For everybody still wondering why the game that won won (mild spoiler warning), as I didn't do a great job explaining it in the video: - I liked the simplicity of it. It did one thing only and in my opinion it did one thing pretty well. More is not always better. - It had a very clean visual design with better visibility and readability than the other game. - Difficulty curve in the losing game had some pretty unforgiving difficulty spikes. I felt more engaged and challenged by the winning game. - The losing game has more potential for future expansion, but I rated what was there, not the future potential. - Winning game had more satisfying feedback and sound effects. It created a better feeling of flow. - The solutions for the losing game's levels often times felt like trial and error. - It was a rough decision and both games had different things going for them. I think a tie would have been a very unsatisfying result for a video like this, though. I understand if you have a different opinion. Fair enough. Please be so kind to play the games before judging me on my judgement, though. Thanks again to PolyMars and Barji for letting me part of this. :)
The acceleration physics was probably correct. It just goes to show that sometimes something being mathematically or physically accurate doesn't necessarily mean it makes for a better game. Which is why game designers often make somewhat unrealistic tweaks to physics to make a game enjoyable.
The concept of scale was wrong. If the actual distance between planets was so short then yes, but, if you are thinking on a planetary scale, the relative difference in acceleration at distance would be much less intense because the distances are so dang massive. That type of ultra slow to super fast curve conveys scale, which is an aspect of space that is very hard to convey otherwise eg with planet size. IRL planets look like specks of dust to one another. This is obviously not good for user experience. Also since the screen is fixed and not scrolling or a viewport to a much larger map, scale is really only possible to convey through the gravity curve. I was thinking it should be cubic rather than squared, and the starting velocity much much lower.
*S U B S C R I B E* 😤 ➤FAQ's *-Were the winners rigged?* No. You really think that Miziziziz and Jonas would jeopardise their reputations to help us out? Not only would we never expect them too, but it would be immoral on our part. *-Why did uufo win?* Put simply, I think that digmoid drift should have won, but I also think that buckshot should have won PolyMars' Jam. That's the beauty of video games, people enjoy different games and that's okay. Also, some people decided to reach out to Jonas to question his decision. PLEASE don't do that. Jonas helped us out a ton, and made this video great, he merely has a different opinion. *-Are we planning anymore Jams?* Hopefully. We will have to do something pretty spectacular to compete with this series though. *-Am I the person who came up with the name Muck?* Yes. Now please stop asking me lol.
barj and polymars are so smart, they made 2 vids on 2 different channels and on each vid the opposite dev won, meaning they lost no money in the process, also gaining a lot of views of this type of video. they basically passed around 1k
I made a simulation that goes super in depth into gravitation and planets and clouds of asteroids, and it has a little spaceship where if you fly right you can arrive in orbit. It took me about a month to make though, so the fact that you guys make games in just a few days is awesome
The hitboxes for winning game did it in for me. Hitting the things from double their size in distance away wasn't appealing to me enough that I would have picked the losing game. But...were it not for that I would have seen more enjoyment from it and likely would have made a choice much more difficult. Also, like Jonas said, losing game had more expandability. So while yes you were judging them based on content currently available I did not see much room for alterations on the winning game to improve on it from it's existing state. Being that it was based on current content I would 100% have voted for the losing game in this situation.
Here's the thing. And I know I'm a year late. But as a kid I would have played the first one as a flash game, for like 30 seconds, once. And I never would have gone back to it. The second one I would have tried to finish all the way through. Also, it didn't even look like you had fun playing the first one while you were judging it.
I knew that bargi would have won here because 1. 1000 dollars is a lot of money for RUclipsrs. With both of them winning the net money exhange is 0 2. Narritive symmetry. These co-op challenge videos always had a narritive symmetry where the host channel would win in each. This made it feel more fair to the fan of THAT specific channel.
they look like a cartoon villan trio, with jonas being the mastermind, barji being the taller and lankier goon, and polymars being the shorter chubby goon. Please release action figures of yourselves.
the audio should've been feed to a compressor, it feels very inconsistent, I had to turn up and down the volume so often whenever you switch between polymars and yourself edit: I am currently at the "Results" segment and it just feel absolutely horrible fiddling non-stop with the volume slider. focus more on audio balancing next time, without it, it deducts a LOT of the quality
In my opinion Poly should have won for a few reasons, mainly because his game fucking worked but also because 1. its level based (not subjectivity), level based games don't rely on a 1 time playthrough and/or RNG, which allows them to expand on different mechanics. While Barji's game was simple, and more arcadey, which adds replay value, however i believed it was too simple, as well technically infinite, it lacked interesting mechanics that I would like to keep on my computer for long, and that isn't to say simple games are fun, infact i'd say they're more desirable then level based games because they can actually have a good lifespan on your computer from how replayable they are, however UUFO just fails to land that list for me. 2. its way more polished then UUFO, it has everything polished, and a lot of extra detail. This is not to shit on UUFOs more simple style, its just that it feels more like a game. The sprites have some well developed art direction to them and the UI, planets, and other touches just generally make me favor the game more. In general I feel like Jonas' vote came down to replayability and that difficult level he really didn't like. In general he saw UUFO as a better gamejam game than game, which boiled down to the replayability. Kinda dumb to let it win off of that when the game doesn't work, but whatever. In general, as a game despite UUFO being potentially infinite in its use, Digmoid was was way better as a game, and also worked.
Loved the video, could've adjusted mar's volume better though, it was peaking all the time and I had to leave volume at 5%, and then when someone else was speaking I had to turn up again and get scarred off when poly mars talked again. Both games seems pretty fun tho!
bro polymars should have made it so you could press 1 for mars, 2 for earth, and 3 for saturn or jupiter or whatever it was. It would have made the game much simpler to play so that you wouldn't have to be moving your mouse all the time and doing it quick before the dude touches a planet.
For everybody still wondering why the game that won won (mild spoiler warning), as I didn't do a great job explaining it in the video:
- I liked the simplicity of it. It did one thing only and in my opinion it did one thing pretty well. More is not always better.
- It had a very clean visual design with better visibility and readability than the other game.
- Difficulty curve in the losing game had some pretty unforgiving difficulty spikes. I felt more engaged and challenged by the winning game.
- The losing game has more potential for future expansion, but I rated what was there, not the future potential.
- Winning game had more satisfying feedback and sound effects. It created a better feeling of flow.
- The solutions for the losing game's levels often times felt like trial and error.
- It was a rough decision and both games had different things going for them. I think a tie would have been a very unsatisfying result for a video like this, though.
I understand if you have a different opinion. Fair enough. Please be so kind to play the games before judging me on my judgement, though. Thanks again to PolyMars and Barji for letting me part of this. :)
In the end it's all just subjective. Everybody has a different taste, even when it comes to games.
That's nice to see that everyone have différent tastes, don't worry
no........ but that's fine. We all have out own opinions
Verified pog :) bro i watched u since i think u had like 20k :3
Uufo had those hitboxes as its one glaring issue, but otherwise was amazing.
PHYSICS
PHYSICS
neroooow
SPACE PHYSICS
Polymars
PHYSICS
hey cool video guy
Hi Dani I’m a big fan!
h
Dani moment
That moment when dani comments on a video that has dani in it
Oh so you don't know what Karsos is, it's just a game I'm working on
really liked the 1 on 1 competition format
Lmao
Bruh
p
The acceleration physics was probably correct. It just goes to show that sometimes something being mathematically or physically accurate doesn't necessarily mean it makes for a better game. Which is why game designers often make somewhat unrealistic tweaks to physics to make a game enjoyable.
The concept of scale was wrong. If the actual distance between planets was so short then yes, but, if you are thinking on a planetary scale, the relative difference in acceleration at distance would be much less intense because the distances are so dang massive. That type of ultra slow to super fast curve conveys scale, which is an aspect of space that is very hard to convey otherwise eg with planet size. IRL planets look like specks of dust to one another. This is obviously not good for user experience. Also since the screen is fixed and not scrolling or a viewport to a much larger map, scale is really only possible to convey through the gravity curve.
I was thinking it should be cubic rather than squared, and the starting velocity much much lower.
true
Haha. Love your reactions at the end!!
Jonas we love you
Sup
My guy trolling the final point. I love it.
PolyMats had a way better game
;)
No one:
Literally no one:
Barji: Builds a fricking table in the middle of a game jam
Lmao this got me
Bruh.
E
@@barj R
@@c00lkitty P
Theme was a paid actor
I'm onto you Polymars...
Tantan big fan
Jonas is such a troll but it really made the video. Probably one of the best devlogs I've watched in a long time.
Well done on your win!
Dani's cameo in this made me happy
If this video doesn't get 1M views the RUclips Algorithm is WRONG
oh look it's reece geofortnite
Hang on you’re not verified yet??
Wait so it is wrong
Hey its reece geofortnite
no failed
Wow that's a cool desk imagine if it could move using moto- WHAT
*S U B S C R I B E* 😤
➤FAQ's
*-Were the winners rigged?*
No. You really think that Miziziziz and Jonas would jeopardise their reputations to help us out? Not only would we never expect them too, but it would be immoral on our part.
*-Why did uufo win?*
Put simply, I think that digmoid drift should have won, but I also think that buckshot should have won PolyMars' Jam. That's the beauty of video games, people enjoy different games and that's okay. Also, some people decided to reach out to Jonas to question his decision. PLEASE don't do that. Jonas helped us out a ton, and made this video great, he merely has a different opinion.
*-Are we planning anymore Jams?*
Hopefully. We will have to do something pretty spectacular to compete with this series though.
*-Am I the person who came up with the name Muck?*
Yes. Now please stop asking me lol.
;)
ok
Muck
MUCK
👍👍
For UUFO: I think that power ups would be a very cool idea, maybe even a bossfight at around 50 score.
nah man atleast a 100 points to enter boss fight would be cool
What an awesome collab! Great video Barji :D
Glad you enjoyed it
@@barj aaaa
What we need is to have PolyMars make a game in python and Barji make a game in C++ and see who's game is better.
Jonas seems so chill and then the others are literally screaming
Because they were watching a prerecorded video. Jonas had no idea how they were going to react.
This video is insane! I'm really excited to see what Polymars's video is going to look like
same, if he ever finishes it smh...
barj and polymars are so smart, they made 2 vids on 2 different channels and on each vid the opposite dev won, meaning they lost no money in the process, also gaining a lot of views of this type of video. they basically passed around 1k
this video has to pop off. really great content ! :)
Hang on, you’re not verified yet??
Why you're not verified though?
Barji is the only game dev that can make a game with 2 sprites
Barji's game: UUFO
Meanwhile Camellia's most recent album: U.U.F.O
Coincidence?
I THINK NOT!!!
I THINK NOT!!!
I THINK NOT!!!
I THINK NOT!!!
I THINK NOT!!!
digmoid drift was better tbh
Agreed, even though I didn't play it
the suspense at the end was unreal. enjoy your 1k barji
why hello there
@Yhemmery Nobody told you to look at the comments in the first place, you have nobody but yourself to blame.
@Yhemmery I stole your teeth
Poly and Barji: *Makes game from scratch*
Me (an intellectual): *Unity*
unity is in C# or java, not C++
Now that I about it, python is written in c++
@@dabbasthegreat Mindblowing
@@dabbasthegreat
Also, unity has an option for c++ programming
@@Dr_mafario
I was not aware of that.
Are you sure though?
@@dabbasthegreat
90% sure
The collaboration I wanted for soo long
Especially DANI!
When Jonas was keeping the suspense in announcing the winner at 21:00 it reminded me of when he announced the theme for Wowie Jam XDDD
It reminded me a lot of the Eurovision Song Contest. They always do something like that when announcing the winner.
The voice over from polymars announcing the planets was gold🤣🔥
I made a simulation that goes super in depth into gravitation and planets and clouds of asteroids, and it has a little spaceship where if you fly right you can arrive in orbit. It took me about a month to make though, so the fact that you guys make games in just a few days is awesome
The hitboxes for winning game did it in for me. Hitting the things from double their size in distance away wasn't appealing to me enough that I would have picked the losing game. But...were it not for that I would have seen more enjoyment from it and likely would have made a choice much more difficult. Also, like Jonas said, losing game had more expandability. So while yes you were judging them based on content currently available I did not see much room for alterations on the winning game to improve on it from it's existing state. Being that it was based on current content I would 100% have voted for the losing game in this situation.
I love how Dani isn't even mentioned anywhere. He just shows up for 7 seconds or so.. and that's it
I was actually expecting a SECOND troll by the end, taking the win out from uufo and giving it to drift game thingy
"Infinity war was the best crossover"
Me, an intellectual:
These is the best collaboration video ever!!!
This is like the endgame of gamedev youtubers lol
If this gets 1M views barji buys me an AWP snake camo
bet.
I love how Dani is in this video for absolutely no reason
Nice win and intense ending, you should use some of the $1k to buy PolyMars a consolation prize lol
agreed
Lol
@@PolyMars WHATTTTTTTTTTTTTT
My guy this is the ultimate collab
The best Game Dev colab I have seen in a long time.
Plottwest:Barji uploaded a virus so if he fails he destroy the judge's computer
Wait polymars' game has more replay value but he enjoyed barji's?
Since spikes are kind of a silly thing to put in space, they should've been something cool like black holes! (minus the extra gravity)
Black hole’s gravity is stronger than planets and stars
These guys should make a programming course or something!
PolyMars looks like the Lorax Guy
Cool seeing Raylib be used more and more
19:20 - Look at Barji's Face LOL XD
lmao it was intense
One of the best crossover in gamedev history!!!
Here's the thing. And I know I'm a year late. But as a kid I would have played the first one as a flash game, for like 30 seconds, once. And I never would have gone back to it. The second one I would have tried to finish all the way through. Also, it didn't even look like you had fun playing the first one while you were judging it.
the dani part that nobody wanted
but everyone loved
Damn I thought this was a competition you were organizing
Man all my favorite meme creators and inspire dudes are working together good
“Endgame is the most ambitious crossover event in history”
Me:
lol the judging was HILARIOUS! it was basically which one did i like more. good job boys.
Glad you won, king, the last part was quite intense. Banger video with banger cameos. Physics.
20K HYPE
30K HYPE
40K HYPE
50K HYPE
60K HYPE
70K HYPE
80K HYPE
90K HYPE
100K HYPE
110K HYPE
This video is the biggest crossover in the gamedev universe
I knew that bargi would have won here because
1. 1000 dollars is a lot of money for RUclipsrs. With both of them winning the net money exhange is 0
2. Narritive symmetry. These co-op challenge videos always had a narritive symmetry where the host channel would win in each. This made it feel more fair to the fan of THAT specific channel.
Good troll Jonas the last point was the biggest troll ever very funny
Damn, thought Digmoid Drift had it in the bag.
So did I
C++ is the best programming language
fax
Polymars deserved it more
they look like a cartoon villan trio, with jonas being the mastermind, barji being the taller and lankier goon, and polymars being the shorter chubby goon. Please release action figures of yourselves.
the audio should've been feed to a compressor, it feels very inconsistent, I had to turn up and down the volume so often whenever you switch between polymars and yourself
edit: I am currently at the "Results" segment and it just feel absolutely horrible fiddling non-stop with the volume slider. focus more on audio balancing next time, without it, it deducts a LOT of the quality
1:00
It would be cool if Polymars HQ calls are like jeremy, constant, andrew thing
In my opinion Poly should have won for a few reasons, mainly because his game fucking worked but also because
1. its level based (not subjectivity), level based games don't rely on a 1 time playthrough and/or RNG, which allows them to expand on different mechanics. While Barji's game was simple, and more arcadey, which adds replay value, however i believed it was too simple, as well technically infinite, it lacked interesting mechanics that I would like to keep on my computer for long, and that isn't to say simple games are fun, infact i'd say they're more desirable then level based games because they can actually have a good lifespan on your computer from how replayable they are, however UUFO just fails to land that list for me.
2. its way more polished then UUFO, it has everything polished, and a lot of extra detail. This is not to shit on UUFOs more simple style, its just that it feels more like a game. The sprites have some well developed art direction to them and the UI, planets, and other touches just generally make me favor the game more.
In general I feel like Jonas' vote came down to replayability and that difficult level he really didn't like. In general he saw UUFO as a better gamejam game than game, which boiled down to the replayability. Kinda dumb to let it win off of that when the game doesn't work, but whatever. In general, as a game despite UUFO being potentially infinite in its use, Digmoid was was way better as a game, and also worked.
17:56 the subtitles are wild
Ok, let's just say...
Dani is superior compared to you and Polymars. So then why is Dani Polymars's assistant XD
yeah, he made a steam game that blew up in less than a month!
If you have another rematch, get Dani to judge
"The winner is.." made me laugh
This is one of the biggest crossovers yet, and one of the best!
This is the best gamedev Collab ever my brain is exploding
Loved the video, could've adjusted mar's volume better though, it was peaking all the time and I had to leave volume at 5%, and then when someone else was speaking I had to turn up again and get scarred off when poly mars talked again.
Both games seems pretty fun tho!
barji and polymars are my two favorite dev channels!
No way. Me too!
@@barj huh what a coincidence
@@barj DANI:Ah Shit Untiy G Again
Had a blast watching this video! Do more of these!
Kept on raging on the UFO and said oh I like this is pretty cool
Lol, Barji and poly Mars fight like real friends like they live near each other
"The best programming language, C++"
congrats you can listen
> linus torvalds will remember that
jonas is a legend bro i never even heard of him before this video but im a fan
I love how evey dev is working whit together
Is it just me, or did the judge look like Erling Haaland? 💀
No one:
Absolutely no one:
Dani: *_Sheeshes out of reality_*
Him: Moving in the game
The terminal: Why are we here just to suffer?
nahh i didnt c++ was the best language man thanks for teaching me i thought it was javascript or smthng
This was a straight up robbery 💀
I remember when dani was alive
Me too old me
The man that created the name of muck
I love the fact that dani answered the discord call
Jonas: Digmoid Drift
Captions: *"dICk mOISt drIft"*
Wow there was Jonas, Barji, Polymars and Dani
polymars needs to learn what a header file is
The crossover episode we all have been looking for
bro polymars should have made it so you could press 1 for mars, 2 for earth, and 3 for saturn or jupiter or whatever it was. It would have made the game much simpler to play so that you wouldn't have to be moving your mouse all the time and doing it quick before the dude touches a planet.
i love how you put dani in the video
C++ you say?*adjusts his monacle. I love me some C++
Nice Dani work for polymers what an assistant that is so helpful
You should now do Best Rust Game Wins $1,000
I love how you show dani
By the way, the game he talks about at 9:34 is knife hit, also made in Scratch as wood break.
wood break 💀
@@soonist123 Yes, wood break by toadfan or smthn
BAJRI , AY! , YOUR AT 38K , LAST TIME WEREN'T YOU AT 2K! , ❤️