Utilize Blender Hair Particles with Instancing and add a collision object

Поделиться
HTML-код
  • Опубликовано: 12 сен 2024
  • A neat little technique in using hair particles and instancing.
    Follow me on Twitter: / idoinetutorials
    Gumroad Membership and Downloads: gumroad.com/on...
    #blender #tutorial #particles

Комментарии • 43

  • @terryperehinec
    @terryperehinec 4 года назад +6

    This is amazing! Definately going to try this. Great tutorial!

  • @Comicaryan
    @Comicaryan 2 года назад

    love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man

  • @cr7ck5
    @cr7ck5 3 года назад +1

    Amazing stuff! The end looks so complex but the method is quite straight-forward! Cheers mate!

  • @wadeeliason969
    @wadeeliason969 4 года назад +1

    That's pretty cool. Thank you for your inspiring videos. And your voice was fine. I hope your throat feels better

  • @ChristinaMcKay
    @ChristinaMcKay 4 года назад +3

    Really cool. Thanks for sharing.
    The scale is so much off because you shortened the "hair". That value is directly related to the value for the object scale in the particle render settings. If you want to use your object in the original size, either keep the hair length with 4 meter and set the render object scale to 0.25 or set both values to 1.

  • @KVTVTT
    @KVTVTT 3 года назад

    Great tutorial but I'm subscribing also because of your voice. It's relaxing. amusing and as soon as I hear it I know I'm getting a good tutorial

  • @merwinatticus
    @merwinatticus 4 года назад

    Thats a cool effect. Looking forward to cool materials being added to it and making it loop. Peace

  • @satishgoda
    @satishgoda 4 года назад

    Pretty tight tutorial. Thank you Scott :)

  • @safari.3d887
    @safari.3d887 2 года назад

    Love the accent and content, Big up

  • @fuglsnef
    @fuglsnef 4 года назад

    Nice, definitely going to have a play with this!

  • @ziqman4552
    @ziqman4552 Год назад +1

    is there a way for the instance from colliding each other?

  • @sobreaver
    @sobreaver 4 года назад +1

    Wooden floor, damn, well what do I know ! Thanks !

  • @carryzed8029
    @carryzed8029 3 года назад

    I should have seen it Varlorant Environment source of inspiration!!!

  • @KenzieLaMar
    @KenzieLaMar 3 года назад +3

    Is there a way to get the splines of the hair system to deform the instanced geometry? Right now when I try this even if the geo has plenty of polygons they just rotate and do not follow the splines segments shape. I'm trying to make say a blade of grass and control it through a hair system but I want to be able to bend segments etc, not just rotate them.

    • @davidbaron2644
      @davidbaron2644 3 года назад

      yes, exporting to Alembic and re-importing (learned from the Matissa RTMG course :)

    • @KenzieLaMar
      @KenzieLaMar 3 года назад

      @@davidbaron2644 interesting. A video showing that one feature would be great. I'm not interested in motion graphics otherwise I'd buy the training videos. Im just trying to get similar functionality to other 3d software I use regularly like maya and max which both can do what im asking about.

    • @erlon1506
      @erlon1506 3 года назад +1

      @@KenzieLaMar hi, did you find an answer ? i have the same problem...

  • @guanorseki
    @guanorseki 2 года назад

    Thanks! This is good and very helpful!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 3 года назад

    2:46 Well, it might be good for a “Mexican Wave Meets The New York Skyline” effect. Or perhaps a remake of _2012_ ...

  • @sigismondP
    @sigismondP 3 года назад

    Nice !

  • @flowerslovepower8614
    @flowerslovepower8614 4 года назад

    Wooow. Thank you so much

  • @GamesJames
    @GamesJames Год назад

    How could I do this and get a 3d object to 3d print? I’d pay for a tutorial on how to do that. Make each “hair” a slightly different length based on the vortex.

  • @jeremythompson1905
    @jeremythompson1905 3 года назад

    I’m wondering if I could make storm clouds that spiral this way. Seems like it’d work.

  • @joelrobert4539
    @joelrobert4539 2 года назад

    Bro i love u ❣️

    • @joelrobert4539
      @joelrobert4539 2 года назад

      This is exactly what i was looking for

  • @user-po3ym3ol2b
    @user-po3ym3ol2b 4 года назад

    Thanks!!! Спасибо!!!

  • @matiaskritz3113
    @matiaskritz3113 3 года назад

    Steven, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000? I can't solve it, and there is no much info, thanks a lot!

    • @StevenScott_studio53
      @StevenScott_studio53  3 года назад +1

      check the rigid body world settings in the scene properties

    • @matiaskritz3113
      @matiaskritz3113 3 года назад

      @@StevenScott_studio53 Steven , thanks so much, im going to try this!

  • @devasenapathishanmugam796
    @devasenapathishanmugam796 3 года назад

    Thank you. but how to make the instanced objects not to overlap each other.

    • @StevenScott_studio53
      @StevenScott_studio53  3 года назад

      you can't with instancing they have no real boundary protection, you would dynamics for that or molicolur addon, perhaps even flocking

  • @MadManTnT
    @MadManTnT 3 года назад

    Love the accent!

  • @sublimespaces8503
    @sublimespaces8503 3 года назад

    Hope you have recovered!

  • @battleandother697
    @battleandother697 3 года назад

    pog

  • @Comicaryan
    @Comicaryan 2 года назад

    love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man