This is the most likely reason. It's strange he didn't consider this because he does touch on glove accomodation when reviewing the design of the Kraken at 25:14
@@drewx123I did, it got cut out 😊 However, I did also point out that the 1911 is supposed to be an "old Earth gun" I.e. Pre-mass use of spacesuits. So maybe the designer was thinking gloves, but if so it doesn't really fit the backstory.
@@jonathanferguson1211 it's not literally a relic from earth it's just an "old" design you find countless different models of it in game with more futuristic designs on the slide
Haha Stargate SG1/Atlantis is the original that kicked off that, but they actually had a purpose since they needed light but solid guns to take through the gate, everyone else just copied them
Mentioning that you'd only use wood for fashion reasons reminds me of a funny little excerpt from the Rogue Trader RPG; one particular industrial world known for high quality products exclusively furnishes their weapons with wood, so veteran guardsmen look for rookies coming in with wood-stocked weapons and offer to switch their 'superior' polymer-furnished lasgun for the actually better-made wood-furnished ones.
@@matts5247 his qualification is he's the keeper of firearms and artillery at the royal armouries museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
A reason for the resurgence of flechette could be to poke many holes in your targets space suit that couldn't be as easily patched as a single bullet hole could. Not that Starfield cares about space suit decompression, or that decompression would be better than just outright killing your target.
When they inevitably add survival mode to Starfield I hope they add a spacesuit integrity status to keep up on. "Captain, you've received too many holes in your suit. You'll die out there. Take this one." - Vasco, probably
Considering most people dont run around in super armored up space suits, this is a viable theory for pirates and such. Put the fear into them with flechettes and their flimsy suits.
Saving? It's doing pretty well so I'm not sure what needs saved. People do love to jump on the "BeThEsDa BaD sO gAmE bAd" train though. Which, to each their own but I along with many others like it. I will say it's not perfect but what game is?
27mm isn't long if the rounds are caseless with the bullet embedded inside (like what HK developed for the G11), meaning the overall length is also 27mm. For comparison, 9x19mm rounds are typically between 25.5mm to 29mm long when loaded.
This is how the rounds are depicted in game as well. If you look at the ammunition packs in your inventory or in the world, they all look the same at first glance, but the text and the little ammo art are different on each one. The caseless rounds show a box around the actual projectile just like the G11 rounds.
A small note about the first pistol shown; given that it's using case-less ammunition and (presumably) is arranged in a double-stack configuration, it's still conceivable that it's firing 27mm despite the grip not being particularly wide (front to back). The tolerances and fit seem to be very good here, and the actual grip isn't all that much thicker/wider than the magazine itself. If the projectile is 27mm, the mag could be only 3cm or so, while the grip could be 4cm (1.57 inches).
If you consider that the overall length of 9mm parabellum is 29mm the length given for this caseless ammo makes sense. Its not case length its overall length. A Glock 9mm looking mag would actually make sense in this instance. I think he just forgot that.
@@Tinman3187 One would presume, given that the most likely inspiration for caseless guns in a game is going to the G11, that they would be telescoped cartridges (having the projectile buried in the propellant block). Though there have been other caseless cartridge designs that have the projectile sticking out past the propellant, like the ammunition for the Voere VEC-91 hunting/target rifle.
@@mattrobson3603 true, but even so, caseless ammo is measured from tip to primer, or base, if the primer is buried inside the propelant, so the 27mm means the full length. That because cased ammo is headspaced (is this a word?) based on the cartridge length, caseless based on the full ammo length.
The Solstice ray gun reloads just the same way as how the laser pistols are described in the Paranoia TTRPG. You can keep shooting past the ammo cap, but it can cause problems. Obviously finding out why is beyond your clearance level in-game, but it seems like while the battery is very efficient the focusing lens warps after half a dozen shots and you need to swap the front end out
I thought it was more of a matter of the battery getting overtaxed. Sort of like when a phone or laptop battery inflates when it goes really bad, but *much* faster.
Yeah I thought that if the lens assembly is disposable then it means it’s of a lower quality (so it can be mass produced) and would most likely warp or burn off after a few shots. Looks like a nice practical solution.
That kinda makes it sound like the laser pistols arent actually pistols but just a button for the replaceable cartridge(?) Now im imagining someone making the most fugly laser gun because they realized that
@@AetherialAvenger Well in fairness, even with present day small arms a sizable portion of the weapon exists mostly because of ergonomics in one way or another. The entire gun being the power cell is just taking things to their logical conclusion.
I found it ironic how he was amused with caseless ammo and also amused with the laser pistol reload because “heat dissipation” like dude why do you think we use cases ammunition? Same reason heat dissipation
A note about how all the weapons have much larger triggers/trigger guards than you'd expect(including the 1911): they're all designed to be used with the clumsy, bulky gloves of a space suit. Look at tools designed for this purpose and you'll see similar design queues. I think they nailed the art style, although they definitely took some artistic liberty with the wacky designs
Yes, but looking at the suit wearing space cowboys, their gloves are as-good as skin tight spandex with some thin protective scales. Fingers look dwarfed in the trigger guards of the "xx11s"
Dont give them any credit on the guns... its very likely a GPT like AI designed the guns because there is no logic in many of the guns and there is a lot of useless stuff on many guns too
The fact that he have a broad knowledge about guns in space, really sells the fact that Jonathan is very dedicated.. That's why I will never get bored of listening to him talking about guns :D
The design change for the M1911 is because the person who made the gun model knows that space gloves are going to be very thick so this would be to have the pistol fit the glove
Maybe someone said it already but my thought on the Flechette in space is that, you are in space. I know it doesn't help in game terms but you have something that's really good at puncturing things, say space suits or oxygen lines/suit helmets/suit environment crontrols and that is horrifying to think about but sounds reasonable for realistic space combat.
This sort of thing was discussed in 'War in 2080' by David Langford many moons ago. One of the fun points is that melee weapons actually work in person-to-person space combat, such as on board a spaceship. Nobody can afford to use powerful projectile weapons because it would damage the ship hull. But fast, pointy weapons like a smallsword or rapier would critically damage a spacesuit in very short order.
That’s true however there is no mechanic for like bleeding oxygen or spacesuit integrity so a more likely theory is that flechette rounds are just badass conceptually and badass visually
"It's a real headscratcher in terms of both ergonomics and how it works." I think that's a really fitting description for something built by and for the Va'ruuns.
Some context for particle weapons in Starfield that might help understand them: They're basically man-portable, weaponized, particle accelerators. They're basically accelerating atoms or subatomic particles at such high speeds that they start to have meaningful kinetic energy - I would imagine most of the physical damage comes from them basically exploding the surface of whatever they hit with the sheer amount of energy delivered. Also, would love to see some of Starfield's Magstorm weapons! (And just more Starfield weapons in general)
The real-world problem with particle beam weapons (and to some extent railguns) has always been air. A highly energetic electron (beta particle) has an effective range of under a metre in air. There was talk of using a laser to generate a near-vacuum path between gun and target for those particles to pass through - but if you have a laser capable of energising a tunnel through several hundreds of metres of air, why bother with the particles?
The effect also reminded me of picosecond lasers that incinerate air for a fireball a short distance away from the emitter, then the beam resumes as usual.
I know a lot of the guns were 7.77mm in this one, but it kind of overlooks the sheer number of different rounds there are in the game. Also, the 1911 would have been modified to accommodate gloves.
@@lonewulfmo9128 the first two are real calibers, but they are completely different than how the game shows them. The game shows them off as smaller calibre weapons usually in sub machine guns or pistols whereas in real life, the 7.7 is the cartridge used for the Lewis gun (a full size machine gun) used, mostly by British soldiers, during World War I and possibly World War II. Whereas the 6.5 is a fairly modern invention made in the 2000s if I’m not mistaken. The 6.5 ammunition has recently won a military contract in the US meaning the military is going to switch over some of their snipers from the ammo types that are currently being used to the new 6.5 Creedmoor. But again in the game, it’s a small calibre in real life it’s a large caliber. Again, don’t quote me on this. I’m not a professional I just grew up hunting and I enjoy firearms and how they work and the history behind why there created
It would be SO cool (yet, understandably difficult) to track down someone from the prop design/ fire arm design from the games and have them break down the concept along him
@@ThePandoraGuy i mean, the game took a decade of development time and they were unable to make weapon models that don't clip with your character. There is a rifle where the slide moves in the wrong direction. The game is mediocre and Bethesda is beyond lazy doing any kind of modeling while having a subpar gunplay. Anyone who actually took part in designing this game's weapons knows they did a shoddy job
Been thinking about how you'd tackle Starfield ever since I started seeing the weapons in the game and you did NOT disappoint 😄 can't wait for the next one!
If the particle guns in Starfield are supposed to be firing fissile material in active reaction the way that both the Covenant Carbine and Fuel Rod Gun are in Halo, it would make sense.
Yup, similar to how a nuclear rocket engine would work, its most likely using the energy from a fusion reaction to shoot off particles at extremely high velocities, we’re talking a significant fraction of the speed of light, hence why Jonathon alluded the firing beam to that of the laser weapons. This thing would be absurdly devastating irl as it would likely vaporise any matter unlucky enough to be in its way through sheer kinetic energy. Similar to that Russian scientist who stuck his head inside an active proton accelerator back in 1978.
@@gregbarnes4083 The guy who walked into an active proton accelerator survived, though. He didn't even develop any noticeable brain damage, and lived a full life afterwards continuing to study physics.
@@tbotalpha8133 Subatomic particles are literally the smallest, lightest projectiles you can fashion. However cool, you'd still need a fair number of them to inflict immediately lethal damage. I'd say about a bullet's worth.
Johnathan was so smitten by the space aspects of the guns that he missed that the 1911 was missing the safety pin housing and it didn’t lock back on empty
There are loads of issues with reload animations in Starfield, no tiered reload system (that most gunplay-focused games have) is annoying when you realize how large the development was.
@@HanzzzCZECHThey have been doing this since Fallout 3. Youd think during 4 they would actually have the guns function like they should but no they just kept dumbing them down the gunplay and keeping them the same. It bothers me if mods can accomplish the gunplay (New Vegas mods are something else) I believe Bethesda and Obsidian should be able to accomplish this too. To my disappointment but not surprised, they didn't.
Surprised that Jonathan didnt pick up on the double barrel shotgun ejecting cases in third person view, despite it firing caseless ammunition. A bit of an animation oversight there by Bethesda.
Not all the guns in Starfield use caseless ammunition. Though you are right about animation oversights as laser sights also don't line up with the barrel of most guns when running. As for the shotgun still ejecting shells, it could have been left in because it looks cool?
@@RevanAlaire The double barrel fires caseless shotgun shells though. it's most notable in the first person view when you fire one shot and reload, it just loads the single one but there is none left in the other
During the coachman shotgun segment he mentions RCS mitigation for the knock back in zero-G, there’s actually an upgrade you can get in game that does this! Awesome to see such comprehensive insights.
That second 1911, the X something or other, is found on a generation ship that left Earth 200 years ago. So my assumption is, is that it's from before 2130s, when that ship left Earth. So basically both guns are antique and are mostly still around due to being status symbols or in the case of that one ship... because that's what they left Earth with.
Yes, yes it is. Lets just say that in the time period the ship left it would honestly be surprising if manufacturers where not building new made 1911's
@@timurdos That's not untrue, but it is also specifically one of the few weapons sold on the lost colony ship and occasionally given away when doing the reconnect with distant relatives Radiant quest from the ship... and everything else given away from that ship is an antique from Earth. So in all likelihood it's just a popular classic gun to them that survived into their era. Maybe to them it's like the classic Colt and is seen as the gun that colonized the settled ststems
I'm so sad they didn't include any of the MI array weapons, which work like a gauss gun, or the hard target, the only actually good long range rifle in the game. Would've loved to see him talk about those. Still a great video as always!
Hi Jonathan! You're wondering about the 27 mm case length with the Eon - but remember, it uses caseless ammunition! in that "case" 27 mm is not long at all - 9x19 is about 29-30 mm in total length, as I recall it, and we all know that fits nicely in smaller grips.
All the guns in Starfield are fantastic. I have a semi auto Grendel that has explosive concussion rounds, my Beowulf is 3 round burst and fast firing, my Coachman shotty has really good flechette bleed damage, and if needed my Equinox causes explosive concussion damage. Lots of fun, plenty of toys (guns and ships),…I’d be surprised if Jonathan doesn’t pick this game up and make his own X-Wing Ship.
@@snakecharly7 I’ve only been on Normal, but the game has been throwing Legendary and Purple tier guns at me. Every other mission I find a Legendary gun somewhere and immediately pocket it lol. That…or give it to a companion because I need space to carry my crafting resources 😛
Agreed! This is one of few games that the guns feel unique and specifically to you especially if you’re personalized with your guns, including the crafting as well.
Yeah. Think of it as me saying "Humans need oxygen." I watchd the same video you did. Why do you think I don't know that and how do you think that changes things I've said?@@weldonwin
I like how they managed to combine so many different elements and still make it work without too many issues. First they've got laser weapons, ballistic weapons, particle weapons. Thy tried to approach them with a degree of aesthetics and realism and mostly seem to have done a good job. Then they've got both a good crafting mechanic through modifications as well as an interesting looting mechanic due to the effects from rare and legendaries. And finally for the first time I think Bethesda made a game with really fun gunplay.
It would be REALLY cool to see someone making a mod for Starfield that takes Fergusons critiques and puts them into the game...whether it's the power of the projectile theoretically or the size and how it should relate to the size of the magazine and so on. I've seen similar things for correcting weapons in Skyrim and even Fallout so here's to hoping someone does that for these too! Would be cool for them to be realistic AND scifi.
You should also include an analysis of the bullet hole design on some of these weapons. One of the pistols, the Novalight I believe, has a very interesting bullethole left in walls and surfaces.
I think I like the Rattler, Bridger, and Coachman best. I love the old-west aesthetic plus the Rattler sort of reminds me of That Gun from Fallout *(which of course was inspired by the PKD from Blade Runner).
@@caiooca5793Fair, but I also wish we had a mosin too. Oh well, just wait for the mods to pour out and our dreams of shooting space UN with antiques will come true.
Little bit of background on the 1911: The 1911 is, at least in my playtrough, a gift from my character's parents. They went something like: "hey we found this and got it restored for you. It fires beautifully now"
The Solstice pistol seems like a very practical design. It could be balanced so that even if you fire rapidly, the amount of shots it holds won't be enough to overheat the components. So even if you are careless about how much you shoot, you aren't going to wear the firing unit down. Then after fighting all you have to do is slot them into a charging dock and they are good to go for the next fight. Meaning the only thing you have to worry about for self defense is a power source. And if you have no power source you are probably dead anyway. Perfect weapon for space exploration where you might go a long time without a way to resupply.
The 1911 trigger guard and trigger may be enlarged to better accommodate older models of space suit glove. The soviets used to have massive trigger guards for winter gloves (I can shoot my PPS43 in heavy leather work gloves that wont fit in a Milspec AR lower), perhaps the 1911 was modified prior to the slimmer suit hands we see in game.
For the particle weapons its subtle but you see a difference in the hit effects and sometimes whatever its shooting will actually linger and burn off on surfaces.
15:15 there is actually a perk in the game that reduces or removes the recoil when in zero-G (i think it it somewhat hinted as you using your zero-g movement system to counteract the recoil)
2:25 Jonathan isn't taking into account that its not a 27mm case, its 27mm OAL because its a telescoped caseless round. 9x19mm only has a 19mm case length, but its OAL is almost 30mm. The G11 round was 4 73x33 and has a 32.83mm OAL.
@@weldonwin Beowulf comes and kills Grendel, just like the legend. Beowulf is a straight up upgrade from Grendel. Both are the best assault rifles in the game. Semi-auto Beo with armor-piercing ammo, long barrel, high power internal and a suppressor is the best in slot rifle for it's class.
I must say I usually don't care where the guns come from, just love listening to Jonathan's expertise and wit, though I WANTED this one so badly. Well done!!
Always love to see these videos, one of the things I was looking forward to when Starfield released. Hope we see some more parts to this series to look at the other guns like the magnetic/railgun ones.
26:16 ionised gas or plasma does have a mass, at high enough velocities that would account for the implied kinetic damage of the particle projection gun.
As for flechettes i would imagine that "overpenetration" in space is possibly even more dangerous imagine the suit that keeps you alive in the cold Vakuum of space does not have one bullethole but two
and the spaceship you're flying inside of just got half its electronic systems punched through, as well as the next five rooms in the habitat section of it, by a burst of an armour-piercing rifle
Jon is the main reason I always come back to this channel. I'm sad they didn't have him review the Blade Runner pistol, the Regulator. My favorite gun in the game.
Thank you for that beautiful little insight on post-modern and future firearms design, in regards to metallurgy for firearms use in space! That is knowledge of the highest order on display for even bringing that fact to bear!
That 1911 frame looks reminiscent of one of the Latin clones like a Ballester-Molina or Obregon, or even a Star. They all had those slight differences that made them stand out next to an actual 1911
"Does it shoot 'round corners?" "No, but it fries eggs." It has occurred to me that if humans actually get into space exploration, and still feel a need to bring guns, we're likely to see a resurgence in PDW style firearms. Smaller than an assault rifle, more firepower than a regular pistol, perfect for fighting in a space station. As for "holographic" sights, the only way we'll see those is if the user has a "built-in" HUD, and the sight reticle is projected in that.
The most realistic approach is to try to space proof an AR. Short barrel rifles are phasing out almost all other types of PDWs, thanks to ergonomics, customizability and logistics.
depending on how advanced and well-built your stuff is, you might actually want SMGs more than a PDW; armour piercing is the best way to spend a week patching up the various holes leaking air in the space station, as well as dealing with destroyed electronics alternatively, if you get room-temperature superconductors, laser guns might be a vicious option, though they may be too good at drilling through a target in a larger and more durable structure, it might not be as much of an issue
@@Eliphaser It's a matter of chambering, not a platform. Kinetic weapons are always a good option as they are relatively simple and can be adopted to a wide range of applications. All you really need to toy with is propellant amount and projectile shape and weight. If you can get it to work as a self-loader that is just the cherry on top.
I would love to watch the unedited versions of these reactions. I could listen to you talk about video games for hours and have a great time. Is there any way this could be made available?
Another good reason for caseless ammo in space: there won't be spent shells rolling/floating around and getting into sensitive machinery and circuitry.
One of these days, we WILL get a Valkyria Chronicles video. One day. But for now, yeah, Starfield is bound to have some very interesting weapons. I’m looking forward to this.
I think the solstice laser pistol is a throwback reference to something from the old-TSR Starfrontiers TTRPG. I think they had an older, bulkier version of the laser pistol that could be found in derelict craft as loot. it was boxy and had the big lens but that is about all i remember of it.
Would love to see a follow-up including the AA-99 which actually does have a heatsink during reload! Which didn't make sense to me until Jonathan mentioned guns in space and how you would cool in a vacuum. Would also love to see a mention of how Case ejection varies depending on the Gravity of planets.
Starfield has a really strong retro sci fi world and art style so these are actually some of the few sci fi guns where Iron Sights make sense. Starfield feels like 80s sci fi.
As a note about the first gun the eon being 27mm, caseless ammunition usually surrounds the projectile instead of it being completely ahead of the propellant, this usually means you can get away with a much shorter case length, for example the G11 ammunition caselegth is but a mere 34mm for a rifle cartridge
"i don't see old guns being produced that far in the future" we still make muskets and cannons. there might still be a niche market for them or they might have worlds where they work better than caseless ammo thanks to an atmosphere.
9:00 reminded me instantly of an RFB, honestly. But I see the WA200 x P90 too :) thanks Jonathan and Dave, class acts and very interesting/knowledgeable as always
19:53 you’re right on, the effect of “cold welding” occurs on matching metals when the layer of metal oxide on the outside dissipates and the metal’s structure makes contact. Basically in the case of Iron you have a thin layer of iron oxide on the outside(rust basically) that prevents the metals from bonding, when in the absence of oxygen the iron oxide can rub away then the metals will bond.
Huge fan of Jonathan, also a firearm collector myself. I believe the XM2311 is based on the Staccato 2011. They come with a 17 or 20 round magazine. Also its clear that the beowulf is none other than the keltec rfb! I also believe the devs hid a few easter eggs behind the names in the firearms. The beowulf is short for .50 beawoulf, and the grendel is of course the 6.5 grendel. Lastly, the rattler's recoil isn't unreasonable. When I run underwood 135 grain through my 10mm, the muzzle climb is comically wicked.
For sure need a part 2 for this one. Still need to critique the Old World Shotgun, Hunting rifle and assault rifle, not to mention the Big Bang and Pacifier...of course plenty more than that to look at.
As someone who works in the actual firearm industry, was a pretty interesting perspective on the weapons in the game. Not as much knowledge as this guy as far as history/number of firearms go, but pretty cool to see him whip out a rifle we made quite some time ago and it maybe be a reference weapon.
with that first pistol the Eon, it might be possible to have a 27mm cartridge in that width of magazine if the cartridge is caseless as already stated. the G11 cartridge has the projectile sunk into the propellant and doesn't protrude out of a casing like a conventional cartridge, meaning the entire cartridge would have an overall length of 27mm, unlike 5.7x28mm which has a 28mm case plus the length of the projectile. meaning a magazine of that width could realistically be able to house a caseless cartridge of that design.
25:55 the "particle beam" aspect means that its shooting subatomic particles like electrons or protons (or even whole ionized atoms but thats hard because they have so much more mass than a subatomic particle). Its so bulky because its basically a tiny version of a particle accelerator like the large hadron collider (except its open on one end).
Can't wait for the next part, make sure to show Jonathan the Lawgiver; I think the word for the style you are looking for with weapons like the Rattler would be "Anachronistic" though the old earth weapons are definitely the biggest anachronisms in the whole game.
the 1911 trigger might be larger to accomodate spacesuit gloves
This is the most likely reason. It's strange he didn't consider this because he does touch on glove accomodation when reviewing the design of the Kraken at 25:14
@@drewx123I did, it got cut out 😊 However, I did also point out that the 1911 is supposed to be an "old Earth gun" I.e. Pre-mass use of spacesuits. So maybe the designer was thinking gloves, but if so it doesn't really fit the backstory.
@@jonathanferguson1211 it's not literally a relic from earth it's just an "old" design you find countless different models of it in game with more futuristic designs on the slide
@@helygg8892 Do they explain that anywhere? The description seemed to suggest it was literally an old gun. Dave thought so :D
He missed the detail about the safety pin housing missing and it not locking back on empty.
Love how he just has a P90 next to him at all times for these videos because of how often "It's a P90 in space" happens.
Haha Stargate SG1/Atlantis is the original that kicked off that, but they actually had a purpose since they needed light but solid guns to take through the gate, everyone else just copied them
@@KaladinVegapunkplus the 5.7x28 would have much better armour pen on the jaffas light body armor, compared to a regular pistol carbine
@@ThrobinHood34 Something something not a weapon of terror.
Mentioning that you'd only use wood for fashion reasons reminds me of a funny little excerpt from the Rogue Trader RPG; one particular industrial world known for high quality products exclusively furnishes their weapons with wood, so veteran guardsmen look for rookies coming in with wood-stocked weapons and offer to switch their 'superior' polymer-furnished lasgun for the actually better-made wood-furnished ones.
ah, wood as a marker of weapon quality as much as a fashion item in itself. Dual-function.
So basically they Gankin’ you for the wood finish 😂
Should have done the AA-99 and shown him the reload animation for that! it has a heat dissipation animation that I think he'd like!
It’s ridiculous how qualified Jonathan is to comment on space guns / guns in space
He's a time traveller!
What are his qualifications im unaware?
@@matts5247what he says at the opening of the video, "this is Jonathan yada yada.."
They're the same as earth guns 😂
@@matts5247 his qualification is he's the keeper of firearms and artillery at the royal armouries museum in the UK, which houses a collection of thousands of iconic weapons from throughout history.
Extra bonus points for talking about heat issues in vacuum and vacuum welding.
A reason for the resurgence of flechette could be to poke many holes in your targets space suit that couldn't be as easily patched as a single bullet hole could.
Not that Starfield cares about space suit decompression, or that decompression would be better than just outright killing your target.
When they inevitably add survival mode to Starfield I hope they add a spacesuit integrity status to keep up on. "Captain, you've received too many holes in your suit. You'll die out there. Take this one." - Vasco, probably
Considering most people dont run around in super armored up space suits, this is a viable theory for pirates and such.
Put the fear into them with flechettes and their flimsy suits.
If you aim it right you can pop enemy's O2 tanks, and it does explode/cause them to suffocate gradually depending on damage done.
@@TheEclipse420 mods, only mods can save this game, no Bethesda.
Saving? It's doing pretty well so I'm not sure what needs saved. People do love to jump on the "BeThEsDa BaD sO gAmE bAd" train though. Which, to each their own but I along with many others like it. I will say it's not perfect but what game is?
27mm isn't long if the rounds are caseless with the bullet embedded inside (like what HK developed for the G11), meaning the overall length is also 27mm. For comparison, 9x19mm rounds are typically between 25.5mm to 29mm long when loaded.
This is how the rounds are depicted in game as well. If you look at the ammunition packs in your inventory or in the world, they all look the same at first glance, but the text and the little ammo art are different on each one. The caseless rounds show a box around the actual projectile just like the G11 rounds.
Even so. We already have a 75 fk round which is 7.5x27. It’s a pistol round. 35mm overall
A small note about the first pistol shown; given that it's using case-less ammunition and (presumably) is arranged in a double-stack configuration, it's still conceivable that it's firing 27mm despite the grip not being particularly wide (front to back). The tolerances and fit seem to be very good here, and the actual grip isn't all that much thicker/wider than the magazine itself. If the projectile is 27mm, the mag could be only 3cm or so, while the grip could be 4cm (1.57 inches).
If you consider that the overall length of 9mm parabellum is 29mm the length given for this caseless ammo makes sense. Its not case length its overall length. A Glock 9mm looking mag would actually make sense in this instance. I think he just forgot that.
@@Tinman3187 One would presume, given that the most likely inspiration for caseless guns in a game is going to the G11, that they would be telescoped cartridges (having the projectile buried in the propellant block).
Though there have been other caseless cartridge designs that have the projectile sticking out past the propellant, like the ammunition for the Voere VEC-91 hunting/target rifle.
@@mattrobson3603 true, but even so, caseless ammo is measured from tip to primer, or base, if the primer is buried inside the propelant, so the 27mm means the full length.
That because cased ammo is headspaced (is this a word?) based on the cartridge length, caseless based on the full ammo length.
@@mattrobson3603 Or, the propellant is just that efficient.
@@carloshenriquezimmer7543Yes, "Headspaced" is absolutely a word in gunsmithing.
Man, I am very impressed at the level of thought this man has put into firing guns in space
The Solstice ray gun reloads just the same way as how the laser pistols are described in the Paranoia TTRPG. You can keep shooting past the ammo cap, but it can cause problems. Obviously finding out why is beyond your clearance level in-game, but it seems like while the battery is very efficient the focusing lens warps after half a dozen shots and you need to swap the front end out
I thought it was more of a matter of the battery getting overtaxed. Sort of like when a phone or laptop battery inflates when it goes really bad, but *much* faster.
Yeah I thought that if the lens assembly is disposable then it means it’s of a lower quality (so it can be mass produced) and would most likely warp or burn off after a few shots. Looks like a nice practical solution.
That kinda makes it sound like the laser pistols arent actually pistols but just a button for the replaceable cartridge(?)
Now im imagining someone making the most fugly laser gun because they realized that
@@AetherialAvenger Well in fairness, even with present day small arms a sizable portion of the weapon exists mostly because of ergonomics in one way or another. The entire gun being the power cell is just taking things to their logical conclusion.
I found it ironic how he was amused with caseless ammo and also amused with the laser pistol reload because “heat dissipation” like dude why do you think we use cases ammunition? Same reason heat dissipation
A note about how all the weapons have much larger triggers/trigger guards than you'd expect(including the 1911): they're all designed to be used with the clumsy, bulky gloves of a space suit. Look at tools designed for this purpose and you'll see similar design queues. I think they nailed the art style, although they definitely took some artistic liberty with the wacky designs
Exactly what I was thinking. If anything the other guns have too small a trigger guard
Yes, but looking at the suit wearing space cowboys, their gloves are as-good as skin tight spandex with some thin protective scales. Fingers look dwarfed in the trigger guards of the "xx11s"
And yet the models still clip through them lol
Dont give them any credit on the guns... its very likely a GPT like AI designed the guns because there is no logic in many of the guns and there is a lot of useless stuff on many guns too
Nice idea, but, no, the 1911 clip above clearly shows that the trigger guard is way too big for the spacesuit glove, too.
The fact that he have a broad knowledge about guns in space, really sells the fact that Jonathan is very dedicated.. That's why I will never get bored of listening to him talking about guns :D
The design change for the M1911 is because the person who made the gun model knows that space gloves are going to be very thick so this would be to have the pistol fit the glove
but they aren't though
Except the gloves are also much, much smaller than the allotted soace
Maybe someone said it already but my thought on the Flechette in space is that, you are in space. I know it doesn't help in game terms but you have something that's really good at puncturing things, say space suits or oxygen lines/suit helmets/suit environment crontrols and that is horrifying to think about but sounds reasonable for realistic space combat.
This sort of thing was discussed in 'War in 2080' by David Langford many moons ago. One of the fun points is that melee weapons actually work in person-to-person space combat, such as on board a spaceship. Nobody can afford to use powerful projectile weapons because it would damage the ship hull. But fast, pointy weapons like a smallsword or rapier would critically damage a spacesuit in very short order.
That’s true however there is no mechanic for like bleeding oxygen or spacesuit integrity so a more likely theory is that flechette rounds are just badass conceptually and badass visually
@@matts5247 No but you can target an enemies pack and cause it to explode, so maybe the flechette rounds are good for that
@@matts5247 Actually there's is mechanic, don't equip your pack and you'll see.
@@onenote6619 Same reasoning why marines in the traveller RPG train with saber. tradition and practicality. "All hands , prepare to repel boarders! "
"It's a real headscratcher in terms of both ergonomics and how it works." I think that's a really fitting description for something built by and for the Va'ruuns.
Some context for particle weapons in Starfield that might help understand them: They're basically man-portable, weaponized, particle accelerators. They're basically accelerating atoms or subatomic particles at such high speeds that they start to have meaningful kinetic energy - I would imagine most of the physical damage comes from them basically exploding the surface of whatever they hit with the sheer amount of energy delivered.
Also, would love to see some of Starfield's Magstorm weapons! (And just more Starfield weapons in general)
The real-world problem with particle beam weapons (and to some extent railguns) has always been air. A highly energetic electron (beta particle) has an effective range of under a metre in air. There was talk of using a laser to generate a near-vacuum path between gun and target for those particles to pass through - but if you have a laser capable of energising a tunnel through several hundreds of metres of air, why bother with the particles?
The effect also reminded me of picosecond lasers that incinerate air for a fireball a short distance away from the emitter, then the beam resumes as usual.
@@onenote6619 its a game
being of an age, the ammo reminded me of a vhs tape.
@@Crettybocker427this content isn't for your mentality clearly.
Hopefully they do a part 2, there's so many guns that they missed.
Apparently there's something like a metal storm machine gun and I'd like to hear from an expert on that.
The Bridger or the Ecliptic Pistol (shouldn't actually be able to access that one as it appears to be a cut weapon) @@einar_476
They did it!
Most of them are dumb and really badly done
@@reahs4815 I’d rather trust a firearms expert opinion on the guns than some random YT, but a bunch of the guns do look weird
I know a lot of the guns were 7.77mm in this one, but it kind of overlooks the sheer number of different rounds there are in the game.
Also, the 1911 would have been modified to accommodate gloves.
It’s probably because they plan on doing a part two or a second video ina couple weeks when and if they need content for the channel
I know nothing about guns you may know more. Is there such thing as 7.7mm and 6.5 mm and 2.5 mm in real Firearms?
@@lonewulfmo9128 New US army rifle is 6.8mm and there is a 6.5mm rifle and pistol in IRL
@@nickosmond I was disappointed that they only talked about the caliber in 2/14 weapons
@@lonewulfmo9128 the first two are real calibers, but they are completely different than how the game shows them. The game shows them off as smaller calibre weapons usually in sub machine guns or pistols whereas in real life, the 7.7 is the cartridge used for the Lewis gun (a full size machine gun) used, mostly by British soldiers, during World War I and possibly World War II. Whereas the 6.5 is a fairly modern invention made in the 2000s if I’m not mistaken. The 6.5 ammunition has recently won a military contract in the US meaning the military is going to switch over some of their snipers from the ammo types that are currently being used to the new 6.5 Creedmoor. But again in the game, it’s a small calibre in real life it’s a large caliber. Again, don’t quote me on this. I’m not a professional I just grew up hunting and I enjoy firearms and how they work and the history behind why there created
It would be SO cool (yet, understandably difficult) to track down someone from the prop design/ fire arm design from the games and have them break down the concept along him
Wouldn't be that hard. They'd just have to get a hold of me.
Gamespot make it happen!
@@daneolds515 I hope you are joking because no human could design those horrible humps of metal and plastic scrap
@@reahs4815 On a bit of a crusade here, aren't we.
@@ThePandoraGuy i mean, the game took a decade of development time and they were unable to make weapon models that don't clip with your character. There is a rifle where the slide moves in the wrong direction.
The game is mediocre and Bethesda is beyond lazy doing any kind of modeling while having a subpar gunplay.
Anyone who actually took part in designing this game's weapons knows they did a shoddy job
Even more love to Jonathan for bringing up For All Mankind, that series is just *chef's kiss*
Such a great show. I really hope that more people watch it, because it deserves a big, wide audience.
@@mattrobson3603 Never heard of it until he mentioned it. Just subscribed to Apple+ to check it out later tonight!
Is it on Apple TV only?
@@riseALK Yeah, but there's three seasons out right now, so it's worth a one-month subscription to watch those episodes.
Thnx@@mattrobson3603
Been thinking about how you'd tackle Starfield ever since I started seeing the weapons in the game and you did NOT disappoint 😄 can't wait for the next one!
If the particle guns in Starfield are supposed to be firing fissile material in active reaction the way that both the Covenant Carbine and Fuel Rod Gun are in Halo, it would make sense.
I believe it's a fusion gun of sorts, as the ammo is labeled as Fuse ammo?
@@kemanorel3110Yeah they're shooting particles that are charged in some way
Yup, similar to how a nuclear rocket engine would work, its most likely using the energy from a fusion reaction to shoot off particles at extremely high velocities, we’re talking a significant fraction of the speed of light, hence why Jonathon alluded the firing beam to that of the laser weapons. This thing would be absurdly devastating irl as it would likely vaporise any matter unlucky enough to be in its way through sheer kinetic energy. Similar to that Russian scientist who stuck his head inside an active proton accelerator back in 1978.
@@gregbarnes4083 The guy who walked into an active proton accelerator survived, though. He didn't even develop any noticeable brain damage, and lived a full life afterwards continuing to study physics.
@@tbotalpha8133 Subatomic particles are literally the smallest, lightest projectiles you can fashion. However cool, you'd still need a fair number of them to inflict immediately lethal damage. I'd say about a bullet's worth.
Excellent, I love when Jonathan looks at futuristic weapons that have some decent merit. More so I love that he enjoys it, too. Part 2 hopefully!
Johnathan was so smitten by the space aspects of the guns that he missed that the 1911 was missing the safety pin housing and it didn’t lock back on empty
There are loads of issues with reload animations in Starfield, no tiered reload system (that most gunplay-focused games have) is annoying when you realize how large the development was.
@@HanzzzCZECH remember it's Bethesda
@@HanzzzCZECHThey have been doing this since Fallout 3. Youd think during 4 they would actually have the guns function like they should but no they just kept dumbing them down the gunplay and keeping them the same. It bothers me if mods can accomplish the gunplay (New Vegas mods are something else) I believe Bethesda and Obsidian should be able to accomplish this too. To my disappointment but not surprised, they didn't.
Jonathan’s a real one for referencing for all mankind 👏
Surprised that Jonathan didnt pick up on the double barrel shotgun ejecting cases in third person view, despite it firing caseless ammunition. A bit of an animation oversight there by Bethesda.
Early trailers had casings and everyone was making fun of it because it seemed to eject the entire bullet.
We did spot that - actually Dave did - one of many observations that didn't make the edit.
Not all the guns in Starfield use caseless ammunition.
Though you are right about animation oversights as laser sights also don't line up with the barrel of most guns when running.
As for the shotgun still ejecting shells, it could have been left in because it looks cool?
@@RevanAlaire The double barrel fires caseless shotgun shells though. it's most notable in the first person view when you fire one shot and reload, it just loads the single one but there is none left in the other
@@bajscast Yeah, just realized that.
I must've gotten some of the guns confused.
During the coachman shotgun segment he mentions RCS mitigation for the knock back in zero-G, there’s actually an upgrade you can get in game that does this! Awesome to see such comprehensive insights.
🙂 Nice catch
I really want to see Jonathan break down the guns from The Order 1886
What about gta 5/online?
@@NOOSE2008They have a GTA 5 video already
@@Swedishmafia101MemeCorporation part 2? No
Don't give up homie
Keep at it, king. o7
The Royal Armouries is a fantastic museum. I'd been before, but took my son earlier this year thanks to these vids.
I loooooove the aesthetic of the guns in this game. So cool looking.
I can think of no other game which has better aesthetically pleasing guns than this.
Same here. This NASA-punk style is some of the most aestheticly pleasing stuff I've seen in gaming
Oh god, what is wrong with you people? Did you meet at some kind of support group?
@@lostalone9320 chill out
This is one of my favorite pieces of Starfield content so far. Jonathan's knowledge here is awesome, and I love this video
That second 1911, the X something or other, is found on a generation ship that left Earth 200 years ago. So my assumption is, is that it's from before 2130s, when that ship left Earth.
So basically both guns are antique and are mostly still around due to being status symbols or in the case of that one ship... because that's what they left Earth with.
Yes, yes it is. Lets just say that in the time period the ship left it would honestly be surprising if manufacturers where not building new made 1911's
nah, you can buy X2311 in any gun shop, it's a common weapon.
there are also straight up old west revolvers, like Razorback.
@@timurdos That's not untrue, but it is also specifically one of the few weapons sold on the lost colony ship and occasionally given away when doing the reconnect with distant relatives Radiant quest from the ship... and everything else given away from that ship is an antique from Earth.
So in all likelihood it's just a popular classic gun to them that survived into their era. Maybe to them it's like the classic Colt and is seen as the gun that colonized the settled ststems
I'm so sad they didn't include any of the MI array weapons, which work like a gauss gun, or the hard target, the only actually good long range rifle in the game. Would've loved to see him talk about those. Still a great video as always!
I love how the M1911 survived longer than EARTH 💀
Also the AK
Not unrealistic though
Earth survived for 5 billion years old bro 💀
Earth, the Celestial Body, is fine. It just is no longer able to support life.
@@ShaktiChaturvedithose ak are probably type56 irl or Chinese Assault Rifle form fallout
Hi Jonathan!
You're wondering about the 27 mm case length with the Eon - but remember, it uses caseless ammunition! in that "case" 27 mm is not long at all - 9x19 is about 29-30 mm in total length, as I recall it, and we all know that fits nicely in smaller grips.
That’s absolutely incorrect. We already have a round very similar. 75 fk. 7.5x27, 35mm overall length. It’s wide but doable.
@@dontworrybout2664How in the world does that make what he said incorrect?
All the guns in Starfield are fantastic. I have a semi auto Grendel that has explosive concussion rounds, my Beowulf is 3 round burst and fast firing, my Coachman shotty has really good flechette bleed damage, and if needed my Equinox causes explosive concussion damage. Lots of fun, plenty of toys (guns and ships),…I’d be surprised if Jonathan doesn’t pick this game up and make his own X-Wing Ship.
I have a full auto explosive multipellet Grendel with random elemental damage.
I play on Very Hard and TEARING anynone xD
@@snakecharly7 I’ve only been on Normal, but the game has been throwing Legendary and Purple tier guns at me. Every other mission I find a Legendary gun somewhere and immediately pocket it lol. That…or give it to a companion because I need space to carry my crafting resources 😛
Wow, great for you, edgelord 😅
Agreed! This is one of few games that the guns feel unique and specifically to you especially if you’re personalized with your guns, including the crafting as well.
Wow, that's so cool! Thanks for sharing.
Jonathan just taught me some crazy space science… I never would have thought that metal fuse together randomly in a vacuum!!😮
This needs a part 2.
Support.
They already said at the start of the video, there is a part-2 next week
Yeah. Think of it as me saying "Humans need oxygen."
I watchd the same video you did. Why do you think I don't know that and how do you think that changes things I've said?@@weldonwin
Oh I've been really waiting for this. Excellent as always👏👏👏
Looking forward to the second part😊
The guns in this game are some of my favorite if not my absolute favorite in a game ever. They nailed the aesthetic.
The aesthetic of completely dumb and illogical?
They they're fiction but yet believable
I like how they managed to combine so many different elements and still make it work without too many issues. First they've got laser weapons, ballistic weapons, particle weapons. Thy tried to approach them with a degree of aesthetics and realism and mostly seem to have done a good job. Then they've got both a good crafting mechanic through modifications as well as an interesting looting mechanic due to the effects from rare and legendaries. And finally for the first time I think Bethesda made a game with really fun gunplay.
the best weapon catalog of any game tbh
You must be one of the ones mad that you can't play 😂@@imanrobota4849
The kraken will always be my favorite for it's bioshock quote on the gun
It would be REALLY cool to see someone making a mod for Starfield that takes Fergusons critiques and puts them into the game...whether it's the power of the projectile theoretically or the size and how it should relate to the size of the magazine and so on. I've seen similar things for correcting weapons in Skyrim and even Fallout so here's to hoping someone does that for these too! Would be cool for them to be realistic AND scifi.
More likely when the creation kit is released sometime near the end of this year or beginning of this year.
Visited the Museum on the 8th, safe to say I'm hugely impressed with both the collection and the staff.
Make a second one of these for starfield. Many more weapons in the game.
Relax. They literally said in the first 30 seconds of this video that there will be a second video on Starfield next week.
You should also include an analysis of the bullet hole design on some of these weapons. One of the pistols, the Novalight I believe, has a very interesting bullethole left in walls and surfaces.
I think I like the Rattler, Bridger, and Coachman best. I love the old-west aesthetic plus the Rattler sort of reminds me of That Gun from Fallout *(which of course was inspired by the PKD from Blade Runner).
I like it's name, but yeah blade runner vibes intensifies when this rattler seen!
Yea I use the coachman a lot even in situations where it makes no sense to. It's just such a sick looking gun
Have you got the fancy silver looking revolver from the rangers yet . It looks so nice 😊
I love this man and his work. Nothing but respect for him.
i love they put a 1911 or two into the game, theres been one in most of the fallout games, even though its alternative history leading up to the war
It's only been in Vegas and Tactics.
I love that, and hate that they have no AR 15 on the game. Heck, we have vss but not an AR. Incomprehensible.
@@Chopstorm. Yep, Tommy Gun (2, Tactics, and Vegas with HH) has actually been in more.
@@caiooca5793Fair, but I also wish we had a mosin too. Oh well, just wait for the mods to pour out and our dreams of shooting space UN with antiques will come true.
@@caiooca5793Also, we have an AK too. And I hear we have an Ithica but have yet to see it.
Little bit of background on the 1911:
The 1911 is, at least in my playtrough, a gift from my character's parents.
They went something like: "hey we found this and got it restored for you. It fires beautifully now"
That is the case but it will also spawn randomly
And the XM-2311, I got from Genghis Khan... Long story...
Also, for some forsaken reason, characters refer to it as a revolver
@@fernandotorrero779 Probably WAS a revolver earlier in development, if I had to hazard a guess
The Solstice pistol seems like a very practical design.
It could be balanced so that even if you fire rapidly, the amount of shots it holds won't be enough to overheat the components. So even if you are careless about how much you shoot, you aren't going to wear the firing unit down.
Then after fighting all you have to do is slot them into a charging dock and they are good to go for the next fight. Meaning the only thing you have to worry about for self defense is a power source. And if you have no power source you are probably dead anyway. Perfect weapon for space exploration where you might go a long time without a way to resupply.
The 1911 trigger guard and trigger may be enlarged to better accommodate older models of space suit glove. The soviets used to have massive trigger guards for winter gloves (I can shoot my PPS43 in heavy leather work gloves that wont fit in a Milspec AR lower), perhaps the 1911 was modified prior to the slimmer suit hands we see in game.
Love how unfamiliar the gun design look unique. Specifically design for space use. Like the double barrel shotgun. Such a unique design on the barrel.
For the particle weapons its subtle but you see a difference in the hit effects and sometimes whatever its shooting will actually linger and burn off on surfaces.
My favorite part is the spiral scorch marks that form on struck surfaces
I really like this format where you can provide Johnathan with some context/background to the guns he's viewing.
15:15 there is actually a perk in the game that reduces or removes the recoil when in zero-G (i think it it somewhat hinted as you using your zero-g movement system to counteract the recoil)
2:25 Jonathan isn't taking into account that its not a 27mm case, its 27mm OAL because its a telescoped caseless round. 9x19mm only has a 19mm case length, but its OAL is almost 30mm. The G11 round was 4 73x33 and has a 32.83mm OAL.
The Beowulf is definitely also RFB inspired
Also, I just appreciate how it's sister gun, is the Grendel
@@weldonwin Beowulf comes and kills Grendel, just like the legend. Beowulf is a straight up upgrade from Grendel. Both are the best assault rifles in the game. Semi-auto Beo with armor-piercing ammo, long barrel, high power internal and a suppressor is the best in slot rifle for it's class.
Hey! It's Jonathan Ferguson! Keeper of firearms and artillery at the royal armouries!!
I love that guy!
I looove the weapon models in this game. I've been looking forward to Jonathan's take on the games guns.
I must say I usually don't care where the guns come from, just love listening to Jonathan's expertise and wit, though I WANTED this one so badly. Well done!!
Star field has some of the best gun designs I’ve seen in a game. They all look so clean and you can read all the details on the guns.
Always love to see these videos, one of the things I was looking forward to when Starfield released. Hope we see some more parts to this series to look at the other guns like the magnetic/railgun ones.
Would love to see Jonathan stream the games he plays on his own time
26:16 ionised gas or plasma does have a mass, at high enough velocities that would account for the implied kinetic damage of the particle projection gun.
I would like to see Jonathan look at the others guns from Starfield (in particular the Magshear and Lawbringer)
I like how the Coachman shoots caseless shells but it still ejects I'm 3rd person.
As for flechettes i would imagine that "overpenetration" in space is possibly even more dangerous imagine the suit that keeps you alive in the cold Vakuum of space does not have one bullethole but two
and the spaceship you're flying inside of just got half its electronic systems punched through, as well as the next five rooms in the habitat section of it, by a burst of an armour-piercing rifle
Plus you dont want a bullet going through the hull if your on a ship/station
Jon is the main reason I always come back to this channel. I'm sad they didn't have him review the Blade Runner pistol, the Regulator. My favorite gun in the game.
Keep going with these guns, several left in the game
Thank you for that beautiful little insight on post-modern and future firearms design, in regards to metallurgy for firearms use in space! That is knowledge of the highest order on display for even bringing that fact to bear!
If there's a part 2 the magpulse and novablast definitely need to be included.
AA-99 too
Heck, I’d enjoy a video just analyzing the particle beam weapons!
That 1911 frame looks reminiscent of one of the Latin clones like a Ballester-Molina or Obregon, or even a Star. They all had those slight differences that made them stand out next to an actual 1911
I sure hope they get to the "Revolver" you get that is in fact, not a Revolver
So glad you guys are still doing these videos!
"Does it shoot 'round corners?"
"No, but it fries eggs."
It has occurred to me that if humans actually get into space exploration, and still feel a need to bring guns, we're likely to see a resurgence in PDW style firearms.
Smaller than an assault rifle, more firepower than a regular pistol, perfect for fighting in a space station.
As for "holographic" sights, the only way we'll see those is if the user has a "built-in" HUD, and the sight reticle is projected in that.
The most realistic approach is to try to space proof an AR.
Short barrel rifles are phasing out almost all other types of PDWs, thanks to ergonomics, customizability and logistics.
of course there would be guns. and also pirates. eventually.
@@spencerhopkinson9874 And of course, FILTHY XENOS! *(Various Rambling Imperium of Man sounds)*
depending on how advanced and well-built your stuff is, you might actually want SMGs more than a PDW; armour piercing is the best way to spend a week patching up the various holes leaking air in the space station, as well as dealing with destroyed electronics
alternatively, if you get room-temperature superconductors, laser guns might be a vicious option, though they may be too good at drilling through a target
in a larger and more durable structure, it might not be as much of an issue
@@Eliphaser It's a matter of chambering, not a platform.
Kinetic weapons are always a good option as they are relatively simple and can be adopted to a wide range of applications. All you really need to toy with is propellant amount and projectile shape and weight. If you can get it to work as a self-loader that is just the cherry on top.
That lever action grenade launcher actually looks so cool. I love how you can actually see it loading the next round
I would love to watch the unedited versions of these reactions. I could listen to you talk about video games for hours and have a great time. Is there any way this could be made available?
Another good reason for caseless ammo in space: there won't be spent shells rolling/floating around and getting into sensitive machinery and circuitry.
One of these days, we WILL get a Valkyria Chronicles video. One day. But for now, yeah, Starfield is bound to have some very interesting weapons. I’m looking forward to this.
I think the solstice laser pistol is a throwback reference to something from the old-TSR Starfrontiers TTRPG. I think they had an older, bulkier version of the laser pistol that could be found in derelict craft as loot. it was boxy and had the big lens but that is about all i remember of it.
The game has many issues, but the guns are great this time. Highly detailed, designs that make sense and they look nice and are fun to use as well.
Sight don't work tho
Would love to see a follow-up including the AA-99 which actually does have a heatsink during reload! Which didn't make sense to me until Jonathan mentioned guns in space and how you would cool in a vacuum. Would also love to see a mention of how Case ejection varies depending on the Gravity of planets.
The Kraken also flips its top and exposes what looks to be a heatsink when reloading, and I'm surprised there wasn't a comment on that.
Starfield has a really strong retro sci fi world and art style so these are actually some of the few sci fi guns where Iron Sights make sense.
Starfield feels like 80s sci fi.
Can't wait to see him react to the Deadeye. That gun us definitely my favourite. It just looks insane. 😂❤
The thruster compensation thingy Jonathan talked about in the part with double barrel shotgun is something The Expanse does, and it's awesome
As a note about the first gun the eon being 27mm, caseless ammunition usually surrounds the projectile instead of it being completely ahead of the propellant, this usually means you can get away with a much shorter case length, for example the G11 ammunition caselegth is but a mere 34mm for a rifle cartridge
I'm still obsessed with the WA2000 just that wood furniture makes my bits all tingly
"i don't see old guns being produced that far in the future"
we still make muskets and cannons. there might still be a niche market for them or they might have worlds where they work better than caseless ammo thanks to an atmosphere.
I learn so much from Jon’s analysis of these guns. Truly captivating stuff.
9:00 reminded me instantly of an RFB, honestly. But I see the WA200 x P90 too :) thanks Jonathan and Dave, class acts and very interesting/knowledgeable as always
19:53 you’re right on, the effect of “cold welding” occurs on matching metals when the layer of metal oxide on the outside dissipates and the metal’s structure makes contact. Basically in the case of Iron you have a thin layer of iron oxide on the outside(rust basically) that prevents the metals from bonding, when in the absence of oxygen the iron oxide can rub away then the metals will bond.
Huge fan of Jonathan, also a firearm collector myself. I believe the XM2311 is based on the Staccato 2011. They come with a 17 or 20 round magazine. Also its clear that the beowulf is none other than the keltec rfb! I also believe the devs hid a few easter eggs behind the names in the firearms. The beowulf is short for .50 beawoulf, and the grendel is of course the 6.5 grendel. Lastly, the rattler's recoil isn't unreasonable. When I run underwood 135 grain through my 10mm, the muzzle climb is comically wicked.
For sure need a part 2 for this one. Still need to critique the Old World Shotgun, Hunting rifle and assault rifle, not to mention the Big Bang and Pacifier...of course plenty more than that to look at.
I know nothing about guns but have all of these in starfield. This was highly informative and only increases my appreciation for Bethesdas hard work
Johnathan bringing up cold welding is something I wasn’t expecting, but I am not at all surprised lol
As someone who works in the actual firearm industry, was a pretty interesting perspective on the weapons in the game. Not as much knowledge as this guy as far as history/number of firearms go, but pretty cool to see him whip out a rifle we made quite some time ago and it maybe be a reference weapon.
with that first pistol the Eon, it might be possible to have a 27mm cartridge in that width of magazine if the cartridge is caseless as already stated. the G11 cartridge has the projectile sunk into the propellant and doesn't protrude out of a casing like a conventional cartridge, meaning the entire cartridge would have an overall length of 27mm, unlike 5.7x28mm which has a 28mm case plus the length of the projectile. meaning a magazine of that width could realistically be able to house a caseless cartridge of that design.
25:55 the "particle beam" aspect means that its shooting subatomic particles like electrons or protons (or even whole ionized atoms but thats hard because they have so much more mass than a subatomic particle). Its so bulky because its basically a tiny version of a particle accelerator like the large hadron collider (except its open on one end).
Can't wait for the next part, make sure to show Jonathan the Lawgiver; I think the word for the style you are looking for with weapons like the Rattler would be "Anachronistic" though the old earth weapons are definitely the biggest anachronisms in the whole game.