A slightly different episode today as we take a look at a show rather than a videogame. But I hope you enjoy and agree that if any show deserved an episode, it's Fallout! (And we do have a couple more Fallout based episodes planned for all you Wasteland fans, so stay tuned 😉)
My theory, those sentry guns have that "please remain calm" tvs because the knew that these turrets were inaccurate, so they wanted the targets to stay stationary.
have not watched the show but there could also be a case of the Turret been sabotaged. I remember a TV show where the hero is shot at by turrets. later we find out that there was a guy on the inside that hacked the turret so that they would miss, he could not make them not fire because that would raise suspicion but sabotaging them so that they miss all the shot.. oh sorry sir but it looks like someone did not recalibrate the optic after they changed the bit like I told them to do, so it would just start to fire and miss and then try to compensate but the whole thing was just plainly set up wrong so the compensation system flips out because the sensor module was installed the wrong way again because grunts can´t appertly read the big sticker whit the word this side up. end result 1 random grunt got yelled at. the saboteur dodged acusasion of sabotage. and a base commander facepalmed over the competence of the men under his command.
Despite the Classic 10mm being a prop, I LOVE how they actually went through the trouble of ensuring the cylinder rotates with every trigger pull, effectively making it function like a real double-action revolver. It's a tiny, tiny detail...but considering most GAMES wouldn't bother, nevermind TV shows, it's a really nice luxury to see.
Vault armouries might hold old weapons - like the Sterling - because they are planning to store the weapons for a long time. They would want stuff that is easily maintained with minimal training on top of the advanced stuff.
I believe this is the reason. Throughout the fallout games vault security is usually shown armed with very simple prewar weapons, unless it's a vault that's opened to the wasteland like in 4.
Or it just doesn't matter if you have the most up to date gun available since you're firing into a cramped vault in very close quarters. A 1950s submachine gun would be just as effective as a 21st century submachine gun
@@Gameprojordanthen comes the second problem of a more modern weapon might not be something most Vaults Forges/workshop can work whit so having a more robust older weapon like the Sterling or the Sten might be a more sensible option. then a more modern weapon that your going to struggle keeping operational.
There's also the fact that the vaults were stocked by Vault Tech, a for profit company. Thus maybe they were able to get their hands on some military surplus Sterlings. But granted the Sterling would be an over 100 year old design by the time the bombs fall in the lore. Not sure how cost effective they would be.
I believe hearing from someone working on the show they reached out to Fallout cosplay(ers) and other online makers to borrows things for the show. The opening scene with the assaultron in the sand is from a cosplayers who made it based on on the Nukaworld DLC.
if thats true then it defo shows the lengths to which production went to make the show as great as it is, everything they included felt like the perfect balance of game references and making a great sci-fi tv show
It’s been said before but the best part about this show is easily the fact that Johnathan is also a nerd for video games as well as guns. It lets him present the perfect mixture of “firearms expert” and “gamer”. Hearing that he actually watched the show before doing this video was so refreshing, it really feels like he knows what he’s talking about! Seems like a true professional
I assumed the Ghoul fiddling with his rifle's bullet there was due to Walton himself not really knowing what to do with it and not being given direction for where to go with the bullet, and the camera just hung on that shot for too long to make it look awkward
yeah they easily could have covered the tiny loading gate issue with having him gesture toward the bottom to imply that it gets loaded from underneath like a shotgun which would be believable enough to most especially with a well timed cut from the camera
The whole scene is absolutely full of continuity errors and goofs, even for a show that's notably sloppy. He goes to load the rifle, but he never even fires it on screen. He's using the revolver again in the next shot. The Brotherhood of Steel character literally flies into town with jet thrusters later in the scene, then Goggins comments mid-fight on how he can't get up a smashed up wooden rickety staircase, as if he hadn't just seen the guy literally airborne moments before. It's an entertaining show, but it has an absurd level of bizarre and distracting gaffes in it.
He first goes to the hammer to load it like a falling block lever, but there's no spot for it so then he goes to the loading gate, but it doesn't actually fit there, and then it looks like he's going to try and fit it underneath like a shotgun. It looks like he knows his way around guns enough to try and figure out the loading, but the prop bullet just doesn't fit anywhere. To be fair, though, the Ghoul is on ALL of the drugs at all times, so maybe remembering what gun he's using currently is hard.
It's funny with the Colt 6520, because the mechanics of it really urks me, but the visual of this boxy 10 mm being fired and the cylinder revolving just looks really pleasing in the show.
@@Chopstorm. Desert Eagle for Fallout 1 while 2 gave us a couple British bullpup rifles which I forgot the name for and a P90. That of course isn't counting a couple other weapons that were prototypes that never faced production like the Pancor jackhammer.
I mean, Coop/The Ghoul was hella hopped up on chems and had been shot a couple times by the time he was fiddling with the mare's leg. Also, as a writer and film/tv/game nerd, what I love the most about the show was how little "tell" the show does about everything. Any chance they have to "show don't tell", they take it. And anytime they do engage in some telling, they do it really naturally, like with Maximus just being a dork geeking out about power armour. Like, you know a team of lesser writers would have been too tempted to drop in a line or two of dialogue explaining the junk jet or stimpacks when they first appear. Instead it just really shows respect to the audience that, if they haven't played the games, they actually have a brain and can work it out on their own. Bravo writers.
Yeah bravo writers on lazy implementation on the fallout lore and adding things that don't make sense like how does a knight in full power armor dies to a yao guai when all it takes to defeat it is one shot to the head by the brain dead maximus. Ghoul/Coop is the only reason why the show has any appeal hope the next season make him the main, amazon motto well Lord of the Ring failed so let add one good character this time.
It does look like he's still deciding on using the round he chose or not before then, but not showing him change his mind does make it look he realizes it's not gonna work.
For the most part I found the show filled with Easter Eggs, not Key Jangles, so points for that. If I remember correctly one of the fake Vault 32 raiders takes a hit of Jet. I don't think Jet is ever explained or mentioned in the entire season.
The syringe Dart gun might also be referencing the Needler from Fallout 2. from the game: "You suspect this Bringham needler pistol was once used in scientific field studies. It uses small hard-plastic hypodermic darts as ammo."
@@turbochargedfilms You do know redesigns and variants are a thing, right? This is like saying the Energy weapons in Fallout 3 and New Vegas aren't based off the originals just because they look different. I'm pretty sure the AER12 was based off the Wattz 2000.
Yeah but then you see her grouping which was pretty insane as in it was very good accuracy. I think it might have been a reference to VATS. Pretty sure the Pip-Boy is what gives you VATS in the lore but it isn’t set in stone.
in that shot of the ghoul trying to load the bullet, it looks like he first tries to load it into the back just under the hammer and then remembers it goes on the the side
@@kagenlim5271 Correct, the barrel is fake and the receiver is a real, either .44 WC or .357 WC which is why the 45-70 rounds don't fit. In the scene with the president of the NCR there are frankly painful shots of the end of the "barrel" and you can clearly see it is just a prop molded barrel they forgor to drill the end out of.
@@ShiningDarknes Yeah I thought what he had in his hand was a 45-70 but receiver is too small for that. But if its a small caliber rifle, why the large hole barrel. Doesn't make sense what they did here. Plus he rarely if ever uses it.
Regarding fallout weapons many 1940s weapons are still used in the series with it established that the BAR, Thompson, Grease Gun, and etc are all used by standard army units in the games. With the M1 garand being used still as well and were even created by the Gun Runners. Despite it being sci fi there’s as well multiple old world weapons used quite often with a mix of custom weapons for the series and some “modernish” weapons Edit: surprised Johnathon Ferguson didn’t mention regarding The Ghouls Pistol that it’s firing a gyrojet.
This appears to have been retconned by Bethesda, there are no modern firearms in Fallout 4. They are going for a different theme than the original games
@@redblue5140 we do see modern. Just not “modern” as in like an MCX Spear or a Kris’s Vector since those would be anachronistic. The .44 and Handmade Rifle are for example rather modernish designs originally around like the late 80-90s
A thing that surprised me a bit is that we could see laser weapons several times, even in the hands of some characters, but I don't think we ever saw one being fired.
RIGHT? Like why did they give NONE of the brotherhood energy weapons? This is, like, the thing they are known for. That an power armor + minigun which was also absent. I do like they went with fallout 4 power armor, it is far more intimidating than the pre-F04 power armor that was somehow the same size as normal armor. F04 did many things wrong but the re-design of power armor was not one of them (how fast they drain what is supposed to be an energy source that lasts hundreds of years and the armor being paradoxically the only armor with durability being the not so great changes that mods thankfully removed).
@@ShiningDarknes the energy drain is purely for game mechanics.... you want to keep using the power armour to steam roll the game, then you have to work for it and find cores. But it's cool if you'd rather cheat your way to beating the game too I guess.
I appreciate Jonathan Ferguson The Keeper of Firearms and Artillery at the Royal Armories Museum in the UK, home to thousands of iconic weapons throughout history, taking his time to do these videos.
I'd love to see Jonathan reacting to some of the dlc weapons of Fallout New Vegas like the Red Glare, Shoulder Mounted Machine Gun, K9000 machine gun, 12.7mm SMG and Holorifle.
Walton Goggins is from Alabama, his bio says Birmingham, Alabama, but realistically, given the demographics of the area, he probably grew up in the rural areas around Birmingham. For a guy from that area, from that culture, there is a very high likelihood that he grew up target shooting and hunting, with things like Winchester rifles, so when he pulls the round out, and moves it to the loading port, and you see that look on his face, there seems like there is a legitimate moment of "wait these do not match up."
Reminds me reading an movie armorer writing about his job, one of the things he does is when the actor is required to remove a bullet from a belt, the belt is loaded with the wrong sized ammo for the prop gun, so that there isn’t a way an actor can accidentally load it without the armorer knowing it (as it will get jammed if forced in and thus needs to be given back to the armorer to unjam.)
I was thinking it was kept in because its just a fun mistake that could reasonably happen, grabbing the wrong shell from the bandolier, and not realising until you're about to load it, then pausing to reflect on it before grabbing the correct shell.
The funny part of the "mare's leg" is in the TV show The Rebel Johnny Yuma with the "famous" mare's leg he has 45 - 70 rounds on his belt and shows the same fumbling because it really holds 44 WC.
Wanted Dead Or Alive has its main character, Josh Randall, carrying around a .30-30 Mare's Leg with .45-70 rounds in the holster's belt loops because the producer thought it looked more impressive. My theory for the Filly gunfight is that the Ghoul's rifle and revolver are chambered differently, and between being stuck in a coffin for a very long time, being on a massive amount of drugs including the tranquilizer dart, and having just been shot with actual bullets, he was addled enough to forget that and tried to shove one of the revolver rounds in the rifle.
For the Sterling, it's probably ease of manufacture and maintenance. They're not modern fusion age guns like others, but they're reliable guns that don't require whatever fancy mateirals and machining for other stuff.
Hey Jonathan! So the Desert Eagle is actually a canon gun in the Fallout universe. It was in the first two games, and I think they chose it for the "power armour semi auto" as a reference to that. Love the video as always!
@14:49 Regarding The Ghoul "fudging the reload" of his rifle, I'd like to think it's an intentional subtle nod to the silliness of video game mechanics. Something similar happens when Lucy heals herself with a Stimpak. Her injuries are magically healed and she's back to full health in almost an instant, and it's not mentioned or explained how that's possible. The answer is "It's a video game, that's how it works. Don't think about it." Maybe I'm wrong about the rifle reload and I probably am, but it's easier for me to reconcile this if I assume it's meant to mimic a fudged reload in a game.
But in the game, reloading is as simple as pressing square and watching the animation play out. Its not like there's a random % chance of failure.. You succeed every time. Unless I'm totally forgetting something, and Fallout has had that this entire time lol.
@@qrowing Fallout 3 and new vegas maybe 1 and 2 had weapon jaming (worked diffrent in diffrent games). in 3 and NV it just made the character play a longer reload animation. there was/is a mod for 4 to bring in weapon jamming it did not work that well.
@@Zack_Wester Ah, gotcha. Been a hot minute since I've played those ones, so I forgot! Honestly had me thinking Gears of War's "active reload" mechanic hahaha
@@sierra1513 Given that Ghouls are supposed to living very long lives, and we all have moments where we fudge something based on randomly faulty memory (a brainfart) or muscle memory, your comment makes sense, and is amusing.
Regarding the "laser musket", there is also a guy (with horns on his helmet) that carries something very similar on his back when Lucy enters Filly for the first time
I think some folks don't know is that the Colt 6520, known as the classic 10mm is heavily based of a pistol from a comic called Hard-Boiled where the pistol, from what i remember is referred to as "The Slammer"
15:27 - The Ghoul`s Revolver is based not just only on MTs-255, but also on OTs-62 - a real existing "handgun" variant of MTs-255, called "less lethal revolver" because it was meant to be used with rubber bullets and buckshot.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out. So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher, Eva's chinese Type 17 mauser clone with her "bandit shooting" technique and Volgin's electricity discharging the 7.62mm bullets. There are so many more other interesting trivias and weapons in MGS3 so please Dave and Johnathan, please consider making a video for the MGS3.
my headcanon for the magazine fed revolver : the propellant and primer mechanism is inside the cylinder, like a metal storm weapon without the bullets the bullets are inside the magazine the bullets in the magazine are propelled by an amount of the propellant in the cylinder the cylinder has to be replaced/refilled every 12 magazines or so basically its a gun where you can store all of the gunpowder/alternate wasteland equivalent propellant inside the gun, meaning carrying around ammunition becomes alot easier with 1/3rd size mags with only bullets and no casings, no need for ejection (which is clear since we dont see any ejection from what is supposedly a magazine fed gun) just means your gun is limited to 12 magazines worth of fire before you need to refill the propellant which would make sense since its a backup weapon for the squire (the backup) they dont really need a permanent solution to enemies, just enough to give their knight some cover
The "Mare's leg" looks like it's meant to be the New Vegas Lever Action Shotgun, a sort of Winchester 1887 in 20g. It looked like Goggins was trying to fake the correct reload too.
Something to be said about the revolver 10mm, the gun itself is actually based on the main character's side arm from the Hard Boiled comic, prominently featured on the cover. One should mention the tranq-rifle also DOES actually make a tiny appearence for like 5 seconds later in the show as well except its in "good" condition vs the rusted ones we find in game. Looking forward to EP2 of this, there's more guns to see iirc
When i saw that gun in the show, i instantly recognized it as an Mts-255. Interestingly enough, because Fallout 4 has a mod that adds the Mts-255 into the game.
I immediately thought of Jonathan when they were using the Sterling for "riflery" in episode one, and again when there seemed to be an odd surplus of RPDs in the final episode. I'm also surprised they didn't choose to have the Brotherhood Knights use the 12.7mm pistol rather than designing a new one from scratch, that thing seems both chunky and powerful enough to warrant using it with power armor.
I gotta say, having Dave in the show too makes it all the better. This video led me to binge watch a few older episodes I didn't get around to and I really missed him. Being there to add extra context for Johnathan makes for an even more interesting analysis.
i always kinda assumed the "assault rifle" was more of an LMG but in the hands of a power armored soldier yea it would be an assault rifle (Kinda like the Bolter from WH40k in the hands of a guardsmen its a heavy GL in the hands of an astarte its a standard issued rifle)
@@kanrakucheese It was meant to be power armor exclusive, but after so long towards the end they realized they didn't make a 5.56 rifle beyond that because so had to change it to being the standard assault rifle instead of the power armor only LMG like in the show.
@@darthcerebus pretty dumb because new vegas had a perfect 5.56 gun already in the NCR service rifle, they could have just borrowed that theme and bulked it up a bit to fit FO4's aesthetic.
The kitbash “assault rifle” was originally meant to be a Multipurpose Machine Gun when it was originally introduced in Fallout 4 but due to overlap with the Minigun it was changed to an Assault Rifle.
A fun (and completely impractical - maintenance, cost of design/ manufacturing) alternative explanation to the original 10mm pistol's design error would be to have it house a cylinder that collects a few rounds from the magazine feed. Hypothetically, this would allow it to house more than 1 round during a reload and give the user more time or defensibility while reloading.
The amount of care this show's creative team put into replicating and expanding upon the already present design aesthetic of its source material is great, especially compared to Paramount's Halo's 'An AK and a Chevy Tahoe will do' energy.
as someone who used to obsess and be unable to watch any media without checking IMFDB first lol these videos are some of my favorite content on the internet. brilliant content!!!!
@@JimboMcBrostein the laptop gun... trying to remmber what more waky gun they had minus the Dragon whit its mine and the Supper dragon whit a way to large under slug mag (at least that was magazine fed). something other game whit multi shot underslung failed to account for.
the woman on the stairs, killed by the ghoul in the shooting of Filly, around the 41st minute of the second episode, seemed to be holding a MAB (Moschetto Automatico Beretta - Beretta Automatic Musket).
15:08 That scene did pick on me a bit as well as obviously he was supposed to reload his sidearm, after taking cover, but the actor did that dramatic weapon switch instead so he fumbled the reloading scene only to switch right back to the revolver in following scene.
@@KIager Honestly Fallout can get away with details like that cause of the hodgepodgery of the franchise. Of course surface dwellers are gonna modify prewar weapons to their liking, even if it makes bare sense
My personal headcanon for why the Sterling SMG appears so far in the future is because it's not only easy to maintain but it's relatively easy to build with limited resources. So in this neck of the woods it might be one of the few things they're actually manufacturing from scratch rather than salvaging from the wasteland. And really all it would've taken is someone coming across the schematics for one or a smart vault dweller to take one apart and figure out how it works for them to then start building it themselves
I like that Jonathan is slowly becoming an expert in fictional weapons as well! Like the Laser Musket is not based on anything IRL, but he still recognizes it!
This was really great to hear discussion about why they might have changed certain aspects, & how they translate to the screen. Would love more of these videos for similar shows!
I think when they actually have the Power Armor costume made, they realized the mechanical hand is actually too big for the 2 regular human sized 10mm pistols, that's why they designed & made a new one specifically for the PA. The one scene when Maximus was shooting the Gulper in PA with the large 10mm, and the gun slipped in his PA's hand, we can see that even that is a bit too small, the grip is too short! I wonder if that scene was planned or a blooper but they decided to leave it in, just to add flavor to telling how inexperienced Maximus is using the PA.
I think the one on the shop wall is actually not a pipe rifle but a handmade rifle. The shovel stock and the muzzle break look like the mods you can put on that one. It also has the right receiver for being a "not-AK47".
@@itdobelikedattho8112 The Handmade Rifle is an AK-47 variant first introduced in Nuka World. Interestingly it is way less handmade than the pipe rifle is. xD
@@itdobelikedattho8112 You will actually get the type 93 chinese rifle if you apply the communist skin to the weapon in Fallout 76. It's normal design is somewhat closer the the actual AK. The same way that you can mod it to look like the service rifle from New Vegas with the screaming eagle paint job. (Still waiting for the classic 10mm skin though... *grumble*)
I wonder if the scene where the turret completely misses the scientist and the dog isn't supposed to be another callback to the SPECIAL stats. I believe there were a few in the show, like Lucy getting progressively better at talking to others, probably decent Charisma. My guess is his Luck stat must be high enough to "evade" the bullets.
I think they chose the Sterling as a Star Wars joke. The majority of the weapons are modelled after the guns in the games, but the Sterlings stand out as basically unmodified props. I reckon the show's armourer decided it'd be funny to include the gun that was turned into arguably the most famous greeblied prop gun in screen history in its unmodified form.
15:10 - Lol! did not even notice that. I love when there are little mistakes and stuff that humanize the show a little bit. Makes me remember that there are real people just doing their best to make a production. wholesome.
Thank you Jonathan for not holding back and pointing out the issues you spotted. On the subject of the Assault Rifle, when it is bitten by a bear in episode 2, the cooling jacket explodes, but I didn't spot any water leaking out of the prop or being added with CGI, so unintentionally the argument for it being air cooled like a Lewis gun seems more canon.
What a treat to have a true expert comment on the Fallout guns! It prompted me to check out the Fandom Fallout 4 wiki page "Fallout 4 weapons". In the 10mm category, in descending order of DPS, they list The Deliverer - my favourite, and apparently not represented in the show, The Wastelander's Friend, the standard 10mm pistol, The Silver Sidearm (Creation Club), the Classic 10mm pistol - Model 6520 (Creation Club - Tunnel Snakes Rule) and, finally, the Ultimatum (Creation Club - Tunnel Snakes Rule). And let me be very clear about this: the Tunnel Snakes do rule (checkout their music video).
I really hope Dave and Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Musuem in the UK, are tangentially friends outside of the videos
its good to see Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK on the channel again,. these are my fav videos on this channel. i look foward to seeing Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK back soon
Or him taking his time deciding what ammo to use and wether to switch guns for best effect. He doesn't seem very agitated and actually seems to be enjoying himself.
@@Wonzling0815 he had the look of someone that was like do I wait for them to run out of ammo and get something to eat or do I just shoot them. Trying to remember what movie it was where two extras was taking cover behind some massive concrete blocks. and as the rest of the scene was been done/recored they started to get a bit bored as the script told for them to just sit behind it. so apparently there was a sort of "blooper" scene where so after the first few passes of that scene was done and the director was going all the recordings through it all to make sure no shot was missing or anything else oblivious missing/wrong. the camera crew was like we can do some extra shot whit the actors for fun while we wait. so the two concrete extras decided to grab the cooking thing they had and made tea. so there is a recording (not in the movie) of them taking cover behind the concrete block making tea as a fire fight is going on because they was stuck there for the whole fight. that I think lasted in universe like 15 min or so.
My brother said that his only complaint about the show was the turret scene I told him "If you'd played as much FO4 as I did, you wouldn't have an issue"
the gun that shows around 18:00 kind of reminds me of a style of gun from another game, borderlands. there are bandit smgs in borderlands 2 that have the v shape magazine style and i think it does shoot from one magazine and then the next bullet feeds from the other magazine. i vaguely remember the gun shaking back and forth when firing.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armories museum in the UK, break down the weapons from Cruelty Squad. It will be fun, for us.😉
For the "Knights 10mm pistol" section, that's _not_ the 10mm pistol, that's the Desert Eagle .44 from Fallout 2 that Brotherhood of Steel carry in the 1998 game.
1:17 easy explanation is that despite it being the 21st century in the fallout universe, the alternative timeline futuristic 1950s setting stops progressing in 2077 on account of the bombs dropping. So unless the vaults had specific weapon R&D facilities in them, the weapons in the armories would be those of 2077 vintage, just kept running for 200 years. The Sterling definitely fits the alternative 1950s vibe.
@@noboniusnobby3100 someone has never heard of the Hill H-15 submachine gun 😁 the 1950s version of the P90, complete with the funky magazine. (We'll just assume they got the space-age look going a little earlier/later in the Fallout timeline (God the retro future setting makes it confusing))
To me F4's "assault rifle" which was renamed from MG during development because AK wasn't ready, which has .50 in text on supressor(and the fact that it has suppressor in the first place) and which was mentioned to be designed specifically to look good in hands of power armor troopers, it looks like combination of MG-131 and ASh-12 to me. From purpose standpoint, I mean. Basically it's an attempt to get lighter .50 HMG that pays in decreased velocity for its weight and dimensions. Absolutely destructive at short range, needs help of HE or APCR shells at longer ranges, can be silenced due to being subsonic by default. Likely a .50 bullet forced into case length of .308 or even .223, the latter matching irl .50 Beowulf AND Fallout New Vegas park ranger rifle aka Survivalist Rifle used by Randall Clark in Zeon!
Could we get another Hunt Showdown ep? They've added a bunch of interesting/uncommon guns including one that Jonathan requested at the end of the last hunt ep.
1:13 I mean, we're well into the 21st century irl and still extensively using the ar15 platform that was developed in the 1950s, this is aside from fallout ofc sticking with 50s firearms
While they are tough creatures, The Ghoul does seem to be reeling from the bullets he took, and fumbling with the rifle seems, fitting. Also, hopped up on all sorts of chems. :D Like, "what the heck was I doing, these rounds aren't for the rifle, they're for my sidearm..."
I think it's possible that the group loading an oversized round into his rifle is a subtle gag to the fact that most guns in the Fallout games are tied to the wrong kind of ammo.
The defense turret scene had me confused at first too. It would make sense that they would lack computing power to aim anywhere but directly at something moving and this designed for head on action.
My fan theory is that the ghoul was an NCR ranger. Possibly the original NCR Ranger and that’s where they got the style of using the cowboy dress and old weapons. His skill set of cowboy shooting, survival in the wasteland, tracking, and familiarity with the NCR territory definitely match those of the NCR Ranger. As well, there was a high percentage of ghouls who were veteran Rangers. Also, the NCR Ranger Veteran revolver the ‘Ranger Sequoia’ revolver was one of the most powerful handguns in fallout new Vegas and it was chambered in .45-70 which is a big rifle round which fits with the ghouls revolver.
Rangers are basically wasteland cops though, and this guy is like the complete antithesis of a cop. I think you just saw the cowboy aesthetic and tried to connect two completely different dots together. Also, NCR Rangers and the Veteran/Desert Rangers that wear the cool Riot Gear are two completely different things. The Desert Rangers were absorbed by the NCR since they couldn't deal with the Legion in Arizona, so they joined the only army that could.
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After I raised up to 325k trading with her I bought a new House and a car here in the states 🇺🇸🇺🇸 also paid for my son's surgery (Oscar). Glory to God.shalom.
A slightly different episode today as we take a look at a show rather than a videogame.
But I hope you enjoy and agree that if any show deserved an episode, it's Fallout!
(And we do have a couple more Fallout based episodes planned for all you Wasteland fans, so stay tuned 😉)
You may want to age restrict this video what with the scenes of horror, gore and dismemberment.
Great episode, the show definitely deserves an appreciation of all the prop work they did
Please consider do a firearms expert review of the Fallout 1 and 2!
I hope you do a part two for this once he finishes the show because one of Moldovers Raiders had an RPD
As long as Jonathan suffers, we're in!
My theory, those sentry guns have that "please remain calm" tvs because the knew that these turrets were inaccurate, so they wanted the targets to stay stationary.
@@KIager could be !
Haha that's a great idea!
have not watched the show but there could also be a case of the Turret been sabotaged.
I remember a TV show where the hero is shot at by turrets.
later we find out that there was a guy on the inside that hacked the turret so that they would miss, he could not make them not fire because that would raise suspicion but sabotaging them so that they miss all the shot..
oh sorry sir but it looks like someone did not recalibrate the optic after they changed the bit like I told them to do, so it would just start to fire and miss and then try to compensate but the whole thing was just plainly set up wrong so the compensation system flips out because the sensor module was installed the wrong way again because grunts can´t appertly read the big sticker whit the word this side up.
end result 1 random grunt got yelled at.
the saboteur dodged acusasion of sabotage.
and a base commander facepalmed over the competence of the men under his command.
Sounds about right for vault tech. Half their stuff was never supposed to work and the stuff that was supposed to work rarely did.
I think the turrets were just a cop out for a action moment and nothing else
Despite the Classic 10mm being a prop, I LOVE how they actually went through the trouble of ensuring the cylinder rotates with every trigger pull, effectively making it function like a real double-action revolver. It's a tiny, tiny detail...but considering most GAMES wouldn't bother, nevermind TV shows, it's a really nice luxury to see.
Good point. I never noticed that before. Amazing effort they went to...love to see that level of care
Also the fact he missed all his shots was perfect just like F1/2
A double action revolver with a pistol grip magazine.....
the classic 10 mm is a paid mod so it as cheaply made as can be always go free mod at least those put love in there creations
Vault armouries might hold old weapons - like the Sterling - because they are planning to store the weapons for a long time. They would want stuff that is easily maintained with minimal training on top of the advanced stuff.
I believe this is the reason. Throughout the fallout games vault security is usually shown armed with very simple prewar weapons, unless it's a vault that's opened to the wasteland like in 4.
Or it just doesn't matter if you have the most up to date gun available since you're firing into a cramped vault in very close quarters. A 1950s submachine gun would be just as effective as a 21st century submachine gun
@@Gameprojordanthen comes the second problem of a more modern weapon might not be something most Vaults Forges/workshop can work whit so having a more robust older weapon like the Sterling or the Sten might be a more sensible option.
then a more modern weapon that your going to struggle keeping operational.
There's also the fact that the vaults were stocked by Vault Tech, a for profit company. Thus maybe they were able to get their hands on some military surplus Sterlings. But granted the Sterling would be an over 100 year old design by the time the bombs fall in the lore. Not sure how cost effective they would be.
There's _further_ the fact that the Great War might have happened in 2077, but it was in a world where the 1950s lasted 120 years. :)
I believe hearing from someone working on the show they reached out to Fallout cosplay(ers) and other online makers to borrows things for the show.
The opening scene with the assaultron in the sand is from a cosplayers who made it based on on the Nukaworld DLC.
if thats true then it defo shows the lengths to which production went to make the show as great as it is, everything they included felt like the perfect balance of game references and making a great sci-fi tv show
that's sad :/ i thought we got past the days of the early 00s but I guess not... hope they got compensated fairly.
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@@turbochargedfilms Huh? How do you mean?
@@turbochargedfilms yapoligist
It’s been said before but the best part about this show is easily the fact that Johnathan is also a nerd for video games as well as guns. It lets him present the perfect mixture of “firearms expert” and “gamer”. Hearing that he actually watched the show before doing this video was so refreshing, it really feels like he knows what he’s talking about! Seems like a true professional
Still kind of wished they could have consulted him for the show
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Except he doesnt know that the desert eagle existed in Fallout 1 and 2? What a great expert he is
Oh when you said Jonathan I assumed Jonathan Nolan because he's also a Fallout nerd, but the second part of your comment didn't make any sense
I assumed the Ghoul fiddling with his rifle's bullet there was due to Walton himself not really knowing what to do with it and not being given direction for where to go with the bullet, and the camera just hung on that shot for too long to make it look awkward
yeah they easily could have covered the tiny loading gate issue with having him gesture toward the bottom to imply that it gets loaded from underneath like a shotgun which would be believable enough to most especially with a well timed cut from the camera
The whole scene is absolutely full of continuity errors and goofs, even for a show that's notably sloppy. He goes to load the rifle, but he never even fires it on screen. He's using the revolver again in the next shot. The Brotherhood of Steel character literally flies into town with jet thrusters later in the scene, then Goggins comments mid-fight on how he can't get up a smashed up wooden rickety staircase, as if he hadn't just seen the guy literally airborne moments before. It's an entertaining show, but it has an absurd level of bizarre and distracting gaffes in it.
@@chrisball3778 He cant get up with the thrusters because when he landed he would fall through the wood.
He first goes to the hammer to load it like a falling block lever, but there's no spot for it so then he goes to the loading gate, but it doesn't actually fit there, and then it looks like he's going to try and fit it underneath like a shotgun. It looks like he knows his way around guns enough to try and figure out the loading, but the prop bullet just doesn't fit anywhere. To be fair, though, the Ghoul is on ALL of the drugs at all times, so maybe remembering what gun he's using currently is hard.
@@SanguineRoku Or maybe that scene is just terrible. I know which is way more likely considering I've seen the scene and the other action scenes too.
It's funny with the Colt 6520, because the mechanics of it really urks me, but the visual of this boxy 10 mm being fired and the cylinder revolving just looks really pleasing in the show.
It SHOULD bother me but it looks good 😅
Nope, just bothers me to no end.
12:00 they forgot that Desert Eagles were all over the place in OG Fallout
People forget that the original Fallouts had relatively modern firearms. The whole retro 50s thing is mainly used by Bethesda.
Not forgot but never knew. None of these people have played the original Fallouts before 3 lol.
@@Chopstorm. Desert Eagle for Fallout 1 while 2 gave us a couple British bullpup rifles which I forgot the name for and a P90. That of course isn't counting a couple other weapons that were prototypes that never faced production like the Pancor jackhammer.
@@kupokinzyt and thats not an issue. Mostly because the entry level for the old ones is high considering the gameplay.
@@Chinothebad One of those prototype guns in FO2 the Pancor JAckhammer for example
I mean, Coop/The Ghoul was hella hopped up on chems and had been shot a couple times by the time he was fiddling with the mare's leg. Also, as a writer and film/tv/game nerd, what I love the most about the show was how little "tell" the show does about everything. Any chance they have to "show don't tell", they take it. And anytime they do engage in some telling, they do it really naturally, like with Maximus just being a dork geeking out about power armour. Like, you know a team of lesser writers would have been too tempted to drop in a line or two of dialogue explaining the junk jet or stimpacks when they first appear. Instead it just really shows respect to the audience that, if they haven't played the games, they actually have a brain and can work it out on their own. Bravo writers.
Yeah bravo writers on lazy implementation on the fallout lore and adding things that don't make sense like how does a knight in full power armor dies to a yao guai when all it takes to defeat it is one shot to the head by the brain dead maximus. Ghoul/Coop is the only reason why the show has any appeal hope the next season make him the main, amazon motto well Lord of the Ring failed so let add one good character this time.
It does look like he's still deciding on using the round he chose or not before then, but not showing him change his mind does make it look he realizes it's not gonna work.
fhfhfjfj
For the most part I found the show filled with Easter Eggs, not Key Jangles, so points for that.
If I remember correctly one of the fake Vault 32 raiders takes a hit of Jet. I don't think Jet is ever explained or mentioned in the entire season.
ttutu
The syringe Dart gun might also be referencing the Needler from Fallout 2. from the game:
"You suspect this Bringham needler pistol was once used in scientific field studies. It uses small hard-plastic hypodermic darts as ammo."
Don't forget Fallout 3's dart gun as well, though I know that one is just cobbled together.
Good observation
Look up the Needler, look at a picture of it for more than 0.05 seconds, and then tell me you still think it's referencing the Needler.
@@turbochargedfilms It being a reference to the needler does not necessarily mean its going to look the same.
@@turbochargedfilms You do know redesigns and variants are a thing, right? This is like saying the Energy weapons in Fallout 3 and New Vegas aren't based off the originals just because they look different. I'm pretty sure the AER12 was based off the Wattz 2000.
One of Ma June's weapons is also the Lever Action Rifle from Fallout 4: Far Harbor; it's seen right next to the plasma pistol, hanging vertically.
01:38 She did specify that she only dabbled in riflery and that she's not very good, so the fact that she flinched makes a little more sense🔫
Yeah but then you see her grouping which was pretty insane as in it was very good accuracy. I think it might have been a reference to VATS. Pretty sure the Pip-Boy is what gives you VATS in the lore but it isn’t set in stone.
except if you look at the target she shot they were basically all perfect.
@@Madness-te7dr VATS only comes on the Pip-Boy. Vault-Tec Assisted Targeting System.
Good point
@@WayStedYou beginner's luck
in that shot of the ghoul trying to load the bullet, it looks like he first tries to load it into the back just under the hammer and then remembers it goes on the the side
So how did he put it in?
@@itdobelikedattho8112 exactly, i assume the scene was meant to cut before, or the actor kind of forgot what to do which is what it looks like
fhfjhfhfh
Another commenter mentioned the Ghoul was hopped up on chems and shot repeatedly, so a brainfart is expected?
13:18 New Vegas had a Marlin 45-70 (Brush Gun) and a .357 Winchester (Cowboy Repeater).
Yes but he's saying the barrel and ammo wouldnt work cause the loading gate is too small
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@@kagenlim5271 Correct, the barrel is fake and the receiver is a real, either .44 WC or .357 WC which is why the 45-70 rounds don't fit. In the scene with the president of the NCR there are frankly painful shots of the end of the "barrel" and you can clearly see it is just a prop molded barrel they forgor to drill the end out of.
@@ShiningDarknes Yeah I thought what he had in his hand was a 45-70 but receiver is too small for that. But if its a small caliber rifle, why the large hole barrel. Doesn't make sense what they did here. Plus he rarely if ever uses it.
Fallout 3 also had a henry rifle.
Regarding fallout weapons many 1940s weapons are still used in the series with it established that the BAR, Thompson, Grease Gun, and etc are all used by standard army units in the games. With the M1 garand being used still as well and were even created by the Gun Runners.
Despite it being sci fi there’s as well multiple old world weapons used quite often with a mix of custom weapons for the series and some “modernish” weapons
Edit: surprised Johnathon Ferguson didn’t mention regarding The Ghouls Pistol that it’s firing a gyrojet.
This appears to have been retconned by Bethesda, there are no modern firearms in Fallout 4. They are going for a different theme than the original games
@@redblue5140 we do see modern. Just not “modern” as in like an MCX Spear or a Kris’s Vector since those would be anachronistic. The .44 and Handmade Rifle are for example rather modernish designs originally around like the late 80-90s
@@redblue5140Yeah, I will not believe that. Far too many are missing from 3 and NV and yet they are referenced.
Bro decided not to believe Canon lol@@nikoladedic6623
A thing that surprised me a bit is that we could see laser weapons several times, even in the hands of some characters, but I don't think we ever saw one being fired.
Correct. I hope we get to see some laser or plasma next season!
RIGHT? Like why did they give NONE of the brotherhood energy weapons? This is, like, the thing they are known for. That an power armor + minigun which was also absent.
I do like they went with fallout 4 power armor, it is far more intimidating than the pre-F04 power armor that was somehow the same size as normal armor. F04 did many things wrong but the re-design of power armor was not one of them (how fast they drain what is supposed to be an energy source that lasts hundreds of years and the armor being paradoxically the only armor with durability being the not so great changes that mods thankfully removed).
we did not- I'm assuming getting the lighting to look right on a Lazer is more difficult than a muzzle flash.
As a energy weapons user it has me aching for more laser and plasma weapons in season 2
@@ShiningDarknes the energy drain is purely for game mechanics.... you want to keep using the power armour to steam roll the game, then you have to work for it and find cores. But it's cool if you'd rather cheat your way to beating the game too I guess.
I appreciate Jonathan Ferguson The Keeper of Firearms and Artillery at the Royal Armories Museum in the UK, home to thousands of iconic weapons throughout history, taking his time to do these videos.
I'd love to see Jonathan reacting to some of the dlc weapons of Fallout New Vegas like the Red Glare, Shoulder Mounted Machine Gun, K9000 machine gun, 12.7mm SMG and Holorifle.
he has in previous FNV related videos
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@@polemos101 none of the ones I've listed though
hfjfh
12.7 smg is base game
Walton Goggins is from Alabama, his bio says Birmingham, Alabama, but realistically, given the demographics of the area, he probably grew up in the rural areas around Birmingham. For a guy from that area, from that culture, there is a very high likelihood that he grew up target shooting and hunting, with things like Winchester rifles, so when he pulls the round out, and moves it to the loading port, and you see that look on his face, there seems like there is a legitimate moment of "wait these do not match up."
Reminds me reading an movie armorer writing about his job, one of the things he does is when the actor is required to remove a bullet from a belt, the belt is loaded with the wrong sized ammo for the prop gun, so that there isn’t a way an actor can accidentally load it without the armorer knowing it (as it will get jammed if forced in and thus needs to be given back to the armorer to unjam.)
I was thinking it was kept in because its just a fun mistake that could reasonably happen, grabbing the wrong shell from the bandolier, and not realising until you're about to load it, then pausing to reflect on it before grabbing the correct shell.
The funny part of the "mare's leg" is in the TV show The Rebel Johnny Yuma with the "famous" mare's leg he has 45 - 70 rounds on his belt and shows the same fumbling because it really holds 44 WC.
And now I have to wonder if that scene was an easter egg
Wanted Dead Or Alive has its main character, Josh Randall, carrying around a .30-30 Mare's Leg with .45-70 rounds in the holster's belt loops because the producer thought it looked more impressive.
My theory for the Filly gunfight is that the Ghoul's rifle and revolver are chambered differently, and between being stuck in a coffin for a very long time, being on a massive amount of drugs including the tranquilizer dart, and having just been shot with actual bullets, he was addled enough to forget that and tried to shove one of the revolver rounds in the rifle.
@@lyinarI think this is a very forgiving out for what was in all likelihood a gaffe they left in.
@@lyinar To be fair, in Fallout 4's Far Harbour, you can get a Mare's Leg in .45-70, so The Ghoul's may just be one of those.
@@SSD_Penumbra but the feed port nor the ejection port appear large enough to accommodate a .45-70 Govt round.
For the Sterling, it's probably ease of manufacture and maintenance. They're not modern fusion age guns like others, but they're reliable guns that don't require whatever fancy mateirals and machining for other stuff.
Hey Jonathan! So the Desert Eagle is actually a canon gun in the Fallout universe. It was in the first two games, and I think they chose it for the "power armour semi auto" as a reference to that.
Love the video as always!
Also because it doesn't look too ridiculous in Powe Armor
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Also because Fallout 4 didn't allow 1 hand weapons in power armor I don't believe, might be a fix to that
@@titan1umtitan It did
So is the tranquilliser/syringe pistol! It’s the iconic weapon of Fallout 2’s Myron, a possible companion and creator of the drug Jet.
@14:49 Regarding The Ghoul "fudging the reload" of his rifle, I'd like to think it's an intentional subtle nod to the silliness of video game mechanics. Something similar happens when Lucy heals herself with a Stimpak. Her injuries are magically healed and she's back to full health in almost an instant, and it's not mentioned or explained how that's possible. The answer is "It's a video game, that's how it works. Don't think about it."
Maybe I'm wrong about the rifle reload and I probably am, but it's easier for me to reconcile this if I assume it's meant to mimic a fudged reload in a game.
But in the game, reloading is as simple as pressing square and watching the animation play out. Its not like there's a random % chance of failure.. You succeed every time. Unless I'm totally forgetting something, and Fallout has had that this entire time lol.
Pretty sure it's just Walton trying to load his revolvers cartridges into his rifle
@@qrowing Fallout 3 and new vegas maybe 1 and 2 had weapon jaming (worked diffrent in diffrent games).
in 3 and NV it just made the character play a longer reload animation.
there was/is a mod for 4 to bring in weapon jamming it did not work that well.
@@Zack_Wester Ah, gotcha. Been a hot minute since I've played those ones, so I forgot! Honestly had me thinking Gears of War's "active reload" mechanic hahaha
@@sierra1513 Given that Ghouls are supposed to living very long lives, and we all have moments where we fudge something based on randomly faulty memory (a brainfart) or muscle memory, your comment makes sense, and is amusing.
Regarding the "laser musket", there is also a guy (with horns on his helmet) that carries something very similar on his back when Lucy enters Filly for the first time
I think some folks don't know is that the Colt 6520, known as the classic 10mm is heavily based of a pistol from a comic called Hard-Boiled where the pistol, from what i remember is referred to as "The Slammer"
Love how much physical stuff they made for the show. Really makes it stand above the typical CGI-fest
Totally. They use CGI and practical so well together. I think it’s a sign of good direction and collaboration with the visual effects team
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apperently they asked costplayers and borrowed bunch of props from them
hkhkhjhj
15:27 - The Ghoul`s Revolver is based not just only on MTs-255, but also on OTs-62 - a real existing "handgun" variant of MTs-255, called "less lethal revolver" because it was meant to be used with rubber bullets and buckshot.
And the Ghoul was like “that’s cool, but what if I fired explosive lug nuts?” 🔩
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armouries museum in the UK, break down the weapons from *METAL GEAR SOLID 3* before the remake comes out.
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher, Eva's chinese Type 17 mauser clone with her "bandit shooting" technique and Volgin's electricity discharging the 7.62mm bullets.
There are so many more other interesting trivias and weapons in MGS3 so please Dave and Johnathan, please consider making a video for the MGS3.
Metal (steps forward) Gear?!
keep it up comrade we will win eventually!
my headcanon for the magazine fed revolver :
the propellant and primer mechanism is inside the cylinder, like a metal storm weapon without the bullets
the bullets are inside the magazine
the bullets in the magazine are propelled by an amount of the propellant in the cylinder
the cylinder has to be replaced/refilled every 12 magazines or so
basically its a gun where you can store all of the gunpowder/alternate wasteland equivalent propellant inside the gun, meaning carrying around ammunition becomes alot easier with 1/3rd size mags with only bullets and no casings, no need for ejection (which is clear since we dont see any ejection from what is supposedly a magazine fed gun)
just means your gun is limited to 12 magazines worth of fire before you need to refill the propellant
which would make sense since its a backup weapon for the squire (the backup)
they dont really need a permanent solution to enemies, just enough to give their knight some cover
For the Ghoul's rifle it almost looks like he tries to feed the bullet into the back first then to the side too
Well, that thing is about the size of a 20ga shell, maybe he tried to load like the T2 shotgun, he even fidgeted the lever for a while.
So where did he put it in?
fjfhfh
The goofy sentry gun is a reference to Fallout 2. In FO2 they have a tv-like glowing green box on the front.
The "Mare's leg" looks like it's meant to be the New Vegas Lever Action Shotgun, a sort of Winchester 1887 in 20g. It looked like Goggins was trying to fake the correct reload too.
I tough the same
Fallout 4 has cut-down lever rifles in Far Harbour that look a lot like his gun in the show.
Something to be said about the revolver 10mm, the gun itself is actually based on the main character's side arm from the Hard Boiled comic, prominently featured on the cover. One should mention the tranq-rifle also DOES actually make a tiny appearence for like 5 seconds later in the show as well except its in "good" condition vs the rusted ones we find in game. Looking forward to EP2 of this, there's more guns to see iirc
When i saw that gun in the show, i instantly recognized it as an Mts-255. Interestingly enough, because Fallout 4 has a mod that adds the Mts-255 into the game.
one of the top mods on nexus, too.
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I recognised it as that also, because of how often I use it in Tarkov.
I have a feeling one of the creators for the gun was a fan or had searched popular mods to find some cool guns and felt it fit
I immediately thought of Jonathan when they were using the Sterling for "riflery" in episode one, and again when there seemed to be an odd surplus of RPDs in the final episode.
I'm also surprised they didn't choose to have the Brotherhood Knights use the 12.7mm pistol rather than designing a new one from scratch, that thing seems both chunky and powerful enough to warrant using it with power armor.
The old 10mm pistol is ripped straight from the front cover of Frank Miller's Hard Boiled.
And the reason it's mag fed is from a miscommunication
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"Please present your license an registration!"
fjfhfh
I knew it was a comic reference, but had Spider Jerusalem as the source for some reason. My bad.
I gotta say, having Dave in the show too makes it all the better.
This video led me to binge watch a few older episodes I didn't get around to and I really missed him.
Being there to add extra context for Johnathan makes for an even more interesting analysis.
i always kinda assumed the "assault rifle" was more of an LMG but in the hands of a power armored soldier yea it would be an assault rifle (Kinda like the Bolter from WH40k in the hands of a guardsmen its a heavy GL in the hands of an astarte its a standard issued rifle)
It's even called "machine gun" in concept art. Why on Earth did they rename it to make it worse?
@@kanrakucheese Bethesda are notorious for awful gun knowledge.
@@kanrakucheese It was meant to be power armor exclusive, but after so long towards the end they realized they didn't make a 5.56 rifle beyond that because so had to change it to being the standard assault rifle instead of the power armor only LMG like in the show.
@@darthcerebus pretty dumb because new vegas had a perfect 5.56 gun already in the NCR service rifle, they could have just borrowed that theme and bulked it up a bit to fit FO4's aesthetic.
The kitbash “assault rifle” was originally meant to be a Multipurpose Machine Gun when it was originally introduced in Fallout 4 but due to overlap with the Minigun it was changed to an Assault Rifle.
Love seeing Dave and Johnathan bounce off each other in the commentary.
❤️
A fun (and completely impractical - maintenance, cost of design/ manufacturing) alternative explanation to the original 10mm pistol's design error would be to have it house a cylinder that collects a few rounds from the magazine feed. Hypothetically, this would allow it to house more than 1 round during a reload and give the user more time or defensibility while reloading.
The amount of care this show's creative team put into replicating and expanding upon the already present design aesthetic of its source material is great, especially compared to Paramount's Halo's 'An AK and a Chevy Tahoe will do' energy.
there is an Ncr guy in the last episode that clear has a Browning automatic rifle though
@@jamieslingsby9907 thats ok, fallout has somewhat real guns as well as fictional ones
Fallout has had plenty of real guns, including M3 Grease guns and M1911s. A BAR fits right in.
The Ghoul is supposed to be kind of high when he tries to load the lever action with one of the oversized rounds, so that might explain some things.
as someone who used to obsess and be unable to watch any media without checking IMFDB first lol these videos are some of my favorite content on the internet. brilliant content!!!!
13:23 It looks like the actor looks at the director when he grabs the bullet and say "How?"
Perfect Dark!!!! So many unique guns inspired by real guns, but with a fictional (and improbable) twist!
I loved that game. Man I had forgotten about it.
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Plus it hard cool reload animations too and that was a big step up from Golden Eye! I really want Jonathan to react to the Laptop Gun :P
Yesss
@@JimboMcBrostein the laptop gun...
trying to remmber what more waky gun they had minus the Dragon whit its mine and the Supper dragon whit a way to large under slug mag (at least that was magazine fed).
something other game whit multi shot underslung failed to account for.
Wonderful conversation. Outstanding prop design, both spot-on recreations from games and "in the spirit" original items in the show.
Man I am so glad they got every detail from the games translated over properly it has been such a treat watching it
the woman on the stairs, killed by the ghoul in the shooting of Filly, around the 41st minute of the second episode, seemed to be holding a MAB (Moschetto Automatico Beretta - Beretta Automatic Musket).
15:08 That scene did pick on me a bit as well as obviously he was supposed to reload his sidearm, after taking cover, but the actor did that dramatic weapon switch instead so he fumbled the reloading scene only to switch right back to the revolver in following scene.
@@KIager Honestly Fallout can get away with details like that cause of the hodgepodgery of the franchise. Of course surface dwellers are gonna modify prewar weapons to their liking, even if it makes bare sense
My personal headcanon for why the Sterling SMG appears so far in the future is because it's not only easy to maintain but it's relatively easy to build with limited resources. So in this neck of the woods it might be one of the few things they're actually manufacturing from scratch rather than salvaging from the wasteland. And really all it would've taken is someone coming across the schematics for one or a smart vault dweller to take one apart and figure out how it works for them to then start building it themselves
I like that Jonathan is slowly becoming an expert in fictional weapons as well! Like the Laser Musket is not based on anything IRL, but he still recognizes it!
This was really great to hear discussion about why they might have changed certain aspects, & how they translate to the screen. Would love more of these videos for similar shows!
I wonder if you guys would study the guns from the Killzone series
Killzone’s guns are kinda like titanfall 2 cause while it’s got plenty of sci-fi nonsense, even the weird stuff has some bits of grounded ness.
I always wanted to play that game but I couldn't afford a PlayStation back when those were coming out.
I have been asking for Killzone for ever!!!
I always remember the fact that some of the guns had helical magazines, because the hud ammo counter displayed the remaining rounds graphically.
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I think when they actually have the Power Armor costume made, they realized the mechanical hand is actually too big for the 2 regular human sized 10mm pistols, that's why they designed & made a new one specifically for the PA. The one scene when Maximus was shooting the Gulper in PA with the large 10mm, and the gun slipped in his PA's hand, we can see that even that is a bit too small, the grip is too short! I wonder if that scene was planned or a blooper but they decided to leave it in, just to add flavor to telling how inexperienced Maximus is using the PA.
Shout out from South Australia these videos came through at 2300 over here and it's just time for me to watch them on my break
Heaps Good.
14:27 The gun is called the mare’s leg in fallout shelter!
I think the one on the shop wall is actually not a pipe rifle but a handmade rifle. The shovel stock and the muzzle break look like the mods you can put on that one. It also has the right receiver for being a "not-AK47".
You're right with the shovel stock. I thought it was some kind of hammer but no, that's definitely the handle of a shovel
I mean a pipe rifle IS a handmade rifle tho
@@itdobelikedattho8112 The Handmade Rifle is an AK-47 variant first introduced in Nuka World. Interestingly it is way less handmade than the pipe rifle is. xD
@@GhoulishGlee you mean chinese rifle?
@@itdobelikedattho8112 You will actually get the type 93 chinese rifle if you apply the communist skin to the weapon in Fallout 76. It's normal design is somewhat closer the the actual AK. The same way that you can mod it to look like the service rifle from New Vegas with the screaming eagle paint job. (Still waiting for the classic 10mm skin though... *grumble*)
I wonder if the scene where the turret completely misses the scientist and the dog isn't supposed to be another callback to the SPECIAL stats. I believe there were a few in the show, like Lucy getting progressively better at talking to others, probably decent Charisma. My guess is his Luck stat must be high enough to "evade" the bullets.
I think they chose the Sterling as a Star Wars joke. The majority of the weapons are modelled after the guns in the games, but the Sterlings stand out as basically unmodified props. I reckon the show's armourer decided it'd be funny to include the gun that was turned into arguably the most famous greeblied prop gun in screen history in its unmodified form.
15:10 - Lol! did not even notice that. I love when there are little mistakes and stuff that humanize the show a little bit. Makes me remember that there are real people just doing their best to make a production. wholesome.
Love this series and you guys are always on point! MUCH LOVE!
I love Walton Goggins' weird revolver-shotgun-slug-contraption
Thank you Jonathan for not holding back and pointing out the issues you spotted.
On the subject of the Assault Rifle, when it is bitten by a bear in episode 2, the cooling jacket explodes, but I didn't spot any water leaking out of the prop or being added with CGI, so unintentionally the argument for it being air cooled like a Lewis gun seems more canon.
What a treat to have a true expert comment on the Fallout guns! It prompted me to check out the Fandom Fallout 4 wiki page "Fallout 4 weapons". In the 10mm category, in descending order of DPS, they list The Deliverer - my favourite, and apparently not represented in the show, The Wastelander's Friend, the standard 10mm pistol, The Silver Sidearm (Creation Club), the Classic 10mm pistol - Model 6520 (Creation Club - Tunnel Snakes Rule) and, finally, the Ultimatum (Creation Club - Tunnel Snakes Rule). And let me be very clear about this: the Tunnel Snakes do rule (checkout their music video).
I really hope Dave and Jonathan Ferguson, Keeper of Firearms & Artillery at the Royal Armouries Musuem in the UK, are tangentially friends outside of the videos
its good to see Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK on the channel again,. these are my fav videos on this channel. i look foward to seeing Jonathan Ferguson, the weapons expert and Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK back soon
I had a theory about the Ghoul and the fidgeting with the round for his rifle as him adjusting the loading gate for a larger round
Or him taking his time deciding what ammo to use and wether to switch guns for best effect. He doesn't seem very agitated and actually seems to be enjoying himself.
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@@Wonzling0815 he had the look of someone that was like do I wait for them to run out of ammo and get something to eat or do I just shoot them.
Trying to remember what movie it was where two extras was taking cover behind some massive concrete blocks.
and as the rest of the scene was been done/recored they started to get a bit bored as the script told for them to just sit behind it.
so apparently there was a sort of "blooper" scene where
so after the first few passes of that scene was done and the director was going all the recordings through it all to make sure no shot was missing or anything else oblivious missing/wrong.
the camera crew was like we can do some extra shot whit the actors for fun while we wait.
so the two concrete extras decided to grab the cooking thing they had and made tea.
so there is a recording (not in the movie) of them taking cover behind the concrete block making tea as a fire fight is going on because they was stuck there for the whole fight.
that I think lasted in universe like 15 min or so.
@@Wonzling0815 Yeah, I definitely get the "Do I really wanna use this right now? Maybe something else........" feeling of that bit.
The Ghoul's revolver is also reminiscent of the Sulun Arms SR-410. Which was semi prevalent in Canada.
My brother said that his only complaint about the show was the turret scene
I told him "If you'd played as much FO4 as I did, you wouldn't have an issue"
the gun that shows around 18:00 kind of reminds me of a style of gun from another game, borderlands. there are bandit smgs in borderlands 2 that have the v shape magazine style and i think it does shoot from one magazine and then the next bullet feeds from the other magazine. i vaguely remember the gun shaking back and forth when firing.
Please Jonathan Ferguson, the keeper of Firearms & Artillery at the Royal Armories museum in the UK, break down the weapons from Cruelty Squad. It will be fun, for us.😉
For the "Knights 10mm pistol" section, that's _not_ the 10mm pistol, that's the Desert Eagle .44 from Fallout 2 that Brotherhood of Steel carry in the 1998 game.
1:17 easy explanation is that despite it being the 21st century in the fallout universe, the alternative timeline futuristic 1950s setting stops progressing in 2077 on account of the bombs dropping. So unless the vaults had specific weapon R&D facilities in them, the weapons in the armories would be those of 2077 vintage, just kept running for 200 years. The Sterling definitely fits the alternative 1950s vibe.
Same universe where the P90 is canon though
@@noboniusnobby3100 someone has never heard of the Hill H-15 submachine gun 😁 the 1950s version of the P90, complete with the funky magazine. (We'll just assume they got the space-age look going a little earlier/later in the Fallout timeline (God the retro future setting makes it confusing))
Its important to note that the ghoul's revolver is a for shot break action with a backhalf most similar to a smith and Wesson russian
I noticed the sequoia in the shop in filly
To me F4's "assault rifle"
which was renamed from MG during development because AK wasn't ready,
which has .50 in text on supressor(and the fact that it has suppressor in the first place) and
which was mentioned to be designed specifically to look good in hands of power armor troopers, it looks like combination of MG-131 and ASh-12 to me. From purpose standpoint, I mean.
Basically it's an attempt to get lighter .50 HMG that pays in decreased velocity for its weight and dimensions. Absolutely destructive at short range, needs help of HE or APCR shells at longer ranges, can be silenced due to being subsonic by default. Likely a .50 bullet forced into case length of .308 or even .223, the latter matching irl .50 Beowulf AND Fallout New Vegas park ranger rifle aka Survivalist Rifle used by Randall Clark in Zeon!
Could we get another Hunt Showdown ep? They've added a bunch of interesting/uncommon guns including one that Jonathan requested at the end of the last hunt ep.
1:13 I mean, we're well into the 21st century irl and still extensively using the ar15 platform that was developed in the 1950s, this is aside from fallout ofc sticking with 50s firearms
While they are tough creatures, The Ghoul does seem to be reeling from the bullets he took, and fumbling with the rifle seems, fitting. Also, hopped up on all sorts of chems. :D Like, "what the heck was I doing, these rounds aren't for the rifle, they're for my sidearm..."
I think next to the laser rifle in the scene with Ma June’s weapons is the anti-materiel rifle from New Vegas.
Jonathan should look at the guns of SAO Fatal Bullet and COD Advanced Warfare
13:49 Such a beautiful gun, the winchester, it just looks so perfectly designed
It's not a bizarre choice to have older guns in the fallout unive. The game is based on retro futuristic 50s.
I absolutely loved that the 10mm Maximus carries as a Squire is the original 10mm pistol from Fallout 1 & 2, where it was also known as the Colt 6520.
the D-eagle is a weapons featured in fallout 1 & 2
That was great seeing game design guns making it into the TV show.
I think Jonathan would get a kick out of seeing Ultrakill weapons in action, so that'd be nice to see.
You ultrakill fans are everywhere. Kind like mormons
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I think it's possible that the group loading an oversized round into his rifle is a subtle gag to the fact that most guns in the Fallout games are tied to the wrong kind of ammo.
the fact that all of the variants of the 10 mil are in the show tells you how much the showrunner loves the series. i was floored by how good it was
You, Sir, are on point with the "Storm Trooper blaster" reference.
This is new, kinda
The defense turret scene had me confused at first too. It would make sense that they would lack computing power to aim anywhere but directly at something moving and this designed for head on action.
To be fair she only says she "dabbles" in riflery, and fully admits to being "not very good"...
I see it as the emulation of the special system that will see the characters improve in specific ways
Another thing to keep in mind with the Desert Eagle in Fallout is it was in both Fallout 1 and 2. This was probably the show giving a nod to that.
My fan theory is that the ghoul was an NCR ranger. Possibly the original NCR Ranger and that’s where they got the style of using the cowboy dress and old weapons. His skill set of cowboy shooting, survival in the wasteland, tracking, and familiarity with the NCR territory definitely match those of the NCR Ranger. As well, there was a high percentage of ghouls who were veteran Rangers. Also, the NCR Ranger Veteran revolver the ‘Ranger Sequoia’ revolver was one of the most powerful handguns in fallout new Vegas and it was chambered in .45-70 which is a big rifle round which fits with the ghouls revolver.
We was a marine pre war and also a cowboy actor who did his own stunts
Rangers are basically wasteland cops though, and this guy is like the complete antithesis of a cop. I think you just saw the cowboy aesthetic and tried to connect two completely different dots together. Also, NCR Rangers and the Veteran/Desert Rangers that wear the cool Riot Gear are two completely different things. The Desert Rangers were absorbed by the NCR since they couldn't deal with the Legion in Arizona, so they joined the only army that could.
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It's awesome that there's so much attention to detail in this show. You can tell that everyone working on it cares.
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Extra oddities with the Desert Eagle that isn't a Desert Eagle is that the Deagle is already featured in the original Fallout games.