The KEY to every GREAT fighting game.

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  • Опубликовано: 16 ноя 2024

Комментарии • 269

  • @typhoonbh
    @typhoonbh  Год назад +31

    Hey! We just hit over 600 members on discord and I wanna get to 1k hopefully.
    If you wanna hang out with us join here: discord.gg/B6uWue8

  • @jimmyjohnjingles6266
    @jimmyjohnjingles6266 Год назад +383

    Bro that intro is so clean

    • @typhoonbh
      @typhoonbh  Год назад +42

      I appreciate it

    • @noob7t5
      @noob7t5 Год назад +6

      Fr

    • @thefgcsensei4482
      @thefgcsensei4482 Год назад +13

      *says motion with an emphasis on "Otion" sounding like "Ocean" as "aquatic ambiance" starts playing in the background.*
      chef's kiss

    • @radifire
      @radifire Год назад

      Legitimately. Just looking at that in the preview was enough to get me to click

    • @AlanJonesu
      @AlanJonesu Год назад +1

      Like your shape up? ;)

  • @truffeltroll6668
    @truffeltroll6668 Год назад +166

    I love that MK is always in the realism corner when it has the most unrealistic jabs and upercuts. No hip movement or general leg twisting when striking someone.
    And a lot of sliding instead of pushing yourself with your legs from the ground.

    • @typhoonbh
      @typhoonbh  Год назад +44

      When I'm referring to it's realism, I'm mostly talking about the animation process, like how Elena's idle animation is rotoscoped, of course some of her other moves might not be realistic but the concept of it is based on real life material.

    • @truffeltroll6668
      @truffeltroll6668 Год назад +39

      @Typhoon I know, it's just a little bit of a pet peeve I have.
      I'd argue that a SF punch follows a real punch closer than most MK punches.

    • @typhoonbh
      @typhoonbh  Год назад +21

      @@truffeltroll6668 Yeah I understand what you mean

    • @xSnowdrift
      @xSnowdrift Год назад +23

      Never forget Kitana's crouching kick in MKX

    • @megakookat5677
      @megakookat5677 Год назад +3

      I would say specifically MKX animations were a lot more dramatic and unrealistic but it really helped emphasize the impact of certain attacks which personally i think was much better than mk11 animations.

  • @m.o.s.4742
    @m.o.s.4742 Год назад +190

    I think that the Skullgirls team have done an incredibile Job with the animations

  • @UncleHamsBasedOpinions
    @UncleHamsBasedOpinions Год назад +49

    As a guy who is making his own fighting game, these videos are a godsend. Hopefully you’ll end up talking about my game!

    • @bambangjoko4098
      @bambangjoko4098 Год назад +3

      What's the name of your game ?

    • @UncleHamsBasedOpinions
      @UncleHamsBasedOpinions Год назад +9

      @@bambangjoko4098 Hey, thanks for commenting! The name of the game will be Rabblerousers, but the game is super far from a playable state. I appreciate the interest tho.

    • @TatsuMakiEd
      @TatsuMakiEd Год назад +2

      @@UncleHamsBasedOpinions keep us updated

    • @pokekingdomthehedgehog99
      @pokekingdomthehedgehog99 5 месяцев назад

      ​@@UncleHamsBasedOpinions I hope it all works well mate good luck 🎉

  • @jaywalmoose9623
    @jaywalmoose9623 9 месяцев назад +8

    6:26 It's funny that GGST footage was used when talking about how every single move should have startup, active and recovery frames. I urge you to go to dustloop and check Sol's jumping heavy

  • @evilded2
    @evilded2 Год назад +32

    An animator in FG player being able to understand the principles behind both really helps with appreciating the work. Important side effect as you can't play modern Mortal Kombat without vomiting...

  • @evilded2
    @evilded2 Год назад +31

    The editing in this one is phenomenal.

    • @typhoonbh
      @typhoonbh  Год назад +12

      Thanks, I’m starting to learn blender so hopefully I’ll be able to incorporate more 3D stuff depending on the topic.

  • @Sheepyshere
    @Sheepyshere Год назад +5

    5:19 squidward is hitting with the beat

  • @fisherOD
    @fisherOD 11 месяцев назад +5

    I gotta say your channel is so amazing for fighting game lovers and for starters
    How didn’t I know this channel earlier😭

  • @SHINBAXTER
    @SHINBAXTER Год назад +5

    AS A KID BACK IN THE SF3 DAYS I WAS ALWAYS LIKE "SOMETHINGS ANNOYING ME ABOUT ELENA'S HEAD AND NECK DURING THAT WIN ANIMATION". NOW WE KNOW XD
    =)

  • @vaiyt
    @vaiyt 6 месяцев назад +6

    I love how capcom during the 1990s were simultaneously the best and laziest animators 😂 They'd draw these absurdly cool sprites for Darkstalkers and MSH and then reuse them for 6 other games 😅

  • @HELLRAISER02
    @HELLRAISER02 Год назад +14

    Something you mentioned that i like in animation, is the reaction, its for me, why tekken moves feel so strong (well also cuz tekken chars hit like trucks)
    The opponents get yeeted in one direction or another, crumple in agony, start rolling like a ball, etc.
    (But in SF5 for example, i feel like im barely hurting the enemy sometimes cuz of their underwhelming reaction, or if they are recoiling in pain im only like +2, so i did that big attack with with a big reaction but im barely plus and only did like 8% on a stray hit, feels really weak)

  • @madmanawesome
    @madmanawesome Год назад +6

    That’s what I like about guilty gear strive’s camera. Scoring a counter hit combo that the camera dynamically angles at the corner makes it so dramatic. And the particle effects are icing on the cake

  • @vaiyt
    @vaiyt 6 месяцев назад +7

    The UFC games suffer from one detail of reality that differs from fighting games. In fighting games you want moves to be readable and distinct, while for actual fighting it's the opposite.

  • @frankaxe6700
    @frankaxe6700 Год назад +5

    Bro why is the Transitions so clean?!

  • @RBAidan
    @RBAidan Год назад +38

    Just curious. What inspired you to go from a Brawlhalla analysis videos to full on fighting game analysis videos? Also great video btw.

    • @typhoonbh
      @typhoonbh  Год назад +31

      I knew that Brawlhalla had limits in terms of how many people I could reach and I've always wanted to learn more fighting games

  • @aaronsound
    @aaronsound Год назад +4

    Wow. The editing is getting crazy, i never thought about it like that, and it's a pretty niche topic from what i've seen. I can tell you made a looooot of research. So if you care, i care. Thanks a lot. Banger video!

  • @deathrising6420
    @deathrising6420 Год назад +3

    I have been planning on making a fighting game for a while and thiss has helped me realize what i should try to add to the game for the movement to feel smooth

  • @shadethedon8351
    @shadethedon8351 Год назад +1

    Found this video while looking for an explanation about MK 1 background or pretty much every combat game actually, i didn’t get what i was looking for which is how they make the background but get a lot of other stuff instead so thank you for this one mate ! Nice job.

  • @meswil
    @meswil Год назад +3

    Snk, Kim's glorious pants

  • @silverseer573
    @silverseer573 9 месяцев назад +1

    This makes a lot of sense. Also explains why I don't quite like 3D fighting games, much like I prefer 2D animation: effects like smearing trick your eye better than simply speeding things up. Not helping that games like SF6 are LOADED with bright neon effects.

  • @SaturnnsStash
    @SaturnnsStash Год назад +3

    I've been watching through all your videos and HUGE props for your editing. It really ties everything together super well =]

  • @andrei201086
    @andrei201086 Год назад +2

    Tekken animations has some elasticity. For example, Kazuya's iconic hellsweep. When he's performing it, his torso twists unrealistically, but it makes the attack feel more swingy and powerful. There plenty of examples in Tekken. Watch how characters twist and wirl when they are hit by screw attacks.

  • @SandwichConsumer
    @SandwichConsumer Месяц назад +1

    This is the video that got me into fighting games,thank you

  • @dae_vinity
    @dae_vinity Год назад +2

    why is every song in this video something i listen to daily

  • @winterz-ace7593
    @winterz-ace7593 Год назад +2

    The editing was so clean, your channel is gonna blow up soon, Im calling it.

  • @shaghilathar3588
    @shaghilathar3588 Год назад +1

    Sakurai made a video about this , about the elasticity of the Mishima hellsweep ironically enough

  • @ims0raw4u
    @ims0raw4u Месяц назад

    Strange RUclips algorithm. Came across this video after creating a pixel art character in Aseprite and making 3 combos with at least 50 frames each. Now, i'm going to dev a fighting game thanks to this video.

  • @yomamagaming6736
    @yomamagaming6736 11 месяцев назад +2

    Ok, Ready to build my fighting game. I really want to back to good old brawling...maybe with a super or two...

  • @gabgrillahk3563
    @gabgrillahk3563 Год назад +1

    good production, visuals helped convey info

  • @TheUncutAngel
    @TheUncutAngel Год назад +4

    I've redone the animations in my game so many times lol. Iterative approaches are fun but just not immediately satisfying like motion capture. But most humans suck at moving, soooo...no love lost lol

  • @ddreamlezz
    @ddreamlezz Год назад +4

    Hey man love the work that went into this video, reminds me of Core-A-Gaming from editing to how the video is structured. Keep up the good work 🤠

  • @LJ_973
    @LJ_973 Год назад +1

    Felt like this video was An animation class (which don’t get me wrong is amazing). I always thought about doing real life acting takes to make movements in games, and now I feel stupid knowing it has already been done, I find it really cool that Tekken and Mortal Combat decided to do that.
    0:52 (insert Pokémon scarlet and violet clip here)

  • @ZzigZaG00NIN
    @ZzigZaG00NIN Год назад

    Always interesting seeing the rotoscoping videos. The twitching around after falling for Mk and you can easily tell how it'll be translate into the game lol

  • @ShahiydF
    @ShahiydF Год назад +2

    Just nitpicking here but Tekken uses very little or subtle elasticity in their animations, one example being the Mishima Hell Sweep. If you ever slow down a video of them doing it without a shirt, you can see their torso and hips contorting to near unnatural amounts. Otherwise, great video and keep up the good work!

  • @Gridscape
    @Gridscape Год назад +9

    Tekken while has no cartoonic elasticity a lot of the moves can break the models and their limbs/spine to make the animations look more impactful. It's over the top, but it still stays in the bounds of percieved realism. It's great.
    The problem with MK is there are many punch and kick animations where the character almost only moves it's attacking limb. There are also many badly placed keyframes. I don't understand why, they can make the cutscenes look nice, but not the in-game animations? Strange.
    Btw: Isn't SF3's anims were all based on 3D models? (other then those few based on rotoscoped footage) The same way KOFXIII, doing pixel art over simple 3D models.

    • @TetsuDeinonychus
      @TetsuDeinonychus 8 месяцев назад +1

      No, SF3 was all hand-drawn and a bit of rotoscope. Traced 3D was used for objects, but not characters.
      A lot of current 2D fighters do the KOFXIII/Blazblue thing you're talking about, though. (It's how I'm doing the sprites for mine).

  • @theepicgamehead7728
    @theepicgamehead7728 5 месяцев назад

    Pleasant surprise seeing Small arms show up
    Played that game a LOT as a kid

  • @MJPDesigns
    @MJPDesigns Год назад +1

    I would love to see a 3d fighting game like tekken and virtua fighter but with more stylized animations. I would love to see how a more cartoony anim style translates to a 3d game.

  • @15_subhajitghosh19
    @15_subhajitghosh19 Год назад +7

    This dude amazes me everytime he drops a video. This is the definition of peak content. Great job man, great job

    • @bigyetee2592
      @bigyetee2592 Год назад

      Indeed

    • @typhoonbh
      @typhoonbh  Год назад +1

      It’s always nice to see comments like this, it’s why I always learn new techniques to at least try to make the videos better, thank you

  • @PomadaGaming
    @PomadaGaming Год назад

    Putting the water level donkey kong country music at the start very nice

  • @matthiasjones
    @matthiasjones Год назад

    Wonderfully done. Between this and SugarPunch's A.B.I.Tutorials I'll never look at fighting games the same again. XD

  • @bahaalfararjeh626
    @bahaalfararjeh626 Год назад

    Such a good vid, thought this was gonna be another boring motion inputs video, but this is fucking amazing

  • @zidane429
    @zidane429 Год назад

    Just discovered this video + this channel. Firstly want to say this video was really well edited and I shared it to my small group of friends! Secondly, I want to advise that you take longer breaks between thoughts - those gaps will allow viewers to refocus once you start talking again. Feel free to ignore that thought as I am just a rando but you get a sub from me!

    • @typhoonbh
      @typhoonbh  Год назад

      I appreciate the feedback, pauses could definitely help with the pacing so I'll keep that in mind next time

  • @forbiddenbox
    @forbiddenbox Год назад +4

    Haven't watched the whole video yet but you should definitely make a chatgpt video! Also why Elena head like that 😭

    • @typhoonbh
      @typhoonbh  Год назад +2

      It could be interesting but I'm not sure if people would want to see it, i've made ai lore videos in the past and they didn't do that well. Also yeah Elena's head doesn't move sometimes lol

    • @forbiddenbox
      @forbiddenbox Год назад

      @@typhoonbh Got it

  • @smshii
    @smshii Год назад +2

    this guy always manages to sneak in brawlhalla. Now i always search for a brawlhalla clip

  • @152mmapfsds
    @152mmapfsds Год назад +1

    Hitstop is one the mechanics of all time

  • @casey_alexander
    @casey_alexander Год назад

    I agreed with just about everything in this video, except for your point at 6:45. You say it's not a good idea for special attacks to have minimal start up and recovery. For a lot of moves this is fair, but not for DPs. I think DPs (dragon punches, or SHORYUKENs for those who don't know) should have minimal startup because they're harder to input then a normal anti-air. Let's look at Ken in 3rd strike. He has CrHP, which is basically just a DP without the jumping and flaming fist, but it's one button. It's startup frames are minimal (7) and it does essentially the same thing as a DP. The DP however only has 1, 2, or 3 frames depending on the button you press with. This is to balance the motion input, because newer players struggle with a DP motion, they can just use the CrHP to anti-air. It has more startup but it does the same job. I think there's a Leon Massey video about it that explains it way better than I could, but please go watch that. Overall, you made a great video and earned a new subscriber.

    • @typhoonbh
      @typhoonbh  Год назад

      You're right I didn't take into account how hard the could be, and yeah Leon Massey's videos are great.

  • @beaver_eater2447
    @beaver_eater2447 Год назад +3

    3:40 i mean more realistic doesn't always mean good thing, MK has one of the worst animation i've ever seen in FGs, i suspect they just tracing the motions capture instead of using its as preference, their animation aren't dynamic like Tekken because they are afraid to use others animation's principles like strech and pull with their model

  • @MoonlitFungus64
    @MoonlitFungus64 Год назад

    6:02
    when you said this you reminded me of smash bros

  • @sahirsoomro2350
    @sahirsoomro2350 Год назад +1

    Yo awsome video really really informative and educational about fighting games fr man 💯🔥 btw whats that fighting game on 1:35?

  • @prachetasnayse9709
    @prachetasnayse9709 Год назад

    That thumbnail legit looks like Gouken was in 3rd strike or alpha 2 xD

  • @FlurryJoe
    @FlurryJoe Год назад

    Control is the key. More attacks in a character's arsenal=higher skill cap. Higher skill cap=possibility for a better player. There are pro controllers for a good reason. Pro players know peak control is vital. Games with air combos, parries, dashes, etc offer superior control. The skill cap for games like mvc2 and sf3 are through the roof for that reason.

  • @tdcorgi9862
    @tdcorgi9862 Год назад +1

    Your videos are always interesting and nice to watch thanks

  • @losky159
    @losky159 Год назад +1

    What is this game at 1:34 - 1:42?? I've never seen it before but the visuals are really smooth
    Also the whole video is really nice, your editing is very nice.

    • @typhoonbh
      @typhoonbh  Год назад +1

      Its called punch planet

  • @chuchu4559
    @chuchu4559 Год назад

    BABE NEW TYPHOON VIDEO DROPPED

  • @Batataze00009
    @Batataze00009 Год назад

    Please make a video about legendary moments in fighting game tournaments

  • @zmaster3982
    @zmaster3982 Год назад

    Again the thumbnail is really good

  • @jasomega2446
    @jasomega2446 Год назад +2

    4:03 6:26 6:52

  • @a_wild_Kirillian
    @a_wild_Kirillian Год назад +1

    It feels like this video says that the most important part about fighting games is how smooth the moves look. And I definitely not agree with that. Moreover, it has some other problems with its logic.
    The term "motion" is generally meaningless in terms of designing a game because it's inconcrete. And the description of "everything the characters do on screen" doesn't help much with the discussion ^^"
    And if we're talking about graphics. There are two parts to graphics in games: satisfaction and conveying information, readability.
    The impact of the first one is easy to grasp. And it's also quite easy to understand that games without any visual satisfaction can be extremely engaging for the players (look at chess).
    The impact of readibility is more important to fighting game genre because the speed requires the visuals to convey most of the game's information in fractions of a second. Readable animations doesn't equal smooth motion, however. Just being distinct and established.
    So yeah, I also don't know what the heck "the key to a game genre" means exactly. But I would without a doubt bet it's gameplay interactions between the choices of the players which aren't generally described as "smooth motion".
    How do you even combine "the realistic FGs have random damage and therefore inconsistent results from the same option and also no health bar" and "the other FGs have flashy moves that stray from realism which makes them (somehow) hard to balance" under the label "motion"? It's beyond me. And even with the meaning of "everything the characters do" what does it all supposed to mean exactly? Those are whole deep separate discussions on their own.
    And the reason fighting games have similar mechanics is that otherwise it's hard to distinguish a FG from a shooter?
    Well, this video isn't exactly wrong. It's just strange in the way it places emphasis and makes its examples and ties together different things.

    • @typhoonbh
      @typhoonbh  Год назад +2

      My reasoning behind the title was that every "good" fighting game already has well executed gameplay interactions and I agree with you that is probably the most important part, but my point was how the smoothness in motion can turn a fighting game from good to great, like cherry on top of a cake and not the cake itself. I definitely could have done a better job getting that point across though.

    • @a_wild_Kirillian
      @a_wild_Kirillian Год назад +1

      @@typhoonbh, thank you for the kind reply!
      I think I'm being a little too harsh. It's just that I felt confused and had to rewatch the video several times trying to understand what's wrong.
      It was really easy to miss you saying "the part" in the beginning of the Street Fighter section apparently.
      I also edit my thoughts a lot so I don't know which version have you caught.
      Don't be discouraged by me, please. I hope you'll make more videos and become great at structuring the writing!

    • @typhoonbh
      @typhoonbh  Год назад +2

      @@a_wild_Kirillian Don’t worry, I really appreciate it when people give criticism because they’re giving me tips to improve. I’m really new to this style of video so it really helps!

  • @zxkzel3057
    @zxkzel3057 Год назад

    holy crap ur at 20k already?????? i remember when you were saying thanks to us about 10k

  • @aelamf
    @aelamf Год назад

    I love it when my fighting game video has movie quality editing

  • @rogeras5966
    @rogeras5966 Год назад

    Yeah, I really like this topic of motions to make fluid animations, I like how smooth the animations look in Third Strike, and I want to record myself moving in a video to then use rotorscope to make my own fluid animation, and there's lots of animations I want to make using this process.
    2:56 And yeah, it makes me unconfortable to look at that elena's animation

  • @trabomb
    @trabomb Год назад +1

    This video gave me good emotions

  • @hylianfelldragon1308
    @hylianfelldragon1308 7 месяцев назад

    Is why when I play an anime fighter or a platform fighter to a Mortal Kombat player in local matches, their playstyle is almost always grounded rushdown (even if they're playing a zoner heavy fighter like Link in Smash Bros or Nu in BlazBlue) while completely ignoring their defense options and aerial mobility?

  • @raball
    @raball Год назад

    what game is that @ 6:04? originally found you for the BH, stuck around for good analysis & quality content. well done

  • @TheTopStarz
    @TheTopStarz 9 месяцев назад +2

    Great video

  • @Ruckus790
    @Ruckus790 4 месяца назад

    Ohhh my God someone remembers small arms!

  • @nova2669
    @nova2669 Год назад

    brooo i need an editing tutorial i love your style

  • @dwaffle5749
    @dwaffle5749 Год назад

    This is such a niche channel, I luv it.

  • @riftingclones449
    @riftingclones449 Год назад +2

    How many people wanna see this man create a fighting game?

    • @typhoonbh
      @typhoonbh  Год назад +3

      If I could I would

    • @riftingclones449
      @riftingclones449 Год назад +2

      @@typhoonbh I hope in the future you can have the resources to create one because that would be amazing!

  • @devoutmordexfollower5289
    @devoutmordexfollower5289 Год назад

    This is why i can't bring myself to play multiversus, the movement feels like no other fighting game I've ever played, in a bad way ofc. It's sluggish and slow, and it's because of that that I feel the skill and technique required to have fun take a MASSIVE blow

    • @typhoonbh
      @typhoonbh  Год назад

      It’s hard to switch to that kind of moment when most platform fighters are really snappy

  • @IriaChannel
    @IriaChannel Год назад

    3:07 yeah, thanks

  • @newtonlkh
    @newtonlkh Год назад

    I am new to the channel, would you kindly point me to one or two of your videos on Luke's forward movement?
    6:00 "Especially when those attack have a lot of forward movement, .... look no further than Luke, I've talked about him enough, so you guys already know."

    • @typhoonbh
      @typhoonbh  Год назад

      4 mins in: The most HATED DLC fighting game characters.
      ruclips.net/video/-8WJZ7-zhu4/видео.html

    • @newtonlkh
      @newtonlkh Год назад

      @@typhoonbh thank you very much

  • @Relics__
    @Relics__ Год назад

    The cyperpunk part lol

  • @amexblack4446
    @amexblack4446 Год назад +1

    thanks

  • @kiarashmamaghani8017
    @kiarashmamaghani8017 Год назад

    1:34 um One simple question
    What the HADOUKEN is this awesome fighting game I've never seen in my life ?
    💢💥

  • @gamefreakDX
    @gamefreakDX Год назад +1

    I notice whenever modern Mortal Kombat animation is of discussion, it's not the in-game* animation that's talked about. It's the cinematics and supers.
    *In-game, as in when you're actually playing the game and not watching the game being played for you, which cinematic super moves do.

  • @EliTheGleason
    @EliTheGleason Год назад +1

    For me strive embodies this. Almost all the animation is amazing, EXCEPT for the throws!

  • @Phoenixman3105
    @Phoenixman3105 5 месяцев назад

    I've had an idea of making a RWBY game. So far, its just on paper but i wanna learn how to do any form of Game Development

  • @joshswenson8390
    @joshswenson8390 11 месяцев назад

    So according to your video, animation directly affects gameplay. I don't really understand that, but it's interesting.
    I'm here wondering why the combat in Xenoverse 2 stands out compared with Kakarot. The visuals in Kakarot are beautiful, but the game relies on button-mashing, whereas Xenoverse 2 seems to be more balanced. What makes a game button-mashy?
    Another question: there was a game in the video that you didn't mention in the description. It had a cartoon-like art style?

  • @dasnac69
    @dasnac69 Год назад +1

    Great video man :)

  • @ci8387
    @ci8387 Год назад +2

    can someone tell me which game is: 1:24

  • @swiftrems
    @swiftrems Год назад +1

    yo can someone please inform me of the name of the game at 1:35 ????? looks absolutely beautiful

  • @thatguy8841
    @thatguy8841 Год назад

    What are your thoughts on the current controversy surrounding the new Mortal Kombat's animations

    • @typhoonbh
      @typhoonbh  Год назад

      I’m not familiar with what’s going on

  • @bogdj8099
    @bogdj8099 Год назад +5

    Tf is that one game at 1:35?Looks beautiful

  • @poritij
    @poritij Год назад

    Underrated af🔥

  • @alexanderbillups1115
    @alexanderbillups1115 Год назад

    Excellent work and quality vid.

  • @riffz6065
    @riffz6065 5 месяцев назад

    This channel is sick

  • @mortimerwake2974
    @mortimerwake2974 Год назад

    Do we have all the hand drawn sprites used in SF3?

  • @richardmacdougall7812
    @richardmacdougall7812 Год назад

    at around 3:30, I can't place that song. Is it something by Home?

    • @typhoonbh
      @typhoonbh  Год назад

      Yep it’s flood by HOME

  • @brenobarbosa3489
    @brenobarbosa3489 Год назад

    Awesome content!

  • @KO23_EX
    @KO23_EX Год назад +1

    😭😭😭noway your vid 8mins exactly for fumbled the extra ads how did you sell 1 sec

    • @typhoonbh
      @typhoonbh  Год назад +2

      On my screen it says 8:01, either way it let me put midrolls lmao

  • @jpVari
    @jpVari Год назад

    Great video!

  • @cashordeals3672
    @cashordeals3672 Год назад

    Bro got me wanting to play sf4 because of the thumbnail and skullgirls 🤣

  • @vaughnceollivierre2005
    @vaughnceollivierre2005 Год назад +2

    Quality content

  • @NightfallStation
    @NightfallStation Год назад

    What's that background music here 3:44 ?

  • @GohLow
    @GohLow Год назад

    What game did you get the sprites for the thumbnail from?

    • @typhoonbh
      @typhoonbh  Год назад +1

      the fighters generation has a database of sprites

  • @Sucioboy_chino
    @Sucioboy_chino Год назад

    ayyy i appreciate the mk refrence bro

    • @typhoonbh
      @typhoonbh  Год назад

      People were asking to cover more MK stuff so I thought this topic was good for it

  • @Astro-Vision
    @Astro-Vision Год назад

    Your description still mentions taunts in fighting games.

    • @typhoonbh
      @typhoonbh  Год назад +1

      I copied the links from the last vid and forgot to change that part, thanks