Starfield - Wish I Knew Sooner | Outpost Guide, Tips & Tricks

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  • Опубликовано: 22 дек 2024

Комментарии • 1,1 тыс.

  • @LegacyGamingUS
    @LegacyGamingUS  Год назад +27

    Interested in more Starfield? Be sure to subscribe - bit.ly/2HMw6zc
    And don't forget to join us on Discord - discord.gg/legacygaming

    • @smcfadden1992
      @smcfadden1992 Год назад +4

      first day playing and the robot companion would not shut up about how much stuff i was carrying i googled where i could stash stuff,..robot it is, now he tells me he can carry stuff.

    • @antsmith3284
      @antsmith3284 Год назад +2

      I wish you put that this video is for beginners. I honestly got nothing new out of this.

    • @misfitshred
      @misfitshred Год назад

      ​@@smcfadden1992c9gz6

    • @Daniel-Strain
      @Daniel-Strain Год назад +1

      The furniture containers NOT being connected to craft actions is super important. It's how you can set aside things you know you won't accidentally use, sell, etc. Otherwise, you can put them into warehouses etc.

    • @lawrenceworrell591
      @lawrenceworrell591 Год назад

      Wouldnt have minded a build your first outpost walkthrough

  • @dropkick79
    @dropkick79 Год назад +353

    The skill tree in this game is insane. I've never had such a problem with deciding what to dump points into. As I've played, I've had numerous epiphanies where the light bulb clicks on, and I realize how important a skill I was ignoring is.

    • @joekickass52
      @joekickass52 Год назад +18

      I’ve been ignoring the piloting skill and now I can’t advance the main story until it’s leveled

    • @dropkick79
      @dropkick79 Год назад +20

      @@joekickass52 I haven't verified, but I hear you can use the flight simulator at the very beginning of the Vanguard missions to rack up ship kills. You may be better of just flying system to system looking for trouble though.

    • @RamblyBear
      @RamblyBear Год назад +15

      At some point there are over 300 enema of skills and you're never gonna play the game that long. So if you label up the social skill till you eventually can use all the skills of your crew you can shortcut a lot of the leveling.

    • @adb888
      @adb888 Год назад +6

      @@bon3d3th Maybe they were referring to have a class B or C ship to jump longer distances, I don't know, but yeah I don't think there are any hard restrictions based around that skill.

    • @leewalker23
      @leewalker23 Год назад +3

      @@joekickass52security skill as well, it kinda annoys me because I have to unlock 5 advanced level lock or below to upgrade it to expert and now I'm having a hard time to find easy & advance safes lol

  • @unwarranteddesign806
    @unwarranteddesign806 Год назад +288

    Bessel III-b is a great starter planet for an automated resource collection base. It has a 1:60 hour ratio so sleeping one universal hour is equal to 60 local hours (filling up your resource collectors and storage rapidly) and there is a spot on the map where three biomes converge to give you a farmable mix of aluminum, cobalt, iron, and nickel.

  • @eltreum1
    @eltreum1 Год назад +330

    When I setup a He3 extractor and tank for a cargo link I got a popup with a cool tip. If you ship is on a course that passes through a solar system you are doing He3 extraction it refuels your ship as it passes through automatically effectively extending your ships fuel range. Once you have a couple in the right places you can cross most of the map in one jump in the little class A starter ship. Put one solar collector, He3 extractor, and storage tank down on a moon and it will rarely be attacked and you can cruise all over space easier.

    • @JAlonge017
      @JAlonge017 Год назад +9

      Thank you, commenting so I hopefully remember to look here again

    • @SellimPax
      @SellimPax Год назад +1

      This is a great feature!

    • @Orginal_Sinner
      @Orginal_Sinner Год назад +2

      This is very useful, once you make a C class behemoth you can jump anywhere not even using half your fuel. It's a skill that also helps you jump further

    • @RonMartinJr
      @RonMartinJr Год назад +2

      This is an awesome tip! My current ship is a super decked out Class A from a certain faction ending. It was an upgrade from my Class B ship in almost every way, except my jump distance is now less than half of what it was.
      Thanks for this

    • @ringer12321
      @ringer12321 Год назад +2

      this would be super useful to build on Kryx as it basically divides the left and right of the map

  • @puntacana7550
    @puntacana7550 Год назад +558

    10:10 for this rotating issue, there’s a solution. Go to option - control then find outpost rotating item speed value. Default is 5x. Change that to 1x and you will be fine with keyboard and mouse. Your welcome

    • @jessed2282
      @jessed2282 Год назад +11

      Nice tip I'll be doing this!

    • @RevWolf1776
      @RevWolf1776 Год назад +5

      nice big thanks on that one

    • @courageouschronicler8657
      @courageouschronicler8657 Год назад +13

      I love you. This has been driving me batshit crazy, so thank you VERY much!

    • @jorik6951
      @jorik6951 Год назад +7

      You dropped this 👑

    • @Titan11911
      @Titan11911 Год назад +10

      Not all Hero's wear capes..

  • @guyonbench
    @guyonbench Год назад +1316

    Adhesive! My kingdom for adhesive! Its Fallout 4 all over again.

    • @devonjohnson8536
      @devonjohnson8536 Год назад +408

      I have PTSD and kept picking up tape and glue just by instinct

    • @welly4487
      @welly4487 Год назад +141

      If you need adhesive run the red mile the creatures there drop it and there are alot of them

    • @No-One.321
      @No-One.321 Год назад +48

      I just kept an eye out and found a planet with a couple of resources I needed and I could farm adhesive in the green house so know I never run out.

    • @akaicedtea6236
      @akaicedtea6236 Год назад +104

      Gagarin in alpha centauri. Sweetwater cactus has natural adhesives. Rocky desert and swamp biome.

    • @762slinky
      @762slinky Год назад +4

      😂😂

  • @Desiloce
    @Desiloce Год назад +276

    Extra tip for tagging builds, when you tag for resourcess it creates a notepad in your inventory.
    Dropping that notepad will untrack that build completely.

    • @michaelnapper4565
      @michaelnapper4565 Год назад +4

      Great tip! Thanks

    • @MrEgg93
      @MrEgg93 Год назад +13

      Mate! Thank you!!! This tip needs to be highlighted as I haven't seen a single RUclipsr mention it

    • @aldoalto4087
      @aldoalto4087 Год назад +11

      That is freaking genius. Whoever created that feature should be promoted.

    • @seranammu9716
      @seranammu9716 Год назад +3

      and here I am searching everywhere for the thing I originally tagged!! tysm

    • @theubiquitouspotato
      @theubiquitouspotato Год назад

      Laaaad! I could effing kiss you. I won't because consent but seriously bro thanks.

  • @austinm5630
    @austinm5630 Год назад +72

    One little bonus tip: If you (like me) decided to build your outpost near a coastline (for the view, obviously), you can place your ship landing pad in water. This won't work everywhere because a lot of coastlines fall off very quickly and the terrain under water needs to be close to flat, but if you're running out of room and don't want to abandon the view, try moving your landing pad into the water (with the stairs on land) and see if that solves your problem. You can also place it on any lakes that may be in the middle of your otherwise all-terrain outpost.

  • @TheGypsyTurtle
    @TheGypsyTurtle 6 месяцев назад +8

    Dude I was so not interested in building outposts but I woke up made breakfast, sat down and starting watching your video, Idk why but you made outposts seem cool and easy to do

  • @Sm0k3y707
    @Sm0k3y707 Год назад +85

    After this video I’ve come to the realization that I won’t be diving deep into outpost building until my 2nd or 3rd new game plus. Ty for saving me a lot of time!

    • @tonyberes11
      @tonyberes11 Год назад +12

      Same. I’m going to mess with outposts right before I start ng+ just to practice using the system and use up whatever resources I have to get a better understanding of the system. That way when I am ready to build, I’ll get at least some experience with what works and what doesn’t. It’s so much information so I already know I’ll botch it the first couple times

    • @captaincluster316
      @captaincluster316 Год назад +7

      I’m holding off and hoping Bethesda listen to the community and either drastically lower the weight of resources or adds a limitless storage option in cargo somewhere more practical than the Lodge bedroom.

    • @lvlndco
      @lvlndco Год назад +6

      yeah, I wasted a lot of time trying to get the outposts to work correctly. It works then stops or only starts but then doesn't complete a delivery. Too much frustration for a game that is supposed to be fun!

    • @that1guycanfly
      @that1guycanfly Год назад +1

      @@captaincluster316just get the personal atmosphere ability I run around 3000 lbs over weight all day 😂

    • @Patrickf5087
      @Patrickf5087 Год назад +2

      ​@@captaincluster316they need to double or triple the capacity if the storage containers

  • @adzer0_0
    @adzer0_0 Год назад +40

    This is really helpful thanks, about 30 hours in and havent even touched outposts as it seems overwhelming and like I needed more materials. Gonna give a first one a go on a planet with iron and aluminium, thanks heaps!

    • @seb5542
      @seb5542 Год назад +6

      Iron and aluminium is such a good idea. Farm adaptive frames with it. You can use this to get rich quickly and level up really fast.

    • @OsCWoodEagle
      @OsCWoodEagle Год назад

      Iron alum copper are typically not next to each other

  • @claytonheron2884
    @claytonheron2884 Год назад +41

    a nice tip , if your less than 250m from your ship you can go onto ship cargo then select inventory to store your stuff e.g. buy from atlantis merchant move slightly closer , save 5 mins running out of oxygen

    • @theubiquitouspotato
      @theubiquitouspotato Год назад +2

      *Spoilers*
      Just use personal atmosphere by far the most useful power. Especially after you loot the puddle on akila.

  • @chibiacer
    @chibiacer Год назад +28

    Regarding PC controls, you can go into options and turn down the outpost build rotation speed. For some reason it defaults to 4x, which is why mouse and keyboard feels so hard to get placements right. Set it to 1x and then it works like you'd expect.

    • @SebaztienHawke-ci5hm
      @SebaztienHawke-ci5hm Год назад +1

      Nice. It’s hard to match right angles with the default sensitivity.

    • @jamesmorton7852
      @jamesmorton7852 Год назад +1

      ah that is good to know, was finding it annoying as hell trying to line stuff up

  • @No_Way_NO_WAY
    @No_Way_NO_WAY Год назад +52

    Important point to know, even if you dont bother with a resource generating outpost or storage outpost:
    You can build mission and bounty terminals. So if you happen to rack up a bounty and for the life of you cant find a bounty terminal in one of the accessible systems where you currently have no bounty in, you can build one in your base (in a neutral system) and pay it off.

    • @LucrativeLeejay
      @LucrativeLeejay Год назад +2

      Says that I the video mate

    • @KaitouKaiju
      @KaitouKaiju Год назад

      Yup I built one in my dream home as well as a landing pad. I wish you could build a landing pad closer to home though

    • @No_Way_NO_WAY
      @No_Way_NO_WAY Год назад +5

      @@LucrativeLeejay then consider my comment a TLDR ;)

  • @RandomZeroGravity
    @RandomZeroGravity Год назад +19

    21:55 You can also connect directly from the extractor to the cargo link output, to load up into the cargo ships, and then transport to the next target. From there, the input needs to be connected to the storage container, preferably in the storage that you build as a base or HQ. I would recommend building a hub first to build multiple transport cargo links (or some people would like to call it a spaceport).

  • @mattafact808boom
    @mattafact808boom Год назад +9

    I seriously love you guys. I had no interest in building anything outpost since they took a huge step down from Fallout 4, but after watching this video, now I'm investing time in on it. Keep up the amazing videos fellas, thank you.

  • @Delerium1976
    @Delerium1976 Год назад +10

    Another tip (not sure if it was mentioned) with greenhouses and animal husbandry, remember that you can only produce items that animals/plants on that planet can produce that ALSO have the "Outpost Production Allowed" tag at the bottom of their description. Personally that part is very frustrating because finding the right combination of "fiber" producing plants to feed the animals is like searching for a needle in a haystack. You may find plenty of "fiber" plants, but can't actually use them in your greenhouse. I seriously hope they change that down the road.

    • @ellef2159
      @ellef2159 11 месяцев назад +1

      I know this is from 3 months ago but on the off chance that you hadn't yet seen this information somewhere Procyon III is a great place for a little farm. There is a location on a peninsula where you can get 4 resources extracted and the planets flora and fauna allow for you to farm fiber, ornamental, sealant, metabolic agent, sedative, structural and antimicrobial. (Only downside is all of the animals are absolutely terrifying looking lol...well and the absence of adhesive. One of the planets animals provides it but they're ocean dwelling so not available for animal husbandry)

  • @Titan11911
    @Titan11911 Год назад +17

    Thank you for keeping this Spoiler free, you did a great job. I already played through and am on NG+ and I still learned a few things!

  • @codyhyland8398
    @codyhyland8398 Год назад +36

    Shops refresh after 48 hours Universal Time (UT). Local time (LT) changes from planet to planet and can vastly affect the amount of time needed to wait to get a shop to actually refresh credits/stock.

    • @jacobyrassilon
      @jacobyrassilon Год назад

      The best place to sleep in order to get vendor reset is Venus...plop down a small habitat and bed and sleep one 24 hr period and everything is reset across the galaxy thx to time dilation.

    • @chanceglacieus6368
      @chanceglacieus6368 Год назад

      Thank you kind sir

    • @pricey0986ify
      @pricey0986ify Год назад

      I keep hearing Mercury is the best planet to wait on

    • @CDangles
      @CDangles Год назад +1

      you just have to pass 24 UT twice. which means that you can get away with anything between 25 and 48 hours depending on circumstances

  • @Departed-v8v
    @Departed-v8v 4 месяца назад +1

    I started playing today, wasnt expecting much but was pleasantly surprised after just one hour of gameplay. That brought me here and being truthfully honest after watching your very in-depth and informative guide my first thought is "I need to go lay down". Thank you for taking the time and making the effort to provide this guide.

  • @kriseightyfive5854
    @kriseightyfive5854 Год назад +11

    The key tip for this game would be what you've said at the beginning of the video: "take your time". Most people/reviews I see crap on this game have made up their mind within a couple of days, or even hours of playing. No way anyone has but scratched the surface within such short period.

  • @mauryhatcher
    @mauryhatcher Год назад +8

    This guide is _awesome_ , thank you for providing such a thorough explanation of this rather deep element of this expansive game. By this point I've built up a _lot_ of resources through scavenging literally everything I come across (my character is going to need knee replacements at age 35) and it's high time I put them to use in some Outposts to make even more of them, but it seemed like a daunting undertaking to figure out. Not anymore! 🤘

  • @YumLemmingKebabs
    @YumLemmingKebabs Год назад +105

    Don't use an outpost for storing your crafting mats you can't use yet. Use the infinite storage box in the basement of Constellation that's next to every single crafting station in the game.

    • @MrSamurai47
      @MrSamurai47 Год назад +2

      Can you expand on this please

    • @YumLemmingKebabs
      @YumLemmingKebabs Год назад +30

      @@MrSamurai47 There is a box in the basement of The Lodge that's right next to all the crafting stations that has infi ite storage capacity, and as far as I can tell it never resets its contents so you can store every single thing you could possibly want to in it and then take out all your crafting supplies and science buffing items from within ten feet of where you need to use them. So you can carry 1000s of mass of mats to a crafting station without even taking health damage. The basement is the locked door to the right when you enter. Just past the stairs. You get the key upon joining constellation.

    • @MrSamurai47
      @MrSamurai47 Год назад +4

      @@YumLemmingKebabs thank you

    • @SamuelB4
      @SamuelB4 Год назад

      That's a thing? Where is that in the Lodge?

    • @ProSkateNate90
      @ProSkateNate90 Год назад +9

      ​@sambernard4 there a infinite safe in your bedroom of the lodge

  • @spectre-8
    @spectre-8 11 месяцев назад +1

    A help guide with good info and by a cutie who doesn’t have an annoying voice - it’s all I needed and I’ve found it here

  • @TinMan445
    @TinMan445 Год назад +15

    I did pretty basic outpost stuff. I did have 5 linked together for the main mats needed, but those mats are mostly needed to keep building more storage containers for all the resources you collect. After upgrading my gear and weapons, I’m left with massive bays of storage containers full…. I don’t know what to do with it all.

    • @VHazz
      @VHazz Год назад

      Build fabricators on them then you can use the crafted components to make mods for armor and weapons.

    • @VHazz
      @VHazz Год назад +1

      Further in the tech tree you can get up to 20 outposts

    • @codyparker679
      @codyparker679 Год назад +2

      Sell on Venus at a civilian outpost

    • @NickSteffen
      @NickSteffen Год назад +1

      You can just keep it in the containers forever and then whenever you need to build you go back… You could sell it or delete it if you really want. They are accessible from any build screen in your outpost.

    • @andrewshandle
      @andrewshandle Год назад +6

      This is the underlying problem with Outpost, all you can do is generate more resources and that's it. An automated way to _do_ something with all these resources is what is needed. From something as simple as auto-sales of parts so the income is passive to something more interesting like building completely custom ship parts, or maybe a huge Freighter/space station. Right now it's just "build more storage and abuse sleep by selling money to vendors" which is boring.

  • @sneakattack879
    @sneakattack879 Год назад +3

    Excellent video, thank you for the deep dive into this expansive system, I had no idea what outposts could do beyond just being a player home, so this is great!

  • @KeepTrackOfMyGames
    @KeepTrackOfMyGames Год назад +3

    Thanks a million for this, I'm 30 hours in and still haven't built a single outpost. This will be really helpful as I build out my production empire. ❤

  • @mrchillgreen
    @mrchillgreen Год назад +5

    @Legacy Gaming
    you also can have fine control rotation with the mouse
    but you need to go into settings and turn down "outpost item rotation speed" aaaaaal the way to the left.
    this makes already a 1000x difference
    additionaly you could re-bind your mousewheel to rotate controls in outpost if you want ( i personaly did not needed to) for even finer control.

  • @petermarsay8152
    @petermarsay8152 Год назад +8

    They just need to tweak the cargo links abit...maybe an ordering system kinda deal where we can see what all outposts have in stock and then order from there aslong as we got links active but loving the outpost do far :)

  • @wcs9284
    @wcs9284 Год назад +7

    While putting storage containers next to each other, start putting the containers from the area with the highest elevation to avoid " restricted something present on the way" message. For the modules if the message pops up try increasing the height of the modules.

  • @sashamorning
    @sashamorning Год назад +104

    Location, location, location. Bessel III-B has iron, aluminum, cobalt, nickel, platinum... there's a spot that can have a 4-spawn point (or at least 3... 4 can be hard to find) where you can extract a LOT in one place. It also has 60 UT hours to one planetary hour, so you can skip ahead over 57 days in one sleep. That fills a lot of your storage if you want to grind for supplies, and a location to extract them.

  • @jtsg17
    @jtsg17 Год назад +9

    A deeper dive into fabricators would be nice. Maybe how to set up the more advanced ones with all their operating needs supplied.

  • @LazloArcadia
    @LazloArcadia 7 месяцев назад +1

    Thank you for the great introductory video. I'm only just now starting to consider outpost building and this was really helpful.

  • @TG-Maverick22
    @TG-Maverick22 Год назад +4

    The information in this video is astounding! I thank you very much sir! This is a must watch for all Starfield beginners. 5/5

  • @AdamSparks-jf3uo
    @AdamSparks-jf3uo Год назад +2

    This is the one area of Starfield (so far) I’ll use a guide or get tips for because it seems so daunting!

  • @BenyaminLorit
    @BenyaminLorit Год назад +5

    This was one area of the game that I found immensely interesting but also had me wondering what the point is. Like how does it feed into the rest of the game? Because it feels like it's own game but I don't know if it's worth all the time and effort and skill points to invest in a system that requires so much of those if it doesn't really impact the rest of the game accordingly. Like maybe I just need one small one as home base but beyond that, I need a compelling reason that I somehow haven't learned yet.

    • @Robinxen
      @Robinxen Год назад +2

      It's mostly just optional side content beyond having a home base, but it feeds into the resource gathering system as a whole, which can be great for research and crafting if you do that a lot.

  • @joshuawall4694
    @joshuawall4694 Год назад

    This is the best beginner guide for outposts, and I’ve watched a lot of videos trying to find something this basic. Genuinely thank you

  • @cogenerate
    @cogenerate Год назад +16

    FYI: You can relocate a container in an output link chain and the links (both in and out) stay attached to the container after moving it. With this method you don't have to delete containers placed right next to each other in order to edit their output links, just move the container, edit the links then put it back.

  • @MrHellflame3000
    @MrHellflame3000 Год назад +2

    20:55 The largest storage crate can be linked to your other storage structures. But only that one. The one large box with rails on the top.

  • @TheSwerve81
    @TheSwerve81 Год назад +10

    Great video! The only thing I would add is: for new players early on, you dont need to keep food on you or in the limited cargo hold it can easily be bought everywhere when you start your culinary career and is for the most part very cheap! Thanks for the video Kodiak!

    • @hayerenders4576
      @hayerenders4576 Год назад

      Thanks for this as I eat it all 😂 . What's a good place to buy the food do you know that? Some vendors seem more specialized in certajn thing's then others.
      Not sure if I'll ever make NG+ enjoying random stuff way to much to continue the story 😂

    • @GnomeGninja
      @GnomeGninja Год назад +1

      ​@hayerenders4576 CJs food shop is in the Residential zone on new Atlantis. It has almost everything you need to craft/research the gastronomy skill.

    • @hayerenders4576
      @hayerenders4576 Год назад

      @@GnomeGninja thanks. Been looking in all the other area's 🙈 . Missing one Tranquillitea and something for a new recipe.

  • @mitcharbiter3371
    @mitcharbiter3371 Год назад

    Excellent tutorial! I started taking missions to supply the ship manufacturers with resources and am now creating multiple outposts in order to fulfill the orders. Now trying to link all the outposts together. Outposts are almost as much fun as shipbuilding.

  • @WaltSnider
    @WaltSnider Год назад +4

    This is a great guide, thanks for making it.
    I clearly wasn't done playing Satisfactory, so it came to haunt me in SF!

    • @Jacob-5949
      @Jacob-5949 Год назад

      I had the same thought as the video progressed. Oh, they added Satisfactory to Fallout in space. This seems like a good primer for base building but MAN does it seem like a complex system.

  • @suapyg9844
    @suapyg9844 Год назад

    I was frustrated trying to figuring outposts and how to set them up. Your vid didnt address all my questions, but gave me some good advice, and answered questions i didnt even know i needed an answer to! TY

  • @hjge1012
    @hjge1012 Год назад +3

    Bessel 3-b is by FAR the best starter planet. It can get you thousands of all the basic resources pretty easy, fast and for really cheap.
    Because resting 1 hour on that planet gets you a months worth of extractor production.
    Start by landing in a spot where 3 biomes converge (I believe it was mountain/hills and 1 other (rocks or desert)). Then find a spot where you have preferably 4 or 5 resources. Be sure to get iron, aluminium, nickel and cobalt. With those minerals you can create all the basics you need (including power)
    Then, or preferably even before you get started, get the base materials you need for a few extractors and some wind power, set things up, build a bed, rest an hour and they'll be full. Then with that you can craft some storage -> rinse and repeat -> more storage -> more extractors -> more power.
    Then when you have like 5000 weight of resources(you can't die from running around overweight, so you can carry it all around yourself!), just fly to shops and sell your stuff.

  • @butternug5303
    @butternug5303 Год назад

    Like you said in the intro, I had no intentions of ever building anoutpost. Now I realize I do and I appreciate the video!

  • @butterf1ytsunami
    @butterf1ytsunami Год назад +10

    You don't have to use a controller for better or more precise placement of things. You can go into the settings and change the speed of how fast items rotate when right and left clicking with your mouse. Giving you much more precise controls.

    • @wxmt95
      @wxmt95 Год назад +1

      i didnt know this thanks!

  • @6-E-O
    @6-E-O Год назад +1

    Set up “Feed Outposts”. I set up 2 outposts in the Sol system dedicated to Tungsten and Titanium mining. That makes expansion and resource management easier.

  • @asmosisyup2557
    @asmosisyup2557 Год назад +2

    So far 6 is the most resources i've been able to have on one outpost, the map "tile" was half mountain, half frozen desert so i had iron, cobalt, tantalum in the mountain half and XF4, copper in the frozen half with water vapor for atmosphere.

  • @christophermiglino2869
    @christophermiglino2869 6 месяцев назад

    Thanks, man!! Starfield videos are more rare than I'd thought. Thanks for filling that niche.

  • @jaredmeadows2822
    @jaredmeadows2822 Год назад +5

    This was an EXCELLENT guide! I have watched a ton of these and this is far-and-away the best I have seen yet. Thank you for posting this as base building is one of my favorite features of the game!!

  • @inmi3201
    @inmi3201 Год назад +1

    Thank you for taking the time to make this video, it was at most the best information i've found so far on outpost building!

  • @Crim_Zen
    @Crim_Zen Год назад +3

    My favorite planets/ moons are the ones you can get for nodes on in one outpost. I have one that gives iron, aluminium, helium, and beryllium and another outpost that gives gold, copper, water, and fluorite... still looking for that legendary 5 node world.

  • @KBTheCoder
    @KBTheCoder 7 месяцев назад

    I actually just got this game and I’ve put 50 hours so far in it. I like it a lot .
    I look at this game as a come up story in the making . Don’t let the hate get to all your developers in their studio.
    I really enjoy this game and I can see you guys bringing everything together. If I could suggest anything I would suggest the following :
    Be able to have spacesuits only put on when you need them .
    I would love for you to add a couple darker themed story’s .

  • @aceplaysgamesnetwork9566
    @aceplaysgamesnetwork9566 Год назад +3

    I love the way you put the turbines on top of the habs. I thought I tried to do that but it wouldn’t let me. Maybe it was because of the hab I was using. Or the type of generator I was using.

  • @videojosh20
    @videojosh20 Год назад +1

    Well done! This is THE Outposts guide. Every other one is redundant.

  • @MichaelPenfold-ps3ql
    @MichaelPenfold-ps3ql Год назад +4

    Something simple but a lot of people are missing it! There are 2 star systems on top of each other on the same white dot in a lot of areas of the star map. Cassiopeia and Carinae for example…I’m on Xbox, just use left stick to move up and down to go between them. I didn’t realise this till doing the Sarah Morgan story line lol hope this helps someone.

    • @Codetrooper1
      @Codetrooper1 Год назад

      Yeah, I didn't realize it either until the UC Vanguard mission where I had to visit Londinium. It's in the system hidden behind Sol.

    • @MichaelPenfold-ps3ql
      @MichaelPenfold-ps3ql Год назад

      @@Codetrooper1 yes if your fast travelling a lot or show the mission from the menu it’s easily missable lol.

  • @ComanderCool909
    @ComanderCool909 Год назад

    Awesome to see video with so many details and a producer who understand the importance of spoilers!

  • @jenius00
    @jenius00 Год назад +4

    So as far as I can tell, food crafting, especially for the time and skill point investment, has a really bad return relative to the opportunity cost of other things you can invest in. Equipment modifications on the other hand have a significant impact in powering up your weapons and tuning them to your play style. But it's very easy to buy all the resources you need to support that and do it all in the lodge. Same with chems. And otherwise resources are used for crafting outposts. So relative to just using the Lodge to craft chems and mod equipment, outposts seem to require a lot of effort. They can help you get materials to sell, but just farming weapons off human enemies in structures seems more lucrative. The outposts, at best, seem to support a certain quest type for large deliveries of resources. I haven't engaged with any of them, but the idea of them seem pretty boring. Making your own bases sounds nice in theory if you like the idea of designing and decorating your own space, however so far from what I've seen the level of customization is very sparse.
    I don't fault anyone for finding fun with the system, but as far as the game design goes it feels half baked and underdeveloped. It seems to be geared towards developing a resource engine who's rewards are fungible with other activities and less lucrative for the time spent. It also seems moot by the time you've reached the point you've got it all setup. I'm not saying there isn't fun to be had with them, but it's the journey, not the destination. It feels like something more should come from them, something with NPCs and quests and story. And something better in that regard than what goes on at your settlements. And it's not like they didn't have plenty of sources for game design inspiration using the mechanics in their Creation Engine. Look at Sim Settlements and other mods. For a game in the works for 8 years, all across it, there's a surprising lack of evolution, growth, and refinement in the game design, even when there's so much great proof of concept material there is to plumb from their own modding community.

    • @drforest
      @drforest Год назад

      Also remember FO4 didn’t really get going until workshops and automaton dlc dropped. Hoping outposts, ships and maybe space stations all drop/evolve as dlc. I’m also working on a document on how the game could easily be made much more about exploration. So many easy tweaks could really elevate Starfield

    • @jenius00
      @jenius00 Год назад

      @@drforest the thing is, I played FO4 without the DLC. I thought the workshops were always there, if you're talking about managing settlements. Settlements had a crafting and storage purpose for me, as well as easy vendors to sell to. But while I did end up developing many settlements, they all felt hollow and pointless save for my main settlement. Defending them was novel at first, but quickly became a chore. The potential for roleplay both seemed cool and also too shallow mechanically. They just didn't feel alive or lived in by the inhabitants. They needed some kind of emergent or scripted local drama (a tall order I know). The inhabitants largely had no relationships, and didn't form relationships with you. Nor did they demonstrate much agency. So the settlements lacked both a mechanical or roleplaying reward for investing time into them. If one enjoyed building a ghost town set and decorating it, then there was something there, and I had some fun dabbling with it in that regard, but it was also a frustrating and tedious experience. The interface improvements in Fallout 76 were a big step up for that. Outposts seem to be a big step backwards in interface from both FOs. I appreciate that Starfield may get expansion content that payoff the promised experience hinted at by the existence of various systems in the present game. However it is annoying to find that there are a number of systems in the game that have been nerfed or underdeveloped, and some "under construction" sign posts / signifiers would have at least been nice. Both the hype and within the game itself, hopes are raised about the potential of what can be done, only to find out through trial and error or searching the web news that at best this potential is on the TODO list.

    • @milordas
      @milordas 7 месяцев назад

      half backed and undeveloped - right words, as ALL Bethesdas games. And at least game graphics engine is not good, all faces still the same ugly as in Fallout4

  • @choklatemilkman
    @choklatemilkman Год назад +2

    Great guide video i would only suggest during the hab sections to inform people that the double basic is crucial to building layered outposts. Takes finesse due to getting an error message saying foundation to low but with creativity ive gotten three and four story outposts. Never thought of putting solar and wind turbines on top no2 ive gotta go reimagine ny 9 different outposts 😂

  • @TastyTatorTots
    @TastyTatorTots Год назад +22

    The possibilities are… astronomical 👩‍🚀

    • @warriorgoat5939
      @warriorgoat5939 Год назад +2

      Lol

    • @nickbriggs8059
      @nickbriggs8059 Год назад

      Nice!

    • @Ezmoney_662
      @Ezmoney_662 Год назад

      Good one 😂

    • @arc5083
      @arc5083 Год назад

      Finite

    • @milordas
      @milordas 7 месяцев назад

      but still missing growing food components in outposts, automate creating chemistry things, some chemistry components unable to craft at all, maybe lack on skills but still...

  • @fatherguse9019
    @fatherguse9019 Год назад

    Good Vid and Great Tips and Advice .. Thanks .. I have been beating my head against a wall sorting out the Outposts .. lol .. it's a "Learning Process" .. but as you pointed out, it/they have HUGE benefits .. RE: The Rotation .. many times you can line up objects by toggling the build menu and adjusting the rotation/placement of objects rather than rotating them .. not always, but the vast majority of the time it's the easier option.

  • @knumbchuck2706
    @knumbchuck2706 Год назад +4

    Thank you Codiak and the team at Legacy Gaming. You guys create such awesome content. This information is going to help me so much in setting up my first outpost. Am 85 hours in so it’s about time 🤣

    • @Ben-gm9lo
      @Ben-gm9lo Год назад

      its Codiak. Shhh, I don't think he noticed😄

  • @madwilliamflint
    @madwilliamflint Год назад

    That was actually a really good video. Not gonna lie, I really didn't expect much. But I'm diving in for a several hour session of outpost building this afternoon.

  • @janpesek4862
    @janpesek4862 Год назад +4

    One idea for a follow up video would be to have examples of few outposts to build from a starter one, basic storage and crew facility to more advanced automated production ones. I have completely skipped outpost building so far so example of basic outpost just to store my loot and resources would help.

  • @christophermiglino2869
    @christophermiglino2869 6 месяцев назад

    You guys have some really cool outposts. Maybe a video detailing what components you've built into a few of your favorites and what the benefits are? For instance, I'm not that observant so I didn't realize I can build extractors with higher output capabilities nor did I see that there were options for bigger storage containers. Yeah, I'm freaking blind but I betcha I'm not alone. You also gave me some great ideas about where to put things such as placing generators on top of structures. I hadn't thought of that! Make more videos like this!! Thanks!!! 🤓

  • @hern7213
    @hern7213 Год назад +48

    The problem is that vendors have literally no money.

    • @CANADIANgrass87
      @CANADIANgrass87 Год назад +13

      Constantly exchanging contraband for ammunition because vendors don’t have enough creds to buy it outright.

    • @vincer7824
      @vincer7824 Год назад +2

      Yeah. You end up either waiting a lot for them to refill or just doing circuits.
      Every time I’m in Neon I hit up every vendor in the core because they’re pretty close together.

    • @mega_game_play
      @mega_game_play Год назад

      @@vincer7824Hit up starships traveling near Jemison.

    • @svmibeats2863
      @svmibeats2863 Год назад +1

      Sleep in your bed for 24h. That will reset the timer

    • @svmibeats2863
      @svmibeats2863 Год назад

      *vendor credits

  • @Royalscriber5633
    @Royalscriber5633 Год назад +1

    I actually made my first base on the moon around New Atlantis just for the soul purpose of storing contraband as well as armor and weapons I plan to keep and make. Outside of that the Aluminum and Helium I get there is kinda just a bonus. This outpost is mainly just going to have NPCs and bots guarding it with nothing special there besides my personal stash of goods. Any other outposts I make is going to be mostly for resources and cator towards gathering and shipping those resources to this base and sending crafted materials as well as resources to a secondary base that will be on a habitable planet focused on organic resource gathering and possibly shipbuilding if I don't specialize a third at some point. Glad for the advice on certain subjects. My biggest confusion is sending resources between outposts and I wanna make sure I get it right.

  • @gdn86
    @gdn86 Год назад +8

    TIP!!!: Do NOT move the beacon in the current version as of 10/4/2023. This will break your outpost in a few ways. 1) Your ship will not land on the landing pads. 2) Your outpost can disappear from the map, requiring a walk to the beacon which then any interaction with the outpost can crash the game. The first issue is really annoying when trying to transfer resources and leave the planet. While there are a bunch of temporary fixes like pulling up the ship builder on the pad (this can cause some weird game breaking bugs itself), to deleting the pad, rebuilding, traveling away, traveling back (specifically manually) and the worst, least effective, landing at 5+ places around the same planet to remove the landing zone around your outpost, there is no going back once you move it. Two is just game breaking and I hope you saved recently after making the outpost. If you are too far along, you basically have to abandon the outpost and accept 1 less possible build slot for the remainder of your game. Hopefully updates fix this bug as it would be convenient to move the beacon, but sadly, trust my experience on this one.

    • @turtle2720
      @turtle2720 Год назад +1

      If your outpost icon disappears from your map (and you land far from your outpost) then move the beacon around. Try to place the beacon in a clear and level area without and obstructions nearby.
      If your ship doesn't land on your pad (and it should be able to) then move the landing pad around. Try to place it in low and high areas.
      Then quick travel/launch to orbit and see if your new positions for the beacon/landing pad are working... if not try to move them again.
      ... I've built 18 outposts and spent 150 hours on outposts. I've had the bugs you mentioned and just moved the beacon/landing pad around.

  • @ReggieCuriel
    @ReggieCuriel 6 месяцев назад

    Great video! Showed me a lot of things I neglected and made me actually wonder if I should start over. Need to see where I'm at and what can be salvaged at this point! Thanks

  • @mikecochran1759
    @mikecochran1759 Год назад +4

    I do love this video for its thoroughness. But I gotta tell you crafting at a base is total garbage. Unless you're on PC, and you've modeled your game to give you infinite storage boxes Then the best place to craft is in the lodge basement. What you do is you take all of your materials that you gather through your exploration or if you buy them from the vendors or that you harvest and or manufacturer at your bases and you put them into the little box That's in the middle of all the crafting benches in the basement. That box in the middle, there is an infinite storage box. It's the same type of infinite storage box. It's the same type of infinite box that's in your bedroom in the lodge. Now that you've moved all of your material to that small box in the middle, you then put all of the material on to your person, just claim it all, and then go to the research bench And do your research. It's such a small distance to walk from the box to the research bench. That you won't be negatively affected from encumbrance. Getting materials to the basement is super easy. Because from space, you can fast travel right to basically the front door of the lodge. And then just walk that short distance to the basement. Does not matter how encumbered you are with the materials and then dumped the materials into that small box and you're done. It is super easy to get materials to the lodge. But getting materials from the lodge back out is not as easy. This is because the fast travel doesn't work as effectively the other way. Trust me once you set up the lodge basement for crafting You're not going to be doing crafting at your bases. What I would recommend for basebuilding is getting a ship with at least three thousand mass storage and then putting the basic materials for base building into that ship. And now you basically have a portable base building platform. But do keep in mind that the storage in one ship Gets transferred to any other ship that you set As your home ship, you can't use different ships as different storage containers.

  • @WGHSDrum
    @WGHSDrum Год назад +1

    @21:00 This was driving me nuts! I figured if I was close enough to storage crates when building, it could pull from them. Maybe Bethesda can flip a switch to make this a thing.

  • @JAlonge017
    @JAlonge017 Год назад +4

    I feel like I’m cramming for a final, trying to learn all these things. I never played a fallout before so it’s daunting having so much to do and so little resources/research at the beginning

  • @Linkoftime2005
    @Linkoftime2005 Год назад

    This video has amazing editing. Every single point made is shown in the video. No wasted B-roll. I'm subbing and notifications are on.

  • @tripmcquagg4969
    @tripmcquagg4969 Год назад

    Best guide I’ve seen so far about outposts! Love it and thank you!

  • @daedaluxe
    @daedaluxe Год назад +7

    Check out Guniibuu II and Linnaeus IV-B for pretty good planets.

    • @Doowoo
      @Doowoo Год назад

      Linnaeus IV-B has a methane atmosphere.. Guniibuu II is highly corrosive and radioactive..

  • @adampeterson5689
    @adampeterson5689 Год назад

    Hey, Legacy. What would you recommend to a beginner who is starting to play Starfield for the first time? For example, what missions/activities/side quests you think they should focus on doing first, what not to do first, etc. Also, I feel like an indepth ship building guide explaining the different structural parts, as well as designing the layout of your ship would be really helpful. There's plenty explaining essential ship parts but not the structual/cosmetic parts and how you should plan the layout. Cheers!

  • @2psah2
    @2psah2 Год назад +3

    NG+ will delete your outpost progress. So maybe for some, going the outpost route is a better idea to do when starting a NG+...

    • @Terixofevermore
      @Terixofevermore Год назад

      Yeah my strategy for now is to focus on combat/ship skills, then in new game plus move over to science based stuff.

    • @milordas
      @milordas 7 месяцев назад

      but in outpost building stuff in large quantities still giving a zounds of exp

  • @peterwarwick4140
    @peterwarwick4140 Год назад +2

    Great video! As someone who has started his outpost journey you hit all the important steps. :)

  • @the12theidolon12
    @the12theidolon12 Год назад +13

    You can break asteroids???!

  • @DaxtanMsc
    @DaxtanMsc Год назад +1

    This video was exactly the type of guide I needed. Perfect post!

  • @codywilson4938
    @codywilson4938 Год назад +3

    Warning! If you do asteroid mining you're likely to end up with a rock pet permanently attached to your ship model. There's a known bug affecting a lot of people that causes debris to permanently attach to the ship model. A lot of people reported this after doing asteroid mining.

  • @lovefist8271
    @lovefist8271 Год назад

    Thanks for this breakdown,just got to new game + and I’m ready to slowly start building. This just confirmed that I’m making the right moves.

  • @CravenTHC85
    @CravenTHC85 Год назад +17

    The main problem I have with the outpost system in Starfield is that it is entirely inconsequential. You can do literally everything in game aside from crafting the very best equipment, that you don't actually ever need, without ever building a single outpost module. At least in Fallout 4 they made the settlements actually mean something to the game. You were saving people. If Starfield had outposts where NPCs would just show up, and eventually you would have a town or city on your hands then that might be something. As it stands now this system is entirely too deep for no reason.

    • @connorboyle2585
      @connorboyle2585 Год назад

      That'd be a good focus for dlc. Pretty safe to assume Starfield will get 3-4 since that's been Bethesda's MO, and at least to me it always feels like the DLC has more effort put into it than the game itself so I don't think it's too big an ask.
      I'm just now realizing that I have higher expectations for Bethesda DLC than I do actual releases lol, all my favorite parts of their games come from DLC

    • @topogigio7031
      @topogigio7031 Год назад +3

      Ah yes, this game is entirely too much fun for no reason. How dare games be games and not automatic dopamine emitters?

  • @geronimo1987
    @geronimo1987 Год назад

    Just a tip, when you’re at Jemison Mercantile you can go into your menu and go to your ship option. From there you can put items in your ship. Not sure if you can from UC building, haven’t tried. May be able to go outside of it and do it. I know you can’t from inside any building that doors close on

  • @joshhall5172
    @joshhall5172 Год назад +6

    PSA
    Whatever you do, DO NOT MOVE YOUR BEACON OUNCE PLACED!! At least on pc it seems to be bugged and treats the beacon itself as the center of your outpost even after initial placement. This can result in anything you built on the edge of your outpost, most likely a harvester, to be outside the radius and cause the game to crash whenever you try to bring up your scanner or go into build mode.

  • @smolquack7472
    @smolquack7472 Год назад +2

    Wow, what a well done video. easily the best guide that I've seen on outposts, thanks!

  • @williamrobertdouglas1941
    @williamrobertdouglas1941 Год назад

    Wow what a fantastic and very detailed explanation of outposts, just amazing. I look forward to the challenge. Thankyou

  • @nicholasmorrish3854
    @nicholasmorrish3854 Год назад

    Fun tip; the railing on the airlock is your building friend.
    Not only can you balance the outpost starting point on top of the airlock(so you can spawn in at the door of your colony), if you place your airlock just right up against the starport(the big round one, not the smaller one it won't work otherwise), lift it all the way up until the floor is level to landing platform, and you'll notice the stairs disappears, and if you get it just right, you can have a seamless airlock on your starport that you spawn at when you fast travel, while making it super quick and easy to go back and forth between your ship and your colony.
    Sometimes it's a bit hard to get right, and also note your colony is going to be pretty tall based on where you starport, but like I said, airlocks are our building friend, so just go into your decorations and use the elongated rubber mat with maybe a fancy concrete bollard on either side so you don't potentially miss and fall.
    DO NOTE; like all Bethesda games they get buggy when you start breaking the games basic build functions, so before you do anything, make a hard save!!! If you mess with the starting point too much, it can cause a weird detaching bug where you instead start about thirty meters away from where you're supposed to start.

  • @Lando00100
    @Lando00100 Год назад

    In just 5 min into the video I learned more than the last 5 videos I watched. THX

  • @shawnnerenberg661
    @shawnnerenberg661 Год назад +1

    Two bugs I've noticed with outpost building:
    1: Turrets may start firing on your outpost crew. The only way to fix this is to delete the turret.
    2: zones respawn, which may result in trees and rocks spawning through your buildings. This can make workbenches permanently unusable, and interior areas impassable. While features seem to disappear if you put something in that spot, it will respawn when you come back to your outpost. A way to avoid this is to be picky where you set up an outpost. look for favorable mineral deposits AND favorable, clear terrain.
    Another thing (not a bug), small generators suck a LOT of helium 3. I found that directly linking a commercial extractor to a small generator was not enough to keep it supplied without frequent brownouts. This can be an issue on worlds like Pluto, where solar power and wind generators are not a viable option. Add in an interstellar cargo link, and you will need a lot of helium to keep everything going.

  • @DeuceDeuceBravo
    @DeuceDeuceBravo Год назад

    Great stuff, thank you! I have a lot of time in Starfield but I'm just starting to work on outposts. The inter-system link is sooooo overcomplicated. Hoping I can get that figured out.

  • @vegassims7
    @vegassims7 Год назад +1

    if you have 4 materials on an outpost position showing up, how do you know which ones are available? Or are all four? 2 seemed to be lit up and 2 were shaded a bit in the video at 8:07

  • @marloncosta8479
    @marloncosta8479 Год назад

    I'm an ex FO4er, got +60 hours here in Starfield and learnt a lot here. Thanks.

  • @Fool_Juice
    @Fool_Juice Год назад +1

    Just a heads up for the Scan Booster, was trying to figure out how its range worked exactly and from my testing it didn't seem to be planet wide. I had a Scanner vision of 125m, then placed down a Basic scanner to make sure it doubled that to 250m, then fast traveled to a map on the other side of the planet and it was back to 125m. Didn't do that same test with the Industrial Scan Booster so maybe that extended area of effect it mentions includes the whole planet, but these things do seem to have a range to their effect.

    • @joeallen3707
      @joeallen3707 Год назад

      I believe it may only be within the build range of the outpost. I saw a video explaining as such. I'm not established enough to test this unfortunately.

  • @thedonofthsht76-58
    @thedonofthsht76-58 Год назад +2

    I want to start doing outposts but also want to research weapon and suit upgrades. Levelling up taking so long ended up with me putting this on the backburner. I'm only level 12 though so I want to start doing outposts.

    • @musicwelikemang
      @musicwelikemang Год назад +3

      Easiest way to level up weapon and spacesuit upgrade levels is just pickup every weapon and armor.
      Mod each item with the cheapest mod. Sell. Repeat.
      The same mod on a different item counts towards level progression.

  • @Yorkington
    @Yorkington Год назад

    The inter-system and intra-system cargo links sold me on making Outposts. I will attempt this as soon as I feel like it.

  • @elroyhavoc
    @elroyhavoc Год назад

    This video is perfect. 👌🏻 Clear , concise, efficient. Thank you. Will share.

  • @talkingmudcrab718
    @talkingmudcrab718 Год назад +1

    Whether you're doing outposts or not I personally recommend maxxing out weaponsmithing as soon as reasonable and spacesuit design at least up until you're able to mod in pockets for suits and backpacks to be able to carry more loot.

    • @milordas
      @milordas 7 месяцев назад

      spacesuit design is worthless in NG+, as your starting suit is almost always better and enough for everything, but weapons enginering is must have for some crazy mods

  • @Kingdomorganicseeds
    @Kingdomorganicseeds 3 месяца назад +1

    I know of at least 7 planets that you can drop a beacon and get all 8 resources the planet has to offer. I'm working on a least of 16 for those that don't mod. But there are plenty of planets and spots you can drop that beacon and get 6 or 7 out of 8 though.
    The scan booster only helps you inside the radius of your base. You can make it go past that by having your scanner open while in base and walking out and then the further away you get from your base it's range will begin decreasing again. If you close the scanner and reopen outside the boundaries of your base your are back to the normal scanning from your perks.

  • @msrpmusic303
    @msrpmusic303 Год назад

    Amazingly helpful video. I subbed. You do an excellent job of explaining and showing things. One of the better tutorial videos for Starfield I've seen. Great work.