Download GameMaker for free: opr.as/GM-Barji-3 I'd love to see someone port these games to the original consoles. I prioritized aesthetics over faithfulness, so it would be a challenge, but if you manage it please let me know
As someone who is a huge nerd when it comes to NES games, the sprites being more than 3 colors, the sprites not being drawn in 16×16 grids, the hexagons not being pixelated, and having non-pixel based rotations physically damaged me😭
idk whatsup with colors, seems that it uses only one palette 0F (transparency i think) 1D 16 (aproximated red) 30 so color wise it could be on the famicom, problem is, he didnt bother choosing the right tone aside that you could cheat the 3 color limitations by doing tile layering (ala capcom games, and could cause slowdowns) or flickering color layers (like former dawn) the real issue here is not taking native resolution and 8x8 tiles in mind, which makes this end up looking very sloppy
It's the ignorant impatient zoomer's idea of what an NES is like. It's what happens when you don't research one of the many available references on the Nintendo Switch Online service. It's not like they had to find an actual NES or anything.
Yeah, geez, I thought from the intro he was going to make a game that could actually run on the NES. Huge rotating sprites like this weren't even possible until Yoshi's Island for SNES and that game shipped an additional processor in the cartridge. Not to mention the transparency fading, but perhaps something like that could be accomplished using palette swap animation. Could have at least paid some homage to the technical limitations like Shovel Knight does.
4:35, you're right, because you didn't follow A SINGLE limitation of the NES, you didn't even follow the palette which is so well known!!! So they physically couldn't create a game like you did.
@@XxdoctoerbugatackxX Now I'm not an expert BUT from what I have heard the NES has 2 layers with some games having a special 3rd. the first is for sprites, and the second is for backrounds. The sprite layer can have each sprite schmoove round however it wants, the backround layer can scroll but does not actually move. if its on the backround layer it will all be moving as one. The third layer is used in games like mario 3 for the little HUD. Actually, you can have the illusion of paragraph, some games with have one backround turn on for a frame, then another. This goes fast enough to look like 2 backround layers. TLDR: 2 layers, sprite layer can have many sprites that move independently. Backround layer moves all as one, therefor parallax is a no. Hope that got your answer answered!
@@Mr.Bonuts The way this game works though could be possible since the stars move all at together. I assume if this were NES that the hexagons might be sprites? Actually the sprites in general are the most innacurate part because they rotate freely (impossible on the NES)
As a Retro nerd I loved this video, "Urm ac-" just be quite and enjoy the video. He even tried to get it working but it didnt work and is asking for help. If you worked on a nes game give him tips and not just make a joke about the game. He is not like a little nerdy boy who knows everything. The video was most likely for fun and not to sell 100 millons copied. Btw no hate :D
Fun fact: at 0:54 the asteroids remake is made in game maker studio 2, which comes pre packaged with this exact asteroids remake. So hes actually taking credit for something he didn’t make. #barjiisoverparty Edit: sorry I made this comment before seeing the ad break
Fun fact: at 5:09 barji acknowledges that the foundation for this game was made with this template. So he's actually epic and smells great. #barjiishandsomeparty
Its not too obsurd, you would have to do backround flickering and make sprites for rotation, also remove some visual elements but it would work and work well. (Look similar too.)
@@Oliver300Dude Yeah thats true you would have to make it in a different way but the end product could be similar. You are correct in the mostly just aesthetic though cause how it is now would NOT be done on the NES. Sure you could get close but getting close would be more of a hassle then just making it different. So I agree with you there, thanks for adding! Have a good day
(EDIT: He changed the title! Yay! I'm glad he did, I don't know when he did that I might be outdated here but either way its better now. Oh and before you get to tha comment, the SNES support group is open to newcomers, it was very hurt for not being included in this video.) Ok I'm a retro game nerd and this I'm not actually mad- just venting.. Ok I am mad but thats because I'm obsessed with retro stuff and this is absurdity so if you wanna hear a tiny child nerd rant then continue reading. apparently pixlating a game makes it an NES, and lowering polygons and adding black bars makes it N64?? Anyone can do that- I have a pixlated game and that doesn't make in an NES game. Not to mention that the parallax scrolling (The way he did it) is not possible on the NES and rotation of sprites is technically possible but not like how its done here. Proper rotation I believe was added to the SNES (Which he seemed to forget the existance of) and thats why NES games just had more art for each rotation if devs wanted it. I'm not too savvy on the N64 but I do think most of the things there are possible, still its misleading to say he remade 20 generation when he: 1: Didn't actually even do that and just made them on any old engine 2: Seemed to miss 2 generations (Atari and SNES / PS1 era.) 3: only did 2 generations, if this is a multi-part-er sure but then don't say you did 20 when you did 2 and even skipped 2. Not hard to type 'Ep1:' at the start. Anyways, sorry for ranting I just get all annoyed at stuff like that, Barji if you by some insane chance see this then I'm not actually mad at all I understand you had to find SOMETHING to upload, don't blame you there. I don't wanna just be a bringer of complaints though so might I suggest a few things? Maybe title the videos you made [Console]-styled games to not be misleading, there was no indication here that these are not on real consoles so some people might actually think these are real. Not to worry if you want to programming for these consoles is easy nowadays, so many programs let you do this. My favorite is GBstudio which is super easy to use. Also add 'part one' or 'ep1:' to let people know this is a series. I understand if you don't wanna make games for the real hardware / emulators, I don't blame you. But I also have ways to help with that... Like I said up above, title videos that they are styled after these consoles. Assuming you are not gonna use real retro game making things then maybe obide by the real limitations those consoles have. For example, learn about what the system's game you are recreatings abilities (You can just google something like 'Can objects rotate on NES' or 'How many movable layers are on the SNES') and then limit yourself to obide by those rules. I think that would be SUPER fun and a cool twist to see the fun work-arounds. Plus your NES and N64 games do feel like an attempt at trying to look like a retro game but fail in ways that make it obvious its not, and usually not even feel like one either, this is a common problem for when devs try to make things like the old systems without actually limiting themselves. These limits would make the games feel much more accurate and could in theory be ported to actual NES's and others. I hope you take these into consideration (If the stars align and you see this comment that is) and keep posting cool videos in the future. Have an amazing day
@@barj Thank you! My parents raised me to try and be nice and I tried hard to word things kindly (Except for the ranting segment that was full-out anger) oh and HOLY CRAP YOU SAW IT AND COMMENTED
@@TvAccount96 Sorry, I do tend to talk too much. I'm just passionate about retro games and wanted to spread some knowledge (and rant) I sincerely hope I didn't effect you negatively or make you feel worse, have an amazing day
The nes doesn't have the necessary hardware to do real-time rotations besides multiples of 90°, but it definitely can display angled sprites. I googled and read there is also a way to slide pixels to sort of fake rotation. I'm not saying it's this needs to be portrayed at all, just a factoid.
@@RobertTheFoxxo the default SNES hardware can not rotate or scale sprites, only a single background layer in Mode 7, and sometimes this is used like a fake giant sprite, but that is it
Actually the processor the NES has is a 6502, which is a Turing machine; meaning that with enough time and memory it could calculate anything, even 3-dimensional graphics. This is shown by the NES port of 1984 Elite.
@@koolgamzstudio "almost no limitations graphicwise"? so we're going to ignore 16 color (one of which is transparent for sprites, by the way) limitation, the resolution, 32 sprites per scanline, 256 sprite _pixels_ per scanline, 128 sprites simultaneously on screen? you can say that amount of limitations is small, but the NES has: 3 color (+ one universal background color) graphics, the same resolution as the SNES, 8 sprites per scanline (so 64 sprite pixels per scanline), 64 sprites simultaneously on screen, only 8x8 and 8x16 sprite modes (whereas SNES instead had various sprite sizes that could be selected for each sprite), limited attribute tables (so each 2x2 tile grid had two bits in a byte in the attrib table, meaning each 2x2 tile grid on the tilemap had the same attributes) and mirroring, the last two could be addressed through mappers. so, only 1-3 more limitations (that I can think of, anyway) than the SNES, I wouldn't really consider it "almost no limitations" then.
add boats that take you to different islands where there are different challenges, and when you complete the challenges you unlock a banana that gives you the ability to get to places you couldn't before 😉
why? first off, the NES part doesn't even look like an NES game. second, Nintendo doesn't care about homebrew unless it uses/copies one of their own IPs. if that wasn't the case, we wouldn't have NESmaker or the GB Homebrew Hub.
Download GameMaker for free: opr.as/GM-Barji-3
I'd love to see someone port these games to the original consoles. I prioritized aesthetics over faithfulness, so it would be a challenge, but if you manage it please let me know
hi bro you are my motivation to creat games
THANK YOU!!!!!!!!!
BTW is there in your country its mornig here in Pakistan its 6:21 AM evening
i got a notify 2h ago of you uploading this lol
What keep you motivated for making games it will help much
😅
What keep you motivated for making games it will help much
😅
you just killed every pixel artist in a 30 mile radius
Pixel arts are cool :D
I confirm that I had a heard attack
Pixelart is for babies. Nintendo fanboys are only little children. Why dont yall go back and play actual games like valorant and fortnite
Yeah i want to die after watching this video
@@JuhoSprite don't lie,how much money did you spend on fortnite and valorant
As someone who is a huge nerd when it comes to NES games, the sprites being more than 3 colors, the sprites not being drawn in 16×16 grids, the hexagons not being pixelated, and having non-pixel based rotations physically damaged me😭
idk whatsup with colors, seems that it uses only one palette
0F (transparency i think) 1D 16 (aproximated red) 30
so color wise it could be on the famicom, problem is, he didnt bother choosing the right tone
aside that you could cheat the 3 color limitations by doing tile layering (ala capcom games, and could cause slowdowns) or flickering color layers (like former dawn)
the real issue here is not taking native resolution and 8x8 tiles in mind, which makes this end up looking very sloppy
Expected him to do that.. once you understand the console limitations you’ll understand why they look so bland
Shut up
It's the ignorant impatient zoomer's idea of what an NES is like. It's what happens when you don't research one of the many available references on the Nintendo Switch Online service. It's not like they had to find an actual NES or anything.
Yeah, geez, I thought from the intro he was going to make a game that could actually run on the NES. Huge rotating sprites like this weren't even possible until Yoshi's Island for SNES and that game shipped an additional processor in the cartridge. Not to mention the transparency fading, but perhaps something like that could be accomplished using palette swap animation.
Could have at least paid some homage to the technical limitations like Shovel Knight does.
there is a program called nesmaker where you can make your own nes games and run it natively on the hardware itself
It's $32 in the US
@@PoliThePolarCat1947 still
@@PoliThePolarCat1947 you can pirate it easily
@@PoliThePolarCat1947why do you need to have dat money when you can download it for free🤑
@@The69thGui do what you want cause a pirate is free you are a pirate !!
Dude saw NES full list of limitations and rules and went "i ain't reading allat"
Bro made a game for the SNES
not even snes, the spaceship rotates too smoothly
thats a fucking N64 game at least
Adam Sandler's my uncle. He said he likes the remake
No comments?what
Daniel?!
🌞
@danielKrafft he stole your catch phrase “I’m a 3D artist”
Hi
4:35, you're right, because you didn't follow A SINGLE limitation of the NES, you didn't even follow the palette which is so well known!!! So they physically couldn't create a game like you did.
And another limitation is being unable to rotate sprites
2:25 we miss you dani
:'(
dani you will forever be remembered
Same :(😥
I miss him so much I won't drink orange juice 🤢
But milk 🥛😄👍
I miss him so much that I rewatch Karlson devlogs playlist every month
you just slightly pixelated your graphics and called it an nes game??
Yeah parallax isn’t even possible on the nes to my knowledge
@@XxdoctoerbugatackxX Now I'm not an expert BUT from what I have heard the NES has 2 layers with some games having a special 3rd. the first is for sprites, and the second is for backrounds. The sprite layer can have each sprite schmoove round however it wants, the backround layer can scroll but does not actually move. if its on the backround layer it will all be moving as one. The third layer is used in games like mario 3 for the little HUD. Actually, you can have the illusion of paragraph, some games with have one backround turn on for a frame, then another. This goes fast enough to look like 2 backround layers.
TLDR: 2 layers, sprite layer can have many sprites that move independently. Backround layer moves all as one, therefor parallax is a no.
Hope that got your answer answered!
@@Mr.Bonuts The way this game works though could be possible since the stars move all at together.
I assume if this were NES that the hexagons might be sprites? Actually the sprites in general are the most innacurate part because they rotate freely (impossible on the NES)
The easy way to do a nes game is by using NESmaker ,not game maker.If the game work in a real NORMAL cartridge so I accept it a real nes game
@@SJGamesNES Well it does things that the NES can't do. Things like rotate sprites, have parallax and more.
As a game dev who has made a game with actual nes graphics, you have killed every pixel artist
As a Retro nerd I loved this video, "Urm ac-" just be quite and enjoy the video. He even tried to get it working but it didnt work and is asking for help. If you worked on a nes game give him tips and not just make a joke about the game. He is not like a little nerdy boy who knows everything. The video was most likely for fun and not to sell 100 millons copied. Btw no hate :D
@@RADIOYEWEST It is exactly what you said it is, a joke
im way too much of a nintendo nerd
"20 years of games"
NES and N64 are only 11 years apart from release. . .
Not to mention skipping multiple pieces of hardware, such as the SNES and Game Boy/GBC
Bro followed an asteroids tutorial and thought we wouldn't notice.
check this out! ruclips.net/video/4-sX-TtRR98/видео.html&t=
@@barj This completely justifies the tutorial. Nice vid!
nintendo has been real quiet since this dropped
Not even worthy of the main smh
@@barj i lost the password
Yhe, thay have realy been vary quiet, I dont think they had said anything actualy🧐
Hahahah😂😂😂
@@PolyMarsLIVEsomething only polymers could pull off 💀
Burg 64 is a timeless classic. Just like Bargi's mom, lol gottem
why did you kill dad?
@@barj We all make mistakes sometimes
@@DualWielded Hi I love you
@@DualWielded ...how much mistakes exactly?
i am slightly triggered most of the games don't fit its limitations.
SLIGHTLY triggered
I was more than slightly. So I made multiple paragraphs in the comment section.
create
slightly = 1
step
slightly *= 10
THIS ISNT NES?????????
nes has a 4 color per palette limit and im pretty sure they arent enough to make fucking cloud particles
Fun fact: at 0:54 the asteroids remake is made in game maker studio 2, which comes pre packaged with this exact asteroids remake. So hes actually taking credit for something he didn’t make.
#barjiisoverparty
Edit: sorry I made this comment before seeing the ad break
Cancelled
Fun fact: at 5:09 barji acknowledges that the foundation for this game was made with this template. So he's actually epic and smells great. #barjiishandsomeparty
@@barj #barjiscorrectiguess
I’m gonna make an NES game!
(Makes a game the NES could never ever even get close to running)
Its not too obsurd, you would have to do backround flickering and make sprites for rotation, also remove some visual elements but it would work and work well. (Look similar too.)
@@Mr.Bonuts I mean premise-wise sure it could work, but the way it was made is not at all similar to an NES. It’s just vaguely the aesthetic.
@@Oliver300Dude Yeah thats true you would have to make it in a different way but the end product could be similar. You are correct in the mostly just aesthetic though cause how it is now would NOT be done on the NES. Sure you could get close but getting close would be more of a hassle then just making it different. So I agree with you there, thanks for adding!
Have a good day
@@Mr.Bonuts And that’s also completely fair that the look does fit the vibe and that it is still cool what was done. You have a great day as well!
"I changed the resolution to match N64's original resolution"
* sets it to 640x480 *
I had a heart attack watching this
(EDIT: He changed the title! Yay! I'm glad he did, I don't know when he did that I might be outdated here but either way its better now. Oh and before you get to tha comment, the SNES support group is open to newcomers, it was very hurt for not being included in this video.)
Ok I'm a retro game nerd and this I'm not actually mad- just venting.. Ok I am mad but thats because I'm obsessed with retro stuff and this is absurdity so if you wanna hear a tiny child nerd rant then continue reading.
apparently pixlating a game makes it an NES, and lowering polygons and adding black bars makes it N64?? Anyone can do that- I have a pixlated game and that doesn't make in an NES game. Not to mention that the parallax scrolling (The way he did it) is not possible on the NES and rotation of sprites is technically possible but not like how its done here. Proper rotation I believe was added to the SNES (Which he seemed to forget the existance of) and thats why NES games just had more art for each rotation if devs wanted it. I'm not too savvy on the N64 but I do think most of the things there are possible, still its misleading to say he remade 20 generation when he:
1: Didn't actually even do that and just made them on any old engine
2: Seemed to miss 2 generations (Atari and SNES / PS1 era.)
3: only did 2 generations, if this is a multi-part-er sure but then don't say you did 20 when you did 2 and even skipped 2. Not hard to type 'Ep1:' at the start.
Anyways, sorry for ranting I just get all annoyed at stuff like that, Barji if you by some insane chance see this then I'm not actually mad at all I understand you had to find SOMETHING to upload, don't blame you there. I don't wanna just be a bringer of complaints though so might I suggest a few things?
Maybe title the videos you made [Console]-styled games to not be misleading, there was no indication here that these are not on real consoles so some people might actually think these are real. Not to worry if you want to programming for these consoles is easy nowadays, so many programs let you do this. My favorite is GBstudio which is super easy to use. Also add 'part one' or 'ep1:' to let people know this is a series.
I understand if you don't wanna make games for the real hardware / emulators, I don't blame you. But I also have ways to help with that...
Like I said up above, title videos that they are styled after these consoles. Assuming you are not gonna use real retro game making things then maybe obide by the real limitations those consoles have. For example, learn about what the system's game you are recreatings abilities (You can just google something like 'Can objects rotate on NES' or 'How many movable layers are on the SNES') and then limit yourself to obide by those rules. I think that would be SUPER fun and a cool twist to see the fun work-arounds. Plus your NES and N64 games do feel like an attempt at trying to look like a retro game but fail in ways that make it obvious its not, and usually not even feel like one either, this is a common problem for when devs try to make things like the old systems without actually limiting themselves. These limits would make the games feel much more accurate and could in theory be ported to actual NES's and others.
I hope you take these into consideration (If the stars align and you see this comment that is) and keep posting cool videos in the future.
Have an amazing day
This is how you criticize btw people
enjoy the rest if your day
@@barj Thank you! My parents raised me to try and be nice and I tried hard to word things kindly (Except for the ranting segment that was full-out anger) oh and HOLY CRAP YOU SAW IT AND COMMENTED
Womp womp, too much yapping
@@TvAccount96 Sorry, I do tend to talk too much. I'm just passionate about retro games and wanted to spread some knowledge (and rant)
I sincerely hope I didn't effect you negatively or make you feel worse, have an amazing day
Stop yapping ☠️
Unfortunately the nes, and even snes, can't arbitrarily rotate a sprite.
Acutally, the SNES CAN rotate sprites! Not like the video, obviously, but it can!
The nes doesn't have the necessary hardware to do real-time rotations besides multiples of 90°, but it definitely can display angled sprites. I googled and read there is also a way to slide pixels to sort of fake rotation. I'm not saying it's this needs to be portrayed at all, just a factoid.
I wonder if the NES can draw fake polygons, like vectors?
@@RobertTheFoxxo the default SNES hardware can not rotate or scale sprites, only a single background layer in Mode 7, and sometimes this is used like a fake giant sprite, but that is it
4:35, you're right, because you didn't follow A SINGLE limitation of the NES, so they physically couldn't create a game like you did.
0:12 tv-color game consoles: i guess we don't exist
THAT'S WHAT I WAS THINKING
1:34 love the rhyme
Damn, bro just dodging the snes
A very neat concept if it weren't for the fact that neither of these games can run on their respective hardware for so many reasons.
Actually the processor the NES has is a 6502, which is a Turing machine; meaning that with enough time and memory it could calculate anything, even 3-dimensional graphics. This is shown by the NES port of 1984 Elite.
You can tell Barji loves playing Castle Crashers with all of the music scattered around his video.
This was fantastic, your sense of humor is freaking hilarious! Excited to see the continuation!
He skipped the SNES
Because that has almost no limitations graphicwise, it’s not like he cared about limitations but still
@@koolgamzstudiohe didn't even consider limitations
@@koolgamzstudio "almost no limitations graphicwise"? so we're going to ignore 16 color (one of which is transparent for sprites, by the way) limitation, the resolution, 32 sprites per scanline, 256 sprite _pixels_ per scanline, 128 sprites simultaneously on screen? you can say that amount of limitations is small, but the NES has: 3 color (+ one universal background color) graphics, the same resolution as the SNES, 8 sprites per scanline (so 64 sprite pixels per scanline), 64 sprites simultaneously on screen, only 8x8 and 8x16 sprite modes (whereas SNES instead had various sprite sizes that could be selected for each sprite), limited attribute tables (so each 2x2 tile grid had two bits in a byte in the attrib table, meaning each 2x2 tile grid on the tilemap had the same attributes) and mirroring, the last two could be addressed through mappers. so, only 1-3 more limitations (that I can think of, anyway) than the SNES, I wouldn't really consider it "almost no limitations" then.
@@starleaf-luna It seems you have corrected me
@@koolgamzstudio indeed =)
The Alien Homind PDA Games music in the background is great!
Good. Now port them to the consoles
crazy how mips is probably the most notable thing about mario 64 in the modern era
No sorry *What*
The rabbit?? The weird rabbit in the basement is the most notible thing?
@@Mr.Bonuts most people bothering to play this game today are doing 16 star runs
Great job man this is astounding! It would be pretty cool if someone made something like gb studio but for GameCube or n64.
You did NOT have to make it that loud 😭😭 6:30
SNES: "Am I a joke to you?"
Yes (I love the snes)
I want to make my own video remaking your "8-Bit" game but following the limitations. I studied the NES quite a lot lol
THANK YOU
@@coolioman9073 I am almost done in fact, if i werent making a video on it since i need to upload, it would be out today
This is actually really cool, like an alternate universe version
Just waiting for the “This video is no longer available”
LOVE IT!!!!!! I would love to see more games for more consoles😁
we miss you dani
you can't rotate sprites on the Nes 😐
Whatever if it was real he'd just make the different sprites
bro looked at the consoles limitations and said "nah too much for my brain best i can do is change the resolution abit"
You clearly haven’t seen a Mario 64 speedrun if you haven’t heard of mips
This makes me sad
Not only the fact that the pixel art is absolute garbage, but also the fact that
IT'S NOT EVEN THE CORRECT HARDWARE
Its just a yt video calm down
@@PenguinBoi27 Maybe you like having your time wasted on a video trying too hard to be funny, but not everyone has to feel that way.
I was hoping you would use the console restrictions but i guess not
yeah... I guess hardware limitations are for chumps ¯\_(ツ)_/¯
man people be calling anything retro😭
“HOW AM DOING THIS
I DONT HAVE A FATHER”
Best lyrics ever. KSJ better take notes
Ty for finally making a video about Nintendo. It feels like it is always ignored. Love your vids❤😊
add boats that take you to different islands where there are different challenges, and when you complete the challenges you unlock a banana that gives you the ability to get to places you couldn't before 😉
im very mad at you for this, you have NO idea how much this pissed me off
I bet you wouldn't be able to recreate these games so they could actually run on those consoles 🙄 (emulator is fine as well)
Now make a Magnavox Odyssey game, or you’re a fake fan
Hello this is John Nintendo of Nintendo of America. I am claiming this video.
why? first off, the NES part doesn't even look like an NES game. second, Nintendo doesn't care about homebrew unless it uses/copies one of their own IPs. if that wasn't the case, we wouldn't have NESmaker or the GB Homebrew Hub.
A Barji video and a polymars video? I’m eating good today 😮💨
I would love it if you worked more on the N64 Burg game and made an full blown game, it would just make my day!
Bro, did not check if it could fit the limitations, it’s not just 8-bit, whatever u want
6:45 have you never gone to the basement with like 15 stars???
I saw *we miss u Dani
The bananas look nothing like from a 64 game could you change it?
I would love to see you make a 3DS game using C++ some day, possibly with PolyMars!
it would’ve been cool if you actually used the real limits of these systems but this is still cool
Wake up! A new barji video just dropped! 🔥🔥💯
you should do this again but you're making the same game on each console
Why did you explain paralax only to not use it 😭
Oh also, what you did use is moving in the wrong direction which is why it looks a little weird.
Love your vids bro 😊
Not good enough. Make actual homebrew.
true
That burg model might just be one of the cutest things ive ever seen
You could try remaking mario party and conquer several console at once xd. Great video btw love the monkey swimming animation :D
man castle crashers soundtrack in the video lets goooooo
Now that you tackled Nintendo, I DARE you to try and make a Sega Genesis/Mega Drive game
we miss you Dani….
Barji you're the only game dev left here dani left us for milk sam hogan somehow hated making games you're the only legend left so take care
I disappointed my parents for 20 years
i am parantless😔
@@barj cope
5:33 Another man of culture. 🐕🚀
Guess thats on me for expecting a pump and dump vid to be well thought out. Got me again thumbnail
NOOOO THE NES WASN'T A VECTOR CONSOLE IT COULDN'T RENDER LINES ONLY PXLES YOU SHOULD BE ASHAMED
The NES was Nintendos first home console, OUTSIDE of Japan
This video cured my dead hamsters depression 🙏😞
glad to hear it👍
I’m glad to see you posting again!
LETS GO I GOT A CODE!!!
TYSM BARJI! (And Adam Sandler at 0:41 respectfully)
What’s the software you used for berg 64?
Best remakes of nintendo ever!! I wish i could do this
Waterflame's techock 3 be hittin' hard bro. i love it!
i love the castle crashers music, it really works!
Rom hack creators: who are you who are so wise in the way of roms
This is going on my list of "Good videos to eat pie to"
What program did you use for Barji 64?
godot
this video is good compared to the other ones
Bro should have let this cook longer.
"Plagerize these games, but with a monkey I guess"
Shows Donkey Kong 64
They released the NES and the N64 13 years apart.
Make them on the actual consoles themselves and then I'll give you a chance
The second game actually looks really fun, just add some things that we can shoot or something. First game is just The Art.
The "
"We miss you dani" is too real. Where has he gone?? It's been 2 years :(
ikr, he hasn't been active on any of his socials for ages
Make game where you fuse different abilities and stuff together to beat minigames (or you cant?)
cant wait for nsw ps5 and pc
LETS GO ANOTHER BARJ VIDEO 🔥🔥