lil oopsie from us at 3:57. I'm actually referring to the side of the M82 rifle having "Assault Rifle" written on the weapon rather than the RBS Mk2 being highlighted. You can see it written on the weapon during reloads of while the Cobra variant is being inspected.
The way I had always interpreted the Auto 9 when I was too young to be watching this movie was that it WAS a fully-automatic gun, but Robocop was so mechanically precise in his movements that he fired it in 3 shot bursts every time.
Wouldn't be too farfetched. Like soldiers who get non-burst automatic rifles are drilled to fire 3-5 shot bursts (depending on the doctrine) in any situation. Robocop just won't need the firearm drills, I figure.
That's definitely the case. The first time we see him fire the weapon, he fires a 4 round burst amongst a bunch of 3 rounders. The pistol is fully automatic, RoboCop is easily capable, as even real life humans can be capable, of controlling his fire.
im also not sure off the top of my head whether we ever see him reload the auto 9 in the movie. far to assume the magazine gets replaced/refilled while its in his leg but i always thought ammo fed through his hand into the grip somehow to allow him continuous fire.
There are definitely a few inaccuracies in the game, but I forgave it everything when I found out there was a specific achievement for shooting people in the nuts. The spirit of Robocop is alive and well with the devs, haha.
Best of all, the achievement is named "Zip This Up." Personally, I would think that "Your Move, Creep" would have been a better name, but I'm still glad that most, if not all Achievements are named using movie quotes.
@@pho3nix- It will probably happen, they used the money they got form Terminator Resistance to make DLC and patches for it, I don't see why they wouldn't do the same for this game.
I did find this weapon the most amusing... the Not M60 holds its ammo in a box that said "50 CRTG 50 CAL", so the wrong caliber for the M60, or really any Squad Automatic Weapon class machine gun, and also the wrong number of rounds per reload.
My comment about "Assault Rifle" at 03:48 was nothing to do with the faux-G11 shown. As the mention of the Barrett would suggest, I was talking about the in-game Cobra 'Assault Rifle' - which literally has that engraved on the side of the gun in-game. Hence my freakout :)
All the stuff they got right with the aesthetics and they just had to swap the word "Cannon" with "Rifle." It's a fifty, so it's technically a rifle, not a canon, but it's used with explosive rounds, so that makes it a "payload rifle." Most payload rifles in our timeline are 20mm or 25mm which technically means they could be classified as "cannons" since a 20mm bore diameter is the bare minimum that's considered a "cannon." Btw, a payload rifle is basically a direct-fire grenade launcher.
My favorite upgrade for the Auto-9 is the ‘never needs reloading’ perk. Yes it’s silly and not even remotely realistic, but it’s not like firearms were ever reloaded in 98% of 80’s action movies so it works. I always laugh when watching an old Arnold flick from the 80s and he fires like thirty rounds out of a handgun with a nine round magazine 🤣
Funnily enough it's also kinda based on the movies' behind-the-scenes similar to the full-auto version, in that they considered explaining that Robo's hand has basically an autoloader/feeding mechanism so he wouldn't have to reload.
Looking at the HUD, they also respected the Robocop lore that the mag somehow has a capacity of 50 rounds despite being too small to even hold half that number. Frankly I think that's better than the 'never reloading' since Robocop has both a targeting system and is always shown firing only one or two bursts to take down opponents, so 50 rounds probably would last him a while.
@@JonathanFergusonRoyalArmouries have you heard of John Woo’s Stranglehold? Reloading is non existent( pretty much like how every gunfight in John Woo's gun fu film plays out), except when you need to activate an ability.
if they have one of those M16s from predator in there either with grenade or shotgun attachment and that big heat sheild shroud arnolds had on it they really touched all the bases.
I laughed out loud when they showed that preview under the words "let us know what you want to see in the comments" as it has to come up on every episode at this point
This game really did justice to the Auto-9. My second playthrough, I barely ever had to use anything else. I mean, the Cobra obviously, how can you not use that beast when you get the chance to? But when you have a system built around keeping that iconic weapon as a solid weapon throughout the game... it just showed how much they cared about the IP, rather than getting those details right on weapons that you stop even bothering with.
@DoktorJammified Now that they have rights to both IPs I sincerely hope they do another Robocop vs Terminator game. The one on the Genesis is still awesome to this day. Having one made in Teyon's design aesthetic would be awesome! Especially if you get to play as Robocop, a Terminator, and as a squishy human throughout the game at some point.
@@Billy-bc8pk I mean you could see in this video he fought terminator-like robots, I wouldn’t be surprised if it could possibly be the groundwork for said game.
The "Auto 9" also shows up in Frank Miller's "Sin City" comics in the hands of a bad guy. Since the comics were essentially used as the storyboard for Robert Rodriguez's adaptation it was in the movie as well.
I would looooove to see an updated / third look at Hunt: Showdown. There have been lots of new weapons added! They LISTENED to Jonathan's recommendation on the Martin-Henry Harston Magazine and added it to the game! along with a Springfield Krag, a drilling combination gun, a derringer firing penny-filled buckshot shells.... a Bergmann No. 1 with a suppressor!! You could also showcase how some of the guns can be operated with fanning and levering traits.
The thing that bugs me most about the case ejection in this game is that when you zoom in for accuracy sake, the point of ejection of the cases move forward on the gun and get smaller because it seems that the case ejection is tied to the camera.
I was hoping you would do the not-AKM in this game and confirm my observations that the mag is both weirdly straight and not pushed up all the way into the mag well, but it looks pretty much fine otherwise so I can understand skipping it. Great video!
makes you wish for a movie/making of special series with him. He seems to know a lot about that stuff. Also love to see the "very historical piece of wood" again.
The Sig SG 510 kind of ejects backwards due to the way the extractor/ejector works. It kicks the case out rear first to fit out of the smaller ejection port and so the cases rotate counterclockwise as they fall.
@@EatTheMarxistsIf you want one just for showcase you should keep an eye out for used ones with malfunctioning internals as long as the looks hold up. Might get one cheaper that way but unfortunately I don't know about availability.
I always enjoy videos with this man; he truly is an expert in firearms and he has one of the coolest jobs I’ve ever heard of. I would love to be his apprentice! As a huge Robocop fan I of course pre-ordered the game, and while it’s not some epic masterpiece that we’ll still be talking about ten years from now it is a pretty fun game and I don’t regret spending $70 on it. What is weird to me is that Murphy would experience any recoil from virtually any firearm. Why would he? He’s a walking, talking tank. His cyborg frame gives him an insane level of strength and I can’t imagine how anything less than a .50cal would even shift his hand 1/16th of an inch when he fires it. I can only guess that the game’s development team found a static firearm not moving from recoil to look really weird?
Excellent point - I think you're right re the devs. I would rationalise it as being a deliberate Robo design choice by OCP to reduce wear and tear on his joints - he's an MG42 mount, basically :)
Recoil is one of the major challenges in any shooting game. Taking it away makes them incredible easy to point and click enemies away in a stream of perfect accuracy. It would feel like cheating.
He’s still a two-legged partially mobile weapon platform, not a tank. Even small rounds have enough kickback to throw off his point of aim a little bit.
The kickback is definitely to make the weapons feel nice and natural. I saw a Fallout 4 mod that tried to eliminate recoil and sway from Power armor to make it accurate to the feel of it, but instead it made it feel off, like you were floating. Honestly, I'm impressed that they managed to find a middle-ground between the guns kicking like a mule and Robocop absorbing the recoil.
“There is definitely something to be said for Robocop and an M60, it is inherently cool, so I guess we can allow it.” This made me laugh out loud! Absolutely correct. Jonathan has become a nerd hero for my (aging) generation. Never change.
Backward casing and .44/.50 inconsistency really should get fixed in a patch. Hope they do. With JF's love of the Pulse Rifle, I wonder if he has read the short story Episode 22 in the book Aliens: Bug Hunt. It's an in-world TV documentary style biography on the Pulse Rifle written by an MG dealer/competitive shoot turned best selling author. 59th week of asking for Bullet Girls Phantasia. 35th week of asking for episode covering games (not) keeping track of round in chamber between reload.
Mgs4 please. Lots of weapons in that game. Cool mechanics like older guns without rail systems couldn't take accessories. Also a neat little ballistics chart for each weapon.
When I first saw this series I always thought they should do an MGS4 episode, sadly the only way they would be able to have proper clips of the guns in-game is to play it on PS3 or have a PS3 emulator on PC. Been wanting to play the game again but my PS3 is not working anymore, they should release it on steam because I believe it has the best replayability in the whole franchise.
00:12 🔫 Jonathan Ferguson reviews Robocop: Rogue City's iconic '80s arsenal, focusing on the Auto 9 and other firearms from the game. 00:58 🎮 The Tech 9's portrayal in the game as Robocop's weapon feels odd given his possession of the Auto 9, raising questions about its in-game advantage. 02:22 🔍 Detailed firearm analysis highlights inaccuracies like the Uzi's high rate of fire, odd case ejection, and improper functioning. 04:01 🤔 The game's portrayal of the Cobra assault cannon and Barrett rifle deviates from reality, using shared models with inaccuracies in design. 06:08 🎥 The Auto 9, inspired by the Desert Eagle, was modified due to aesthetic and practical concerns, though its representation in the game remains recognizable. 08:49 💡 The game allows upgrading the iconic Auto 9, adapting it for different functionalities, ensuring it remains a useful weapon throughout the gameplay. 09:44 🛠 Detailed breakdown of the Beretta 93R's modifications to become the Auto 9 in the movie, showing real-life gun models to highlight differences. 11:17 🎯 Inaccuracies and deviations in representing the Mossberg 500 series in the game, reflecting a futuristic design rather than accurate replication. 13:25 🕰 The game's depiction of the H&K G11 seems to take creative liberties, presenting a cyberpunk-esque version diverging from the original firearm's features. 14:59 🔫 Inaccurate representation of ammunition, caliber, andrail systems in various firearms, reflecting discrepancies in technical details. 16:46 🤨 The inclusion of an M60 in the game seems more like a generic '80s movie choice than a faithful Robocop gun, lacking accuracy in its portrayal.
The Desert Eagle in movie is as follows- Kurtwood Smith uses a .357 version for himself. The ED-209 Omnicorp showoff and ending scene uses a nickel plated .50 AE. Still loving the work these guys put in
Still weird that the cartridge they chose when you reload is a .44 Mag ammo. Weird Not a Desert Eagle thing going on in the game. As for your observation Alpha, you may be right in that is almost looks like a spend .5.56@@Alpha-Leader
Intentional or not the way the weapons aren't quite realistic really makes this feel like a modern retro shooter plus like a bunch of other stuff, they really nailed it with this one
But the Barrett M82 and the Cobra Assault Cannon actually look like the very early/prototype version of the M82. I thought Mr. Ferguson would know that. The Cobra just got a weird housing around the scope.
Only the brake (as far as I could see) looks like the prototype M82 (we have one, so I do know that :D). The rest of the in-game version is a weird idealised version they've cooked up.
Well the movie version was a gussied up Pauza P50, not a M82, but this version looks like a junkyard artist's take on the M82. Perhaps it's simply different to avoid the legal issues of licensing either a P50 or a M82 likeness for the game.
I remember getting a replica BB shooting M93R when I was younger and modified it using a cheapo Auto 9. Made me realize how easy the mods were for the movie but I got even more excited for the fact that it can be made real. The presence of the Auto 9 IRL was really good too as a kid and it was fun to brandish in airsoft skirmishes. Really brought back memories.
I've seen Jonathan geek out over the pulse rifle (he brought some of the prop guns to a Leeds Film fest showing off Aliens) and yes. I can attest the man is a serious fan.
13:49 I love Jonathans comment on G11s beeing like busses. From experience of living in Berlin that is exactely what happens all the time. You are waiting for nearly an hour, then several busses of the same line show up all at once - as some sort of convoi I suppose.
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
First of all, the feeding ramp is polished to a mirror sheen. It's not going to have any feeding problems. The slide's been replaced with a reinforced version, and it meshes perfectly with the frame. The frame itself has been iron-welded and scraped down multiple times for maximum precision. The front strap part of the frame has been checkered to make it dig into the hand. That prevents any slipping. The sight system's original too. It's a 3-dot type. It's got an enlarged front sight, giving it superior target sighting capability. The regular hammer's been replaced with a ring hammer. That enhances the cocking control and increases the hammer-down speed. They also reworked the grip safety to accommodate the ring hammer. It looks like they eliminated it altogether. This is a tool for pros. The thumb safety and slide stop are extended for precise handling. The base of the trigger guard is whittled down so you can use a high grip, and the trigger itself is a long type for easy finger access. The trigger pull is about 3.5 pounds. that's about a pound and a half lighter than normal. The magazine well has been widened to make it easier to put in a new magazine. The magazine catch button has been filed down low to make it harder to hit it by mistake. The mainspring housing has been changed to a flat type to increase grip, and it's even been fitted with stepping so that it won't slip from the recoil when firing. On top of that, they added cocking serrations to the top part of the slide. That lets you load and eject cartridges faster in an emergency. Whoever did this is a professional, no question. This thing could shoot a one-hole at 25 yards in a machine rest.
Really glad to see the community feedback of more Jonathan and Dave banter being implemented here :-) both of you guys have good vibes with each other and it’s entertaining to watch you nerd out together. Keep it coming!
That's weird - I was reacting to the actual text on the side of the Not-Barrett, which literally calls it "Assault Rifle". Nothing to do with the G11.@@TheSundayShooter
Could be possible. The HS-10 shotgun (was in Black Ops 1 and I got to handle, albeit not shoot, one IRL) is basically a bullpup shell for a High Standard semi auto shotgun.
At 01:53 perhaps the stylist on the photo-shoot for H&K had come straight from the Boberg Arms XR45 advertising campaign? The XR45 has the rounds loaded to look almost exactly like seen in the H&K photo, but its magazine has the rounds pointing forwards and they are pulled backwards out of the magazine when its action is cycled.
I had not seen the game yet, so this video has the first footage of it I've seen and I couldn't help but notice that the ennemies Robocop is fighting are based on one of the Robocop MK2 failed prototypes from the Robocop 2 movie. This is the first one who rips his head off to reveal his actual human skull under neath
I can forgive all the jank because it's a good game that feels like it's had a lot of love put into it Only thing I can't get over is the incorrect flash pattern on the auto 9 - the integral muzzle break should make the pattern wider like in the films 😂 Fun fact: When I was a kid I was sure the auto 9 was semi auto and it fired so fast because robocop had insane trigger finger speed - reason being because in the firing range scene he finishes off the target with a set of single shots without manipulating any sort of fire mode selector beforehand
Mind you, all Terminator guns(axcept AR-18/180) were modelled for this game. Devs previously made one Terminator game, but that was one about resistance and war in the future. Now they have all the models, animations and sounds to make a T-800 game.
If I remember correctly, I believe the Tec-9 started out as an open bolt semi-auto, but once the ATF made open bolt semi autos illegal due to being too easy to convert to full auto, I think that's when they began producing closed bolt models and all existing open bolt models were grandfathered in. However, I could be remembering that wrong.
@jonathan This may be a bit of a reach, but Robocop and an M60 briefly was a bit of a meme. Google the cover art for a film called 'Robo Vampire' (1988)
I hope these developers can make all the 80's movie games alien even though it's 79. predator maybe die hard. just give these guys a chance to make the 80's in videogame form.
FUN FACT!the weapons master on set for robocop made what could be considered upgrades to the m93R. He made ratchets that allowed for a 7 round burst and for full auto.
The idea of the set armorer just riding around with a 93r in his car as his car gun is hilarious. Maybe I'm wrong, but isn't that thing so rare that it's more expensive than his car unless he's in a ferarri or such? lol
I'm not even a big gun nerd, but the case ejection still stood out like a sore thumb the first time I saw footage of the game. It's just wrong in so many ways that it seems outright intentional, though I have no clue *why* it would be intentional.
Might've fudged up on the accuracy of guns, however the game was still excellent. Great story and gameplay true to the og Robocop, which I'd like to believe was the main focus of the game. FYI I clicked on this video right away, love these! Good video! Thanks!
I"d love to see them do Saint's Row 3 (or the whole SR series) If Dave likes that you can keep upgrading the starting gun, I definitely found myself still using SR3's 44 Shepherd (deagle) all the way to the end of the game. And I'm sure Dr. Fergusson would find plenty of things to both like and hate about the guns in that game.
Ponder for a second that studios will hire hundreds of people and spend hundreds of millions developing a title, but won't ask a single person who's actually fired a gun, ever, which way round the shellazines eject.
As neither sound or muzzle of the ingame auto9 is anything like in the movie, I expected them to really complain about it when they talked about the muzzle flash, instead they just moved on? Waiting for mods...
I believe I did mention the sound, perhaps that got cut. I did miss the muzzle flash, to my shame, despite actually talking about why it's 'bow-tie' shaped in the movies.
I really want to see Jonathan break down the guns of The Order 1886. I didn't like the game very much, but @Rossen42 has a dream, and I want to support it.
Saying about the Desert Eagle, Clarence Boddicker also uses a DE but with an extended barrel and in teh scene where he kills Bob Morton it's shown the extended barrel is for attaching a suppressor.....which for some reason looks exactly the same as the muzzle of the DE
The Barret isn't actually the assault rifle that you guys see on the table. That's a different scoped gun you guys didn't actually cover in this video (as you can see if you look at the gun on the table). Just clearing up that mistake! Great video, otherwise.
Most important upgrade you can get on the Auto 9 - Extra gore when an enemy dies. Yes, this is a real option on a lot of the boards you get. I will say this, this game has a very solid upgrade system for the guns.
The inaccuracies are intention so the developers don't have to pay the owners of those weapons licencing fees to use those weapons likeness in the video game. This is the same case with the Call of Duty games, they make it close enough for gamers can't tell the difference, but experts and lawyers can, which is the point. This practice begun in the late 00s, so roughly 2009 onwards game developers started doing this, primarily because again they don't want to pay licencing fees. There was never really a case of a lawsuit done over guns in video games, but there were over cars, so big publishers like Activision and EA got squeamish over weapons being accurate as 3D games got more realistic, so they forced developers to do this, then shortly after the practice became industry standard within a few years.
It's so hilarious to me that H&K, a literal gun manufacturer, made a brochure where they loaded the magazine backwards. That's just beautiful. Still good guns though.
TLDR: G11K2: You grab the charging handle, and rotate is quarter-turn forwards (90 degrees counter-clockwise) and let it go. Initially the firing chamber is horizontally aligned with the barrel. When the charging handle is rotated, the chamber is rotated to vertical position so that the rear of the chamber is aligned with magazine feed, and front of the chamber is aligned with ejection port (small hole in stock bottom, behind the pistol grip). When the chamber is at vertical position, the rammer will push a fresh cartridge from the magazine to the firing chamber. If there is unfired or dud cartridge in the chamber, the fresh cartridge will push it out and through the ejection port. The return spring will rotate the chamber back to horizontal position and the rifle can be fired.
The part where they call the Barrett an Assault rifle is wrong, they got the footage mixed up. That's a screenshot of the G11, which in gane is called the RBS MK2
lil oopsie from us at 3:57. I'm actually referring to the side of the M82 rifle having "Assault Rifle" written on the weapon rather than the RBS Mk2 being highlighted. You can see it written on the weapon during reloads of while the Cobra variant is being inspected.
It would be cool seeing Jonathan react to the guns of Warframe
@@under-chonkersoma prime ftw!
Receiver 2 next!! Receiver 2 next!!
That would explain that confusion then. I couldn’t see Johnathan mistaking a G11. 😋
Where was the Styre Aug?
The way I had always interpreted the Auto 9 when I was too young to be watching this movie was that it WAS a fully-automatic gun, but Robocop was so mechanically precise in his movements that he fired it in 3 shot bursts every time.
Wouldn't be too farfetched. Like soldiers who get non-burst automatic rifles are drilled to fire 3-5 shot bursts (depending on the doctrine) in any situation. Robocop just won't need the firearm drills, I figure.
That's definitely the case. The first time we see him fire the weapon, he fires a 4 round burst amongst a bunch of 3 rounders. The pistol is fully automatic, RoboCop is easily capable, as even real life humans can be capable, of controlling his fire.
im also not sure off the top of my head whether we ever see him reload the auto 9 in the movie. far to assume the magazine gets replaced/refilled while its in his leg but i always thought ammo fed through his hand into the grip somehow to allow him continuous fire.
@@bloodlinefilms In Robocop 2 I believe you see him reload once or twice
@bloodlinefilms he reload it once in the first film, when he was about to get into a shootout at the old factory.
There are definitely a few inaccuracies in the game, but I forgave it everything when I found out there was a specific achievement for shooting people in the nuts. The spirit of Robocop is alive and well with the devs, haha.
Best of all, the achievement is named "Zip This Up." Personally, I would think that "Your Move, Creep" would have been a better name, but I'm still glad that most, if not all Achievements are named using movie quotes.
The game is in heavy need of patching for sure
@@pho3nix-
It will probably happen, they used the money they got form Terminator Resistance to make DLC and patches for it, I don't see why they wouldn't do the same for this game.
I just love that every time he leaves the precinct, just like the movies, his car sparks on the ramp, they made sure to have it in there.
@@Richterdgfhow about "Nut buster" or "Nutty Business"?
The "Not M60" is normally attached to standing turret mounts that enemies will use. Partially explains the lack of bipod components, at least.
I did find this weapon the most amusing... the Not M60 holds its ammo in a box that said "50 CRTG 50 CAL", so the wrong caliber for the M60, or really any Squad Automatic Weapon class machine gun, and also the wrong number of rounds per reload.
@@HH60gPaveHawkif you look at the barrel shroud though it looks like the pig had a baby with Ma Deuce.
And its .50 cal :):)
Having seen this monstrosity from the side, it is definitely also missing its gas parts :D
The front half is an M2. Same heatshield and has the handle for barrel swaps.
I LOVE robocop spinning his hand to crank the G11, thats amazing
Great touch
fun details!
Yes.
Like Black Ops
My comment about "Assault Rifle" at 03:48 was nothing to do with the faux-G11 shown. As the mention of the Barrett would suggest, I was talking about the in-game Cobra 'Assault Rifle' - which literally has that engraved on the side of the gun in-game. Hence my freakout :)
I did wonder why what I intially thought was the bottom side of Cobra Assault rifle look really like G11's bottle side.
Thanks for clarify that part
All the stuff they got right with the aesthetics and they just had to swap the word "Cannon" with "Rifle." It's a fifty, so it's technically a rifle, not a canon, but it's used with explosive rounds, so that makes it a "payload rifle." Most payload rifles in our timeline are 20mm or 25mm which technically means they could be classified as "cannons" since a 20mm bore diameter is the bare minimum that's considered a "cannon." Btw, a payload rifle is basically a direct-fire grenade launcher.
My favorite upgrade for the Auto-9 is the ‘never needs reloading’ perk. Yes it’s silly and not even remotely realistic, but it’s not like firearms were ever reloaded in 98% of 80’s action movies so it works. I always laugh when watching an old Arnold flick from the 80s and he fires like thirty rounds out of a handgun with a nine round magazine 🤣
Funnily enough it's also kinda based on the movies' behind-the-scenes similar to the full-auto version, in that they considered explaining that Robo's hand has basically an autoloader/feeding mechanism so he wouldn't have to reload.
I think it's wholly appopriate within this franchise :) If they ever make a Commando game, I don't want to see ANY reloading.
Looking at the HUD, they also respected the Robocop lore that the mag somehow has a capacity of 50 rounds despite being too small to even hold half that number. Frankly I think that's better than the 'never reloading' since Robocop has both a targeting system and is always shown firing only one or two bursts to take down opponents, so 50 rounds probably would last him a while.
@@JonathanFergusonRoyalArmouries have you heard of John Woo’s Stranglehold? Reloading is non existent( pretty much like how every gunfight in John Woo's gun fu film plays out), except when you need to activate an ability.
Heard it, played it, completed it :D@@gunnargunnarsson5963
Royal armouries has always been one of my favourite museums, and I started working there just today!
That's great! Welcome :)
That's cool, what do you do there if you don't mind me asking? :)
Tower of London?
Lucky you!
@@themagnushjort museum assistant role, the people you see wandering the galleries and stuff!
I love how they have all the 80's guns in this game.
Spas 12 in there? That's a super 80s gun to me
@@HumanHamCube yes, its called S12 combat shotgun.
if they have one of those M16s from predator in there either with grenade or shotgun attachment and that big heat sheild shroud arnolds had on it they really touched all the bases.
I really want to see Jonathan break down the guns from The Order 1886
Judging from the preview, next week is your week lol
@@jonnydodger9780 Yeah i saw that. 🤞
THERE IS HOPE!!!!!!!!!!!
I laughed out loud when they showed that preview under the words "let us know what you want to see in the comments" as it has to come up on every episode at this point
@@thomr902 My eyes got so big when i saw that in the intro
This game really did justice to the Auto-9. My second playthrough, I barely ever had to use anything else. I mean, the Cobra obviously, how can you not use that beast when you get the chance to? But when you have a system built around keeping that iconic weapon as a solid weapon throughout the game... it just showed how much they cared about the IP, rather than getting those details right on weapons that you stop even bothering with.
They also did a great job with the Terminator game. After so much shovelware it's nice to see developer team respecting the IP.
@@DoktorJammified it’s clear that Tayon love the franchises they work on and have learned from their mistakes on the Rambo game.
The auto 9 is insane but some other guns are also nice and feels brutal and heavy
@DoktorJammified Now that they have rights to both IPs I sincerely hope they do another Robocop vs Terminator game. The one on the Genesis is still awesome to this day. Having one made in Teyon's design aesthetic would be awesome! Especially if you get to play as Robocop, a Terminator, and as a squishy human throughout the game at some point.
@@Billy-bc8pk I mean you could see in this video he fought terminator-like robots, I wouldn’t be surprised if it could possibly be the groundwork for said game.
The look of both disgust and disappointment on Jonathan's face as he shakes his head back and forth at the casings ejecting backwards is so relatable!
The "Auto 9" also shows up in Frank Miller's "Sin City" comics in the hands of a bad guy. Since the comics were essentially used as the storyboard for Robert Rodriguez's adaptation it was in the movie as well.
Loved running that fully upgraded in Far Cry 3: Blood Dragon.
@sklaWlivE Amen dude. I've played that game 5 times and love every nostalgic piece of it. Especially the AJM 9000
Yes, it's the same prop from RoboCop 3 - which was built on a 92FS because the original armourer didn't work on that movie.
I thought the auto 9 was also I. Ghost recon breakpoint but it wasn't
It was also used by the big bad in Jackie Chan's "City Hunter" which is demented fun if you see it anywhere
I would looooove to see an updated / third look at Hunt: Showdown. There have been lots of new weapons added! They LISTENED to Jonathan's recommendation on the Martin-Henry Harston Magazine and added it to the game! along with a Springfield Krag, a drilling combination gun, a derringer firing penny-filled buckshot shells.... a Bergmann No. 1 with a suppressor!! You could also showcase how some of the guns can be operated with fanning and levering traits.
Jonathan was peak Jonathan this episode and I love it.
The thing that bugs me most about the case ejection in this game is that when you zoom in for accuracy sake, the point of ejection of the cases move forward on the gun and get smaller because it seems that the case ejection is tied to the camera.
Oh good grief.
@@JonathanFergusonRoyalArmouries yeah once you see it. it's hard to unsee xD
It's the first thing i've noticed, i spent the rest off the video looking if it was just the animation on that gun or if it was in all of them
Another weird thing about the Barrett is how slow those explosive rounds are moving. It feels more like a (video game) rocket launcher.
Yeah API maybe?
Need more speed maybe programable ammo?
I would point out how the magazine clips completely past the magazine well at the back first, that model is rough
@@gabrielinostroza4989 Yeah and model of M60 is not ok too..
Very weird indeed! Honestly if this wasn't RoboCop, I would not be so forgiving :D
Probably gyrojet, then.
I want to believe that the backwards ejection is a callout to the promo material. If it is, that would be brilliant.
I was hoping you would do the not-AKM in this game and confirm my observations that the mag is both weirdly straight and not pushed up all the way into the mag well, but it looks pretty much fine otherwise so I can understand skipping it. Great video!
It is straight indeed :) But mag should be ok
Ikr! Looks like an AK-.308. Fave early game weapon though :)
It does not, from what I saw. The body and muzzle device are dead giveaways.@@isaacrhodes4617
it seems to be like a full auto of the 7.62x51 ak s, they exist, and are cool, specially that one with g3 magazine
It's apparently a Galil mag.
I will never unsee the cartridges ejecting backwards!
People should report that for devs to fix it
Yeah same here..
Just seeing Jonathan's smile on the thumbnail always makes me so happy.
makes you wish for a movie/making of special series with him. He seems to know a lot about that stuff.
Also love to see the "very historical piece of wood" again.
The Sig SG 510 kind of ejects backwards due to the way the extractor/ejector works. It kicks the case out rear first to fit out of the smaller ejection port and so the cases rotate counterclockwise as they fall.
You can never go wrong with the Auto 9.
I’m seriously considering wasting $270 for the airsoft replica now that I know that one exists. I can’t, I shouldn’t, but dang I’m really tempted.
@@EatTheMarxistsIf you want one just for showcase you should keep an eye out for used ones with malfunctioning internals as long as the looks hold up. Might get one cheaper that way but unfortunately I don't know about availability.
I rather want own 93R.
Love that gun soom much:)
@@EatTheMarxists I still have one of those that I bought 30+ years ago for around £30. I never expected it to be worth so much.
@@EatTheMarxists You'd be better off trying to get the KSC PFC cap version. It fires brass casing blanks and is fully operational like the real thing.
I always enjoy videos with this man; he truly is an expert in firearms and he has one of the coolest jobs I’ve ever heard of. I would love to be his apprentice!
As a huge Robocop fan I of course pre-ordered the game, and while it’s not some epic masterpiece that we’ll still be talking about ten years from now it is a pretty fun game and I don’t regret spending $70 on it. What is weird to me is that Murphy would experience any recoil from virtually any firearm. Why would he? He’s a walking, talking tank. His cyborg frame gives him an insane level of strength and I can’t imagine how anything less than a .50cal would even shift his hand 1/16th of an inch when he fires it. I can only guess that the game’s development team found a static firearm not moving from recoil to look really weird?
Excellent point - I think you're right re the devs. I would rationalise it as being a deliberate Robo design choice by OCP to reduce wear and tear on his joints - he's an MG42 mount, basically :)
Recoil is one of the major challenges in any shooting game. Taking it away makes them incredible easy to point and click enemies away in a stream of perfect accuracy. It would feel like cheating.
He’s still a two-legged partially mobile weapon platform, not a tank. Even small rounds have enough kickback to throw off his point of aim a little bit.
The kickback is definitely to make the weapons feel nice and natural. I saw a Fallout 4 mod that tried to eliminate recoil and sway from Power armor to make it accurate to the feel of it, but instead it made it feel off, like you were floating. Honestly, I'm impressed that they managed to find a middle-ground between the guns kicking like a mule and Robocop absorbing the recoil.
“There is definitely something to be said for Robocop and an M60, it is inherently cool, so I guess we can allow it.”
This made me laugh out loud! Absolutely correct. Jonathan has become a nerd hero for my (aging) generation. Never change.
Backward casing and .44/.50 inconsistency really should get fixed in a patch. Hope they do. With JF's love of the Pulse Rifle, I wonder if he has read the short story Episode 22 in the book Aliens: Bug Hunt. It's an in-world TV documentary style biography on the Pulse Rifle written by an MG dealer/competitive shoot turned best selling author.
59th week of asking for Bullet Girls Phantasia. 35th week of asking for episode covering games (not) keeping track of round in chamber between reload.
If it's not Larry Correia I'll be surprised.
Thank you, definitely checking that out.
Not that the other episodes are bad but its nice to see when Jonathan is really into what he's reviewing.
I honestly like the portions where dave and jonathan just...talk to eachother lol
Computer Game and Firearm Expert React™️
Not a big fan of Dave to be honest.
@@robinfrund5364 Dave did nothing wrong
2 things I love, Johnathon Ferguson breakdown of weapons in games and Robocop, what more could I want?!
Mgs4 please. Lots of weapons in that game. Cool mechanics like older guns without rail systems couldn't take accessories. Also a neat little ballistics chart for each weapon.
When I first saw this series I always thought they should do an MGS4 episode, sadly the only way they would be able to have proper clips of the guns in-game is to play it on PS3 or have a PS3 emulator on PC. Been wanting to play the game again but my PS3 is not working anymore, they should release it on steam because I believe it has the best replayability in the whole franchise.
@@Kifernandez I think they're planning on porting it soon along with the other games.
00:12 🔫 Jonathan Ferguson reviews Robocop: Rogue City's iconic '80s arsenal, focusing on the Auto 9 and other firearms from the game.
00:58 🎮 The Tech 9's portrayal in the game as Robocop's weapon feels odd given his possession of the Auto 9, raising questions about its in-game advantage.
02:22 🔍 Detailed firearm analysis highlights inaccuracies like the Uzi's high rate of fire, odd case ejection, and improper functioning.
04:01 🤔 The game's portrayal of the Cobra assault cannon and Barrett rifle deviates from reality, using shared models with inaccuracies in design.
06:08 🎥 The Auto 9, inspired by the Desert Eagle, was modified due to aesthetic and practical concerns, though its representation in the game remains recognizable.
08:49 💡 The game allows upgrading the iconic Auto 9, adapting it for different functionalities, ensuring it remains a useful weapon throughout the gameplay.
09:44 🛠 Detailed breakdown of the Beretta 93R's modifications to become the Auto 9 in the movie, showing real-life gun models to highlight differences.
11:17 🎯 Inaccuracies and deviations in representing the Mossberg 500 series in the game, reflecting a futuristic design rather than accurate replication.
13:25 🕰 The game's depiction of the H&K G11 seems to take creative liberties, presenting a cyberpunk-esque version diverging from the original firearm's features.
14:59 🔫 Inaccurate representation of ammunition, caliber, andrail systems in various firearms, reflecting discrepancies in technical details.
16:46 🤨 The inclusion of an M60 in the game seems more like a generic '80s movie choice than a faithful Robocop gun, lacking accuracy in its portrayal.
So you're telling me mans had a Beretta 93r, in his car, for personal defense. Respect!
I'm always happy to see a new video from Jonathan and Dave. Thanks for the lovely content.
The Desert Eagle in movie is as follows- Kurtwood Smith uses a .357 version for himself. The ED-209 Omnicorp showoff and ending scene uses a nickel plated .50 AE. Still loving the work these guys put in
The not desert eagle in the game is also ejecting rifle cases. It looks like 556.
I spotted that but forgot to actually mention it!@@Alpha-Leader
Ah, thank you. I almost fired up IMFDB but time was against me.
@@Alpha-Leader That's funny
Still weird that the cartridge they chose when you reload is a .44 Mag ammo. Weird Not a Desert Eagle thing going on in the game. As for your observation Alpha, you may be right in that is almost looks like a spend .5.56@@Alpha-Leader
The M60 in game always starts as a mounted gun, I get the feeling the barrel being long is there way of trying to make this a M60/M2 hybrid
correct!
That's an excellent catch! I was wondering why the front of the MG in this game looked so familiar.
Especially since if you look on the side of the ammo box, it says .50 cal.
Missed that @@jamesab722
It also has a weird AR-15 style Flash hider/Muzzle device on the barrel. Don't remember what its proper name is...
Intentional or not the way the weapons aren't quite realistic really makes this feel like a modern retro shooter plus like a bunch of other stuff, they really nailed it with this one
I love Jonathan's glee at the Auto 9
But the Barrett M82 and the Cobra Assault Cannon actually look like the very early/prototype version of the M82. I thought Mr. Ferguson would know that. The Cobra just got a weird housing around the scope.
Only the brake (as far as I could see) looks like the prototype M82 (we have one, so I do know that :D). The rest of the in-game version is a weird idealised version they've cooked up.
Ah, thanks for the clarification.@@JonathanFergusonRoyalArmouries
Pauza 50 to be exact
Well the movie version was a gussied up Pauza P50, not a M82, but this version looks like a junkyard artist's take on the M82.
Perhaps it's simply different to avoid the legal issues of licensing either a P50 or a M82 likeness for the game.
The Cobra in RC1 is the Barrett. The Pauza is in RC2. @@SecuR0M
I remember getting a replica BB shooting M93R when I was younger and modified it using a cheapo Auto 9. Made me realize how easy the mods were for the movie but I got even more excited for the fact that it can be made real. The presence of the Auto 9 IRL was really good too as a kid and it was fun to brandish in airsoft skirmishes. Really brought back memories.
I've seen Jonathan geek out over the pulse rifle (he brought some of the prop guns to a Leeds Film fest showing off Aliens) and yes. I can attest the man is a serious fan.
13:49 I love Jonathans comment on G11s beeing like busses. From experience of living in Berlin that is exactely what happens all the time. You are waiting for nearly an hour, then several busses of the same line show up all at once - as some sort of convoi I suppose.
Can't believe Jonathan the firearm expert is holding the auto 9 lol
Skill issue
I cross that bridge on the intro every single day and it gets me every time I watch one of these videos.
Please Jonathan, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for the game.
Delta coming out soon so keep at it lol
First of all, the feeding ramp is polished to a mirror sheen. It's not going to have any feeding problems. The slide's been replaced with a reinforced version, and it meshes perfectly with the frame. The frame itself has been iron-welded and scraped down multiple times for maximum precision. The front strap part of the frame has been checkered to make it dig into the hand. That prevents any slipping. The sight system's original too. It's a 3-dot type. It's got an enlarged front sight, giving it superior target sighting capability. The regular hammer's been replaced with a ring hammer. That enhances the cocking control and increases the hammer-down speed. They also reworked the grip safety to accommodate the ring hammer. It looks like they eliminated it altogether. This is a tool for pros. The thumb safety and slide stop are extended for precise handling. The base of the trigger guard is whittled down so you can use a high grip, and the trigger itself is a long type for easy finger access. The trigger pull is about 3.5 pounds. that's about a pound and a half lighter than normal. The magazine well has been widened to make it easier to put in a new magazine. The magazine catch button has been filed down low to make it harder to hit it by mistake. The mainspring housing has been changed to a flat type to increase grip, and it's even been fitted with stepping so that it won't slip from the recoil when firing. On top of that, they added cocking serrations to the top part of the slide. That lets you load and eject cartridges faster in an emergency. Whoever did this is a professional, no question. This thing could shoot a one-hole at 25 yards in a machine rest.
Really glad to see the community feedback of more Jonathan and Dave banter being implemented here :-) both of you guys have good vibes with each other and it’s entertaining to watch you nerd out together. Keep it coming!
Johnathan, the "Assault Rifle" Dave was showing you was if you wanted to pick up the H&K G11, which is in the game.
Not sure how that G11 world model was misconstrued for an M82. Maybe they were reacting to a HUD glitch that was lost in the edit
@@TheSundayShooter possibly, I mean I’d expect Johnathan, of all people, to know what a G11 looked like. 😋
That's weird - I was reacting to the actual text on the side of the Not-Barrett, which literally calls it "Assault Rifle". Nothing to do with the G11.@@TheSundayShooter
I went to the Royal Armouries museum and definately didn't hope I'd randomly bump into Jonathan.
I wonder if you could adapt that Mossberg bullpup shell to a Benelli M4... Might explain the whole semi auto bit if one really wanted to.
Could be possible. The HS-10 shotgun (was in Black Ops 1 and I got to handle, albeit not shoot, one IRL) is basically a bullpup shell for a High Standard semi auto shotgun.
Love this Brit gun chap. Hess a fan of iconic films and doesn't nerd over accuracy vs artistic licence
The Desert Eagle has had the capability of interchangeable barrels which allowed it to used .357/.44/.50.
At 01:53 perhaps the stylist on the photo-shoot for H&K had come straight from the Boberg Arms XR45 advertising campaign?
The XR45 has the rounds loaded to look almost exactly like seen in the H&K photo, but its magazine has the rounds pointing forwards and they are pulled backwards out of the magazine when its action is cycled.
Jonathan gotta make a second part breakdown of the guns in Hunt: Showdown. They've added quite a huge selection of weapons since the last video.
I had not seen the game yet, so this video has the first footage of it I've seen and I couldn't help but notice that the ennemies Robocop is fighting are based on one of the Robocop MK2 failed prototypes from the Robocop 2 movie. This is the first one who rips his head off to reveal his actual human skull under neath
this is correct. the game takes place between R2 and R3.
@@KilliK69 any chance we might get Robocop's arm canon from R3, you think?
Wow, how did I not spot that?!
@@JonathanFergusonRoyalArmouries too many years since you last saw it?
I have been holding off rewatching it as I'm hoping it will get a big-screen re-release and I can see it "fresh" :) @@Kamenriderneo
Jonathan has really gotten good at doing these episodes. I hope I get the chance to attend the museum at some point.
I can forgive all the jank because it's a good game that feels like it's had a lot of love put into it
Only thing I can't get over is the incorrect flash pattern on the auto 9 - the integral muzzle break should make the pattern wider like in the films 😂
Fun fact: When I was a kid I was sure the auto 9 was semi auto and it fired so fast because robocop had insane trigger finger speed - reason being because in the firing range scene he finishes off the target with a set of single shots without manipulating any sort of fire mode selector beforehand
That's a funny idea, but I personally figured it was just how the gun worked because the policemen were just so enamored with his cool gun.
Greetings from central Florida , im so glad you enjoy the firepower of RoboCop as much as i do , , , i was 9 years old in 1987 , , ,😸👍👍
I love that dave is more and more in these vids, his input helps a lot and i would love if it was more of a normal thing
Mind you, all Terminator guns(axcept AR-18/180) were modelled for this game. Devs previously made one Terminator game, but that was one about resistance and war in the future. Now they have all the models, animations and sounds to make a T-800 game.
If I remember correctly, I believe the Tec-9 started out as an open bolt semi-auto, but once the ATF made open bolt semi autos illegal due to being too easy to convert to full auto, I think that's when they began producing closed bolt models and all existing open bolt models were grandfathered in. However, I could be remembering that wrong.
No, that's the gist :)
Well wow I learned a helluva lot about the film from this. The story of the 'Auto 9' is a lot more improvised than I would've ever thought.
surprised he didn't mention how the barret's animations are bugged so that both the magazine and bolt are just floating and not lined up right
There was a lot to take in, lol
@16:43 I'm surprised there's no talk about the labeling on the box.
@jonathan This may be a bit of a reach, but Robocop and an M60 briefly was a bit of a meme. Google the cover art for a film called 'Robo Vampire' (1988)
Also:
Pls modders put an SA80 into this game ;_; it has the perfect 80s-but-futute aesthetics. Robocop could fire it one-handed easily
Interesting, thanks - could be a bit of memery.
Can we all appreciate that classic M60 sound? For the inaccuracies in the model i'm glad they made the sound right.
Its weird that the M60 box says “50 CRTG 50 Cal” when the M60 isnt a .50 and the gun holds over 50 rounds in game
Another commenter (@Odin79_LTD) pointed out that the gun appears to be an M2 Browning and M-60 hybrid, which could account for that design choice.
"A Mossberg 500 in a party dress" is the funniest thing I've heard all day.
I hope these developers can make all the 80's movie games alien even though it's 79. predator maybe die hard. just give these guys a chance to make the 80's in videogame form.
To be fair Predator has Hunting Grounds, which is awesome, if multiplayer-only.
FUN FACT!the weapons master on set for robocop made what could be considered upgrades to the m93R. He made ratchets that allowed for a 7 round burst and for full auto.
The idea of the set armorer just riding around with a 93r in his car as his car gun is hilarious. Maybe I'm wrong, but isn't that thing so rare that it's more expensive than his car unless he's in a ferarri or such? lol
It was before 1986 ban.
The smile on his face says it all, we ALL wanted an auto9!!
That "let us know in the comments" while showing The Order 1886 is evil. Good job.
I really look forward to and enjoy these videos. Great work and keep it up.
I'm not even a big gun nerd, but the case ejection still stood out like a sore thumb the first time I saw footage of the game. It's just wrong in so many ways that it seems outright intentional, though I have no clue *why* it would be intentional.
13:52 so very true . you can tell jonathan is english just from his frustration with busses alone.
“I don’t care because it’s Robocop” is typically a good mantra to have, Jonathan. 😆
Might've fudged up on the accuracy of guns, however the game was still excellent. Great story and gameplay true to the og Robocop, which I'd like to believe was the main focus of the game. FYI I clicked on this video right away, love these! Good video! Thanks!
I am really looking forward to playing it despite some gun-jank :)
I"d love to see them do Saint's Row 3 (or the whole SR series) If Dave likes that you can keep upgrading the starting gun, I definitely found myself still using SR3's 44 Shepherd (deagle) all the way to the end of the game. And I'm sure Dr. Fergusson would find plenty of things to both like and hate about the guns in that game.
Ponder for a second that studios will hire hundreds of people and spend hundreds of millions developing a title, but won't ask a single person who's actually fired a gun, ever, which way round the shellazines eject.
As neither sound or muzzle of the ingame auto9 is anything like in the movie, I expected them to really complain about it when they talked about the muzzle flash, instead they just moved on? Waiting for mods...
I believe I did mention the sound, perhaps that got cut. I did miss the muzzle flash, to my shame, despite actually talking about why it's 'bow-tie' shaped in the movies.
Great game! it's really something different since years... i'm overall happy with the guns, like also the sound of the Auto-9, pretty strong.
I would love to see Jonathan review the Saints Row reboot weapons. I can't wait for the MW3 review
Agreed I been waiting on Saints Row 2022
I'd just like to see him do all saints row weapons. From the first to the reboot
"second only to the pulse rifle"
Good man
I really want to see Jonathan break down the guns of The Order 1886. I didn't like the game very much, but @Rossen42 has a dream, and I want to support it.
This man is a treasure to the gun and game world.
Still hoping for a video on the Valkyria Chronicles series eventually. I just have a feeling he’d have a field day with the lances. Please!
now that's a face I haven't seen around here for a while, welcome back man, we missed you.
Saying about the Desert Eagle, Clarence Boddicker also uses a DE but with an extended barrel and in teh scene where he kills Bob Morton it's shown the extended barrel is for attaching a suppressor.....which for some reason looks exactly the same as the muzzle of the DE
Why does this gameplay look like fallout 4?
The green hud
The first two weapons, the cases were also following the camera position, NOT the weapon itself, very noticeable when zooming in/ADS.
The Barret isn't actually the assault rifle that you guys see on the table. That's a different scoped gun you guys didn't actually cover in this video (as you can see if you look at the gun on the table). Just clearing up that mistake! Great video, otherwise.
Looked a bit like a G11 or something like that
And the G11 shows up a bit later😁
Jonathan single-handedly saved Gamespot from bankruptcy
I would like to see Jonathan reacting to the guns of Warframe. I have been asking this for at least a year
The Auto 9 is an incredible gun. In-game the Auto 9's fully auto firing mode is an incredible upgrade.
I have been waiting for this!
Most important upgrade you can get on the Auto 9 - Extra gore when an enemy dies. Yes, this is a real option on a lot of the boards you get.
I will say this, this game has a very solid upgrade system for the guns.
The inaccuracies are intention so the developers don't have to pay the owners of those weapons licencing fees to use those weapons likeness in the video game. This is the same case with the Call of Duty games, they make it close enough for gamers can't tell the difference, but experts and lawyers can, which is the point. This practice begun in the late 00s, so roughly 2009 onwards game developers started doing this, primarily because again they don't want to pay licencing fees. There was never really a case of a lawsuit done over guns in video games, but there were over cars, so big publishers like Activision and EA got squeamish over weapons being accurate as 3D games got more realistic, so they forced developers to do this, then shortly after the practice became industry standard within a few years.
It's so hilarious to me that H&K, a literal gun manufacturer, made a brochure where they loaded the magazine backwards. That's just beautiful. Still good guns though.
TLDR: G11K2: You grab the charging handle, and rotate is quarter-turn forwards (90 degrees counter-clockwise) and let it go.
Initially the firing chamber is horizontally aligned with the barrel. When the charging handle is rotated, the chamber is rotated to vertical position so that the rear of the chamber is aligned with magazine feed, and front of the chamber is aligned with ejection port (small hole in stock bottom, behind the pistol grip).
When the chamber is at vertical position, the rammer will push a fresh cartridge from the magazine to the firing chamber. If there is unfired or dud cartridge in the chamber, the fresh cartridge will push it out and through the ejection port. The return spring will rotate the chamber back to horizontal position and the rifle can be fired.
The part where they call the Barrett an Assault rifle is wrong, they got the footage mixed up. That's a screenshot of the G11, which in gane is called the RBS MK2
Yes. Well spotted :)
3:59 The Assault Rifle is not the AMR he is holding, but the weapon floating in the air with the Pick-up option 'E'