how was tf2's art designed so well?

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  • Опубликовано: 29 сен 2024
  • tf2's design process
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Комментарии • 1 тыс.

  • @valiatus6719
    @valiatus6719 5 лет назад +2290

    tank was my favorite character, it's a shame it didn't get into TF2.

    • @valiatus6719
      @valiatus6719 5 лет назад +72

      @@mobbdeep615 No, I mean the main battle tank.

    • @RF-Ataraxia
      @RF-Ataraxia 4 года назад +126

      Well, Heavy is the closest you'll get, I guess

    • @npc_blob1609
      @npc_blob1609 4 года назад +118

      Soldier's tank taunt?

    • @paulomelettilestrade
      @paulomelettilestrade 4 года назад +137

      Does the tanks in MvM count?

    • @committosterbath8833
      @committosterbath8833 3 года назад +39

      At least he got a new role in Left for dead

  • @maryjane4128
    @maryjane4128 5 лет назад +29

    wow, this is amazing. i love tf2's design, and you explained the greatness of it in depth really well. many things in this video are new to me. thank you so much for making this

  • @Galaxy-zn1dr
    @Galaxy-zn1dr 4 года назад +3

    damn, i love jc, his art is a super big inspiration for me so hearing him being the main art inspiration for tf2 kinda left me shocked

  • @zyibesixdouze4863
    @zyibesixdouze4863 5 лет назад +24

    I once told my Overwatch-fan friend that OW has terrible character design in that everything was much too bright. He chastised me for being boring, and should go back to realistic military shooters. But those were equally problematic for the opposite reason, everything was too dull.
    And this definitely is where TF2 stands as the prime case study, as nothing is every too dark or bright, barring cosmetics.
    Even paints in TF2 support this in some way. With the background being duller, brighter colours stand out more.
    Back to OW and TF2, the colour lime.
    In TF2 it has an imfamy for being eye-searing, but OW is chock-full of sunflower, azure, pearl and lime. Things in OW are outlined as a crutch to remedy visual clarity.
    Id est, imagine how easy it would be to spot Junkrat's traps in TF2 as compared to OW.

  • @EmperorPrinc3
    @EmperorPrinc3 5 лет назад +4

    7:32
    Vietnam vet: that's all I ever wanted, I'll I ever needed to hear.

  • @sldmir5686
    @sldmir5686 2 года назад

    5:34 i love it how all classes should be visible, yet demoman just dissapears

  • @the-uq8be
    @the-uq8be 3 года назад

    And then the Potassium Bonnet was released.

  • @PassTheSnails
    @PassTheSnails 5 лет назад

    I always noticed how Pyro’s legs are always darkened and shaded out, but I never pieced together that it’s to make the unimportance of his legs more consistent with the rest of the classes. Everyone (with the exception of spy) has grey legs, because you’re not meant to focus on their lower body, and pyro is no exception to this design philosophy.

  • @FlyinBoi
    @FlyinBoi 4 года назад

    Great video and assessment albeit I do wonder how fair is it to judge other games with the threshold method. Because it seems to me the ability to make up characters is quite relative to each game and that one gets acquainted with each game's design over time. The threshold method only indicates contrast and for continuity purposes I'd understand why if some games wouldn't want to separate their characters too much from their backgrounds.

  • @1chaplain
    @1chaplain 5 лет назад +4620

    And this game is like 10-11 years old? The design theory was way ahead of its time, matching/surpassing even modern games

    • @themartianmantis2694
      @themartianmantis2694 4 года назад +50

      Necrons were pretty ahead of their time too ;^)

    • @JonathanHilierChannel
      @JonathanHilierChannel 4 года назад +266

      I only started playing it in 2016, and nobody ever told me it was released in 2007, so I just presumed it was newly released... I am mind blown.

    • @josephstalin7506
      @josephstalin7506 4 года назад +31

      @@RH-ry8ve 2007*

    • @tokestorgaard7823
      @tokestorgaard7823 4 года назад +42

      nah fam, TF2 is about 12 years
      turning 13 this october

    • @jco_sfm
      @jco_sfm 4 года назад +17

      It helps that the source engine is amazing

  • @LuckyStarTF2
    @LuckyStarTF2 5 лет назад +7608

    Now I understand why it is so hard for me to spot enemies in other games while I don't have problems in TF2. Great, well-thought design. As a colorblind person I appreciate efforts of the design team. Thanks Shounic for your video

    • @JoNarDLoLz
      @JoNarDLoLz 5 лет назад +550

      Characters blending in with the environment was probably intended design choice (CS:GO, Apex Legends, Overwatch, etc.) but I really hate it.
      It's really amazing how I could casually play a game of TF2 and can play at a faster pace than other games where it forces me to slow down and take in the environment to find enemy players. This is one of the reason why I hate battle royales.

    • @iUseDemFrapz
      @iUseDemFrapz 5 лет назад +320

      Well I can understand for csgo but I don’t think that it was intended for the characters to be hard to discern or notice in most games. Ow literally displays enemy health and color because it would probably be impossible to notice them without it.

    • @JoNarDLoLz
      @JoNarDLoLz 5 лет назад +168

      @@iUseDemFrapz Now that I think about it, Overwatch has no business trying to blend their characters to the background lmao. I just realized it was supposed to be a class-based shooter, and seeing the models is top priority.

    • @flowerpowa1827
      @flowerpowa1827 5 лет назад +14

      Unless you're a 2fort sniper.

    • @the_burger
      @the_burger 5 лет назад +7

      How do you tell the difference between the RED and BLU players if you are colorblind?

  • @guscox9651
    @guscox9651 5 лет назад +1320

    Wait so the thumbnail is gaben painting tf2 art using a knife with the blood of his employees on it? That's what I call well researched

  • @halt1931
    @halt1931 5 лет назад +771

    Honestly, I notice this when I play ANY other shooter. It's extremely difficult to see other players against the chaotic background or whatever else is going on. They just blend in too much.

    • @thryke9919
      @thryke9919 5 лет назад +81

      Not even shooters, have you ever seen a big fight in league of legends? Theres so many effects in this game you sometimes cant recognise the characters (and the massive amount of skins doesn't help)

    • @coobk
      @coobk 5 лет назад +14

      @@asdifikult ive been playing lots of borderlands TWO lately and it really nails this, tho from what ive seen from one and three not so much

    • @jty9631
      @jty9631 5 лет назад +30

      Maybe it's because Borderlands is made by Gearbox, which I think worked closely with Valve in the past. Maybe some of their design philosophies transferred over.

    • @kitfisto2347
      @kitfisto2347 5 лет назад +1

      SneakyCnut ofc you can? maybe youre just bad at the gamr

    • @coobk
      @coobk 5 лет назад +5

      @@asdifikult so sad it got lost in 3 again

  • @kipptt
    @kipptt 4 года назад +2499

    TF2’s Player models are so well designed that even if you riddle them with hats and cosmetics you can still tell them apart from each other and identify them easily

    • @callumstrachan4774
      @callumstrachan4774 4 года назад +318

      This.
      Compared to overwatch skins where a legendary mccree standing next to some other legendary skin for S:76 at a moment's glance you're not sure what you're fighting.
      I don't play tf2 for 3 years and I see some thing running at me with hats I've never seen before and immediately I know it's a soldier

    • @NoSoupForYouu
      @NoSoupForYouu 4 года назад +132

      @@callumstrachan4774 100% when I started playing again there were so many cosmetics that took me by surprised but never once did I not know what class was using that hat

    • @Ryan-op7yd
      @Ryan-op7yd 4 года назад +98

      I think the unique animations of each class help a lot with that

    • @justinwillemsen5733
      @justinwillemsen5733 4 года назад +10

      Banana suit: are you challenging me?

    • @unfa00
      @unfa00 4 года назад +100

      @@Ryan-op7yd I agree. In my opinion the character animations play a huge role in helping them be easily recognizable. Every class has a very distinct way of running around and jumping, and since players are rarely stationary, that helps you identify them when they're in motion. The way Demoman is bending down over his launcher, they way scout bends forward and swings his legs like a cartoon character, the back-bent Heavy who's balancing weight of his gun, the funky swinging soldier walk cycle...

  • @PyroJoe
    @PyroJoe 5 лет назад +1634

    Hearing about how the game's character design progressed so quickly and being based off of another artist's work is super interesting. Great video man!

    • @dankmemer5699
      @dankmemer5699 5 лет назад +3

      Why I had to search comments for 5 minutes to find you

    • @JeanMarc-ft6er
      @JeanMarc-ft6er 3 года назад

      Why does this only have 2 Replies lol

    • @Anomen77
      @Anomen77 3 года назад +3

      Nowdays almost everything is based off another artist's work, be it consciously or unconciusly.

    • @Lilly-Lilac
      @Lilly-Lilac 3 года назад +16

      @@Anomen77 that’s always been true

    • @ziphy_6471
      @ziphy_6471 Год назад

      you fell off pyro joe

  • @august6982
    @august6982 5 лет назад +3870

    0:47 Ah yes, the 3 genders

  • @4hp_89
    @4hp_89 5 лет назад +1539

    I definitely feel this when going on other shooters, in apex legends I swear the characters blend into the environment and it's hard for me to see them. few games match tf2 in how easy on the eyes the design is

    • @bruschetta7711
      @bruschetta7711 5 лет назад +100

      yeah it's like guessing who's that pokemon when u play every shooter game outside of tf2 and overwatch, instead with tf2 even the voices only are recognizable

    • @flytrapYTP
      @flytrapYTP 5 лет назад +92

      With Apex Legends, it's a bit more understandable, because it has a large map and a lot of mechanics rely on steath.

    • @shade4404
      @shade4404 5 лет назад +6

      @@sammichu1906 I thought this game was mega dead at this point

    • @shade4404
      @shade4404 5 лет назад +36

      @@sammichu1906 I meant PVZGW2.
      I know that tf2 is still alive.
      When Overwatch came out and everyone said that this game will definitely kill tf2, I knew tf2 will eventually outlive it, as it did to many other games.

    • @shade4404
      @shade4404 5 лет назад +4

      @@sammichu1906 While the shooter genre of PVZ was nice, I will always love more the original game. It was fun and tactic, while being very simple.
      I didn't love PVZ2 one bit tho, EA schemes were all over the place.
      I still wish for a new game of PVZ that insist of Popcap as the developer, and ONLY Popcap.
      What do you think, kind gentleman?

  • @PentaromaLMA0
    @PentaromaLMA0 5 лет назад +2732

    So i wasn't the only person who thought Seeing shit On Overwatch was impossible

    • @aronsz
      @aronsz 4 года назад +611

      what do you mean? I see nothing but shit in overwatch

    • @xavierrodriguez2463
      @xavierrodriguez2463 4 года назад +70

      @@aronsz lmfao

    • @hyoroemonmeto6874
      @hyoroemonmeto6874 4 года назад +30

      @Penta AnimsTM Well, it is difficult seeing something that isn't in the game

    • @PentaromaLMA0
      @PentaromaLMA0 4 года назад +11

      @@hyoroemonmeto6874 *wellbyeah*

    • @PentaromaLMA0
      @PentaromaLMA0 4 года назад +42

      @Eric Miret wat

  • @sigmundfreud7903
    @sigmundfreud7903 4 года назад +176

    It’s actually really impressive that TF2s artstyle, gameplay, and graphics still uphold even compared to next gen titles of today. Really goes to show you sometimes simplicity is better than clutter.

    • @000Mazno000
      @000Mazno000 2 года назад +7

      Simplicity and *style.* TF2 has iconic, recognizable design, games like Apex and Valorant are so confused and inconsistent in their design choices, especially with their characters

  • @ShiroNyankotv
    @ShiroNyankotv 5 лет назад +4202

    "Team fortress 2 is a timeless masterpiece "
    -Lazy Purple

    • @josephharrd9459
      @josephharrd9459 5 лет назад +18

      Shiro Tagashi so we don’t care about the crappy quality of a game. We just enjoy it even if it is buggy?
      Edit: I’m not saying this because I hate tf2, I actually really love the game and it is so fun

    • @ShiroNyankotv
      @ShiroNyankotv 5 лет назад +111

      @@josephharrd9459 tf2s quality is great
      What did you not understand by watching this video?

    • @As567na
      @As567na 5 лет назад +24

      @@josephharrd9459 you need a new computer and new settings

    • @josephharrd9459
      @josephharrd9459 5 лет назад +3

      The Arizona Ranger I actually have a really powerful computer, so I want tf2 to have a realistic style so it doesn’t look like it was made in 1950s and so it can run properly on my computer

    • @matthewstark9071
      @matthewstark9071 5 лет назад +49

      @@josephharrd9459 It was made in 2007, hence "timeless masterpiece"

  • @DEWILL
    @DEWILL 5 лет назад +366

    That's actually a very well edited video! Nice touch on the points that people never think about.

    • @100mana9
      @100mana9 5 лет назад

      Hey dewiill im here noice me

    • @100mana9
      @100mana9 5 лет назад

      @@girthymilk yep me not you go away

  • @shounic
    @shounic  5 лет назад +312

    hey dudes. lately i've had no time to do any editing. been super tied up with family matters. it's important stuff so i have no choice :(
    forgive me for being slow!
    thanks everyone for sticking around either way, and i hope you will continue to look forward to future videos :)

    • @josephstalin6844
      @josephstalin6844 5 лет назад +1

      You are the best

    • @alexandera153
      @alexandera153 5 лет назад

      bro i want my trip to pen island give

    • @SnipingIsAGoodJobMate
      @SnipingIsAGoodJobMate 5 лет назад +2

      You mean the Kool kids Klub?

    • @parryhotter8788
      @parryhotter8788 5 лет назад

      oh my god rasist

    • @Dajosar3
      @Dajosar3 5 лет назад +1

      In the end you just picked pictures of tf2 characters standing still by a wall and compared them to big mid fight situations in overwatch.
      Like your point is right but that has to be the worst way to be "impartial" when comparing

  • @Nin_tony
    @Nin_tony 5 лет назад +581

    the problem with overwatch is that while the characters have distinctive silhouettes, the game itself is particle effect hell. used to be even worse in the beta, almost to the level of lawbreakers. Thankfully a red outline on enemies and blue chevron on allies kinda fixes this.

    • @doublesystem9790
      @doublesystem9790 5 лет назад +22

      Honestly, i don't know about how it was in beta, but i'm thankful overwatch has so many particle effects, they are all distinct and really help at recognizing what abilities are being used. The voicelines and sound effects also help a lot. It might seem like screen clutter, but it has it's gameplay purpose

    • @silverdededestruction2197
      @silverdededestruction2197 4 года назад +86

      @@doublesystem9790 all of the particle effects and voicelines are helpful, but sometimes it really does feel like a Mish mash of things that you feel the need to keep track of if you wanna live.
      I mean, they really are helpful in determining who's shooting you, but your mind is probably trying to calculate fifty million ways for you to not die to the absolute cluster fuck going around in one screen. Only to end up dying either way.

    • @nathancoffman3025
      @nathancoffman3025 4 года назад +19

      Yeah I don’t know why he chose Overwatch as a bad example. Although TF2 will remain the king of visual ques, Overwatch isn’t far behind and it’s easy to discern things just with audio. Both of these are incomparable to the visual muddle of things like apex.

    • @zig131
      @zig131 4 года назад +9

      In Overwatch I find myself intentionally BLOCKING my vision so I can see teammates and revealed enemies more clearly i.e. as just a team-color silhouette.

    • @TaRAAASHBAGS
      @TaRAAASHBAGS 4 года назад +68

      You know they failed the core visual clarity when they just resort to drawing a big red "KILL" outline on the enemy

  • @Emma-rw8yo
    @Emma-rw8yo 5 лет назад +666

    Watching gameplay of Overwatch, I'd always noticed how it was really hard to tel what was going on. I'd kinda chalked it up to me just not having played it before, but I couldn't shake the feeling something was off. It's good to know that it's more the fault of the game's design

    • @HyperShadic0
      @HyperShadic0 5 лет назад +136

      For another example, the original Halo: Combat Evolved was amazing at helping to distinguish enemies from the enviroment. The environments in that game were (mostly) natural or dull colors. The textures for the enviroment were also really simple and blurry. The enemies on the other hand were brightly coloured and wore reflective and detailed armor that stuck out like a sore thumb, but made it incredibly easy to identify threats quickly. The fact that enemies exclusively use energy weaponry that emits bright and vibrant particles and that they bleed really saturated and distinctive colors of blood further helps to solidify this even further.

    • @flytrapYTP
      @flytrapYTP 5 лет назад +41

      Overwatch does compensate pretty well though. All the characters have a limited set of abilities that you can remember and predict (that goes into the playstyle itself) and they still have recognisable silhouettes.

    • @boar6615
      @boar6615 5 лет назад +25

      idk about the whole OW and fortnite thing
      In OW they literally have outlines, bright red for enemies and light blue for allies
      And in fortnite, you're not meant to see people that easily, that's the point, it's a battle royale

    • @boar6615
      @boar6615 5 лет назад +13

      Also, in OW silhouettes are imo just as recognisable as in TF2

    • @flytrapYTP
      @flytrapYTP 5 лет назад +10

      @@boar6615 I agree. They go about it differently, but they manage.

  • @Deunstephe
    @Deunstephe 5 лет назад +1033

    man, i've never actually heard moby talk before - great insight into the design philosophy behind this game. people talk about tf2's artstyle a lot, and it's so iconic and well-executed i think it'll continue to be discussed for a few more years to come. i never knew about the posterization thing and wow, it is something super-smart to consider.
    great little video and your graphic design work never fails to please either.

    • @SovietMarmalade
      @SovietMarmalade 5 лет назад +15

      mads great points
      TF2’s such a visually interesting game, it definitely deserves the attention it’s still getting despite being more than 10 yrs old now.

    • @ManMan-tg2mw
      @ManMan-tg2mw 5 лет назад

      Oh hey, I recognize you

  • @kurtberliner7049
    @kurtberliner7049 5 лет назад +375

    TF2 just has a style that is timeless because it doesn't have to be "future" sort of style, and since its set in the past that style will keep existing, even with the crazy cosmetics.

  • @obymo.7321
    @obymo.7321 5 лет назад +247

    "An iconic character is a character that you recognize from their silhouette"
    -Sakata Gintoki, Gintama

  • @toaster9922
    @toaster9922 5 лет назад +1075

    ah yes, my favourite class.
    *_T A N C C_*

  • @val9344
    @val9344 5 лет назад +97

    after being so used to tf2 it gives me a headache sometimes just trying to figure out whats happening in other games lol

  • @bobbyferg9173
    @bobbyferg9173 5 лет назад +70

    I can't believe how spoiled we are with TF2 and visual clarity. I would often go into other games, intently staring at everything, yet still not being able to tell where anything was, even enemies right in front of me. The realistic shooters tend to be the biggest perpetrators of this as the grey dirt-colored soldiers look the same as the gray dirt environment, which is kinda the point but is frustrating from a gameplay perspective.
    TF2, on the other hand, allows me to understand what was going on from a single quick glance.

  • @bloopboop9320
    @bloopboop9320 4 года назад +54

    Halo also applies some of these principles (specifically Halo 3). The spartans are almost always easy to see and identify from great distances. Also, a lot of alien designs are distinct and unique so you know exactly what to prepare for in an upcoming firefight against the covenant. I was surprised when playing games like Borderlands where it is nearly impossible to identify enemies from great distances because a lot of the enemies are very samey looking.
    However, it should be noted that TF2 is a game where visibility and clarity is important. In a game like Battlefield it is supposed to feel more realistic and not being able to spot enemies is what makes it tense. You walk out into an open field and see no one but then are immediately shot down. The visual design should benefit the gameplay. Not all games should follow the TF2 rules to color and lighting.

  • @joeessig3550
    @joeessig3550 5 лет назад +59

    "Getting the impression of the detail is important, but not actually these small, little noodley bits." And then the bit about designing in black and whites first----lot to learn from. subbed because you find good shit and have a soothing nerd voice.

  • @sandvicheatfresh
    @sandvicheatfresh 5 лет назад +168

    0:25 how god created the universe

    • @Bruh-pt4fo
      @Bruh-pt4fo 5 лет назад +16

      Ahh yes, the good ol' knife waving trick. I wonder what tier they are

  • @farhan546
    @farhan546 4 года назад +34

    Only in tf2 where you could have a team full of heavy and no one would be mad

    • @tedwink6652
      @tedwink6652 4 года назад +1

      Sometimes i managed to make everyone pick heavy, by eating sandwiches, then other people joined, and then i asked everyone in team for rush

    • @farhan546
      @farhan546 4 года назад +13

      @@tedwink6652 Make the whole team play spy and call it the French revolution

  • @TweetTweet17
    @TweetTweet17 5 лет назад +166

    I’ve been seeing a lot of recommended Tf2 stuff lately. I am happy and hoping for a rebirth of Tf2’s popularity.

    • @jty9631
      @jty9631 5 лет назад +17

      TF2 has been and will always remain popular until the day they decide to make TF3.

    • @Onimirare
      @Onimirare 5 лет назад +1

      Spotlight fallacy.

    • @smileydog5941
      @smileydog5941 5 лет назад +27

      @@Onimirare
      You don't understand, man.
      Every valve game that ends with the number 2 refuses to die.

    • @thedootlord
      @thedootlord 3 года назад

      @@smileydog5941 vale dosent know what 3 is

    • @aloedg3191
      @aloedg3191 6 месяцев назад +2

      @@smileydog5941 then they will make tf2^2 since the 2 in tf2s name is so iconic

  • @toemass202
    @toemass202 5 лет назад +52

    That colour saturation is such a great design choice. I'll keep that in mind for projects of my own.

  • @James-qn3wi
    @James-qn3wi 5 лет назад +210

    Because masterpieces always makes the best art.

    • @mikaeelshaikh2561
      @mikaeelshaikh2561 5 лет назад

      Damn right.

    • @jetpilot3423
      @jetpilot3423 4 года назад +4

      Shut up furry

    • @DD-hx8td
      @DD-hx8td 4 года назад +1

      Ahh yes the floor here is mad of floor

    • @theapplechapel
      @theapplechapel 4 года назад +11

      @@jetpilot3423 I see regular old 50s style bullying is still alive and well on the internet.

    • @SillyFunnyDummy
      @SillyFunnyDummy 4 года назад

      @@jetpilot3423 bruh what is bad with being a furry? (But yeah, his pfp is weird lol)

  • @bruh-hr1mt
    @bruh-hr1mt 3 года назад +37

    While the comparison between TF2 and Overwatch was good, I have to say Overwatch is far from being the worst offender of visual clutter. Atleast there are outlines there. In Apex I literally could not see players when I had all graphics on low (which was a necessity for decent FPS because EA has shit optimization). No outline OR visual clarity. This kind of stuff is the reason why I can't even play competitive realistic shooters.

  • @Creighty
    @Creighty 5 лет назад +48

    Hi this is Gabe Newell, Team Fortress 2 great design I’m very proud of you. - 2007

  • @posthistoricdino422
    @posthistoricdino422 3 года назад +18

    TF2's canonical time frame makes so much sense when matched with its art style, as it's basically straight out of itself. It feels like it just took the art of the 50s and brought it to life.

    • @seronymus
      @seronymus 3 года назад +3

      Technically the game is set early 60s but the style was in then

    • @emperorfaiz
      @emperorfaiz 2 года назад +4

      @@seronymus Actually late 60's to early 70's lore -wise.

    • @plumebrise4801
      @plumebrise4801 Год назад +1

      @@emperorfaiz Yeah ,1969 ,and MVM happening in 1972

  • @SolarLight11
    @SolarLight11 5 лет назад +87

    I really like this video because it really helps me as an artist

    • @Destro65
      @Destro65 3 года назад +4

      Wait a minute...
      YOU'RE NOT THE REAL SOLARLIGHT

    • @drifterduckygaming4646
      @drifterduckygaming4646 3 года назад

      Is this the impostor from amangus?

  • @Radi0he4d1
    @Radi0he4d1 5 лет назад +73

    Good artists borrow, great artists steal. The game is a Mona Lisa of our time.

  • @upyours7
    @upyours7 5 лет назад +179

    While you were overall correct in your statements and observations, one note i'd like to make is with the "threshhold tests". Most of the other games were tested in scenes of action with particle effects being present, while TF2's screenshots were largely just characters standing still, no particle effects, and often close up with a wall directly behind them.
    Again, your points were still correct, but the presentation of test materials isn't balanced.

    • @BelodyEpic
      @BelodyEpic 4 года назад +38

      Yeah that was the one part of the video that irked me, it's not really fair to show tf2 screenshots of a single character standing in front of a white wall with a front on camera angle then compare it to an overhead shot of two full teams in the middle of a firefight

    • @yesno8273
      @yesno8273 4 года назад +19

      Well i do understand where you come from, but if you were to take pictures of battles in tf2, you could still atleast make out what characters are fighting who, unlike other games which are rather “particle heavy” but then again, thats just me, maybe you think OW or fortnite has clearer vision

    • @enzoaugusto1577
      @enzoaugusto1577 4 года назад +3

      Good point

    • @crack4184
      @crack4184 3 года назад +10

      @@yesno8273 You're right but the point is still that shounic did not show those action moments. TF2 has those "WTF is going on??" moments at times in battles, especially if you're new to the game. Overwatch is more particle heavy but it takes more time to get used to since the game design was not entirely made to be perfectly visible at all times and Fortnite, well, you're supposed to search and focus in your surroundings, it's a battle royale

  • @bunn6151
    @bunn6151 5 лет назад +83

    wow those silhouettes are pretty neat

  • @itshexon
    @itshexon 5 лет назад +36

    This is what I love about valve games. They put so much thought and care into every single area of the game, that every part of it feels equally important.

    • @frydog4217
      @frydog4217 4 года назад +1

      Artifact lol

    • @frozby5973
      @frozby5973 Год назад

      then you play cs:go and notice that without upping the saturation in nvidia panel and increasing brightness in dark areas with monitor settings on some maps enemies blend in so well it gives one team a clear advantage

  • @stomyed22
    @stomyed22 4 года назад +7

    0:32 false,gaben has magic knives change my mind.

    • @HHHjb_
      @HHHjb_ 8 месяцев назад +1

      He clearly used magic crowbars hence why he said it was false /j

  • @_cd
    @_cd 5 лет назад +73

    Your underrattion annoys me. You are literally making better videos than most big tf2 youtubers. And even with little to no time to edit, you are still posting very well polished videos. I admire you, bro.

  • @dashyz3293
    @dashyz3293 5 лет назад +36

    2:40 weaponary

  • @junkmail103
    @junkmail103 2 года назад +8

    so not only is tf2 a great game but also a great piece of art
    incredible

  • @MrTheil
    @MrTheil Год назад +6

    Good art styles NEVER age. And TF2 is proof of that.

  • @Agustin-io4pw
    @Agustin-io4pw 5 лет назад +41

    and all these advanced design features and rules are thrown to the trash by: non valve hats, new non valve maps, weapon skins, compromising graphics settings because you need a new worksation pc to run at max graphics, and many more

    • @the_Red_Star
      @the_Red_Star 5 лет назад +22

      more like valve being dumb/greedy and adding extremely stupid hats cause they know those sell well
      nobody held a gun to their head and said "banana hat, now"

    • @BrainPowerSubs
      @BrainPowerSubs 5 лет назад +15

      @@the_Red_Star you can't blame a corporation for monetizing a free product

    • @Mick0Mania
      @Mick0Mania 5 лет назад +3

      @@BrainPowerSubs I think the problem isn't the monetization, but rather the fact that in order to attract people who like to grab attention, they are compromising the game's art. Dota2 has the same exact problem.

  • @cheasy4225
    @cheasy4225 5 лет назад +21

    I never really thought about this sort of thing before. Now that you point it out, I do notice myself having a harder time seeing characters in other games. Perhaps this is one of the reasons why it lasted as long as it did.

  • @kyoshia
    @kyoshia 5 лет назад +20

    this is a really cool and informative video

  • @XFanmarX
    @XFanmarX 4 года назад +6

    It's really odd how many so-called "high-level competitive games" are already inferior in how competitively viable it is by design. You cannot counter something you cannot see, but this is something most game developers ignore so they can make their game look as flashy and high-end as possible. Forgetting that they're making a game instead of a graphical circus.

  • @nathancoffman3025
    @nathancoffman3025 4 года назад +5

    A lot of overwatch has to do more with audio game sense rather than visual. Every character has a unique sound for ability’s, ultimates, primary fire, secondary fire. Hell, once you play Overwatch enough you can tell a character just from their footsteps. Even with that said, simply putting a filter that averages colors to black or white has very little to do with how well you can visually discern characters.

  • @Pope_Neuro
    @Pope_Neuro Год назад +2

    As someone who gets visually overstimulated very easily, I seriously appreciate how simple tf2’s art style is compared to pretty much all modern FPS games. Every time I see footage of overwatch or fortnite for example, I immediately get turned off by how much is going on. In an effort to be more modern, they add all of this extra visual information that ends up just being really distracting

  • @12q8
    @12q8 4 года назад +4

    The HUD in TF2 is also very simple and clear, with all you need. No extra bs.

  • @theotv5522
    @theotv5522 3 года назад +5

    Overwatch is basically the kid that re-tell the joke but louder and get all the attention.

  • @titsoutforlusikka
    @titsoutforlusikka 4 года назад +91

    Let me get this straight; they even thought about colourblind people, to recognise the team they're on. That's some dedication right here.

  • @ghotifish1838
    @ghotifish1838 3 года назад +4

    well that explains why whenever im playing fortnite and overwatch, i get those "Where tf did you come from" moments

  • @starryknight4690
    @starryknight4690 5 лет назад +10

    This video: *exists*
    LazyPurple: Theyre so
    T H I C C

  • @purpleisthesneakiest
    @purpleisthesneakiest 5 лет назад +103

    while i'm sure everyone can agree that TF2 has unparalleled readability in comparison to other shooters, you hardly gave overwatch a fair chance when comparing edited images in the final segment
    all of your TF2 images were simple, controlled shots of one to four characters standing still, while all of the OW images were action shots in the middle of fights between two to six people. for that segment to be fair, you should have edited still frames of something like an uber push on a sentry nest, MGE duel, or a competitive midfight, or to take a different approach, the post-game victorious team lineup in overwatch

    • @EliteFreeman
      @EliteFreeman 4 года назад +6

      TF2 would still win

    • @purpleisthesneakiest
      @purpleisthesneakiest 4 года назад +30

      the point i'm making isn't that tf2 would not win, it's that it's farcical to present instances of the games in dramatically different scenarios and insinuate that it is a fair comparison
      even if tf2 has readability so much greater than overwatch to the point that there is almost no contest between the two games, it is still in poor practice to present such unfair examples

    • @SchizophrenicFrankie
      @SchizophrenicFrankie 4 года назад +17

      @@purpleisthesneakiest I agree, and to be fair the Overwatch characters, even with 31 of them, have all very clear and defined silhouettes. I think because TF2 is much more simplistic and graphic in it's design the silhouette and distinction between classes become much clearer than in Overwatch's busier characters. I think he also brushed over the level design of Overwatch, which seeing as he was making a video primarily about characters but also the overall visual and set design, I feel like it's important he address it in the other games he's comparing, rather than using the effects on screenshots for his point.

    • @RF-Ataraxia
      @RF-Ataraxia 4 года назад +7

      I think the point was that the colors of the maps and the characters merged with each other and the flashy effects didn't help

    • @doublesystem9790
      @doublesystem9790 4 года назад +1

      Also, overwatch has outlines that show where and in what team a player is, which allows the main difference between characters to be their shapes and poses, rather than their colors.

  • @macksii
    @macksii 5 лет назад +9

    I remember that one of the artists on overwatch said they care more about silhouette more than anything else but i guess the game just has too much information that it needs to tell you at once so everything just gets drowned out, although fortnite wasn't designed with pvp in mind but it was designed with pve in mind it does show how well valve made tf2 a pvp game in comparison to a pve

  • @justinmelendez9875
    @justinmelendez9875 5 лет назад +1

    Now people who make black and white images for tests need to follow this rule

  • @mrpineapplecc5342
    @mrpineapplecc5342 5 лет назад +3

    6:18 uh don’t you mean what hats they have because hats are a good judge of skill

  • @nickbraerman4124
    @nickbraerman4124 5 лет назад +10

    this is y its a hat simulator. so the design of the bodies wont be messed with.

  • @brittlespy9083
    @brittlespy9083 4 года назад +4

    6:10 holy shit that is so clever. i would have never noticed that but at the same time i also do without knowing.

  • @Kmakidon92
    @Kmakidon92 3 года назад +1

    The amount of effort put in to tf2 is probably why the game has lasted for 11 years.

  • @kitcarson2776
    @kitcarson2776 5 лет назад +7

    Shounic you are so good at this, keep going, even if it's not about tf2 or videogames. Make it your job
    Edit: Also if you could ever do one more video for b4nny with a rotten dank thumbnail, that'd be cool

  • @camphorwood
    @camphorwood 5 лет назад +6

    I think this explains why I prefer mat_phong 0

    • @_cd
      @_cd 5 лет назад +1

      same

    • @eugeemz6591
      @eugeemz6591 5 лет назад

      .

    • @RF-Ataraxia
      @RF-Ataraxia 4 года назад

      Mat_phong is a type of layer of lighting, when you put it to 0 it removes it and makes the models look less glossy. It also improves the game's performance.

  • @sticky0159
    @sticky0159 5 лет назад +6

    This was a weird thing I have never even noticed until I stopped playing Tf2 for like a year. I realized I cant sink my eyes into games that have too much detail even though it has similar gameplay mechanics as Tf2, I cant continously play for more than 2 hrs, Tf2 however, I can sink my whole day into without getting sick of it.
    This is why I will always deem Tf2 as the best multiplayer shooter game of all time.

  • @Azami0001
    @Azami0001 5 лет назад +3

    Tf2's design choice is so much better compared to other fps games. I often find myself not seeing enemies in CSGO because they blend with the background.

  • @arthurc6974
    @arthurc6974 4 года назад +5

    I'm starting to regain the love I have for this game. Surely one of the best games ever made.

  • @Gamepro5
    @Gamepro5 4 года назад +6

    Instead of having good design, Overwatch just uses red borders on the enemies lol

    • @Storse
      @Storse 3 года назад +3

      Arnold Tsang did fine with his character designs. The issue is visual clutter and effects. Don't blame his good character design on faults of the game

  • @GiRR007
    @GiRR007 4 года назад +2

    Ahh yes because LESS detail is definitely a good thing...

  • @ChesterManfred
    @ChesterManfred Год назад +3

    Eat that Overwatch, another proof that TF2 is superior.

  • @LineX240
    @LineX240 4 года назад

    I'm happy one of my favorite games have those great details

  • @boozebeard9501
    @boozebeard9501 4 года назад +11

    In the interest of being impartial you did also use screen shots of TF2 with characters standing around in front of a wall and then for over watch full on battle scenes with a million explosions and skill effects lol.

  • @TheMastermind7259
    @TheMastermind7259 3 месяца назад +2

    Almost every single game in this world ever:
    *Blinding effects hell, is really unrecognisable*
    Valve's Games:
    *The game design is literally recognisability*
    Some games don't have it as bad, like Rockstar games, but no game has better recognition than TF2 - recognition was literally the game design.

  • @benturtl9076
    @benturtl9076 3 года назад +3

    Thas why you could actually play the game without textures

  • @zunk9769
    @zunk9769 4 года назад +2

    Assignment: Describe what is happening in the photo.
    The photo: 7:03

  • @juno9486
    @juno9486 4 года назад +5

    Just to make some 'to be fairs' particularly on the other games. (I have equal time in tf2 and overwatch, but little time in fortnite)
    Overwatch was meant for 6v6 matches, so there's able to be more visual clutter than TF2s 12v12 casual. Additionally, I have an easier time distinguishing who to shoot at in Overwatch because the enemies always have a red outline, meanwhile in TF2 I must mentally keep track what team I'm on.
    Fortnite is a large game, so trying to distinguish anything in a still image is very hard. Most of 'oh I see someone' is based on seeing someone move.
    It's easier to say TF2 is better when you take screenshots so close to them, in such simplistic scenarios. I'm sure if you threw some heavy bullets and demo explosions into the screenshots it wouldn't be so pretty.

    • @exzenosisharbingaar9000
      @exzenosisharbingaar9000 3 года назад +2

      Though one of the things I want to state with Overwatch is adding a red outline to help distinguish who is the enemy, whereas with TF2, comp or casual you can tell purely out of color.
      Granted, this is because unlike 2weeks or Overwatch, TF2's mercs are distinguished with color in the model (like a Red pyro is very different from a Blu pyro).
      With Overwatch, you see a very wide palette of character designs all around, you can easily tell who is McCree, Tracer, Mercy, 76 or Reaper by shadows and silhouettes alone, but how can you discern a teammate and an enemy if that red outline is removed? Well, despite my 0 experience in overwatch; I'm also going to say zero way to figure out except shooting them.
      That and TF2's artistic design is purposefully dated while Overwatch tried to look its absolute best with the idea of 'characters' rather than 'mercenaries' in mind.
      If I were to propose a 'fix' for this, it'd likely be to cut down on some details of every character (but not neuter everything about them) and then swap out some colors to help show a red vs blu difference.
      for example, if I were to take Mercy, I'd peel away some (if not, a lot) the pure white color and give it a light color of red or blue. The design is unique enough to understand "Oh hey, that's probably the medic." And while I am probably mimicking the TF2 medic (as he has a very superior design and color scheme), and with a drab of color; bampf; team differentiation.
      I mean, I can take Reaper and apply the same effect, take the trenchcoat and hood, give a dark shade of red or blue (since we can't exactly follow color saturation rules) and maybe a bit of the torso armor as well, but leave the legs largely untouched. He stays edgy & dark but now with blue or red.
      Of course, some color changes are easier than others. McCree is an easy poncho swap-out with a slight tint to his torso (namely the yellow breastplate). Tracer would be to swap out her pants from the yellow and orange which would be red team's to cold colors... maybe green to blue? While that little time-machine on her chest would be blue for blue, red for red... y'know, easy stuff. But that's beyond color saturation and trying to see someone hiding in a dark corner or far away.
      Well, that's enough of my rambling.

  • @danilanazarov6965
    @danilanazarov6965 Месяц назад +2

    Here after Concord came out. Man, the difference in character design is astronomical

  • @kansiwiz
    @kansiwiz 5 лет назад +3

    Good video my guy.

  • @gabrielohim154
    @gabrielohim154 4 года назад +2

    We are blessed to live in this universe. In another, we got a generic war shooter, with a generic war plot. Never would we have the unique characters and fun plot behind TF2, no Mann Co, no Saxton Hale, No Soldier, No Heavy, No Medic, No surprise buttsecks, no Kazosty, nothing. Instead we would have gotten generic americans screaming war shit like "Fire in the hole".

  • @flytrapYTP
    @flytrapYTP 5 лет назад +8

    I wish we could redesign some hats to fit the artstyle more.

    • @Czesnek
      @Czesnek 5 лет назад +5

      I wish they would remove all cosmetics.

  • @blturn
    @blturn 5 лет назад +2

    I agree that Overwatch is shit on the visual model clarity. But I do think Overwatch nails sound better than TF2 in terms of readability. I think we can thank their Dolby Atmos for that.
    I can tell exactly who is walking near me and exactly where they are.

  • @frankerzed973
    @frankerzed973 4 года назад +3

    I cannot stress how good this video is. It integrates the art fundamentals in a way that is really relatable and makes a lot of sense.

  • @kingpengu3290
    @kingpengu3290 3 года назад +1

    Games like Fortnite and Overwatch tend to make both the background and the characters so incredibly saturated that everything just turns into a drab of saturated colour. They tried to make a cartoony style work as well as Tf2 did, but missed a lot of the things that Tf2 has as fundamentals of it design. Huge props for the team in charge of designing the game, they are actual geniuses.

  • @ashamefulgamer1578
    @ashamefulgamer1578 2 года назад +3

    In short:
    AESTHETIC > GRAPHICS

  • @ghost_ship_supreme
    @ghost_ship_supreme 3 года назад +2

    And then there’s Planetside 2...
    Literally can’t tell who’s who unless they’re holding a weapon.
    Unless it’s a max.

  • @PotatoSho_
    @PotatoSho_ 4 года назад +3

    That's one of my biggest gripes with most modern games. The emphasis on making games pretty to appeal to a majority of people, rather than implementing elements barely noticeable elements that allow for a great gameplay experience. I wish more development teams put more thought into this.
    Visuals are such an important part of a game, but not in the way most people make it to be.

  • @YellowDice
    @YellowDice 5 лет назад +2

    whats that background music I love it

    • @hampTC
      @hampTC 4 года назад

      No need for music so we can focus on the content more :)

    • @davidd9707
      @davidd9707 4 года назад

      Same here, want this song!!

  • @SharkWrestler
    @SharkWrestler 4 года назад +3

    I've always thought overwatch looked like a mess, and I've always been urked by the incessant constant yelling. That and the fact there's little to no way you can tell your team apart from others

  • @abfal4ab
    @abfal4ab 3 года назад +2

    Team Fortress 2: We have a fun and complex story, iconic characters and good design.
    Overwatch: haha big boobs go brrrrrrrrrrrrrrrrrrrrrrrrrrr

  • @flamingfossa
    @flamingfossa 5 лет назад +4

    Yo this video is amazing! I subscribed to you last week and I was not expecting such a high quality video essay! I also learned a lot even though I've been playing and watching videos since 2012.

  • @big924
    @big924 5 лет назад +1

    Tf2 basically was going to be cod but nobody could tell apart, then an art designer thought hey, this guys work looked good and simple, let’s make our thing simple! This made it look cartoony, this made it look good.

  • @clayton8009
    @clayton8009 5 лет назад +4

    This was super interesting! More reasons to love this game. I don't regret at all spending 2000 hours of my life in it and I plan on continuing haha Good video!

  • @Psyhius
    @Psyhius 5 лет назад +2

    How the fuck do u have only 6.58k subs. Man u deserve way more

  • @yoshimasachong2766
    @yoshimasachong2766 4 года назад +3

    I feel like csgo kind of did the opposite cause I can't see a player infront of some wooden crates at all.