Blender Tutorial - Hair Dynamics (Particle System)

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  • Опубликовано: 12 ноя 2024

Комментарии • 51

  • @NebulaFactory
    @NebulaFactory 5 лет назад +5

    Ive seen many blender tutorials and yours is simply the best ive seen so far, the way you speak, explain things, go through everything even the little details without making movements that could confuse the user etc.. I loved it, keep up the good work mate!

  • @CrystalHeart15
    @CrystalHeart15 5 лет назад +2

    I have learnt so much not just how to simulate hair. you're an amazing tutor, god bless you.

  • @blenderratt3692
    @blenderratt3692 6 лет назад +17

    Thx for the tutorial. I've been wondering how to make particle hair interact with hat's and hoods. Could you make one on this topic?

  • @christianpearson5436
    @christianpearson5436 6 лет назад +22

    0:06 It's wild Mike from Barnyard!

  • @mafyonluoglu
    @mafyonluoglu 6 лет назад +3

    Great Tutorial: Clear, informative, good-targeted ! Thank you !

  • @FurlowT
    @FurlowT 5 лет назад +1

    Glad Physics seems to be working. Now just have to figure out how keep it from falling into the model when it's moving. Maybe weight paint the base to keep it from flexing to heavily?

  • @linam.9525
    @linam.9525 6 лет назад +2

    Thanks m8 now i just want to wait 4.5 years to render :D it looks B..E..A..utiful.

  • @sublimecg8605
    @sublimecg8605 4 года назад

    Still an incredibly useful tutorial

  • @jilliebean613
    @jilliebean613 5 лет назад +2

    For any newbies out there this is not blender 2.8 and make sure that you change the thing in the middle top that says blender render to cycles render.

  • @flyingflick910
    @flyingflick910 6 лет назад +12

    I noticed during your render and mine that the hair went through the icosphere, is there a way to fix that? like a self-collision option?

    • @EDITMODE
      @EDITMODE 5 лет назад +2

      Try changing your "outer face thickness" in the cloth soft body settings. Otherwise you can place a duplicated emitter over the original one , change object settings to disable ray visibility. After this you can change your duplicated emitters display mode from "textured" to "bounds".
      Enable collision. Do not add hair to the duplicated mesh. If you do, delete it. Only leave it on the original emitter.

    • @harmeharsinghthukral2147
      @harmeharsinghthukral2147 4 года назад

      @@EDITMODE hey can you explain a bit in more detail pls? Is all of this under the particles panel only?

  • @antoniobarone14
    @antoniobarone14 6 лет назад +1

    Grande. Bel tutorial chiaro e semplice.

  • @michaelbourret339
    @michaelbourret339 5 лет назад +1

    How do you make a soft object bounce off a surface without it sticking and staying in place in Blender 2.78?

  • @MichaelFlynn0
    @MichaelFlynn0 3 года назад

    Thanks

  • @FallenAziraphale
    @FallenAziraphale 5 лет назад +3

    Excellent tutorial! You rock.
    Now, how would I get that hair-simulation on a 3D model of a head? For, you know... hair...

    • @luciafranceschini2800
      @luciafranceschini2800 4 года назад

      you can apply it to the head but only make it render the part you want. im sure you can find a tutorial for it on youtube

  • @99percentangel_93
    @99percentangel_93 Год назад

    I have a question if somebody could help! Do we need hair dynamics enabled, all the time or we must enable it while starting the animation?
    My problem is that in particle edit mode i can work better with hair dynamics disabled. So can i keep it off while editing and open it later? 😅

  • @godsluck5868
    @godsluck5868 3 года назад

    ty

  • @3dkuno425
    @3dkuno425 3 года назад

    hi sir can you make a tutorial of a floating hair like in space or under water scene

  • @vladislavkotenochkin3589
    @vladislavkotenochkin3589 6 лет назад

    Very useful! Thanks

  • @manishparmar6575
    @manishparmar6575 6 лет назад +1

    Nice work

  • @dankleffmann2473
    @dankleffmann2473 6 лет назад

    Thanks! Really cool!

  • @pekame
    @pekame 5 лет назад +1

    Just a question , but if i would export this to unity the hair will still going to work ?

  • @danhee1248
    @danhee1248 5 лет назад

    Thanks!

  • @SAArcher
    @SAArcher 5 лет назад +1

    For me the hair explodes on collision. This is a known problem in Blender 2.8 and the Blender developer forum says they are working on it, but for now keep the quality steps at 1 to fix this.

  • @DeathxStrike18
    @DeathxStrike18 5 лет назад +2

    Interpolated children give a better look it distributes them to follow the Parent and the closest parent so you get fur/ hair that will follow a soft curve and hide more spaces rather than clumps that follow a single strand

  • @larrynachos
    @larrynachos 6 лет назад +1

    I change my outer for the collisions, but my icosphere still sticks to the first one???

    • @BlenderMadeEasy
      @BlenderMadeEasy  6 лет назад

      Try changing the outer for the ramp as well. Make sure they are pretty high values.

  • @bilbag
    @bilbag 4 года назад +1

    any video about it with 2.8?

  • @Modhumitamondal
    @Modhumitamondal 5 лет назад

    Nice tips

  • @thefruitofaliens
    @thefruitofaliens 4 года назад

    I've tried to follow this tutorial several times, and I always seem to end up with odd results. Most notably that my soft body (I mean the one in the program) gets a bald spot everytime it bounces.

  • @skookathing
    @skookathing 5 лет назад +2

    When ever the ball hits the any slant with the hair dynamics on, it just freaks out and disappears.

    • @AlternativeOutcast
      @AlternativeOutcast 5 лет назад

      Same, did you find a fix?

    • @skookathing
      @skookathing 5 лет назад

      @@AlternativeOutcastI was using an older version of 2.8 so first I had to update to the latest version of blender 2.8, then instead of using cubes as the platforms I just used a plane with the solidify modifier to make it look like a cube and it seemed to fix it.
      It seems that the hair in 2.8 is just really glitchy right know, and it seems that they are trying to fix it, so let's hope its soon.

    • @AlternativeOutcast
      @AlternativeOutcast 5 лет назад

      @@skookathing Yeah imma just put a hold on this one. Even after updating and doing as you said and trying other methods it got a bit better but most of the times if the hair interacts with an object it'll be fine but as soon as it hits the other even with the same settings it'll go wild and just make the hair disappear. Thanks anyways.

    • @skookathing
      @skookathing 5 лет назад

      @@AlternativeOutcast you can always just use 2.79 if you really need too, because it should work fine.

    • @AlternativeOutcast
      @AlternativeOutcast 5 лет назад

      @@skookathing I hope they do fix this but after changing so many settings I think it's starting to look like it should have since the beginning. Thanks a lot. I'm gonna keep working on projects like these to get the hang of Blender. Learning so much it's exciting (:

  • @dustinrolstad752
    @dustinrolstad752 4 года назад

    Mine works, but it's behaving quite differently with the same parameters as the instructor.

  • @赵立洁
    @赵立洁 5 лет назад

    有字幕好评

  • @amolgamer9928
    @amolgamer9928 6 лет назад

    awesome

  • @Orphydian
    @Orphydian 6 лет назад

    www.thorkil.pl/hellenistic_helmet_eng.htm
    do you consider modeling this type of helmet. I have some hair crest examples for it as well. Interested to see how to do that in blender as well.

  • @shekiba.646
    @shekiba.646 4 года назад

    Nice. but difference blender. I dont see any soft body goal.

  • @dieselfahrenderpflaumenkuc352
    @dieselfahrenderpflaumenkuc352 3 года назад

    *touch*

  • @sometime4naive
    @sometime4naive 5 лет назад

    666

  • @findo9615
    @findo9615 6 лет назад

    30 samples wth

  • @MMchannels
    @MMchannels 5 лет назад

    Nice tips