Minecraft's atmosphere is changing

Поделиться
HTML-код
  • Опубликовано: 22 май 2024
  • Upon release Minecraft had a very distinct tone & atmosphere. As mojang has added more structures to the game this tone has been lost.
    00:00 start
    00:54 what changed?
    01:41 where it went wrong
    05:53 a shift in tone
    Music used:
    Half life - military precision
    Spider-man ATSV - Spot Holes 1
    tf2 - Archimedes
    Minecraft - Mellohi
    tf2 - Rocket Jump Waltz
    I tried to change my workflow with audio, but it didn't turn out quite how I wanted it to. constructive criticism is welcome.
  • ИгрыИгры

Комментарии • 3,6 тыс.

  • @subdeaconk
    @subdeaconk 10 месяцев назад +14820

    I’d forgotten about the zombie raids. I’m reminded of when it was so exciting to find a village, then so disturbing coming back later to missing doors and empty houses.

    • @Bru.h
      @Bru.h 10 месяцев назад +2099

      I'd walk in the village not suspecting anything, then as i'd spot the first broken door, i'd suddenly get chills down my spine cause i'd realize that im not hearing any villagers and most houses i just walked past dont have doors.

    • @clayless8701
      @clayless8701 10 месяцев назад +980

      come to think of it I haven't seen a zombie village in a really long time

    • @OscarOSullivan
      @OscarOSullivan 10 месяцев назад +312

      @@clayless8701In bedrock they are more common

    • @cookidF
      @cookidF 10 месяцев назад +164

      ​@@clayless8701bro I find 3 of 4 zombie village on my first 1.20 world
      I think I lucky?💀

    • @SlapStyleAnims
      @SlapStyleAnims 10 месяцев назад +11

      @@TheAmazingEvanSame

  • @mazda9624
    @mazda9624 10 месяцев назад +2049

    I miss when the game used to feel like *you* were the first person to *ever* explore that world. Now you just feel like a visitor in your own worlds.

    • @jimijenkins2548
      @jimijenkins2548 9 месяцев назад +131

      Some people like to be an insignificant part of a world much larger than them. Looks like Minecraft is now more catered to them than the explorers.

    • @davidvasey5065
      @davidvasey5065 9 месяцев назад +4

      Like a white guy in 2023 London

    • @malif1279
      @malif1279 9 месяцев назад +114

      ​@@jimijenkins2548who said the former people can't *also* be explorers?

    • @wheedler
      @wheedler 9 месяцев назад +69

      @@malif1279 Yeah, I thought that's who jimijenkins2548 was describing. Some people like to be an insignificant part of a world much larger than them. Nowadays Minecraft is more about living amongst villagers in a world that's already been conquered. There's nothing left to explore, someone is already there.

    • @wawarushii
      @wawarushii 9 месяцев назад +27

      I used to be scared about that fact. In 2013 I used to hide myself in Minecraft because I thought there was someone o.o

  • @yumekyn6283
    @yumekyn6283 7 месяцев назад +3497

    in my opinion villages are now so common that you can now rely on looking for one the first day to get settled without ever worrying about doing all those progresses by yourself, i remember playing in past versions (around 1.10) and villages were so rare that it took me hours of explanation to find one, i even started doubting they could generate, but when i then found it god if i was happy, i even called my friend just to show her and she was amazed as well, i miss it

    • @db5094
      @db5094 6 месяцев назад +215

      youre actually so right, i remember building first and then eventually looking for a village and remembering a route to it, now you just sprint to one and get a bunch of hay and wood and apples.

    • @doragonsureia7288
      @doragonsureia7288 6 месяцев назад +89

      @@db5094 Thats so true. I'm very conflicted with the minecraft start in general. Now you get easy stuff from villages everywhere. But in the earlier versions you just dig yourself in and wait for 10 minutes. Now it's cheesy, then it was boring. I wonder if there is a way to make the start actually fun without making it too hard.

    • @db5094
      @db5094 6 месяцев назад +46

      Yeah its interesting, I remember the best starts I had were always one where I could hide in a ravine after getting a bunch of ore, and I would dig a little hole and spend the night melting iron and making torches and cooking some beef and then opening little holes to see what was out there so i could cheese some zombies lol.
      But there is also the thing that we are growing up. We know the strats. I started my younger cousin on minecraft, and it was fascinating because he did exactly what you said, he would dig himself a hole and terrify himself with every sound, and then jump out and die to zombies and creepers over and over, and then on the second night like clockwork he had a dirt/wood/stone house without a roof. He was having fun, and honestly it might just be that we're growing up and don't find the same joy anymore.
      The game has to adapt for all of the growing players, including us, that need the game to feel fresh with every new world, it has to really nail some sort of adventure progression that makes us want to do things the proper way and follow a certain checklist while still feeling free.
      @@doragonsureia7288

    • @doragonsureia7288
      @doragonsureia7288 6 месяцев назад +6

      @@db5094 exactly! If you watch a movie for the first time, you will be thrilled about what happens, but that's just once.
      I don't remember it well, but i can see myself having the exact same moments like your cousin.
      Just like the ravine situation, it's not something that's OP, it's just exciting to have a start like this. I think that's one of the hardest things to accomplish as a developer - to keep the game exciting in multiple situations and parts of the game without breaking immersion or gameplay.
      Even though Mojang did a lot of things the community did not like, it's still one of the best games and until now they had no mega fails like blizzard and bethesda

    • @DeathnoteBB
      @DeathnoteBB 6 месяцев назад +5

      Yeah now it feels like I always spawn next to a village. Why bother digging a crap hole in a wall and hiding for the night when you can just pop indoors and sleep in their bed?

  • @ethanmoon3925
    @ethanmoon3925 6 месяцев назад +1676

    You used to have structure options, where you could choose which ones actually show up. I would like a "structure Frequency" option where you could make things rare.

    • @sajeucettefoistunevaspasme
      @sajeucettefoistunevaspasme 4 месяца назад +86

      I just noticed we can do that we datapacks and it's not even that complicated
      it's literally just a decimal that has to change
      or in this case multiple decimals since there are multiple structures, but things are easy to tweak.

    • @pigflatus7434
      @pigflatus7434 4 месяца назад +3

      I’d like to be able to make structures far more common as I can’t find any

    • @8bit_nacho825
      @8bit_nacho825 4 месяца назад +1

      Groundhog Day

    • @MikeTV11
      @MikeTV11 3 месяца назад +5

      @@pigflatus7434 how they are everywhere

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 3 месяца назад

      Console edition still has some neat options.

  • @turmuthoer
    @turmuthoer 10 месяцев назад +4114

    As someone who hadn't played Minecraft in years and recently came back, this was the first thing that struck me. When I last played, Minecraft felt like a real lone wolf, true survival experience. You were pretty much on your own and it really felt like you were building a beacon of civilisation in a vast, untamed wilderness. Now, when there's a village over every other hill, you almost feel like one of those survivalist weirdos when you still insist on building your own base and living by yourself in the woods.

    • @laralepo1071
      @laralepo1071 9 месяцев назад +409

      thats a hilarious and accurate way to put it lol

    • @miguelpadeiro762
      @miguelpadeiro762 9 месяцев назад +488

      Your take on feeling like a survivalist weirdo really nails it hahahaha. Back then, a village was basically an oasis in a sea of wilderness, but now you're quite literally hardcoded to spawn near a village and if you avoid that village, walk for some while and you're bound to find another in a short instant

    • @Sr.Anonimo-bk1uz
      @Sr.Anonimo-bk1uz 9 месяцев назад +88

      Steve is hobo confirmed

    • @airplanes_aren.t_real
      @airplanes_aren.t_real 9 месяцев назад +160

      ​@@miguelpadeiro762I felt more like a Sociopathic nomad, my house was a hole in a mountain, my tunnels were straight and narrow, my farms sporadic and inefficient, all I did was go down, grab resources, get back up to use them and maybe expand the base
      I felt horrible seeing a village because I realized that if I didn't have enough resources to make 10 iron golems and fence off the town they would all die in a few moons, even with my help

    • @kupipha
      @kupipha 9 месяцев назад +92

      I mostly disagree with what he says in the video about the quality of structures. Not the quantity tho, there's way too many. I think you sum it up best here, that is what it feels like now. I think we could probably do with less structures and more ruins; but I wouldn't want to give them all up.

  • @drakedragapult671
    @drakedragapult671 10 месяцев назад +7784

    I agree. Reducing the number of “common” structures like villages, shipwrecks, ruined portals, etc. would probably make them feel more special to find. This would also make the different “societies” appear to occupy less of the world, making the player feel more significant. I don’t think we will ever be able to bring back the liminal feel of the old game, but we could get closer.

    • @BoxOfCurryos
      @BoxOfCurryos 10 месяцев назад +666

      This is an awful solution. They don’t need to reduce the number of structures, we need more kinds of structures. We need dungeons and ruins and castles and shit that makes sense to find. They just need to be spread out and be put in biomes that make sense

    • @dripyonko_3912
      @dripyonko_3912 10 месяцев назад +47

      @@BoxOfCurryos fr

    • @thomwalks
      @thomwalks 10 месяцев назад +205

      Force of habit but I always am "suprised" when I find a village but in reality it's not that rare and I shouldn't be suprised every time

    • @legendaryblob8227
      @legendaryblob8227 10 месяцев назад +276

      ​@@BoxOfCurryosMinecraft has an infinite world, we need more structures, but all have to be rarer

    • @trulywicked479
      @trulywicked479 10 месяцев назад +140

      I disagree, I think the structures make the game scarier. It implies there was once a great civilization of others like you, but even with such immense power, something still wiped them out, and that something could still be around.

  • @bubbles8871
    @bubbles8871 4 месяца назад +298

    They added villages before villagers, and I still remember the very first time I found one. It was kind of eerie walking through the empty houses as they looked maintained enough to be habitable (unlike a ruin), except there were no inhabitants.

  • @nrknice
    @nrknice 4 месяца назад +207

    They actually play the "nostalgic" music way more than they did in minecraft 1.6.1 and earlier versions. I like it when it used to be quiet sometimes. It used to be a weird moment when the music would start but now its all the time.

    • @sethburchill2631
      @sethburchill2631 Месяц назад +6

      I'm always surprised by how little people comment about the music. In my opinion, the new music aggravates this problem more than anything else. If we're aiming to preserve that solitary, lonesome feeling of Minecraft survival mode, the new music has arguably done the opposite. The majority of it has this bright, lively, and percussive tone, which gives the game more of an energetic, bustling feel. This is in stark contrast to the soft, melodic, and even ambient textures of the original survival mode music (Volume Alpha), which give off the feeling of this distant, echo-ey loneliness that we know and love. And yeah, they kinda just threw this new music into the gaps between the Volume Alpha tracks, eliminating the tranquil quietness that was once there. Not to mention that the devs didn't quite make the loudness of each track equal... for some reason, the new music is a lot louder than the old music in-game.
      Aaron Cherof (Trails & Tales soundtrack) and Kumi Tanioka (last few tracks in Caves & Cliffs) have a couple standouts-actually, Tanioka got pretty close to achieving that solitary feel-but overall, I'd remove all the new music in a heartbeat if I had the choice. I think most of Lena Raine's compositions really missed the mark, especially on The Wild Update soundtrack. Man, those three songs are bad, and I feel like I hear them playing more frequently than any other track. They are just the opposite of what made C418's Volume Alpha so great and so fitting for survival mode.
      And yes, I've heard the counter-argument that Volume Beta's music is also very lively, very bright, and sometimes quite loud. This actually leads to my last point: the utilization of certain music in the game. Volume Alpha and Volume Beta (both masterpieces, btw) had some pretty big differences stylistically, but because they are used in completely separate aspects of the game-survival mode and creative mode-they can coexist without encroaching upon each other. If C418's creative mode music was put into survival mode, it would take away from that lonely, atmospheric feeling that characterizes the mode. The new music, especially Raine's pieces, don't fit in survival. I'd even say that some would fit better in creative mode.
      Mojang is either misunderstanding or intentionally disregarding what makes Minecraft survival mode... Minecraft survival mode. I hope videos and comments like these start to bring some attention to the issue before the game is taken too far in this direction.

    • @anonymousapproximation8549
      @anonymousapproximation8549 Месяц назад +3

      ​@@sethburchill2631 Even the most lively parts of Volume Alpha have a more 'solitary hope' tone to them. Volume Alpha really runs the gamut of between "I am alone", "I have no one", "I am alive!", and "hope is man-made".

    • @tonipuigcerver5529
      @tonipuigcerver5529 11 часов назад

      you're right, it's just people turning off the music and then complaining about not feeling nostalgia

    • @tonipuigcerver5529
      @tonipuigcerver5529 11 часов назад

      ​@@sethburchill2631we ARE NOT aiming to preserve the solitary lonesome feeling

    • @sethburchill2631
      @sethburchill2631 10 часов назад

      @@tonipuigcerver5529 Y not

  • @EndlessPiplup
    @EndlessPiplup 9 месяцев назад +4527

    In my opinion, the ending poem after defeating the Ender Dragon is so much more powerful and meaningful when Minecraft maintains an atmosphere of solitude. The entire game surrounds you with an almost overwhelming isolation, before telling you to "wake up" from the dreams of video games. To wake up, and give up this dream in which you are constantly alone. To live your life. It is so underrated, and one of the best messages from any video game. Period.

    • @xochitlahuia
      @xochitlahuia 8 месяцев назад +38

      beautiful indeed

    • @bahshas
      @bahshas 8 месяцев назад +71

      just a problem, you are alone.
      also another problem, its too long i stopped reading after the third line.

    • @EndlessPiplup
      @EndlessPiplup 8 месяцев назад +137

      ​@@bahshas Just to clarify, are you saying I'm alone in my opinion? Because even if that was the case, it wouldn't invalidate my thoughts.

    • @bahshas
      @bahshas 8 месяцев назад +18

      no. just talking about humans in general. and the poem is long not your comment you comment was not long. @@EndlessPiplup

    • @weiridis
      @weiridis 8 месяцев назад +169

      ​@@bahshasread a book

  • @kekchanbiggestfan
    @kekchanbiggestfan 8 месяцев назад +749

    The loneliness of Minecraft was what made the rumor of Herobrine so creepy. Just the thought of something existing and observing you was a bone chilling thought when there’s an infinite expanse of barren world for him to somehow find you in.

    • @Stovetopcookie
      @Stovetopcookie 4 месяца назад +36

      It’s kind of like as soon as Frodo puts the ring on the ghosts are alerted to his presence and start coming towards him. But how long it actually will take for them to reach him is unknown.

    • @ricolorenz7307
      @ricolorenz7307 4 месяца назад +24

      Today I was strip mining and I came across a tunnel dug perpendicular to where I was mining. I would dismiss it as funny cave generation, but there was a single torch on the ground in the tunnel. I put all my torches on the left wall, so it's impossible I'd been there and covered it up without remembering. Herobrine is real

    • @Yamaazaka
      @Yamaazaka 4 месяца назад

      ​@@Stovetopcookiecreepy bro oof

    • @jonathaneppinga8302
      @jonathaneppinga8302 4 месяца назад +1

      @@ricolorenz7307 I see those with some frequency, but I’ve only seen them on servers (mostly because I almost exclusively play on - small, personal - servers) so until now I assumed they were just dug by people with weird mining habits.

    • @ricolorenz7307
      @ricolorenz7307 4 месяца назад

      @@jonathaneppinga8302 That's what I'm saying! I've never seen one before! Herobrine!

  • @AM-qv5zf
    @AM-qv5zf 8 месяцев назад +122

    What I love about ancient cities is that it’s genuinely scary exploring them (even though it’s most because of the warden) but it brings back that feeling of fear and unknown that I miss from old minecraft

    • @thelegacyofgaming2928
      @thelegacyofgaming2928 3 месяца назад +3

      Yea, caves and cliffs and ancient city are actually good new updates. But there's so many bad updates that it drowns it out.

    • @axilia203
      @axilia203 2 месяца назад +4

      ​@@thelegacyofgaming2928
      1.13 great update
      1.14 great villagers overall, pillagers and raids are pretty funny
      1.15 bug fixes and optimisation is neat
      1.16 Amazing
      Caves and cliff Amazing
      Deep dark Amazing
      1.20 archeology is kinda neat and it has nice quality of life, but it's rathersmall
      I don't see how any of them is a bad update

  • @severalbees5115
    @severalbees5115 6 месяцев назад +58

    I’m definitely not the first one to say this, but I wish that instead of adding so many new things, they would add more to their existing things. Redesign or expand the current structures, add a bit more “wow” factor, and really make them a new and exciting experience again, instead of forgetting them and moving on to whatever is new and shiny in the world

    • @sneakyratsniper
      @sneakyratsniper 3 месяца назад +1

      And whenever they do add to existing things, that update always turns out to be extremely successful. Just look at the nether update, aquatic update and villager and pillager update

  • @punterlotek7460
    @punterlotek7460 10 месяцев назад +2650

    What annoys me the most is how easy it is to find villages now. It discourages trying to survive on your own. Normally you would have to hide during the first night and hope you would find some sheep fast so you can sleep through the nights. Now you can just find a village, pillage it and the whole first "part" of a world is completely gone. You get all the basic items, beds and more.

    • @keithparker1346
      @keithparker1346 10 месяцев назад +253

      Imo Minecraft is simply too busy. Old versions had oceans where there was essentially nothing but made a safe haven of sorts. The Nether was similar but with annoying Ghasts

    • @rootigaroot9922
      @rootigaroot9922 10 месяцев назад +115

      Painfully true, now everyone chases down the super easy to find villages and sets up shop either in one, or near one

    • @kanseidorifto2430
      @kanseidorifto2430 10 месяцев назад +18

      Personally I enjoy villages because of easy access to potential material to make an enchantment table. Not something too important imo at low levels but the time it takes to possibly get one is annoying, and I just like the lower tiered enchantments on stuff like stone and wooden gear. Yes, I do like using wood tools still, but only because enchantments make it a decent return imo. I do wonder why Lapiz Lazuli was required though.

    • @bendzam.6068
      @bendzam.6068 9 месяцев назад +23

      But that is all your choice. If it bothers you that you can do that, simply don't do it.

    • @punterlotek7460
      @punterlotek7460 9 месяцев назад +129

      @@bendzam.6068 It's not about what i can do. New players don't have that choice. That's because new players won't know there is a choice to be made. A modern minecraft player (lol) won't even know that there was a different experience that they're missing now. That experience is gone. It's not a single item that sticks out, that you can just choose to not collect. it's a part of the world, it's basically a mechanic, a part of the gameplay now. The atmosphere of the game has changed because of that.
      Besides, yes, sometimes "simply don't do it" is a valid argument, but here the problem is too big to ignore. Are we really supposed to pretend to struggle alone in the first parts of the game, while there are three civilisations behind the corner? That's ridiculous.
      In other words: I respectfully disagree.

  • @the_pinkerton
    @the_pinkerton 8 месяцев назад +2409

    I think that abandoned villages and ancient cities really help the whole "creepy loneliness" vibe by making the Minecraft world feel like it has fallen from greatness and that really adds mystery to it

    • @totallynoteverything1.
      @totallynoteverything1. 5 месяцев назад +60

      it's a gay way of doing it but alright

    • @antonialange949
      @antonialange949 5 месяцев назад +127

      ​@@totallynoteverything1.????

    • @Kopfakrobat
      @Kopfakrobat 5 месяцев назад +16

      @@totallynoteverything1. HAHAHA

    • @SoulCore413
      @SoulCore413 5 месяцев назад +37

      @@totallynoteverything1.
      Gay as in “happy”?

    • @FBI-sr2eg
      @FBI-sr2eg 5 месяцев назад +47

      @@totallynoteverything1.hey I don’t know if this was your intention or not but using “gay” as a general insult comes off as aggressively homophobic to most people because it implies being gay is explicitly a bad thing. Giving you the benefit of the doubt you probably didn’t mean it that way but its generally better to just say “dumbass” or something similar

  • @sagajohansson8091
    @sagajohansson8091 6 месяцев назад +893

    Personally i enjoy the slow change of tone, specifically *because* i can go back to the older tone. It feels like a tale of a once barren land slowly growing back into a living, breathing place. Like some kinda post-apocalypse story. One thing I'd find interesting is an easier shift between updates played in a world (particularly forward). Imagine being able to complete a milestone (maybe that you set yourself) and visibly see how it's helped the world around you. More villages, more people. Young fractions, unaware of the horrors that can be - and so they fight. Yk? There's definitely a soft spot for it in my heart, at least, haha

    • @selladore4911
      @selladore4911 6 месяцев назад +53

      omg yea minecraft is low key steampunky with how much automation players are able to come up with nowadays

    • @SobiTheRobot
      @SobiTheRobot 5 месяцев назад +24

      In a way, it almost feels like these are things that are slowly being "discovered" over time...or, as it turns out, REdiscovered.

    • @someonewhocantmakeuptheirm2671
      @someonewhocantmakeuptheirm2671 4 месяца назад +13

      agreed, i do find it heartwarming that it's almost like this empty, barren place is slowly growing life again

    • @simspawn
      @simspawn 4 месяца назад +2

      I'm imagining a Minecraft version of Evoland, where you play through and advance through the various updates building and moving on to a new area as you go.

    • @pigflatus7434
      @pigflatus7434 4 месяца назад

      This

  • @BrackenStrike
    @BrackenStrike 7 месяцев назад +222

    Your perspective is music to my ears. For the past three years, I've been developing a data pack that adds eleven dimensions to Minecraft. I feel like I bit off more than I could chew though, because even after all this time, the majority of the dimensions still feel overwhelmingly empty. I've been frantically adding in content when I can, especially by adding structures which people tend to like. But it burns me out quickly, to the point where it starts to show up in my builds and I end up cluttering a world with mediocre eyesores that subtract from the original, vanilla experience I've been trying to mimic. Sometimes less is more, and your video gave me the excuse I needed to pace myself better. Thanks man.

    • @catsdogswoof3968
      @catsdogswoof3968 5 месяцев назад +8

      happens to mojang too

    • @Mesowav
      @Mesowav 4 месяца назад +6

      Hey it's the bracken pack man
      From my limited time playing the datapack, I think it would be better to add more biomes instead. Some of the dimensions just don't feel that varied because of it.
      It's still good to pace yourself tho

    • @BrackenStrike
      @BrackenStrike 4 месяца назад +2

      @@Mesowav Oh I can do that :)

    • @thealmostfreerunner
      @thealmostfreerunner 4 месяца назад +5

      Hey there, I haven't played your pack, buy I thought I'd toss in my two cents because it sounds interesting.
      People naturally gravitate to structures in their attention, because they're obviously built, and make the world feel more populated. But in reality, even with structures everywhere, the vast majority of a player's experience is biomes.
      For every house, we might see hundreds or thousands of trees, hills, and mobs. Even in a village, the slope of the ground, the types of stone, the plants, they all set the tone of the experience.
      Instead of filling space with buildings, which you will never have the time to make enough variance to maintain interest, fill space with the wonders of nature.
      A simple house is more beautiful if it can only be found in a deep canyon, or the branches of a great tree.

    • @mille7476
      @mille7476 4 месяца назад +1

      Sounds very interesting! I've searched for more exploration in Minecraft for a long time, and I think this video actually nailed what I have been lacking all this time. It is not that there aren't more structures to explore, it is that they are so common to find that finding them are not fulfilling. So I feel enlightened and completely agree, less is more! Having many structures are of course beneficial, but keeping them scarce is the most important part. Honestly I feel like I'm lacking the vast emptiness that is almost unsettling, where the only companion is the music composed by C418..
      This became somewhat of a rant but I've been feeling this for soo long! I will download your datapack and try it for I crave more exploration, where finding structures are actually rewarding! But hey, don't burn yourself out on creating structures man, take care!

  • @Thisusernamewasavaible
    @Thisusernamewasavaible 10 месяцев назад +427

    I am mixed on this. The loneliness made it feel calmer, but there were times where the loneliness kinda ruined the fun, having structures being more rare but still easy to find, like every 100-2500 blocks from each other would keep it lonely, but not too lonely to a point where you just want to find something out there that has life to it

    • @orphankicker4384
      @orphankicker4384 9 месяцев назад +23

      thats a very broad range of blocks. maybe like 500-700?

    • @pinguludd6586
      @pinguludd6586 8 месяцев назад +13

      @@orphankicker4384 i think they meant 1000-2500

    • @icedragon9097
      @icedragon9097 8 месяцев назад +16

      ​@@orphankicker4384that's even closer together than they already are

  • @SuperQGS_
    @SuperQGS_ 10 месяцев назад +2523

    I definitely think Mojang should turn down the spawning rates for a lot of Minecraft's structures, but I'd propose an additional design philosophy as well: Abandoned structures. A lot of my favorite structures don't have mobs that spawn inside of them other than the typical creepers and stuff that spawn everywhere by chance. The temples, desert wells, and more recently shipwrecks.
    Shipwrecks I like a lot because they feel abandoned, other than maybe the drowned there's no obvious faction that explains their existence. They're mysterious and, to beat a dead horse, feel a bit liminal. It's clear SOMEONE used to sail these vast minecraft oceans, but now they are nowhere to be found. People used to be there, but aren't now, and that feels more isolating than even the wilderness.
    Especially on land I like them. Where did they go after it beached? Did they become the zombies and skeletons I now fight? Did they build the temples, did they manage to survive? am I one of them? It keeps the mystery going and fuels the imagination.
    However, when the structure is explained with a faction? It's explained. It's full of life. There's not much to speculate about and it sure doesn't make you feel alone. I'd be interested in seeing the addition of more unexplained, derelict, and abandoned structures that don't necessarily belong to any one faction.

    • @tekqgs
      @tekqgs  10 месяцев назад +317

      fully agree. I prefer the structures that leave room for imagination & creativity-- that's kinda what minecraft is all about after all, creating your own story with the resources given to you. Structures, specifically the stuff added in 1.14 just feels overly fleshed out. there isn't much more for the player to come up with on their own.

    • @tj-co9go
      @tj-co9go 10 месяцев назад +43

      Yeah. Best structures? Mineshafts, shipwrecks

    • @the-gaming-cat
      @the-gaming-cat 10 месяцев назад +21

      agree abondoned structures are way more fun than that filled with life thats why i usualy play moddee on older versions mojang has to turn down non abondoned structure spawn rates

    • @wolfc9078
      @wolfc9078 10 месяцев назад +17

      I agree with this point, and think that the trail ruins are supposed to give that same effect, and are built around the idea of depicting something abandoned that was once bustling with life, now buried and abandoned, attempting to make the player wonder who was once here and what happened to them.

    • @heftylad
      @heftylad 10 месяцев назад +15

      This is also why I love fossils. What creatures did they belong to?

  • @JaguatiricadeControleRemoto
    @JaguatiricadeControleRemoto 2 месяца назад +4

    I actually think this comes from the way people play the game too. Before, we were kids and didn't know anything about the game, now everyone starts playing the game by googling the basics and how to do X, how to do Y. This kind of knowledge was very hard to come by, that is why it felt so empty and mysterious

  • @powersurge_beast
    @powersurge_beast 8 месяцев назад +293

    I like the new fun identity Minecraft has built for itself. Makes me as an older player feel proud of it

    • @robotman5105
      @robotman5105 6 месяцев назад +5

      But it only had you feel that way since you’re an older player that experienced the more primitive days of the game. New comers might not feel as enthralled because they didn’t experience the game building up more content the way you did. Sure this is necessary to keep the game relevant and worth coming back to, but I feel this clutter in atmosphere is why people end up ditching survival mode

    • @powersurge_beast
      @powersurge_beast 6 месяцев назад +38

      @@robotman5105 idk man people get into it all the time

    • @0xAA55
      @0xAA55 6 месяцев назад +27

      @@robotman5105it’s a game and not that deep dude, I played since 09’, the new stuff and all the veteran players are happy for what has been added.
      What you’re referring to is children clamoring onto unfounded nostalgia

    • @TJ-hg6op
      @TJ-hg6op 6 месяцев назад +11

      Yeah, I would take new minecraft over old minecraft any day.

    • @atanaZion
      @atanaZion 6 месяцев назад +4

      @@robotman5105 They can't miss what theyy didn't experience, modern players are experiencing more progress from 1.15 to now than we experience from 1.0 to 1.14

  • @kylem.9525
    @kylem.9525 9 месяцев назад +1266

    It's really eye-opening to go back to something like beta 1.7.3 and see just how much is different not just mechanically, but tonally. Earlier versions of Minecraft almost remind me of Shadow of the Colossus in how baren and empty it feels, and how there's underlying melancholy to it. Nowadays, the game just feels much busier and cheerful, which isn't necessarily a bad thing, but it is a change that I don't care for.

    • @Chicky_Lumps
      @Chicky_Lumps 7 месяцев назад +75

      I think having more types of content _populating_ the world is less of an issue than that content being too cheerful / less ominous in tone than many older structures.

    • @sionenjoyer9746
      @sionenjoyer9746 6 месяцев назад +44

      @@Chicky_Lumps I think the landscape should be baron and empty, the "busy and cheerful" should be in the villiges, the only comfort that the world can offer you.

    • @letsplaywithmegacyborg3098
      @letsplaywithmegacyborg3098 6 месяцев назад

      i don't think so@@sionenjoyer9746

    • @letsplaywithmegacyborg3098
      @letsplaywithmegacyborg3098 6 месяцев назад +1

      it's a good change

    • @lightinabox6931
      @lightinabox6931 6 месяцев назад +6

      Played the PS3 Edition on my, well, PS3 which is stuck on 1.12, and that's not even that old, but it still felt so refreshing.

  • @BoredomBee
    @BoredomBee 10 месяцев назад +801

    There should really be an option in the 'Create New World' menu that not only asks you if you want structures generated or not, but also the _rate_ at which those structures get generated per chunk. Say, a higher number for more structures per chunk/a more populated world, a lower number for lonelier worlds. If there's already a mod out there with this feature, I'd love to hear about it.

    • @selkiara1272
      @selkiara1272 9 месяцев назад +65

      Just replying because I share your interest in such a mod.

    • @princecharming2900
      @princecharming2900 9 месяцев назад +13

      Fantastic idea! I had the same thought as to whether there may be a mod for that.

    • @Terrazon
      @Terrazon 9 месяцев назад +92

      Literally Customized Worlds
      Though they were removed in 1.13

    • @angrypotato9914
      @angrypotato9914 9 месяцев назад +8

      I know that a world's seed influences how structure spawning works so if you researched that you could try to limit the number of structures, but I don't think it would work very well.

    • @AlfonsoSRT
      @AlfonsoSRT 9 месяцев назад +43

      I remember the first time villages came out. I made a new world and traveled so far before I finally found one. Then I died and was never able to find it again.

  • @tuxxle8830
    @tuxxle8830 6 месяцев назад +11

    Glossing over trail ruins is the biggest crime of this video. Trail ruins are the perfect new structure to add to that mystique and loneliness by showcasing not only abandoned places, but completely hurried civilizations. I like all the structures the way they are, probably the only thing I agree with from here is that underwater structures could be further apart.

  • @eerice704
    @eerice704 4 месяца назад +7

    I think the other issue with structures that you didn't mention is that they're HUGE and complicated now. They had a charm when they were simple, like the desert wells or even the jungle temples. They used the most bare-bones building style which gave the player room to find their own building style. The jungle temple or desert temple have enough character to feel special without using tons of different blocks. I think the simplicity of the blocks we could use in early Minecraft was incredibly important to the feel of it in general
    And as I mentioned, the new structures are also just too big. The woodland mansion is great in concept but it feels really out of place in my opinion. It makes it feel like you're playing in an already played-through world. If it were a lodge instead I think it'd be great. I don't think it gains anything from being so big, and if anything, the cartography maps would be feel more special because the lodge could be tucked away in the forest. I have the same issue with ocean monuments, bastions, and end cities. I feel like they could easily get away with being a lot smaller

  • @Lunar_Atronach
    @Lunar_Atronach 10 месяцев назад +1710

    I realized this change recently when I tried to do an empty taiga playthrough. I wanted to find an empty plains like area to start building a home to try and fight against the powder snow and environmental hazards along with the occasional mob, instead I couldn't go 50 blocks without finding a mountain or a village or a portal or something, it removed the feeling of isolation and made it way harder to get invested. I kinda compare it to totk in a way. One of my favorite things about botw was the empty space in between areas, the quiet calm but in totk everything is everywhere and it ironically makes the game feel smaller as it feels you can never truly be alone.

    • @tekqgs
      @tekqgs  10 месяцев назад +186

      100% agree. The quiet spaces between the more in-depth areas are what make the in-depth areas more interesting.

    • @Wandervenn
      @Wandervenn 10 месяцев назад +40

      I hated that about BoTW. It made me feel lost and frustrated, like it had been added just to increase the world size. I would see a mountain and climb it only to feel like I wasnt being rewarded for exploring like I did with older Zelda games. And evem then the stuff there was did feel like bloat bevause they're all the same things. There were times when you do find stuff but it's just another combat shrine or Korak. When it was unique, it required me to have progressed the story or talked to someone at a stable somewhere.
      The weapons breaking meant that most of the rewards were more weapons and I just got tired of finding Knights Claymores and having to sit there and think about if I should drop a utility weapon just so I could have my reward.
      I dont mind quiet moments, but the world is SO vast and so much means so little that it feels like it fails at game design from a point of interest aspect. Anywhere you go, you should be able to see a point of interest, but in BotW that's mostly just the castle. While Majoras Mask, Ocarina of Time, and Twilight Princess are all smaller, going out into Hyrule Field never felt like too much empty space or too overcrowded. Even if I was just running around on Epona in the distance I could see a point of interest like Lon Lon Ranch, the castle, bridges with enemies guarding other towns, or secret stone circles that dont just do one thing but could lead to a fairy fountain, a fish, a merchant, or a place with enemies. I never did work to get someplace that wemt unrewarded because it was just put there as set dressing or for something later on in the main quest.

    • @the-gaming-cat
      @the-gaming-cat 10 месяцев назад +4

      tip if you whant an empty taiga playtrough go to version 1.12.2 1.7.10 or below

    • @rebekahgardner8973
      @rebekahgardner8973 10 месяцев назад +16

      You can turn off natural generated structures when creating a new world

    • @Lunar_Atronach
      @Lunar_Atronach 10 месяцев назад +3

      @@rebekahgardner8973 bedrock edition

  • @HOUROFPOW3R
    @HOUROFPOW3R 9 месяцев назад +1533

    The issue for me lies largely in changes to the lighting and sound fx. If you play alpha minecraft it's absolutely menacing, night is pitch black, and making a base really feels like carving out a home amidst a deeply lonely landscape. I miss that feeling. But I don't hate the changes they've been making for the game, I think 1.0 was already a step in this direction. Plus, the caves update is still the best thing to ever happen to minecraft.

    • @rogerwashington7690
      @rogerwashington7690 8 месяцев назад +77

      Heads up, the lighting is an actual setting you can change at any time. Not like, choose between "modern" and "legacy" but rather the game is just literally set to max brightness by default

    • @asbestosispoison
      @asbestosispoison 8 месяцев назад +58

      It is also the more child friendly approach, adding more mobs that confuse old players returning, and to add on to your point, the cave sounds have gotten worst. They feel like sounds you would hear in a mine like a minecart going across rails, before you would hear the sound of a train whistle or plane jet taking off and pause as you wonder where the unnaural sound came from.

    • @ezren_7140
      @ezren_7140 8 месяцев назад +10

      Vanillatweaks has a pitch black darkness texture pack, if you'd like that. They also have old sound effects there.

    • @rogerwashington7690
      @rogerwashington7690 8 месяцев назад +63

      @@asbestosispoison The "minecart going across rails" is Cave 11 which was added *thirteen years ago, as part of the first 13 sounds*

    • @ghostram7900
      @ghostram7900 8 месяцев назад +69

      in a way I feel caves update kinda ruined caves, they're all far too big and far too dark, turning cave experiences from a claustrophobic sometimes dangerous outing, to a incomprehensible super formation every left turn and tens of mobs constantly harassing you, hell you can't even explore caves without a shield unless you want to eat a barrage of arrows or a creeper explosion every 30 seconds. They could honestly fix this by making large cave generation much much rarer, seemingly a thing they should be doing to almost all their new features. Mojang has completely forgotten the art of less is more, if they just spaced things out much more and made them much less frequent, it would honestly fix the atmosphere

  • @chimaudeh5159
    @chimaudeh5159 6 месяцев назад +23

    Of course after playing a game for years discovery is going to lose its allure. The idea of a more active and living world is far more conducive to a long time returning audience than one with the same few identical structures for the community to get burnt out on.

  • @aglassofmilk5779
    @aglassofmilk5779 3 месяца назад +6

    We either complain about not enough new things or too much new things, just go play old Minecraft

  • @Sigma_10000
    @Sigma_10000 10 месяцев назад +844

    I get the problem you have with populated structures, but personally I feel like it still works with the isolation aspect of minecraft, because despite your ability to interact with these societies, you can never be a part of them. You are always different than them, with the only mobs that resemble you being the variants of zombies and skeletons roaming the world. unless you play multiplayer, you are essentially the last of your species, forever separated from the other sentient beings in your world.

    • @bonecreator_
      @bonecreator_ 10 месяцев назад +94

      And even their civilizations fall slowly apart

    • @OscarOSullivan
      @OscarOSullivan 10 месяцев назад +3

      Agreed

    • @modestmismagius105
      @modestmismagius105 10 месяцев назад +106

      agreed as well, I think the video's a bit too hard on the game for something that really just boils down to personal preference and nostalgia

    • @OscarOSullivan
      @OscarOSullivan 10 месяцев назад +9

      @@modestmismagius105 Agreed see the old who vs new who cybermen debate

    • @h.f6364
      @h.f6364 10 месяцев назад +29

      ​@@modestmismagius105exactly it makes me sooo mad when people act like they dont like a game they did when they were kids bc it somehow got worse and not because they were literal children that grew up and refined their tastes

  • @ChizuruMinamoto
    @ChizuruMinamoto 10 месяцев назад +1038

    While I agree that the atmosphere changed, it isn't what bothers me the most. My real issue with all the content that was added is that, most of it is not worth the trouble of ever looking for unless you really are looking for specific items for decoration, music discs, or for redstone purposes. Most structures, once you found one, you don't want to go there ever again. For example, the ocean monument offers you almost nothing of value, 8 blocks of gold (And some sponges, which you arguably wont use anyway) isn't very valuable outside of redstone crafting, and the nether these days is filled with gold making the reward for the monument really uninteresting, unless you want to remove it for the blocks... But I personnaly dislike breaking buildings thtat are already in place. And if you think about it, most locations that were added to minecraft end up in that category.

    • @MajorTomFisher
      @MajorTomFisher 10 месяцев назад +173

      The problem is that Mojang doesn't add things that expand the game's progression. The Trident was a great addition: a fun new weapon with interesting mechanics and special enchantments, but you get it by killing a randomly-spawning mob found near a mostly inconsequential and fairly common structure. I also think the Elytra was a good addition because it adds a very entertaining new method of travel across your world, but it's unique in its role and sits at the end of the progression.
      Compare this to Terraria where you have, for example, the four swords crafted or found in different locations that need to be combined to create the Night's Edge, the 9 used to make the Terraspark boots or the 13 individual items that go into crafting a Cell Phone. People stress Terraria's Hardmode adding new progression to the game, but I think there's an aspect of Terraria's progression people don't pay enough attention to: variety. Creating these items requires many individual steps that involve searching chests in certain biomes, beating certain bosses, making trades with NPCs, and mining to craft some required items. Because of this, each step forward requires the player to make some steps in every part of the game. You may not need to optimize your NPC setups, mine obscene amounts of resources, or prepare totally optimized boss arenas, but you still need to _do_ something in these areas in order to proceed. This means if you get tired of one task, there's always a different task you can assign yourself to in order to keep progress going.
      Minecraft doesn't do this. The steps required to "beat" the game have been the same since 1.0: mine for diamonds, kill endermen, find a nether fortress, obtain blaze powder, find a stronghold, fill out the portal, and kill the dragon. Food, Enchanting, and Potions offer interesting but not necessary components to this progression. Trading rarely rewards the player with unique or rare items unless the Villager in question is a cartographer or a librarian. But the structures have even less of a role than these mechanics: each new structure offers an optional side quest for the player. You can get some new pretty blocks, maybe an item that will help you or some valuable loot, but nothing that revolutionizes the gameplay experience. And when each structure is just a mundane side quest with minimal reward, they start to feel more like obstacles rather than opportunities.

    • @clairetellkamp6253
      @clairetellkamp6253 9 месяцев назад +70

      @@MajorTomFisher Minecraft was never about the "progression" in the first place. If they revolutionized the gameplay every update, everything would bloat to all hell, and it would become more like Terraria. My main complaint with Terraria is that it feels so bloated and doing any one thing is super complicated. Minecraft is a sandbox building survival game. Getting pretty new blocks is all you need in a game where the primary purpose is to place pretty blocks in a pretty build.

    • @williamramsey9140
      @williamramsey9140 9 месяцев назад +67

      ​@@clairetellkamp6253You argue that the point of Minecraft is building, and you're partially right, that's why we have creative mode. However, for a lot of others, Minecraft is first and foremost a survival game, and that side keeps bringing up the point that it's lacking in depth. Building doesn't have to change, but I'm sure there's room for Minecraft to add some level of progression and incentive to keep these players interested. So long as they don't overdo it, I see no reason why Mojang can't appeal to both camps.

    • @frogsman383
      @frogsman383 9 месяцев назад +50

      @@clairetellkamp6253 I mean the difference is that Terraria has always been kinda like that. This is why I don't like people comparing Minecraft to Terraria, cause Minecraft is a sandbox survival game and Terraria is a sandbox rpg game. Terraria is supposed to have hundreds of weapons and items, builds and classes and whatnot, its had that from the beginning. Minecraft is supposed to be a game where the only progression is an upgrade to your equipment cause its a survival game, but I feel like these structures are so easy to find that you can just skip that progression so easily.

    • @pschultz0
      @pschultz0 9 месяцев назад +14

      @@MajorTomFisher I agree. I think this is especially true with Trail Ruins. Sure, there's a chance that you might get some rare items, and the addition of archaeology is great, but the lack of risk and reward is disheartening. There's nothing there that you NEED to capture to bring something else to completion. It's just an emptiness.

  • @Kkouderr
    @Kkouderr 6 месяцев назад +6

    I like to go back to beta every now and then to experience the oppressive loneliness again. Those dark empty nights huddled in my base while something lurks and makes noise outside. Followed by days of solitary work, building structures for no one but myself. Doing so reminded me of why I fell in love with the game in the first place.

  • @stoneofdoom
    @stoneofdoom 4 месяца назад +13

    I guess I'm sorry that the game shifted away from what you liked.
    For me I'm pretty ectstatic. The world is lush now. Theres so much variety, so many beautiful ways the structures and terrain interact. Half-portals standing in a barren, flat tundra. Villages tucked into the sides of mountains and stuff like that. Like you said, it feels like a world full of decaying history and thats exciting. It makes me feel like my structures get nestled in amongst that history, its very reminiscent of dwarf fortress and how minecraft was deeply inspired by the layered history of that game.

    • @nhalexhale3876
      @nhalexhale3876 3 месяца назад +2

      i am totally with you! Minecraft these days feels like a forgotten history to discover. But he has a point. There are too many ship wrecks, too many ruined portals

    • @stoneofdoom
      @stoneofdoom 3 месяца назад

      They are a little messy@@nhalexhale3876

  • @Blaze-cp8vf
    @Blaze-cp8vf 10 месяцев назад +412

    tbh it really depends on taste. for example personally, minecrafts emptiness can make me kind of feel "drained" so whenever i play mc i always play with various world gen and enhancement mods like terralith, better villages, create, structure mods, all of yungs mods, minecolonies and more so i can feel and make more life inside a world that doesent feel empty

    • @Thisusernamewasavaible
      @Thisusernamewasavaible 10 месяцев назад +53

      Same, I like the the calm, but there were times were the loneliness ruined it for me

    • @liljatupsu
      @liljatupsu 10 месяцев назад +37

      I didn't grow up with minecraft like the rest of my generation did, so when I finally got it at 15, I quickly felt lonely and lost.
      I was used to games with plot or a goal so I didn't know what to do with all the freedom, especially with how little experience I had. Before that I'd only played Minecraft with friends or watched videos of it.
      There was always a social aspect (either friends or just hearing someone talk), so I was sort of surprised to find myself all alone in an infinite world and it made me sad

    • @Rudxain
      @Rudxain 10 месяцев назад +18

      It also depends on mood.
      I sometimes want to play a world with plenty of life, so that I can do stuff like connect multiple villages together using a minecart+rail system.
      But I sometimes miss the simpler times, where I could build a lot stuff without fear of "clashing" with another structure. I would also be more willing to "upgrade" villages, by adding defense mechanisms and illumination

    • @Thisusernamewasavaible
      @Thisusernamewasavaible 10 месяцев назад +2

      @@Rudxain agreed

    • @handsometoad9787
      @handsometoad9787 9 месяцев назад +2

      Thats the exact reason why I add mods like When the dungeon arises and there was one more mod that adds variants of existing structures like jungle version of desert pyramid but I dont remember its name. They tooks away the empty world with no stuff to explore vibe.

  • @FastGunner2040
    @FastGunner2040 10 месяцев назад +178

    Villages are SO EASY to find. I remember it being difficult. I specifically started a world with the intention of finding one and then settling in a base nearby, and I could do that within 500 blocks of spawn, about.

    • @conejitorosada2326
      @conejitorosada2326 9 месяцев назад +11

      If it's too difficult then it basically makes it pointless to even find, nor exciting after the first time as you'll just go "Oh a village that has nothing interesting"

    • @SnrubSource
      @SnrubSource 9 месяцев назад +7

      @@conejitorosada2326villages shouldn’t be something you find, they should be something you just run into and say “huh, neat”

    • @staLkerhu
      @staLkerhu 8 месяцев назад +1

      What is/was neat about them?! 🤔🧐It was a pointless thing, now at least you can loot them. Although my experience only savannah and plain villages tend to be rich, the others (especially the desert ones) feel like empty, small and useless@@SnrubSource

    • @SnrubSource
      @SnrubSource 8 месяцев назад +2

      @@staLkerhu you could already loot villages before if they had a blacksmith building

    • @staLkerhu
      @staLkerhu 8 месяцев назад

      Loot exactly what? It was a long time ago and I did not play with it an awful lot but I can't really remember any useful item to pick...@@SnrubSource

  • @Engifarting456
    @Engifarting456 6 месяцев назад +12

    game veterans when their fav game gets new contents and updates instead of being the same for 4678 years with no content:

    • @maxieprimo2758
      @maxieprimo2758 Месяц назад

      Are you stupid or are you illiterate?

  • @benedictgaming4766
    @benedictgaming4766 6 месяцев назад +2

    the fence gate making a regular old sound at the beginning hit me like a truck with nostalgia for some reason

  • @theoddwulf6209
    @theoddwulf6209 10 месяцев назад +155

    I think decreasing the structure spawn rate by a bit would be nice, but I feel like this change should allow for... Grander structures... Such as larger villages, in extremely isolated areas, but that just me :P

    • @rockhoggaming
      @rockhoggaming 10 месяцев назад +2

      i like the idea but larger villages seems a bit boring. im thinking new structures but instead of just "ooo look a well in the middle of the desert, i wonder why it's there!" or "oh neat i found a temple hidden deep in the jungle!" they serve some greater purpose, like adding to the world's lore or teach specific game mechanics with special dungeons/towers for you to clear

    • @mrdollyman5675
      @mrdollyman5675 9 месяцев назад +3

      @@rockhoggaming the temples and wells still add to the lore, because the player has to imagine who built them.

  • @vmfwalks6776
    @vmfwalks6776 10 месяцев назад +430

    I think you're onto something with Minecraft's ocean monuments being too easy to find, but I'd like to add onto it. I think the new structures are too easy to spot from a distance. Ruined portals especially are an eye sore visible from extremely long distances away due to them having lava and netherrack that contrasts to the ground beneath it. Compare that to desert wells or temples that blend into the sandy background, or jungle temples that are very hard to spot between the many trees in that biome.
    Meanwhile Pillager towers are easily visible. Ocean monuments, shipwrecks, and the ocean ruins are easily findable because of how open and clear the water is. Villages have always been easy to find because of how big they are, but now they generate absolutely everywhere and contrast visually with their backgrounds. It's not only that structures are more common but also the fact that as soon as they're in your loaded chunks you'll know they're there.
    Elytras also make this a bit of a problem, because you can see things from the sky a lot easier and cover a lot of ground faster, meaning you will perceive there to be even more structures. However this is intended to be late game so I don't know if it's something Mojang should worry about fixing.

    • @tekqgs
      @tekqgs  10 месяцев назад +66

      I would like to see more underground structures for this exact reason, it would exponentially inflate the difficulty of finding a structure.
      I also would like to see more care put into the rarity of structures based on the biome they generate in. for instance, its very easy to traverse plains, deserts, tundras, taigas, and savannas, so finding a village doesn't take too much time. on the other hand, jungles are much more difficult to traverse and make the journey slower. this makes finding a jungle temple somewhat challenging.

    • @Chunga9
      @Chunga9 10 месяцев назад +33

      Agreed. Ruined portals have always stuck out as a sore thumb to me. Not to mention their tools are gold and if they don’t have unbreaking on them, I deem them pretty pointless to keep fixing it. I have never seen anyone legitimately fix a ruined portal. Pillager outposts are nothing but a problem until someone gets a shield. The outpost’s loot is also usually pretty unfortunate too. Im honestly feeling like downloading something that turns down structure generation.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 10 месяцев назад +14

      I have seen a person new to minecraft pick up on the nether portal once or twice through the broken nether portals.

    • @motosuga
      @motosuga 10 месяцев назад +7

      @@Chunga9 yea all the changes people want to see is all pretty possible with data packs or mods. this is what modded minecraft is for, changing the game to what you want it to be.

    • @the-gaming-cat
      @the-gaming-cat 10 месяцев назад +4

      Village spawn rates 1.12.2 compared to recent versions is like 10x villages in 1.12.2 always veel very special and now they seem like naw as boring as seeing a patch of coal with 2 stacks of coal already in my inventory

  • @calamity1422
    @calamity1422 8 месяцев назад +10

    I started playing Minecraft around Beta 1.2 and I definitely feel the difference. I guess it's nice that there's so much to do in Minecraft now and it's so full of life, but I prefer it feeling empty.

  • @nofrbls3640
    @nofrbls3640 4 месяца назад +6

    i actually enjoy starting my own village and creating a nation that pillages and trades with neighboring villages and finding other structures to loot and take over to make a village. they shouldnt get rid of the structures just because some people dont like them, theres a reason you can turn off generated structures.

    • @houndofculann1793
      @houndofculann1793 3 месяца назад +1

      They should just add a slider for the rarity of each kind of structure on top of the option of turning them off entirely

    • @nofrbls3640
      @nofrbls3640 3 месяца назад

      @@houndofculann1793 agreed

  • @orionstarmanYT
    @orionstarmanYT 9 месяцев назад +189

    I remember back when I first started playing Minecraft and I found my first village. When I found it, I was absolutely enthralled by the mystique it carried. I remember calling the villagers "eagle people" and I remember the semi ominous isolated feel I got from the village. I miss that feeling.

    • @mayflowwy
      @mayflowwy 6 месяцев назад +17

      i remember mishearing what my brother called them and started calling them teenagers during one weekend

    • @Doncheeseburger7742
      @Doncheeseburger7742 6 месяцев назад +4

      i still call them testificates which i dont even know what that means

    • @Swordsoulreaver
      @Swordsoulreaver 6 месяцев назад +9

      ​@@Doncheeseburger7742 Testificate means "Witness" in latin, but I don't know if that's what the intention behind naming them testificates was.

    • @mr.jitterspam9552
      @mr.jitterspam9552 6 месяцев назад

      ​@@Doncheeseburger7742probably testicle joke

    • @Doncheeseburger7742
      @Doncheeseburger7742 6 месяцев назад

      @@mr.jitterspam9552 I always thought they had dick noses

  • @SuperQGS_
    @SuperQGS_ 10 месяцев назад +843

    In my opinion, the structures in Minecraft are actually an essential piece of minecraft's atmospheric isolation. I think you can compare it to an interesting phenomenon seen in MMORPG player behavior.
    A lot of players in these games play as "loners". At first, this doesn't make any sense at all. In a game completely designed around socialization, you decide to play alone? Why not just play singleplayer? But if you think about it more, multiplayer games are the ONLY game you can be a loner in. A loner is only a loner relative to other people.
    I think Minecraft does a similar thing even if Mojang didn't intend it. If there were no structures at all, I'm not sure if the game would feel isolating. I think it would just feel empty. When (abandoned) structures are added sparsely throughout Minecraft it creates a comparison between the structure and the rest of the player's time. The player will feel more alone when it feels like there are others like them out there, just out of reach. Isolation exists only in contrast to others

    • @tekqgs
      @tekqgs  10 месяцев назад +164

      This is something I should have covered more in depth in the video, but I do agree.
      The structures that I see as more detrimental to the tone of minecraft are those that are populated. Bastions, monuments, end cities, and mansions. They are entire civilizations that exist within the world and serve to make it feel much less empty.
      The abandoned structures do the opposite of this, as you mentioned. They add to the empty feeling of the world. I do, however, wish they were made to be rarer. Ocean ruins, shipwrecks, and ruined portals are all abandoned structures, but they are too common.

    • @insertname9736
      @insertname9736 10 месяцев назад +7

      What do you mean with: "multiplayer games are the only games you can be a loner"? You mean that in singleplayer games, you are surrounded by NPCs and/or companions?

    • @carp2008
      @carp2008 10 месяцев назад +60

      @@insertname9736I think maybe they mean that in single player games, you have no choice but to be alone. You can’t invite anyone else to your game. Being alone would be the default in a single player game

    • @insertname9736
      @insertname9736 10 месяцев назад +3

      @carp2008 oh, ok. But then MMOs would not be for loners.

    • @RexGaming2345
      @RexGaming2345 10 месяцев назад +33

      @@insertname9736 I believe that they mean in a multiplayer world/game that has many different people in it. they can make the choice to go solo. they choose to be alone. when the medium is meant to be social you can choose not to interact. in a single player game you are the person everything hinges on. you are what determines almost everything in the game. in an MMO this is near impossible to happen. instead its the collection of players that determines almost everything.

  • @idkhowigothere
    @idkhowigothere 4 месяца назад +2

    last time I played was the aquatic update. I remember searching the whole map to find only 2 villages with neither containing a blacksmith. The underwater guardian temples were really cool, especially when you didn't know how to fight them. the days were fun, and I get to keep that version in my head forever.

  • @TryinBin8889
    @TryinBin8889 6 месяцев назад +22

    I used to play Minecraft in 2015 and decided to pick it up again in 2022. I loved minecraft in 2015 because of the mysterious, empty atmosphere. Coming across a village was an amazing relieving miracle, and you would often ponder the existence of a mineshaft or monster spawner when you found one. How did the world end up like this? What does this mineshaft mean? When was it last used? What does a monster spawner existing here suggest? What am I going to do with my time? When I opened it in 2022, that expansive atmosphere was gone. Travelling vast distances was unnecessary and replaced by speedy transport methods and everything being much closer. The wide expanse was replaced with many different structures mere blocks from each other, and which direciton to go and what to do was replaced with a much more set list of objectives in a set order. Get iron, get diamond, get this, get that, get get get. No more try this, do that, go here, what's that way?
    For games that elicit this eery post-apocalyptic world of exploration, I prefer games like Hollow Knight or rainworld. I do still enjoy the experimentation and 'no limits' idea minecraft has compared to those two which are more linear in nature, but the atmosphere is gone.
    EDIT: In terms of that sense of wonder being lost simply because you grew up and now know everything about that game, that feeling is still lost to new players. There is no more progressive learning and discovery. Now new players often require a handbook or tutorials because of how overwhelming and steep the learning curve for this game has become

    • @Sillimant_
      @Sillimant_ 4 месяца назад +5

      it's not a learning curve, more of a learning cliff. one that happens to also be on fire

    • @TryinBin8889
      @TryinBin8889 4 месяца назад

      @@Sillimant_ hahahaahaahahaha so true

    • @hamheadshark
      @hamheadshark 4 месяца назад +1

      @@Sillimant_ calm down lil bro its not that deep

    • @olisk-jy9rz
      @olisk-jy9rz 3 месяца назад

      @@hamheadshark "lil bro"? Cringe.

  • @shycrow1272
    @shycrow1272 9 месяцев назад +74

    Wow, I couldn't agree more! I REALLY thought I was the only one who thought Minecraft was rapidly losing its identity. Minecraft really did go out of its way originally to make it feel like you were the last of your kind in the world. Nowadays, it seems to be growing more and more geared to the "Fun multi-player SMP" crowd.
    As cool as the improvements are, I've never been able to sink my teeth into the game as much as I used to. It's way less "survive and take in the beauty of the somber world around you" and much more "have wacky adventures in the fun cartoony world of Minecraft!" now

    • @plexxarbiitch
      @plexxarbiitch 6 месяцев назад +2

      That last sentence is a banger

    • @stevenlaczko8688
      @stevenlaczko8688 5 месяцев назад +4

      Eugh, yeah. The phrase "the whimsical world of Minecraft" makes me gag. So true. And it's obvious that's what they're going for by the art style they use in the trailers.

    • @catsdogswoof3968
      @catsdogswoof3968 5 месяцев назад

      ok fanboy@@stevenlaczko8688

  • @jbsgroup96
    @jbsgroup96 10 месяцев назад +210

    1.7.10 is one of my favorite versions of minecraft largely because of this. Structures were rare, and the world feels empty. The perfect place to make whatever you want.

    • @chrismclean4789
      @chrismclean4789 9 месяцев назад +1

      Structures were also rare in 1.8.9 and below.

    • @MyUsersDark
      @MyUsersDark 8 месяцев назад +7

      @@chrismclean4789 Yes, but 1.8 introduced the Ocean monument, which as the video suggests, is way too common.

    • @riclate2013
      @riclate2013 8 месяцев назад +7

      ​@@MyUsersDarkare they really? I guess I've had the worst luck in existence because so far even in recent updates they are super rare for me to find.

    • @MikeHunt-zy3cn
      @MikeHunt-zy3cn 7 месяцев назад +2

      ​@@MyUsersDarkthey are? I've only ever found 1 in all my years playing Minecraft.

    • @MyUsersDark
      @MyUsersDark 7 месяцев назад +2

      @@MikeHunt-zy3cn I've seen multiple spawn next to eachother. I find them often

  • @greysonmiller9407
    @greysonmiller9407 6 месяцев назад +1

    Your video has inspired me to start work on a video about how player built architecture in minecraft has changed over time. Specifically, your video has given me great insight into the density of world generated structures, and how that impacts player structures. What to build near, how to match Minecraft's existing aesthetic, travel methods such as the elytra, and even youtuber influence are all things that I feel like impact modern minecraft architecture in a big way compared to the tabula rasa that is old minecraft.

  • @CatholicismAppreciator
    @CatholicismAppreciator 6 месяцев назад

    Nice choice of music for the intro, it's been so long since I heard it.

  • @FullArcher05
    @FullArcher05 9 месяцев назад +434

    I didn't fully understand how much of an issue this was until I discovered a village and a Pillager Outpost within close proximity to each other. It really puts into perspective how the way more common generation of structures can have humorous drawbacks that not only undercut the lonely vibe of Minecraft, but also make it cartoonishly dumb.

    • @MyUsersDark
      @MyUsersDark 8 месяцев назад +46

      This is intended. Pillager outposts will always generate close to a village, that's the point.

    • @TheTrenchesYT
      @TheTrenchesYT 8 месяцев назад +68

      @@MyUsersDark Yes, but it's also stupid when you think about it because why would there be permanent structures featuring absolutely defenseless prey right next to permanent structures featuring skilled, genocidal predators?

    • @MyUsersDark
      @MyUsersDark 8 месяцев назад +24

      @@TheTrenchesYT because again, that's the point. The pillagers are aware of their advantage, and set up outposts to keep an eye on the villagers. It actually makes a lot of sense.

    • @TheTrenchesYT
      @TheTrenchesYT 8 месяцев назад +57

      @@MyUsersDark But they don't "keep an eye on" villagers. They massacre them on sight.

    • @Chicky_Lumps
      @Chicky_Lumps 7 месяцев назад +46

      Honestly I'm sick of villagers not even weakly defending themselves, their utter useless against threats actively punishes players for _not_ following the cheesy meta of imprisoning them and is just stupid in-universe. Mojang needs to grow some balls and let villagers fight back instead of automatically dying off if you're near a village for too long.

  • @pitmanbj
    @pitmanbj 10 месяцев назад +116

    The only thing that drives me crazy are villages that spawn on weird hills and mountains. When they are all broken up by caves, cliffs and its completely unbelievable as a village location.

    • @zerotwoisreal
      @zerotwoisreal 8 месяцев назад +9

      La Paz, Bolivia

    • @qunas101
      @qunas101 8 месяцев назад +20

      Tbh, they are so common, that I'm tired of seeing them. Every village that I find has some weird generation

    • @digitmidget6973
      @digitmidget6973 6 месяцев назад +10

      Yeah I wish they could only spawn on flatter lands and stuff because when I see it I'm like "why TF would you build your homes HERE?"

    • @bloopahVIII
      @bloopahVIII 4 месяца назад

      "mmm yes, let us build a path in our village that goes right down this here cliff"

  • @wuhoh5274
    @wuhoh5274 8 месяцев назад +13

    Although I'll always be nostalgic for how older versions of minecraft used to make me feel, if I'm being completely honest with myself, I wouldn't still be playing thins game if it stilk felt that lonely.
    That feeling just isn't what I'm looking for in a game I play frequently and I think that's the opinion of most other people too. I WANT a bustling world to explore; in fact I don't think minecraft is lively enough!
    Plus: Anytime I want to experience that isolation again I can just play older versions (with maybe a few mods too)

  • @chaseherrington
    @chaseherrington 5 месяцев назад

    I’m glad you came around at the end to realizing you and the game have changed. I had a very similar experience with most video games a few years ago. I took a break, and now I’m much more excited and inspired when I pick one up

  • @realphillipcarter
    @realphillipcarter 10 месяцев назад +32

    To be fair, ocean monuments could now feasibly be rehauled and moved down a few blocks. Imagine merely the tops of them being visible on the ocean floor, with a whole ocarina of time ocean temple feel inside. Pistons holding water back, guardian spawners (rather than structure spawns), and loot barrels.

    • @GrantedEX
      @GrantedEX 9 месяцев назад +2

      This could be super interesting, and I really want to see this now. Great idea, and its a shame I don't know of any mods that do this!

    • @realphillipcarter
      @realphillipcarter 9 месяцев назад

      @@GrantedEX im just about insane enough to try something like this in survival!

  • @noradi123
    @noradi123 10 месяцев назад +78

    I think they should make this customized, i like the abundance of structure but yeah i understand why people might not like it

    • @besquareorbethere8093
      @besquareorbethere8093 10 месяцев назад +14

      Same, I really think the custom world gen feature should be brought back now that there's so many different structures that could clutter up a world.

    • @CallytheCalicoCat
      @CallytheCalicoCat 10 месяцев назад +5

      Yeah I like it but I can definitely see someone liking the more lonely side of minecraft

    • @bradentheman1373
      @bradentheman1373 10 месяцев назад +3

      I like it but I also think there should be a lot more designs and variety of structures, would be really cool

    • @zachstudios567
      @zachstudios567 10 месяцев назад +3

      Yeah I'm conflicted, one side of me likes the loneliness and the vast lands that you can build things on without some ruined portal in.the way, the other side of me likes the structures to have the feeling the world is rebuilding or something

    • @AUDuBs
      @AUDuBs 10 месяцев назад +2

      they actually did have the ability to customize the structures (specifically spawns) in the past. tho it was only exclusive to flat worlds on console

  • @ChadtheHammer
    @ChadtheHammer 4 месяца назад +3

    This is funny because I just got through watching a video where the guy was complaining that Minecraft is too lonely and baron.

  • @linkkicksu
    @linkkicksu 3 месяца назад +2

    And here's me, not having played Minecraft for so long that even Nether Fortresses feel like some really recent and new addition

  • @tj-co9go
    @tj-co9go 10 месяцев назад +111

    Best moments of playing Minecraft were rarely the moments I found a big structure or rare item. It was a lonely sunrise, in a small log cabin I had built next to a lake in the taiga woods. Rising to the peak of a high mountain and seeing all the terrain around below me. Fishing quietly when it rains or going to catch salmon by hand in the river next to me. Being inside when it rains and hearing peaceful piano music in the background. Completing finally the building I had made with a detailed and complex plan, from floor to the roof, and enjoying the results. This unexplainable itch for the comfortable, idyllic, serene, beautiful, peaceful, the moments between, wonder, exploration. How to explain?
    I never felt the same when killing Ender Dragon, finding a Portal Fortress, End City, or anything. That was mostly tedious grimd. Although some of them, sunken ships, buried chests, desert pyramids and mineshafts almost awoke the same feeling.
    In Multiplayer, I loved the friendships I formed with other people, and the fun moments we had together. Not so much what we achieved, although we made beautiful structures.
    It was the same in Skyrim. The sunrise when riding a horse in the mountains. Getting into an inn after fighting draugr for hours. The familiar lines of NPCs welcoming you back into the town for 1000th time. Hearing "Far Horizons" when the rain has ended and there is a beautiful vista to the lands above and below. Looking at a mammoth at distance in Whiterun tundra, being at awe, and collecting alchemical ingriedients while hearing "Tundra".

    • @aedani9097
      @aedani9097 10 месяцев назад +8

      yes, i agree. that's why i prefer previous versions of minecraft (before the ocean update). it was so much more peaceful and had a more serene and caming feel to it. maybe that's just the nostalgia hitting, idk. the c418 music back then also hit really hard with sunsets/sunrises

    • @BigMastah79
      @BigMastah79 10 месяцев назад +1

      @@aedani9097I prefer the newer versions for the exact same reason. A sunset over the cool new generation is even better 🫢🫢🫢

    • @aedani9097
      @aedani9097 10 месяцев назад

      @@BigMastah79 ooh, that's interesting how we see the same point but in different ways. personally i love older versions better though maybe just because i grew up in the 1.8-1.12 era

    • @BigMastah79
      @BigMastah79 10 месяцев назад +1

      @@aedani9097 I did personally grow up in the 1.7-1.12 era, but I still find myself preferring modern Minecraft. I personally really enjoy the way they update the game and its’ art direction. Maybe I’m just not that into making my own fun? I prefer the game when it gives me goals to work towards and stuff to do.

    • @polybius-jy5rc
      @polybius-jy5rc 10 месяцев назад +1

      but can we all agree that music is way to common with 1 track playing on loop.
      and lena rain dosen't really fit minecraft, at least when it come's to c418's soundtrack.

  • @PlatinumAltaria
    @PlatinumAltaria 10 месяцев назад +182

    The world should be organised into "clusters" of similar biomes with a single village and dungeon structure each. Consequently the old Jungle and Desert temples should be slightly expanded, with maybe two or three puzzles instead of just one. That way they'll feel a lot more meaningful without blighting the landscape with hundreds of ruins, and players will know where to go to find them because there's only ever one per region.

    • @sovuchkin5093
      @sovuchkin5093 10 месяцев назад +12

      That’s actually a really good idea, not sure why this doesn’t have more likes

    • @jankauza8694
      @jankauza8694 10 месяцев назад +5

      That would be amazing. Like desert temple with pressure plate, trap chest and stairs and trip wire or something like that.

    • @PlatinumAltaria
      @PlatinumAltaria 10 месяцев назад +2

      @@jankauza8694 Yeah! Plus do the thing that Nether Fortresses and Ocean monuments do where they change the mob spawns inside, so there's a unique enemy.

    • @Blue-Maned_Hawk
      @Blue-Maned_Hawk 10 месяцев назад

      That sounds like it would be difficult to get to work with Minecraft's on-the-fly terrain generation.

    • @polybius-jy5rc
      @polybius-jy5rc 10 месяцев назад +2

      jungle & desert temple's need an update anyway's.

  • @masondickerson9466
    @masondickerson9466 8 месяцев назад +6

    I just love the villages and structures of minecraft. I started pc after 1.6 and exploration has just gotten so much more vibrant. I think it's just a difference in what we seek from the game. That's why im glad that better than adventure exists, even if I don't personally wanna play it.

  • @antbereishit
    @antbereishit 8 месяцев назад +15

    *old guys voice*
    "They ruined Minecraft!"

  • @insanities120
    @insanities120 10 месяцев назад +107

    I really liked the village and pillage update solely because it made you feel less alone, but that's just how I prefer games, feeling alive and populated. However I do agree that structures should be rarer.
    One thing I wish structures did was really make you explore. Like as soon as you walk in, you have one big question. And as you explore, you slowly find out why. Or maybe you don't even find out, or the clues are scattered around. I think it'd be better if we had more structures that make you go on an exploration session instead of just "Where's the loot".

    • @omegasquadfrisk6397
      @omegasquadfrisk6397 10 месяцев назад

      W pfp hehe

    • @insanities120
      @insanities120 10 месяцев назад

      @@omegasquadfrisk6397 Might I say the same thing for you.

    • @hhff8534
      @hhff8534 10 месяцев назад +5

      I think ancient cities and the new trail ruins are good at being interesting, having lots of weird things that make you question. I do agree that having the world alive with villages and pillagers is good and certain structures like shipwrecks and monuments should be rarer, but give more loot and higher chance for trims as that would make them feel more special

  • @plotees3192
    @plotees3192 10 месяцев назад +134

    I think apart from all the suggestions you and other people have made, a really fun way to spice up the game would be for Mojang not to announce every little thing that they will add to the game. Maybe they could reveal just the name of the update to head the players in the right direction but other than that, players should be kept in the dark about new additions to the game. A few years ago I started playing Minecraft again after a few years completely blind about the new updates and it was honestly the most fun I've had with the it, just the experience of roaming around exploring new structures and mobs is worth a lifetime.

    • @Supershadow301
      @Supershadow301 9 месяцев назад +13

      Agreed! Compare totk, I avoided the spoilers and essentially went in blind, and it was so fun! Had they revealed absolutely everything about the lore in the trailers, the experience would've sucked. For Minecraft, when they revealed the deep dark, they instantly showed every block in the biome, revealed the warden and completely spoiled all its mystique by explaining in great details how to avoid/fight it.

    • @acoolcat.
      @acoolcat. 8 месяцев назад

      ​@Supershadow301 and even with the spoilers the depths in totk were completely new. I loved exploring those for the first time and even now.
      I think Minecraft just announces everything since people are gonna find it anyway through snapshots.
      I know minecraft used to just update and it would always just update, without any real major announcement like a whole minecraft live event thing they do now.
      Whats better about that system is that we didn't have to worry about them not sticking true to their word since they content is already out. *cough* birch biome overhaul

    • @MyUsersDark
      @MyUsersDark 8 месяцев назад

      I loved 1.16 because I had taken a small break from the game after returning in 2019, and exploring the nether felt... new. I went in almost completely blind, and discovering new things felt so exciting. This was the update that brought me back into Minecraft because of it. Sure, exploring an ancient city for the first time feels cool, but less so already knowing everything about it from a guide you watched.

    • @TheTrenchesYT
      @TheTrenchesYT 8 месяцев назад

      I kept up with the updates obsessively but didn't play vanilla survival at all from the day that creative came out-- then came back right after village and pillage and it was so much fun actually running out to go find all these novel things in a world formerly devoid of any need for that. Even now I still love that I have to go find bamboo, sapling types, etc.

    • @dotdot5906
      @dotdot5906 5 месяцев назад

      I think they're doing that because at this rate, not announcing every single week that they are actually doing something would probably put the people in the studio in fcking life danger, with how slowly they're doing everything

  • @yomama2376
    @yomama2376 6 месяцев назад +2

    I remember being so excited to find temples and witch huts! I almost forgot about those

  • @DrunkGeko
    @DrunkGeko 8 месяцев назад +4

    I've always felt that since about 1.9 onwards Minecraft updates started to feel like high quality mods rather than core vanilla updates and the shift in structure spawning design is a major part of it for sure

    • @goo_dragon
      @goo_dragon 4 месяца назад +1

      This... All these new blocks look like I downloaded a gigabyte worth of random mods and now the world is full of annoying mobs, hyperspecific ugly ores, and a general crowdedness that makes it feel like the world isn't even "mine" anymore

  • @kafiaahmed469
    @kafiaahmed469 10 месяцев назад +118

    I’m the exact opposite, I want more structures, I get mods to add so many structures so I’m always exploring and finding unique structures to loot and fight bosees

    • @yucol5661
      @yucol5661 10 месяцев назад +16

      They definitely should make mods easier and more accessible. Make it easier for everyone to have their cake and eat it too. You like loneliness, there’s a setting or mod for that. What a dense populated world. Mod for that too

    • @DamslettesSIMP
      @DamslettesSIMP 10 месяцев назад +2

      ​@@yucol5661it's already easy enough(in Java)

    • @kafiaahmed469
      @kafiaahmed469 10 месяцев назад

      @@yucol5661 what do you mean that I loke "loneliness"?

    • @kafiaahmed469
      @kafiaahmed469 10 месяцев назад

      @@yucol5661 also is it VERY EASY to install mods, just install something like prism launcher or gd launcher. Or even ATLAUNCHER

    • @ChestersonJack
      @ChestersonJack 10 месяцев назад +2

      ⁠​⁠​⁠@@kafiaahmed469​​⁠​⁠​⁠They meant it in a hypothetical, and their typo doesn’t help. It’s more like “You like loneliness? There’s a mod or setting for that. Want a dense populated world? Mod for that too.”

  • @frydemwingz
    @frydemwingz 9 месяцев назад +168

    I think it was peak magical when the nether was new. minimalism makes it more comfy, im glad there is at least a few other people that think this.

    • @unknownnbased1745
      @unknownnbased1745 6 месяцев назад +8

      It almost feels more realistic in a sense, the world can be pretty barren, once you leave civilization

    • @Niyucuatro
      @Niyucuatro 6 месяцев назад +2

      i remember when the nether was added back during alpha. right after i started playing.

    • @Mesowav
      @Mesowav 4 месяца назад +2

      There is no way someone's saying the nether was better before the nether update 😭

    • @bloopahVIII
      @bloopahVIII 4 месяца назад +3

      @@Mesowav it's much less cluttered and feels more like a hot wasteland than a red hog cave

    • @venrakdrake
      @venrakdrake 4 месяца назад +3

      BETA 1.7.3 NETHER WAS SO SCARY IT WAS RAD

  • @riffydouglas9580
    @riffydouglas9580 6 месяцев назад +42

    i personally like the new changes, the reason i left the game a few years ago was *because* it was so quiet and desolate, after my sister stopped playing, there was no reason for me to live in this desolate place, this world so devoid of life. i love bustling worlds and worlds with things actively going on, it makes me feel like i'm a part of a bigger whole, that there's more to my blocky life than just me

    • @Mesowav
      @Mesowav 4 месяца назад +4

      Agreed, I generally play multiplayer instead of singleplayer for that same reason. It just gets so uncomfortably lonely sometimes when it's just you

    • @spycenrice8108
      @spycenrice8108 4 месяца назад +3

      @@Mesowav This is why I don’t play survival without a friend. I just start feeling sad and lonely after a while.

    • @Mesowav
      @Mesowav 4 месяца назад

      @@spycenrice8108 thats what I'm saying

    • @Wveth
      @Wveth 4 месяца назад +4

      Yeah you're the new demographic. That's fine. But you can understand that old Minecraft attracted people who liked the lonely atmosphere, and then they enjoyed the game for that and watched it change. It sucks, and it'll definitely happen to things you like too.

    • @spycenrice8108
      @spycenrice8108 4 месяца назад +2

      @@Wveth uh where did they say they were the new demographic? People who were the old demographic like the new Minecraft too. I played back when the game came out and sure it’s different, but it’s not ruined. Go play don’t starve if you want to feel the void of your anxieties invade your mind.

  • @pyrometheus4277
    @pyrometheus4277 6 месяцев назад +2

    I look at it like the fact that the world is recovering, we're finiding more ancient ruins, villages are growing bigger and more complex, becoming more frequent. Illagers and pillagers are taking advantage of their pacifist counterparts, who are developing into a new civilization after the apocalypse

  • @carozan6210
    @carozan6210 10 месяцев назад +79

    I get it, too. Minecraft's been feeling different for a while now - the game's completely different from what it was when I grew up with it, but I couldn't exactly put my finger on it. I don't think it's a lack of imagination on your part. I think you are right in that structure bloat is prevalent now. On average, you can find 3 structures, if not more, within a 1000x1000 grid.
    Don't get me wrong, I enjoy structures, but they're too common to be special now. I remember the first time I discovered a village in 2011, back when they were still called 'testificates' - it was confusing and awe-inspiring, because i'd never seen anything like it in the game - I tried to find villages in about a dozen other worlds that same month and never found another. I still remember the exact layout of that village 12 years later. Now, I run into two dozen every playthrough, because the world's filled with them. If there was some kind of toggleable slider for structure density, it'd be better for the game: Allowing for current generation for the folks who enjoy it, whilst also allowing for Classic's lonely feel.
    As a sidenote - one of my favourite biomes (one I keep seeing that people want to update) is the Mushroom Islands. They don't have structures, points of interests or even mobs (aside from the Mooshrooms) and are perhaps the only part of the game that's still untouched by Mojang's current developers. It's the only area that still looks the same as it did when I was a kid - and I think there's something special about that - so I hope Mojang doesn't update it.
    Like you, I'm not saying what New Mojang's done is bad, but it sure as hell isn't Classic.

    • @BigMastah79
      @BigMastah79 10 месяцев назад +2

      3 Structures in a 1000 x 1000 grid is NOT too much 😭

    • @red-vg2ds
      @red-vg2ds 10 месяцев назад +7

      @@BigMastah79 compare to the size of minecraft as a whole and it'll feel big really quickly

    • @BigMastah79
      @BigMastah79 10 месяцев назад +1

      @@red-vg2ds The world is huge, yes, but people shouldn’t have to go too far to find all of the game’s content

    • @samloredescarregado1755
      @samloredescarregado1755 10 месяцев назад +6

      @@BigMastah79 it actually should, motivate the player to explore more than simply finding everything in same place

    • @BigMastah79
      @BigMastah79 10 месяцев назад +1

      @@samloredescarregado1755 “Exploring” isn’t a very fun act at the moment. I’m not saying all travel needs to be eliminated, but artificially increasing this amount by reducing structure rates is not fun for anyone.

  • @zottorus6176
    @zottorus6176 10 месяцев назад +207

    as someone who prefers a world that feels like it could exist without me in it, i generally really like a lot of changes mojang has made. i have to agree with you though about how common ocean monuments, shipwrecks, and ruins are. it makes finding them feel waaayy less special. good video!

    • @maxter0842
      @maxter0842 10 месяцев назад +21

      Completely agreed. But mainly about the "it could exist without me in it". Over time, it's felt like the pillagers and illagers have introduced themselves and started to become more and more of a threat, as if with each update they "branch out" in a way. Piglin bastions, along with hoglins, make it feel like there's been an odd sense of biodiversity since the players started entering the nether. It's been a very on/off experience, but I'm happy with the new bustling world I live in!

    • @The-illuminated
      @The-illuminated 10 месяцев назад +2

      Best version of minecraft 1.7.9

    • @zottorus6176
      @zottorus6176 10 месяцев назад +3

      @@maxter0842 i agree! it wouldve been *really* jarring if all that stuff just appeared out of nowhere, but they really took their time with it so it doesn’t feel forced

    • @mattplayzph1654
      @mattplayzph1654 10 месяцев назад

      Ocean monuments are hard to find

    • @zottorus6176
      @zottorus6176 10 месяцев назад +5

      @@mattplayzph1654 they *should* be, but if i’m going across an ocean i typically see multiple without even trying to

  • @MORGUEMAW
    @MORGUEMAW 6 месяцев назад +2

    I think something that i kinda gathered is that large rare structures are the best way to play. The Ancient City is large and mostly empty, and as mentioned the ocean temple can also be 10x better if it was rare to find, (as its too easy with how large they are, bc imo it gets super unimpressive when you see like 3 in the same section of ocean)
    I remember when i would find jungle temples i would be so excited, and i was the same for the ocean temple too, it was rare enough that when you found it there was a feeling of caution when getting closer (specially the ocean temple since im low-key terrified of the ocean), and to be honest thats probably why woodland mansions are the best things to find, they are large and rare.

  • @whitelily2942
    @whitelily2942 6 месяцев назад +4

    As someone who stopped playing roughly around 1.9, coming back to the game was… not what I expected. It felt overwhelming. There’s so many new mobs and things to watch out for I feel burnt out so quickly. Nether portals certainly appeared too much, a lot of structures do. So much so it became a point where I was looting and sleeping constantly just to avoid mobs and avoid going into caves, as I have a terrible habit of going super deep into caves. I found myself lost more often then not because of the new generation. Some structures were poorly constructed, a lot from because of the lack of biome restrictions. A village in a hills biome is incredibly… annoying to look through. Building up and down or making staircases and avoiding the largely unlit areas(under the mountain cliffs and such) as mobs were everywhere felt like a lot. The phantoms reminded me I couldn’t not sleep endlessly anymore which was… annoying as well. The drowned felt like a hassle to deal with, and so did many other things. The ai for mobs has changed too making them more annoying to deal with then previously. I understand wanting more of a challenge but why is normal mode so vicious?? I have yet to continue my world because I’m too overwhelmed to do anything. And I truly do not want to deal with phantoms so I tend to avoid staying up for any night. I also noticed I found iron and gold a lot less. Mostly because COPPER takes up a large majority of the spawn rate now, which quickly made mining more of a hassle then I had expected. I’m still adjusting but… the game definitely does feel bloated. Like why not make copper spawn in a lower sector out of the other ore ranges?? It does nothing and unless ur crazy I feel like producing a material that has nearly 0 uses in survival (besides building) as often as it does is… pointless. Idk. The tone change was certainly not gradual for me 😂

    • @goo_dragon
      @goo_dragon 4 месяца назад +2

      Finally someone else touches on how annoying the new mobs are... I used to love making cities in deserts, but thanks to husks I quit that shit immediately. Can't have anything next to water, unless you want to find it's become inundated with drowned. Minecraft definitely feels very... Gen Z/mobile game now, there's nothing subtle about it from mobs to blocks to items anymore

    • @Yonkage-ik5qb
      @Yonkage-ik5qb 4 месяца назад

      The first time I stopped playing was 1.8, because that's why the guardian temples were added, and I HATED them. Back then, the terrain generation was default "large biomes" type, and oceans were huge. Yet at the same time, they were kind of a safe space. The land was all infested with mobs and surviving them was much harder than now: pre-combat-update so no crits, no shields, the enchantment system was punishing as hell (a level-30 enchant took ALL 30 LEVELS, not just 3) so you probably didn't have great protection on your armor, nor pick enchants to get lots of diamonds so you're rocking mostly iron. Creepers now are a nuisance, back then they were one-hit kills. At night you either hid inside or tried to run away, and the best place to get away was the ocean.
      I used to wait until nightfall to cross oceans so I could avoid the land. Boats were the fastest method of overworld travel before the elytra, before villager iron farms made minecart tracks easy to make in bulk, but it still could take most of a night to cross one if that was where your closest village was. It was just me, a couple maps (and back then maps generated centered around the player, so you had to stand on the right block if you wanted them to be seamless!), and the sound of the water splashes in the darkness. Peaceful and safe.
      But then they added guardians. Suddenly now you can be crossing an ocean and you'd suddenly be getting shot by lasers from all around and they were very strong attacks. You would die, all your stuff would sink to the bottom (this was before items floated) in a dangerous area which means you probably lose it forever.
      That happened to me a couple times and I quit. I was extremely resentful of Mojang for taking away my safe space and filling it with murderous laser-fish that dropped nothing of use. And the temple loot itself? A few gold blocks and some sponges. NOTHING worth the hassle! Because when they were first added, without soul-sand bubble columns, you couldn't even make an XP farm from it yet. The structure was useless except for the decorative blocks.

    • @mossymeow9670
      @mossymeow9670 3 месяца назад

      I couldn't agree more!

  • @1th_to_comment.
    @1th_to_comment. 10 месяцев назад +41

    Trail ruins and archeology are really cool. In fact, those are the main things I wanted when they were first revealed.As someone who's been playing this game for years, you must understand me when I say that the loneliness and isolation can be suffocating after enough time. The worlds feel more alive and a lot less lonely than they have felt for years nowadays.

    • @pleasegoawaydude
      @pleasegoawaydude 10 месяцев назад +3

      I hate it. I loved minecraft because it was an escape, but now it's full of chores to complete.

    • @BigMastah79
      @BigMastah79 10 месяцев назад +13

      @@pleasegoawaydudeThat’s why it’s good that a lot of this content is optional. You don’t have to interact with Archaeology.

    • @connermckay4012
      @connermckay4012 10 месяцев назад +8

      @@pleasegoawaydudeif your reason for liking something is because it’s an escape you’re inevitably going to come to hate it some day.

    • @godswillotonye6519
      @godswillotonye6519 9 месяцев назад +3

      @@pleasegoawaydude what the hell are you talking about. No ones saying you have to do them

    • @Ana_Ng
      @Ana_Ng 9 месяцев назад

      no, i mustn't. the entire target audience of this video has "been playing this game for years". i didn't get into this game when it was a java applet on a website because i wanted worlds that felt alive, i got into it because it presented a wilderness (or a flat plane of grass, as it were) and asked you to do whatever you wanted with it. minecraft is pretty uniquely situated to have both exploration and sandbox building - but if i wanted a game where the world felt alive, i could play _most other games._

  • @KonRoge11
    @KonRoge11 10 месяцев назад +381

    I feel like Pillagers spreading out are *meant* to be a departure, even a scary one, lore-wise; the influence of the Illagers is spreading, they’re becoming more courageous and determined. This can only mean bad things for the world.

    • @Nero_Karel
      @Nero_Karel 10 месяцев назад +94

      That would be cool if they actually were scary, but to me personally they really just feel like a nuisance at most tbh

    • @Hucklefart_Dinklejartin
      @Hucklefart_Dinklejartin 9 месяцев назад +13

      @@Nero_Karelend game I agree, but earlier from when you’re just starting out to when you gets maybe iron armor they can be actually pretty deadly.

    • @slightlygloomy4378
      @slightlygloomy4378 9 месяцев назад +8

      @@Hucklefart_Dinklejartin I remember my first raid, I only had iron armor/tools and could kill pillagers easily, so I thought it'd be fine. Then a ravager bust through the tree line and sent me to heaven lol. They can def be scary early game, I agree

    • @chrislaezur730
      @chrislaezur730 9 месяцев назад +10

      Pillagers don’t really mean anything, though; there’s not much in the way of narrative in Minecraft, so there is little weight to be ascribed to almost anything. So, I don’t much care for the now common villages and I certainly don’t care for the pillagers, they’re just pests and a new (perhaps annoying) mechanic.

    • @Nero_Karel
      @Nero_Karel 9 месяцев назад +1

      @@slightlygloomy4378 Raids are a whole different beast to the normal pillager experiences tbf, but they're so unrelenting that I'd call it more stressful than scary. Plus they don't scare you (save for the first time maybe) because you have full control over whether they occur or not - I usually don't do em, personally

  • @chickenman1801
    @chickenman1801 Месяц назад +2

    Are you forgetting the fact we all downloaded tons of mods that add horrendously out of place structures back in the day?

  • @crobodile
    @crobodile 6 месяцев назад +1

    When I was brand new in 1.4 I randomly found a stronghold after just digging down with no idea what it was and it was so creepy.

  • @CatastrophicCats1234
    @CatastrophicCats1234 10 месяцев назад +38

    Having grown up with Minecraft myself, I can certainly say that the newer updates have brought many changes from the Minecraft my parents would've been beta testers for, as can be expected from updates to any game. While the mood of the game is shifting due to how far-spread the other inhabitants of the world are, I see it as a good thing. Like the recovery of a world lost to apocalypse, or at least, that's how I like to think of it. I can agree that things should be further-spread, but I still enjoy the way things are now. I like that I am no longer a blank ruler of a silent world, that I can explore new lands and simply be a wanderer of the wind, the tides, and the cold hard earth.

    • @circleinforthecube5170
      @circleinforthecube5170 6 месяцев назад +2

      if it was incremental change then in 30 years minecrafts just gonna generate real ass modern cities at some point, i like to headcanon that maps like greenfield or our modern day is the eventual end point of minecraft

    • @Ralzone
      @Ralzone 6 месяцев назад +2

      ​​@@circleinforthecube5170lmao no? Minecraft is a game, when they feel it is complete they'll stop updating it, or at least update it less and less, like terraria.
      edit: at least I hope so?

  • @ABoxedFox
    @ABoxedFox 10 месяцев назад +67

    Minecraft World was feeling like after an apocalypse, and now it's full of life and its lore more obvious and it's easier to find clues to understand it. It makes it not that mysterious, compared to how it felt back then, which is kind of sad.

    • @selkiara1272
      @selkiara1272 9 месяцев назад +14

      I take it from the lore standpoint: It has been long enough for survivors to find each other and build small communities. Some of those communities are for good (villagers) some for ill (illagers). There is still a loneliness to it, but there is a reprieve in the communities being built. Communities that you mostly just pass through on your own lonely journey. (Unless you decide to build right in the town)

    • @doggobind
      @doggobind 9 месяцев назад +5

      Minecraft is Fallout 5 confirmed

    • @rustyhowe3907
      @rustyhowe3907 9 месяцев назад

      @@selkiara1272 I like that a lot! Because from a storytelling perspective it's like we watched a new dawn of civilization begin in both the good and bad varieties even down to the point where we helped some of them come to be.

  • @Nice-ou8ps
    @Nice-ou8ps 3 месяца назад +9

    "Oh no I don't like new features, I only like old ones because of nostalgia."
    Go play the old versions then, it's that simple.

    • @NomadSage07
      @NomadSage07 2 месяца назад +2

      Literally. We get it, you grew out of minecraft, that doesn't mean you need to write a dissertation about it.

  • @CisumAPRAT
    @CisumAPRAT 6 месяцев назад +1

    earned a sub just for the background music alone !

  • @nixtarma
    @nixtarma 10 месяцев назад +37

    Imagine if from spawn, you knew there was one direction that was full of all the villages and structures of cicilization, but in the other, it was the classic wilderness, with nothing but the rarest structures.

    • @Chicky_Lumps
      @Chicky_Lumps 7 месяцев назад

      Would be an interesting game mode option, maybe as an extra incentive for traveling between regions, the more dead side of the map is the only place to find rare abandoned structures from lost civilizations.

  • @meffisto3218
    @meffisto3218 10 месяцев назад +18

    The old Minecraft had this special feeling of being in a world where every structure you found was special and added something to your world that was really small in comparison to the new versions. Those structures were giving you a feeling that you found something rare and unusual. (Sorry for bad English i’am to lazy to put this in the translator)

  • @AtlanticSyrena
    @AtlanticSyrena 5 месяцев назад +5

    Personally, I really like the new updates. Minecraft was always a strange game to me when I first played which is why I enjoyed mods and the newer updates. I think this video is kind of a shallow way of looking at the game. It’s not meant to be a creepy horror-esque game, it’s an adventure sandbox. Exploring and finding cool things to loot and conquer really give the game some endgame purpose. The newer updates give us more tools for creativity and power. However, I do kind of have to agree with how frequent you will see these things. My favorite update to this day was the ocean update of 1.13, and I have to say finding so many shipwrecks all in one place ~let alone so many ocean monuments~ is just too much. I do wish they would tone down the generation frequency or whatever you call it. Either way, to me the game feels more fun and adventurous now than ever before.

  • @johnm9263
    @johnm9263 7 месяцев назад +3

    One of the most important things to take into account is rarity...
    Things share spawning with each other to make them feel less rare, but they ALSO aren't as rare as they used to be

  • @DoubtX
    @DoubtX 10 месяцев назад +17

    I still remember when the better than wolves mod came out and it was the perfect representation of where I, and many others, thought Minecraft was heading. Rather than the Minecraft world being a deeply magical place with bosses and structures that make the player seem insignificant in the world, better than wolves was about letting the player gain greater and greater control over a rather mundane world. It added loads of new machine blocks, and fleshed out the games progression without adding new endgame equipment or magical buffs. It made the player create hemp farms, windmills, etc, which all came together to make a quaint atmosphere where building and progression went hand-in-hand.

  • @geroldgrimel4811
    @geroldgrimel4811 9 месяцев назад +57

    So, I think that the reason why generation of structures has become so common, is because the developers are favoring the larger player base, which sides towards content tourism. Fewer and fewer players are willing and able to spend all day, exploring a map, rather than trying to squeeze in and quick hour of adventure, to find something fantastic.

    • @dotdot5906
      @dotdot5906 5 месяцев назад +14

      I'd call that fried attention span. Nowadays to be popular you need to pump entertainment into your users like adrenaline into the heart of a dying soldier

    • @damacaroniboy9720
      @damacaroniboy9720 4 месяца назад

      bro why is that so fitting hahahahahahaha​@@dotdot5906

  • @ironbug2870
    @ironbug2870 6 месяцев назад

    Isn’t there an option in the world creation setting to lower or opt out of structure generation? Also I do agree that the initial beginning experience of not knowing what the ingame world has to offer versus now with knowing everything skews the feeling and perception to these extra structure in the game.

  • @pest5373
    @pest5373 5 месяцев назад +1

    Have been playing on a new survival map for a few weeks now and have barely found any of the new structures or biomes. I haven’t played since desert temples where added game doesn’t feel different at all to me and are still very rare and exiting. It’s really not hard to install an older version of the game n enjoy that I can’t see a single issue with having a newer version with many features

  • @tyrantofcans465
    @tyrantofcans465 10 месяцев назад +15

    Minecraft is at it's tonal best when it feels like you are exploring a world that people USED to live in. Those people are long gone, with either new people (villagers and pillagers) populating these places. I'll agree that the Village and Pillage along with the Nether update brought about some frustrating qualities with the generation of structures (I loathe pillager outposts with a passion) but I would also say that there were parts that made generation feel special. Piglins are MUCH needed mob that feels like the Nether may have escaped the grander fate that the overworld and the End suffered, with the Piglins feeling unique enough that I'd accept them. The problem I have is with the Pillagers. They feel too much like humans, I guess. They feel like they are building theses structures, not using them for their own needs.
    I miss the days when walking into a village and, should the village have been damaged, it would either rot or YOU would have to repair it. I would love it if the world felt more decrepit, with stuff like the Ocean Monument crumbling and the Pillager outposts feeling cobbled together. The woodland mansion is the worst offender, in my eyes, because it definitely feels like the Pillagers made it, not that it was made before them. There is just too much stuff in them that makes it feel like a living, breathing space.
    What I'm trying to say is, if someone could make an abandoned structure version of every structure and make it the default and make these intact ones super rare, I'd insist it's a vanilla expansion.

    • @Supershadow301
      @Supershadow301 9 месяцев назад +6

      What's great with the piglin is also their personality. They talk/trade with eachother, they love gold, they hunt hoglins (and even celebrate!). They fight off wither skeletons, they're scared of the unnatural blue flames of the soul sands. They used to be a thriving civilisation, as the bastion remains show. They feel like proper natural characters, a core part of the nether.
      Contrast pillagers: all they do is dwell around their outposts, pester you off even dozen of days anywhere you are and kill villagers just because.

  • @galaxy_fox_8415
    @galaxy_fox_8415 10 месяцев назад +304

    unpopular opinion but I like the new tone of Minecraft. I like the whole "This world is much bigger than you and your were not the first" vibes. yeah it takes away the isolated feeling but it adds this new feeling that you as the player character are ultimately a small blip in this world and its history. Totally agree with everything you said about ocean monuments, they're too big to be spawning so frequently.

    • @JoshTRC
      @JoshTRC 10 месяцев назад +34

      The old feel of Minecraft was so much better, I can't describe it but for me the old Minecraft was MINECRAFT, while the new Minecraft is just... "minecraft"

    • @kasane1337
      @kasane1337 10 месяцев назад +22

      I honestly prefer the old Minecraft there because in my opinion the sandbox character of Minecraft is what really sold the game for me. The world is yours to explore and shape as you see fit, the only limit is your imagination (and the vertical size of the map). Whereas with all the additional settlements etc. it's starting to feel less like a game about creating something from an inspiring landscape and more about exploring that landscape without really changing it.
      That's just my personal preference. I don't like having to bulldoze a dozen villages and ruins just so I can build my own little town or mansion.

    • @laurelcook9078
      @laurelcook9078 10 месяцев назад +4

      Same

    • @dreams6864
      @dreams6864 10 месяцев назад +5

      @@kasane1337 i dont think you need to bulldooze the villages and ruins just to do that lmao

    • @NicoTheCinderace
      @NicoTheCinderace 10 месяцев назад +3

      @@JoshTRC I disagree. I'm with Galaxy fox here, I think the new atmosphere is better.

  • @naaaaaaatalieeeee9620
    @naaaaaaatalieeeee9620 3 месяца назад +3

    Idk. A lot of this feels like "its different so i dont like it." I personally like the pillager raids as it deepens our understanding of them.

  • @indestructiblemadness8531
    @indestructiblemadness8531 6 месяцев назад

    My first minecraft world had no villages. I dont know why. Even after updating to newer version. I found the mushroom Island 40000 blocks away, instead of a village, so I decided to build one myself. I think the first time finding a village with that save was after the update making the ocean having corals and so on.

  • @ombrezz7030
    @ombrezz7030 10 месяцев назад +75

    I was kind of shocked when you went down the igloo and revealed a whole other area, I never knew that was there. I think I got a little bit of that awe and discovery you get from first exploring the world that most of us lost years ago. Thank you.

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial 10 месяцев назад +18

      Only some of the igloos spawn with a basement. The intended way to find it is to use the furnace inside, causing the ice window to melt and flood away the carpet.
      Or, you could just break the carpet because you're a destructive little Minecrafter and discover it that way. 😊

  • @datopgaming04
    @datopgaming04 10 месяцев назад +76

    I really like your take on the structure generation. I really like the simplicity that used to be the game. I am not saying that change is a bad thing, Mojang throughout the years have added things that I really enjoy and think add a lot to the game. But I feel like sometimes the isolation that I had back in 2012-2015, was some of the best times I've had in the game. I felt like I was truly the main character in my Minecraft world, and it kept me BEYOND intrigued. I was excited finding the rare villages and temples scattered across the land. Nowadays, there are structures EVERYWHERE, and I can't help but to feel a little crowded every now and then. I still do enjoy Minecraft a lot, and it will forever be one of my favorite games, but for me, that "main character" feeling is not as relevant due to the new world and structure generation. Still a W game tho.

  • @MrKarat-up8gx
    @MrKarat-up8gx 4 месяца назад

    Every village was so rare back then, now my base is located between 3 villages and the 4th one is around 500 blocks far

  • @quandaliousbarnaclejones.2151
    @quandaliousbarnaclejones.2151 4 месяца назад

    I was watching this while loading MCC and at the end of the intro when he fell into the water the intro synced and right as the Black green screen happened the music started LOL

  • @SavorySoySauce
    @SavorySoySauce 10 месяцев назад +54

    You could always play older versions. That's what I like about minecraft, no other game lets you go back and play past iterations of it.

    • @randomcamera746
      @randomcamera746 9 месяцев назад +6

      Yet Mojang warns you about the "danger" of playing older versions, driving a lot of people away from them.

    • @chrismclean4789
      @chrismclean4789 9 месяцев назад +1

      @@randomcamera746 That's because older versions are now bugged. Literally unplayable without having optifine installed for that version.

    • @randomcamera746
      @randomcamera746 9 месяцев назад +11

      @@chrismclean4789 no they arent 😂 i play a lot of 1.12.2 and it is so buttery smooth, in vanilla, and optifine makes it even better

    • @Bigbadgoon
      @Bigbadgoon 9 месяцев назад +14

      @@chrismclean4789
      no lmao they aren't?? wth are you talking about

    • @randomcamera746
      @randomcamera746 8 месяцев назад

      @@Bigbadgoon ikr? chrismcclean is def on something... 💀

  • @gwenmcgarry528
    @gwenmcgarry528 8 месяцев назад +60

    The isolated nature of older minecraft was crrtainly more pensive, but I think that sense of wonder from not knowing nearly as much about the game is what made it hit so hard. And I do quite enjoy the newer tone of a more life filled world that seems to have collapsed from something greater. Very difgerent tones but quite enjoyable

  • @Boy-pf3cm
    @Boy-pf3cm 3 месяца назад +2

    Great points have been raised here. I still think, however, that this is more and less also just a simple case of having played the game for so long and seen so much change, tons of it uncalled for while you were having a great time, that you're just now tired of it.
    I've spent a little bit of my childhood with Minecraft and always suffered from the lack of things than a lack I could resolve myself by being creative; I was a precocious kid, but I wasn't a creative one. So, coming back to MC now with all these features that are seemingly called "bloat" here have actually enhanced how much I'm enjoying the game and prolonging how long I play. No longer do I have to build a shitty house when I can explore the newly generated cave-structures, no longer does killing the dragon resolve me to just stop playing when I know there's those Axolotls I can fetch and attempt a home in inside their biome, etc.
    I know I'm a completely different kind of player than the original playerbase, and that I'm also more than likely the new playerbase and audience that Mojang are catering to now over the people that dislike or have grown tired of the direction they're taking things.
    But that brings me to conclude, simply: if they never added those things in, I wouldn't have spent a little over four paragraphs talking about Minecraft and my like of it, nor would I be playing the game. Evolution has downturning loops to it, but alotta the hoops are well-worth the fun and enjoyment for those that needed the changes. So, yeah, it's a mixed-bag; some will like it the way I do, some won't.

  • @NotLordAsshat
    @NotLordAsshat 8 месяцев назад +3

    I think it's good but also in the context of the existence of Better Than Adventure and ReIndev giving us options for continued development of old versions. Different flavors of Minecraft in a sense