A tip for ship registration as soon as you jump in the pilot seat you can register from the ship menu and you will auto undock, then you can re dock your ship to fly away in your good ship not the downgrade
You can store things into your ship from up to 250m away, just go into your ship menu and open the cargo hold, whatever button it is for you should be labeled at the bottom of the screen. I wish I knew this sooner, spent so much time hopping in my ship, unloading everything, then hopping back out.
wait are you serious? I was just lamenting about this last night while I was playing, hating the fact that I kept having to run to my ship because both my companion and I were over burdened with loot a couple of times during a random side quest.
@@GMan56M Yeah, I'm serious. 250m is pretty close, but if you're on PC there's a VERY simple mod that makes it 2500m. I don't get why they practically force you to inventory manage. It's not fun, nobody enjoys it, I'm still going to take every resource and food item and valuable, doesn't matter if my inventory space is 10 or 10,000.
A lot of people don’t realize that if they have rank 1 in piloting you get the ability to use the ship’s thrusters… using the thrusters allows you to do some pretty crazy maneuvering… I’d definitely suggest for anybody who doesn’t know this, to check their key bindings. It will say “switch flight mode” on controller it’s RB hold the bumper to use the thrusters, and let it go to resume flying normally. Hope this helps you guys! 😊
Another tip for persuasion bonuses on clothes. Apply for a job with Ryujin and progress their quest line a little bit. It doesn't take too long, maybe 3 or 4 short quests before the boss gives you a "fitted suit". The fitted suit gives you a 10% buff to persuasion instead of only 5% on the clothes you can purchase. It still not huge, but 5% is 5%!
I love how I’m listening to this on an early Monday morning, driving to work, acting like I’m going to remember ANYTHING that was said in the video when I get home and fire up my PC to play Starfield.
6:40 If you're still struggling with the simulator even after the hacks (or you don't have the lockpicking), you can fly over to that orbital station, park your ship in the middle of all the ganties (making yourself difficult to reach), then get out of your seat. The enemy ships will basically destroy themselves trying to get to you by ramming themselves into the station and exploding, and you still get credit for killing them.
For the ship simulation. If you lack the lockpicking skill to unlock the admin controls. There is a admin keycard on a yellow toolbox directly underneath one of the simulations. You can just grab it without upsetting anyone
Top add to this (and THANK YOU for the tip) EZ WIN FINAL SIM TIER: 1. take admin key from yellow bin under one of the sim ships prior to entry (thanks to other commenter for tip!) 2. Activate all buffs and fight to final round 3. Immediately divert max power to engines and thrust on cooldown away from engagement zone once final round starts 4. Enemy ships all pursue you. Unfortunately for them, they have different top speeds. 5. Lead the merry chase until at least 13km from nearest enemy 6. 180, divert power from engines to weapons and shields, and RIP the enemy fleet one ship at a time. Final 3 ships seem to have similar speeds but this also groups them into a tight formation all pointing the same way, so you can try to boost past all three and flank them all at once Good hunting internet people!
If you are in ship combat and heading straight at them, go into targeting mode before you pass them. You can do a ridiculously tight 180 degree turn very easily and get on their tail.
Make sure to set difficulty to very hard before you land on a planet, it increases gear quality and chance of legendaries in loot containers. You can lower difficulty after landing.
You can also fast travel inside cities by using the scanner which helps navigating through less menus but you have to aim at what part of the city you wanna go
@@ChunkeeMunkee im still baffled as to how so many people are complaining about stupid stuff like this, and just fast travel in general, or it showing your suit and helmet in areas they're not needed. After all the insanely hard and time consuming research i had to do, I discovered that, and I shit you not, ITS WRITTEN ON THE SCREEN!!!!!!!!
@@BattletoadsMasterthis. People complain about stuff that's literally explained sometimes multiple times. (And yet I still seem to hear more about the people who complain about choosing a pronoun that came up once in character creation and never again. But that's a whole other rant.)
Fantastic tip for your next video would be that you can store loot directly into your ship inventory even if you're not in it, so long as you're out of combat and within 250m on the scanner. All you have to do is go into your shipyard in the menu and hit F for PC users to access the cargo hold. This is very useful when you're landing at locations you can see on a planet from orbit as your ship usually will land just outside the location and be within range to store loot. Bonus Tips: - You can control click modules in your ship builder to select multiple parts for coloring, deleting or moving - You don't have to scan a planet to find out what resources it has, you can simply travel anywhere in that system and all planets will now show their full list without any scans - So long as you're in your ship and not in the cockpit, you can fast travel to any location and it will skip all the cinematics and instantly drop you at the location. This includes specific districts in cities, outposts, etc... - To decorate your house or ship with objects, drop them, hover over them and hold A (Xbox) or E (PC). Then you can rotate them by clicking the left or right mouse, and change the axis of rotation by clicking Shift. This allows you to deck out your house or ship with all those fun misc objects you can find. - Don't be afraid of running around over encumbered. The only consequences are your health will go down to about 10% but it will not kill you, and your screen with blur in and out as you move or run. However, so long as you're not planning on fighting, this can be a lifesaver when decorating your house, working on an outpost, or returning to your ship after a big loot run. - You can still sprint while over encumbered. The game will cancel the sprint shortly after you start, but you can either just hit shift again to go back into a sprint, or you can sprint jump over an over with a boost pack to keep you in the air. Sometime the sprint cancels when you land, but so long as you time it well, you should be able to sprint jump infinitely. - Crafting is a great way to make easy money and XP. Just find a planet with Iron/Aluminum (Adaptive Frames), Cobalt/Nickel (Isocentered Magnet), Nickel/Aluminum (Mag Pressure Tank), Aluminum/Copper (Reactive Gauge) or Copper/Beryllium (Tau Grade Rheostat), and you should be able to set up an outpost that produces a very large amount of those 2 resources. Then just plop down an industrial workbench and produce 99 of that particular component. Make sure you sleep for the xp boost before you do this as well or you'll miss out on a lot of XP. - Need to drop that contraband, but you're already in your ship? Well, just go into your ship cargo and hold B (on PC) to Jettison it out of your ship - Coffee bags are insanely valuable and you can find them all over so make sure you always pick them up. For only .35 mass, they usually sell for around 150-175 credits (based on bargaining skill) giving them the highest value/mass of almost any resource type object at around 450x their weight in value. Similarly, for misc, some of the most valuable objects to collect are the lightest ones. Keep an eye out for any Glasses (all of them are great but the best are the coffee glass (1400v/m) and whiskey glass (700v/m)), Stylus' (1000v/m), Showqueen & Snowlord Game pieces (700v/m), Tablets (560 v/m), Funnels (550v/m) and Vials (550v/m). There are many more objects with high v/m, but these are some of the ones I run into the most often. - Additionally, all the foam cups and terrabrew cups have a v/m of 300 which is significantly higher than other objects and at .01 mass, you will never become over encumbered picking these up. So don't go out of your way for them, but if you're already picking something up, feel free to grab the foam cups. - Avoid low v/m objects when looting unless you plan to use them as decorations. Some of the worst stuff to pick up that are common are Notebooks, almost all kitchen stuff (bowls, pitchers, pans, pots, etc...), Succulents, Fish Bowl, Terrarium, Desk Fans, Microscopes, Plushies, almost all sculptures and display objects, board games and others as well. These are all high weight, but lower value, so if you're just looking to grab a few things and make some quick money, they aren't awful to grab, but if you're over encumbered and need to drop something, go for these first. - NPC's on your ship will automatically decorate your ship so long as there are misc objects in your ships hold. You'll notice after adjusting your ship, all of your stuff goes into your cargo, but over time, all of those objects will be placed back around your ship. You can even customize your ships aesthetic by putting cool misc objects into your hold and allowing them to automatically be placed.
The fast travel in ships works most of the time. I've seen that it doesn't always work if you are docked to a station or ship. Sometimes you can, other times you can't, and I've not been able to figure out why yet.
Build a Landing pad With Ship Builder at an outpost. It greatly opens up your ship building capabilities. I did this early on and made the Frontier 5x its original size with double the engine n gear count, and 3x firepower.
I also found it included shielded cargo, despite not meeting the dude that offers it at all. Haven't checked it it's affected by different systems you're in or not. Would be good to check
Yeah I built a pad very early on. Hated all the missing parts. Now I just have to fast travel to that pad each time. I placed it next to the London memorial thing. Still have to fly to get some of the big top tier stuff at each staryard though
Good tip. Though I’ve started wishing I just had the stock frontier and upgraded a new ship. It would be like upgrading the mantis ship, it wouldn’t be the same ship anymore. (I also don’t like the idea of Constellation technically owning my ship.)
@@heyspookyboogie644 Yeah I don't like the idea of changing those ships. Money is easy to come by so can just buy one from store to start from scratch with. Or commandeer one from crimson fleet which is what I did. Much better to start with a 10k credit ship by registering it than starting with a 75k ship to scrap. I tried scrapping the frontier since almost no parts were worth reusing and it saved me almost no money. I think ALL the parts were worth like 5k when sold to ship builder. I did add storage to my frontier and razorback though since my built ships had so much more cargo, I am unable to do much with those ships since my cargo is filled with stuff. I need to offload it to constellation chest I think.
Boost pack tip - bind another key to alt boost pack and you can travel horizontally when boosting, which is great for covering distances, crossing ravines or pits, or when you're overencumbered and you want to unload your crap. For PC players, I suggest left-alt or right-alt as the alt boost, which you can easily feel on your keyboard by moving your thumb to the left or right of the spacebar.
Additional (PC) Tips Tip 1: When in ship builder, hold mouse over mount point and hit 'G key' for options available for that point and shows what they look like attached. Tip 2: While at your Outpost, build a Landing Pad with Ship Builder for easy ship customization.
TIP1 It also allow you to put some parts upside down or in connection that is not available if you just buy them and then connect (for example from top or side). I still don't know the logic why some ship details are possible upside down and some only in one direction. Like Nova structural 1x1 with 3 weapon points (the one you have on frontier) is only up, and can be placed on the bottom but you can do Nova 2x1 with 2 weapon points upside down.
I was stuck on a mission where I had to sneak around but I kept getting caught. Figured out if u take ur spacesuit and helmet off it makes a massive difference in how well you can sneak.
Em guns barely do anything in very hard mode. I snuck 1/2 way, ran from the dudes and hid in there corner then talked my way out of being locked up lol. The pills to reduce noise volume helps also
For the give companions grenades tip, I would recommend impact grenades instead of frags. They do identical damage, but it removes the side effect of the companion hurting themselves by bonking a nade back towards themselves.
Yea, but if they down themselves, that's a fight they aren't doing damage in. It's not a matter of if they die, more of an issue of getting them as much uptime as possible@@heyspookyboogie644
For xbox players use LB to sort ammo down to 1 if you were like me using D pad to count down from 10k took forever, when giving companions Ammo. LB drops by over 100. I know this saved me massive time cause the menu didnt tell me i could use LB.
There is at least a second, unlimited storage box. The small box exactly opposite the research station in the basement of the Lodge. There you can store infinite resources right near all workbenches :)
Are you able to access (or at least use) the materials in these infinite storages from anywhere? Or do you have to go there every time you want to craft or research something 😅
@@MinosML ah that’s really lame. I don’t know why they don’t just have all of your storages in the game linked when you go to craft something. It would really improve the quality of life. The best way I’ve seen to hold things is to turn the frontier into a straight up mule ship, but from my understanding when you switch back to your regular ship, all your cargo is carried over (even if it’s too much) and you won’t be able to add anything into it without switching back to the mule ship again Hopefully there will be a mod soon that allows you to just access all your storage though lol
@@ZlittlepenguinI just make my main ship an absolute storage container cause I overhaul whenever I drop into a planet picking up every item from combat and every single resource I can -(note my ships cargo space is 8000 without the cargo skill so I’m kinda set for a while)
The Nova Cabot 2 level bridge has a version for those with no ship building rank. The only difference between the basic and the expensive one that requires rank is a marginal amount of storage. Love that bridge look and it helps to negate ladder annoyance with 2 level ships as top deck is accessed by stairs and has a port to second level no more ladders for me.
I've watched a lot of these "Tips and Tricks" vids on Starfield. This one is so good, I started taking notes. Particularly the 1st tip about ship registration, the rarity vs version for weapons 2:27, the infinite storage locker at the lounge (didn't know that) 7:45, and the Starship Design Skill 11:19. Thank bro! 👍👍 #Kudos
Did you also know you can grab objects and place or throw them? Hold the grab button until you pick it up. You can rotate it, drop it and throw it. I love throwing explodable objects at the enemies than shooting it like dead space. Saves ammo too and you can put stuff on your ships dashboard like this and they will stay. And big one, instead of using the storage in your room, use the storage box on the counter next to the research center downstairs, this way you have all your stuff there for research and development. If you need something you don't have to go all the way upstairs you can just put it in the storage box downstairs, it's unlimited too. Saves trips back and forth to your room. Also there is one of the best suits in the game down there, throw it into first person, highlight the Crack of the glass case until the thing says suit instead of case and bam free best suit! Also do the mantis mission as soon as you get it. It's not as difficult as you think. Level 30 dudes are easy to kill compared to some games where you can't do hardly any damage and upper level enemies basically 1 shot you, this game doesn't do that. Yes they are harder and some have 2 health bars, but they only take a few more shots to kill and do a little bit more damage. Get the mantis gear, mantis ship and a bunch of cool weapons. People fear the mantis ship in this game and i love hearing "please don't kill me Mantis" or "mantissssss, oh no where outta here" and they all just run right away. Not all, only a few but it's awesome. You can also drop stuff onto your ship and it won't count as cargo. Like 20 suits or tons of resources, just beware because when you edit your ship this stuff will go back into your cargo and whatever doesn't fit you will lose. I did that with my plushies on my bed and had to go get them again. Still pissed they took my plushy cat away. Also you can give your companions items to hold and they can carry almost as much as you so if you take vasco with you or a person, just click trade gear and if your encumbered you can give it all to companions. They will just hold onto it forever until you take it away. Companions always talk to you after every mission with them so you can grab it than or have each one carry certain things like vasco for resources, one for weapons, ect. Also when you get to the mission where you have to follow the scanners distortions, notice there are 2 landing spots. If you don't see the distortion almost right away your at the wrong landing spot. Become a freestar deputy and get an even better ship than the mantis although i only heard about this haven't don't it yet, so hopefully that one is true.
Thank you - those hints were super useful. Another hint I heard, if you change your settings to Ultra-Hard (or whatever it is) before exiting your ship, then change them back after exiting you will receive the upgraded gear lying around the area but the enemies will be set back to easy/normal. Lots of top notch gear without getting your butt kicked!
@@krazykuz13cmc Oh whoop-de-do! A whole week ago, eh? I'm so impressed with your incredible knowledge. You must be soooo pleased with yourself for knowing that!
When you are on your quest list (L on PC) you can turn on all your nearby quests markers on your HUD, not only the one you are tracking. Very usefull to just do all you can in a given location.
@@MetalGamer666 Just press L on PC to see your quests. I believe V is to toggle between all quests markers and only one tracked quest marker. It seems helpful but also seems bugged and need fixing. Some markers are missing when in all quests markers mode. They can be still tracked separately (in one tracked quest mode). I usually turn all quests markers in a given location, do all I can (all markers), then check map to see if there are any unfinished quests and clear them in single quest tracker mode ;) A bit complicared at a time, but has a potential (if fixed).
@@Jack_Not_Black What I want is to click on a quest marker on the map to make it the active quest. I hope they add that, as it's possible in some other games. Maybe even Skyrim?
if you’re on keyboard and mouse go into your binding settings and assign a key to Alt Jump, use your alt jump key (i use L-Alt) instead of space bar to boost around the map and it will boost you horizontal instead of vertical. this makes skip packs actually work how they were intended . using space bar with a skip pack sends you whatever direction your heading by 15 meters, using alt jump will send you almost 30 meters. it only works on basic, balanced, and skip packs. i haven’t noticed a difference with power packs
Big if true, this may also help with upgraded gymnastics having stupidly high jumps where you can take fall damage if you don't boost before hitting the ground. Maybe I can jump a normal height when I need to now.
special note on the readable magazines: they're stackable. meaning if you read a magazine, beat the game, then read the same magazine on another playthrough, you get another buff. I don't know how far it goes though, as it requires beating the game multiple times to fully test
There is also an aid that is an inhaler that gives 25% persuasion, but is a little harder to come by. One thing to know about persuasion is that it can have critical success or failure. This means the higher your persuasion chance the more this increases in your favor. I have seen a +4 fill a 6 slot and +1 give 3 slots. Also, don't forget to check out Red Mile in the Porrima system. Here you can get shielded containers and secondary system scramblers to decrease the likelihood of contraband being detected. There is also some interesting side quest here too.
For the persuasion clothing if you do the Ryujin quest line you get not only a suit that gives you +10 persuasion chance you get a stealth suit as well
The most secret thing is that if you bind alternative key for jumping, say, to LAlt key, you're able to boost horizontaly with your jetpack. Found it on 3rd ng+
@@Tripster369They did. I'm level 40+ and haven't touched the main story beyond landing in New Atlantis and dropping off Vasco. Still no end to content in sight.
TOP TIP: When Bounty Hunter Captain ships attacks you, destroy the Captains bodyguard ships first, leave the Captain till last, then target his engines and board his ship & kill them all. The Contraband loot is 3x as much plus you steal/sell his ship. DONT register your ship at a space technician, just go into your own inventory & register ship first before selling (VERY IMPORTANT), as you will save an absolute fortune when selling to the ship technician later 🎅
Great stuff, i'm only 6 hours in and haven't left Jemison yet, been wandering far and wide on the planet and found all kinds of stuff and random encounters/Side quests (Haven't even touched the main story from Constellation). One day i'll get to finish the main story but as of now there is so much to find and do on just this one planet.
try to knock off a couple of Constellation quests fairly regularly if you can. let's just say you can't be the Dragonborn without Shouts and the "Greybeards" quest is deeper into the Starfield main questline than Skyrim's. oh, and don't give me the "spoilers dude" thing, space magic was spoiled at the end of the first real trailer last year.
@@fistovuziI only came across it tonight about 25 hours in. I had no idea and have been watching quite a few videos and shorts. Was quite a cool surprise. I'm glad I didn't see your comment prior..
7:50 If you're already in the area, you can also just bring up your scanner and it'll show you the different areas of the city. From there you can simply point at them to fast travel there.
About fast travelling to different zones. You don’t even need to enter the map. Just activate your scanner. The zone icons will pop up. Simply look at them and press the key shown on screen to fast travel. This also works with your ship, you can just hover over the icon with your scanner and fast travel to it.
I do that too, but I've run into issues with that, especially in cities. 1) I sometimes get overlapping icons. 2) My Companion gets too close, making the icons not appear. 3) I've had icons completely not appear in scanner mode. Great suggestion, it's just not always reliable, at least for me. 👍
@@LtBuzzLitebeer oh for sure. Overlapping icons definitely happen to me as well. Or Vasco gets a little too emotionally dependant. That’s when I open the map 😂😂
Always have a backup laser drill in your ship inventory. Two or three times I sold the one I had on my character without realizing it. Player mod request - make the drill so it can't be dropped or sold. I know we technically don't need one even for plot reasons but it really is an ammo saver.
For installing unique ship modules to rank your skill up: “Unique” pieces simply means that the installations must have different names. It doesn’t necessarily have to come specifically from the STRUCTURAL tab. You can install multiple REACTORS and BAYS with different names (which is what makes them “unique”) and it will still count toward your skill challenge.
Ships can't have multiple reactors or shield generators, though. If you want to do that, you'll have to save the ship, back out, go back in to the editor, swap the reactor, etc. Way easier to spam cowlings or habs.
@@Hawk7886what you CAN do and what you SHOULD do are two totally different things. His point wasn’t that you SHOULD use reactors, his point was that it doesn’t HAVE to be structural/cosmetic stuff. It can be anything with a different name.
Resource gathering tip, you can zoom with the cutter. LT like your aiming a weapon while the cutter is up and it is significantly faster to farm the resource, I just randomly discovered this during my second play through. Hope this helps somebody!
Another sub-tip with the ship registration tip, is if you have several ships that have landed and you want to claim each to sell, register them on site one at at time so you don't lose the others. I just did it with two Ecliptic Bayonets that attacked me planet-side. Then you can sell each one off at the next spaceport.
Persuasion is tough in this game but I like that. It was too easy in Fallout and Skyrim. I have been absolutely loving Starfield. I built my own ship and love it and next I am doing an outpost.
I haven't failed a single Pursuasion challenge in this game. It's insanely easy, but also luck-based. Just for giggles I'll often hit the "red" option, expecting to burn a chance, but it surprisingly works a huge amount of the time. Kinda disappointing tbh
A lot of us are aware of the Fast Travel option. The issue I find is that you miss a Lot of content if you do that. Not just environmentally, but you pick up a lot of side activities just running around. Some random bit of dialogue can trigger a quest
Yeah this is every bethesda game. You really shouldn't fast travel unless you have totally completed an area. And even then new quests sometimes pop up. Running around is the best way for emergent gameplay.
that's exactly what I want. I don't want 2 billion stupid side quests clogging up my quest log. it's incredibly annoying to just walk by someone and get a quest.
Yea man i like to run around in cities for that reason. I stumbled upon many very interesting sidequests this way. Many of them just as good as the main story quest.
If you want to know what weapon your companion is using, draw your weapon and your companion will draw there’s. Now select trade and what they have drawn will now show up and you can see what they packing or if it needs upgraded if you have something better. Companions do have different weapon skills, so if the weapon you give can match their skill and do decent damage then all cool.
Make sure to give them at least 1 round of ammunition for the weapon you give them or they wont use it. You can also give them grenades/mines and they will use those as well. For total chaos give them a minigun or grenade launcher.
You are doing a great job giving us tips and tricks on starfield. I always look forward to you new videos early in the mourning and its great that you do not include spoilers. I have just started my second play through and have been taking notes from your content. Keep up the great work you are doing! Thanks Captain Morpheus.
When hacking, a white ring means the chosen pick doesn't fit in that ring, blue ring means it fits. So if only one ring is blue you can safely use it in that ring without worry you need it for the others.
The game does tell you that in the related perk. However, just because a pick can only fit in that ring, doesn't make it the right pick to use. It might need to be combo'd with another pick that HAS to be used later.
@@Galiant2010 ohh, I don't remember reading about the different colors in a perk description. ...and yes, i initially worded it like "you can safely use the pick in that ring", but realized it was misleading and changed it. At least this convo clears up any misunderstanding.
IV NOTICED A few times when your in a battle or shoot out with some one sarah or any companion your with ALWAYS RUNS IN FRONT OF YOU while your shooting . its annoying some times they get shot by acccident but they still do it
Maybe it only applies to ship upgrades, but for weapon engineering you can remove the mod and add it back for leveling it up, I used a sidestar and used standard barrels and long barrels because it’s relatively cheap components with sealant being the only “uncommon” one. Easy level 4 weapon engineering. Haven’t tried with spacesuit mods yet
The note for leveling up ship upgrades works the same for the research nodes needing “unique” mods, food, etc. and yes, a unique piece counts as each individual piece per item slot.
⚠⚠Edit - There is a 5th Tier of Gear after Advanced called SUPERIOR. ⚠⚠ DON'T SLEEP ON USING BETTY HOWSER AS YOUR COMPANION!!! 💥💥💣💣🧨🧨 = 🤣 🎦►Link to Previous 15 Starfield Secrets/Tips/Tricks Video - tinyurl.com/yc3t3dcc 🎶►Imagine Dragons New Starfield Track - tiny.cc/c4favz 🎦►Starfield Live Action Trailer - shorturl.at/yDOV5 💻►Link to Official Bethesa Starfield Site - t.ly/TsGep 📣►Follow me on Discord - discord.gg/RNeJA8cVqb 📝►Support me on Patreon - www.patreon.com/ltbuzzlitebeer 👕►LtBuzzLitebeer Official Merchandise - bit.ly/3Qyq5VM 🎦►Follow me on Twitch - www.twitch.tv/ltbuzzlitebeer ✅►Subscribe to LtBuzzLitebeer - bit.ly/3Xixafp 🐤►Follow me on Twitter - twitter.com/LtBuzzLitebeer CHAPTERS 0:00 - Intro 1:00 - Improved Ship Registration! 2:27 - Rarity vs Version 3:29 - Persuasion In A Bottle 4:29 - Persuasion Clothing 5:00 - Companion Clothing 5:40 - Flight Simulator HACKS! 6:58 - Sleep XP & Magazine Buffs 7:52 - Easy Fast Travel Is Available 8:48 - Where To Find The Best Ship Modules 11:19 - Starship Design Skill Made Easy 12:34 - Equipping Companions 13:15 - Give Them Ammo! 14:19 - Betty Howser Demolitions Expert 15:45 - SUBSCRIBE & Socials
Just in case it gets buried in comments, there is one other ship parts location in the Porrima System called Red Mile. You will find Shielded crates here and scanner scramblers if you are running contraband.
Superior suits/packs/helmets are accessible in game but superior weapons are not. (without using mods or the console commands, anyway) Advanced is the highest they go. Edit: The stats for superior weapons are apparently in the game files, but they won't show up even at level 100+ so either Bethesda left them out intentionally as another tier was deemed too OP, or as in typical tradition; it's bugged. If you want a really OP weapon that can clear Very Hard difficult, just roll a Coachman with Instigating and Furious modifiers on it and slap the Hornet Nest weapon mod on it. I don't think Bethesda intended for it to be that powerful.
I was wondering how to have my companions equip different weapons. I have been woefully underusing them. Now I know what to do with all that great loot. My companion are gonna LOVE me. Thanks (from me AND on their behalf). :) I'm loving these tips videos. I learned a LOT on this one. Thanks!
Quick addition to the fast travel, you can also use F (or Scan) and select using E over the location and it gives you the option to fast travel without even pulling up a map
The different cost to register in the interface is a big/afterthought because it costs different to register in different locations, but the dev just pulled the lowest in the overview interface. That will probably get patched. The value you see in that screen, similar to the value of items is the full value. The price you see when talking to ship services is the actual sell price, affected by your commerce skill.
It's not a bug. People give you shittier prices. Commerce and some skill books increase the value of what you get. Dealing with yourself directly gives you the base value. It's possible with skill points + books to go above the base and get a better deal from NPCs.
@@chrismanuel9768 It consistently shows you lower price in the interface than when talking to the npc, which of course makes no sense. Not sure what you are on about, but its crystal clear its not intended to work that way, since you will just always do it via the interface.
This game absolutely blew my expectations away🎉 and thanks for all you have covered on the channel been here since 1st sep with starfield, love the content🎉
Want to be able to neatly arrange your beer bottle collection on every horizontal surface in your bachelor pad outpost? 1. Drop the beer bottles on the ground. 2. Go into outpost build mode and use the "move" function on the bottle. It will snap into the upright position allowing you to neatly place them on furniture, on shelves, and on your workbenches. This works for most MSC items and resource containers. Sadly this does not work on ships.
The 2 story Cabot bridge is the only way to get stairs instead of ladders. What I've been doing is connect a captains quarters to the lower level, then either a side or bottom bay, and a bottom docker. So my both exits are in the captain's quarters with my bed, and the stairs lead to the cargo and locker, and any utility habs I need are directly connected. Never have to actually use a ladder or jump to get around the ship.
One other tip I've learned is that you can transfer items between your inventory and the ship's cargo hold as long as you are within 250 distance, also if you've left something in the cargo hold and dont want to go back to your ship. You can go to most merchants and sell that item from the cargo hold to them, and then go into their buyback section and buy it back to "withdrawal" any item on your ship.
11:15 if your ship has a part that is too high level for you to build normally, you can simply duplicate that part by pressing the corresponding button the UI tells you for “duplicate”
On Xbox hold the inventory button down to open the surface map quickly. You can also open it quickly by first activating your scanner and pressing the button listed at the bottom of the screen labeled "surface map"
With the legendary weapons, I use the Star Ui inventory mod which let's me sort any inventory category by any columns I care to add, like an Excel sheet. So I sort the list by damage type numbers, THEN make a judgement about legendary boost factors before offloading the item.
I noticed that the small storage box behind the research terminal in the Lodge basement also has infinite storage. I put all my resources in there and pull them out to use with the terminal without having to keep running upstairs to the safe in my room.
Betty Howser is the tank I was looking for, and her dialog is the best. She is impressed by nothing my character does, like if it uses a Starborn skill the others gush all over but she’s like “is that supposed to impress me”. The actress who voiced her did a great job. Also, using the Mantis armor on the companion really makes them stand out, so I am less likely to snipe them in error.
There is a fifth tier of quality that I'm starting to see at over level 80 called Superior. I have it for my armor so far and can't seem to find it on weapons yet so maybe they're also level gated, or maxed at Advanced for them.
I bought a superior suit, helmet and pack from vendors before hitting 60. I'm wondering if their availability is weighted towards being more likely at higher levels but not necessarily hard gated to be completely unavailable before certain levels.
@@superscatboy NG+ makes a huge difference as the floor is calibrated immediately all over. I do think it’s a combination of level-locked, difficulty, and being on NG+ that have the biggest factors.
Talking about the ship design skill's meaning of the word unique. What you said at 12:00, about how the pieces must vary, that's what they mean by unique. If you install ship part A 10 times, it only counts once. If you install parts A through J, it counts for 10. If you install A then 2 of B, then 5 of C, and finally 3 more A, it would count for 3 unique pieces.
For persuasion buff = Do the Ryujin quest line in Neon. NeuroAmp inplants +5%, Fitted Business suit +10%, Internal NeuroAmp w/shield for persuasion, intimidation, and manipulation options in conversion log, Hippolytus +20%. Bing bam boom. Plus you get the Operative helmet and suit which is just a bonus.
NeuroAmp Implants are 10 if you get the higher grade version. And my suit is only 5% but don't know if a "Fitted" suit would be different, either way 15% though unless there is a special 10% version suit.
The Paramour drug gives a 25% bonus, better than Hippolyta, and ALSO gives better companion affinity gains for 10 minutes. Everyone seems to forget it exists.
A tip for fast travel. If you're on New Atlantis for example and you pull up your watch, you can look at the icons such as the residential district and select it to fast travel to the district from your watch. No need to pull up the surface map. It's really helpful when exploring a new planet. You can explore in one direction, then pull up your watch, find your ship or landing spot, and fast travel back too them then go explore in the other direction.
Along with pulling up your map to fast travel to nearby already-been-to locations, you can also just pull up your scanner. Press A while hovering over a marker and it will prompt you to fast travel. Works everywhere. Use it all the time and saves me from having to enter too many alt screens to get where i want locally.
For ship building if you build a landing pad with modification station on an outpost A LOT of ship parts from all the manufacturers are unlocked. I am not sure what determines which ones but I did not even know Hopetech existed until I saw their parts on my outpost.
Something I just realized today while hacking, and I haven't seen anyone mention it. When using a Digipick and scrolling through the different pick options, you will notice that the rings will sometimes switch between being blue and white. If the ring is blue that means that whatever pick you currently have selected can fit into that ring, if it is white than it can't fit into that ring. This becomes so much more helpful with expert and master locks.
The amount of details and things you can do in this game is simply amazing. Starts with interior design and ends with options, possibilities and such things as the simulator hacking. There should've been an achievement when hacking the simulator titled "Kobayashi Maru" referencing the Star Trek simulator test though... ;-)
Awesome tip about the ship registration, thanks! Another quick tip is if your looking to level up your piloting skill you can use the flight simulator to do so. Happy flying!
Fun fact the shot gun is absolutely broken with the explosive trait. So each pellet registers as a individual round so not only does it activate nearly every shot but the best part when you pellet blows up they all do so it does explosion damage 6x time for each shot which 1 hits everything even when you miss the shot
Boom Boom shotgun at the Neon weapon store. Explosive is the weapon trait instead of a mod. This means a mod slot isn't used up. I haven't tried it yet but I'm thinking of adding the explosive mod to see if it stacks with the trait which should in theory double the chance to cause an explosion.
3:03 - Basic -> Calibrated -> Refined -> Advanced -> Superior There's a bug right now that shows all "Superior" weapons as "Advanced", so whenever you find an "Advanced" piece of equipment, it is either truly Advanced, or it is a mislabeled Superior (more likely at higher player levels)
Registering a ship at your outpost is also even less expensive than doing it in the menu screen. It does require the landing pad/ship builder to be built.
Another tip for fast traveling is when you are in an "outdoors" area, open your scanner, and you'll see map markers on your screen, put the cursor over the map marker, hit E (or whatever the active button is on controller is) and you'll get a prompt to fast travel. This works in ships when in space too, without opening the scanner.
The 'fitted business suit' is the best since it actually has a 10% persuasion chance. You can obtain it fairly early on in the Ryujin quest line in Neon. Hoping they dropped more special items like this with 10% in other areas.❤
I think the fitted is 15%? You can buy some 10% persuasion corpo outfits in Neon, I do know that for sure. EDIT: nope, fitted suit is only 10% after all. I'm wondering what I'm confusing it with?
For ship builder, if you have a module on a ship that isn't "unlocked" for you, you can still duplicate it. Handy for things like weapons or engines. (I think it's control+G)
I figured out that I could buy ships directly from the manufacturer while completing the mission at Hopetech but had no idea that Deimos was at the location you've shown. Can't wait to get me a Deimos warbird! Crimson Fleet Forever!
Engage, target engines, target weapon systems, board, murder everyone, take ship. Done. Register the ship and realize the bloody ship you stole requires a ton of money to register. Mod that out and keep it moving 😅
I’ve ran past so many magazines , that’s what I get for being lazy and not reading the descriptions, I was curious why they were worth 100 credits , great video!
I found an advanced razorback pistol in New atlantis with 35 range and 135 damage with burn effect on my first 8hours of gameplay it's still the most powerful gun iv seen in 80 hours.
Tip for ship building: Top speed/maneuvering and engine power are not the same thing. If your ship has top speeds and only requires 4 power to the engine for max, then you only need 4 power in use. But if your engines require 8 power to max, then you use twice the power to achieve the same speed.
So I wasn't going nuts. That means, at least based on that observation, if the engines are capable of the same speed, you want the one with the fewest bars to hold the top speed without eating up energy. Which would also mean the same is true of any weapons - as long as they deal the same damage, fewer bars would then be ideal, no? At that point, a better Grav drive and Reactor would be ideal, with eerything else needing less power, you could then divert power to grav and make faster, further jumps while still keeping weapons and shields fully charged. To be fair I've only logged maybe 16 or 18 hours to the game and am maybe half way through the main story line - Just got the game on Saturday - I haven't dipped into the dirty details yet.
@jaredmorgan7576 weapons are different. I don't know if there is a maximum damage weapons can do. But 4 guns vs. 3 guns of the same ... math is easy on that one. More power also means faster reloads too. So more pew pew equals more dps. Eventually, you'll be able to add top ship parts and you won't have to worry as much about power allocation. You'll have plenty of it.
Another tip for farming rare gear is to save at the "boss" fights. Usually at the end of a Starstation itll be a much higher leveled enemy or sometimes special named. One of the best spots and were I figured this out, is on the farm mission after being Deputized and having the other deputy Emma following you. When you reach the mercs, save. Be sure to be on very hard (if you arent anyway then you really dont need good weapons). Kill them and check for loot you like. I did it about 8 times just to see what id get. The 5th time was the save i loaded and kept. Ended up with 3 yellow weapons, 2 i still use, and a purple suit with +40 weight capacity.
The first aid container . found in the landing ramp section of your ship. Can be use as a great storage locker. ( instead of thowing everything on the floor of your ship)
Hippolyta is pronounced - 'Hip-all-it-ah' As in Hippolyta, daughter of Ares and Otrera, queen of the Amazons, and a sister of Antiope and Melanippe. (It comes from classic mythology and the drug is named that due to how she was portrayed in mythology and Shakespeare's work a mid summer nights dream.
A tip for ship registration as soon as you jump in the pilot seat you can register from the ship menu and you will auto undock, then you can re dock your ship to fly away in your good ship not the downgrade
Oh amazing - this is a top tip, thanks!
Up vote this
HOLY CRAP nice
Best tip I've seen yet
Thats awsome! now i can take that contraband and leave with it on my ship with sheilded cargo instead of haveing to go to the den to sell
You can store things into your ship from up to 250m away, just go into your ship menu and open the cargo hold, whatever button it is for you should be labeled at the bottom of the screen.
I wish I knew this sooner, spent so much time hopping in my ship, unloading everything, then hopping back out.
wait are you serious? I was just lamenting about this last night while I was playing, hating the fact that I kept having to run to my ship because both my companion and I were over burdened with loot a couple of times during a random side quest.
@@GMan56M Yeah, I'm serious. 250m is pretty close, but if you're on PC there's a VERY simple mod that makes it 2500m.
I don't get why they practically force you to inventory manage. It's not fun, nobody enjoys it, I'm still going to take every resource and food item and valuable, doesn't matter if my inventory space is 10 or 10,000.
Omg i had no idea. I always go inside the ship lol
@@pickpickpickpickpickpickI like to pretend I'm cookie monster gobbling up all the loots like a crack addict
Duuuuudde, thanks!
A lot of people don’t realize that if they have rank 1 in piloting you get the ability to use the ship’s thrusters… using the thrusters allows you to do some pretty crazy maneuvering… I’d definitely suggest for anybody who doesn’t know this, to check their key bindings. It will say “switch flight mode” on controller it’s RB hold the bumper to use the thrusters, and let it go to resume flying normally. Hope this helps you guys! 😊
Just to add to this, i think its space on PC if you are using keyboard.
Thanks for this tip I spend much time figuring out how the thrusters work ,now i know why they don’t
Cool, thanks man!
@@imaginebreaker3457Isn’t spacebar just Y for console? I think RB might be like R or some shit like that
@@clarked345 not sure that’s how it always works. But a lot of times it’s similar to that. But on PC you can bind any action to pretty much any button
Another tip for persuasion bonuses on clothes. Apply for a job with Ryujin and progress their quest line a little bit. It doesn't take too long, maybe 3 or 4 short quests before the boss gives you a "fitted suit".
The fitted suit gives you a 10% buff to persuasion instead of only 5% on the clothes you can purchase.
It still not huge, but 5% is 5%!
10% clothes + 20% pills + Perks and you'll be Persuading everyone and anyone with your sleek tongue in no time 💀
Also the neural implants which the same company produces give 5-10% persuasion chance.
Dude the suit the mod and some pills +perks?!? Space pirates and colonys be damned I found a new mission I wanna do 😅
ty! lol
May you live a long and prosperous life for this comment.
I love how I’m listening to this on an early Monday morning, driving to work, acting like I’m going to remember ANYTHING that was said in the video when I get home and fire up my PC to play Starfield.
6:40 If you're still struggling with the simulator even after the hacks (or you don't have the lockpicking), you can fly over to that orbital station, park your ship in the middle of all the ganties (making yourself difficult to reach), then get out of your seat. The enemy ships will basically destroy themselves trying to get to you by ramming themselves into the station and exploding, and you still get credit for killing them.
That's hilariously creative.
😂
For the ship simulation. If you lack the lockpicking skill to unlock the admin controls. There is a admin keycard on a yellow toolbox directly underneath one of the simulations. You can just grab it without upsetting anyone
Top add to this (and THANK YOU for the tip)
EZ WIN FINAL SIM TIER:
1. take admin key from yellow bin under one of the sim ships prior to entry (thanks to other commenter for tip!)
2. Activate all buffs and fight to final round
3. Immediately divert max power to engines and thrust on cooldown away from engagement zone once final round starts
4. Enemy ships all pursue you. Unfortunately for them, they have different top speeds.
5. Lead the merry chase until at least 13km from nearest enemy
6. 180, divert power from engines to weapons and shields, and RIP the enemy fleet one ship at a time.
Final 3 ships seem to have similar speeds but this also groups them into a tight formation all pointing the same way, so you can try to boost past all three and flank them all at once
Good hunting internet people!
My gosh. Thank you!
Ty!@@devonfrayne8226
Legend@@devonfrayne8226
❤🎉😊
I love that Bethesda kept the magazines idea from Fallout. I loved randomly finding those when exploring!
How do you use them? Just carry?
@@LOLOLOLOLCHARLIELOLjust carry them
@@Roaring2Thunderif you aren't carrying them the buff goes away?
@@lunchpin403nope, buff is applied when picked up and never goes away. You can get rid of it after
If you are in ship combat and heading straight at them, go into targeting mode before you pass them. You can do a ridiculously tight 180 degree turn very easily and get on their tail.
What the hell lol
When im done seshing im definitely trying that out lol.
This is a stupid question, how do you go into targeting mode?
Edit: I'm on PC
@@TheKid1130 R, but you have to unlock a skill, some sort of Targeting skill IIRC.
@@TheKid1130It's a skill, just put 1 point on it and you're good to go
Make sure to set difficulty to very hard before you land on a planet, it increases gear quality and chance of legendaries in loot containers. You can lower difficulty after landing.
where do you change the difficulty tho?
@@serdarbulbul1646
In the Settings menu under Gameplay
@@serdarbulbul1646gameplay settings bro
who needs to do it on low difficulty thou? I mean if you're late to work maybe.
@@serdarbulbul1646seriously 😂 in settings like every other game
You can also fast travel inside cities by using the scanner which helps navigating through less menus but you have to aim at what part of the city you wanna go
Came here to say this - you don't even need to bother with the map screen.
@@ChunkeeMunkeeI still prefer map lol
@@ChunkeeMunkee im still baffled as to how so many people are complaining about stupid stuff like this, and just fast travel in general, or it showing your suit and helmet in areas they're not needed. After all the insanely hard and time consuming research i had to do, I discovered that, and I shit you not, ITS WRITTEN ON THE SCREEN!!!!!!!!
@@BattletoadsMasterthis. People complain about stuff that's literally explained sometimes multiple times. (And yet I still seem to hear more about the people who complain about choosing a pronoun that came up once in character creation and never again. But that's a whole other rant.)
@@BREAKocean can bring up the surface map from your scanner too.
I love a RUclipsr who takes the time to put chapters, idk why to me Its just so considerate and Neat lol thank you
You can fast travel without the map menu using the scanner, the areas show up as landmarks you can directly fast travel to when the scanner is open.
Unless yiur a looting git with bulging pockets 😂
Fantastic tip for your next video would be that you can store loot directly into your ship inventory even if you're not in it, so long as you're out of combat and within 250m on the scanner. All you have to do is go into your shipyard in the menu and hit F for PC users to access the cargo hold. This is very useful when you're landing at locations you can see on a planet from orbit as your ship usually will land just outside the location and be within range to store loot.
Bonus Tips:
- You can control click modules in your ship builder to select multiple parts for coloring, deleting or moving
- You don't have to scan a planet to find out what resources it has, you can simply travel anywhere in that system and all planets will now show their full list without any scans
- So long as you're in your ship and not in the cockpit, you can fast travel to any location and it will skip all the cinematics and instantly drop you at the location. This includes specific districts in cities, outposts, etc...
- To decorate your house or ship with objects, drop them, hover over them and hold A (Xbox) or E (PC). Then you can rotate them by clicking the left or right mouse, and change the axis of rotation by clicking Shift. This allows you to deck out your house or ship with all those fun misc objects you can find.
- Don't be afraid of running around over encumbered. The only consequences are your health will go down to about 10% but it will not kill you, and your screen with blur in and out as you move or run. However, so long as you're not planning on fighting, this can be a lifesaver when decorating your house, working on an outpost, or returning to your ship after a big loot run.
- You can still sprint while over encumbered. The game will cancel the sprint shortly after you start, but you can either just hit shift again to go back into a sprint, or you can sprint jump over an over with a boost pack to keep you in the air. Sometime the sprint cancels when you land, but so long as you time it well, you should be able to sprint jump infinitely.
- Crafting is a great way to make easy money and XP. Just find a planet with Iron/Aluminum (Adaptive Frames), Cobalt/Nickel (Isocentered Magnet), Nickel/Aluminum (Mag Pressure Tank), Aluminum/Copper (Reactive Gauge) or Copper/Beryllium (Tau Grade Rheostat), and you should be able to set up an outpost that produces a very large amount of those 2 resources. Then just plop down an industrial workbench and produce 99 of that particular component. Make sure you sleep for the xp boost before you do this as well or you'll miss out on a lot of XP.
- Need to drop that contraband, but you're already in your ship? Well, just go into your ship cargo and hold B (on PC) to Jettison it out of your ship
- Coffee bags are insanely valuable and you can find them all over so make sure you always pick them up. For only .35 mass, they usually sell for around 150-175 credits (based on bargaining skill) giving them the highest value/mass of almost any resource type object at around 450x their weight in value. Similarly, for misc, some of the most valuable objects to collect are the lightest ones. Keep an eye out for any Glasses (all of them are great but the best are the coffee glass (1400v/m) and whiskey glass (700v/m)), Stylus' (1000v/m), Showqueen & Snowlord Game pieces (700v/m), Tablets (560 v/m), Funnels (550v/m) and Vials (550v/m). There are many more objects with high v/m, but these are some of the ones I run into the most often.
- Additionally, all the foam cups and terrabrew cups have a v/m of 300 which is significantly higher than other objects and at .01 mass, you will never become over encumbered picking these up. So don't go out of your way for them, but if you're already picking something up, feel free to grab the foam cups.
- Avoid low v/m objects when looting unless you plan to use them as decorations. Some of the worst stuff to pick up that are common are Notebooks, almost all kitchen stuff (bowls, pitchers, pans, pots, etc...), Succulents, Fish Bowl, Terrarium, Desk Fans, Microscopes, Plushies, almost all sculptures and display objects, board games and others as well. These are all high weight, but lower value, so if you're just looking to grab a few things and make some quick money, they aren't awful to grab, but if you're over encumbered and need to drop something, go for these first.
- NPC's on your ship will automatically decorate your ship so long as there are misc objects in your ships hold. You'll notice after adjusting your ship, all of your stuff goes into your cargo, but over time, all of those objects will be placed back around your ship. You can even customize your ships aesthetic by putting cool misc objects into your hold and allowing them to automatically be placed.
Wow that's a lot, thanks for the write up and math!
Thanks for this, especially the tip about coffee bags, glasses and other stuff I've been ignoring.
The fast travel in ships works most of the time. I've seen that it doesn't always work if you are docked to a station or ship. Sometimes you can, other times you can't, and I've not been able to figure out why yet.
You can move items from your ships cargo hold to your companion directly if you ask to trade while on or around the ship.
Build a Landing pad With Ship Builder at an outpost. It greatly opens up your ship building capabilities. I did this early on and made the Frontier 5x its original size with double the engine n gear count, and 3x firepower.
I also found it included shielded cargo, despite not meeting the dude that offers it at all. Haven't checked it it's affected by different systems you're in or not. Would be good to check
Yeah I built a pad very early on. Hated all the missing parts. Now I just have to fast travel to that pad each time. I placed it next to the London memorial thing. Still have to fly to get some of the big top tier stuff at each staryard though
@@christopherlh4271do u have video showing your build
Good tip.
Though I’ve started wishing I just had the stock frontier and upgraded a new ship. It would be like upgrading the mantis ship, it wouldn’t be the same ship anymore.
(I also don’t like the idea of Constellation technically owning my ship.)
@@heyspookyboogie644 Yeah I don't like the idea of changing those ships. Money is easy to come by so can just buy one from store to start from scratch with. Or commandeer one from crimson fleet which is what I did. Much better to start with a 10k credit ship by registering it than starting with a 75k ship to scrap. I tried scrapping the frontier since almost no parts were worth reusing and it saved me almost no money. I think ALL the parts were worth like 5k when sold to ship builder. I did add storage to my frontier and razorback though since my built ships had so much more cargo, I am unable to do much with those ships since my cargo is filled with stuff. I need to offload it to constellation chest I think.
Boost pack tip - bind another key to alt boost pack and you can travel horizontally when boosting, which is great for covering distances, crossing ravines or pits, or when you're overencumbered and you want to unload your crap. For PC players, I suggest left-alt or right-alt as the alt boost, which you can easily feel on your keyboard by moving your thumb to the left or right of the spacebar.
Additional (PC) Tips
Tip 1: When in ship builder, hold mouse over mount point and hit 'G key' for options available for that point and shows what they look like attached.
Tip 2: While at your Outpost, build a Landing Pad with Ship Builder for easy ship customization.
Pretty sure using G to attach forces a door or ladder in between if their hab modules
TIP1 It also allow you to put some parts upside down or in connection that is not available if you just buy them and then connect (for example from top or side). I still don't know the logic why some ship details are possible upside down and some only in one direction. Like Nova structural 1x1 with 3 weapon points (the one you have on frontier) is only up, and can be placed on the bottom but you can do Nova 2x1 with 2 weapon points upside down.
I was stuck on a mission where I had to sneak around but I kept getting caught. Figured out if u take ur spacesuit and helmet off it makes a massive difference in how well you can sneak.
Take an EM gun and just leave everyone twitching on the ground.
Very strange that EM'd enemies cannot be looted though, that's a bummer.
unless you have the spacesuit from the mantis mission it allows you to become invisable
@kashkelly420 those buffs are random each time
Em guns barely do anything in very hard mode. I snuck 1/2 way, ran from the dudes and hid in there corner then talked my way out of being locked up lol. The pills to reduce noise volume helps also
For the give companions grenades tip, I would recommend impact grenades instead of frags. They do identical damage, but it removes the side effect of the companion hurting themselves by bonking a nade back towards themselves.
Companions are immortal. Doesn’t really matter if they hurt themselves, just you. At least on normal difficulty.
Yea, but if they down themselves, that's a fight they aren't doing damage in. It's not a matter of if they die, more of an issue of getting them as much uptime as possible@@heyspookyboogie644
anyone thats ever played a bethesda game knows NEVER TO GIVE COMPANIONS GRENADES
XD
@@heyspookyboogie644 I think it matters a LOT if they're standing next to you. XD
For xbox players use LB to sort ammo down to 1 if you were like me using D pad to count down from 10k took forever, when giving companions Ammo. LB drops by over 100. I know this saved me massive time cause the menu didnt tell me i could use LB.
I read u can give them just one round and they’ll never run out. Haven’t tested
There is at least a second, unlimited storage box. The small box exactly opposite the research station in the basement of the Lodge. There you can store infinite resources right near all workbenches :)
And this one is more useful for research/crafting/cooking. The one in your bedroom could still be excellent for all the succulents you've collected.
Are you able to access (or at least use) the materials in these infinite storages from anywhere? Or do you have to go there every time you want to craft or research something 😅
@@Zlittlepenguinstupidly, these storages arent connected to the Lodge workbenches, but your ship's cargo actually is...🤦🏻♂️
@@MinosML ah that’s really lame. I don’t know why they don’t just have all of your storages in the game linked when you go to craft something. It would really improve the quality of life.
The best way I’ve seen to hold things is to turn the frontier into a straight up mule ship, but from my understanding when you switch back to your regular ship, all your cargo is carried over (even if it’s too much) and you won’t be able to add anything into it without switching back to the mule ship again
Hopefully there will be a mod soon that allows you to just access all your storage though lol
@@ZlittlepenguinI just make my main ship an absolute storage container cause I overhaul whenever I drop into a planet picking up every item from combat and every single resource I can
-(note my ships cargo space is 8000 without the cargo skill so I’m kinda set for a while)
The Nova Cabot 2 level bridge has a version for those with no ship building rank. The only difference between the basic and the expensive one that requires rank is a marginal amount of storage. Love that bridge look and it helps to negate ladder annoyance with 2 level ships as top deck is accessed by stairs and has a port to second level no more ladders for me.
I've watched a lot of these "Tips and Tricks" vids on Starfield. This one is so good, I started taking notes. Particularly the 1st tip about ship registration, the rarity vs version for weapons 2:27, the infinite storage locker at the lounge (didn't know that) 7:45, and the Starship Design Skill 11:19.
Thank bro! 👍👍 #Kudos
this guys videos are always fire. i learn so much that i don’t front my other places
Did you also know you can grab objects and place or throw them? Hold the grab button until you pick it up. You can rotate it, drop it and throw it. I love throwing explodable objects at the enemies than shooting it like dead space. Saves ammo too and you can put stuff on your ships dashboard like this and they will stay.
And big one, instead of using the storage in your room, use the storage box on the counter next to the research center downstairs, this way you have all your stuff there for research and development. If you need something you don't have to go all the way upstairs you can just put it in the storage box downstairs, it's unlimited too. Saves trips back and forth to your room. Also there is one of the best suits in the game down there, throw it into first person, highlight the Crack of the glass case until the thing says suit instead of case and bam free best suit! Also do the mantis mission as soon as you get it. It's not as difficult as you think. Level 30 dudes are easy to kill compared to some games where you can't do hardly any damage and upper level enemies basically 1 shot you, this game doesn't do that. Yes they are harder and some have 2 health bars, but they only take a few more shots to kill and do a little bit more damage. Get the mantis gear, mantis ship and a bunch of cool weapons. People fear the mantis ship in this game and i love hearing "please don't kill me Mantis" or "mantissssss, oh no where outta here" and they all just run right away. Not all, only a few but it's awesome. You can also drop stuff onto your ship and it won't count as cargo. Like 20 suits or tons of resources, just beware because when you edit your ship this stuff will go back into your cargo and whatever doesn't fit you will lose. I did that with my plushies on my bed and had to go get them again. Still pissed they took my plushy cat away. Also you can give your companions items to hold and they can carry almost as much as you so if you take vasco with you or a person, just click trade gear and if your encumbered you can give it all to companions. They will just hold onto it forever until you take it away. Companions always talk to you after every mission with them so you can grab it than or have each one carry certain things like vasco for resources, one for weapons, ect.
Also when you get to the mission where you have to follow the scanners distortions, notice there are 2 landing spots. If you don't see the distortion almost right away your at the wrong landing spot. Become a freestar deputy and get an even better ship than the mantis although i only heard about this haven't don't it yet, so hopefully that one is true.
Thank you - those hints were super useful.
Another hint I heard, if you change your settings to Ultra-Hard (or whatever it is) before exiting your ship, then change them back after exiting you will receive the upgraded gear lying around the area but the enemies will be set back to easy/normal. Lots of top notch gear without getting your butt kicked!
Dude thats been around for a week now. Its not new.
Awesome, thanks for this one!
@@krazykuz13cmc Oh whoop-de-do! A whole week ago, eh? I'm so impressed with your incredible knowledge. You must be soooo pleased with yourself for knowing that!
@krazykuz13cmc nobody said it was new. Why are you a dick for no reason? It's not like it's new. 😂
You could just play the game
When you are on your quest list (L on PC) you can turn on all your nearby quests markers on your HUD, not only the one you are tracking. Very usefull to just do all you can in a given location.
How?
@@MetalGamer666 Just press L on PC to see your quests. I believe V is to toggle between all quests markers and only one tracked quest marker. It seems helpful but also seems bugged and need fixing. Some markers are missing when in all quests markers mode. They can be still tracked separately (in one tracked quest mode). I usually turn all quests markers in a given location, do all I can (all markers), then check map to see if there are any unfinished quests and clear them in single quest tracker mode ;) A bit complicared at a time, but has a potential (if fixed).
@@Jack_Not_Black What I want is to click on a quest marker on the map to make it the active quest. I hope they add that, as it's possible in some other games. Maybe even Skyrim?
if you’re on keyboard and mouse go into your binding settings and assign a key to Alt Jump, use your alt jump key (i use L-Alt) instead of space bar to boost around the map and it will boost you horizontal instead of vertical.
this makes skip packs actually work how they were intended . using space bar with a skip pack sends you whatever direction your heading by 15 meters, using alt jump will send you almost 30 meters.
it only works on basic, balanced, and skip packs. i haven’t noticed a difference with power packs
Big if true, this may also help with upgraded gymnastics having stupidly high jumps where you can take fall damage if you don't boost before hitting the ground. Maybe I can jump a normal height when I need to now.
This is the best tip of all of them. Found it yesterday and my land traversal experience changed drastically.
What if you're on console or using a controller?
@@Solus147following
So ridiculous that this can't be done on console
Flight sim hack was so cool! That was pure Captain Kirk moment!
There is one more tier: Basic > Calibrated > Refined > Advanced > Superior
Haven't seen Superior yet...sorry.
Superior is only a tier for armor. Advanced is highest tier for weapons
special note on the readable magazines: they're stackable. meaning if you read a magazine, beat the game, then read the same magazine on another playthrough, you get another buff. I don't know how far it goes though, as it requires beating the game multiple times to fully test
Is it not stackable in one playthrough as well? You can multiples of many magazines and each time I get the notification of the permanent buff.
Quick question on buff mags. Do you lose the buff if you sell the magazine ?
@@sebastien5447No he says that in the video.
@@AZodiacCancer Well he says you do need to carry them and can store them in your locker. My question is regarding SELLING them.
@@sebastien5447always been perm in previous.
There is also an aid that is an inhaler that gives 25% persuasion, but is a little harder to come by. One thing to know about persuasion is that it can have critical success or failure. This means the higher your persuasion chance the more this increases in your favor.
I have seen a +4 fill a 6 slot and +1 give 3 slots.
Also, don't forget to check out Red Mile in the Porrima system. Here you can get shielded containers and secondary system scramblers to decrease the likelihood of contraband being detected. There is also some interesting side quest here too.
That's cool! Awesome!
The key in kryx has a ship vendor for shielded cargo and jammers as well.
Running the red mile was a nightmare
If u buy landing pad with shipbuilder on ur outpost u can buy all ship parts regardless of vendor
For the persuasion clothing if you do the Ryujin quest line you get not only a suit that gives you +10 persuasion chance you get a stealth suit as well
The most secret thing is that if you bind alternative key for jumping, say, to LAlt key, you're able to boost horizontaly with your jetpack. Found it on 3rd ng+
You must have ignored so much of the game if you're already on NG+ 3
@@Tripster369They did. I'm level 40+ and haven't touched the main story beyond landing in New Atlantis and dropping off Vasco. Still no end to content in sight.
@@Tripster369they def did lol I’ve been doing side quests since the game released I just touched the main story
@@CrimsonRequiem1 same here, I keep getting sidetracked. 🤣
@@Arcahnslighthighly recommend doing a bit more story you get some cool stuff
TOP TIP: When Bounty Hunter Captain ships attacks you, destroy the Captains bodyguard ships first, leave the Captain till last, then target his engines and board his ship & kill them all. The Contraband loot is 3x as much plus you steal/sell his ship. DONT register your ship at a space technician, just go into your own inventory & register ship first before selling (VERY IMPORTANT), as you will save an absolute fortune when selling to the ship technician later 🎅
Great stuff, i'm only 6 hours in and haven't left Jemison yet, been wandering far and wide on the planet and found all kinds of stuff and random encounters/Side quests (Haven't even touched the main story from Constellation).
One day i'll get to finish the main story but as of now there is so much to find and do on just this one planet.
This is how the game was meant to be played imo. I do recommend doing ranger quest to get big ship for large storage
You might not want to go to Neon. You will never ever finish their side quests 😁
@@BREAKoceanI would also recommend finishing the quest line to get a couple of really nice weapons once you are no longer a probie.
try to knock off a couple of Constellation quests fairly regularly if you can. let's just say you can't be the Dragonborn without Shouts and the "Greybeards" quest is deeper into the Starfield main questline than Skyrim's. oh, and don't give me the "spoilers dude" thing, space magic was spoiled at the end of the first real trailer last year.
@@fistovuziI only came across it tonight about 25 hours in. I had no idea and have been watching quite a few videos and shorts. Was quite a cool surprise. I'm glad I didn't see your comment prior..
7:50 If you're already in the area, you can also just bring up your scanner and it'll show you the different areas of the city. From there you can simply point at them to fast travel there.
About fast travelling to different zones. You don’t even need to enter the map. Just activate your scanner. The zone icons will pop up. Simply look at them and press the key shown on screen to fast travel. This also works with your ship, you can just hover over the icon with your scanner and fast travel to it.
I do that too, but I've run into issues with that, especially in cities.
1) I sometimes get overlapping icons.
2) My Companion gets too close, making the icons not appear.
3) I've had icons completely not appear in scanner mode.
Great suggestion, it's just not always reliable, at least for me. 👍
@@LtBuzzLitebeer oh for sure. Overlapping icons definitely happen to me as well. Or Vasco gets a little too emotionally dependant. That’s when I open the map 😂😂
@@OneTeeGlory Yep 👍
Always have a backup laser drill in your ship inventory. Two or three times I sold the one I had on my character without realizing it. Player mod request - make the drill so it can't be dropped or sold. I know we technically don't need one even for plot reasons but it really is an ammo saver.
Happened to me as well, would be nice to have a lock/no-sell option
@@Statutum I even accidentally sold a weapon I liked. In some games you can choose to lock equipment so you don't accidentally drop or sell stuff.
@@chadharger9323they have a buy back option from vendors for items you just sold
I just make it a favorite so I don't accidentally sell it.
@@kuliksco This is what I ended up doing as well, I originally was playing without using the quickswap menu for too long
For installing unique ship modules to rank your skill up: “Unique” pieces simply means that the installations must have different names. It doesn’t necessarily have to come specifically from the STRUCTURAL tab. You can install multiple REACTORS and BAYS with different names (which is what makes them “unique”) and it will still count toward your skill challenge.
Ships can't have multiple reactors or shield generators, though. If you want to do that, you'll have to save the ship, back out, go back in to the editor, swap the reactor, etc.
Way easier to spam cowlings or habs.
@@Hawk7886what you CAN do and what you SHOULD do are two totally different things. His point wasn’t that you SHOULD use reactors, his point was that it doesn’t HAVE to be structural/cosmetic stuff. It can be anything with a different name.
I was just about to make a post defining "unique." You got there first. Well done.
Watching Betty throw a Grenada at the both of you at the end was the icing on the cake 😭 good tips man
Resource gathering tip, you can zoom with the cutter. LT like your aiming a weapon while the cutter is up and it is significantly faster to farm the resource, I just randomly discovered this during my second play through. Hope this helps somebody!
It’s more of a charge or focus than a zoom, but ya it’s significantly faster. I’m grateful it was one of the first things I tried.
Another sub-tip with the ship registration tip, is if you have several ships that have landed and you want to claim each to sell, register them on site one at at time so you don't lose the others. I just did it with two Ecliptic Bayonets that attacked me planet-side. Then you can sell each one off at the next spaceport.
Persuasion is tough in this game but I like that. It was too easy in Fallout and Skyrim. I have been absolutely loving Starfield. I built my own ship and love it and next I am doing an outpost.
I have 2 ranks in persuasion at lvl 20 and I don't think I have ever failed a persuasion minigame. Its actually really easy.
@@HeadCannonPrimeI have max persuasion and there’s still some that I fail
Im going for Starship build, I just maxed out Piloting and Starship design and got 400k credits to build myself the best ship possible.
Do the ryujin faction quests - serious buff
I haven't failed a single Pursuasion challenge in this game. It's insanely easy, but also luck-based. Just for giggles I'll often hit the "red" option, expecting to burn a chance, but it surprisingly works a huge amount of the time. Kinda disappointing tbh
A lot of us are aware of the Fast Travel option. The issue I find is that you miss a Lot of content if you do that. Not just environmentally, but you pick up a lot of side activities just running around. Some random bit of dialogue can trigger a quest
I find this to be totally true. It was one way I ran into Grandma and it was hilarious. Then ran into the Mystery Cryptic Pilot ship.
Yeah this is every bethesda game. You really shouldn't fast travel unless you have totally completed an area. And even then new quests sometimes pop up. Running around is the best way for emergent gameplay.
that's exactly what I want. I don't want 2 billion stupid side quests clogging up my quest log. it's incredibly annoying to just walk by someone and get a quest.
That's true for pretty much every RPG
Yea man i like to run around in cities for that reason. I stumbled upon many very interesting sidequests this way. Many of them just as good as the main story quest.
If you want to know what weapon your companion is using, draw your weapon and your companion will draw there’s. Now select trade and what they have drawn will now show up and you can see what they packing or if it needs upgraded if you have something better. Companions do have different weapon skills, so if the weapon you give can match their skill and do decent damage then all cool.
Make sure to give them at least 1 round of ammunition for the weapon you give them or they wont use it. You can also give them grenades/mines and they will use those as well. For total chaos give them a minigun or grenade launcher.
What about their armor/spacesuit, can we see what they are wearing?
You can just go to their inventory and force em to equip.what you want
@@dominikgose2609 I mean to see their default suit before we give them any suit to wear.
@@amnesomnia1264yes you can see what they are wearing. You can also force them to equip other cloths and take theirs
You are doing a great job giving us tips and tricks on starfield. I always look forward to you new videos early in the mourning and its great that you do not include spoilers. I have just started my second play through and have been taking notes from your content. Keep up the great work you are doing! Thanks Captain Morpheus.
When hacking, a white ring means the chosen pick doesn't fit in that ring, blue ring means it fits.
So if only one ring is blue you can safely use it in that ring without worry you need it for the others.
The game does tell you that in the related perk. However, just because a pick can only fit in that ring, doesn't make it the right pick to use. It might need to be combo'd with another pick that HAS to be used later.
@@Galiant2010 ohh, I don't remember reading about the different colors in a perk description.
...and yes, i initially worded it like "you can safely use the pick in that ring", but realized it was misleading and changed it.
At least this convo clears up any misunderstanding.
IV NOTICED A few times when your in a battle or shoot out with some one sarah or any companion your with ALWAYS RUNS IN FRONT OF YOU while your shooting . its annoying some times they get shot by acccident but they still do it
Maybe it only applies to ship upgrades, but for weapon engineering you can remove the mod and add it back for leveling it up, I used a sidestar and used standard barrels and long barrels because it’s relatively cheap components with sealant being the only “uncommon” one. Easy level 4 weapon engineering. Haven’t tried with spacesuit mods yet
The note for leveling up ship upgrades works the same for the research nodes needing “unique” mods, food, etc. and yes, a unique piece counts as each individual piece per item slot.
⚠⚠Edit - There is a 5th Tier of Gear after Advanced called SUPERIOR. ⚠⚠
DON'T SLEEP ON USING BETTY HOWSER AS YOUR COMPANION!!! 💥💥💣💣🧨🧨 = 🤣
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CHAPTERS
0:00 - Intro
1:00 - Improved Ship Registration!
2:27 - Rarity vs Version
3:29 - Persuasion In A Bottle
4:29 - Persuasion Clothing
5:00 - Companion Clothing
5:40 - Flight Simulator HACKS!
6:58 - Sleep XP & Magazine Buffs
7:52 - Easy Fast Travel Is Available
8:48 - Where To Find The Best Ship Modules
11:19 - Starship Design Skill Made Easy
12:34 - Equipping Companions
13:15 - Give Them Ammo!
14:19 - Betty Howser Demolitions Expert
15:45 - SUBSCRIBE & Socials
Just in case it gets buried in comments, there is one other ship parts location in the Porrima System called Red Mile. You will find Shielded crates here and scanner scramblers if you are running contraband.
Superior suits/packs/helmets are accessible in game but superior weapons are not. (without using mods or the console commands, anyway) Advanced is the highest they go.
Edit: The stats for superior weapons are apparently in the game files, but they won't show up even at level 100+ so either Bethesda left them out intentionally as another tier was deemed too OP, or as in typical tradition; it's bugged.
If you want a really OP weapon that can clear Very Hard difficult, just roll a Coachman with Instigating and Furious modifiers on it and slap the Hornet Nest weapon mod on it. I don't think Bethesda intended for it to be that powerful.
@@TakeTheVeilESP Got it, thanks 👍
I was wondering how to have my companions equip different weapons. I have been woefully underusing them. Now I know what to do with all that great loot. My companion are gonna LOVE me. Thanks (from me AND on their behalf). :)
I'm loving these tips videos. I learned a LOT on this one. Thanks!
@@jemmerx Glad it helped, and those Companions are going to really help you out! 💪
Quick addition to the fast travel, you can also use F (or Scan) and select using E over the location and it gives you the option to fast travel without even pulling up a map
The different cost to register in the interface is a big/afterthought because it costs different to register in different locations, but the dev just pulled the lowest in the overview interface. That will probably get patched. The value you see in that screen, similar to the value of items is the full value. The price you see when talking to ship services is the actual sell price, affected by your commerce skill.
It's not a bug. People give you shittier prices. Commerce and some skill books increase the value of what you get. Dealing with yourself directly gives you the base value. It's possible with skill points + books to go above the base and get a better deal from NPCs.
@@chrismanuel9768 It consistently shows you lower price in the interface than when talking to the npc, which of course makes no sense. Not sure what you are on about, but its crystal clear its not intended to work that way, since you will just always do it via the interface.
This game absolutely blew my expectations away🎉 and thanks for all you have covered on the channel been here since 1st sep with starfield, love the content🎉
Aw man, that piloting simulation tip is gold. Was wondering why they made tier 5 so impossible with using just your normal ship.
Want to be able to neatly arrange your beer bottle collection on every horizontal surface in your bachelor pad outpost?
1. Drop the beer bottles on the ground.
2. Go into outpost build mode and use the "move" function on the bottle. It will snap into the upright position allowing you to neatly place them on furniture, on shelves, and on your workbenches.
This works for most MSC items and resource containers.
Sadly this does not work on ships.
The 2 story Cabot bridge is the only way to get stairs instead of ladders. What I've been doing is connect a captains quarters to the lower level, then either a side or bottom bay, and a bottom docker. So my both exits are in the captain's quarters with my bed, and the stairs lead to the cargo and locker, and any utility habs I need are directly connected. Never have to actually use a ladder or jump to get around the ship.
One other tip I've learned is that you can transfer items between your inventory and the ship's cargo hold as long as you are within 250 distance, also if you've left something in the cargo hold and dont want to go back to your ship. You can go to most merchants and sell that item from the cargo hold to them, and then go into their buyback section and buy it back to "withdrawal" any item on your ship.
Another tip for ship building is the ship pad at your outpost has all available options for ship building
Not all available, it's missing the large cockpits and 3x2 and 3x3 habs and an engine or two
11:15 if your ship has a part that is too high level for you to build normally, you can simply duplicate that part by pressing the corresponding button the UI tells you for “duplicate”
Gonna try that, thanks
Sadly it doesn't work for me on Xbox.
On Xbox hold the inventory button down to open the surface map quickly. You can also open it quickly by first activating your scanner and pressing the button listed at the bottom of the screen labeled "surface map"
With the legendary weapons, I use the Star Ui inventory mod which let's me sort any inventory category by any columns I care to add, like an Excel sheet. So I sort the list by damage type numbers, THEN make a judgement about legendary boost factors before offloading the item.
I noticed that the small storage box behind the research terminal in the Lodge basement also has infinite storage. I put all my resources in there and pull them out to use with the terminal without having to keep running upstairs to the safe in my room.
Betty Howser is the tank I was looking for, and her dialog is the best. She is impressed by nothing my character does, like if it uses a Starborn skill the others gush all over but she’s like “is that supposed to impress me”. The actress who voiced her did a great job. Also, using the Mantis armor on the companion really makes them stand out, so I am less likely to snipe them in error.
👍
There is a fifth tier of quality that I'm starting to see at over level 80 called Superior. I have it for my armor so far and can't seem to find it on weapons yet so maybe they're also level gated, or maxed at Advanced for them.
Think I started seeing the Superior armor at like 65, but I've also not yet seen it on weapons. I know I saw the armor before 80 though.
I bought a superior suit, helmet and pack from vendors before hitting 60.
I'm wondering if their availability is weighted towards being more likely at higher levels but not necessarily hard gated to be completely unavailable before certain levels.
@@superscatboy NG+ makes a huge difference as the floor is calibrated immediately all over. I do think it’s a combination of level-locked, difficulty, and being on NG+ that have the biggest factors.
@@JodouTR Fair point, I hadn't considered the fact that I'm on NG+.
Talking about the ship design skill's meaning of the word unique. What you said at 12:00, about how the pieces must vary, that's what they mean by unique. If you install ship part A 10 times, it only counts once. If you install parts A through J, it counts for 10. If you install A then 2 of B, then 5 of C, and finally 3 more A, it would count for 3 unique pieces.
For persuasion buff = Do the Ryujin quest line in Neon. NeuroAmp inplants +5%, Fitted Business suit +10%, Internal NeuroAmp w/shield for persuasion, intimidation, and manipulation options in conversion log, Hippolytus +20%. Bing bam boom. Plus you get the Operative helmet and suit which is just a bonus.
NeuroAmp Implants are 10 if you get the higher grade version. And my suit is only 5% but don't know if a "Fitted" suit would be different, either way 15% though unless there is a special 10% version suit.
@@Koshea69 fitted suit is an issue item from the Ryujin quest line… at least it was for me.
The Paramour drug gives a 25% bonus, better than Hippolyta, and ALSO gives better companion affinity gains for 10 minutes. Everyone seems to forget it exists.
Neuro amps can go to 3 for a 15% buff
Keep up the great work, Lt! Been with you since before you were 10K!!
I honestly love that this game doesn’t have tutorials.
A tip for fast travel. If you're on New Atlantis for example and you pull up your watch, you can look at the icons such as the residential district and select it to fast travel to the district from your watch. No need to pull up the surface map. It's really helpful when exploring a new planet. You can explore in one direction, then pull up your watch, find your ship or landing spot, and fast travel back too them then go explore in the other direction.
Quick tip, you can sell stolen item to the trade athority, and if you buy back they are now regular items removing the stolen tag
Sometimes you can just drop it and pick it up once or twice for the same effect. At least for the stuff I’ve tried.
Along with pulling up your map to fast travel to nearby already-been-to locations, you can also just pull up your scanner. Press A while hovering over a marker and it will prompt you to fast travel. Works everywhere. Use it all the time and saves me from having to enter too many alt screens to get where i want locally.
For ship building if you build a landing pad with modification station on an outpost A LOT of ship parts from all the manufacturers are unlocked. I am not sure what determines which ones but I did not even know Hopetech existed until I saw their parts on my outpost.
Something I just realized today while hacking, and I haven't seen anyone mention it. When using a Digipick and scrolling through the different pick options, you will notice that the rings will sometimes switch between being blue and white. If the ring is blue that means that whatever pick you currently have selected can fit into that ring, if it is white than it can't fit into that ring. This becomes so much more helpful with expert and master locks.
That is a perk you get with the lock picking skill. 👍
The amount of details and things you can do in this game is simply amazing. Starts with interior design and ends with options, possibilities and such things as the simulator hacking. There should've been an achievement when hacking the simulator titled "Kobayashi Maru" referencing the Star Trek simulator test though... ;-)
"I modified the parameters of the simulation, making it possible to win the scenario."
"You *cheated*."
"...I don't believe in a 'no-win' scenario."
The self ship registration is huge.
I'll be doing that from now on.
Thanks.
for pursuasion, doing the neon Ryujin questline will get you a 10% persuade corpo outfit pretty early in
Awesome tip about the ship registration, thanks!
Another quick tip is if your looking to level up your piloting skill you can use the flight simulator to do so. Happy flying!
Fun fact the shot gun is absolutely broken with the explosive trait. So each pellet registers as a individual round so not only does it activate nearly every shot but the best part when you pellet blows up they all do so it does explosion damage 6x time for each shot which 1 hits everything even when you miss the shot
Boom Boom shotgun at the Neon weapon store. Explosive is the weapon trait instead of a mod. This means a mod slot isn't used up. I haven't tried it yet but I'm thinking of adding the explosive mod to see if it stacks with the trait which should in theory double the chance to cause an explosion.
Still as OP as it was in FO4 then lol.
Sounds like Fallout 4 shenanigans continues.
And be prepared to blow yourself up. Many times.
3:03 - Basic -> Calibrated -> Refined -> Advanced -> Superior
There's a bug right now that shows all "Superior" weapons as "Advanced", so whenever you find an "Advanced" piece of equipment, it is either truly Advanced, or it is a mislabeled Superior (more likely at higher player levels)
Registering a ship at your outpost is also even less expensive than doing it in the menu screen. It does require the landing pad/ship builder to be built.
👍
Another tip for fast traveling is when you are in an "outdoors" area, open your scanner, and you'll see map markers on your screen, put the cursor over the map marker, hit E (or whatever the active button is on controller is) and you'll get a prompt to fast travel.
This works in ships when in space too, without opening the scanner.
The 'fitted business suit' is the best since it actually has a 10% persuasion chance. You can obtain it fairly early on in the Ryujin quest line in Neon. Hoping they dropped more special items like this with 10% in other areas.❤
I think the fitted is 15%? You can buy some 10% persuasion corpo outfits in Neon, I do know that for sure.
EDIT: nope, fitted suit is only 10% after all. I'm wondering what I'm confusing it with?
I think the clothes you get at the very end of the Ryujin questine is 15% a few missions after the fitted suit@@iDEATH
That would explain why the Advanced Maelstrom I found at level 16 has been kicking ass all the way up to level 40
Okay. I’ll take your word for it. I’m on my way to hire Betty.
For ship builder, if you have a module on a ship that isn't "unlocked" for you, you can still duplicate it. Handy for things like weapons or engines. (I think it's control+G)
Just figured this out the other day. Trying to get another weapon I couldn't find for sale anywhere. Just duplicated the mount it was attached to 😅
I figured out that I could buy ships directly from the manufacturer while completing the mission at Hopetech but had no idea that Deimos was at the location you've shown. Can't wait to get me a Deimos warbird! Crimson Fleet Forever!
The simulator hack is definitely a star trek kobayashi maru easter egg. You hack the system just like Kirk did to win the unwinnable scenario.
You can also cheese the simulator and clear tier 6 without shooting a single shot. I like cheesing a game inside a game.
I got Covid so I played the whole day yesterday so fun that’s just exploring
My goal in life is to steal every single ship. No one is safe.
Oh shit xD
I always end up killing them before the engines get destroyed
@@swayde1228 use the EM weapons only
Engage, target engines, target weapon systems, board, murder everyone, take ship. Done. Register the ship and realize the bloody ship you stole requires a ton of money to register. Mod that out and keep it moving 😅
Long as you sell it, you can only have 10 ships in your "Fleet" 😅
I’ve ran past so many magazines , that’s what I get for being lazy and not reading the descriptions, I was curious why they were worth 100 credits , great video!
I found an advanced razorback pistol in New atlantis with 35 range and 135 damage with burn effect on my first 8hours of gameplay it's still the most powerful gun iv seen in 80 hours.
advanced magshear, YW.
Easily my favorite Starfield content creator
Tip for ship building:
Top speed/maneuvering and engine power are not the same thing.
If your ship has top speeds and only requires 4 power to the engine for max, then you only need 4 power in use.
But if your engines require 8 power to max, then you use twice the power to achieve the same speed.
Why am I just now learning about this?! My weapons have been struggling because of those thirsty ass engines. 😂
So I wasn't going nuts.
That means, at least based on that observation, if the engines are capable of the same speed, you want the one with the fewest bars to hold the top speed without eating up energy.
Which would also mean the same is true of any weapons - as long as they deal the same damage, fewer bars would then be ideal, no? At that point, a better Grav drive and Reactor would be ideal, with eerything else needing less power, you could then divert power to grav and make faster, further jumps while still keeping weapons and shields fully charged.
To be fair I've only logged maybe 16 or 18 hours to the game and am maybe half way through the main story line - Just got the game on Saturday - I haven't dipped into the dirty details yet.
@jaredmorgan7576 weapons are different. I don't know if there is a maximum damage weapons can do.
But 4 guns vs. 3 guns of the same ... math is easy on that one.
More power also means faster reloads too. So more pew pew equals more dps.
Eventually, you'll be able to add top ship parts and you won't have to worry as much about power allocation. You'll have plenty of it.
Another tip for farming rare gear is to save at the "boss" fights. Usually at the end of a Starstation itll be a much higher leveled enemy or sometimes special named. One of the best spots and were I figured this out, is on the farm mission after being Deputized and having the other deputy Emma following you. When you reach the mercs, save. Be sure to be on very hard (if you arent anyway then you really dont need good weapons). Kill them and check for loot you like.
I did it about 8 times just to see what id get. The 5th time was the save i loaded and kept. Ended up with 3 yellow weapons, 2 i still use, and a purple suit with +40 weight capacity.
Give companions medpacks too and they'll heal themselves.
are med packs like ammo? do they only need one?
Loved the video!!
The first aid container . found in the landing ramp section of your ship. Can be use as a great storage locker. ( instead of thowing everything on the floor of your ship)
Careful, I’ve done this and lost a bunch of stuff after a few hours
All that stuff you throw on the floor will eventually end up in your cargo hold on its own and will even go over the max amount allowed.
Omg thank you! I finally know how to make my companion wear clothes and equip them lol!
Hippolyta is pronounced - 'Hip-all-it-ah' As in Hippolyta, daughter of Ares and Otrera, queen of the Amazons, and a sister of Antiope and Melanippe. (It comes from classic mythology and the drug is named that due to how she was portrayed in mythology and Shakespeare's work a mid summer nights dream.
Thank you! I've been searching for a comment that said this because it bothered me so much!