2, I have a wide shape covering the visible area with a black "Overlay" Symbol with enough alpha to darken the environment, but not too dark that Layer 2 can't balance the light drawn to the picture.
Main point is overlays and blurs while touching up on the alpha for all of them. Also keep in mind, visual clarity. I'm thinking I might've messed up here with visual clarity in regards to the environment itself.
@@TwinT22 Thanks my guy 🙌
Hopefully Kouma we can see more of Kishima! Did he get killed here?
How do you do lighting effects
In flash are another program
Sorry for late response, I am getting no notifications for these.
I use Flash.
I used 3 layers for the classroom scene from top to bottom:
Layer 3 = Solid Color with "Overlay" Blending for Grading. If the color is too strong, use the alpha while messing with the saturation for your desired tone.
Layer 2 = White skewed rectangles, blurred with either "Add" or "Screen" blends. I generally have the alpha around 15 or 30 depending on which one you choose.
Layer 1 = In contrast to Layer 2, I have a wide shape covering the visible area with a black "Overlay" Symbol.
Main point is overlays and blurs while touching up on the alpha for all of them.
What version of flash u use bro?
I use CS3 and CS6.