Utilize Blender Hair Particles with Instancing and add a collision object
HTML-код
- Опубликовано: 12 сен 2024
- A neat little technique in using hair particles and instancing.
Follow me on Twitter: / idoinetutorials
Gumroad Membership and Downloads: gumroad.com/on...
#blender #tutorial #particles
This is amazing! Definately going to try this. Great tutorial!
love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man
Amazing stuff! The end looks so complex but the method is quite straight-forward! Cheers mate!
No problem 👍
That's pretty cool. Thank you for your inspiring videos. And your voice was fine. I hope your throat feels better
Really cool. Thanks for sharing.
The scale is so much off because you shortened the "hair". That value is directly related to the value for the object scale in the particle render settings. If you want to use your object in the original size, either keep the hair length with 4 meter and set the render object scale to 0.25 or set both values to 1.
Great tutorial but I'm subscribing also because of your voice. It's relaxing. amusing and as soon as I hear it I know I'm getting a good tutorial
Thanks for the sub!
Thats a cool effect. Looking forward to cool materials being added to it and making it loop. Peace
Pretty tight tutorial. Thank you Scott :)
Love the accent and content, Big up
Nice, definitely going to have a play with this!
Hope you enjoy it!
is there a way for the instance from colliding each other?
Wooden floor, damn, well what do I know ! Thanks !
I should have seen it Varlorant Environment source of inspiration!!!
Is there a way to get the splines of the hair system to deform the instanced geometry? Right now when I try this even if the geo has plenty of polygons they just rotate and do not follow the splines segments shape. I'm trying to make say a blade of grass and control it through a hair system but I want to be able to bend segments etc, not just rotate them.
yes, exporting to Alembic and re-importing (learned from the Matissa RTMG course :)
@@davidbaron2644 interesting. A video showing that one feature would be great. I'm not interested in motion graphics otherwise I'd buy the training videos. Im just trying to get similar functionality to other 3d software I use regularly like maya and max which both can do what im asking about.
@@KenzieLaMar hi, did you find an answer ? i have the same problem...
Thanks! This is good and very helpful!
No problem!
2:46 Well, it might be good for a “Mexican Wave Meets The New York Skyline” effect. Or perhaps a remake of _2012_ ...
Nice !
Wooow. Thank you so much
Always welcome
How could I do this and get a 3d object to 3d print? I’d pay for a tutorial on how to do that. Make each “hair” a slightly different length based on the vortex.
I’m wondering if I could make storm clouds that spiral this way. Seems like it’d work.
Bro i love u ❣️
This is exactly what i was looking for
Thanks!!! Спасибо!!!
Steven, thank you very much for the tutorial, can you tell me why my hair simulation ends in 250 frames, when I have it set to 1000? I can't solve it, and there is no much info, thanks a lot!
check the rigid body world settings in the scene properties
@@StevenScott_studio53 Steven , thanks so much, im going to try this!
Thank you. but how to make the instanced objects not to overlap each other.
you can't with instancing they have no real boundary protection, you would dynamics for that or molicolur addon, perhaps even flocking
Love the accent!
cheers it's the only one I got :D
Hope you have recovered!
pog
love the tutorial and the commentary, very straight forward... also great voice and such a beautiful accent you have man