Now, it's funny there's that with an okay parallel, but then the same concept is somewhat poopoo'd for the stake driver, which is roughly the same: a captive bolt system propelled by explosions. It's made a bit fancier given the elements at play, but a pilebunker is such a common implement (in media at least) that I'm surprised these two couldn't have been conflated into roughly the same spot. That and I'd more think the boom hammer uses the explosion to propel either itself for a harder or even "double" hit, or perhaps fires it into the poor target for cavitation and conflagration, but I really don't know, even as an amateur professional fantasy overthinker!
@@Jankenstein My guess is that Johnathan didn't really care enough to figure what was going with the Stake Driver's mechanisms to realize it was effectively functioning similarly to the Boom Hammer. He didn't seem to be particularly interested in this episode, unfortunately. :(
IKR? I knew the piercing rifle, rifle spear, Reiterpallasch, and guns all had real-world versions but I had no idea something like the Boom Hammer actually existed!
"Dr. Richard Gatling exists in this universe" The Souls games also often have a hammer called a "Lucerne" in-game, despite the weapon being named for Lucerne, Switzerland.
@@903strikerunit I love Lies of P, and the similarities are certainly there, but by the end I felt that I liked both titles for different reasons. It's no replacement for Bloodborne, but still awesome in its own way.
If I remember correctly, the Quicksilver bullets aren't there to hurt the beasts, it's just the only ammunition that can make them recoil like they just got shot
The thing about the Quicksilver bullets is that they're not only used as ammo for guns, but as a resource expended for arcane tools. In other words, it's a reference to alchemy, as mercury is notorious throughout history as a "magical" catalyst. It's also far, FAR more toxic than silver, which is handy considering that your enemies quickly rise beyond werewolves and become eldritch, cosmic horrors. So I don't think the developers arbitrarily added words and hoped no one would notice how wrong they were, but rather decided to put a unique (but logical) spin on things while still paying homage to the familiar "silver bullet" trope from folklore and monster movies.
What's weird is if you look at the Quicksilver Bullet icon in-game, it's oozing a silvery metal. So it's even shown as a liquid metal in-game, which makes me think it probably is intended to be mercury. Which makes sense in a weird way, because that's probably how they're able to be combined with the hunter's blood. They're literally made from a mixture of mercury and blood. Real question is, how do you shoot liquid bullets? Magic I suppose lol.
@@yewtewbstew547supposedly, the bullet would expand in the barrel and by the time you shoot, itd have fitted the barrel as intended. its quite an odd form for a bullet to take, but being that its mostly fictionalized crazy blood, sure whatever.
Reiterpallasch's mechanism isn't an extending barrel, it's an extending blade. It swaps between a full rapier, but then gets tucked down to enable the hidden gun (while still using the blade like a bayonet dagger).
@@TheBuddel I think it has to do with gameplay, since the fame has also pvp, the opponent player should be able to see when you can shoot and when not.
Also, you pulled out the "Cash Knocker" during the Boom Hammer part, but I think the Stake Driver is intended to be used as an 'impact weapon', using an explosive to drive a stake. The Boom Hammer appears to use it's furnace parts simply to add a burst of fire to the weapon. (Also, there's literally a Rifle Spear, odd that that was passed over)
I agree. It's a homage to the pile bunker of mech media, a big captive spike which is explosively driven into the target. Bonus fact: another common use of gunpowder driven captive piston is the Ramset, which is a tool which uses blanks to nail things into concrete.
Hoping that J.F. would read this, but the reason for the use of quicksilver/mercury was because they happened to be a key component in their magic bullets, with the other component being blood (especially Old Blood, basically magical blood used for healing). The beasts depicted in Bloodborne are corrupted by overusing Old Blood, and while there are silver weapons in the game, none of them were explicitly effective against them. In fact, serrated blades are the most effective weapons against the Beasts. Firearms are largely ineffective against them, but the Hunters' Quicksilver Bullets are very good at creating openings by staggering them. Edit: That's a lot of likes. Yey.
Also important to note that the art for quicksilver bullets actively show them melting, so they 100% meant mercury-based bullets. That art also has a fingerprint embedded in the bullet which is a nice touch
Actually, while the inhabitants of Yharnam have come to believe that they are transforming due to the consumption/injection of blood (hence bloodborne, like an illness), in reality they're being transformed into something hat was already part f their human essence by the proximity of the hidden red moon.
The "Stake Driver" basically also works like a giant captive bolt pistol. It's not actually shooting a projectile, it's a detonator that propels the stake forward about 6 inches on impact when you punch with it.
I'm assuming the lever is basically a safety. You have to hold the lever closed while you swing for the trigger to engage on contact, to avoid drops causing accidental discharge.
i know, i was waiting for that exact one, especially after he talks about one of them being a half rifle, half spear thing. im like, oh buddy, just you wait.
I like to imagine the john just walks around with a little bag that contains *every single* gun and *artillery piece* that has ever existed and ever will exist
The cannons that were used as bollards in Old Portsmouth seemed to disappear overnight (one day I noticed they had gone), and I was quite sad about it. For years I never noticed them as they were just normal, and when I learned that they were likely captured from any of the hundreds of battles the navy fought I went looking for them and it was too late
You guys could have done Elden Ring. It has jar cannon, jar cannon, and jar cannon. Gimme a second, I'm forgetting one. Ah, it also has jar cannon. There are so many firearms in Elden Ring to cover.
@@rin-joh8644 See? THREE entire guns, that is more than enough for an entire video FOUR if you count the shield with a flamethrower and since they included the BB flamethrower, I do.
Another note on Quicksilver bullets. Mercury used to be treated by those who has severe congenital syphilis. One of the symptoms of the disease were people who seemed to resemble what was depicted as the inspiration for werewolves. Hence: using quicksilver bullets against enemies in Bloodborne.
Quicksilver Bullets being mercury wouldn't be very effective on beasts or the other Eldritch horrors in the game. The real damage dealer would be the blood that is added to the Quicksilver bullets. It's also why when you make or synthesize new QS bullets, you lose a bit of health. As in you're actually injuring yourself and using your own blood for the bullets. With blood being responsible for causing damage, it also makes sense as to why bullet damage increases with increase in Bloodtinge stats. The Quicksilver is meant as a catalyst - or wait "catalyst" may not be the right word if its used up, but point is it's for- for the various arcane arts. And as the various Hunter Tools are meant for casting arcane rituals, it also makes sense that the Quicksilver bullets are used up as you make use of them, even though at a glance it looks you're using magic and you'd expect something like "mana" to be its fuel...
The shovel punchy thingy (Stake Driver) could be a captive bolt system, such as is used by Anton Chigurh in No Country for Old Men. Wait, never mind, you have one of those.
5:34 while I agree that there's definitely a misuse of the phrase "quick silver" the item description does say that hunters mix their own blood with quick silver to make their bullets, hence them scaling with bloodtinge, what the actual solid material of the bullets is remains a mystery, though I enjoy the idea of them being gunpowder squirt guns that fire blood and mercury.
The Reiterpallasch mechanism actually moves the blade to sit at the end of the pistol barrel rather than underneath it, which in theory gains range on the sword, but means you can't fire the pistol. All the main weapons in Bloodborne have these ridiculous mechanisms that would never work, but funny Gothic magic.
A thing I think is interesting to note, is that based on concept art and a boss named Gascoigne, the default Hunter Pistol is actually a break action firing cartridges, just not animated as such when the player uses it for gameplay reasons
I wonder if that final spinny barrel gun is supposed to signify automatic reload...a twin spiral feed mechanism with a wound spring, the force of the double shot literally forcing the barrels back enough to charge the spring and force a mechanism to rotate through a pair of divots? Don't ask where the new cartridges are coming from...
Never did understand why they're using flintlocks and blunderbusses in a setting that already has brass cartridges machine guns and is going for the aesthetics of an era long after they stopped seeing widespread use.
The stake driver also seems to function like the cash knocker, but insead of a blunt piston, the detonation propells a stake/spear/arrowhead forward to add force to a stab, instead of a hammer's swing. You stab it in and the detonation drives it in further.
Check out Military Conflict: Vietnam! It is an indie team that has put together over 170 weapons from the Vietnam War! Ranging from the common staples, old holdovers, Eastern Bloc, Chinese variants, prototypes, and more!
You take that comment about the Blunderbuss back, Mr Jonathan Ferguson keeper of firearms and artillery at the Royal Armouries Museum which house a collection of thousands of iconic weapons from throughout history! It is a very beautiful gun and carried me through my entire first playthrough! >:c
For the more curious: in blodborn firearms are mainly used to block enemy attacks, not to cause damage, and for story reasons they shoot mercury and a bit of the hunter's blood but almost never the game talk about gunpowder or other explosive. The mercury is the source of the magic in the game.
Jonathon Ferguson. I probably would have to agree, Dog Soldiers is an awesome film. The guns, the majority of them anyways, were how you perry an attacks in Bloodborne actually.
I'm sure I'm FAR from the only person who has said it, but the Reiterpallasch does not have an extended barrel, rather the blade of the weapon retracts into a position more akin to a bayonet, restricting it's thrusting capability ironically enough considering the purpose of a bayonet typically, but the action of retracting the blade makes way for the barrel to be exposed and allow the built in pistol to be fired
wait... gatling guns are named after a person named gatling its not because they gattle always assumed gatling was just the word for firing a lot, but i guess that came after the gun kindof cool to be so revolutionary you become a word even if you are forgotten going to have a fun time following the wiki links on this guy
I don't have a saucepan full of boiling water handy, hence I'm not going to fight Mr Ferguson about his opinion on "Dog Soldiers". Oh, whom I'm kidding! "Dog Soldiers" is THE best werewolf movie. And it has both ser Davos Seaworth and Lucius Vorenius!
i would love to see Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, in the UK, react to Generation Zero. the guns look good and have nice sounds, also some pretty cursed guns to terror Jonathan with XD. the robots look good too. Also The Resistance Series, especially 3, they look good and iteresting and i'd love to hear his opionion on it.
For anyone wondering: the bullets are made of mercury but synthesized into hardened bullets. The reason for this os theres mercury(or this universes version of it) in everyones blood, and you can actually synthesize bullets from your own blood one the spot. Its a means of getting more bullets when youre out of ammo by sacrificing some health.
6:31 The Stake Driver's origins are more than likely connected to the Pile Bunker from the Mecha genre of manga and anime. Its use being in close quarters for precise armor piercing attacks on vital system like the cockpit. See something like, "Armored Trooper VOTOMS" for an example. As for a real world object, the "humane killing" tools for livestock work on a similar principle just with compressed air. This is featured prominently in the movie, "No Country for Old Men."
I love how he gives you the history, the ins and outs of how they work, and then makes his comparisons while saying its cool in the game. Very balanced and gun way to teach a bit of history.
I would like to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the U.K., which houses a collection of thousands of iconic weapons from throughout history examine some of the guns from the video game Ravenfield. It's a low-poly first person sandbox game, and the steam community has put quite a few historic and rare weapons, including some artillery/anti-air guns, into the game.
The pistol with the spinning barrels is for easier reloading like a revolver i assume, spin the barrel for rear loading and then keep spin to lock the barrels in place for the next shot.
I think it's the blade that extends not the barrel as it transforms between a short blade acting like a bayonet for the gun while the other extends the blade into a rapier
huh now that he mentioned it the art for the bullets does have them melting so makes sense, never clicked until now that it was mercury. since i know thats what quicksilver is just too use to mcguffins.
This is cool you're going back to older games recently. Can you go back to Ghost Recon Advanced Warfare and to cover weapons like the M8 series and the MRC Caseless Rifle please? I have been asking this consistently for nearly 3 years now.
The blunderbuss pistol reminds me of the Webley signal pistol Mk II. Mostly because of the flared muzzle and how it looks like 3 sections. I also just think the signal pistol looks cool.
The quicksilver bullets are actually supposed to be mercury, that's very much intentional. It's a _play_ on the whole "silver bullet" thing, while not being literally the same thing, think of it as one method out of many that they used to make the universe feel more unique while still paying homage to the classics, rather than just making another bog standard gothic horror universe, which they were trying to avoid. There's also a mechanic in the game where the player can draw some of their blood, which removes part of their health, in order to refill five of their quicksilver bullets, the lore implication there being that the average hunter has tons of mercury in their blood, and that can be pulled out to make more quicksilver bullets in a pinch. That, plus the range being super low because mercury wouldn't make a great projectile even if it were encased in something, and I'm pretty sure it's even mentioned multiple times in the lore (been a while since I played it though, but I'm pretty sure that's the case), all point to the naming being intentional. I also think it's worth pointing out that the quicksilver bullets aren't necessarily magical, at least not when used in the firearms. They are a reference to mercury's historical use in alchemy, but that's only really for their use as a catalyst for the magical tools (and even then I'm pretty sure it's just the tool that's magical, not the mercury itself, it's just needed to use the tool), in the firearms they're really only used to stun enemies, not really to deal damage. The gun is how you parry enemy attacks so you can temporarily stun them and then go in with your melee weapon, since bullets aren't really effective against beasts and the variety of monsters you fight in the game (lore wise at least, there is a specific build you can make to solely use firearms to deal damage if you want though). Not a big deal by any means of course, but I felt like that's worth correcting. Fromsoftware puts a ton of thought into their worlds, Miyazaki and his team are extremely detail oriented when it comes to building them, if there's something that feels off, there's a solid chance it's still done that way on purpose, it might just take some digging for it to make sense. EDIT: Though I will admit the guns are still a bit on the ridiculous side lol.
with Killing Floor 3 behind the corner I would like to see Jonathan react to akimbo 1858 revolvers reload in Killing Floor 2 as well as many other interesting weapons from first Killing Floor
When I saw ‘Bloodborne’ as the topic for this video, my first thought was the field artillery piece and I was hoping that Jonathon would critique it . I was not disappointed.
You should have helped Jonathan with the Stake Driver, explaining to him how it's a reference to a staple of the mecha genre, the Pile Bunker, with From Software having a strong mecha connection due to Armored Core series. Ironically, the talk about the captive bolt gun a bit later in the video is very much related to how a Stake Driver is supposed to work. Dog Soldiers is indeed superb, though. There is no spoon.
I think John would get a kick out of Guns of Icarus considering there are no small arms persay and the steam punk theme is used to remove the crew from the crew served weapons.
Bloodborne has cool guns and even cooler close combat weapons. You know what else could be cool? That Jonathan Ferguson, Keeper of firearm and artillery at the Royal Armouries museum in the UK would review the Gund or Deus Ex
Maybe the Evelyn recoils so much because it's a really high caliber. It is one of the most powerful guns in the game IIRC. I also think the repeating pistol spins to automatically reload in some mystical way.
I hope you guys gonna do a Video about the firearms from the valkyria chronicles series. Feel like the mix of historical as well as fantasy design elements that went into the fictional firearms would make an interesting episode.
Would love to see more feedback on game lore like the Warhammer video. Would be great to hear Jonathan reacting and understanding the lore after he's done his initial review.
Interesting detail with the Repeating Pistol rotating. I recall how Gascoigne always visibly reloaded his gun when he used it. Maybe that was supposed to be a feature for the player's guns as well, which got scrapped at some point in development. With that in mind, the repeating pistol may originally have had the ability to fire twice before needing to reload, with the rotating barrel being a carryover from that.
4:56 - That's because guns in Bloodborne aren't for damage, they're for parrying. 5:20 - There's a theory that the beast plague in Bloodborne is a metaphor for syphilis, for which quicksilver was thought to be a cure around a similar time period in real life, so that's why the guns all use quicksilver bullets.
His reaction to the damage of the guns was exactly like mine lol, I thought for sure they would have some kind of build around them like Code Vein, but it's just for parrying or finishing of in safety a weakened enemy.
The Reiterpallasch doesn't have an extending barrel, if I remember correctly the transforming mechanism is the Blade, normally it actually covers the Barrel, and when you Transform it the Blade moves aside I do remember the Reiterpallasch can only fire when it's transformed in-game, you fire the gun with the R2 Button which is the Heavy Attack Button when the weapon is untransformed
A video of Jonathan reacting to the guns of The Hunter Call of the Wild would be nice. They have a interesting selection of traditional hunting rifles, modern ARs, WW2 guns, muskets and with the latest map even a traditional Nepalese Martini Henry clone. For a very niche hunting game they also put some efforts in some of the reloads and even have different animations depending on what tier of the reload perk the player has equipped. Might be hard to get footage tho because it is a grindy game but there are mods where you can unlock everything which would make it easier to get footage.
Concerning the strength requirements of most weapons - main running theory is that player character is not human, but rather a vampire as Bloodborne has werewolves and eldritch monsters, but all the references to vampires lead to player and other NPCs. You're a vampire hunting werevolves.
Who is supplying that theory? The game outright tells you that a hunter is someone infused with a measure of the old blood, the arcane blood of the Eldritch gods. The reason a character can become superhuman in strength or speed in-universe is due to the ongoing influence of leveling through blood echoes or by experimentation through exposure to the old ones. Heck, they even have a vampire faction in the game that is specifically listed as different (and operate differently) from the hunter (player character).
@@Azteceda that's the point, they don't. Cainhurst isn't different from the player. Vampires just are miraculously absent unless the most obvious explanation is true.
The name Quicksilver is kind of a red herring comparing it to mercury because it is considered Silver in the lore of the game. And the firearms in this game are more of a defensive tool as opposed to an offensive one (save for the trick weapons like the boom hammer, Reiterpallash and the more consistent use weapons like the Gatling gun and flamesprayer) because the firearms are more used to preemptively stagger an enemy before they hit your player then counter with a devastating visceral attack
The quicksilver is an alchemical reference, and you can even see it dripping off the bullets. They're quite literally magic bullets *because* of the quicksilver, not in spite of it. Quicksilver is alchemically a substance of change and transformation, and chemically it's a neurodegenerative poison. The hunters mix their own blood with it, which is what completes the alchemic ritual and makes the bullets effective against the people who have fallen into beasthood via overuse of the Old Blood. They're effectively shooting them with a neurodegenerative mutagenic bullet filled with human essence.
I was not expecting the Boom Hammer of all things to have a close enough real world analog that they would have at hand from the museum
Boom Hammer stays winning
Now, it's funny there's that with an okay parallel, but then the same concept is somewhat poopoo'd for the stake driver, which is roughly the same: a captive bolt system propelled by explosions. It's made a bit fancier given the elements at play, but a pilebunker is such a common implement (in media at least) that I'm surprised these two couldn't have been conflated into roughly the same spot.
That and I'd more think the boom hammer uses the explosion to propel either itself for a harder or even "double" hit, or perhaps fires it into the poor target for cavitation and conflagration, but I really don't know, even as an amateur professional fantasy overthinker!
@@Jankenstein My guess is that Johnathan didn't really care enough to figure what was going with the Stake Driver's mechanisms to realize it was effectively functioning similarly to the Boom Hammer. He didn't seem to be particularly interested in this episode, unfortunately. :(
@@the_furry_inside_your_walls639To be fair, the Stake Driver is more similar to construction equipment than it is to a firearm.
IKR? I knew the piercing rifle, rifle spear, Reiterpallasch, and guns all had real-world versions but I had no idea something like the Boom Hammer actually existed!
"Dr. Richard Gatling exists in this universe" The Souls games also often have a hammer called a "Lucerne" in-game, despite the weapon being named for Lucerne, Switzerland.
The Lucerne Hammer is a real world polearm, favoured by the Swiss around the 16th century.
Many people don't know this, but Lordran is in Switzerland. You need to have the doll to go in, like in 3, but it's there.
and the Zweihander, implying Germany also exists in Dark Souls
And Ludwig refers to his church hunters as "Spartans."
There's also Molotov cocktails, and Braille writing.
Jonathon Ferguson, Keeper of Jackets and T-Shirts, whose wardrobe holds a collection of hundreds of T-Shirts from throughout History!
Apparently it's always casual Friday at the Royal armouries 😊
Keep calling him that, I'll use my "Keeper of birds and bird accessories only in his off time" would make the comment section more interesting
I dig it! Saw hime wearing a Ghost shirt and thought that was dope!
At least the punk rock era.
I keep asking for them to do an episode on his shirt collection.
We may not get Bloodborne on PC, but we can see Jonathan Ferguson talk about Bloodborne, on PC.
WE'LL TAKE WHAT WE CAN GET!
Wouldn't have it any other way 🎉
Lies of P
Enough said
@@903strikerunit I love Lies of P, and the similarities are certainly there, but by the end I felt that I liked both titles for different reasons. It's no replacement for Bloodborne, but still awesome in its own way.
@@903strikerunit Oh? I haven't looked in to that game. I'll check it out when I'm done with Mortal Shell.
If I remember correctly, the Quicksilver bullets aren't there to hurt the beasts, it's just the only ammunition that can make them recoil like they just got shot
Yeah, I think normal bullets do literally nothing so quicksilver bullets "infused with the wielders blood" are used to make them stagger instead
The thing about the Quicksilver bullets is that they're not only used as ammo for guns, but as a resource expended for arcane tools. In other words, it's a reference to alchemy, as mercury is notorious throughout history as a "magical" catalyst. It's also far, FAR more toxic than silver, which is handy considering that your enemies quickly rise beyond werewolves and become eldritch, cosmic horrors.
So I don't think the developers arbitrarily added words and hoped no one would notice how wrong they were, but rather decided to put a unique (but logical) spin on things while still paying homage to the familiar "silver bullet" trope from folklore and monster movies.
What's weird is if you look at the Quicksilver Bullet icon in-game, it's oozing a silvery metal. So it's even shown as a liquid metal in-game, which makes me think it probably is intended to be mercury. Which makes sense in a weird way, because that's probably how they're able to be combined with the hunter's blood. They're literally made from a mixture of mercury and blood. Real question is, how do you shoot liquid bullets? Magic I suppose lol.
@@yewtewbstew547 I like to imagine we're shooting bunch of tiny, highly toxic T-1000s that harden into solid projectiles as needed.
It's translated as mercury in other languages
@@yewtewbstew547 is by the blood it apparently is a really good propellent
@@yewtewbstew547supposedly, the bullet would expand in the barrel and by the time you shoot, itd have fitted the barrel as intended. its quite an odd form for a bullet to take, but being that its mostly fictionalized crazy blood, sure whatever.
Reiterpallasch's mechanism isn't an extending barrel, it's an extending blade. It swaps between a full rapier, but then gets tucked down to enable the hidden gun (while still using the blade like a bayonet dagger).
why tho lol?
Because transforming weapons go brrrrrrrrt.
@@TheBuddel because is made for nobles
@@yokai1235 bruh I know. But why would the blade retract? It basically weakens the entire thing for no reason
@@TheBuddel I think it has to do with gameplay, since the fame has also pvp, the opponent player should be able to see when you can shoot and when not.
Also, you pulled out the "Cash Knocker" during the Boom Hammer part, but I think the Stake Driver is intended to be used as an 'impact weapon', using an explosive to drive a stake. The Boom Hammer appears to use it's furnace parts simply to add a burst of fire to the weapon.
(Also, there's literally a Rifle Spear, odd that that was passed over)
I agree. It's a homage to the pile bunker of mech media, a big captive spike which is explosively driven into the target.
Bonus fact: another common use of gunpowder driven captive piston is the Ramset, which is a tool which uses blanks to nail things into concrete.
Don't worry, I missed that weapon in my first playthrough too.
Hoping that J.F. would read this, but the reason for the use of quicksilver/mercury was because they happened to be a key component in their magic bullets, with the other component being blood (especially Old Blood, basically magical blood used for healing).
The beasts depicted in Bloodborne are corrupted by overusing Old Blood, and while there are silver weapons in the game, none of them were explicitly effective against them. In fact, serrated blades are the most effective weapons against the Beasts.
Firearms are largely ineffective against them, but the Hunters' Quicksilver Bullets are very good at creating openings by staggering them.
Edit: That's a lot of likes. Yey.
Upvote this man so JF can see it
Also important to note that the art for quicksilver bullets actively show them melting, so they 100% meant mercury-based bullets.
That art also has a fingerprint embedded in the bullet which is a nice touch
@@mixmastermind I always assumed that the fingerprint was from pushing blood into the bullet with a cut finger, or something similar.
*Laughs in Bloodtinge build*
Actually, while the inhabitants of Yharnam have come to believe that they are transforming due to the consumption/injection of blood (hence bloodborne, like an illness), in reality they're being transformed into something hat was already part f their human essence by the proximity of the hidden red moon.
The "Stake Driver" basically also works like a giant captive bolt pistol. It's not actually shooting a projectile, it's a detonator that propels the stake forward about 6 inches on impact when you punch with it.
Absolutely no need for a fight. Dog soldiers is without a doubt the best werewolf movie of all time.
An American Werewolf in London has the best transformation hands down though
I will stand on that hill
Wolf cop has the most memorable transformation I can think of
Stephen King's Silver Bullet
And great Action scenes like throwing the torch (flashlight).
10:49 I honestly thought that the "humane killer" weapon was just a big explosive hammer you'd whack an animal with until Jonathan showed the lever
I'm assuming the lever is basically a safety. You have to hold the lever closed while you swing for the trigger to engage on contact, to avoid drops causing accidental discharge.
I hate the fact that they didn't talk about the rifle spear
i know, i was waiting for that exact one, especially after he talks about one of them being a half rifle, half spear thing.
im like, oh buddy, just you wait.
@@claytonparfumorse3101 Hopefully they're saving it for another episode... perhaps for the day when Bloodborne 2 or PC get announced.
Everybody forgets the rifle spear exists.
@@juanausensi499 its usually my main weapon. its easily my favorite in the game.
No, he did I think, it's called the "Piercing Rifle" In the video, correct me if I'm wrong
I like to imagine the john just walks around with a little bag that contains *every single* gun and *artillery piece* that has ever existed and ever will exist
"Hey me, are you going to ask again for a F.E.A.R. video?"
"You know it me"
F.E.A.R and Killzone series for me. Both franchise have cool guns
The juciest SPAS-12 in gaming history. Absolutely fvcking love it!
@@CalamityCain That's an odd way to spell "Vaporizer".
@@CalamityCain Amen! Monster of a shotgun
@@CalamityCainSomeone hasn't played Trepang 2.
I'm not going to fight Jonathan on Dog Soldiers. It has Kevin McKidd, the original Soap MacTavish, in it
Kevin Mckidd, Sean Pertwee and Liam Cunnigham! Awesome film
My favorite werewolf movie
The cannons that were used as bollards in Old Portsmouth seemed to disappear overnight (one day I noticed they had gone), and I was quite sad about it. For years I never noticed them as they were just normal, and when I learned that they were likely captured from any of the hundreds of battles the navy fought I went looking for them and it was too late
You guys could have done Elden Ring. It has jar cannon, jar cannon, and jar cannon. Gimme a second, I'm forgetting one. Ah, it also has jar cannon. There are so many firearms in Elden Ring to cover.
don’t forget about the jar cannon, that’s pretty important
SotE Spoilers: [it now has two cannons so surely that's a full episode right? ]
One eyed shield also has a built in cannon
@@heibk-2019 I actually forgot about that thing. There's also the visage shield. My joke has become misinformation.
@@rin-joh8644 See? THREE entire guns, that is more than enough for an entire video FOUR if you count the shield with a flamethrower and since they included the BB flamethrower, I do.
Another note on Quicksilver bullets. Mercury used to be treated by those who has severe congenital syphilis. One of the symptoms of the disease were people who seemed to resemble what was depicted as the inspiration for werewolves. Hence: using quicksilver bullets against enemies in Bloodborne.
Gunfire Reborn, Roboquest, and Planetside 2 all deserve a look. Very different, but all very cool.
PlanetSide seems like it'd need different episodes for each faction + a few NS ones each episode
Quicksilver Bullets being mercury wouldn't be very effective on beasts or the other Eldritch horrors in the game.
The real damage dealer would be the blood that is added to the Quicksilver bullets. It's also why when you make or synthesize new QS bullets, you lose a bit of health. As in you're actually injuring yourself and using your own blood for the bullets. With blood being responsible for causing damage, it also makes sense as to why bullet damage increases with increase in Bloodtinge stats.
The Quicksilver is meant as a catalyst - or wait "catalyst" may not be the right word if its used up, but point is it's for- for the various arcane arts. And as the various Hunter Tools are meant for casting arcane rituals, it also makes sense that the Quicksilver bullets are used up as you make use of them, even though at a glance it looks you're using magic and you'd expect something like "mana" to be its fuel...
The Stake Driver is more of a callback to mecha anime than anything else, the "pile bunker" specifically.
Here's hoping they touch on it again in the Armored Core video!~
And on ramming a stake into a vampires heart..here used against werewolves tho
votoms was what immediately came to my mind, is there no real life equivalent? aside from those cattle-killing hammers he showed off
4:35 Vyacheslav Molotov also exists in the same universe as Yharnam.
The shovel punchy thingy (Stake Driver) could be a captive bolt system, such as is used by Anton Chigurh in No Country for Old Men. Wait, never mind, you have one of those.
5:34 while I agree that there's definitely a misuse of the phrase "quick silver" the item description does say that hunters mix their own blood with quick silver to make their bullets, hence them scaling with bloodtinge, what the actual solid material of the bullets is remains a mystery, though I enjoy the idea of them being gunpowder squirt guns that fire blood and mercury.
The Reiterpallasch mechanism actually moves the blade to sit at the end of the pistol barrel rather than underneath it, which in theory gains range on the sword, but means you can't fire the pistol.
All the main weapons in Bloodborne have these ridiculous mechanisms that would never work, but funny Gothic magic.
Jonathan is about to go all Anton Chigurh. But a "knocker" was the guy in a slaughterhouse that swung the sledgehammer back in the day.
The stake driver is a melee weapon not a fire arm.
I also think its underrated.
Well yes, but same as the boomhammer it uses a gun-like mechanism but just to make a big ol boom
@@punlshedsnake8210 but to cover that and not the rifle spear doesn't make sense
Looks like Jonathan will need to add emotional support cannon to his emotional support weapon arsenal XD
A thing I think is interesting to note, is that based on concept art and a boss named Gascoigne, the default Hunter Pistol is actually a break action firing cartridges, just not animated as such when the player uses it for gameplay reasons
I wonder if that final spinny barrel gun is supposed to signify automatic reload...a twin spiral feed mechanism with a wound spring, the force of the double shot literally forcing the barrels back enough to charge the spring and force a mechanism to rotate through a pair of divots? Don't ask where the new cartridges are coming from...
Never did understand why they're using flintlocks and blunderbusses in a setting that already has brass cartridges machine guns and is going for the aesthetics of an era long after they stopped seeing widespread use.
Dog Soldiers is not only absolutely the best werewolf movie ever, it’s just one of the best movies ever.
Definitely a Powder Keg man right there.
The stake driver also seems to function like the cash knocker, but insead of a blunt piston, the detonation propells a stake/spear/arrowhead forward to add force to a stab, instead of a hammer's swing.
You stab it in and the detonation drives it in further.
Check out Military Conflict: Vietnam! It is an indie team that has put together over 170 weapons from the Vietnam War! Ranging from the common staples, old holdovers, Eastern Bloc, Chinese variants, prototypes, and more!
You take that comment about the Blunderbuss back, Mr Jonathan Ferguson keeper of firearms and artillery at the Royal Armouries Museum which house a collection of thousands of iconic weapons from throughout history! It is a very beautiful gun and carried me through my entire first playthrough! >:c
For the more curious: in blodborn firearms are mainly used to block enemy attacks, not to cause damage, and for story reasons they shoot mercury and a bit of the hunter's blood but almost never the game talk about gunpowder or other explosive. The mercury is the source of the magic in the game.
Jonathon Ferguson. I probably would have to agree, Dog Soldiers is an awesome film.
The guns, the majority of them anyways, were how you perry an attacks in Bloodborne actually.
Still hoping to see Jonathan go over the weapons of Valkyria Chronicles 1 and 4.
I'm sure I'm FAR from the only person who has said it, but the Reiterpallasch does not have an extended barrel, rather the blade of the weapon retracts into a position more akin to a bayonet, restricting it's thrusting capability ironically enough considering the purpose of a bayonet typically, but the action of retracting the blade makes way for the barrel to be exposed and allow the built in pistol to be fired
Johnny should cover ULTRAKILL I want to see him get over stimulated
wait... gatling guns are named after a person named gatling
its not because they gattle
always assumed gatling was just the word for firing a lot, but i guess that came after the gun
kindof cool to be so revolutionary you become a word even if you are forgotten
going to have a fun time following the wiki links on this guy
poor man. his aim was to invent a Gun so horriffic, it would end all war...
Maybe I misread you, but gattle isn't a word for firing a lot. Or for anything else for that matter
I thought like you once upon a time, and man was I disappointed to find out the creator's name was simply Gatling as well.
he really did have the perfect name for the situation. Those guns sure do gattle...
2:44 if I remember correctly it is the firearm with highest damage in the game (not counting the canons).
I would love to see Jonathan react to the weapons of Cruelty Squad
Dog Soldiers is indeed the best werewolf movie of all time.
4:45 the weapon on the right is the stake driver. It drives a metal spike into things with extreme force.
I don't have a saucepan full of boiling water handy, hence I'm not going to fight Mr Ferguson about his opinion on "Dog Soldiers".
Oh, whom I'm kidding! "Dog Soldiers" is THE best werewolf movie. And it has both ser Davos Seaworth and Lucius Vorenius!
I would like to see Jonathan reacting to the guns of Warframe
100% agree. I love Dog Soldiers. John Pertwee's son is in it for Tardis' sake!
Monster Hunter has an absolute treasure trove of bowgun designs to explore, would love to see this series have a look at them.
Hipfiring pimps at Bloodborne being a part of this episode is truly an experience
i would love to see Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, in the UK, react to Generation Zero. the guns look good and have nice sounds, also some pretty cursed guns to terror Jonathan with XD. the robots look good too.
Also The Resistance Series, especially 3, they look good and iteresting and i'd love to hear his opionion on it.
For anyone wondering: the bullets are made of mercury but synthesized into hardened bullets. The reason for this os theres mercury(or this universes version of it) in everyones blood, and you can actually synthesize bullets from your own blood one the spot. Its a means of getting more bullets when youre out of ammo by sacrificing some health.
6:31 The Stake Driver's origins are more than likely connected to the Pile Bunker from the Mecha genre of manga and anime. Its use being in close quarters for precise armor piercing attacks on vital system like the cockpit. See something like, "Armored Trooper VOTOMS" for an example.
As for a real world object, the "humane killing" tools for livestock work on a similar principle just with compressed air. This is featured prominently in the movie, "No Country for Old Men."
To be fair the reiterpallach doesn't fire in the extended form
I love how he gives you the history, the ins and outs of how they work, and then makes his comparisons while saying its cool in the game. Very balanced and gun way to teach a bit of history.
Of all the weapons i did not think the boom hammer would have a real world equivalent. History is wild.
I would like to see Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Museum in the U.K., which houses a collection of thousands of iconic weapons from throughout history examine some of the guns from the video game Ravenfield. It's a low-poly first person sandbox game, and the steam community has put quite a few historic and rare weapons, including some artillery/anti-air guns, into the game.
The pistol with the spinning barrels is for easier reloading like a revolver i assume, spin the barrel for rear loading and then keep spin to lock the barrels in place for the next shot.
I still have yet to finish this game. That said, I do still love the aesthetic of Bloodborne's world.
I think it's the blade that extends not the barrel as it transforms between a short blade acting like a bayonet for the gun while the other extends the blade into a rapier
huh now that he mentioned it the art for the bullets does have them melting so makes sense, never clicked until now that it was mercury. since i know thats what quicksilver is just too use to mcguffins.
This is cool you're going back to older games recently. Can you go back to Ghost Recon Advanced Warfare and to cover weapons like the M8 series and the MRC Caseless Rifle please? I have been asking this consistently for nearly 3 years now.
The blunderbuss pistol reminds me of the Webley signal pistol Mk II. Mostly because of the flared muzzle and how it looks like 3 sections. I also just think the signal pistol looks cool.
The quicksilver bullets are actually supposed to be mercury, that's very much intentional. It's a _play_ on the whole "silver bullet" thing, while not being literally the same thing, think of it as one method out of many that they used to make the universe feel more unique while still paying homage to the classics, rather than just making another bog standard gothic horror universe, which they were trying to avoid. There's also a mechanic in the game where the player can draw some of their blood, which removes part of their health, in order to refill five of their quicksilver bullets, the lore implication there being that the average hunter has tons of mercury in their blood, and that can be pulled out to make more quicksilver bullets in a pinch. That, plus the range being super low because mercury wouldn't make a great projectile even if it were encased in something, and I'm pretty sure it's even mentioned multiple times in the lore (been a while since I played it though, but I'm pretty sure that's the case), all point to the naming being intentional.
I also think it's worth pointing out that the quicksilver bullets aren't necessarily magical, at least not when used in the firearms. They are a reference to mercury's historical use in alchemy, but that's only really for their use as a catalyst for the magical tools (and even then I'm pretty sure it's just the tool that's magical, not the mercury itself, it's just needed to use the tool), in the firearms they're really only used to stun enemies, not really to deal damage. The gun is how you parry enemy attacks so you can temporarily stun them and then go in with your melee weapon, since bullets aren't really effective against beasts and the variety of monsters you fight in the game (lore wise at least, there is a specific build you can make to solely use firearms to deal damage if you want though).
Not a big deal by any means of course, but I felt like that's worth correcting. Fromsoftware puts a ton of thought into their worlds, Miyazaki and his team are extremely detail oriented when it comes to building them, if there's something that feels off, there's a solid chance it's still done that way on purpose, it might just take some digging for it to make sense. EDIT: Though I will admit the guns are still a bit on the ridiculous side lol.
with Killing Floor 3 behind the corner I would like to see Jonathan react to akimbo 1858 revolvers reload in Killing Floor 2 as well as many other interesting weapons from first Killing Floor
When I saw ‘Bloodborne’ as the topic for this video, my first thought was the field artillery piece and I was hoping that Jonathon would critique it .
I was not disappointed.
Worst is IT SHOOTS FURTHER
.. when you are the target
You should have helped Jonathan with the Stake Driver, explaining to him how it's a reference to a staple of the mecha genre, the Pile Bunker, with From Software having a strong mecha connection due to Armored Core series. Ironically, the talk about the captive bolt gun a bit later in the video is very much related to how a Stake Driver is supposed to work.
Dog Soldiers is indeed superb, though.
There is no spoon.
I would really love to see Firearms Expert Reacts to KIllzone Firearms
I definitely think you need to do cruelty squad next
Kvikksølv (Quicksilver) is what we call mercury here in Norway ^^
Ngl I'd love a podcast by Jonathan discussing weapons (both in real life and videogames/media)
I think John would get a kick out of Guns of Icarus considering there are no small arms persay and the steam punk theme is used to remove the crew from the crew served weapons.
Bloodborne has cool guns and even cooler close combat weapons.
You know what else could be cool? That Jonathan Ferguson, Keeper of firearm and artillery at the Royal Armouries museum in the UK would review the Gund or Deus Ex
The stake driver is an allusion to the Pile Bunker used in mecha games/anime, which are essentially just supersized captive bolt pistols.
"Dr. Richard Gatling exists in this universe." That's nothing. Molotov Cocktails exist in this universe.
Maybe the Evelyn recoils so much because it's a really high caliber. It is one of the most powerful guns in the game IIRC. I also think the repeating pistol spins to automatically reload in some mystical way.
“Jonathan Ferguson, The Keeper of Firearms” already sounds like a boss fight lol
I hope you guys gonna do a Video about the firearms from the valkyria chronicles series. Feel like the mix of historical as well as fantasy design elements that went into the fictional firearms would make an interesting episode.
Please don't subject jonathan to selvaria
5:55 This video would get a like just for that.
Well done Mr Ferguson.
Please do the guns of the Killzone series
I like how Ferguson gives us insight on this weapons, but still, his eyes are yet to open... FEAR THE OLD BLOOD.
Would love to see more feedback on game lore like the Warhammer video. Would be great to hear Jonathan reacting and understanding the lore after he's done his initial review.
That Cash Knocker looked so Killing Floor
Interesting detail with the Repeating Pistol rotating. I recall how Gascoigne always visibly reloaded his gun when he used it. Maybe that was supposed to be a feature for the player's guns as well, which got scrapped at some point in development. With that in mind, the repeating pistol may originally have had the ability to fire twice before needing to reload, with the rotating barrel being a carryover from that.
6:48 that Jonathan is what we call in the business, A pile driver is pretty common in science fiction.
4:56 - That's because guns in Bloodborne aren't for damage, they're for parrying.
5:20 - There's a theory that the beast plague in Bloodborne is a metaphor for syphilis, for which quicksilver was thought to be a cure around a similar time period in real life, so that's why the guns all use quicksilver bullets.
Seeing the title and thumbnail got me hyped af 😂. I’m a Bloodborne glazer and I’m proud
His reaction to the damage of the guns was exactly like mine lol, I thought for sure they would have some kind of build around them like Code Vein, but it's just for parrying or finishing of in safety a weakened enemy.
The Reiterpallasch doesn't have an extending barrel, if I remember correctly the transforming mechanism is the Blade, normally it actually covers the Barrel, and when you Transform it the Blade moves aside
I do remember the Reiterpallasch can only fire when it's transformed in-game, you fire the gun with the R2 Button which is the Heavy Attack Button when the weapon is untransformed
Johnathan is correct about dog soldiers lol, definitely one of the very best werewolf movies
A video of Jonathan reacting to the guns of The Hunter Call of the Wild would be nice. They have a interesting selection of traditional hunting rifles, modern ARs, WW2 guns, muskets and with the latest map even a traditional Nepalese Martini Henry clone. For a very niche hunting game they also put some efforts in some of the reloads and even have different animations depending on what tier of the reload perk the player has equipped. Might be hard to get footage tho because it is a grindy game but there are mods where you can unlock everything which would make it easier to get footage.
Things I never expected to learn about on this channel: 1.A slaughterhouse bolt hammer.
Jonathan: “Bullets seem so ineffective”
Me: Haha! Bloodtinge build go FSHHHHHHH!
i love arm mounted semi-automatic cannons
This video lacked interactions with Dave. Outrageous! It would have been nice to have Dave clear up some lore stuff to Johnathan.
Concerning the strength requirements of most weapons - main running theory is that player character is not human, but rather a vampire as Bloodborne has werewolves and eldritch monsters, but all the references to vampires lead to player and other NPCs. You're a vampire hunting werevolves.
Who is supplying that theory? The game outright tells you that a hunter is someone infused with a measure of the old blood, the arcane blood of the Eldritch gods. The reason a character can become superhuman in strength or speed in-universe is due to the ongoing influence of leveling through blood echoes or by experimentation through exposure to the old ones. Heck, they even have a vampire faction in the game that is specifically listed as different (and operate differently) from the hunter (player character).
@@Azteceda that's the point, they don't. Cainhurst isn't different from the player. Vampires just are miraculously absent unless the most obvious explanation is true.
The name Quicksilver is kind of a red herring comparing it to mercury because it is considered Silver in the lore of the game. And the firearms in this game are more of a defensive tool as opposed to an offensive one (save for the trick weapons like the boom hammer, Reiterpallash and the more consistent use weapons like the Gatling gun and flamesprayer) because the firearms are more used to preemptively stagger an enemy before they hit your player then counter with a devastating visceral attack
The quicksilver is an alchemical reference, and you can even see it dripping off the bullets. They're quite literally magic bullets *because* of the quicksilver, not in spite of it.
Quicksilver is alchemically a substance of change and transformation, and chemically it's a neurodegenerative poison. The hunters mix their own blood with it, which is what completes the alchemic ritual and makes the bullets effective against the people who have fallen into beasthood via overuse of the Old Blood. They're effectively shooting them with a neurodegenerative mutagenic bullet filled with human essence.